cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,886 @@
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/*global define*/
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define([
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'./Material',
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], function(
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DeveloperError,
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defaultValue,
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Color,
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combine,
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destroyObject,
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Cartesian2,
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CesiumMath,
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Ellipsoid,
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BoundingRectangle,
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BoundingSphere,
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Cartesian3,
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Cartographic,
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ComponentDatatype,
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MeshFilters,
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PrimitiveType,
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PolygonPipeline,
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WindingOrder,
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Queue,
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Matrix3,
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Quaternion,
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DrawCommand,
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Material,
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SceneMode,
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Noise,
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PolygonVS,
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PolygonFS,
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PolygonVSPick,
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PolygonFSPick) {
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"use strict";
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var attributeIndices = {
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position3DHigh : 0,
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position3DLow : 1,
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position2DHigh : 2,
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textureCoordinates : 4
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granularity : CesiumMath.toRadians(30.0)
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this._extent = undefined;
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213
|
+
this._polygonHierarchy = undefined;
|
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|
+
this._createVertexArray = false;
|
215
|
+
|
216
|
+
/**
|
217
|
+
* Determines if this polygon will be shown.
|
218
|
+
*
|
219
|
+
* @type Boolean
|
220
|
+
*/
|
221
|
+
this.show = true;
|
222
|
+
|
223
|
+
/**
|
224
|
+
* The usage hint for the polygon's vertex buffer.
|
225
|
+
*
|
226
|
+
* @type BufferUsage
|
227
|
+
*
|
228
|
+
* @performance If <code>bufferUsage</code> changes, the next time
|
229
|
+
* {@link Polygon#update} is called, the polygon's vertex buffer
|
230
|
+
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
|
231
|
+
* For best performance, it is important to provide the proper usage hint. If the polygon
|
232
|
+
* will not change over several frames, use <code>BufferUsage.STATIC_DRAW</code>.
|
233
|
+
* If the polygon will change every frame, use <code>BufferUsage.STREAM_DRAW</code>.
|
234
|
+
*/
|
235
|
+
this.bufferUsage = BufferUsage.STATIC_DRAW;
|
236
|
+
this._bufferUsage = BufferUsage.STATIC_DRAW;
|
237
|
+
|
238
|
+
/**
|
239
|
+
* The surface appearance of the polygon. This can be one of several built-in {@link Material} objects or a custom material, scripted with
|
240
|
+
* <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>.
|
241
|
+
* <p>
|
242
|
+
* The default material is <code>Material.ColorType</code>.
|
243
|
+
* </p>
|
244
|
+
*
|
245
|
+
* @type Material
|
246
|
+
*
|
247
|
+
* @example
|
248
|
+
* // 1. Change the color of the default material to yellow
|
249
|
+
* polygon.material.uniforms.color = new Color(1.0, 1.0, 0.0, 1.0);
|
250
|
+
*
|
251
|
+
* // 2. Change material to horizontal stripes
|
252
|
+
* polygon.material = Material.fromType(scene.getContext(), Material.StripeType);
|
253
|
+
*
|
254
|
+
* @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
|
255
|
+
*/
|
256
|
+
this.material = Material.fromType(undefined, Material.ColorType);
|
257
|
+
this.material.uniforms.color = new Color(1.0, 1.0, 0.0, 0.5);
|
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|
+
this._material = undefined;
|
259
|
+
|
260
|
+
this._mode = SceneMode.SCENE3D;
|
261
|
+
this._projection = undefined;
|
262
|
+
|
263
|
+
/**
|
264
|
+
* The current morph transition time between 2D/Columbus View and 3D,
|
265
|
+
* with 0.0 being 2D or Columbus View and 1.0 being 3D.
|
266
|
+
*
|
267
|
+
* @type Number
|
268
|
+
*/
|
269
|
+
this.morphTime = this._mode.morphTime;
|
270
|
+
|
271
|
+
var that = this;
|
272
|
+
this._uniforms = {
|
273
|
+
u_morphTime : function() {
|
274
|
+
return that.morphTime;
|
275
|
+
},
|
276
|
+
u_height : function() {
|
277
|
+
return (that._mode !== SceneMode.SCENE2D) ? that.height : 0.0;
|
278
|
+
}
|
279
|
+
};
|
280
|
+
this._pickUniforms = undefined;
|
281
|
+
this._drawUniforms = undefined;
|
282
|
+
};
|
283
|
+
|
284
|
+
/**
|
285
|
+
* DOC_TBA
|
286
|
+
*
|
287
|
+
* @memberof Polygon
|
288
|
+
*
|
289
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
290
|
+
*
|
291
|
+
* @see Polygon#setPositions
|
292
|
+
*/
|
293
|
+
Polygon.prototype.getPositions = function() {
|
294
|
+
return this._positions;
|
295
|
+
};
|
296
|
+
|
297
|
+
/**
|
298
|
+
* DOC_TBA
|
299
|
+
*
|
300
|
+
* @memberof Polygon
|
301
|
+
*
|
302
|
+
* @exception {DeveloperError} At least three positions are required.
