cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,270 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ '../Core/Math',
6
+ '../Core/ScreenSpaceEventHandler',
7
+ '../Core/ScreenSpaceEventType',
8
+ '../Core/Cartesian2',
9
+ './CameraEventType'
10
+ ], function(
11
+ DeveloperError,
12
+ destroyObject,
13
+ CesiumMath,
14
+ ScreenSpaceEventHandler,
15
+ ScreenSpaceEventType,
16
+ Cartesian2,
17
+ CameraEventType) {
18
+ "use strict";
19
+
20
+ /**
21
+ * DOC_TBA
22
+ *
23
+ * @alias CameraEventAggregator
24
+ *
25
+ * @param {HTMLCanvasElement} canvas DOC_TBA
26
+ * @param {CameraEventType} moveType DOC_TBA
27
+ * @param {KeyboardEventModifier} moveModifier DOC_TBA
28
+ *
29
+ * @exception {DeveloperError} canvas is required.
30
+ * @exception {DeveloperError} moveType is required.
31
+ *
32
+ * @constructor
33
+ *
34
+ * @see ScreenSpaceEventHandler
35
+ */
36
+ var CameraEventAggregator = function(canvas, moveType, moveModifier) {
37
+ if (typeof canvas === 'undefined') {
38
+ throw new DeveloperError('description.canvas is required.');
39
+ }
40
+
41
+ if (typeof moveType === 'undefined') {
42
+ throw new DeveloperError('moveType is required.');
43
+ }
44
+
45
+ this._eventHandler = new ScreenSpaceEventHandler(canvas);
46
+
47
+ this._update = true;
48
+ this._movement = undefined;
49
+ this._lastMovement = undefined;
50
+ this._isDown = false;
51
+ this._pressTime = undefined;
52
+ this._releaseTime = undefined;
53
+
54
+ var that = this;
55
+
56
+ if (moveType === CameraEventType.PINCH) {
57
+
58
+ this._eventHandler.setInputAction(function(movement) {
59
+ //that._lastMovement = null;
60
+ that._isDown = true;
61
+ that._pressTime = new Date();
62
+ }, ScreenSpaceEventType.PINCH_START, moveModifier);
63
+
64
+ this._eventHandler.setInputAction(function(movement) {
65
+ that._isDown = false;
66
+ that._releaseTime = new Date();
67
+ }, ScreenSpaceEventType.PINCH_END, moveModifier);
68
+
69
+ this._eventHandler.setInputAction(function(movement) {
70
+ if (that._isDown) {
71
+ // Aggregate several input events into a single animation frame.
72
+ if (!that._update) {
73
+ that._movement.distance.endPosition = movement.distance.endPosition.clone();
74
+ that._movement.angleAndHeight.endPosition = movement.angleAndHeight.endPosition.clone();
75
+ } else {
76
+ //that._lastMovement = that._movement;
77
+ that._movement = movement;
78
+ that._update = false;
79
+ that._movement.prevAngle = that._movement.angleAndHeight.startPosition.x;
80
+ }
81
+ // Make sure our aggregation of angles does not "flip" over 360 degrees.
82
+ var angle = that._movement.angleAndHeight.endPosition.x;
83
+ var prevAngle = that._movement.prevAngle;
84
+ var TwoPI = Math.PI * 2;
85
+ while (angle >= (prevAngle + Math.PI)) {
86
+ angle -= TwoPI;
87
+ }
88
+ while (angle < (prevAngle - Math.PI)) {
89
+ angle += TwoPI;
90
+ }
91
+ that._movement.angleAndHeight.endPosition.x = -angle * canvas.clientWidth / 12;
92
+ that._movement.angleAndHeight.startPosition.x = -prevAngle * canvas.clientWidth / 12;
93
+ }
94
+ }, ScreenSpaceEventType.PINCH_MOVE, moveModifier);
95
+
96
+ } else if (moveType === CameraEventType.WHEEL) {
97
+
98
+ this._eventHandler.setInputAction(function(delta) {
99
+ // TODO: magic numbers
100
+ var arcLength = 2 * CesiumMath.toRadians(delta);
101
+ if (!that._update) {
102
+ that._movement.endPosition.y = that._movement.endPosition.y + arcLength;
103
+ } else {
104
+ that._movement = {
105
+ startPosition : new Cartesian2(0.0, 0.0),
106
+ endPosition : new Cartesian2(0.0, arcLength),
107
+ motion : new Cartesian2(0.0, 0.0)
108
+ };
109
+ that._lastMovement = that._movement; // This looks unusual, but its needed for wheel inertia.
