cesium 0.13.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,799 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/defaultValue',
5
+ '../Core/Ellipsoid',
6
+ '../Core/Matrix3',
7
+ '../Core/Matrix4',
8
+ '../Core/Cartesian2',
9
+ '../Core/Cartesian3',
10
+ '../Core/Cartesian4',
11
+ '../Core/EncodedCartesian3',
12
+ '../Core/BoundingRectangle',
13
+ '../Core/Transforms',
14
+ '../Core/computeSunPosition',
15
+ '../Scene/SceneMode'
16
+ ], function(
17
+ DeveloperError,
18
+ defaultValue,
19
+ Ellipsoid,
20
+ Matrix3,
21
+ Matrix4,
22
+ Cartesian2,
23
+ Cartesian3,
24
+ Cartesian4,
25
+ EncodedCartesian3,
26
+ BoundingRectangle,
27
+ Transforms,
28
+ computeSunPosition,
29
+ SceneMode) {
30
+ "use strict";
31
+
32
+ /**
33
+ * DOC_TBA
34
+ *
35
+ * @alias UniformState
36
+ *
37
+ * @internalConstructor
38
+ */
39
+ var UniformState = function() {
40
+ this._viewport = new BoundingRectangle();
41
+ this._viewportDirty = false;
42
+ this._viewportOrthographicMatrix = Matrix4.IDENTITY.clone();
43
+ this._viewportTransformation = Matrix4.IDENTITY.clone();
44
+
45
+ this._model = Matrix4.IDENTITY.clone();
46
+ this._view = Matrix4.IDENTITY.clone();
47
+ this._inverseView = Matrix4.IDENTITY.clone();
48
+ this._projection = Matrix4.IDENTITY.clone();
49
+ this._infiniteProjection = Matrix4.IDENTITY.clone();
50
+ this._entireFrustum = new Cartesian2();
51
+
52
+ this._frameNumber = 1.0;
53
+ this._time = undefined;
54
+ this._temeToPseudoFixed = Matrix3.IDENTITY.clone();
55
+
56
+ // Derived members
57
+ this._inverseModelDirty = true;
58
+ this._inverseModel = new Matrix4();
59
+
60
+ this._viewRotation = new Matrix3();
61
+ this._inverseViewRotation = new Matrix3();
62
+
63
+ this._inverseProjectionDirty = true;
64
+ this._inverseProjection = new Matrix4();
65
+
66
+ this._modelViewDirty = true;
67
+ this._modelView = new Matrix4();
68
+
69
+ this._modelViewRelativeToEyeDirty = true;
70
+ this._modelViewRelativeToEye = new Matrix4();
71
+
72
+ this._inverseModelViewDirty = true;
73
+ this._inverseModelView = new Matrix4();
74
+
75
+ this._viewProjectionDirty = true;
76
+ this._viewProjection = new Matrix4();
77
+
78
+ this._modelViewProjectionDirty = true;
79
+ this._modelViewProjection = new Matrix4();
80
+
81
+ this._modelViewProjectionRelativeToEyeDirty = true;
82
+ this._modelViewProjectionRelativeToEye = new Matrix4();
83
+
84
+ this._modelViewInfiniteProjectionDirty = true;
85
+ this._modelViewInfiniteProjection = new Matrix4();
86
+
87
+ this._normalDirty = true;
88
+ this._normal = new Matrix3();
89
+
90
+ this._inverseNormalDirty = true;
91
+ this._inverseNormal = new Matrix3();
92
+
93
+ this._encodedCameraPositionMCDirty = true;
94
+ this._encodedCameraPositionMC = new EncodedCartesian3();
95
+ this._cameraPosition = new Cartesian3();
96
+
97
+ this._sunDirectionWC = new Cartesian3();
98
+ this._sunDirectionEC = new Cartesian3();
99
+ this._moonDirectionEC = new Cartesian3();
100
+ };
101
+
102
+ function setView(uniformState, matrix) {
103
+ Matrix4.clone(matrix, uniformState._view);
104
+ Matrix4.getRotation(matrix, uniformState._viewRotation);
105
+
106
+ uniformState._modelViewDirty = true;
107
+ uniformState._modelViewRelativeToEyeDirty = true;
108
+ uniformState._inverseModelViewDirty = true;
109
+ uniformState._viewProjectionDirty = true;
110
+ uniformState._modelViewProjectionDirty = true;
111
+ uniformState._modelViewProjectionRelativeToEyeDirty = true;
112
+ uniformState._modelViewInfiniteProjectionDirty = true;
