cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,134 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/loadImage',
5
+ '../Core/getImagePixels',
6
+ '../Core/DeveloperError',
7
+ '../ThirdParty/when'
8
+ ], function(
9
+ defaultValue,
10
+ loadImage,
11
+ getImagePixels,
12
+ DeveloperError,
13
+ when) {
14
+ "use strict";
15
+
16
+ /**
17
+ * A policy for discarding tile images that match a known image containing a
18
+ * "missing" image.
19
+ *
20
+ * @alias DiscardMissingTileImagePolicy
21
+ * @constructor
22
+ *
23
+ * @param {String} description.missingImageUrl The URL of the known missing image.
24
+ * @param {Array} description.pixelsToCheck An array of {@link Cartesian2} pixel positions to
25
+ * compare against the missing image.
26
+ * @param {Boolean} [description.disableCheckIfAllPixelsAreTransparent=false] If true, the discard check will be disabled
27
+ * if all of the pixelsToCheck in the missingImageUrl have an alpha value of 0. If false, the
28
+ * discard check will proceed no matter the values of the pixelsToCheck.
29
+ *
30
+ * @exception {DeveloperError} <code>description.missingImageUrl</code> is required.
31
+ * @exception {DeveloperError} <code>pixelsToCheck</code> is required.
32
+ */
33
+ var DiscardMissingTileImagePolicy = function(description) {
34
+ description = defaultValue(description, {});
35
+
36
+ if (typeof description.missingImageUrl === 'undefined') {
37
+ throw new DeveloperError('description.missingImageUrl is required.');
38
+ }
39
+
40
+ if (typeof description.pixelsToCheck === 'undefined') {
41
+ throw new DeveloperError('description.pixelsToCheck is required.');
42
+ }
43
+
44
+ this._pixelsToCheck = description.pixelsToCheck;
45
+ this._missingImagePixels = undefined;
46
+ this._isReady = false;
47
+
48
+ var that = this;
49
+
50
+ function success(image) {
51
+ var pixels = getImagePixels(image);
52
+
53
+ if (description.disableCheckIfAllPixelsAreTransparent) {
54
+ var allAreTransparent = true;
55
+ var width = image.width;
56
+
57
+ var pixelsToCheck = description.pixelsToCheck;
58
+ for (var i = 0, len = pixelsToCheck.length; allAreTransparent && i < len; ++i) {
59
+ var pos = pixelsToCheck[i];
60
+ var index = pos.x * 4 + pos.y * width;
61
+ var alpha = pixels[index + 3];
62
+
63
+ if (alpha > 0) {
64
+ allAreTransparent = false;
65
+ }
66
+ }
67
+
68
+ if (allAreTransparent) {
69
+ pixels = undefined;
70
+ }
71
+ }
72
+
73
+ that._missingImagePixels = pixels;
74
+ that._isReady = true;
75
+ }
76
+
77
+ function failure() {
78
+ // Failed to download "missing" image, so assume that any truly missing tiles
79
+ // will also fail to download and disable the discard check.
80
+ that._missingImagePixels = undefined;
81
+ that._isReady = true;
82
+ }
83
+
84
+ when(loadImage(description.missingImageUrl), success, failure);
85
+ };
86
+
87
+ /**
88
+ * Determines if the discard policy is ready to process images.
89
+ * @returns True if the discard policy is ready to process images; otherwise, false.
90
+ */
91
+ DiscardMissingTileImagePolicy.prototype.isReady = function() {
92
+ return this._isReady;
93
+ };
94
+
95
+ /**
96
+ * Given a tile image, decide whether to discard that image.
97
+ *
98
+ * @param {Image} image An image to test.
99
+ *
100
+ * @returns True if the image should be discarded; otherwise, false.
101
+ *
102
+ * @exception {DeveloperError} <code>shouldDiscardImage</code> must not be called before the discard policy is ready.
103
+ */
104
+ DiscardMissingTileImagePolicy.prototype.shouldDiscardImage = function(image) {
105
+ if (!this._isReady) {
106
+ throw new DeveloperError('shouldDiscardImage must not be called before the discard policy is ready.');
107
+ }
108
+
109
+ var pixelsToCheck = this._pixelsToCheck;
110
+ var missingImagePixels = this._missingImagePixels;
111
+
112
+ // If missingImagePixels is undefined, it indicates that the discard check has been disabled.
