cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
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  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
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  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
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  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
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  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
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  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
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  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
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  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
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  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
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  485. data/test/dummy/public/favicon.ico +0 -0
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  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,8 @@
1
+ var profile = {
2
+ resourceTags : {
3
+ amd : function(filename, mid) {
4
+ "use strict";
5
+ return (/\.js$/).test(filename);
6
+ }
7
+ }
8
+ };
@@ -0,0 +1,51 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * DOC_TBA
7
+ *
8
+ * @exports SceneMode
9
+ */
10
+ var SceneMode = {
11
+ /**
12
+ * DOC_TBA
13
+ *
14
+ * @constant
15
+ * @type {Enumeration}
16
+ */
17
+ SCENE2D : new Enumeration(0, 'SCENE2D', {
18
+ morphTime : 0.0
19
+ }),
20
+
21
+ /**
22
+ * DOC_TBA
23
+ *
24
+ * @constant
25
+ * @type {Enumeration}
26
+ */
27
+ COLUMBUS_VIEW : new Enumeration(1, 'COLUMBUS_VIEW', {
28
+ morphTime : 0.0
29
+ }),
30
+
31
+ /**
32
+ * DOC_TBA
33
+ *
34
+ * @constant
35
+ * @type {Enumeration}
36
+ */
37
+ SCENE3D : new Enumeration(2, 'SCENE3D', {
38
+ morphTime : 1.0
39
+ }),
40
+
41
+ /**
42
+ * DOC_TBA
43
+ *
44
+ * @constant
45
+ * @type {Enumeration}
46
+ */
47
+ MORPHING : new Enumeration(3, 'MORPHING')
48
+ };
49
+
50
+ return SceneMode;
51
+ });
@@ -0,0 +1,776 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/destroyObject',
4
+ '../Core/Math',
5
+ '../Core/ScreenSpaceEventHandler',
6
+ '../Core/ScreenSpaceEventType',
7
+ '../Core/Ellipsoid',
8
+ '../Core/Cartesian2',
9
+ '../Core/Cartesian3',
10
+ '../Core/Cartesian4',
11
+ '../Core/Cartographic',
12
+ '../Core/Matrix4',
13
+ '../ThirdParty/Tween',
14
+ './OrthographicFrustum',
15
+ './PerspectiveFrustum',
16
+ './SceneMode'
17
+ ], function(
18
+ destroyObject,
19
+ CesiumMath,
20
+ ScreenSpaceEventHandler,
21
+ ScreenSpaceEventType,
22
+ Ellipsoid,
23
+ Cartesian2,
24
+ Cartesian3,
25
+ Cartesian4,
26
+ Cartographic,
27
+ Matrix4,
28
+ Tween,
29
+ OrthographicFrustum,
30
+ PerspectiveFrustum,
31
+ SceneMode) {
32
+ "use strict";
33
+
34
+ /**
35
+ * DOC_TBA
36
+ *
37
+ * @alias SceneTransitioner
38
+ * @constructor
39
+ */
40
+ var SceneTransitioner = function(scene, ellipsoid) {
41
+ this._scene = scene;
42
+ this._ellipsoid = ellipsoid || Ellipsoid.WGS84;
43
+ var canvas = scene.getCanvas();
44
+
45
+ // Position camera and size frustum so the entire 2D map is visible
46
+ var maxRadii = this._ellipsoid.getMaximumRadius();
47
+ var position = new Cartesian3(0.0, 0.0, 2.0 * maxRadii);
48