113
+ uniformState._normalDirty = true;
114
+ uniformState._inverseNormalDirty = true;
115
+ }
116
+
117
+ function setInverseView(uniformState, matrix) {
118
+ Matrix4.clone(matrix, uniformState._inverseView);
119
+ Matrix4.getRotation(matrix, uniformState._inverseViewRotation);
120
+ }
121
+
122
+ function setProjection(uniformState, matrix) {
123
+ Matrix4.clone(matrix, uniformState._projection);
124
+
125
+ uniformState._inverseProjectionDirty = true;
126
+ uniformState._viewProjectionDirty = true;
127
+ uniformState._modelViewProjectionDirty = true;
128
+ uniformState._modelViewProjectionRelativeToEyeDirty = true;
129
+ }
130
+
131
+ function setInfiniteProjection(uniformState, matrix) {
132
+ Matrix4.clone(matrix, uniformState._infiniteProjection);
133
+
134
+ uniformState._modelViewInfiniteProjectionDirty = true;
135
+ }
136
+
137
+ function setCameraPosition(uniformState, position) {
138
+ Cartesian3.clone(position, uniformState._cameraPosition);
139
+ uniformState._encodedCameraPositionMCDirty = true;
140
+ }
141
+
142
+ var sunPositionWC = new Cartesian3();
143
+ var sunPositionScratch = new Cartesian3();
144
+
145
+ function setSunAndMoonDirections(uniformState, frameState) {
146
+ if (frameState.mode === SceneMode.SCENE3D) {
147
+ computeSunPosition(frameState.time, sunPositionWC);
148
+
149
+ Cartesian3.normalize(sunPositionWC, uniformState._sunDirectionWC);
150
+ Matrix3.multiplyByVector(uniformState._viewRotation, sunPositionWC, sunPositionScratch);
151
+ Cartesian3.normalize(sunPositionScratch, uniformState._sunDirectionEC);
152
+
153
+ // Pseudo direction for now just for lighting
154
+ Cartesian3.negate(uniformState._sunDirectionEC, uniformState._moonDirectionEC);
155
+ } else {
156
+ // Made up direction for now just for lighting
157
+
158
+ sunPositionWC.x = 1000000.0; // height
159
+ sunPositionWC.y = -10000000.0; // x
160
+ sunPositionWC.z = 0.0; // y
161
+
162
+ Cartesian3.normalize(sunPositionWC, uniformState._sunDirectionWC);
163
+ Matrix3.multiplyByVector(uniformState._viewRotation, sunPositionWC, sunPositionScratch);
164
+ Cartesian3.normalize(sunPositionScratch, uniformState._sunDirectionEC);
165
+
166
+ sunPositionWC.x = 1000000.0; // height
167
+ sunPositionWC.y = 10000000.0; // x
168
+ sunPositionWC.z = 0.0; // y
169
+
170
+ Cartesian3.normalize(sunPositionWC, sunPositionScratch);
171
+ Matrix3.multiplyByVector(uniformState._viewRotation, sunPositionScratch, sunPositionScratch);
172
+ Cartesian3.normalize(sunPositionScratch, uniformState._moonDirectionEC);
173
+ }
174
+ }
175
+
176
+ /**
177
+ * Synchronizes the frustum's state with the uniform state. This is called
178
+ * by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
179
+ * are set to the right value.
180
+ *
181
+ * @memberof UniformState
182
+ *
183
+ * @param {Object} frustum The frustum to synchronize with.
184
+ */
185
+ UniformState.prototype.updateFrustum = function(frustum) {
186
+ setProjection(this, frustum.getProjectionMatrix());
187
+ if (typeof frustum.getInfiniteProjectionMatrix !== 'undefined') {
188
+ setInfiniteProjection(this, frustum.getInfiniteProjectionMatrix());
189
+ }
190
+ };
191
+
192
+ /**
193
+ * Synchronizes frame state with the uniform state. This is called
194
+ * by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
195
+ * are set to the right value.
196
+ *
197
+ * @memberof UniformState
198
+ *
199
+ * @param {FrameState} frameState The frameState to synchronize with.
