cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
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/*global define*/
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define([
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'../Core/DeveloperError',
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'../Core/combine',
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'../Core/destroyObject',
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'../Core/Math',
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'../Core/Cartesian2',
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'../Core/Cartesian3',
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'../Core/Cartesian4',
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'../Core/EncodedCartesian3',
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'../Core/Matrix4',
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'../Core/ComponentDatatype',
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'../Core/IndexDatatype',
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'../Core/PrimitiveType',
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'../Core/BoundingSphere',
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'../Renderer/BlendingState',
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'../Renderer/BufferUsage',
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'../Renderer/CommandLists',
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'../Renderer/DrawCommand',
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'../Renderer/VertexArrayFacade',
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'./SceneMode',
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'./Billboard',
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'./HorizontalOrigin',
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'../Shaders/BillboardCollectionVS',
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'../Shaders/BillboardCollectionFS'
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], function(
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DeveloperError,
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combine,
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destroyObject,
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CesiumMath,
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Cartesian2,
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Cartesian3,
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Cartesian4,
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EncodedCartesian3,
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Matrix4,
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ComponentDatatype,
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IndexDatatype,
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PrimitiveType,
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BoundingSphere,
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BlendingState,
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BufferUsage,
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CommandLists,
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DrawCommand,
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VertexArrayFacade,
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SceneMode,
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Billboard,
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HorizontalOrigin,
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BillboardCollectionVS,
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BillboardCollectionFS) {
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"use strict";
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var SHOW_INDEX = Billboard.SHOW_INDEX;
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var POSITION_INDEX = Billboard.POSITION_INDEX;
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var PIXEL_OFFSET_INDEX = Billboard.PIXEL_OFFSET_INDEX;
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var EYE_OFFSET_INDEX = Billboard.EYE_OFFSET_INDEX;
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var HORIZONTAL_ORIGIN_INDEX = Billboard.HORIZONTAL_ORIGIN_INDEX;
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var VERTICAL_ORIGIN_INDEX = Billboard.VERTICAL_ORIGIN_INDEX;
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var SCALE_INDEX = Billboard.SCALE_INDEX;
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var IMAGE_INDEX_INDEX = Billboard.IMAGE_INDEX_INDEX;
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var COLOR_INDEX = Billboard.COLOR_INDEX;
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var NUMBER_OF_PROPERTIES = Billboard.NUMBER_OF_PROPERTIES;
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// PERFORMANCE_IDEA: Use vertex compression so we don't run out of
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// vec4 attributes (WebGL minimum: 8)
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var attributeIndices = {
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positionHigh : 0,
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positionLow : 1,
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pixelOffset : 2,
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eyeOffsetAndScale : 3,
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textureCoordinatesAndImageSize : 4,
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originAndShow : 5,
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direction : 6,
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pickColor : 7, // pickColor and color shared an index because pickColor is only used during
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color : 7 // the 'pick' pass and 'color' is only used during the 'color' pass.
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};
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// Identifies to the VertexArrayFacade the attributes that are used only for the pick
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// pass or only for the color pass.
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var allPassPurpose = 'all';
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var colorPassPurpose = 'color';
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var pickPassPurpose = 'pick';
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/**
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* A renderable collection of billboards. Billboards are viewport-aligned
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* images positioned in the 3D scene.
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* <br /><br />
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* <div align='center'>
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* <img src='images/Billboard.png' width='400' height='300' /><br />
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* Example billboards
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* </div>
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* <br /><br />
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* Billboards are added and removed from the collection using {@link BillboardCollection#add}
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* and {@link BillboardCollection#remove}. All billboards in a collection reference images
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*
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* @alias BillboardCollection
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* @constructor
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*
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* @performance For best performance, prefer a few collections, each with many billboards, to
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* many collections with only a few billboards each. Organize collections so that billboards
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* with the same update frequency are in the same collection, i.e., billboards that do not
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* change should be in one collection; billboards that change every frame should be in another
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* collection; and so on.
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*
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* @see BillboardCollection#add
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* @see BillboardCollection#remove
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* @see BillboardCollection#setTextureAtlas
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* @see Billboard
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* @see TextureAtlas
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* @see LabelCollection
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*
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* @example
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* // Create a billboard collection with two billboards
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* var billboards = new BillboardCollection();
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* var atlas = context.createTextureAtlas({images : images});
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* billboards.setTextureAtlas(atlas);
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* billboards.add({
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* position : { x : 1.0, y : 2.0, z : 3.0 },
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* imageIndex : 0
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* });
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* billboards.add({
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* position : { x : 4.0, y : 5.0, z : 6.0 },
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* imageIndex : 1
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* });
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*/
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var BillboardCollection = function() {
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this._textureAtlas = undefined;
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this._textureAtlasGUID = undefined;
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this._destroyTextureAtlas = true;
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this._sp = undefined;
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this._rs = undefined;
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this._vaf = undefined;
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this._rsPick = undefined;
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this._spPick = undefined;
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this._billboards = [];
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this._billboardsToUpdate = [];
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this._billboardsRemoved = false;
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this._createVertexArray = false;
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this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
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this._maxSize = 0.0;
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this._maxEyeOffset = 0.0;
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this._maxScale = 1.0;
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this._maxPixelOffset = 0.0;
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this._allHorizontalCenter = true;
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this._baseVolume = new BoundingSphere();
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this._baseVolume2D = new BoundingSphere();
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this._boundingVolume = new BoundingSphere();
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this._commandLists = new CommandLists();
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/**
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* The 4x4 transformation matrix that transforms each billboard in this collection from model to world coordinates.
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* When this is the identity matrix, the billboards are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
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* Local reference frames can be used by providing a different transformation matrix, like that returned
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* by {@link Transforms.eastNorthUpToFixedFrame}. This matrix is available to GLSL vertex and fragment
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* shaders via {@link czm_model} and derived uniforms.
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*
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* @type Matrix4
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*
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* @see Transforms.eastNorthUpToFixedFrame
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* @see czm_model
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*
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* @example
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* var center = ellipsoid.cartographicToCartesian(Cartographic.fromDegrees(-75.59777, 40.03883));
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* billboards.modelMatrix = Transforms.eastNorthUpToFixedFrame(center);
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* billboards.add({ imageIndex: 0, position : new Cartesian3(0.0, 0.0, 0.0) }); // center
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* billboards.add({ imageIndex: 0, position : new Cartesian3(1000000.0, 0.0, 0.0) }); // east
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* billboards.add({ imageIndex: 0, position : new Cartesian3(0.0, 1000000.0, 0.0) }); // north
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* billboards.add({ imageIndex: 0, position : new Cartesian3(0.0, 0.0, 1000000.0) }); // up
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* ]);
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*/
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this.modelMatrix = Matrix4.IDENTITY.clone();
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this._modelMatrix = Matrix4.IDENTITY.clone();
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this._mode = SceneMode.SCENE3D;
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this._projection = undefined;
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+
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/**
|
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|
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* If true, aligns all billboards to a pixel in screen space,
|
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* providing a crisper image at the cost of jumpier motion.
|
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* Defaults to false.
|
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|
+
*
|
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|
+
* @type Boolean
|
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|
+
*/
|
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|
+
this.clampToPixel = false;
|
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|
+
|
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|
+
/**
|
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|
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* The current morph transition time between 2D/Columbus View and 3D,
|
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|
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* with 0.0 being 2D or Columbus View and 1.0 being 3D.
|
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|
+
*
|
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|
+
* @type Number
|
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|
+
*/
|
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|
+
this.morphTime = this._mode.morphTime;
|
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|
+
|
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|
+
// The buffer usage for each attribute is determined based on the usage of the attribute over time.