113
+ if (typeof missingImagePixels === 'undefined') {
114
+ return false;
115
+ }
116
+
117
+ var pixels = getImagePixels(image);
118
+ var width = image.width;
119
+
120
+ for (var i = 0, len = pixelsToCheck.length; i < len; ++i) {
121
+ var pos = pixelsToCheck[i];
122
+ var index = pos.x * 4 + pos.y * width;
123
+ for (var offset = 0; offset < 4; ++offset) {
124
+ var pixel = index + offset;
125
+ if (pixels[pixel] !== missingImagePixels[pixel]) {
126
+ return false;
127
+ }
128
+ }
129
+ }
130
+ return true;
131
+ };
132
+
133
+ return DiscardMissingTileImagePolicy;
134
+ });
@@ -0,0 +1,412 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/BoxTessellator',
4
+ '../Core/Cartesian3',
5
+ '../Core/Cartesian4',
6
+ '../Core/Color',
7
+ '../Core/combine',
8
+ '../Core/ComponentDatatype',
9
+ '../Core/DeveloperError',
10
+ '../Core/destroyObject',
11
+ '../Core/Ellipsoid',
12
+ '../Core/Matrix4',
13
+ '../Core/MeshFilters',
14
+ '../Core/BoundingSphere',
15
+ '../Core/PrimitiveType',
16
+ '../Renderer/CullFace',
17
+ '../Renderer/BlendingState',
18
+ '../Renderer/BufferUsage',
19
+ '../Renderer/CommandLists',
20
+ '../Renderer/DrawCommand',
21
+ './Material',
22
+ './SceneMode',
23
+ '../Shaders/Noise',
24
+ '../Shaders/EllipsoidVS',
25
+ '../Shaders/EllipsoidFS'
26
+ ], function(
27
+ BoxTessellator,
28
+ Cartesian3,
29
+ Cartesian4,
30
+ Color,
31
+ combine,
32
+ ComponentDatatype,
33
+ DeveloperError,
34
+ destroyObject,
35
+ Ellipsoid,
36
+ Matrix4,
37
+ MeshFilters,
38
+ BoundingSphere,
39
+ PrimitiveType,
40
+ CullFace,
41
+ BlendingState,
42
+ BufferUsage,
43
+ CommandLists,
44
+ DrawCommand,
45
+ Material,
46
+ SceneMode,
47
+ Noise,
48
+ EllipsoidVS,
49
+ EllipsoidFS) {
50
+ "use strict";
51
+
52
+ var attributeIndices = {
53
+ position : 0
54
+ };
55
+
56
+ /**
57
+ * A renderable ellipsoid. It can also draw spheres when the three {@link EllipsoidPrimitive#radii} components are equal.
58
+ * <p>
59
+ * This is only supported in 3D. The ellipsoid is not shown in 2D or Columbus view.
60
+ * </p>
61
+ *
62
+ * @alias EllipsoidPrimitive
63
+ * @constructor
64
+ *
65
+ * @example
66
+ * // 1. Create a sphere using the ellipsoid primitive
67
+ * var e = new EllipsoidPrimitive();
68
+ * e.center = ellipsoid.cartographicToCartesian(
69
+ * Cartographic.fromDegrees(-75.0, 40.0, 500000.0));
70
+ * e.radii = new Cartesian3(500000.0, 500000.0, 500000.0);
71
+ * primitives.add(e);
72
+ *
73
+ * @example
74
+ * // 2. Create a tall ellipsoid in an east-north-up reference frame
75
+ * var e = new EllipsoidPrimitive();
76
+ * e.modelMatrix = Transforms.eastNorthUpToFixedFrame(
77
+ * ellipsoid.cartographicToCartesian(
78
+ * Cartographic.fromDegrees(-95.0, 40.0, 200000.0)));
79
+ * e.radii = new Cartesian3(100000.0, 100000.0, 200000.0);
80
+ * primitives.add(e);
81
+ */
82
+ var EllipsoidPrimitive = function() {
83
+ /**
84
+ * The center of the ellipsoid in the ellipsoid's model coordinates.