110
+ that._update = false;
111
+ }
112
+ that._pressTime = new Date();
113
+ that._releaseTime = new Date(that._pressTime.getTime() + Math.abs(arcLength) * 5.0);
114
+ }, ScreenSpaceEventType.WHEEL, moveModifier);
115
+
116
+ } else { // General mouse buttons
117
+
118
+ var down;
119
+ var up;
120
+ if (moveType === CameraEventType.LEFT_DRAG) {
121
+ down = ScreenSpaceEventType.LEFT_DOWN;
122
+ up = ScreenSpaceEventType.LEFT_UP;
123
+ } else if (moveType === CameraEventType.RIGHT_DRAG) {
124
+ down = ScreenSpaceEventType.RIGHT_DOWN;
125
+ up = ScreenSpaceEventType.RIGHT_UP;
126
+ } else if (moveType === CameraEventType.MIDDLE_DRAG) {
127
+ down = ScreenSpaceEventType.MIDDLE_DOWN;
128
+ up = ScreenSpaceEventType.MIDDLE_UP;
129
+ } else {
130
+ this._eventHandler = this._eventHandler && this._eventHandler.destroy();
131
+ throw new DeveloperError('moveType must be of type CameraEventType.');
132
+ }
133
+
134
+ this._eventHandler.setInputAction(function(movement) {
135
+ that._lastMovement = null;
136
+ that._isDown = true;
137
+ that._pressTime = new Date();
138
+ }, down, moveModifier);
139
+
140
+ this._eventHandler.setInputAction(function(movement) {
141
+ that._isDown = false;
142
+ that._releaseTime = new Date();
143
+ }, up, moveModifier);
144
+
145
+ this._eventHandler.setInputAction(function(movement) {
146
+ if (that._isDown) {
147
+ if (!that._update) {
148
+ that._movement.endPosition = movement.endPosition.clone();
149
+ } else {
150
+ that._lastMovement = that._movement;
151
+ that._movement = movement;
152
+ that._update = false;
153
+ }
154
+ }
155
+ }, ScreenSpaceEventType.MOUSE_MOVE, moveModifier);
156
+ }
157
+ };
158
+
159
+ /**
160
+ * DOC_TBA
161
+ *
162
+ * @memberof CameraEventAggregator
163
+ *
164
+ * @return {Boolean} DOC_TBA
165
+ */
166
+ CameraEventAggregator.prototype.isMoving = function() {
167
+ return !this._update;
168
+ };
169
+
170
+ /**
171
+ * DOC_TBA
172
+ *
173
+ * @memberof CameraEventAggregator
174
+ *
175
+ * @return {Object} DOC_TBA
176
+ */
177
+ CameraEventAggregator.prototype.getMovement = function() {
178
+ var movement = this._movement;
179
+ this._update = true;
180
+ return movement;
181
+ };
182
+
183
+ /**
184
+ * DOC_TBA
185
+ *
186
+ * @memberof CameraEventAggregator
187
+ *
188
+ * @return {Object} DOC_TBA
189
+ */
190
+ CameraEventAggregator.prototype.getLastMovement = function() {
191
+ return this._lastMovement;
192
+ };
193
+
194
+ /**
195
+ * DOC_TBA
196
+ *
197
+ * @memberof CameraEventAggregator
198
+ *
199
+ * @return {Boolean} DOC_TBA
200
+ *
201
+ */
202
+ CameraEventAggregator.prototype.isButtonDown = function() {
203
+ return this._isDown;
204
+ };
205
+
206
+ /**
207
+ * DOC_TBA
208
+ *
209
+ * @memberof CameraEventAggregator
210
+ *
211
+ * @return {Date} DOC_TBA
212
+ *
213
+ */
214
+ CameraEventAggregator.prototype.getButtonPressTime = function() {
215
+ return this._pressTime;
216
+ };
217
+
218
+ /**
219
+ * DOC_TBA
220
+ *
221
+ * @memberof CameraEventAggregator
222
+ *
223
+ * @return {Date} DOC_TBA
224
+ *
225
+ */
226
+ CameraEventAggregator.prototype.getButtonReleaseTime = function() {
227
+ return this._releaseTime;
228
+ };
229
+
230
+ /**
231
+ * Returns true if this object was destroyed; otherwise, false.