+ var direction = position.negate().normalize();
49
+ var up = Cartesian3.UNIT_Y;
50
+
51
+ var frustum = new OrthographicFrustum();
52
+ frustum.right = maxRadii * Math.PI;
53
+ frustum.left = -frustum.right;
54
+ frustum.top = frustum.right * (canvas.clientHeight / canvas.clientWidth);
55
+ frustum.bottom = -frustum.top;
56
+
57
+ var transform = new Matrix4(0.0, 0.0, 1.0, 0.0,
58
+ 1.0, 0.0, 0.0, 0.0,
59
+ 0.0, 1.0, 0.0, 0.0,
60
+ 0.0, 0.0, 0.0, 1.0);
61
+
62
+ this._camera2D = {
63
+ position : position,
64
+ direction : direction,
65
+ up : up,
66
+ frustum : frustum,
67
+ transform : transform
68
+ };
69
+
70
+ position = new Cartesian3(0.0, -1.0, 1.0).normalize().multiplyByScalar(5.0 * maxRadii);
71
+ direction = Cartesian3.ZERO.subtract(position).normalize();
72
+ var right = direction.cross(Cartesian3.UNIT_Z).normalize();
73
+ up = right.cross(direction);
74
+
75
+ frustum = new PerspectiveFrustum();
76
+ frustum.fovy = CesiumMath.toRadians(60.0);
77
+ frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight;
78
+
79
+ this._cameraCV = {
80
+ position : position,
81
+ direction : direction,
82
+ up : up,
83
+ frustum : frustum,
84
+ transform : transform
85
+ };
86
+
87
+ position = new Cartesian3(0.0, -2.0, 1.0).normalize().multiplyByScalar(2.0 * maxRadii);
88
+ direction = Cartesian3.ZERO.subtract(position).normalize();
89
+ right = direction.cross(Cartesian3.UNIT_Z).normalize();
90
+ up = right.cross(direction);
91
+
92
+ this._camera3D = {
93
+ position : position,
94
+ direction : direction,
95
+ up : up,
96
+ frustum : frustum
97
+ };
98
+
99
+ this._currentAnimations = [];
100
+ this._morphHandler = undefined;
101
+ this._morphCancelled = false;
102
+
103
+ /**
104
+ * DOC_TBA
105
+ * @type {Number}
106
+ */
107
+ this.morphDuration2D = 3000;
108
+
109
+ /**
110
+ * DOC_TBA
111
+ * @type {Number}
112
+ */
113
+ this.morphDuration3D = 3000;
114
+
115
+ /**
116
+ * DOC_TBA
117
+ * @type {Number}
118
+ */
119
+ this.morphDurationColumbusView = 3000;
120
+
121
+ /**
122
+ * DOC_TBA
123
+ * @type {Boolean}
124
+ */
125
+ this.endMorphOnMouseInput = true;
126
+ };
127
+
128
+ //immediately set the morph time of all objects in the scene
129
+ function setMorphTime(scene, morphTime) {
130
+ scene.morphTime = morphTime;
131
+
132
+ var primitives = scene.getPrimitives();
133
+ for ( var i = 0, len = primitives.getLength(); i < len; i++) {
134
+ var primitive = primitives.get(i);
135
+ if (typeof primitive.morphTime !== 'undefined') {
136
+ primitive.morphTime = morphTime;
137
+ }
138
+ }
139
+
140
+ var centralBody = primitives.getCentralBody();
141
+ centralBody.morphTime = morphTime;
142
+
143
+ if (typeof scene.skyBox !== 'undefined') {
144
+ scene.skyBox.morphTime = morphTime;
145
+ }
146
+
147
+ if (typeof scene.skyAtmosphere !== 'undefined') {
148
+ scene.skyAtmosphere.morphTime = morphTime;
149
+ }
150
+ }
151
+
152
+ //in the future the animations will be more complicated
153
+ function addMorphTimeAnimations(transitioner, scene, start, stop, duration, onComplete) {
154
+ //for now, all objects morph at the same rate
155
+ var template = {
156
+ duration : duration,
157
+ easingFunction : Tween.Easing.Quartic.Out
158
+ };
159
+
160
+ var primitives = scene.getPrimitives();
161
+ var sceneAnimations = scene.getAnimations();
162
+ var animation;
163
+ for ( var i = 0, len = primitives.getLength(); i < len; i++) {