85
+ * <p>
86
+ * The default is {@link Cartesian3.ZERO}.
87
+ * </p>
88
+ *
89
+ * @type Cartesian3
90
+ *
91
+ * @see EllipsoidPrimitive#modelMatrix
92
+ */
93
+ this.center = Cartesian3.ZERO.clone();
94
+
95
+ /**
96
+ * The radius of the ellipsoid along the <code>x</code>, <code>y</code>, and <code>z</code> axes in the ellipsoid's model coordinates.
97
+ * When these are the same, the ellipsoid is a sphere.
98
+ * <p>
99
+ * The default is <code>undefined</code>. The ellipsoid is not drawn until a radii is provided.
100
+ * </p>
101
+ *
102
+ * @type Cartesian3
103
+ *
104
+ * @example
105
+ * // A sphere with a radius of 2.0
106
+ * e.radii = new Cartesian3(2.0, 2.0, 2.0);
107
+ *
108
+ * @see EllipsoidPrimitive#modelMatrix
109
+ */
110
+ this.radii = undefined;
111
+ this._radii = new Cartesian3();
112
+
113
+ this._oneOverEllipsoidRadiiSquared = new Cartesian3();
114
+ this._boundingSphere = new BoundingSphere();
115
+
116
+ /**
117
+ * The 4x4 transformation matrix that transforms the ellipsoid from model to world coordinates.
118
+ * When this is the identity matrix, the ellipsoid is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
119
+ * Local reference frames can be used by providing a different transformation matrix, like that returned
120
+ * by {@link Transforms.eastNorthUpToFixedFrame}. This matrix is available to GLSL vertex and fragment
121
+ * shaders via {@link czm_model} and derived uniforms.
122
+ * <p>
123
+ * The default is {@link Matrix4.IDENTITY}.
124
+ * </p>
125
+ *
126
+ * @type Matrix4
127
+ *
128
+ * @example
129
+ * var origin = ellipsoid.cartographicToCartesian(
130
+ * Cartographic.fromDegrees(-95.0, 40.0, 200000.0));
131
+ * e.modelMatrix = Transforms.eastNorthUpToFixedFrame(origin);
132
+ *
133
+ * @see Transforms.eastNorthUpToFixedFrame
134
+ * @see czm_model
135
+ */
136
+ this.modelMatrix = Matrix4.IDENTITY.clone();
137
+ this._computedModelMatrix = Matrix4.IDENTITY.clone();
138
+
139
+ /**
140
+ * Determines if the ellipsoid primitive will be shown.
141
+ * <p>
142
+ * The default is <code>true</code>.
143
+ * </p>
144
+ *
145
+ * @type Boolean
146
+ */
147
+ this.show = true;
148
+
149
+ /**
150
+ * The surface appearance of the ellipsoid. This can be one of several built-in {@link Material} objects or a custom material, scripted with
151
+ * <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>.
152
+ * <p>
153
+ * The default material is <code>Material.ColorType</code>.
154
+ * </p>
155
+ *
156
+ * @type Material
157
+ *
158
+ * @example
159
+ * // 1. Change the color of the default material to yellow
160
+ * e.material.uniforms.color = new Color(1.0, 1.0, 0.0, 1.0);
161
+ *
162
+ * // 2. Change material to horizontal stripes
163
+ * e.material = Material.fromType(scene.getContext(), Material.StripeType);
164
+ *
165
+ * @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
166
+ */
167
+ this.material = Material.fromType(undefined, Material.ColorType);
168
+ this._material = undefined;
169
+
170
+ this._sp = undefined;
171
+ this._rs = undefined;
172
+ this._va = undefined;
173
+
174
+ this._pickSP = undefined;
175
+ this._pickMaterial = undefined;
176
+ this._pickId = undefined;
177
+
178
+ this._colorCommand = new DrawCommand();
179
+ this._pickCommand = new DrawCommand();
180