232
+ * <br /><br />
233
+ * If this object was destroyed, it should not be used; calling any function other than
234
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
235
+ *
236
+ * @memberof CameraEventAggregator
237
+ *
238
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
239
+ *
240
+ * @see CameraEventAggregator#destroy
241
+ */
242
+ CameraEventAggregator.prototype.isDestroyed = function() {
243
+ return false;
244
+ };
245
+
246
+ /**
247
+ * Removes mouse listeners held by this object.
248
+ * <br /><br />
249
+ * Once an object is destroyed, it should not be used; calling any function other than
250
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
251
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
252
+ *
253
+ * @memberof CameraEventAggregator
254
+ *
255
+ * @return {undefined}
256
+ *
257
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
258
+ *
259
+ * @see CameraEventAggregator#isDestroyed
260
+ *
261
+ * @example
262
+ * handler = handler && handler.destroy();
263
+ */
264
+ CameraEventAggregator.prototype.destroy = function() {
265
+ this._eventHandler = this._eventHandler && this._eventHandler.destroy();
266
+ return destroyObject(this);
267
+ };
268
+
269
+ return CameraEventAggregator;
270
+ });
@@ -0,0 +1,53 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * DOC_TBA
7
+ *
8
+ * @exports CameraEventType
9
+ */
10
+ var CameraEventType = {
11
+ /**
12
+ * DOC_TBA
13
+ *
14
+ * @constant
15
+ * @type {Enumeration}
16
+ */
17
+ LEFT_DRAG : new Enumeration(0, 'LEFT_DRAG'),
18
+
19
+ /**
20
+ * DOC_TBA
21
+ *
22
+ * @constant
23
+ * @type {Enumeration}
24
+ */
25
+ RIGHT_DRAG : new Enumeration(1, 'RIGHT_DRAG'),
26
+
27
+ /**
28
+ * DOC_TBA
29
+ *
30
+ * @constant
31
+ * @type {Enumeration}
32
+ */
33
+ MIDDLE_DRAG : new Enumeration(2, 'MIDDLE_DRAG'),
34
+
35
+ /**
36
+ * DOC_TBA
37
+ *
38
+ * @constant
39
+ * @type {Enumeration}
40
+ */
41
+ WHEEL : new Enumeration(3, 'WHEEL'),
42
+
43
+ /**
44
+ * A two-finger touch on a touch surface.