164
+ var primitive = primitives.get(i);
165
+ if (typeof primitive.morphTime !== 'undefined') {
166
+ animation = sceneAnimations.addProperty(primitive, 'morphTime', start, stop, template);
167
+ transitioner._currentAnimations.push(animation);
168
+ }
169
+ }
170
+
171
+ var centralBody = primitives.getCentralBody();
172
+ animation = sceneAnimations.addProperty(centralBody, 'morphTime', start, stop, template);
173
+ transitioner._currentAnimations.push(animation);
174
+
175
+ if (typeof scene.skyBox !== 'undefined') {
176
+ animation = sceneAnimations.addProperty(scene.skyBox, 'morphTime', start, stop, template);
177
+ transitioner._currentAnimations.push(animation);
178
+ }
179
+
180
+ if (typeof scene.skyAtmosphere !== 'undefined') {
181
+ animation = sceneAnimations.addProperty(scene.skyAtmosphere, 'morphTime', start, stop, template);
182
+ transitioner._currentAnimations.push(animation);
183
+ }
184
+
185
+ if (typeof onComplete !== 'undefined') {
186
+ template.onComplete = function() {
187
+ onComplete.call(transitioner);
188
+ };
189
+ }
190
+
191
+ animation = sceneAnimations.addProperty(scene, 'morphTime', start, stop, template);
192
+ transitioner._currentAnimations.push(animation);
193
+ }
194
+
195
+ function updateFrustums(transitioner) {
196
+ var scene = transitioner._scene;
197
+
198
+ var canvas = scene.getCanvas();
199
+ var ratio = canvas.clientHeight / canvas.clientWidth;
200
+
201
+ var frustum = transitioner._camera2D.frustum;
202
+ frustum.top = frustum.right * ratio;
203
+ frustum.bottom = -frustum.top;
204
+
205
+ ratio = 1.0 / ratio;
206
+
207
+ frustum = transitioner._cameraCV.frustum;
208
+ frustum.aspectRatio = ratio;
209
+
210
+ frustum = transitioner._camera3D.frustum;
211
+ frustum.aspectRatio = ratio;
212
+
213
+ var camera = scene.getCamera();
214
+ switch (scene.mode) {
215
+ case SceneMode.SCENE3D:
216
+ camera.frustum = transitioner._camera3D.frustum.clone();
217
+ break;
218
+ case SceneMode.COLUMBUS_VIEW:
219
+ camera.frustum = transitioner._cameraCV.frustum.clone();
220
+ break;
221
+ case SceneMode.SCENE2D:
222
+ camera.frustum = transitioner._camera2D.frustum.clone();
223
+ break;
224
+ }
225
+ }
226
+
227
+ /**
228
+ * DOC_TBA
229
+ * @memberof SceneTransitioner
230
+ */
231
+ SceneTransitioner.prototype.to2D = function() {
232
+ var scene = this._scene;
233
+
234
+ if (scene.mode !== SceneMode.SCENE2D) {
235
+ scene.mode = SceneMode.SCENE2D;
236
+ setMorphTime(scene, 0.0);
237
+
238
+ this._destroyMorphHandler();
239
+
240
+ updateFrustums(this);
241
+ var camera = scene.getCamera();
242
+ camera.transform = this._camera2D.transform.clone();
243
+
244
+ // TODO: Match incoming columbus-view or 3D position
245
+ camera.position = this._camera2D.position.clone();
246
+ camera.direction = this._camera2D.direction.clone();
247
+ camera.up = this._camera2D.up.clone();
248
+ }
249
+ };
250
+
251
+ /**
252
+ * DOC_TBA
253
+ * @memberof SceneTransitioner
254
+ */
255
+ SceneTransitioner.prototype.toColumbusView = function() {
256
+ var scene = this._scene;
257
+ var previousMode = scene.mode;
258
+
259
+ if (scene.mode !== SceneMode.COLUMBUS_VIEW) {
260
+ scene.mode = SceneMode.COLUMBUS_VIEW;
261
+ setMorphTime(scene, 0.0);
262
+
263
+ this._destroyMorphHandler();
264
+
265
+ updateFrustums(this);
266
+ var camera = scene.getCamera();
267