+ this._commandLists = new CommandLists();
181
+
182
+ var that = this;
183
+ this._uniforms = {
184
+ u_radii : function() {
185
+ return that.radii;
186
+ },
187
+ u_oneOverEllipsoidRadiiSquared : function() {
188
+ return that._oneOverEllipsoidRadiiSquared;
189
+ }
190
+ };
191
+ };
192
+
193
+ // Per-context cache for ellipsoids
194
+ var vertexArrayCache = {};
195
+
196
+ function getVertexArray(context) {
197
+ var c = vertexArrayCache[context.getId()];
198
+
199
+ if (typeof c !== 'undefined' &&
200
+ typeof c.vertexArray !== 'undefined') {
201
+
202
+ ++c.referenceCount;
203
+ return c;
204
+ }
205
+
206
+ var mesh = BoxTessellator.compute({
207
+ dimensions : new Cartesian3(2.0, 2.0, 2.0)
208
+ });
209
+
210
+ var va = context.createVertexArrayFromMesh({
211
+ mesh: mesh,
212
+ attributeIndices: attributeIndices,
213
+ bufferUsage: BufferUsage.STATIC_DRAW
214
+ });
215
+
216
+ var cachedVA = {
217
+ vertexArray : va,
218
+ referenceCount : 1,
219
+
220
+ release : function() {
221
+ if (typeof this.vertexArray !== 'undefined' &&
222
+ --this.referenceCount === 0) {
223
+
224
+ // PERFORMANCE_IDEA: Schedule this for a few hundred frames later so we don't thrash the cache
225
+ this.vertexArray = this.vertexArray.destroy();
226
+ }
227
+
228
+ return undefined;
229
+ }
230
+ };
231
+
232
+ vertexArrayCache[context.getId()] = cachedVA;
233
+ return cachedVA;
234
+ }
235
+
236
+ /**
237
+ * @private
238
+ *
239
+ * @exception {DeveloperError} this.material must be defined.
240
+ */
241
+ EllipsoidPrimitive.prototype.update = function(context, frameState, commandList) {
242
+ if (!this.show ||
243
+ (frameState.mode !== SceneMode.SCENE3D) ||
244
+ (typeof this.center === 'undefined') ||
245
+ (typeof this.radii === 'undefined')) {
246
+ return;
247
+ }
248
+
249
+ if (typeof this.material === 'undefined') {
250
+ throw new DeveloperError('this.material must be defined.');
251
+ }
252
+
253
+ if (typeof this._rs === 'undefined') {
254
+ this._rs = context.createRenderState({
255
+ // Cull front faces - not back faces - so the ellipsoid doesn't
256
+ // disappear if the viewer enters the bounding box.
257
+ cull : {
258
+ enabled : true,
259
+ face : CullFace.FRONT
260
+ },
261
+ depthTest : {
262
+ enabled : true
263
+ },
264
+ // Do not write depth since the depth for the bounding box is
265
+ // wrong; it is not the true of the ray casted ellipsoid.
266
+ // Once WebGL has the extension for writing gl_FragDepth,
267
+ // we can write the correct depth. For now, most ellipsoids
268
+ // will be translucent so we don't want to write depth anyway.
269
+ depthMask : false,
270
+ blending : BlendingState.ALPHA_BLEND
271
+ });
272
+ }
273
+
274
+ if (typeof this._va === 'undefined') {
275
+ this._va = getVertexArray(context);
276
+ }
277
+
278
+ var radii = this.radii;
279
+ if (!Cartesian3.equals(this._radii, radii)) {
280
+ Cartesian3.clone(radii, this._radii);
281
+
282
+ var r = this._oneOverEllipsoidRadiiSquared;
283
+ r.x = 1.0 / (radii.x * radii.x);
284
+ r.y = 1.0 / (radii.y * radii.y);
285
+ r.z = 1.0 / (radii.z * radii.z);
286
+
287
+ this._boundingSphere.radius = Cartesian3.getMaximumComponent(radii);
288
+ }
289
+
290
+ // Translate model coordinates used for rendering such that the origin is the center of the ellipsoid.
