cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,886 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/defaultValue',
5
+ '../Core/Color',
6
+ '../Core/combine',
7
+ '../Core/destroyObject',
8
+ '../Core/Cartesian2',
9
+ '../Core/Math',
10
+ '../Core/Ellipsoid',
11
+ '../Core/BoundingRectangle',
12
+ '../Core/BoundingSphere',
13
+ '../Core/Cartesian3',
14
+ '../Core/Cartographic',
15
+ '../Core/ComponentDatatype',
16
+ '../Core/MeshFilters',
17
+ '../Core/PrimitiveType',
18
+ '../Core/EllipsoidTangentPlane',
19
+ '../Core/PolygonPipeline',
20
+ '../Core/WindingOrder',
21
+ '../Core/ExtentTessellator',
22
+ '../Core/Queue',
23
+ '../Core/Matrix3',
24
+ '../Core/Quaternion',
25
+ '../Renderer/BlendingState',
26
+ '../Renderer/BufferUsage',
27
+ '../Renderer/CommandLists',
28
+ '../Renderer/CullFace',
29
+ '../Renderer/DrawCommand',
30
+ '../Renderer/VertexLayout',
31
+ './Material',
32
+ './SceneMode',
33
+ '../Shaders/Noise',
34
+ '../Shaders/PolygonVS',
35
+ '../Shaders/PolygonFS',
36
+ '../Shaders/PolygonVSPick',
37
+ '../Shaders/PolygonFSPick'
38
+ ], function(
39
+ DeveloperError,
40
+ defaultValue,
41
+ Color,
42
+ combine,
43
+ destroyObject,
44
+ Cartesian2,
45
+ CesiumMath,
46
+ Ellipsoid,
47
+ BoundingRectangle,
48
+ BoundingSphere,
49
+ Cartesian3,
50
+ Cartographic,
51
+ ComponentDatatype,
52
+ MeshFilters,
53
+ PrimitiveType,
54
+ EllipsoidTangentPlane,
55
+ PolygonPipeline,
56
+ WindingOrder,
57
+ ExtentTessellator,
58
+ Queue,
59
+ Matrix3,
60
+ Quaternion,
61
+ BlendingState,
62
+ BufferUsage,
63
+ CommandLists,
64
+ CullFace,
65
+ DrawCommand,
66
+ VertexLayout,
67
+ Material,
68
+ SceneMode,
69
+ Noise,
70
+ PolygonVS,
71
+ PolygonFS,
72
+ PolygonVSPick,
73
+ PolygonFSPick) {
74
+ "use strict";
75
+
76
+ var attributeIndices = {
77
+ position3DHigh : 0,
78
+ position3DLow : 1,
79
+ position2DHigh : 2,
80
+ position2DLow : 3,
81
+ textureCoordinates : 4
82
+ };
83
+
84
+ function PositionVertices() {
85
+ this._va = undefined;
86
+ }
87
+
88
+ PositionVertices.prototype.getVertexArrays = function() {
89
+ return this._va;
90
+ };
91
+
92
+ PositionVertices.prototype.update = function(context, meshes, bufferUsage) {
93
+ if (typeof meshes !== 'undefined') {
94
+ // Initially create or recreate vertex array and buffers
95
+ this._destroyVA();
96
+
97
+ var va = [];
98
+
99
+ var length = meshes.length;
100
+ for ( var i = 0; i < length; ++i) {
101
+ va.push(context.createVertexArrayFromMesh({
102
+ mesh : meshes[i],
103
+ attributeIndices : attributeIndices,
104
+ bufferUsage : bufferUsage,
105
+ vertexLayout : VertexLayout.INTERLEAVED
106
+ }));
107
+ }
108
+
109
+ this._va = va;
110
+ } else {
111
+ this._destroyVA();
112
+ }
113
+ };
114
+
115
+ PositionVertices.prototype._destroyVA = function() {
116
+ var va = this._va;
117
+ if (typeof va !== 'undefined') {
118
+ this._va = undefined;
119
+
120
+ var length = va.length;
121
+ for ( var i = 0; i < length; ++i) {
122
+ va[i].destroy();
123
+ }
124
+ }
125
+ };
126
+
127
+ PositionVertices.prototype.isDestroyed = function() {
128
+ return false;
129
+ };
130
+
131
+ PositionVertices.prototype.destroy = function() {
132
+ this._destroyVA();
133
+ return destroyObject(this);
134
+ };
135
+
136
+ /**
137
+ * DOC_TBA
138
+ *
139
+ * @alias Polygon
140
+ * @constructor
141
+ *
142
+ * @example
143
+ * var polygon = new Polygon();
144
+ * polygon.material.uniforms.color = {
145
+ * red : 1.0,
146
+ * green : 0.0,
147
+ * blue : 0.0,
148
+ * alpha : 1.0
149
+ * };
150
+ * polygon.setPositions([
151
+ * ellipsoid.cartographicToCartesian(new Cartographic(...)),
152
+ * ellipsoid.cartographicToCartesian(new Cartographic(...)),
153
+ * ellipsoid.cartographicToCartesian(new Cartographic(...))