|
303
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
304
|
+
*
|
305
|
+
* @see Polygon#getPositions
|
306
|
+
*
|
307
|
+
* @param {Array} positions The cartesian positions of the polygon.
|
308
|
+
* @param {Number} [height=0.0] The height of the polygon.
|
309
|
+
* @param {Number} [textureRotationAngle=0.0] The angle, in radians, to rotate the texture. Positive angles are counter-clockwise.
|
310
|
+
*
|
311
|
+
* @example
|
312
|
+
* polygon.setPositions([
|
313
|
+
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
|
314
|
+
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
|
315
|
+
* ellipsoid.cartographicToCartesian(new Cartographic(...))
|
316
|
+
* ], 10.0);
|
317
|
+
*/
|
318
|
+
Polygon.prototype.setPositions = function(positions, height, textureRotationAngle) {
|
319
|
+
// positions can be undefined
|
320
|
+
if (typeof positions !== 'undefined' && (positions.length < 3)) {
|
321
|
+
throw new DeveloperError('At least three positions are required.');
|
322
|
+
}
|
323
|
+
this.height = defaultValue(height, 0.0);
|
324
|
+
this._textureRotationAngle = defaultValue(textureRotationAngle, 0.0);
|
325
|
+
this._extent = undefined;
|
326
|
+
this._polygonHierarchy = undefined;
|
327
|
+
this._positions = positions;
|
328
|
+
this._createVertexArray = true;
|
329
|
+
};
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Create a set of polygons with holes from a nested hierarchy.
|
333
|
+
*
|
334
|
+
* @memberof Polygon
|
335
|
+
*
|
336
|
+
* @param {Object} hierarchy An object defining the vertex positions of each nested polygon.
|
337
|
+
* For example, the following polygon has two holes, and one hole has a hole. <code>holes</code> is optional.
|
338
|
+
* Leaf nodes only have <code>positions</code>.
|
339
|
+
* <pre>
|
340
|
+
* <code>
|
341
|
+
* {
|
342
|
+
* positions : [ ... ], // The polygon's outer boundary
|
343
|
+
* holes : [ // The polygon's inner holes
|
344
|
+
* {
|
345
|
+
* positions : [ ... ]
|
346
|
+
* },
|
347
|
+
* {
|
348
|
+
* positions : [ ... ],
|
349
|
+
* holes : [ // A polygon within a hole
|
350
|
+
* {
|
351
|
+
* positions : [ ... ]
|
352
|
+
* }
|
353
|
+
* ]
|
354
|
+
* }
|
355
|
+
* ]
|
356
|
+
* }
|
357
|
+
* </code>
|
358
|
+
* </pre>
|
359
|
+
* @param {Number} [height=0.0] The height of the polygon.
|
360
|
+
* @param {Number} [textureRotationAngle=0.0] The angle to rotate the texture in radians.
|
361
|
+
*
|
362
|
+
* @exception {DeveloperError} At least three positions are required.