|
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|
+
this._buffersUsage = [
|
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|
+
BufferUsage.STATIC_DRAW, // SHOW_INDEX
|
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|
+
BufferUsage.STATIC_DRAW, // POSITION_INDEX
|
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|
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BufferUsage.STATIC_DRAW, // PIXEL_OFFSET_INDEX
|
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|
+
BufferUsage.STATIC_DRAW, // EYE_OFFSET_INDEX
|
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|
+
BufferUsage.STATIC_DRAW, // HORIZONTAL_ORIGIN_INDEX
|
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+
BufferUsage.STATIC_DRAW, // VERTICAL_ORIGIN_INDEX
|
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|
+
BufferUsage.STATIC_DRAW, // SCALE_INDEX
|
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|
+
BufferUsage.STATIC_DRAW, // IMAGE_INDEX_INDEX
|
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|
+
BufferUsage.STATIC_DRAW // COLOR_INDEX
|
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|
+
];
|
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|
+
|
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|
+
var that = this;
|
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|
+
this._uniforms = {
|
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|
+
u_atlas : function() {
|
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|
+
return that._textureAtlas.getTexture();
|
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|
+
},
|
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|
+
u_atlasSize : function() {
|
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|
+
return that._textureAtlas.getTexture().getDimensions();
|
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|
+
},
|
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|
+
u_clampToPixel : function() {
|
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|
+
return that.clampToPixel ? 1.0 : 0.0;
|
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|
+
},
|
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|
+
u_morphTime : function() {
|
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|
+
return that.morphTime;
|
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|
+
}
|
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|
+
};
|
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|
+
};
|
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|
+
|
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|
+
/**
|
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|
+
* Creates and adds a billboard with the specified initial properties to the collection.
|
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|
+
* The added billboard is returned so it can be modified or removed from the collection later.
|
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|
+
*
|
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|
+
* @memberof BillboardCollection
|
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|
+
*
|
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|
+
* @param {Object}[billboard=undefined] A template describing the billboard's properties as shown in Example 1.
|
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|
+
*
|
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|
+
* @return {Billboard} The billboard that was added to the collection.
|
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|
+
*
|
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|
+
* @performance Calling <code>add</code> is expected constant time. However, when
|
240
|
+
* {@link BillboardCollection#update} is called, the collection's vertex buffer
|
241
|
+
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
242
|
+
* best performance, add as many billboards as possible before calling <code>update</code>.
|
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|
+
*
|
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|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
245
|
+
*
|
246
|
+
* @see BillboardCollection#remove
|
247
|
+
* @see BillboardCollection#removeAll
|
248
|
+
* @see BillboardCollection#update
|
249
|
+
*
|
250
|
+
* @example
|
251
|
+
* // Example 1: Add a billboard, specifying all the default values.
|
252
|
+
* var b = billboards.add({
|
253
|
+
* show : true,
|
254
|
+
* position : new Cartesian3(0.0, 0.0, 0.0),
|
255
|
+
* pixelOffset : new Cartesian2(0.0, 0.0),
|
256
|
+
* eyeOffset : new Cartesian3(0.0, 0.0, 0.0),
|
257
|
+
* horizontalOrigin : HorizontalOrigin.CENTER,
|
258
|
+
* verticalOrigin : VerticalOrigin.CENTER,
|
259
|
+
* scale : 1.0,
|
260
|
+
* imageIndex : 0,
|
261
|
+
* color : new Color(1.0, 1.0, 1.0, 1.0)
|
262
|
+
* });
|
263
|
+
*
|
264
|
+
* // Example 2: Specify only the billboard's cartographic position.
|
265
|
+
* var b = billboards.add({
|
266
|
+
* position : ellipsoid.cartographicToCartesian(new Cartographic(longitude, latitude, height))
|
267
|
+
* });
|
268
|
+
*/
|
269
|
+
BillboardCollection.prototype.add = function(billboard) {
|
270
|
+
var b = new Billboard(billboard, this);
|
271
|
+
b._index = this._billboards.length;
|
272
|
+
|
273
|
+
this._billboards.push(b);
|
274
|
+
this._createVertexArray = true;
|
275
|
+
|
276
|
+
return b;
|
277
|
+
};
|
278
|
+
|
279
|
+
/**
|
280
|
+
* Removes a billboard from the collection.
|
281
|
+
*
|
282
|
+
* @memberof BillboardCollection
|
283
|
+
*
|
284
|
+
* @param {Billboard} billboard The billboard to remove.
|
285
|
+
*
|
286
|
+
* @return {Boolean} <code>true</code> if the billboard was removed; <code>false</code> if the billboard was not found in the collection.
|
287
|
+
*
|
288
|
+
* @performance Calling <code>remove</code> is expected constant time. However, when
|
289
|
+
* {@link BillboardCollection#update} is called, the collection's vertex buffer
|
290
|
+
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
291
|
+
* best performance, remove as many billboards as possible before calling <code>update</code>.
|
292
|
+
* If you intend to temporarily hide a billboard, it is usually more efficient to call
|
293
|
+
* {@link Billboard#setShow} instead of removing and re-adding the billboard.
|
294
|
+
*
|
295
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
296
|
+
*
|
297
|
+
* @see BillboardCollection#add
|
298
|
+
* @see BillboardCollection#removeAll
|
299
|
+
* @see BillboardCollection#update
|
300
|
+
* @see Billboard#setShow
|
301
|
+
*
|
302
|
+
* @example
|
303
|
+
* var b = billboards.add(...);
|
304
|
+
* billboards.remove(b); // Returns true
|
305
|
+
*/
|
306
|
+
BillboardCollection.prototype.remove = function(billboard) {
|
307
|
+
if (this.contains(billboard)) {
|
308
|
+
this._billboards[billboard._index] = null; // Removed later
|
309
|
+
this._billboardsRemoved = true;
|
310
|
+
this._createVertexArray = true;
|
311
|
+
billboard._destroy();
|
312
|
+
return true;
|
313
|
+
}
|
314
|
+
|
315
|
+
return false;
|
316
|
+
};
|
317
|
+
|
318
|
+
/**
|
319
|
+
* Removes all billboards from the collection.
|
320
|
+
*
|
321
|
+
* @performance <code>O(n)</code>. It is more efficient to remove all the billboards
|
322
|
+
* from a collection and then add new ones than to create a new collection entirely.
|
323
|
+
*
|
324
|
+
* @memberof BillboardCollection
|
325
|
+
*
|
326
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
327
|
+
*
|
328
|
+
* @see BillboardCollection#add
|
329
|
+
* @see BillboardCollection#remove
|
330
|
+
* @see BillboardCollection#update
|
331
|
+
*
|
332
|
+
* @example
|
333
|
+
* billboards.add(...);
|
334
|
+
* billboards.add(...);
|
335
|
+
* billboards.removeAll();
|
336
|
+
*/
|
337
|
+
BillboardCollection.prototype.removeAll = function() {
|
338
|
+
this._destroyBillboards();
|
339
|
+
this._billboards = [];
|
340
|
+
this._billboardsToUpdate = [];
|
341
|
+
this._billboardsRemoved = false;
|
342
|
+
|
343
|
+
this._createVertexArray = true;
|
344
|
+
};
|
345
|
+
|
346
|
+
function removeBillboards(billboardCollection) {
|
347
|
+
if (billboardCollection._billboardsRemoved) {
|
348
|
+
billboardCollection._billboardsRemoved = false;
|
349
|
+
|
350
|
+
var newBillboards = [];
|
351
|
+
var billboards = billboardCollection._billboards;
|
352
|
+
var length = billboards.length;
|
353
|
+
for (var i = 0, j = 0; i < length; ++i) {
|
354
|
+
var billboard = billboards[i];
|
355
|
+
if (billboard) {
|
356
|
+
billboard._index = j++;
|
357
|
+
newBillboards.push(billboard);
|
358
|
+
}
|
359
|
+
}
|
360
|
+
|
361
|
+
billboardCollection._billboards = newBillboards;
|
362
|
+
}
|
363
|
+
}
|
364
|
+
|
365
|
+
BillboardCollection.prototype._updateBillboard = function(billboard, propertyChanged) {
|
366
|
+
if (!billboard._dirty) {
|
367
|
+
this._billboardsToUpdate.push(billboard);
|
368
|
+
}
|
369
|
+
|
370
|
+
++this._propertiesChanged[propertyChanged];
|
371
|
+
};
|
372
|
+
|
373
|
+
/**
|
374
|
+
* Check whether this collection contains a given billboard.