154
+ * ]);
155
+ */
156
+ var Polygon = function() {
157
+ this._sp = undefined;
158
+ this._rs = undefined;
159
+
160
+ this._spPick = undefined;
161
+ this._rsPick = undefined;
162
+
163
+ this._vertices = new PositionVertices();
164
+ this._pickId = undefined;
165
+
166
+ this._boundingVolume = new BoundingSphere();
167
+ this._boundingVolume2D = new BoundingSphere();
168
+
169
+ this._commandLists = new CommandLists();
170
+
171
+ /**
172
+ * DOC_TBA
173
+ */
174
+ this.ellipsoid = Ellipsoid.WGS84;
175
+ this._ellipsoid = undefined;
176
+
177
+ /**
178
+ * DOC_TBA
179
+ */
180
+ this.height = 0.0;
181
+ this._height = undefined;
182
+
183
+ /**
184
+ * DOC_TBA
185
+ */
186
+ this.granularity = CesiumMath.toRadians(1.0);
187
+ this._granularity = undefined;
188
+
189
+ /**
190
+ * DOC_TBA
191
+ */
192
+ this.scene2D = {
193
+ /**
194
+ * DOC_TBA
195
+ */
196
+ granularity : CesiumMath.toRadians(30.0)
197
+ };
198
+
199
+ /**
200
+ * DOC_TBA
201
+ */
202
+ this.scene3D = {
203
+ /**
204
+ * DOC_TBA
205
+ *
206
+ * granularity can override object-level granularity
207
+ */
208
+ };
209
+
210
+ this._positions = undefined;
211
+ this._textureRotationAngle = undefined;
212
+ this._extent = undefined;
213
+ this._polygonHierarchy = undefined;
214
+ this._createVertexArray = false;
215
+
216
+ /**
217
+ * Determines if this polygon will be shown.
218
+ *
219
+ * @type Boolean
220
+ */
221
+ this.show = true;
222
+
223
+ /**
224
+ * The usage hint for the polygon's vertex buffer.
225
+ *
226
+ * @type BufferUsage
227
+ *
228
+ * @performance If <code>bufferUsage</code> changes, the next time
229
+ * {@link Polygon#update} is called, the polygon's vertex buffer
230
+ * is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
231
+ * For best performance, it is important to provide the proper usage hint. If the polygon
232
+ * will not change over several frames, use <code>BufferUsage.STATIC_DRAW</code>.
233
+ * If the polygon will change every frame, use <code>BufferUsage.STREAM_DRAW</code>.
234
+ */
235
+ this.bufferUsage = BufferUsage.STATIC_DRAW;
236
+ this._bufferUsage = BufferUsage.STATIC_DRAW;
237
+
238
+ /**
239
+ * The surface appearance of the polygon. This can be one of several built-in {@link Material} objects or a custom material, scripted with
240
+ * <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>.
241
+ * <p>
242
+ * The default material is <code>Material.ColorType</code>.
243
+ * </p>
244
+ *
245
+ * @type Material
246
+ *
247
+ * @example
248
+ * // 1. Change the color of the default material to yellow
249
+ * polygon.material.uniforms.color = new Color(1.0, 1.0, 0.0, 1.0);
250
+ *
251
+ * // 2. Change material to horizontal stripes
252
+ * polygon.material = Material.fromType(scene.getContext(), Material.StripeType);
253
+ *
254
+ * @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
255
+ */
256
+ this.material = Material.fromType(undefined, Material.ColorType);
257
+ this.material.uniforms.color = new Color(1.0, 1.0, 0.0, 0.5);
258
+ this._material = undefined;
259
+
260
+ this._mode = SceneMode.SCENE3D;
261
+ this._projection = undefined;
262
+
263
+ /**
264
+ * The current morph transition time between 2D/Columbus View and 3D,
265
+ * with 0.0 being 2D or Columbus View and 1.0 being 3D.