|
363
|
+
*
|
364
|
+
* @example
|
365
|
+
* // A triangle within a triangle
|
366
|
+
* var hierarchy = {
|
367
|
+
* positions : [new Cartesian3(-634066.5629045101,-4608738.034138676,4348640.761750969),
|
368
|
+
* new Cartesian3(-1321523.0597310204,-5108871.981065817,3570395.2500986718),
|
369
|
+
* new Cartesian3(46839.74837473363,-5303481.972379478,3530933.5841716)],
|
370
|
+
* holes : [{
|
371
|
+
* positions :[new Cartesian3(-646079.44483647,-4811233.11175887,4123187.2266941597),
|
372
|
+
* new Cartesian3(-1024015.4454943262,-5072141.413164587,3716492.6173834214),
|
373
|
+
* new Cartesian3(-234678.22583880965,-5189078.820849883,3688809.059214336)]
|
374
|
+
* }]
|
375
|
+
* };
|
376
|
+
*/
|
377
|
+
Polygon.prototype.configureFromPolygonHierarchy = function(hierarchy, height, textureRotationAngle) {
|
378
|
+
// Algorithm adapted from http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
|
379
|
+
var polygons = [];
|
380
|
+
var queue = new Queue();
|
381
|
+
queue.enqueue(hierarchy);
|
382
|
+
|
383
|
+
while (queue.length !== 0) {
|
384
|
+
var outerNode = queue.dequeue();
|
385
|
+
var outerRing = outerNode.positions;
|
386
|
+
|
387
|
+
if (outerRing.length < 3) {
|
388
|
+
throw new DeveloperError('At least three positions are required.');
|
389
|
+
}
|
390
|
+
|
391
|
+
var numChildren = outerNode.holes ? outerNode.holes.length : 0;
|
392
|
+
if (numChildren === 0) {
|
393
|
+
// The outer polygon is a simple polygon with no nested inner polygon.
|
394
|
+
polygons.push(outerNode.positions);
|
395
|
+
} else {
|
396
|
+
// The outer polygon contains inner polygons
|
397
|
+
var holes = [];
|
398
|
+
for ( var i = 0; i < numChildren; i++) {
|
399
|
+
var hole = outerNode.holes[i];
|
400
|
+
holes.push(hole.positions);
|
401
|
+
|
402
|
+
var numGrandchildren = 0;
|
403
|
+
if (hole.holes) {
|
404
|
+
numGrandchildren = hole.holes.length;
|
405
|
+
}
|
406
|
+
|
407
|
+
for ( var j = 0; j < numGrandchildren; j++) {
|
408
|
+
queue.enqueue(hole.holes[j]);
|
409
|
+
}
|
410
|
+
}
|
411
|
+
var combinedPolygon = PolygonPipeline.eliminateHoles(outerRing, holes);
|
412
|
+
polygons.push(combinedPolygon);
|
413
|
+
}
|
414
|
+
}
|
415
|
+
|
416
|
+
this.height = defaultValue(height, 0.0);
|
417
|
+
this._textureRotationAngle = defaultValue(textureRotationAngle, 0.0);
|
418
|
+
this._positions = undefined;
|
419
|
+
this._extent = undefined;
|
420
|
+
this._polygonHierarchy = polygons;
|
421
|
+
this._createVertexArray = true;
|
422
|
+
};
|
423
|
+
|
424
|
+
/**
|
425
|
+
* DOC_TBA
|
426
|
+
*
|
427
|
+
* @memberof Polygon
|
428
|
+
*
|
429
|
+
* @param {extent} extent. The cartographic extent of the tile, with north, south, east and
|
430
|
+
* west properties in radians.
|
431
|
+
*
|
432
|
+
* @param {double} [height=0.0]. The height of the cartographic extent.
|
433
|
+
* @example
|
434
|
+
* polygon.configureExtent(new Extent(
|
435
|
+
* CesiumMath.toRadians(0.0),
|
436
|
+
* CesiumMath.toRadians(0.0),
|
437
|
+
* CesiumMath.toRadians(10.0),
|
438
|
+
* CesiumMath.toRadians(10.0)
|
439
|
+
* ));
|
440
|
+
*/
|
441
|
+
Polygon.prototype.configureExtent = function(extent, height) {
|
442
|
+
this._extent = extent;
|
443
|
+
this.height = defaultValue(height, 0.0);
|
444
|
+
this._textureRotationAngle = undefined;
|
445
|
+
this._positions = undefined;
|
446
|
+
this._polygonHierarchy = undefined;
|
447
|
+
this._createVertexArray = true;
|
448
|
+
};
|
449
|
+
|
450
|
+
var appendTextureCoordinatesCartesian2 = new Cartesian2();
|
451
|
+
var appendTextureCoordinatesCartesian3 = new Cartesian3();
|
452
|
+
var appendTextureCoordinatesQuaternion = new Quaternion();
|
453
|
+
var appendTextureCoordinatesMatrix3 = new Matrix3();
|
454
|
+
|
455
|
+
function appendTextureCoordinates(tangentPlane, boundingRectangle, mesh, angle) {
|
456
|
+
var origin = new Cartesian2(boundingRectangle.x, boundingRectangle.y);
|
457
|
+
|
458
|
+
var positions = mesh.attributes.position.values;
|
459
|
+
var length = positions.length;
|
460
|
+
|
461
|
+
var textureCoordinates = new Float32Array(2 * (length / 3));
|
462
|
+
var j = 0;
|
463
|
+
|
464
|
+
var rotation = Quaternion.fromAxisAngle(tangentPlane._normal, angle, appendTextureCoordinatesQuaternion);
|
465
|
+
var textureMatrix = Matrix3.fromQuaternion(rotation, appendTextureCoordinatesMatrix3);
|
466
|
+
|
467
|
+
// PERFORMANCE_IDEA: Instead of storing texture coordinates per-vertex, we could
|
468
|
+
// save memory by computing them in the fragment shader. However, projecting
|
469
|
+
// the point onto the plane may have precision issues.