+ camera.transform = this._cameraCV.transform.clone();
268
+
269
+ if (previousMode !== SceneMode.MORPHING || this._morphCancelled) {
270
+ this._morphCancelled = false;
271
+
272
+ // TODO: Match incoming 2D or 3D position
273
+ camera.position = this._cameraCV.position.clone();
274
+ camera.direction = this._cameraCV.direction.clone();
275
+ camera.up = this._cameraCV.up.clone();
276
+ camera.right = camera.direction.cross(camera.up);
277
+ }
278
+ }
279
+ };
280
+
281
+ /**
282
+ * DOC_TBA
283
+ * @memberof SceneTransitioner
284
+ */
285
+ SceneTransitioner.prototype.to3D = function() {
286
+ var scene = this._scene;
287
+ var previousMode = scene.mode;
288
+
289
+ if (scene.mode !== SceneMode.SCENE3D) {
290
+ scene.mode = SceneMode.SCENE3D;
291
+ setMorphTime(scene, 1.0);
292
+
293
+ this._destroyMorphHandler();
294
+
295
+ updateFrustums(this);
296
+ var camera = scene.getCamera();
297
+ camera.transform = Matrix4.IDENTITY.clone();
298
+
299
+ if (previousMode !== SceneMode.MORPHING || this._morphCancelled) {
300
+ this._morphCancelled = false;
301
+
302
+ // TODO: Match incoming columbus-view or 2D position
303
+ camera.position = this._camera3D.position.clone();
304
+ camera.direction = this._camera3D.direction.clone();
305
+ camera.up = this._camera3D.up.clone();
306
+ }
307
+ }
308
+ };
309
+
310
+ SceneTransitioner.prototype._createMorphHandler = function(endMorphFunction) {
311
+ var that = this;
312
+
313
+ if (this.endMorphOnMouseInput) {
314
+ this._morphHandler = new ScreenSpaceEventHandler(this._scene.getCanvas());
315
+
316
+ var cancelMorph = function() {
317
+ that._morphCancelled = true;
318
+ endMorphFunction.call(that);
319
+ };
320
+ this._morphHandler.setInputAction(cancelMorph, ScreenSpaceEventType.LEFT_DOWN);
321
+ this._morphHandler.setInputAction(cancelMorph, ScreenSpaceEventType.MIDDLE_DOWN);
322
+ this._morphHandler.setInputAction(cancelMorph, ScreenSpaceEventType.RIGHT_DOWN);
323
+ this._morphHandler.setInputAction(cancelMorph, ScreenSpaceEventType.WHEEL);
324
+ }
325
+ };
326
+
327
+ SceneTransitioner.prototype._destroyMorphHandler = function() {
328
+ var animations = this._scene.getAnimations();
329
+ for ( var i = 0; i < this._currentAnimations.length; ++i) {
330
+ animations.remove(this._currentAnimations[i]);
331
+ }
332
+ this._currentAnimations.length = 0;
333
+ this._morphHandler = this._morphHandler && this._morphHandler.destroy();
334
+ };
335
+
336
+ SceneTransitioner.prototype._changeCameraTransform = function(camera, transform) {
337
+ var pos = new Cartesian4(camera.position.x, camera.position.y, camera.position.z, 1.0);
338
+ var dir = new Cartesian4(camera.direction.x, camera.direction.y, camera.direction.z, 0.0);
339
+ var up = new Cartesian4(camera.up.x, camera.up.y, camera.up.z, 0.0);
340
+
341
+ var frame = transform.inverseTransformation().multiply(camera.transform);
342
+ camera.transform = transform.clone();
343
+
344
+ camera.position = Cartesian3.fromCartesian4(frame.multiplyByVector(pos));
345
+ camera.direction = Cartesian3.fromCartesian4(frame.multiplyByVector(dir));
346
+ camera.up = Cartesian3.fromCartesian4(frame.multiplyByVector(up));
347
+ camera.right = camera.direction.cross(camera.up);
348
+ };
349
+
350
+ SceneTransitioner.prototype._columbusViewMorph = function(startPosition, endPosition, time) {
351
+ // Just linear for now.