266
+ *
267
+ * @type Number
268
+ */
269
+ this.morphTime = this._mode.morphTime;
270
+
271
+ var that = this;
272
+ this._uniforms = {
273
+ u_morphTime : function() {
274
+ return that.morphTime;
275
+ },
276
+ u_height : function() {
277
+ return (that._mode !== SceneMode.SCENE2D) ? that.height : 0.0;
278
+ }
279
+ };
280
+ this._pickUniforms = undefined;
281
+ this._drawUniforms = undefined;
282
+ };
283
+
284
+ /**
285
+ * DOC_TBA
286
+ *
287
+ * @memberof Polygon
288
+ *
289
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
290
+ *
291
+ * @see Polygon#setPositions
292
+ */
293
+ Polygon.prototype.getPositions = function() {
294
+ return this._positions;
295
+ };
296
+
297
+ /**
298
+ * DOC_TBA
299
+ *
300
+ * @memberof Polygon
301
+ *
302
+ * @exception {DeveloperError} At least three positions are required.
303
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
304
+ *
305
+ * @see Polygon#getPositions
306
+ *
307
+ * @param {Array} positions The cartesian positions of the polygon.
308
+ * @param {Number} [height=0.0] The height of the polygon.
309
+ * @param {Number} [textureRotationAngle=0.0] The angle, in radians, to rotate the texture. Positive angles are counter-clockwise.
310
+ *
311
+ * @example
312
+ * polygon.setPositions([
313
+ * ellipsoid.cartographicToCartesian(new Cartographic(...)),
314
+ * ellipsoid.cartographicToCartesian(new Cartographic(...)),
315
+ * ellipsoid.cartographicToCartesian(new Cartographic(...))
316
+ * ], 10.0);
317
+ */
318
+ Polygon.prototype.setPositions = function(positions, height, textureRotationAngle) {
319
+ // positions can be undefined
320
+ if (typeof positions !== 'undefined' && (positions.length < 3)) {
321
+ throw new DeveloperError('At least three positions are required.');
322
+ }
323
+ this.height = defaultValue(height, 0.0);
324
+ this._textureRotationAngle = defaultValue(textureRotationAngle, 0.0);
325
+ this._extent = undefined;
326
+ this._polygonHierarchy = undefined;
327
+ this._positions = positions;
328
+ this._createVertexArray = true;
329
+ };
330
+
331
+ /**
332
+ * Create a set of polygons with holes from a nested hierarchy.
333
+ *
334
+ * @memberof Polygon
335
+ *
336
+ * @param {Object} hierarchy An object defining the vertex positions of each nested polygon.
337
+ * For example, the following polygon has two holes, and one hole has a hole. <code>holes</code> is optional.
338
+ * Leaf nodes only have <code>positions</code>.
339
+ * <pre>
340
+ * <code>
341
+ * {
342
+ * positions : [ ... ], // The polygon's outer boundary
343
+ * holes : [ // The polygon's inner holes
344
+ * {
345
+ * positions : [ ... ]
346
+ * },
347
+ * {
348
+ * positions : [ ... ],
349
+ * holes : [ // A polygon within a hole
350
+ * {
351
+ * positions : [ ... ]
352
+ * }
353
+ * ]
354
+ * }
355
+ * ]
356
+ * }
357
+ * </code>
358
+ * </pre>
359
+ * @param {Number} [height=0.0] The height of the polygon.
360
+ * @param {Number} [textureRotationAngle=0.0] The angle to rotate the texture in radians.
361
+ *
362
+ * @exception {DeveloperError} At least three positions are required.