|
375
|
+
*
|
376
|
+
* @memberof BillboardCollection
|
377
|
+
*
|
378
|
+
* @param {Billboard} billboard The billboard to check for.
|
379
|
+
*
|
380
|
+
* @return {Boolean} true if this collection contains the billboard, false otherwise.
|
381
|
+
*
|
382
|
+
* @see BillboardCollection#get
|
383
|
+
*/
|
384
|
+
BillboardCollection.prototype.contains = function(billboard) {
|
385
|
+
return typeof billboard !== 'undefined' && billboard._billboardCollection === this;
|
386
|
+
};
|
387
|
+
|
388
|
+
/**
|
389
|
+
* Returns the billboard in the collection at the specified index. Indices are zero-based
|
390
|
+
* and increase as billboards are added. Removing a billboard shifts all billboards after
|
391
|
+
* it to the left, changing their indices. This function is commonly used with
|
392
|
+
* {@link BillboardCollection#getLength} to iterate over all the billboards
|
393
|
+
* in the collection.
|
394
|
+
*
|
395
|
+
* @memberof BillboardCollection
|
396
|
+
*
|
397
|
+
* @param {Number} index The zero-based index of the billboard.
|
398
|
+
*
|
399
|
+
* @return {Billboard} The billboard at the specified index.
|
400
|
+
*
|
401
|
+
* @performance Expected constant time. If billboards were removed from the collection and
|
402
|
+
* {@link BillboardCollection#update} was not called, an implicit <code>O(n)</code>
|
403
|
+
* operation is performed.
|
404
|
+
*
|
405
|
+
* @exception {DeveloperError} index is required.
|
406
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
407
|
+
*
|
408
|
+
* @see BillboardCollection#getLength
|
409
|
+
*
|
410
|
+
* @example
|
411
|
+
* // Toggle the show property of every billboard in the collection
|
412
|
+
* var len = billboards.getLength();
|
413
|
+
* for (var i = 0; i < len; ++i) {
|
414
|
+
* var b = billboards.get(i);
|
415
|
+
* b.setShow(!b.getShow());
|
416
|
+
* }
|
417
|
+
*/
|
418
|
+
BillboardCollection.prototype.get = function(index) {
|
419
|
+
if (typeof index === 'undefined') {
|
420
|
+
throw new DeveloperError('index is required.');
|
421
|
+
}
|
422
|
+
|
423
|
+
removeBillboards(this);
|
424
|
+
return this._billboards[index];
|
425
|
+
};
|
426
|
+
|
427
|
+
/**
|
428
|
+
* Returns the number of billboards in this collection. This is commonly used with
|
429
|
+
* {@link BillboardCollection#get} to iterate over all the billboards
|
430
|
+
* in the collection.
|
431
|
+
*
|
432
|
+
* @memberof BillboardCollection
|
433
|
+
*
|
434
|
+
* @return {Number} The number of billboards in this collection.
|
435
|
+
*
|
436
|
+
* @performance Expected constant time. If billboards were removed from the collection and
|
437
|
+
* {@link BillboardCollection#update} was not called, an implicit <code>O(n)</code>
|
438
|
+
* operation is performed.
|
439
|
+
*
|
440
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
441
|
+
*
|
442
|
+
* @see BillboardCollection#get
|
443
|
+
*
|
444
|
+
* @example
|
445
|
+
* // Toggle the show property of every billboard in the collection
|
446
|
+
* var len = billboards.getLength();
|
447
|
+
* for (var i = 0; i < len; ++i) {
|
448
|
+
* var b = billboards.get(i);
|
449
|
+
* b.setShow(!b.getShow());
|
450
|
+
* }
|
451
|
+
*/
|
452
|
+
BillboardCollection.prototype.getLength = function() {
|
453
|
+
removeBillboards(this);
|
454
|
+
return this._billboards.length;
|
455
|
+
};
|
456
|
+
|
457
|
+
/**
|
458
|
+
* DOC_TBA
|
459
|
+
*
|
460
|
+
* @memberof BillboardCollection
|
461
|
+
*
|
462
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
463
|
+
*
|
464
|
+
* @see BillboardCollection#setTextureAtlas
|
465
|
+
* @see Billboard#setImageIndex
|
466
|
+
*/
|
467
|
+
BillboardCollection.prototype.getTextureAtlas = function() {
|
468
|
+
return this._textureAtlas;
|
469
|
+
};
|
470
|
+
|
471
|
+
/**
|
472
|
+
* DOC_TBA
|
473
|
+
*
|
474
|
+
* @memberof BillboardCollection
|
475
|
+
*
|
476
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
477
|
+
*
|
478
|
+
* @see BillboardCollection#getTextureAtlas
|
479
|
+
* @see Billboard#setImageIndex
|
480
|
+
*
|
481
|
+
* @example
|
482
|
+
* // Assigns a texture atlas with two images to a billboard collection.
|
483
|
+
* // Two billboards, each referring to one of the images, are then
|
484
|
+
* // added to the collection.
|
485
|
+
* var billboards = new BillboardCollection();
|
486
|
+
* var images = [image0, image1];
|
487
|
+
* var atlas = context.createTextureAtlas({images : images});
|
488
|
+
* billboards.setTextureAtlas(atlas);
|
489
|
+
* billboards.add({
|
490
|
+
* // ...
|
491
|
+
* imageIndex : 0
|
492
|
+
* });
|
493
|
+
* billboards.add({
|
494
|
+
* // ...
|
495
|
+
* imageIndex : 1
|
496
|
+
* });
|
497
|
+
*/
|
498
|
+
BillboardCollection.prototype.setTextureAtlas = function(value) {
|
499
|
+
if (this._textureAtlas !== value) {
|
500
|
+
this._textureAtlas = this._destroyTextureAtlas && this._textureAtlas && this._textureAtlas.destroy();
|
501
|
+
this._textureAtlas = value;
|
502
|
+
this._createVertexArray = true; // New per-billboard texture coordinates
|
503
|
+
}
|
504
|
+
};
|
505
|
+
|
506
|
+
/**
|
507
|
+
* Returns <code>true</code> if the texture atlas is destroyed when the collection is
|
508
|
+
* destroyed; otherwise, <code>false</code>.
|
509
|
+
*
|
510
|
+
* @memberof BillboardCollection
|
511
|
+
*
|
512
|
+
* @return <code>true</code> if the texture atlas is destroyed when the collection is
|
513
|
+
* destroyed; otherwise, <code>false</code>.