352
+ return startPosition.lerp(endPosition, time);
353
+ };
354
+
355
+ SceneTransitioner.prototype._scenePerspectiveToOrthographic = function(duration, onComplete) {
356
+ var that = this;
357
+
358
+ var scene = this._scene;
359
+ var camera = scene.getCamera();
360
+
361
+ var startPos = camera.position;
362
+ var startFOVy = camera.frustum.fovy;
363
+ var endFOVy = CesiumMath.RADIANS_PER_DEGREE * 0.5;
364
+ var d = startPos.magnitude() * Math.tan(startFOVy * 0.5);
365
+ camera.frustum.far = d / Math.tan(endFOVy * 0.5) + 10000000.0;
366
+
367
+ var update = function(value) {
368
+ camera.frustum.fovy = CesiumMath.lerp(startFOVy, endFOVy, value.time);
369
+
370
+ var distance = d / Math.tan(camera.frustum.fovy * 0.5);
371
+ camera.position = camera.position.normalize().multiplyByScalar(distance);
372
+ };
373
+
374
+ var animation = scene.getAnimations().add({
375
+ duration : duration,
376
+ easingFunction : Tween.Easing.Quartic.Out,
377
+ startValue : {
378
+ time : 0.0
379
+ },
380
+ stopValue : {
381
+ time : 1.0
382
+ },
383
+ onUpdate : update,
384
+ onComplete : function() {
385
+ camera.frustum = that._camera2D.frustum.clone();
386
+ onComplete.call(that);
387
+ }
388
+ });
389
+ this._currentAnimations.push(animation);
390
+ };
391
+
392
+ SceneTransitioner.prototype._sceneCVTo2D = function(duration, onComplete) {
393
+ var that = this;
394
+
395
+ var scene = this._scene;
396
+ var camera = scene.getCamera();
397
+ var maxRadii = this._ellipsoid.getMaximumRadius();
398
+
399
+ this._changeCameraTransform(camera, this._cameraCV.transform);
400
+
401
+ var startPos = camera.position.clone();
402
+ var startDir = camera.direction.clone();
403
+ var startUp = camera.up.clone();
404
+
405
+ var tanPhi = Math.tan(this._cameraCV.frustum.fovy * 0.5);
406
+ var tanTheta = this._cameraCV.frustum.aspectRatio * tanPhi;
407
+ var d = (maxRadii * Math.PI) / tanTheta;
408
+
409
+ var endPos = this._camera2D.position.normalize().multiplyByScalar(d);
410
+ var endDir = that._camera2D.direction.clone();
411
+ var endUp = that._camera2D.up.clone();
412
+
413
+ var updateCV = function(value) {
414
+ camera.position = that._columbusViewMorph(startPos, endPos, value.time);
415
+ camera.direction = that._columbusViewMorph(startDir, endDir, value.time);
416
+ camera.up = that._columbusViewMorph(startUp, endUp, value.time);
417
+ camera.right = camera.direction.cross(camera.up);
418
+ };
419
+
420
+ duration = duration * 0.5;
421
+ var animation = scene.getAnimations().add({
422
+ duration : duration,
423
+ easingFunction : Tween.Easing.Quartic.Out,
424
+ startValue : {
425
+ time : 0.0
426
+ },
427
+ stopValue : {
428
+ time : 1.0
429
+ },
430
+ onUpdate : updateCV,
431
+ onComplete : function() {
432
+ that._scenePerspectiveToOrthographic(duration, onComplete);
433
+ }
434
+ });
435
+ this._currentAnimations.push(animation);
436
+ };
437
+
438
+ SceneTransitioner.prototype._scene3DTo2D = function(duration, onComplete) {
439
+ duration = duration * 0.5;
440
+
441
+ var maxRadii = this._ellipsoid.getMaximumRadius();
442
+
443
+ var tanPhi = Math.tan(this._camera3D.frustum.fovy * 0.5);
444
+ var tanTheta = this._camera3D.frustum.aspectRatio * tanPhi;
445
+ var d = (maxRadii * Math.PI) / tanTheta;
446
+
447
+ var camera3DTo2D = {};
448
+ camera3DTo2D.position = this._camera2D.position.normalize().multiplyByScalar(d);
449
+ camera3DTo2D.direction = this._camera2D.direction.clone();
450
+ camera3DTo2D.up = this._camera2D.up.clone();
451
+
452
+ var complete = function() {
453
+ this._scenePerspectiveToOrthographic(duration, onComplete);