200
+ */
201
+ UniformState.prototype.update = function(frameState) {
202
+ var camera = frameState.camera;
203
+
204
+ setView(this, camera.getViewMatrix());
205
+ setInverseView(this, camera.getInverseViewMatrix());
206
+ setCameraPosition(this, camera.getPositionWC());
207
+ setSunAndMoonDirections(this, frameState);
208
+
209
+ this._entireFrustum.x = camera.frustum.near;
210
+ this._entireFrustum.y = camera.frustum.far;
211
+ this.updateFrustum(camera.frustum);
212
+
213
+ this._frameNumber = frameState.frameNumber;
214
+ this._time = frameState.time;
215
+ this._temeToPseudoFixed = Transforms.computeTemeToPseudoFixedMatrix(frameState.time);
216
+ };
217
+
218
+ /**
219
+ * DOC_TBA
220
+ *
221
+ * @memberof UniformState
222
+ *
223
+ * @param {BoundingRectangle} viewport DOC_TBA.
224
+ *
225
+ * @see UniformState#getViewport
226
+ * @see czm_viewport
227
+ */
228
+ UniformState.prototype.setViewport = function(viewport) {
229
+ if (!BoundingRectangle.equals(viewport, this._viewport)) {
230
+ BoundingRectangle.clone(viewport, this._viewport);
231
+ this._viewportDirty = true;
232
+ }
233
+ };
234
+
235
+ /**
236
+ * DOC_TBA
237
+ *
238
+ * @memberof UniformState
239
+ *
240
+ * return {BoundingRectangle} DOC_TBA.
241
+ *
242
+ * @see UniformState#setViewport
243
+ * @see czm_viewport
244
+ */
245
+ UniformState.prototype.getViewport = function () {
246
+ return this._viewport;
247
+ };
248
+
249
+ function cleanViewport(uniformState) {
250
+ if (uniformState._viewportDirty) {
251
+ var v = uniformState._viewport;
252
+ Matrix4.computeOrthographicOffCenter(v.x, v.x + v.width, v.y, v.y + v.height, 0.0, 1.0, uniformState._viewportOrthographicMatrix);
253
+ Matrix4.computeViewportTransformation(v, 0.0, 1.0, uniformState._viewportTransformation);
254
+ uniformState._viewportDirty = false;
255
+ }
256
+ }
257
+
258
+ /**
259
+ * DOC_TBA
260
+ * @memberof UniformState
261
+ *
262
+ *
263
+ * @see czm_viewportOrthographic
264
+ */
265
+ UniformState.prototype.getViewportOrthographic = function() {
266
+ cleanViewport(this);
267
+ return this._viewportOrthographicMatrix;
268
+ };
269
+
270
+ /**
271
+ * DOC_TBA
272
+ *
273
+ * @memberof UniformState
274
+ *
275
+ * @see czm_viewportTransformation
276
+ */
277
+ UniformState.prototype.getViewportTransformation = function() {
278
+ cleanViewport(this);
279
+ return this._viewportTransformation;
280
+ };
281
+
282
+ /**
283
+ * DOC_TBA
284
+ *
285
+ * @memberof UniformState
286
+ *
287
+ * @param {Matrix4} [matrix] DOC_TBA.
288
+ *
289
+ * @see UniformState#getModel
290
+ * @see czm_model
291
+ */
292
+ UniformState.prototype.setModel = function(matrix) {
293
+ Matrix4.clone(matrix, this._model);
294
+
295
+ this._inverseModelDirty = true;
296
+ this._modelViewDirty = true;
297
+ this._modelViewRelativeToEyeDirty = true;
298
+ this._inverseModelViewDirty = true;
299
+ this._modelViewProjectionDirty = true;
300
+ this._modelViewProjectionRelativeToEyeDirty = true;
301
+ this._modelViewInfiniteProjectionDirty = true;
302
+ this._normalDirty = true;
303
+ this._inverseNormalDirty = true;
304
+ this._encodedCameraPositionMCDirty = true;
305
+ };
306
+
307
+ /**
308
+ * DOC_TBA
309
+ *
310
+ * @memberof UniformState
311
+ *
312
+ * @return {Matrix4} DOC_TBA.
313
+ *
314
+ * @see UniformState#setModel
315
+ * @see czm_model
316
+ */
317
+ UniformState.prototype.getModel = function() {
318
+ return this._model;
319
+ };
320
+
321
+ /**
322
+ * Returns the inverse model matrix used to define the {@link czm_inverseModel} GLSL uniform.