|
514
|
+
*
|
515
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
516
|
+
*
|
517
|
+
* @see BillboardCollection#setDestroyTextureAtlas
|
518
|
+
*/
|
519
|
+
BillboardCollection.prototype.getDestroyTextureAtlas = function() {
|
520
|
+
return this._destroyTextureAtlas;
|
521
|
+
};
|
522
|
+
|
523
|
+
/**
|
524
|
+
* Determines if the texture atlas is destroyed when the collection is destroyed. If the texture
|
525
|
+
* atlas is used by more than one collection, set this to <code>false</code>, and explicitly
|
526
|
+
* destroy the atlas to avoid attempting to destroy it multiple times.
|
527
|
+
*
|
528
|
+
* @memberof BillboardCollection
|
529
|
+
*
|
530
|
+
* @param {Boolean} value Indicates if the texture atlas is destroyed when the collection is destroyed.
|
531
|
+
*
|
532
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
533
|
+
*
|
534
|
+
* @see BillboardCollection#getDestroyTextureAtlas
|
535
|
+
* @see BillboardCollection#setTextureAtlas
|
536
|
+
* @see BillboardCollection#destroy
|
537
|
+
*
|
538
|
+
* @example
|
539
|
+
* // Destroy a billboard collection but not its texture atlas.
|
540
|
+
*
|
541
|
+
* var atlas = context.createTextureAtlas({images : images});
|
542
|
+
* billboards.setTextureAtlas(atlas);
|
543
|
+
* billboards.setDestroyTextureAtlas(false);
|
544
|
+
* billboards = billboards.destroy();
|
545
|
+
* console.log(atlas.isDestroyed()); // False
|
546
|
+
*/
|
547
|
+
BillboardCollection.prototype.setDestroyTextureAtlas = function(value) {
|
548
|
+
this._destroyTextureAtlas = value;
|
549
|
+
};
|
550
|
+
|
551
|
+
function getDirectionsVertexBuffer(context) {
|
552
|
+
var sixteenK = 16 * 1024;
|
553
|
+
|
554
|
+
// Per-context cache for billboard collections
|
555
|
+
context._primitivesCache = context._primitivesCache || {};
|
556
|
+
var primitivesCache = context._primitivesCache;
|
557
|
+
primitivesCache._billboardCollection = primitivesCache._billboardCollection || {};
|
558
|
+
var c = primitivesCache._billboardCollection;
|
559
|
+
|
560
|
+
if (c.directionsVertexBuffer) {
|
561
|
+
return c.directionsVertexBuffer;
|
562
|
+
}
|
563
|
+
|
564
|
+
c.directionsVertexBuffer = c.directionsVertexBuffer && c.directionsVertexBuffer.destroy();
|
565
|
+
|
566
|
+
var directions = new Uint8Array(sixteenK * 4 * 2);
|
567
|
+
for (var i = 0, j = 0; i < sixteenK; ++i) {
|
568
|
+
directions[j++] = 0;
|
569
|
+
directions[j++] = 0;
|
570
|
+
|
571
|
+
directions[j++] = 255;
|
572
|
+
directions[j++] = 0.0;
|
573
|
+
|
574
|
+
directions[j++] = 255;
|
575
|
+
directions[j++] = 255;
|
576
|
+
|
577
|
+
directions[j++] = 0.0;
|
578
|
+
directions[j++] = 255;
|
579
|
+
}
|
580
|
+
|
581
|
+
// PERFORMANCE_IDEA: Should we reference count billboard collections, and eventually delete this?
|
582
|
+
// Is this too much memory to allocate up front? Should we dynamically grow it?
|
583
|
+
c.directionsVertexBuffer = context.createVertexBuffer(directions, BufferUsage.STATIC_DRAW);
|
584
|
+
c.directionsVertexBuffer.setVertexArrayDestroyable(false);
|
585
|
+
return c.directionsVertexBuffer;
|
586
|
+
}
|
587
|
+
|
588
|
+
function getIndexBuffer(context) {
|
589
|
+
var sixteenK = 16 * 1024;
|
590
|
+
|
591
|
+
// Per-context cache for billboard collections
|
592
|
+
context._primitivesCache = context._primitivesCache || {};
|
593
|
+
var primitivesCache = context._primitivesCache;
|
594
|
+
primitivesCache._billboardCollection = primitivesCache._billboardCollection || {};
|
595
|
+
var c = primitivesCache._billboardCollection;
|
596
|
+
|
597
|
+
if (c.indexBuffer) {
|
598
|
+
return c.indexBuffer;
|
599
|
+
}
|
600
|
+
|
601
|
+
var length = sixteenK * 6;
|
602
|
+
var indices = new Uint16Array(length);
|
603
|
+
for (var i = 0, j = 0; i < length; i += 6, j += 4) {
|
604
|
+
indices[i + 0] = j + 0;
|
605
|
+
indices[i + 1] = j + 1;
|
606
|
+
indices[i + 2] = j + 2;
|
607
|
+
|
608
|
+
indices[i + 3] = j + 0;
|
609
|
+
indices[i + 4] = j + 2;
|
610
|
+
indices[i + 5] = j + 3;
|
611
|
+
}
|
612
|
+
|
613
|
+
// PERFORMANCE_IDEA: Should we reference count billboard collections, and eventually delete this?
|
614
|
+
// Is this too much memory to allocate up front? Should we dynamically grow it?
|
615
|
+
c.indexBuffer = context.createIndexBuffer(indices, BufferUsage.STATIC_DRAW, IndexDatatype.UNSIGNED_SHORT);
|
616
|
+
c.indexBuffer.setVertexArrayDestroyable(false);
|
617
|
+
return c.indexBuffer;
|
618
|
+
}
|
619
|
+
|
620
|
+
BillboardCollection.prototype.computeNewBuffersUsage = function() {
|
621
|
+
var buffersUsage = this._buffersUsage;
|
622
|
+
var usageChanged = false;
|
623
|
+
|
624
|
+
// PERFORMANCE_IDEA: Better heuristic to avoid ping-ponging. What about DYNAMIC_STREAM?
|
625
|
+
var properties = this._propertiesChanged;
|
626
|
+
for ( var k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
|
627
|
+
var newUsage = (properties[k] === 0) ? BufferUsage.STATIC_DRAW : BufferUsage.STREAM_DRAW;
|
628
|
+
usageChanged = usageChanged || (buffersUsage[k] !== newUsage);
|
629
|
+
buffersUsage[k] = newUsage;
|
630
|
+
}
|
631
|
+
|
632
|
+
return usageChanged;
|
633
|
+
};
|
634
|
+
|
635
|
+
function createVAF(context, numberOfBillboards, buffersUsage) {
|
636
|
+
// Different billboard collections share the same vertex buffer for directions.