|
470
|
+
for ( var i = 0; i < length; i += 3) {
|
471
|
+
var p = appendTextureCoordinatesCartesian3;
|
472
|
+
p.x = positions[i];
|
473
|
+
p.y = positions[i + 1];
|
474
|
+
p.z = positions[i + 2];
|
475
|
+
Matrix3.multiplyByVector(textureMatrix, p, p);
|
476
|
+
var st = tangentPlane.projectPointOntoPlane(p, appendTextureCoordinatesCartesian2);
|
477
|
+
st.subtract(origin, st);
|
478
|
+
|
479
|
+
textureCoordinates[j++] = st.x / boundingRectangle.width;
|
480
|
+
textureCoordinates[j++] = st.y / boundingRectangle.height;
|
481
|
+
}
|
482
|
+
|
483
|
+
mesh.attributes.textureCoordinates = {
|
484
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
485
|
+
componentsPerAttribute : 2,
|
486
|
+
values : textureCoordinates
|
487
|
+
};
|
488
|
+
|
489
|
+
return mesh;
|
490
|
+
}
|
491
|
+
|
492
|
+
var computeBoundingRectangleCartesian2 = new Cartesian2();
|
493
|
+
var computeBoundingRectangleCartesian3 = new Cartesian3();
|
494
|
+
var computeBoundingRectangleQuaternion = new Quaternion();
|
495
|
+
var computeBoundingRectangleMatrix3 = new Matrix3();
|
496
|
+
|
497
|
+
function computeBoundingRectangle(tangentPlane, positions, angle, result) {
|
498
|
+
var rotation = Quaternion.fromAxisAngle(tangentPlane._normal, angle, computeBoundingRectangleQuaternion);
|
499
|
+
var textureMatrix = Matrix3.fromQuaternion(rotation,computeBoundingRectangleMatrix3);
|
500
|
+
|
501
|
+
var minX = Number.POSITIVE_INFINITY;
|
502
|
+
var maxX = Number.NEGATIVE_INFINITY;
|
503
|
+
var minY = Number.POSITIVE_INFINITY;
|
504
|
+
var maxY = Number.NEGATIVE_INFINITY;
|
505
|
+
|
506
|
+
var length = positions.length;
|
507
|
+
for ( var i = 0; i < length; ++i) {
|
508
|
+
var p = Cartesian3.clone(positions[i], computeBoundingRectangleCartesian3);
|
509
|
+
Matrix3.multiplyByVector(textureMatrix, p, p);
|
510
|
+
var st = tangentPlane.projectPointOntoPlane(p, computeBoundingRectangleCartesian2);
|
511
|
+
|
512
|
+
if (typeof st !== 'undefined') {
|
513
|
+
minX = Math.min(minX, st.x);
|
514
|
+
maxX = Math.max(maxX, st.x);
|
515
|
+
|
516
|
+
minY = Math.min(minY, st.y);
|
517
|
+
maxY = Math.max(maxY, st.y);
|
518
|
+
}
|
519
|
+
}
|
520
|
+
|
521
|
+
if (typeof result === 'undefined') {
|
522
|
+
result = new BoundingRectangle();
|
523
|
+
}
|
524
|
+
|
525
|
+
result.x = minX;
|
526
|
+
result.y = minY;
|
527
|
+
result.width = maxX - minX;
|
528
|
+
result.height = maxY - minY;
|
529
|
+
return result;
|
530
|
+
}
|
531
|
+
|
532
|
+
var createMeshFromPositionsPositions = [];
|
533
|
+
var createMeshFromPositionsBoundingRectangle = new BoundingRectangle();
|
534
|
+
|
535
|
+
function createMeshFromPositions(polygon, positions, angle, outerPositions) {
|
536
|
+
var cleanedPositions = PolygonPipeline.cleanUp(positions);
|
537
|
+
if (cleanedPositions.length < 3) {
|
538
|
+
// Duplicate positions result in not enough positions to form a polygon.