323
+ *
324
+ * @memberof UniformState
325
+ *
326
+ * @return {Matrix4} The inverse model matrix.
327
+ *
328
+ * @see UniformState#setModel
329
+ * @see UniformState#getModel
330
+ * @see czm_inverseModel
331
+ */
332
+ UniformState.prototype.getInverseModel = function() {
333
+ if (this._inverseModelDirty) {
334
+ this._inverseModelDirty = false;
335
+
336
+ this._model.inverse(this._inverseModel);
337
+ }
338
+
339
+ return this._inverseModel;
340
+ };
341
+
342
+ /**
343
+ * DOC_TBA
344
+ *
345
+ * @memberof UniformState
346
+ *
347
+ * @return {Matrix4} DOC_TBA.
348
+ *
349
+ * @see czm_view
350
+ */
351
+ UniformState.prototype.getView = function() {
352
+ return this._view;
353
+ };
354
+
355
+ /**
356
+ * Returns the 3x3 rotation matrix of the current view matrix ({@link UniformState#getView}).
357
+ *
358
+ * @memberof UniformState
359
+ *
360
+ * @return {Matrix3} The 3x3 rotation matrix of the current view matrix.
361
+ *
362
+ * @see UniformState#getView
363
+ * @see czm_viewRotation
364
+ */
365
+ UniformState.prototype.getViewRotation = function() {
366
+ return this._viewRotation;
367
+ };
368
+
369
+ /**
370
+ * Returns the 4x4 inverse-view matrix that transforms from eye to world coordinates.
371
+ *
372
+ * @memberof UniformState
373
+ *
374
+ * @return {Matrix4} The 4x4 inverse-view matrix that transforms from eye to world coordinates.
375
+ *
376
+ * @see czm_inverseView
377
+ */
378
+ UniformState.prototype.getInverseView = function() {
379
+ return this._inverseView;
380
+ };
381
+
382
+ /**
383
+ * Returns the 3x3 rotation matrix of the current inverse-view matrix ({@link UniformState#getInverseView}).
384
+ *
385
+ * @memberof UniformState
386
+ *
387
+ * @return {Matrix3} The 3x3 rotation matrix of the current inverse-view matrix.
388
+ *
389
+ * @see UniformState#getInverseView
390
+ * @see czm_inverseViewRotation
391
+ */
392
+ UniformState.prototype.getInverseViewRotation = function() {
393
+ return this._inverseViewRotation;
394
+ };
395
+
396
+ /**
397
+ * DOC_TBA
398
+ *
399
+ * @memberof UniformState
400
+ *
401
+ * @return {Matrix4} DOC_TBA.
402
+ *
403
+ * @see UniformState#setProjection
404
+ * @see czm_projection
405
+ */
406
+ UniformState.prototype.getProjection = function() {
407
+ return this._projection;
408
+ };
409
+
410
+ function cleanInverseProjection(uniformState) {
411
+ if (uniformState._inverseProjectionDirty) {
412
+ uniformState._inverseProjectionDirty = false;
413
+
414
+ Matrix4.inverse(uniformState._projection, uniformState._inverseProjection);
415
+ }
416
+ }
417
+
418
+ /**
419
+ * DOC_TBA
420
+ *
421
+ * @memberof UniformState
422
+ *
423
+ * @return {Matrix4} DOC_TBA.
424
+ *
425
+ * @see czm_inverseProjection
426
+ */
427
+ UniformState.prototype.getInverseProjection = function() {
428
+ cleanInverseProjection(this);
429
+ return this._inverseProjection;
430
+ };
431
+
432
+ /**
433
+ * DOC_TBA
434
+ *
435
+ * @memberof UniformState
436
+ *
437
+ * @return {Matrix4} DOC_TBA.
438
+ *
439
+ * @see UniformState#setInfiniteProjection
440
+ * @see czm_infiniteProjection
441
+ */
442
+ UniformState.prototype.getInfiniteProjection = function() {
443
+ return this._infiniteProjection;
444
+ };
445
+
446
+ // Derived
447
+ function cleanModelView(uniformState) {
448
+ if (uniformState._modelViewDirty) {
449
+ uniformState._modelViewDirty = false;
450
+
451
+ Matrix4.multiply(uniformState._view, uniformState._model, uniformState._modelView);
452
+ }
453
+ }
454
+
455
+ /**
456
+ * DOC_TBA
457
+ *
458
+ * @memberof UniformState
459
+ *
460
+ * @return {Matrix4} DOC_TBA.