45
+ *
46
+ * @constant
47
+ * @type {Enumeration}
48
+ */
49
+ PINCH : new Enumeration(4, 'PINCH')
50
+ };
51
+
52
+ return CameraEventType;
53
+ });
@@ -0,0 +1,495 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/Cartesian3',
5
+ '../Core/Cartographic',
6
+ '../Core/DeveloperError',
7
+ '../Core/Ellipsoid',
8
+ '../Core/HermiteSpline',
9
+ '../Core/IntersectionTests',
10
+ '../Core/Math',
11
+ '../Core/Matrix3',
12
+ '../Core/OrientationInterpolator',
13
+ '../Core/Quaternion',
14
+ '../Core/Ray',
15
+ '../Scene/PerspectiveFrustum',
16
+ '../Scene/PerspectiveOffCenterFrustum',
17
+ '../Scene/SceneMode',
18
+ '../ThirdParty/Tween'
19
+ ], function(
20
+ defaultValue,
21
+ Cartesian3,
22
+ Cartographic,
23
+ DeveloperError,
24
+ Ellipsoid,
25
+ HermiteSpline,
26
+ IntersectionTests,
27
+ CesiumMath,
28
+ Matrix3,
29
+ OrientationInterpolator,
30
+ Quaternion,
31
+ Ray,
32
+ PerspectiveFrustum,
33
+ PerspectiveOffCenterFrustum,
34
+ SceneMode,
35
+ Tween) {
36
+ "use strict";
37
+
38
+ /**
39
+ * Creates animations for camera flights.
40
+ * @exports CameraFlightPath
41
+ */
42
+ var CameraFlightPath = {
43
+ };
44
+
45
+ function createQuaternion(direction, up) {
46
+ var right = direction.cross(up);
47
+ up = right.cross(direction);
48
+ var viewMat = new Matrix3( right.x, right.y, right.z,
49
+ up.x, up.y, up.z,
50
+ -direction.x, -direction.y, -direction.z);
51
+ return Quaternion.fromRotationMatrix(viewMat);
52
+ }
53
+
54
+ function getAltitude(frustum, dx, dy) {
55
+ var near;
56
+ var top;
57
+ var right;
58
+ if (frustum instanceof PerspectiveFrustum) {
59
+ var tanTheta = Math.tan(0.5 * frustum.fovy);
60
+ near = frustum.near;
61
+ top = frustum.near * tanTheta;
62
+ right = frustum.aspectRatio * top;
63
+ return Math.max(dx * near / right, dy * near / top);
64
+ } else if (frustum instanceof PerspectiveOffCenterFrustum) {
65
+ near = frustum.near;
66
+ top = frustum.top;
67
+ right = frustum.right;
68
+ return Math.max(dx * near / right, dy * near / top);
69
+ }
70
+
71
+ return Math.max(dx, dy);
72
+ }
73
+
74
+ function createSpline(points) {
75
+ if (points.length > 2) {
76
+ return new HermiteSpline(points);
77
+ }
78
+
79
+ // only two points, use linear interpolation
80
+ var p = points[0];
81
+ var q = points[1];
82
+
83
+ return {
84
+ getControlPoints : function() {
85
+ return points;
86
+ },
87
+
88
+ evaluate : function(time) {
89
+ time = CesiumMath.clamp(time, p.time, q.time);
90
+ var t = (time - p.time) / (q.time - p.time);
91
+ return Cartesian3.lerp(p.point, q.point, t);
92
+ }
93
+ };
94
+ }
95
+
96
+ function createPath3D(camera, ellipsoid, start, end, duration) {
97
+ // get minimum altitude from which the whole ellipsoid is visible
98
+ var radius = ellipsoid.getMaximumRadius();
99
+ var frustum = camera.frustum;
100
+ var maxStartAlt = getAltitude(frustum, radius, radius);
101
+
102
+ var dot = start.normalize().dot(end.normalize());
103
+
104
+ var points;
105
+ var altitude;
106
+ var incrementPercentage;
107
+ if (start.magnitude() > maxStartAlt) {
108
+ altitude = radius + 0.6 * (maxStartAlt - radius);
109
+ incrementPercentage = 0.35;
110
+ } else {
111
+ var diff = start.subtract(end);
112
+ altitude = diff.multiplyByScalar(0.5).add(end).magnitude();
113
+ var verticalDistance = camera.up.multiplyByScalar(diff.dot(camera.up)).magnitude();