291
+ Matrix4.multiplyByTranslation(this.modelMatrix, this.center, this._computedModelMatrix);
292
+
293
+ var ellipsoidCommandLists = this._commandLists;
294
+ ellipsoidCommandLists.removeAll();
295
+
296
+ if (frameState.passes.color) {
297
+ var colorCommand = this._colorCommand;
298
+
299
+ // Recompile shader when material changes
300
+ if (typeof this._material === 'undefined' ||
301
+ this._material !== this.material) {
302
+
303
+ this._material = this.material;
304
+
305
+ var fsSource =
306
+ '#line 0\n' +
307
+ Noise +
308
+ '#line 0\n' +
309
+ this.material.shaderSource +
310
+ '#line 0\n' +
311
+ EllipsoidFS;
312
+
313
+ this._sp = this._sp && this._sp.release();
314
+ this._sp = context.getShaderCache().getShaderProgram(EllipsoidVS, fsSource, attributeIndices);
315
+
316
+ colorCommand.primitiveType = PrimitiveType.TRIANGLES;
317
+ colorCommand.vertexArray = this._va.vertexArray;
318
+ colorCommand.renderState = this._rs;
319
+ colorCommand.shaderProgram = this._sp;
320
+ colorCommand.uniformMap = combine([this._uniforms, this._material._uniforms], false, false);
321
+ colorCommand.executeInClosestFrustum = true;
322
+ }
323
+
324
+ colorCommand.boundingVolume = this._boundingSphere;
325
+ colorCommand.modelMatrix = this._computedModelMatrix;
326
+
327
+ ellipsoidCommandLists.colorList.push(colorCommand);
328
+ }
329
+
330
+ if (frameState.passes.pick) {
331
+ var pickCommand = this._pickCommand;
332
+
333
+ if (typeof this._pickId === 'undefined') {
334
+ var pickId = context.createPickId(this);
335
+
336
+ var pickMaterial = Material.fromType(context, Material.ColorType);
337
+ pickMaterial.uniforms.color = pickId.normalizedRgba;
338
+
339
+ var pickFS =
340
+ '#line 0\n' +
341
+ Noise +
342
+ '#line 0\n' +
343
+ pickMaterial.shaderSource +
344
+ '#line 0\n' +
345
+ EllipsoidFS;
346
+
347
+ this._pickId = pickId;
348
+ this._pickMaterial = pickMaterial;
349
+ this._pickSP = context.getShaderCache().getShaderProgram(EllipsoidVS, pickFS, attributeIndices);
350
+
351
+ pickCommand.primitiveType = PrimitiveType.TRIANGLES;
352
+ pickCommand.vertexArray = this._va.vertexArray;
353
+ pickCommand.renderState = this._rs;
354
+ pickCommand.shaderProgram = this._pickSP;
355
+ pickCommand.uniformMap = combine([this._uniforms, pickMaterial._uniforms], false, false);
356
+ pickCommand.executeInClosestFrustum = true;
357
+ }
358
+
359
+ pickCommand.boundingVolume = this._boundingSphere;
360
+ pickCommand.modelMatrix = this._computedModelMatrix;
361
+
362
+ ellipsoidCommandLists.pickList.push(pickCommand);
363
+ }
364
+
365
+ commandList.push(ellipsoidCommandLists);
366
+ };
367
+
368
+ /**
369
+ * Returns true if this object was destroyed; otherwise, false.
370
+ * <br /><br />
371
+ * If this object was destroyed, it should not be used; calling any function other than
372
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
373
+ *
374
+ * @memberof EllipsoidPrimitive
375
+ *
376
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
377
+ *
378
+ * @see EllipsoidPrimitive#destroy
379
+ */
380
+ EllipsoidPrimitive.prototype.isDestroyed = function() {
381
+ return false;
382
+ };
383
+
384
+ /**
385
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
386
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
387
+ * <br /><br />
388
+ * Once an object is destroyed, it should not be used; calling any function other than
389
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
390
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
391
+ *
392
+ * @memberof EllipsoidPrimitive
393
+ *
394
+ * @return {undefined}
395
+ *
396
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
397
+ *
398
+ * @see EllipsoidPrimitive#isDestroyed
399
+ *
400
+ * @example
401
+ * e = e && e.destroy();
402
+ */
403
+ EllipsoidPrimitive.prototype.destroy = function() {
404
+ this._sp = this._sp && this._sp.release();
405
+ this._va = this._va && this._va.release();
406
+ this._pickSP = this._pickSP && this._pickSP.release();
407
+ this._pickId = this._pickId && this._pickId.destroy();
408
+ return destroyObject(this);
409
+ };
410
+
411
+ return EllipsoidPrimitive;
412
+ });