|
539
|
+
return undefined;
|
540
|
+
}
|
541
|
+
|
542
|
+
var tangentPlane = EllipsoidTangentPlane.fromPoints(cleanedPositions, polygon.ellipsoid);
|
543
|
+
var positions2D = tangentPlane.projectPointsOntoPlane(cleanedPositions, createMeshFromPositionsPositions);
|
544
|
+
|
545
|
+
var originalWindingOrder = PolygonPipeline.computeWindingOrder2D(positions2D);
|
546
|
+
if (originalWindingOrder === WindingOrder.CLOCKWISE) {
|
547
|
+
positions2D.reverse();
|
548
|
+
cleanedPositions.reverse();
|
549
|
+
}
|
550
|
+
var indices = PolygonPipeline.earClip2D(positions2D);
|
551
|
+
var mesh = PolygonPipeline.computeSubdivision(cleanedPositions, indices, polygon._granularity);
|
552
|
+
var boundary = outerPositions || cleanedPositions;
|
553
|
+
var boundingRectangle = computeBoundingRectangle(tangentPlane, boundary, angle, createMeshFromPositionsBoundingRectangle);
|
554
|
+
mesh = appendTextureCoordinates(tangentPlane, boundingRectangle, mesh, angle);
|
555
|
+
return mesh;
|
556
|
+
}
|
557
|
+
|
558
|
+
function createMeshes(polygon) {
|
559
|
+
// PERFORMANCE_IDEA: Move this to a web-worker.
|
560
|
+
var i;
|
561
|
+
var meshes = [];
|
562
|
+
var mesh;
|
563
|
+
|
564
|
+
if ((typeof polygon._extent !== 'undefined') && !polygon._extent.isEmpty()) {
|
565
|
+
meshes.push(ExtentTessellator.compute({extent: polygon._extent, generateTextureCoordinates:true}));
|
566
|
+
|
567
|
+
polygon._boundingVolume = BoundingSphere.fromExtent3D(polygon._extent, polygon._ellipsoid, polygon._boundingVolume);
|
568
|
+
if (polygon._mode !== SceneMode.SCENE3D) {
|
569
|
+
polygon._boundingVolume2D = BoundingSphere.fromExtent2D(polygon._extent, polygon._projection, polygon._boundingVolume2D);
|
570
|
+
var center2D = polygon._boundingVolume2D.center;
|
571
|
+
polygon._boundingVolume2D.center = new Cartesian3(0.0, center2D.x, center2D.y);
|
572
|
+
}
|
573
|
+
} else if (typeof polygon._positions !== 'undefined') {
|
574
|
+
mesh = createMeshFromPositions(polygon, polygon._positions, polygon._textureRotationAngle);
|
575
|
+
if (typeof mesh !== 'undefined') {
|
576
|
+
meshes.push(mesh);
|
577
|
+
polygon._boundingVolume = BoundingSphere.fromPoints(polygon._positions, polygon._boundingVolume);
|
578
|
+
}
|
579
|
+
} else if (typeof polygon._polygonHierarchy !== 'undefined') {
|
580
|
+
var outerPositions = polygon._polygonHierarchy[0];
|
581
|
+
for (i = 0; i < polygon._polygonHierarchy.length; i++) {
|
582
|
+
mesh = createMeshFromPositions(polygon, polygon._polygonHierarchy[i], polygon._textureRotationAngle, outerPositions);
|
583
|
+
if (typeof mesh !== 'undefined') {
|
584
|
+
meshes.push(mesh);
|
585
|
+
}
|
586
|
+
}
|
587
|
+
|
588
|
+
if (meshes.length > 0) {
|
589
|
+
// The bounding volume is just around the boundary points, so there could be cases for
|
590
|
+
// contrived polygons on contrived ellipsoids - very oblate ones - where the bounding
|
591
|
+
// volume doesn't cover the polygon.