|
637
|
+
var directionVertexBuffer = getDirectionsVertexBuffer(context);
|
638
|
+
|
639
|
+
return new VertexArrayFacade(context, [{
|
640
|
+
index : attributeIndices.positionHigh,
|
641
|
+
componentsPerAttribute : 3,
|
642
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
643
|
+
usage : buffersUsage[POSITION_INDEX]
|
644
|
+
}, {
|
645
|
+
index : attributeIndices.positionLow,
|
646
|
+
componentsPerAttribute : 3,
|
647
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
648
|
+
usage : buffersUsage[POSITION_INDEX]
|
649
|
+
}, {
|
650
|
+
index : attributeIndices.pixelOffset,
|
651
|
+
componentsPerAttribute : 2,
|
652
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
653
|
+
usage : buffersUsage[PIXEL_OFFSET_INDEX]
|
654
|
+
}, {
|
655
|
+
index : attributeIndices.eyeOffsetAndScale,
|
656
|
+
componentsPerAttribute : 4,
|
657
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
658
|
+
usage : buffersUsage[SCALE_INDEX] // buffersUsage[EYE_OFFSET_INDEX] ignored
|
659
|
+
}, {
|
660
|
+
index : attributeIndices.textureCoordinatesAndImageSize,
|
661
|
+
componentsPerAttribute : 4,
|
662
|
+
normalize : true,
|
663
|
+
componentDatatype : ComponentDatatype.UNSIGNED_SHORT,
|
664
|
+
usage : buffersUsage[IMAGE_INDEX_INDEX]
|
665
|
+
}, {
|
666
|
+
index : attributeIndices.pickColor,
|
667
|
+
componentsPerAttribute : 4,
|
668
|
+
normalize : true,
|
669
|
+
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
|
670
|
+
usage : BufferUsage.STATIC_DRAW,
|
671
|
+
purpose : pickPassPurpose
|
672
|
+
}, {
|
673
|
+
index : attributeIndices.color,
|
674
|
+
componentsPerAttribute : 4,
|
675
|
+
normalize : true,
|
676
|
+
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
|
677
|
+
usage : buffersUsage[COLOR_INDEX],
|
678
|
+
purpose : colorPassPurpose
|
679
|
+
}, {
|
680
|
+
index : attributeIndices.originAndShow,
|
681
|
+
componentsPerAttribute : 3,
|
682
|
+
componentDatatype : ComponentDatatype.BYTE,
|
683
|
+
usage : buffersUsage[SHOW_INDEX] // buffersUsage[HORIZONTAL_ORIGIN_INDEX] and buffersUsage[VERTICAL_ORIGIN_INDEX] ignored
|
684
|
+
}, {
|
685
|
+
index : attributeIndices.direction,
|
686
|
+
vertexBuffer : directionVertexBuffer,
|
687
|
+
componentsPerAttribute : 2,
|
688
|
+
normalize : true,
|
689
|
+
componentDatatype : ComponentDatatype.UNSIGNED_BYTE
|
690
|
+
}], 4 * numberOfBillboards); // 4 vertices per billboard
|
691
|
+
}
|
692
|
+
|
693
|
+
///////////////////////////////////////////////////////////////////////////
|
694
|
+
|
695
|
+
// Four vertices per billboard. Each has the same position, etc., but a different screen-space direction vector.
|
696
|
+
|
697
|
+
// PERFORMANCE_IDEA: Save memory if a property is the same for all billboards, use a latched attribute state,
|
698
|
+
// instead of storing it in a vertex buffer.
|
699
|
+
|
700
|
+
var writePositionScratch = new EncodedCartesian3();
|
701
|
+
|
702
|
+
function writePosition(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
703
|
+
var i = (billboard._index * 4);
|
704
|
+
var position = billboard._getActualPosition();
|
705
|
+
|
706
|
+
if (billboardCollection._mode === SceneMode.SCENE3D) {
|
707
|
+
billboardCollection._baseVolume.expand(position, billboardCollection._baseVolume);
|
708
|
+
}
|
709
|
+
|
710
|
+
EncodedCartesian3.fromCartesian(position, writePositionScratch);
|
711
|
+
|
712
|
+
var allPurposeWriters = vafWriters[allPassPurpose];
|
713
|
+
var positionHighWriter = allPurposeWriters[attributeIndices.positionHigh];
|
714
|
+
var high = writePositionScratch.high;
|
715
|
+
positionHighWriter(i + 0, high.x, high.y, high.z);
|
716
|
+
positionHighWriter(i + 1, high.x, high.y, high.z);
|
717
|
+
positionHighWriter(i + 2, high.x, high.y, high.z);
|
718
|
+
positionHighWriter(i + 3, high.x, high.y, high.z);
|
719
|
+
|
720
|
+
var positionLowWriter = allPurposeWriters[attributeIndices.positionLow];
|
721
|
+
var low = writePositionScratch.low;
|
722
|
+
positionLowWriter(i + 0, low.x, low.y, low.z);
|
723
|
+
positionLowWriter(i + 1, low.x, low.y, low.z);
|
724
|
+
positionLowWriter(i + 2, low.x, low.y, low.z);
|
725
|
+
positionLowWriter(i + 3, low.x, low.y, low.z);
|
726
|
+
}
|
727
|
+
|
728
|
+
function writePixelOffset(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
729
|
+
var i = (billboard._index * 4);
|
730
|
+
var pixelOffset = billboard.getPixelOffset();
|
731
|
+
billboardCollection._maxPixelOffset = Math.max(billboardCollection._maxPixelOffset, pixelOffset.x, pixelOffset.y);
|
732
|
+
|
733
|
+
var allPurposeWriters = vafWriters[allPassPurpose];
|
734
|
+
var writer = allPurposeWriters[attributeIndices.pixelOffset];
|
735
|
+
writer(i + 0, pixelOffset.x, pixelOffset.y);
|
736
|
+
writer(i + 1, pixelOffset.x, pixelOffset.y);
|
737
|
+
writer(i + 2, pixelOffset.x, pixelOffset.y);
|
738
|
+
writer(i + 3, pixelOffset.x, pixelOffset.y);
|
739
|
+
}
|
740
|
+
|
741
|
+
function writeEyeOffsetAndScale(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
742
|
+
var i = (billboard._index * 4);
|
743
|
+
var eyeOffset = billboard.getEyeOffset();
|
744
|
+
var scale = billboard.getScale();
|
745
|
+
billboardCollection._maxEyeOffset = Math.max(billboardCollection._maxEyeOffset, Math.abs(eyeOffset.x), Math.abs(eyeOffset.y), Math.abs(eyeOffset.z));
|
746
|
+
billboardCollection._maxScale = Math.max(billboardCollection._maxScale, scale);
|
747
|
+
|
748
|
+
var allPurposeWriters = vafWriters[allPassPurpose];
|
749
|
+
var writer = allPurposeWriters[attributeIndices.eyeOffsetAndScale];
|
750
|
+
writer(i + 0, eyeOffset.x, eyeOffset.y, eyeOffset.z, scale);
|
751
|
+
writer(i + 1, eyeOffset.x, eyeOffset.y, eyeOffset.z, scale);
|
752
|
+
writer(i + 2, eyeOffset.x, eyeOffset.y, eyeOffset.z, scale);
|
753
|
+
writer(i + 3, eyeOffset.x, eyeOffset.y, eyeOffset.z, scale);
|
754
|
+
}
|
755
|
+
|
756
|
+
function writePickColor(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
757
|
+
var i = (billboard._index * 4);
|
758
|
+
var pickColor = billboard.getPickId(context).unnormalizedRgb;
|
759
|
+
|
760
|
+
var pickWriters = vafWriters[pickPassPurpose];
|
761
|
+
var writer = pickWriters[attributeIndices.pickColor];
|
762
|
+
writer(i + 0, pickColor.red, pickColor.green, pickColor.blue, 255);
|
763
|
+
writer(i + 1, pickColor.red, pickColor.green, pickColor.blue, 255);
|
764
|
+
writer(i + 2, pickColor.red, pickColor.green, pickColor.blue, 255);
|
765
|
+
writer(i + 3, pickColor.red, pickColor.green, pickColor.blue, 255);
|
766
|
+
}
|
767
|
+
|
768
|
+
function writeColor(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
769
|
+
var i = (billboard._index * 4);
|
770
|
+
var color = billboard.getColor();
|
771
|
+
|
772
|
+
var colorWriters = vafWriters[colorPassPurpose];
|
773
|
+
var writer = colorWriters[attributeIndices.color];
|
774
|
+
writer(i + 0, color.red * 255, color.green * 255, color.blue * 255, color.alpha * 255);
|
775
|
+
writer(i + 1, color.red * 255, color.green * 255, color.blue * 255, color.alpha * 255);
|
776
|
+
writer(i + 2, color.red * 255, color.green * 255, color.blue * 255, color.alpha * 255);
|
777
|
+
writer(i + 3, color.red * 255, color.green * 255, color.blue * 255, color.alpha * 255);
|
778
|
+
}
|
779
|
+
|
780
|
+
function writeOriginAndShow(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
781
|
+
var i = (billboard._index * 4);
|
782
|
+
var horizontalOrigin = billboard.getHorizontalOrigin().value;
|
783
|
+
var verticalOrigin = billboard.getVerticalOrigin().value;
|
784
|
+
var show = billboard.getShow();
|
785
|
+
|
786
|
+
// If the color alpha is zero, do not show this billboard. This lets us avoid providing
|
787
|
+
// color during the pick pass and also eliminates a discard in the fragment shader.