363
+ *
364
+ * @example
365
+ * // A triangle within a triangle
366
+ * var hierarchy = {
367
+ * positions : [new Cartesian3(-634066.5629045101,-4608738.034138676,4348640.761750969),
368
+ * new Cartesian3(-1321523.0597310204,-5108871.981065817,3570395.2500986718),
369
+ * new Cartesian3(46839.74837473363,-5303481.972379478,3530933.5841716)],
370
+ * holes : [{
371
+ * positions :[new Cartesian3(-646079.44483647,-4811233.11175887,4123187.2266941597),
372
+ * new Cartesian3(-1024015.4454943262,-5072141.413164587,3716492.6173834214),
373
+ * new Cartesian3(-234678.22583880965,-5189078.820849883,3688809.059214336)]
374
+ * }]
375
+ * };
376
+ */
377
+ Polygon.prototype.configureFromPolygonHierarchy = function(hierarchy, height, textureRotationAngle) {
378
+ // Algorithm adapted from http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
379
+ var polygons = [];
380
+ var queue = new Queue();
381
+ queue.enqueue(hierarchy);
382
+
383
+ while (queue.length !== 0) {
384
+ var outerNode = queue.dequeue();
385
+ var outerRing = outerNode.positions;
386
+
387
+ if (outerRing.length < 3) {
388
+ throw new DeveloperError('At least three positions are required.');
389
+ }
390
+
391
+ var numChildren = outerNode.holes ? outerNode.holes.length : 0;
392
+ if (numChildren === 0) {
393
+ // The outer polygon is a simple polygon with no nested inner polygon.
394
+ polygons.push(outerNode.positions);
395
+ } else {
396
+ // The outer polygon contains inner polygons
397
+ var holes = [];
398
+ for ( var i = 0; i < numChildren; i++) {
399
+ var hole = outerNode.holes[i];
400
+ holes.push(hole.positions);
401
+
402
+ var numGrandchildren = 0;
403
+ if (hole.holes) {
404
+ numGrandchildren = hole.holes.length;
405
+ }
406
+
407
+ for ( var j = 0; j < numGrandchildren; j++) {
408
+ queue.enqueue(hole.holes[j]);
409
+ }
410
+ }
411
+ var combinedPolygon = PolygonPipeline.eliminateHoles(outerRing, holes);
412
+ polygons.push(combinedPolygon);
413
+ }
414
+ }
415
+
416
+ this.height = defaultValue(height, 0.0);
417
+ this._textureRotationAngle = defaultValue(textureRotationAngle, 0.0);
418
+ this._positions = undefined;
419
+ this._extent = undefined;
420
+ this._polygonHierarchy = polygons;
421
+ this._createVertexArray = true;
422
+ };
423
+
424
+ /**
425
+ * DOC_TBA
426
+ *
427
+ * @memberof Polygon
428
+ *
429
+ * @param {extent} extent. The cartographic extent of the tile, with north, south, east and
430
+ * west properties in radians.
431
+ *
432
+ * @param {double} [height=0.0]. The height of the cartographic extent.
433
+ * @example
434
+ * polygon.configureExtent(new Extent(
435
+ * CesiumMath.toRadians(0.0),
436
+ * CesiumMath.toRadians(0.0),
437
+ * CesiumMath.toRadians(10.0),
438
+ * CesiumMath.toRadians(10.0)
439
+ * ));
440
+ */
441
+ Polygon.prototype.configureExtent = function(extent, height) {
442
+ this._extent = extent;
443
+ this.height = defaultValue(height, 0.0);
444
+ this._textureRotationAngle = undefined;
445
+ this._positions = undefined;
446
+ this._polygonHierarchy = undefined;
447
+ this._createVertexArray = true;
448
+ };
449
+
450
+ var appendTextureCoordinatesCartesian2 = new Cartesian2();
451
+ var appendTextureCoordinatesCartesian3 = new Cartesian3();
452
+ var appendTextureCoordinatesQuaternion = new Quaternion();
453
+ var appendTextureCoordinatesMatrix3 = new Matrix3();
454
+
455
+ function appendTextureCoordinates(tangentPlane, boundingRectangle, mesh, angle) {
456
+ var origin = new Cartesian2(boundingRectangle.x, boundingRectangle.y);
457
+
458
+ var positions = mesh.attributes.position.values;
459
+ var length = positions.length;
460
+
461
+ var textureCoordinates = new Float32Array(2 * (length / 3));
462
+ var j = 0;
463
+
464
+ var rotation = Quaternion.fromAxisAngle(tangentPlane._normal, angle, appendTextureCoordinatesQuaternion);
465
+ var textureMatrix = Matrix3.fromQuaternion(rotation, appendTextureCoordinatesMatrix3);
466
+
467
+ // PERFORMANCE_IDEA: Instead of storing texture coordinates per-vertex, we could
468
+ // save memory by computing them in the fragment shader. However, projecting
469
+ // the point onto the plane may have precision issues.