461
+ *
462
+ * @see czm_modelView
463
+ */
464
+ UniformState.prototype.getModelView = function() {
465
+ cleanModelView(this);
466
+ return this._modelView;
467
+ };
468
+
469
+ function cleanModelViewRelativeToEye(uniformState) {
470
+ if (uniformState._modelViewRelativeToEyeDirty) {
471
+ uniformState._modelViewRelativeToEyeDirty = false;
472
+
473
+ var mv = uniformState.getModelView();
474
+ var mvRte = uniformState._modelViewRelativeToEye;
475
+ mvRte[0] = mv[0];
476
+ mvRte[1] = mv[1];
477
+ mvRte[2] = mv[2];
478
+ mvRte[3] = mv[3];
479
+ mvRte[4] = mv[4];
480
+ mvRte[5] = mv[5];
481
+ mvRte[6] = mv[6];
482
+ mvRte[7] = mv[7];
483
+ mvRte[8] = mv[8];
484
+ mvRte[9] = mv[9];
485
+ mvRte[10] = mv[10];
486
+ mvRte[11] = mv[11];
487
+ mvRte[12] = 0.0;
488
+ mvRte[13] = 0.0;
489
+ mvRte[14] = 0.0;
490
+ mvRte[15] = mv[15];
491
+ }
492
+ }
493
+
494
+ /**
495
+ * Returns the model-view relative to eye matrix used to define the {@link czm_modelViewRelativeToEye} GLSL uniform.
496
+ *
497
+ * @memberof UniformState
498
+ *
499
+ * @return {Matrix4} The model-view relative to eye matrix.
500
+ *
501
+ * @see czm_modelViewRelativeToEye
502
+ */
503
+ UniformState.prototype.getModelViewRelativeToEye = function() {
504
+ cleanModelViewRelativeToEye(this);
505
+ return this._modelViewRelativeToEye;
506
+ };
507
+
508
+ function cleanInverseModelView(uniformState) {
509
+ if (uniformState._inverseModelViewDirty) {
510
+ uniformState._inverseModelViewDirty = false;
511
+
512
+ Matrix4.inverse(uniformState.getModelView(), uniformState._inverseModelView);
513
+ }
514
+ }
515
+
516
+ /**
517
+ * DOC_TBA
518
+ *
519
+ * @memberof UniformState
520
+ *
521
+ * @return {Matrix4} DOC_TBA.
522
+ *
523
+ * @see czm_inverseModelView
524
+ */
525
+ UniformState.prototype.getInverseModelView = function() {
526
+ cleanInverseModelView(this);
527
+ return this._inverseModelView;
528
+ };
529
+
530
+ function cleanViewProjection(uniformState) {
531
+ if (uniformState._viewProjectionDirty) {
532
+ uniformState._viewProjectionDirty = false;
533
+
534
+ Matrix4.multiply(uniformState._projection, uniformState._view, uniformState._viewProjection);
535
+ }
536
+ }
537
+
538
+ /**
539
+ * DOC_TBA
540
+ *
541
+ * @memberof UniformState
542
+ *
543
+ * @return {Matrix4} DOC_TBA.
544
+ *
545
+ * @see czm_viewProjection
546
+ */
547
+ UniformState.prototype.getViewProjection = function() {
548
+ cleanViewProjection(this);
549
+ return this._viewProjection;
550
+ };
551
+
552
+ function cleanModelViewProjection(uniformState) {
553
+ if (uniformState._modelViewProjectionDirty) {
554
+ uniformState._modelViewProjectionDirty = false;
555
+
556
+ Matrix4.multiply(uniformState._projection, uniformState.getModelView(), uniformState._modelViewProjection);
557
+ }
558
+ }
559
+
560
+ /**
561
+ * DOC_TBA
562
+ *
563
+ * @memberof UniformState
564
+ *
565
+ * @return {Matrix4} DOC_TBA.