|
788
|
+
if (billboard.getColor().alpha === 0.0) {
|
789
|
+
show = false;
|
790
|
+
}
|
791
|
+
|
792
|
+
billboardCollection._allHorizontalCenter = billboardCollection._allHorizontalCenter && horizontalOrigin === HorizontalOrigin.CENTER.value;
|
793
|
+
|
794
|
+
var allPurposeWriters = vafWriters[allPassPurpose];
|
795
|
+
var writer = allPurposeWriters[attributeIndices.originAndShow];
|
796
|
+
writer(i + 0, horizontalOrigin, verticalOrigin, show);
|
797
|
+
writer(i + 1, horizontalOrigin, verticalOrigin, show);
|
798
|
+
writer(i + 2, horizontalOrigin, verticalOrigin, show);
|
799
|
+
writer(i + 3, horizontalOrigin, verticalOrigin, show);
|
800
|
+
}
|
801
|
+
|
802
|
+
function writeTextureCoordinatesAndImageSize(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
803
|
+
var i = (billboard._index * 4);
|
804
|
+
var bottomLeftX = 0;
|
805
|
+
var bottomLeftY = 0;
|
806
|
+
var width = 0;
|
807
|
+
var height = 0;
|
808
|
+
var index = billboard.getImageIndex();
|
809
|
+
if (index !== -1) {
|
810
|
+
var imageRectangle = textureAtlasCoordinates[index];
|
811
|
+
if (typeof imageRectangle === 'undefined') {
|
812
|
+
throw new DeveloperError('Invalid billboard image index: ' + index);
|
813
|
+
}
|
814
|
+
bottomLeftX = imageRectangle.x;
|
815
|
+
bottomLeftY = imageRectangle.y;
|
816
|
+
width = imageRectangle.width;
|
817
|
+
height = imageRectangle.height;
|
818
|
+
}
|
819
|
+
var topRightX = bottomLeftX + width;
|
820
|
+
var topRightY = bottomLeftY + height;
|
821
|
+
|
822
|
+
billboardCollection._maxSize = Math.max(billboardCollection._maxSize, width, height);
|
823
|
+
|
824
|
+
var allPurposeWriters = vafWriters[allPassPurpose];
|
825
|
+
var writer = allPurposeWriters[attributeIndices.textureCoordinatesAndImageSize];
|
826
|
+
writer(i + 0, bottomLeftX * 65535, bottomLeftY * 65535, width * 65535, height * 65535); // Lower Left
|
827
|
+
writer(i + 1, topRightX * 65535, bottomLeftY * 65535, width * 65535, height * 65535); // Lower Right
|
828
|
+
writer(i + 2, topRightX * 65535, topRightY * 65535, width * 65535, height * 65535); // Upper Right
|
829
|
+
writer(i + 3, bottomLeftX * 65535, topRightY * 65535, width * 65535, height * 65535); // Upper Left
|
830
|
+
}
|
831
|
+
|
832
|
+
function writeBillboard(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard) {
|
833
|
+
writePosition(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
834
|
+
writePixelOffset(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
835
|
+
writeEyeOffsetAndScale(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
836
|
+
writePickColor(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
837
|
+
writeColor(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
838
|
+
writeOriginAndShow(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
839
|
+
writeTextureCoordinatesAndImageSize(billboardCollection, context, textureAtlasCoordinates, vafWriters, billboard);
|
840
|
+
}
|
841
|
+
|
842
|
+
function recomputeActualPositions(billboardCollection, billboards, frameState, morphTime, modelMatrix, recomputeBoundingVolume) {
|
843
|
+
var boundingVolume;
|
844
|
+
if (frameState.mode === SceneMode.SCENE3D) {
|
845
|
+
boundingVolume = billboardCollection._baseVolume;
|
846
|
+
} else {
|
847
|
+
boundingVolume = billboardCollection._baseVolume2D;
|
848
|
+
}
|
849
|
+
|
850
|
+
var length = billboards.length;
|
851
|
+
var positions = [];
|
852
|
+
for ( var i = 0; i < length; ++i) {
|
853
|
+
var billboard = billboards[i];
|
854
|
+
var position = billboard.getPosition();
|
855
|
+
var actualPosition = Billboard._computeActualPosition(position, frameState, morphTime, modelMatrix);
|
856
|
+
if (typeof actualPosition !== 'undefined') {
|
857
|
+
billboard._setActualPosition(actualPosition);
|
858
|
+
|
859
|
+
if (recomputeBoundingVolume) {
|
860
|
+
positions.push(actualPosition);
|
861
|
+
} else {
|
862
|
+
boundingVolume.expand(actualPosition, boundingVolume);
|
863
|
+
}
|
864
|
+
}
|
865
|
+
}
|
866
|
+
|
867
|
+
if (recomputeBoundingVolume) {
|
868
|
+
BoundingSphere.fromPoints(positions, boundingVolume);
|
869
|
+
}
|
870
|
+
}
|
871
|
+
|
872
|
+
function updateMode(billboardCollection, frameState) {
|
873
|
+
var mode = frameState.mode;
|
874
|
+
var projection = frameState.scene2D.projection;
|
875
|
+
|
876
|
+
var billboards = billboardCollection._billboards;
|
877
|
+
var billboardsToUpdate = billboardCollection._billboardsToUpdate;
|
878
|
+
var morphTime = billboardCollection.morphTime;
|
879
|
+
var modelMatrix = billboardCollection._modelMatrix;
|
880
|
+
|
881
|
+
if (billboardCollection._mode !== mode ||
|
882
|
+
billboardCollection._projection !== projection ||
|
883
|
+
mode !== SceneMode.SCENE3D &&
|
884
|
+
!modelMatrix.equals(billboardCollection.modelMatrix)) {
|
885
|
+
|
886
|
+
billboardCollection._mode = mode;
|
887
|
+
billboardCollection._projection = projection;
|
888
|
+
billboardCollection.modelMatrix.clone(modelMatrix);
|
889
|
+
billboardCollection._createVertexArray = true;
|
890
|
+
|
891
|
+
if (mode === SceneMode.SCENE3D || mode === SceneMode.SCENE2D || mode === SceneMode.COLUMBUS_VIEW) {
|
892
|
+
recomputeActualPositions(billboardCollection, billboards, frameState, morphTime, modelMatrix, true);
|
893
|
+
}
|
894
|
+
} else if (mode === SceneMode.MORPHING) {
|
895
|
+
recomputeActualPositions(billboardCollection, billboards, frameState, morphTime, modelMatrix, true);