|
592
|
+
polygon._boundingVolume = BoundingSphere.fromPoints(outerPositions, polygon._boundingVolume);
|
593
|
+
}
|
594
|
+
}
|
595
|
+
|
596
|
+
if (meshes.length === 0) {
|
597
|
+
return undefined;
|
598
|
+
}
|
599
|
+
|
600
|
+
var processedMeshes = [];
|
601
|
+
for (i = 0; i < meshes.length; i++) {
|
602
|
+
mesh = meshes[i];
|
603
|
+
mesh = PolygonPipeline.scaleToGeodeticHeight(mesh, polygon.height, polygon.ellipsoid);
|
604
|
+
mesh = MeshFilters.reorderForPostVertexCache(mesh);
|
605
|
+
mesh = MeshFilters.reorderForPreVertexCache(mesh);
|
606
|
+
|
607
|
+
if (polygon._mode === SceneMode.SCENE3D) {
|
608
|
+
mesh.attributes.position2DHigh = { // Not actually used in shader
|
609
|
+
value : [0.0, 0.0]
|
610
|
+
};
|
611
|
+
mesh.attributes.position2DLow = { // Not actually used in shader
|
612
|
+
value : [0.0, 0.0]
|
613
|
+
};
|
614
|
+
mesh = MeshFilters.encodeAttribute(mesh, 'position', 'position3DHigh', 'position3DLow');
|
615
|
+
} else {
|
616
|
+
mesh = MeshFilters.projectTo2D(mesh, polygon._projection);
|
617
|
+
|
618
|
+
if ((i === 0) && (polygon._mode !== SceneMode.SCENE3D)) {
|
619
|
+
var projectedPositions = mesh.attributes.position2D.values;
|
620
|
+
var positions = [];
|
621
|
+
|
622
|
+
for (var j = 0; j < projectedPositions.length; j += 2) {
|
623
|
+
positions.push(new Cartesian3(projectedPositions[j], projectedPositions[j + 1], 0.0));
|
624
|
+
}
|
625
|
+
|
626
|
+
polygon._boundingVolume2D = BoundingSphere.fromPoints(positions, polygon._boundingVolume2D);
|
627
|
+
var center2DPositions = polygon._boundingVolume2D.center;
|
628
|
+
polygon._boundingVolume2D.center = new Cartesian3(0.0, center2DPositions.x, center2DPositions.y);
|
629
|
+
}
|
630
|
+
|
631
|
+
mesh = MeshFilters.encodeAttribute(mesh, 'position3D', 'position3DHigh', 'position3DLow');
|
632
|
+
mesh = MeshFilters.encodeAttribute(mesh, 'position2D', 'position2DHigh', 'position2DLow');
|
633
|
+
}
|
634
|
+
processedMeshes = processedMeshes.concat(MeshFilters.fitToUnsignedShortIndices(mesh));
|
635
|
+
}
|
636
|
+
|
637
|
+
return processedMeshes;
|
638
|
+
}
|
639
|
+
|
640
|
+
function getGranularity(polygon, mode) {
|
641
|
+
if (mode === SceneMode.SCENE3D) {
|
642
|
+
return polygon.scene3D.granularity || polygon.granularity;
|
643
|
+
}
|
644
|
+
|
645
|
+
return polygon.scene2D.granularity || polygon.granularity;
|
646
|
+
}
|
647
|
+
|
648
|
+
/**
|
649
|
+
* Commits changes to properties before rendering by updating the object's WebGL resources.
|
650
|
+
*
|
651
|
+
* @memberof Polygon
|
652
|
+
*
|
653
|
+
* @exception {DeveloperError} this.ellipsoid must be defined.
|
654
|
+
* @exception {DeveloperError} this.material must be defined.
|
655
|
+
* @exception {DeveloperError} this.granularity must be greater than zero.