470
+ for ( var i = 0; i < length; i += 3) {
471
+ var p = appendTextureCoordinatesCartesian3;
472
+ p.x = positions[i];
473
+ p.y = positions[i + 1];
474
+ p.z = positions[i + 2];
475
+ Matrix3.multiplyByVector(textureMatrix, p, p);
476
+ var st = tangentPlane.projectPointOntoPlane(p, appendTextureCoordinatesCartesian2);
477
+ st.subtract(origin, st);
478
+
479
+ textureCoordinates[j++] = st.x / boundingRectangle.width;
480
+ textureCoordinates[j++] = st.y / boundingRectangle.height;
481
+ }
482
+
483
+ mesh.attributes.textureCoordinates = {
484
+ componentDatatype : ComponentDatatype.FLOAT,
485
+ componentsPerAttribute : 2,
486
+ values : textureCoordinates
487
+ };
488
+
489
+ return mesh;
490
+ }
491
+
492
+ var computeBoundingRectangleCartesian2 = new Cartesian2();
493
+ var computeBoundingRectangleCartesian3 = new Cartesian3();
494
+ var computeBoundingRectangleQuaternion = new Quaternion();
495
+ var computeBoundingRectangleMatrix3 = new Matrix3();
496
+
497
+ function computeBoundingRectangle(tangentPlane, positions, angle, result) {
498
+ var rotation = Quaternion.fromAxisAngle(tangentPlane._normal, angle, computeBoundingRectangleQuaternion);
499
+ var textureMatrix = Matrix3.fromQuaternion(rotation,computeBoundingRectangleMatrix3);
500
+
501
+ var minX = Number.POSITIVE_INFINITY;
502
+ var maxX = Number.NEGATIVE_INFINITY;
503
+ var minY = Number.POSITIVE_INFINITY;
504
+ var maxY = Number.NEGATIVE_INFINITY;
505
+
506
+ var length = positions.length;
507
+ for ( var i = 0; i < length; ++i) {
508
+ var p = Cartesian3.clone(positions[i], computeBoundingRectangleCartesian3);
509
+ Matrix3.multiplyByVector(textureMatrix, p, p);
510
+ var st = tangentPlane.projectPointOntoPlane(p, computeBoundingRectangleCartesian2);
511
+
512
+ if (typeof st !== 'undefined') {
513
+ minX = Math.min(minX, st.x);
514
+ maxX = Math.max(maxX, st.x);
515
+
516
+ minY = Math.min(minY, st.y);
517
+ maxY = Math.max(maxY, st.y);
518
+ }
519
+ }
520
+
521
+ if (typeof result === 'undefined') {
522
+ result = new BoundingRectangle();
523
+ }
524
+
525
+ result.x = minX;
526
+ result.y = minY;
527
+ result.width = maxX - minX;
528
+ result.height = maxY - minY;
529
+ return result;
530
+ }
531
+
532
+ var createMeshFromPositionsPositions = [];
533
+ var createMeshFromPositionsBoundingRectangle = new BoundingRectangle();
534
+
535
+ function createMeshFromPositions(polygon, positions, angle, outerPositions) {
536
+ var cleanedPositions = PolygonPipeline.cleanUp(positions);
537
+ if (cleanedPositions.length < 3) {
538
+ // Duplicate positions result in not enough positions to form a polygon.
539
+ return undefined;
540
+ }
541
+
542
+ var tangentPlane = EllipsoidTangentPlane.fromPoints(cleanedPositions, polygon.ellipsoid);
543
+ var positions2D = tangentPlane.projectPointsOntoPlane(cleanedPositions, createMeshFromPositionsPositions);
544
+
545
+ var originalWindingOrder = PolygonPipeline.computeWindingOrder2D(positions2D);
546
+ if (originalWindingOrder === WindingOrder.CLOCKWISE) {
547
+ positions2D.reverse();
548
+ cleanedPositions.reverse();
549
+ }
550
+ var indices = PolygonPipeline.earClip2D(positions2D);
551
+ var mesh = PolygonPipeline.computeSubdivision(cleanedPositions, indices, polygon._granularity);
552
+ var boundary = outerPositions || cleanedPositions;
553
+ var boundingRectangle = computeBoundingRectangle(tangentPlane, boundary, angle, createMeshFromPositionsBoundingRectangle);
554
+ mesh = appendTextureCoordinates(tangentPlane, boundingRectangle, mesh, angle);
555
+ return mesh;
556
+ }
557
+
558
+ function createMeshes(polygon) {
559
+ // PERFORMANCE_IDEA: Move this to a web-worker.