114
+ var horizontalDistance = camera.right.multiplyByScalar(diff.dot(camera.right)).magnitude();
115
+ altitude += getAltitude(frustum, verticalDistance, horizontalDistance);
116
+ incrementPercentage = CesiumMath.clamp(dot + 1.0, 0.25, 0.5);
117
+ }
118
+
119
+ var aboveEnd = end.normalize().multiplyByScalar(altitude);
120
+ var afterStart = start.normalize().multiplyByScalar(altitude);
121
+
122
+ var axis, angle, rotation, middle;
123
+ if (end.magnitude() > maxStartAlt && dot > 0.75) {
124
+ middle = start.subtract(end).multiplyByScalar(0.5).add(end);
125
+
126
+ points = [{
127
+ point : start
128
+ }, {
129
+ point : middle
130
+ }, {
131
+ point : end
132
+ }];
133
+ } else if (start.magnitude() > maxStartAlt && dot > 0) {
134
+ middle = start.subtract(aboveEnd).multiplyByScalar(0.5).add(aboveEnd);
135
+
136
+ points = [{
137
+ point : start
138
+ }, {
139
+ point : middle
140
+ }, {
141
+ point : end
142
+ }];
143
+ } else {
144
+ points = [{
145
+ point : start
146
+ }];
147
+
148
+ angle = Math.acos(afterStart.normalize().dot(aboveEnd.normalize()));
149
+ axis = afterStart.cross(aboveEnd);
150
+ if (axis.equalsEpsilon(Cartesian3.ZERO, CesiumMath.EPSILON6)) {
151
+ axis = Cartesian3.UNIT_Z;
152
+ }
153
+
154
+ var increment = incrementPercentage * angle;
155
+ var startCondition = angle - increment;
156
+ for ( var i = startCondition; i > 0.0; i = i - increment) {
157
+ rotation = Matrix3.fromQuaternion(Quaternion.fromAxisAngle(axis, i));
158
+ points.push({
159
+ point : rotation.multiplyByVector(aboveEnd)
160
+ });
161
+ }
162
+
163
+ points.push({
164
+ point : end
165
+ });
166
+ }
167
+
168
+ var scalar = duration / (points.length - 1);
169
+ for ( var k = 0; k < points.length; ++k) {
170
+ points[k].time = k * scalar;
171
+ }
172
+
173
+ return createSpline(points);
174
+ }
175
+
176
+ function createOrientations3D(camera, points, endDirection, endUp) {
177
+ points[0].orientation = createQuaternion(camera.direction, camera.up);
178
+
179
+ var point;
180
+ var direction;
181
+ var right;
182
+ var up;
183
+
184
+ var length = points.length - 1;
185
+ for (var i = 1; i < length; ++i) {
186
+ point = points[i];
187
+ direction = point.point.negate().normalize();
188
+ right = direction.cross(Cartesian3.UNIT_Z).normalize();
189
+ up = right.cross(direction);
190
+ point.orientation = createQuaternion(direction, up);
191
+ }
192
+
193
+ point = points[length];
194
+ if (typeof endDirection !== 'undefined' && typeof endUp !== 'undefined') {
195
+ point.orientation = createQuaternion(endDirection, endUp);
196
+ } else {
197
+ direction = point.point.negate().normalize();
198
+ right = direction.cross(Cartesian3.UNIT_Z).normalize();
199
+ up = right.cross(direction);
200
+ point.orientation = createQuaternion(direction, up);
201
+ }
202
+
203
+ return new OrientationInterpolator(points);
204
+ }
205
+
206
+ function createUpdate3D(frameState, destination, duration, direction, up) {
207
+ var camera = frameState.camera;
208
+ var ellipsoid = frameState.scene2D.projection.getEllipsoid();
209
+
210
+ var path = createPath3D(camera, ellipsoid, camera.position, destination, duration);
211
+ var orientations = createOrientations3D(camera, path.getControlPoints(), direction, up);
212
+
213
+ var update = function(value) {
214
+ var time = value.time;
215