566
+ *
567
+ * @see czm_modelViewProjection
568
+ */
569
+ UniformState.prototype.getModelViewProjection = function() {
570
+ cleanModelViewProjection(this);
571
+ return this._modelViewProjection;
572
+ };
573
+
574
+ function cleanModelViewProjectionRelativeToEye(uniformState) {
575
+ if (uniformState._modelViewProjectionRelativeToEyeDirty) {
576
+ uniformState._modelViewProjectionRelativeToEyeDirty = false;
577
+
578
+ Matrix4.multiply(uniformState._projection, uniformState.getModelViewRelativeToEye(), uniformState._modelViewProjectionRelativeToEye);
579
+ }
580
+ }
581
+
582
+ /**
583
+ * Returns the model-view-projection relative to eye matrix used to define the {@link czm_modelViewProjectionRelativeToEye} GLSL uniform.
584
+ *
585
+ * @memberof UniformState
586
+ *
587
+ * @return {Matrix4} The model-view-projection relative to eye matrix.
588
+ *
589
+ * @see czm_modelViewProjectionRelativeToEye
590
+ */
591
+ UniformState.prototype.getModelViewProjectionRelativeToEye = function() {
592
+ cleanModelViewProjectionRelativeToEye(this);
593
+ return this._modelViewProjectionRelativeToEye;
594
+ };
595
+
596
+ function cleanModelViewInfiniteProjection(uniformState) {
597
+ if (uniformState._modelViewInfiniteProjectionDirty) {
598
+ uniformState._modelViewInfiniteProjectionDirty = false;
599
+
600
+ Matrix4.multiply(uniformState._infiniteProjection, uniformState.getModelView(), uniformState._modelViewInfiniteProjection);
601
+ }
602
+ }
603
+
604
+ /**
605
+ * DOC_TBA
606
+ *
607
+ * @memberof UniformState
608
+ *
609
+ * @return {Matrix4} DOC_TBA.
610
+ *
611
+ * @see czm_modelViewProjection
612
+ */
613
+ UniformState.prototype.getModelViewInfiniteProjection = function() {
614
+ cleanModelViewInfiniteProjection(this);
615
+ return this._modelViewInfiniteProjection;
616
+ };
617
+
618
+ var normalScratch = new Matrix4();
619
+
620
+ function cleanNormal(uniformState) {
621
+ if (uniformState._normalDirty) {
622
+ uniformState._normalDirty = false;
623
+
624
+ Matrix4.transpose(uniformState.getInverseModelView(), normalScratch);
625
+ Matrix4.getRotation(normalScratch, uniformState._normal);
626
+ }
627
+ }
628
+
629
+ /**
630
+ * DOC_TBA
631
+ *
632
+ * @memberof UniformState
633
+ *
634
+ * @return {Matrix3} DOC_TBA.
635
+ *
636
+ * @see czm_normal
637
+ */
638
+ UniformState.prototype.getNormal = function() {
639
+ cleanNormal(this);
640
+ return this._normal;
641
+ };
642
+
643
+ function cleanInverseNormal(uniformState) {
644
+ if (uniformState._inverseNormalDirty) {
645
+ uniformState._inverseNormalDirty = false;
646
+
647
+ Matrix4.getRotation(uniformState.getInverseModelView(), uniformState._inverseNormal);
648
+ }
649
+ }
650
+
651
+ /**
652
+ * DOC_TBA
653
+ *
654
+ * @memberof UniformState
655
+ *
656
+ * @return {Matrix3} DOC_TBA.
657
+ *
658
+ * @see czm_inverseNormal
659
+ */
660
+ UniformState.prototype.getInverseNormal = function() {
661
+ cleanInverseNormal(this);
662
+ return this._inverseNormal;
663
+ };
664
+
665
+ /**
666
+ * Returns the near distance (<code>x</code>) and the far distance (<code>y</code>) of the frustum defined by the camera.
667
+ *
668
+ * @memberof UniformState
669
+ *
670
+ * @return {Cartesian2} Returns the near distance and the far distance of the frustum defined by the camera.
671
+ *
672
+ * @see czm_entireFrustum
673
+ */
674
+ UniformState.prototype.getEntireFrustum = function() {
675
+ return this._entireFrustum;
676
+ };
677
+
678
+ /**
679
+ * Returns a normalized vector to the sun in world coordinates at the current scene time.
680
+ *
681
+ * @memberof UniformState
682
+ *
683
+ * @return {Cartesian3} A normalized vector to the sun in world coordinates at the current scene time.