560
+ var i;
561
+ var meshes = [];
562
+ var mesh;
563
+
564
+ if ((typeof polygon._extent !== 'undefined') && !polygon._extent.isEmpty()) {
565
+ meshes.push(ExtentTessellator.compute({extent: polygon._extent, generateTextureCoordinates:true}));
566
+
567
+ polygon._boundingVolume = BoundingSphere.fromExtent3D(polygon._extent, polygon._ellipsoid, polygon._boundingVolume);
568
+ if (polygon._mode !== SceneMode.SCENE3D) {
569
+ polygon._boundingVolume2D = BoundingSphere.fromExtent2D(polygon._extent, polygon._projection, polygon._boundingVolume2D);
570
+ var center2D = polygon._boundingVolume2D.center;
571
+ polygon._boundingVolume2D.center = new Cartesian3(0.0, center2D.x, center2D.y);
572
+ }
573
+ } else if (typeof polygon._positions !== 'undefined') {
574
+ mesh = createMeshFromPositions(polygon, polygon._positions, polygon._textureRotationAngle);
575
+ if (typeof mesh !== 'undefined') {
576
+ meshes.push(mesh);
577
+ polygon._boundingVolume = BoundingSphere.fromPoints(polygon._positions, polygon._boundingVolume);
578
+ }
579
+ } else if (typeof polygon._polygonHierarchy !== 'undefined') {
580
+ var outerPositions = polygon._polygonHierarchy[0];
581
+ for (i = 0; i < polygon._polygonHierarchy.length; i++) {
582
+ mesh = createMeshFromPositions(polygon, polygon._polygonHierarchy[i], polygon._textureRotationAngle, outerPositions);
583
+ if (typeof mesh !== 'undefined') {
584
+ meshes.push(mesh);
585
+ }
586
+ }
587
+
588
+ if (meshes.length > 0) {
589
+ // The bounding volume is just around the boundary points, so there could be cases for
590
+ // contrived polygons on contrived ellipsoids - very oblate ones - where the bounding
591
+ // volume doesn't cover the polygon.
592
+ polygon._boundingVolume = BoundingSphere.fromPoints(outerPositions, polygon._boundingVolume);
593
+ }
594
+ }
595
+
596
+ if (meshes.length === 0) {
597
+ return undefined;
598
+ }
599
+
600
+ var processedMeshes = [];
601
+ for (i = 0; i < meshes.length; i++) {
602
+ mesh = meshes[i];
603
+ mesh = PolygonPipeline.scaleToGeodeticHeight(mesh, polygon.height, polygon.ellipsoid);
604
+ mesh = MeshFilters.reorderForPostVertexCache(mesh);
605
+ mesh = MeshFilters.reorderForPreVertexCache(mesh);
606
+
607
+ if (polygon._mode === SceneMode.SCENE3D) {
608
+ mesh.attributes.position2DHigh = { // Not actually used in shader
609
+ value : [0.0, 0.0]
610
+ };
611
+ mesh.attributes.position2DLow = { // Not actually used in shader
612
+ value : [0.0, 0.0]
613
+ };
614
+ mesh = MeshFilters.encodeAttribute(mesh, 'position', 'position3DHigh', 'position3DLow');
615
+ } else {
616
+ mesh = MeshFilters.projectTo2D(mesh, polygon._projection);
617
+
618
+ if ((i === 0) && (polygon._mode !== SceneMode.SCENE3D)) {
619
+ var projectedPositions = mesh.attributes.position2D.values;
620
+ var positions = [];
621
+
622
+ for (var j = 0; j < projectedPositions.length; j += 2) {
623
+ positions.push(new Cartesian3(projectedPositions[j], projectedPositions[j + 1], 0.0));
624
+ }
625
+
626
+ polygon._boundingVolume2D = BoundingSphere.fromPoints(positions, polygon._boundingVolume2D);
627
+ var center2DPositions = polygon._boundingVolume2D.center;
628
+ polygon._boundingVolume2D.center = new Cartesian3(0.0, center2DPositions.x, center2DPositions.y);
629
+ }
630
+
631
+ mesh = MeshFilters.encodeAttribute(mesh, 'position3D', 'position3DHigh', 'position3DLow');
632
+ mesh = MeshFilters.encodeAttribute(mesh, 'position2D', 'position2DHigh', 'position2DLow');
633
+ }
634
+ processedMeshes = processedMeshes.concat(MeshFilters.fitToUnsignedShortIndices(mesh));
635
+ }
636
+
637
+ return processedMeshes;
638
+ }
639
+
640
+ function getGranularity(polygon, mode) {
641
+ if (mode === SceneMode.SCENE3D) {
642
+ return polygon.scene3D.granularity || polygon.granularity;
643
+ }
644
+
645
+ return polygon.scene2D.granularity || polygon.granularity;
646
+ }
647
+
648
+ /**
649
+ * Commits changes to properties before rendering by updating the object's WebGL resources.