|
656
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
657
|
+
*/
|
658
|
+
Polygon.prototype.update = function(context, frameState, commandList) {
|
659
|
+
if (typeof this.ellipsoid === 'undefined') {
|
660
|
+
throw new DeveloperError('this.ellipsoid must be defined.');
|
661
|
+
}
|
662
|
+
|
663
|
+
if (typeof this.material === 'undefined') {
|
664
|
+
throw new DeveloperError('this.material must be defined.');
|
665
|
+
}
|
666
|
+
|
667
|
+
var mode = frameState.mode;
|
668
|
+
var granularity = getGranularity(this, mode);
|
669
|
+
|
670
|
+
if (granularity < 0.0) {
|
671
|
+
throw new DeveloperError('this.granularity and scene2D/scene3D overrides must be greater than zero.');
|
672
|
+
}
|
673
|
+
|
674
|
+
if (!this.show) {
|
675
|
+
return;
|
676
|
+
}
|
677
|
+
|
678
|
+
if (this._ellipsoid !== this.ellipsoid) {
|
679
|
+
this._createVertexArray = true;
|
680
|
+
this._ellipsoid = this.ellipsoid;
|
681
|
+
}
|
682
|
+
|
683
|
+
if (this._height !== this.height) {
|
684
|
+
this._createVertexArray = true;
|
685
|
+
this._height = this.height;
|
686
|
+
}
|
687
|
+
|
688
|
+
if (this._granularity !== granularity) {
|
689
|
+
this._createVertexArray = true;
|
690
|
+
this._granularity = granularity;
|
691
|
+
}
|
692
|
+
|
693
|
+
if (this._bufferUsage !== this.bufferUsage) {
|
694
|
+
this._createVertexArray = true;
|
695
|
+
this._bufferUsage = this.bufferUsage;
|
696
|
+
}
|
697
|
+
|
698
|
+
var projection = frameState.scene2D.projection;
|
699
|
+
if (this._projection !== projection) {
|
700
|
+
this._createVertexArray = true;
|
701
|
+
this._projection = projection;
|
702
|
+
}
|
703
|
+
|
704
|
+
if (this._mode !== mode) {
|
705
|
+
// SCENE2D, COLUMBUS_VIEW, and MORPHING use the same rendering path, so a
|
706
|
+
// transition only occurs when switching from/to SCENE3D
|
707
|
+
this._createVertexArray = this._mode === SceneMode.SCENE3D || mode === SceneMode.SCENE3D;
|
708
|
+
this._mode = mode;
|
709
|
+
|
710
|
+
if (typeof mode.morphTime !== 'undefined') {
|
711
|
+
this.morphTime = mode.morphTime;
|
712
|
+
}
|
713
|
+
}
|
714
|
+
|
715
|
+
if (this._createVertexArray) {
|
716
|
+
this._createVertexArray = false;
|
717
|
+
this._vertices.update(context, createMeshes(this), this.bufferUsage);
|
718
|
+
}
|
719
|
+
|
720
|
+
if (typeof this._vertices.getVertexArrays() === 'undefined') {
|
721
|
+
return;
|
722
|
+
}
|
723
|
+
|
724
|
+
var boundingVolume;
|
725
|
+
if (mode === SceneMode.SCENE3D) {
|
726
|
+
boundingVolume = this._boundingVolume;
|
727
|
+
} else if (mode === SceneMode.COLUMBUS_VIEW || mode === SceneMode.SCENE2D) {
|
728
|
+
boundingVolume = this._boundingVolume2D;
|
729
|
+
} else {
|
730
|
+
boundingVolume = this._boundingVolume.union(this._boundingVolume2D);
|
731
|
+
}
|
732
|
+
|
733
|
+
var pass = frameState.passes;
|
734
|
+
var vas = this._vertices.getVertexArrays();
|
735
|
+
var length = vas.length;
|
736
|
+
var commands;
|
737
|
+
var command;
|
738
|
+
|
739
|
+
this._commandLists.removeAll();
|
740
|
+
if (pass.color) {
|
741
|
+
if (typeof this._rs === 'undefined') {
|
742
|
+
// TODO: Should not need this in 2D/columbus view, but is hiding a triangulation issue.
|
743
|
+
this._rs = context.createRenderState({
|
744
|
+
cull : {
|
745
|
+
enabled : true,
|
746
|
+
face : CullFace.BACK
|
747
|
+
},
|
748
|
+
blending : BlendingState.ALPHA_BLEND
|
749
|
+
});
|
750
|
+
}
|
751
|
+
|
752
|
+
var materialChanged = typeof this._material === 'undefined' ||
|
753
|
+
this._material !== this.material;
|
754
|
+
|
755
|
+
// Recompile shader when material changes
|
756
|
+
if (materialChanged) {
|
757
|
+
this._material = this.material;
|
758
|
+
|
759
|
+
var fsSource =
|
760
|
+
'#line 0\n' +
|
761
|
+
Noise +
|
762
|
+
'#line 0\n' +
|
763
|
+
this._material.shaderSource +
|
764
|
+
'#line 0\n' +
|
765
|
+
PolygonFS;
|
766
|
+
|
767
|
+
this._sp = this._sp && this._sp.release();
|
768
|
+
this._sp = context.getShaderCache().getShaderProgram(PolygonVS, fsSource, attributeIndices);
|
769
|
+
|
770
|
+
this._drawUniforms = combine([this._uniforms, this._material._uniforms], false, false);
|
771
|
+
}
|
772
|
+
|
773
|
+
commands = this._commandLists.colorList;
|
774
|
+
commands.length = length;
|
775
|
+
|
776
|
+
for (var i = 0; i < length; ++i) {
|
777
|
+
command = commands[i];
|
778
|
+
if (typeof command === 'undefined') {
|
779
|
+
command = commands[i] = new DrawCommand();
|
780
|
+
}
|
781
|
+
|
782
|
+
command.boundingVolume = boundingVolume;
|
783
|
+
command.primitiveType = PrimitiveType.TRIANGLES;
|
784
|
+
command.shaderProgram = this._sp,
|
785
|
+
command.uniformMap = this._drawUniforms;
|
786
|
+
command.vertexArray = vas[i];
|
787
|
+
command.renderState = this._rs;
|
788
|
+
}
|
789
|
+
}
|
790
|
+
|
791
|
+
if (pass.pick) {
|
792
|
+
if (typeof this._pickId === 'undefined') {
|
793
|
+
this._spPick = context.getShaderCache().getShaderProgram(PolygonVSPick, PolygonFSPick, attributeIndices);
|
794
|
+
|
795
|
+
this._rsPick = context.createRenderState({
|
796
|
+
// TODO: Should not need this in 2D/columbus view, but is hiding a triangulation issue.