+ var orientation = orientations.evaluate(time);
216
+ var rotationMatrix = Matrix3.fromQuaternion(orientation);
217
+
218
+ camera.position = path.evaluate(time);
219
+ camera.right = rotationMatrix.getRow(0);
220
+ camera.up = rotationMatrix.getRow(1);
221
+ camera.direction = rotationMatrix.getRow(2).negate();
222
+ };
223
+
224
+ return update;
225
+ }
226
+
227
+ function createPath2D(camera, ellipsoid, start, end, duration) {
228
+ // get minimum altitude from which the whole map is visible
229
+ var radius = ellipsoid.getMaximumRadius();
230
+ var frustum = camera.frustum;
231
+ var maxStartAlt = getAltitude(frustum, Math.PI * radius, CesiumMath.PI_OVER_TWO * radius);
232
+
233
+ var points;
234
+ var altitude;
235
+ var incrementPercentage = 0.5;
236
+ if (start.z > maxStartAlt) {
237
+ altitude = 0.6 * maxStartAlt;
238
+ } else {
239
+ var diff = start.subtract(end);
240
+ altitude = getAltitude(frustum, Math.abs(diff.y), Math.abs(diff.x));
241
+ }
242
+
243
+ var aboveEnd = end.clone();
244
+ aboveEnd.z = altitude;
245
+ var afterStart = start.clone();
246
+ afterStart.z = altitude;
247
+
248
+ var middle;
249
+ if (end.z > maxStartAlt) {
250
+ middle = start.subtract(end).multiplyByScalar(0.5).add(end);
251
+
252
+ points = [{
253
+ point : start
254
+ }, {
255
+ point : middle
256
+ }, {
257
+ point : end
258
+ }];
259
+ } else if (start.z > maxStartAlt) {
260
+ middle = start.subtract(aboveEnd).multiplyByScalar(0.5).add(aboveEnd);
261
+
262
+ points = [{
263
+ point : start
264
+ }, {
265
+ point : middle
266
+ }, {
267
+ point : end
268
+ }];
269
+ } else {
270
+ points = [{
271
+ point : start
272
+ }];
273
+
274
+ var v = afterStart.subtract(aboveEnd);
275
+ var distance = v.magnitude();
276
+ Cartesian3.normalize(v, v);
277
+
278
+ var increment = incrementPercentage * distance;
279
+ var startCondition = distance - increment;
280
+ for ( var i = startCondition; i > 0.0; i = i - increment) {
281
+ points.push({
282
+ point : v.multiplyByScalar(i).add(aboveEnd)
283
+ });
284
+ }
285
+
286
+ points.push({
287
+ point : end
288
+ });
289
+ }
290
+
291
+ var scalar = duration / (points.length - 1);
292
+ for ( var k = 0; k < points.length; ++k) {
293
+ points[k].time = k * scalar;
294
+ }
295
+
296
+ return createSpline(points);
297
+ }
298
+
299
+ function createOrientations2D(camera, points, endDirection, endUp) {
300
+ points[0].orientation = createQuaternion(camera.direction, camera.up);
301
+
302
+ var point;
303
+ var direction;
304
+ var right;
305
+ var up;
306
+
307
+ var length = points.length - 1;
308
+ for (var i = 1; i < length; ++i) {
309
+ point = points[i];
310
+ direction = Cartesian3.UNIT_Z.negate();
311
+ right = direction.cross(Cartesian3.UNIT_Y).normalize();
312
+ up = right.cross(direction);
313
+ point.orientation = createQuaternion(direction, up);
314
+ }
315
+
316
+ point = points[length];
317
+ if (typeof endDirection !== 'undefined' && typeof endUp !== 'undefined') {
318
+ point.orientation = createQuaternion(endDirection, endUp);
319
+ } else {
320
+ direction = Cartesian3.UNIT_Z.negate();
321
+ right = direction.cross(Cartesian3.UNIT_Y).normalize();
322
+ up = right.cross(direction);
323
+ point.orientation = createQuaternion(direction, up);
324
+ }
325
+
326
+ return new OrientationInterpolator(points);
327
+ }
328
+
329