684
+ *
685
+ * @see czm_sunDirectionWC
686
+ */
687
+ UniformState.prototype.getSunDirectionWC = function() {
688
+ return this._sunDirectionWC;
689
+ };
690
+
691
+ /**
692
+ * Returns a normalized vector to the sun in eye coordinates at the current scene time.
693
+ *
694
+ * @memberof UniformState
695
+ *
696
+ * @return {Cartesian3} A normalized vector to the sun in eye coordinates at the current scene time.
697
+ *
698
+ * @see czm_sunDirectionEC
699
+ */
700
+ UniformState.prototype.getSunDirectionEC = function() {
701
+ return this._sunDirectionEC;
702
+ };
703
+
704
+ /**
705
+ * Returns a normalized vector to the moon in eye coordinates at the current scene time.
706
+ *
707
+ * @memberof UniformState
708
+ *
709
+ * @return {Cartesian3} A normalized vector to the moon in eye coordinates at the current scene time.
710
+ *
711
+ * @see czm_moonDirectionEC
712
+ */
713
+ UniformState.prototype.getMoonDirectionEC = function() {
714
+ return this._moonDirectionEC;
715
+ };
716
+
717
+ var cameraPositionMC = new Cartesian3();
718
+
719
+ function cleanEncodedCameraPositionMC(uniformState) {
720
+ if (uniformState._encodedCameraPositionMCDirty) {
721
+ uniformState._encodedCameraPositionMCDirty = false;
722
+
723
+ uniformState.getInverseModel().multiplyByPoint(uniformState._cameraPosition, cameraPositionMC);
724
+ EncodedCartesian3.fromCartesian(cameraPositionMC, uniformState._encodedCameraPositionMC);
725
+ }
726
+ }
727
+
728
+ /**
729
+ * Returns the high bits of the camera position used to define the {@link czm_encodedCameraPositionMCHigh} GLSL uniform.
730
+ *
731
+ * @memberof UniformState
732
+ *
733
+ * @return {Cartesian3} The high bits of the camera position.
734
+ *
735
+ * @see UniformState#getEncodedCameraPositionMCLow
736
+ */
737
+ UniformState.prototype.getEncodedCameraPositionMCHigh = function() {
738
+ cleanEncodedCameraPositionMC(this);
739
+ return this._encodedCameraPositionMC.high;
740
+ };
741
+
742
+ /**
743
+ * Returns the low bits of the camera position used to define the {@link czm_encodedCameraPositionMCLow} GLSL uniform.
744
+ *
745
+ * @memberof UniformState
746
+ *
747
+ * @return {Cartesian3} The low bits of the camera position.
748
+ *
749
+ * @see UniformState#getEncodedCameraPositionMCHigh
750
+ */
751
+ UniformState.prototype.getEncodedCameraPositionMCLow = function() {
752
+ cleanEncodedCameraPositionMC(this);
753
+ return this._encodedCameraPositionMC.low;
754
+ };
755
+
756
+ /**
757
+ * Gets the current frame number.
758
+ *
759
+ * @memberof UniformState
760
+ *
761
+ * @return {number} A number representing the current frame number.
762
+ *
763
+ * @see czm_frameNumber
764
+ */
765
+ UniformState.prototype.getFrameNumber = function() {
766
+ return this._frameNumber;
767
+ };
768
+
769
+ /**
770
+ * Gets the scene's current time.
771
+ *
772
+ * @memberof UniformState
773
+ *
774
+ * @return {JulianDate} The scene's current time.
775
+ */
776
+ UniformState.prototype.getTime = function() {
777
+ return this._time;
778
+ };
779
+
780
+ /**
781
+ * Returns a 3x3 matrix that transforms from True Equator Mean Equinox (TEME) axes to the
782
+ * pseudo-fixed axes at the Scene's current time.
783
+ *
784
+ * @memberof UniformState
785
+ *
786
+ * @return {Matrix3} The transform from TEME to pseudo-fixed.
787
+ *
788
+ * @see czm_temeToPseudoFixed
789
+ */
790
+ UniformState.prototype.getTemeToPseudoFixedMatrix = function() {
791
+ return this._temeToPseudoFixed;
792
+ };
793
+
794
+ UniformState.prototype.getHighResolutionSnapScale = function() {
795
+ return 1.0;
796
+ };
797
+
798
+ return UniformState;
799
+ });