|
896
|
+
} else if (mode === SceneMode.SCENE2D || mode === SceneMode.COLUMBUS_VIEW) {
|
897
|
+
recomputeActualPositions(billboardCollection, billboardsToUpdate, frameState, morphTime, modelMatrix, false);
|
898
|
+
}
|
899
|
+
}
|
900
|
+
|
901
|
+
var scratchCanvasDimensions = new Cartesian2();
|
902
|
+
var scratchToCenter = new Cartesian3();
|
903
|
+
var scratchProj = new Cartesian3();
|
904
|
+
function updateBoundingVolume(collection, context, frameState, boundingVolume) {
|
905
|
+
var camera = frameState.camera;
|
906
|
+
var frustum = camera.frustum;
|
907
|
+
|
908
|
+
var textureDimensions = collection._textureAtlas.getTexture().getDimensions();
|
909
|
+
var textureSize = Math.max(textureDimensions.x, textureDimensions.y);
|
910
|
+
|
911
|
+
var pixelScale;
|
912
|
+
var size;
|
913
|
+
var offset;
|
914
|
+
|
915
|
+
var toCenter = camera.getPositionWC().subtract(boundingVolume.center, scratchToCenter);
|
916
|
+
var proj = camera.getDirectionWC().multiplyByScalar(toCenter.dot(camera.getDirectionWC()), scratchProj);
|
917
|
+
var distance = Math.max(0.0, proj.magnitude() - boundingVolume.radius);
|
918
|
+
|
919
|
+
var canvas = context.getCanvas();
|
920
|
+
scratchCanvasDimensions.x = canvas.clientWidth;
|
921
|
+
scratchCanvasDimensions.y = canvas.clientHeight;
|
922
|
+
var pixelSize = frustum.getPixelSize(scratchCanvasDimensions, distance);
|
923
|
+
pixelScale = Math.max(pixelSize.x, pixelSize.y);
|
924
|
+
|
925
|
+
size = pixelScale * collection._maxScale * collection._maxSize * textureSize;
|
926
|
+
if (collection._allHorizontalCenter) {
|
927
|
+
size *= 0.5;
|
928
|
+
}
|
929
|
+
|
930
|
+
offset = pixelScale * collection._maxPixelOffset + collection._maxEyeOffset;
|
931
|
+
boundingVolume.radius += size + offset;
|
932
|
+
}
|
933
|
+
|
934
|
+
/**
|
935
|
+
* @private
|
936
|
+
*/
|
937
|
+
BillboardCollection.prototype.update = function(context, frameState, commandList) {
|
938
|
+
var textureAtlas = this._textureAtlas;
|
939
|
+
if (typeof textureAtlas === 'undefined') {
|
940
|
+
// Can't write billboard vertices until we have texture coordinates
|
941
|
+
// provided by a texture atlas
|
942
|
+
return;
|
943
|
+
}
|
944
|
+
|
945
|
+
var textureAtlasCoordinates = textureAtlas.getTextureCoordinates();
|
946
|
+
if (textureAtlasCoordinates.length === 0) {
|
947
|
+
// Can't write billboard vertices until we have texture coordinates
|
948
|
+
// provided by a texture atlas
|
949
|
+
return;
|
950
|
+
}
|
951
|
+
|
952
|
+
removeBillboards(this);
|
953
|
+
updateMode(this, frameState);
|
954
|
+
|
955
|
+
var billboards = this._billboards;
|
956
|
+
var length = billboards.length;
|
957
|
+
var properties = this._propertiesChanged;
|
958
|
+
|
959
|
+
var textureAtlasGUID = textureAtlas.getGUID();
|
960
|
+
var createVertexArray = this._createVertexArray || this._textureAtlasGUID !== textureAtlasGUID;
|
961
|
+
this._textureAtlasGUID = textureAtlasGUID;
|
962
|
+
|
963
|
+
var vafWriters;
|
964
|
+
|
965
|
+
// PERFORMANCE_IDEA: Round robin multiple buffers.
|
966
|
+
if (createVertexArray || this.computeNewBuffersUsage()) {
|
967
|
+
this._createVertexArray = false;
|
968
|
+
|
969
|
+
this._vaf = this._vaf && this._vaf.destroy();
|
970
|
+
|
971
|
+
if (length > 0) {
|
972
|
+
// PERFORMANCE_IDEA: Instead of creating a new one, resize like std::vector.
|
973
|
+
this._vaf = createVAF(context, billboards.length, this._buffersUsage);
|
974
|
+
vafWriters = this._vaf.writers;
|
975
|
+
|
976
|
+
// Rewrite entire buffer if billboards were added or removed.
|
977
|
+
for (var i = 0; i < length; ++i) {
|
978
|
+
var billboard = this._billboards[i];
|
979
|
+
billboard._dirty = false; // In case it needed an update.
|
980
|
+
writeBillboard(this, context, textureAtlasCoordinates, vafWriters, billboard);
|
981
|
+
}
|
982
|
+
|
983
|
+
// Different billboard collections share the same index buffer.
|
984
|
+
this._vaf.commit(getIndexBuffer(context));
|
985
|
+
}
|
986
|
+
|
987
|
+
this._billboardsToUpdate = [];
|
988
|
+
} else {
|
989
|
+
// Billboards were modified, but none were added or removed.
|
990
|
+
|
991
|
+
var billboardsToUpdate = this._billboardsToUpdate;
|
992
|
+
var updateLength = billboardsToUpdate.length;
|
993
|
+
|
994
|
+
if (updateLength) {
|
995
|
+
var writers = [];
|
996
|
+
|
997
|
+
if (properties[POSITION_INDEX]) {
|
998
|
+
writers.push(writePosition);
|
999
|
+
}
|
1000
|
+
|
1001
|
+
if (properties[PIXEL_OFFSET_INDEX]) {
|
1002
|
+
writers.push(writePixelOffset);
|
1003
|
+
}
|
1004
|
+
|
1005
|
+
if (properties[EYE_OFFSET_INDEX] || properties[SCALE_INDEX]) {
|
1006
|
+
writers.push(writeEyeOffsetAndScale);
|
1007
|
+
}
|
1008
|
+
|
1009
|
+
if (properties[IMAGE_INDEX_INDEX]) {
|
1010
|
+
writers.push(writeTextureCoordinatesAndImageSize);
|
1011
|
+
}
|
1012
|
+
|
1013
|
+
if (properties[COLOR_INDEX]) {
|
1014
|
+
writers.push(writeColor);
|
1015
|
+
}
|
1016
|
+
|
1017
|
+
if (properties[HORIZONTAL_ORIGIN_INDEX] || properties[VERTICAL_ORIGIN_INDEX] || properties[SHOW_INDEX]) {
|
1018
|
+
writers.push(writeOriginAndShow);
|
1019
|
+
}
|
1020
|
+
|
1021
|
+
vafWriters = this._vaf.writers;
|
1022
|
+
|
1023
|
+
if ((updateLength / length) > 0.1) {
|
1024
|
+
// If more than 10% of billboard change, rewrite the entire buffer.
|
1025
|
+
|
1026
|
+
// PERFORMANCE_IDEA: I totally made up 10% :).