+ function createUpdateCV(frameState, destination, duration, direction, up) {
330
+ var camera = frameState.camera;
331
+ var ellipsoid = frameState.scene2D.projection.getEllipsoid();
332
+
333
+ var path = createPath2D(camera, ellipsoid, camera.position.clone(), destination, duration);
334
+ var orientations = createOrientations2D(camera, path.getControlPoints(), direction, up);
335
+
336
+ var update = function(value) {
337
+ var time = value.time;
338
+ var orientation = orientations.evaluate(time);
339
+ var rotationMatrix = Matrix3.fromQuaternion(orientation);
340
+
341
+ camera.position = path.evaluate(time);
342
+ camera.right = rotationMatrix.getRow(0);
343
+ camera.up = rotationMatrix.getRow(1);
344
+ camera.direction = rotationMatrix.getRow(2).negate();
345
+ };
346
+
347
+ return update;
348
+ }
349
+
350
+ function createUpdate2D(frameState, destination, duration, direction, up) {
351
+ var camera = frameState.camera;
352
+ var ellipsoid = frameState.scene2D.projection.getEllipsoid();
353
+
354
+ var start = camera.position.clone();
355
+ start.z = camera.frustum.right - camera.frustum.left;
356
+
357
+ var path = createPath2D(camera, ellipsoid, start, destination, duration);
358
+ var points = path.getControlPoints();
359
+ var orientations = createOrientations2D(camera, points, Cartesian3.UNIT_Z.negate(), up);
360
+
361
+ var height = camera.position.z;
362
+
363
+ var update = function(value) {
364
+ var time = value.time;
365
+ var orientation = orientations.evaluate(time);
366
+ var rotationMatrix = Matrix3.fromQuaternion(orientation);
367
+
368
+ camera.position = path.evaluate(time);
369
+ var zoom = camera.position.z;
370
+ camera.position.z = height;
371
+
372
+ camera.right = rotationMatrix.getRow(0);
373
+ camera.up = rotationMatrix.getRow(1);
374
+ camera.direction = rotationMatrix.getRow(2).negate();
375
+
376
+ var frustum = camera.frustum;
377
+ var ratio = frustum.top / frustum.right;
378
+
379
+ var incrementAmount = (zoom - (frustum.right - frustum.left)) * 0.5;
380
+ frustum.right += incrementAmount;
381
+ frustum.left -= incrementAmount;
382
+ frustum.top = ratio * frustum.right;
383
+ frustum.bottom = -frustum.top;
384
+ };
385
+
386
+ return update;
387
+ }
388
+
389
+ /**
390
+ * Creates an animation to fly the camera from it's current position to a position given by a Cartesian. All arguments should
391
+ * be in the current camera reference frame.
392
+ *
393
+ * @param {FrameState} frameState The current frame state.
394
+ * @param {Cartesian3} description.destination The final position of the camera.
395
+ * @param {Cartesian3} [description.direction] The final direction of the camera. By default, the direction will point towards the center of the frame in 3D and in the negative z direction in Columbus view or 2D.
396
+ * @param {Cartesian3} [description.up] The final up direction. By default, the up direction will point towards local north in 3D and in the positive y direction in Columbus view or 2D.
397
+ * @param {Number} [description.duration=3000] The duration of the animation in milliseconds.
398
+ * @param {Function} [onComplete] The function to execute when the animation has completed.
399
+ *
400
+ * @returns {Object} An Object that can be added to an {@link AnimationCollection} for animation.
401
+ *
402
+ * @exception {DeveloperError} frameState is required.