650
+ *
651
+ * @memberof Polygon
652
+ *
653
+ * @exception {DeveloperError} this.ellipsoid must be defined.
654
+ * @exception {DeveloperError} this.material must be defined.
655
+ * @exception {DeveloperError} this.granularity must be greater than zero.
656
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
657
+ */
658
+ Polygon.prototype.update = function(context, frameState, commandList) {
659
+ if (typeof this.ellipsoid === 'undefined') {
660
+ throw new DeveloperError('this.ellipsoid must be defined.');
661
+ }
662
+
663
+ if (typeof this.material === 'undefined') {
664
+ throw new DeveloperError('this.material must be defined.');
665
+ }
666
+
667
+ var mode = frameState.mode;
668
+ var granularity = getGranularity(this, mode);
669
+
670
+ if (granularity < 0.0) {
671
+ throw new DeveloperError('this.granularity and scene2D/scene3D overrides must be greater than zero.');
672
+ }
673
+
674
+ if (!this.show) {
675
+ return;
676
+ }
677
+
678
+ if (this._ellipsoid !== this.ellipsoid) {
679
+ this._createVertexArray = true;
680
+ this._ellipsoid = this.ellipsoid;
681
+ }
682
+
683
+ if (this._height !== this.height) {
684
+ this._createVertexArray = true;
685
+ this._height = this.height;
686
+ }
687
+
688
+ if (this._granularity !== granularity) {
689
+ this._createVertexArray = true;
690
+ this._granularity = granularity;
691
+ }
692
+
693
+ if (this._bufferUsage !== this.bufferUsage) {
694
+ this._createVertexArray = true;
695
+ this._bufferUsage = this.bufferUsage;
696
+ }
697
+
698
+ var projection = frameState.scene2D.projection;
699
+ if (this._projection !== projection) {
700
+ this._createVertexArray = true;
701
+ this._projection = projection;
702
+ }
703
+
704
+ if (this._mode !== mode) {
705
+ // SCENE2D, COLUMBUS_VIEW, and MORPHING use the same rendering path, so a
706
+ // transition only occurs when switching from/to SCENE3D
707
+ this._createVertexArray = this._mode === SceneMode.SCENE3D || mode === SceneMode.SCENE3D;
708
+ this._mode = mode;
709
+
710
+ if (typeof mode.morphTime !== 'undefined') {
711
+ this.morphTime = mode.morphTime;
712
+ }
713
+ }
714
+
715
+ if (this._createVertexArray) {
716
+ this._createVertexArray = false;
717
+ this._vertices.update(context, createMeshes(this), this.bufferUsage);
718
+ }
719
+
720
+ if (typeof this._vertices.getVertexArrays() === 'undefined') {
721
+ return;
722
+ }
723
+
724
+ var boundingVolume;
725
+ if (mode === SceneMode.SCENE3D) {
726
+ boundingVolume = this._boundingVolume;
727
+ } else if (mode === SceneMode.COLUMBUS_VIEW || mode === SceneMode.SCENE2D) {
728
+ boundingVolume = this._boundingVolume2D;
729
+ } else {
730
+ boundingVolume = this._boundingVolume.union(this._boundingVolume2D);
731
+ }
732
+
733
+ var pass = frameState.passes;
734
+ var vas = this._vertices.getVertexArrays();
735
+ var length = vas.length;
736
+ var commands;
737
+ var command;
738
+
739
+ this._commandLists.removeAll();
740
+ if (pass.color) {
741
+ if (typeof this._rs === 'undefined') {
742
+ // TODO: Should not need this in 2D/columbus view, but is hiding a triangulation issue.