|
1027
|
+
|
1028
|
+
for (var m = 0; m < updateLength; ++m) {
|
1029
|
+
var b = billboardsToUpdate[m];
|
1030
|
+
b._dirty = false;
|
1031
|
+
|
1032
|
+
for ( var n = 0; n < writers.length; ++n) {
|
1033
|
+
writers[n](this, context, textureAtlasCoordinates, vafWriters, b);
|
1034
|
+
}
|
1035
|
+
}
|
1036
|
+
this._vaf.commit(getIndexBuffer(context));
|
1037
|
+
} else {
|
1038
|
+
for (var h = 0; h < updateLength; ++h) {
|
1039
|
+
var bb = billboardsToUpdate[h];
|
1040
|
+
bb._dirty = false;
|
1041
|
+
|
1042
|
+
for ( var o = 0; o < writers.length; ++o) {
|
1043
|
+
writers[o](this, context, textureAtlasCoordinates, vafWriters, bb);
|
1044
|
+
}
|
1045
|
+
this._vaf.subCommit(bb._index * 4, 4);
|
1046
|
+
}
|
1047
|
+
this._vaf.endSubCommits();
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
this._billboardsToUpdate = [];
|
1051
|
+
}
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
for (var k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
|
1055
|
+
properties[k] = 0;
|
1056
|
+
}
|
1057
|
+
|
1058
|
+
if (typeof this._vaf === 'undefined' || typeof this._vaf.vaByPurpose === 'undefined') {
|
1059
|
+
return;
|
1060
|
+
}
|
1061
|
+
|
1062
|
+
var boundingVolume;
|
1063
|
+
var modelMatrix = Matrix4.IDENTITY;
|
1064
|
+
if (frameState.mode === SceneMode.SCENE3D) {
|
1065
|
+
modelMatrix = this.modelMatrix;
|
1066
|
+
boundingVolume = BoundingSphere.clone(this._baseVolume, this._boundingVolume);
|
1067
|
+
} else if (typeof this._baseVolume2D !== 'undefined') {
|
1068
|
+
boundingVolume = BoundingSphere.clone(this._baseVolume2D, this._boundingVolume);
|
1069
|
+
}
|
1070
|
+
updateBoundingVolume(this, context, frameState, boundingVolume);
|
1071
|
+
|
1072
|
+
var pass = frameState.passes;
|
1073
|
+
var va;
|
1074
|
+
var vaLength;
|
1075
|
+
var commands;
|
1076
|
+
var command;
|
1077
|
+
var j;
|
1078
|
+
this._commandLists.removeAll();
|
1079
|
+
if (pass.color) {
|
1080
|
+
if (typeof this._sp === 'undefined') {
|
1081
|
+
this._rs = context.createRenderState({
|
1082
|
+
depthTest : {
|
1083
|
+
enabled : true
|
1084
|
+
},
|
1085
|
+
blending : BlendingState.ALPHA_BLEND
|
1086
|
+
});
|
1087
|
+
|
1088
|
+
this._sp = context.getShaderCache().getShaderProgram(BillboardCollectionVS, BillboardCollectionFS, attributeIndices);
|
1089
|
+
}
|
1090
|
+
|
1091
|
+
va = this._vaf.vaByPurpose[colorPassPurpose];
|
1092
|
+
vaLength = va.length;
|
1093
|
+
|
1094
|
+
commands = this._commandLists.colorList;
|
1095
|
+
commands.length = vaLength;
|
1096
|
+
for (j = 0; j < vaLength; ++j) {
|
1097
|
+
command = commands[j];
|
1098
|
+
if (typeof command === 'undefined') {
|
1099
|
+
command = commands[j] = new DrawCommand();
|
1100
|
+
}
|
1101
|
+
|
1102
|
+
command.boundingVolume = boundingVolume;
|
1103
|
+
command.modelMatrix = modelMatrix;
|
1104
|
+
command.primitiveType = PrimitiveType.TRIANGLES;
|
1105
|
+
command.count = va[j].indicesCount;
|
1106
|
+
command.shaderProgram = this._sp;
|
1107
|
+
command.uniformMap = this._uniforms;
|
1108
|
+
command.vertexArray = va[j].va;
|
1109
|
+
command.renderState = this._rs;
|
1110
|
+
}
|
1111
|
+
}
|
1112
|
+
if (pass.pick) {
|
1113
|
+
if (typeof this._spPick === 'undefined') {
|
1114
|
+
this._rsPick = context.createRenderState({
|
1115
|
+
depthTest : {
|
1116
|
+
enabled : true
|
1117
|
+
}
|
1118
|
+
});
|
1119
|
+
|
1120
|
+
this._spPick = context.getShaderCache().getShaderProgram(
|
1121
|
+
'#define RENDER_FOR_PICK 1\n' + BillboardCollectionVS,
|
1122
|
+
'#define RENDER_FOR_PICK 1\n' + BillboardCollectionFS,
|
1123
|
+
attributeIndices);
|
1124
|
+
}
|
1125
|
+
|
1126
|
+
va = this._vaf.vaByPurpose[pickPassPurpose];
|
1127
|
+
vaLength = va.length;
|
1128
|
+
|
1129
|
+
commands = this._commandLists.pickList;
|
1130
|
+
commands.length = vaLength;
|
1131
|
+
for (j = 0; j < vaLength; ++j) {
|
1132
|
+
command = commands[j];
|
1133
|
+
if (typeof command === 'undefined') {
|
1134
|
+
command = commands[j] = new DrawCommand();
|
1135
|
+
}
|
1136
|
+
|
1137
|
+
command.boundingVolume = boundingVolume;
|
1138
|
+
command.modelMatrix = modelMatrix;
|
1139
|
+
command.primitiveType = PrimitiveType.TRIANGLES;
|
1140
|
+
command.count = va[j].indicesCount;
|
1141
|
+
command.shaderProgram = this._spPick;
|
1142
|
+
command.uniformMap = this._uniforms;
|
1143
|
+
command.vertexArray = va[j].va;
|
1144
|
+
command.renderState = this._rsPick;
|
1145
|
+
}
|
1146
|
+
}
|
1147
|
+
|
1148
|
+
if (!this._commandLists.empty()) {
|
1149
|
+
commandList.push(this._commandLists);
|
1150
|
+
}
|
1151
|
+
};
|
1152
|
+
|
1153
|
+
/**
|
1154
|
+
* Returns true if this object was destroyed; otherwise, false.
|
1155
|
+
* <br /><br />
|
1156
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
1157
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
1158
|
+
*
|
1159
|
+
* @memberof BillboardCollection
|
1160
|
+
*
|
1161
|
+
* @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
1162
|
+
*
|
1163
|
+
* @see BillboardCollection#destroy
|
1164
|
+
*/
|
1165
|
+
BillboardCollection.prototype.isDestroyed = function() {
|
1166
|
+
return false;
|
1167
|
+
};
|
1168
|
+
|
1169
|
+
/**
|
1170
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
1171
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
1172
|
+
* <br /><br />
|
1173
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
1174
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
1175
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
1176
|
+
*
|
1177
|
+
* @memberof BillboardCollection
|
1178
|
+
*
|
1179
|
+
* @return {undefined}
|
1180
|
+
*
|
1181
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
1182
|
+
*
|
1183
|
+
* @see BillboardCollection#isDestroyed
|
1184
|
+
*
|
1185
|
+
* @example
|
1186
|
+
* billboards = billboards && billboards.destroy();
|
1187
|
+
*/
|
1188
|
+
BillboardCollection.prototype.destroy = function() {
|
1189
|
+
this._textureAtlas = this._destroyTextureAtlas && this._textureAtlas && this._textureAtlas.destroy();
|
1190
|
+
this._sp = this._sp && this._sp.release();
|
1191
|
+
this._spPick = this._spPick && this._spPick.release();
|
1192
|
+
this._vaf = this._vaf && this._vaf.destroy();
|
1193
|
+
this._destroyBillboards();
|
1194
|
+
|
1195
|
+
return destroyObject(this);
|
1196
|
+
};
|
1197
|
+
|
1198
|
+
BillboardCollection.prototype._destroyBillboards = function() {
|
1199
|
+
var billboards = this._billboards;
|
1200
|
+
var length = billboards.length;
|
1201
|
+
for (var i = 0; i < length; ++i) {
|
1202
|
+
if (billboards[i]) {
|
1203
|
+
billboards[i]._destroy();
|
1204
|
+
}
|
1205
|
+
}
|
1206
|
+
};
|
1207
|
+
|
1208
|
+
return BillboardCollection;
|
1209
|
+
});
|