403
+ * @exception {DeveloperError} description.destination is required.
404
+ *
405
+ * @see Scene#getFrameState
406
+ * @see Scene#getAnimationCollection
407
+ * @see CameraFlightPath#createAnimationCartographic
408
+ */
409
+ CameraFlightPath.createAnimation = function(frameState, description) {
410
+ description = defaultValue(description, {});
411
+ var destination = description.destination;
412
+ var direction = description.direction;
413
+ var up = description.up;
414
+
415
+ if (typeof frameState === 'undefined') {
416
+ throw new DeveloperError('frameState is required.');
417
+ }
418
+
419
+ if (typeof destination === 'undefined') {
420
+ throw new DeveloperError('destination is required.');
421
+ }
422
+
423
+ var duration = defaultValue(description.duration, 3000.0);
424
+ var onComplete = description.onComplete;
425
+
426
+ var update;
427
+ if (frameState.mode === SceneMode.SCENE3D) {
428
+ update = createUpdate3D(frameState, destination, duration, direction, up);
429
+ } else if (frameState.mode === SceneMode.SCENE2D) {
430
+ update = createUpdate2D(frameState, destination, duration, direction, up);
431
+ } else {
432
+ update = createUpdateCV(frameState, destination, duration, direction, up);
433
+ }
434
+
435
+ return {
436
+ duration : duration,
437
+ easingFunction : Tween.Easing.Sinusoidal.InOut,
438
+ startValue : {
439
+ time : 0.0
440
+ },
441
+ stopValue : {
442
+ time : duration
443
+ },
444
+ onUpdate : update,
445
+ onComplete : onComplete
446
+ };
447
+ };
448
+
449
+ /**
450
+ * Creates an animation to fly the camera from it's current position to a position given by a Cartographic. Keep in mind that the animation
451
+ * will happen in the camera's current reference frame.
452
+ *
453
+ * @param {FrameState} frameState The current frame state.
454
+ * @param {Cartesian3} description.destination The final position of the camera.
455
+ * @param {Cartesian3} [description.direction] The final direction of the camera. By default, the direction will point towards the center of the frame in 3D and in the negative z direction in Columbus view or 2D.
456
+ * @param {Cartesian3} [description.up] The final up direction. By default, the up direction will point towards local north in 3D and in the positive y direction in Columbus view or 2D.
457
+ * @param {Number} [description.duration=3000] The duration of the animation in milliseconds.
458
+ * @param {Function} [onComplete] The function to execute when the animation has completed.
459
+ *
460
+ * @returns {Object} An Object that can be added to an {@link AnimationCollection} for animation.
461
+ *
462
+ * @exception {DeveloperError} frameState is required.
463
+ * @exception {DeveloperError} description.destination is required.
464
+ *
465
+ * @see Scene#getFrameState
466
+ * @see Scene#getAnimationCollection
467
+ * @see CameraFlightPath#createAnimationCartographic
468
+ */
469
+ CameraFlightPath.createAnimationCartographic = function(frameState, description) {
470
+ description = defaultValue(description, {});
471
+ var destination = description.destination;
472
+
473
+ if (typeof frameState === 'undefined') {
474
+ throw new DeveloperError('frameState is required.');
475
+ }
476
+
477
+ if (typeof destination === 'undefined') {
478
+ throw new DeveloperError('description.destination is required.');
479
+ }
480
+
481
+ var end;
482
+ var projection = frameState.scene2D.projection;
483
+ if (frameState.mode === SceneMode.SCENE3D) {
484
+ var ellipsoid = projection.getEllipsoid();
485
+ end = ellipsoid.cartographicToCartesian(destination);
486
+ } else {
487
+ end = projection.project(destination);
488
+ }
489
+
490
+ description.destination = end;
491
+ return this.createAnimation(frameState, description);
492
+ };
493
+
494
+ return CameraFlightPath;
495
+ });