743
+ this._rs = context.createRenderState({
744
+ cull : {
745
+ enabled : true,
746
+ face : CullFace.BACK
747
+ },
748
+ blending : BlendingState.ALPHA_BLEND
749
+ });
750
+ }
751
+
752
+ var materialChanged = typeof this._material === 'undefined' ||
753
+ this._material !== this.material;
754
+
755
+ // Recompile shader when material changes
756
+ if (materialChanged) {
757
+ this._material = this.material;
758
+
759
+ var fsSource =
760
+ '#line 0\n' +
761
+ Noise +
762
+ '#line 0\n' +
763
+ this._material.shaderSource +
764
+ '#line 0\n' +
765
+ PolygonFS;
766
+
767
+ this._sp = this._sp && this._sp.release();
768
+ this._sp = context.getShaderCache().getShaderProgram(PolygonVS, fsSource, attributeIndices);
769
+
770
+ this._drawUniforms = combine([this._uniforms, this._material._uniforms], false, false);
771
+ }
772
+
773
+ commands = this._commandLists.colorList;
774
+ commands.length = length;
775
+
776
+ for (var i = 0; i < length; ++i) {
777
+ command = commands[i];
778
+ if (typeof command === 'undefined') {
779
+ command = commands[i] = new DrawCommand();
780
+ }
781
+
782
+ command.boundingVolume = boundingVolume;
783
+ command.primitiveType = PrimitiveType.TRIANGLES;
784
+ command.shaderProgram = this._sp,
785
+ command.uniformMap = this._drawUniforms;
786
+ command.vertexArray = vas[i];
787
+ command.renderState = this._rs;
788
+ }
789
+ }
790
+
791
+ if (pass.pick) {
792
+ if (typeof this._pickId === 'undefined') {
793
+ this._spPick = context.getShaderCache().getShaderProgram(PolygonVSPick, PolygonFSPick, attributeIndices);
794
+
795
+ this._rsPick = context.createRenderState({
796
+ // TODO: Should not need this in 2D/columbus view, but is hiding a triangulation issue.
797
+ cull : {
798
+ enabled : true,
799
+ face : CullFace.BACK
800
+ }
801
+ });
802
+
803
+ this._pickId = context.createPickId(this);
804
+
805
+ var that = this;
806
+ this._pickUniforms = {
807
+ u_pickColor : function() {
808
+ return that._pickId.normalizedRgba;
809
+ },
810
+ u_morphTime : function() {
811
+ return that.morphTime;
812
+ },
813
+ u_height : function() {
814
+ return that.height;
815
+ }
816
+ };
817
+ }
818
+
819
+ commands = this._commandLists.pickList;
820
+ commands.length = length;
821
+
822
+ for (var j = 0; j < length; ++j) {
823
+ command = commands[j];
824
+ if (typeof command === 'undefined') {
825
+ command = commands[j] = new DrawCommand();
826
+ }
827
+
828
+ command.boundingVolume = boundingVolume;
829
+ command.primitiveType = PrimitiveType.TRIANGLES;
830
+ command.shaderProgram = this._spPick,
831
+ command.uniformMap = this._pickUniforms;
832
+ command.vertexArray = vas[j];
833
+ command.renderState = this._rsPick;
834
+ }
835
+ }
836
+
837
+ if (!this._commandLists.empty()) {
838
+ commandList.push(this._commandLists);
839
+ }
840
+ };
841
+
842
+ /**
843
+ * Returns true if this object was destroyed; otherwise, false.
844
+ * <br /><br />
845
+ * If this object was destroyed, it should not be used; calling any function other than
846
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
847
+ *
848
+ * @memberof Polygon
849
+ *
850
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
851
+ *
852
+ * @see Polygon#destroy
853
+ */
854
+ Polygon.prototype.isDestroyed = function() {
855
+ return false;
856
+ };
857
+
858
+ /**
859
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
860
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
861
+ * <br /><br />
862
+ * Once an object is destroyed, it should not be used; calling any function other than
863
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
864
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
865
+ *
866
+ * @memberof Polygon
867
+ *
868
+ * @return {undefined}
869
+ *
870
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
871
+ *
872
+ * @see Polygon#isDestroyed
873
+ *
874
+ * @example
875
+ * polygon = polygon && polygon.destroy();
876
+ */
877
+ Polygon.prototype.destroy = function() {
878
+ this._sp = this._sp && this._sp.release();
879
+ this._spPick = this._spPick && this._spPick.release();
880
+ this._vertices = this._vertices.destroy();
881
+ this._pickId = this._pickId && this._pickId.destroy();
882
+ return destroyObject(this);
883
+ };
884
+
885
+ return Polygon;
886
+ });