|
797
|
+
cull : {
|
798
|
+
enabled : true,
|
799
|
+
face : CullFace.BACK
|
800
|
+
}
|
801
|
+
});
|
802
|
+
|
803
|
+
this._pickId = context.createPickId(this);
|
804
|
+
|
805
|
+
var that = this;
|
806
|
+
this._pickUniforms = {
|
807
|
+
u_pickColor : function() {
|
808
|
+
return that._pickId.normalizedRgba;
|
809
|
+
},
|
810
|
+
u_morphTime : function() {
|
811
|
+
return that.morphTime;
|
812
|
+
},
|
813
|
+
u_height : function() {
|
814
|
+
return that.height;
|
815
|
+
}
|
816
|
+
};
|
817
|
+
}
|
818
|
+
|
819
|
+
commands = this._commandLists.pickList;
|
820
|
+
commands.length = length;
|
821
|
+
|
822
|
+
for (var j = 0; j < length; ++j) {
|
823
|
+
command = commands[j];
|
824
|
+
if (typeof command === 'undefined') {
|
825
|
+
command = commands[j] = new DrawCommand();
|
826
|
+
}
|
827
|
+
|
828
|
+
command.boundingVolume = boundingVolume;
|
829
|
+
command.primitiveType = PrimitiveType.TRIANGLES;
|
830
|
+
command.shaderProgram = this._spPick,
|
831
|
+
command.uniformMap = this._pickUniforms;
|
832
|
+
command.vertexArray = vas[j];
|
833
|
+
command.renderState = this._rsPick;
|
834
|
+
}
|
835
|
+
}
|
836
|
+
|
837
|
+
if (!this._commandLists.empty()) {
|
838
|
+
commandList.push(this._commandLists);
|
839
|
+
}
|
840
|
+
};
|
841
|
+
|
842
|
+
/**
|
843
|
+
* Returns true if this object was destroyed; otherwise, false.
|
844
|
+
* <br /><br />
|
845
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
846
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
847
|
+
*
|
848
|
+
* @memberof Polygon
|
849
|
+
*
|
850
|
+
* @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
851
|
+
*
|
852
|
+
* @see Polygon#destroy
|
853
|
+
*/
|
854
|
+
Polygon.prototype.isDestroyed = function() {
|
855
|
+
return false;
|
856
|
+
};
|
857
|
+
|
858
|
+
/**
|
859
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
860
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
861
|
+
* <br /><br />
|
862
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
863
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
864
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
865
|
+
*
|
866
|
+
* @memberof Polygon
|
867
|
+
*
|
868
|
+
* @return {undefined}
|
869
|
+
*
|
870
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
871
|
+
*
|
872
|
+
* @see Polygon#isDestroyed
|
873
|
+
*
|
874
|
+
* @example
|
875
|
+
* polygon = polygon && polygon.destroy();
|
876
|
+
*/
|
877
|
+
Polygon.prototype.destroy = function() {
|
878
|
+
this._sp = this._sp && this._sp.release();
|
879
|
+
this._spPick = this._spPick && this._spPick.release();
|
880
|
+
this._vertices = this._vertices.destroy();
|
881
|
+
this._pickId = this._pickId && this._pickId.destroy();
|
882
|
+
return destroyObject(this);
|
883
|
+
};
|
884
|
+
|
885
|
+
return Polygon;
|
886
|
+
});
|