454
+ };
455
+ this._scene3DToCV(duration, camera3DTo2D, complete);
456
+ };
457
+
458
+ SceneTransitioner.prototype._sceneOrthographicToPerspective = function(duration, onComplete) {
459
+ var that = this;
460
+
461
+ var scene = this._scene;
462
+ var camera = scene.getCamera();
463
+ var maxRadii = this._ellipsoid.getMaximumRadius();
464
+
465
+ var tanPhi = Math.tan(this._cameraCV.frustum.fovy * 0.5);
466
+ var tanTheta = this._cameraCV.frustum.aspectRatio * tanPhi;
467
+ var d = (maxRadii * Math.PI) / tanTheta;
468
+ var endPos2D = this._camera2D.position.normalize().multiplyByScalar(d);
469
+
470
+ var top = camera.frustum.top;
471
+ var bottom = camera.frustum.bottom;
472
+ var right = camera.frustum.right;
473
+ var left = camera.frustum.left;
474
+
475
+ var frustum2D = this._camera2D.frustum;
476
+ var frustumCV = this._cameraCV.frustum;
477
+
478
+ var startPos = camera.position.clone();
479
+
480
+ var update2D = function(value) {
481
+ camera.position = that._columbusViewMorph(startPos, endPos2D, value.time);
482
+ camera.frustum.top = CesiumMath.lerp(top, frustum2D.top, value.time);
483
+ camera.frustum.bottom = CesiumMath.lerp(bottom, frustum2D.bottom, value.time);
484
+ camera.frustum.right = CesiumMath.lerp(right, frustum2D.right, value.time);
485
+ camera.frustum.left = CesiumMath.lerp(left, frustum2D.left, value.time);
486
+ };
487
+
488
+ var startTime = (right - left) / (2.0 * maxRadii * Math.PI);
489
+ var endTime = 1.0;
490
+ if (startTime > endTime) {
491
+ startTime = 0.0;
492
+ }
493
+
494
+ var partialDuration = (endTime - startTime) * duration;
495
+ if (partialDuration < CesiumMath.EPSILON6) {
496
+ if (!startPos.equalsEpsilon(endPos2D, CesiumMath.EPSILON6)) {
497
+ partialDuration = duration;
498
+ startTime = 0.0;
499
+ endTime = 1.0;
500
+ } else {
501
+ // If the camera and frustum are already in position for the switch to
502
+ // a perspective projection, nothing needs to be animated.
503
+ camera.position = endPos2D;
504
+ camera.frustum = frustumCV.clone();
505
+ onComplete.call(that);
506
+ return;
507
+ }
508
+ }
509
+
510
+ var animation = scene.getAnimations().add({
511
+ easingFunction : Tween.Easing.Quartic.Out,
512
+ duration : partialDuration,
513
+ startValue : {
514
+ time : startTime
515
+ },
516
+ stopValue : {
517
+ time : endTime
518
+ },
519
+ onUpdate : update2D,
520
+ onComplete : function() {
521
+ camera.frustum = frustumCV.clone();
522
+ onComplete.call(that);
523
+ }
524
+ });
525
+ this._currentAnimations.push(animation);
526
+ };
527
+
528
+ SceneTransitioner.prototype._scene2DToCV = function(duration, onComplete) {
529
+ var that = this;
530
+
531
+ var scene = this._scene;
532
+ var camera = scene.getCamera();
533
+
534
+ duration = duration * 0.5;
535
+
536
+ var completeFrustumChange = function() {
537
+ var startPos = camera.position.clone();
538
+ var startDir = camera.direction.clone();
539
+ var startUp = camera.up.clone();
540
+
541
+ var endPos = that._cameraCV.position.clone();
542
+ var endDir = that._cameraCV.direction.clone();
543
+ var endUp = that._cameraCV.up.clone();
544
+
545
+ var updateCV = function(value) {
546
+ camera.position = that._columbusViewMorph(startPos, endPos, value.time);
547
+ camera.direction = that._columbusViewMorph(startDir, endDir, value.time);
548
+ camera.up = that._columbusViewMorph(startUp, endUp, value.time);
549
+ camera.right = camera.direction.cross(camera.up);
550
+ };
551
+
552
+ var animation = scene.getAnimations().add({
553
+ duration : duration,
554
+ easingFunction : Tween.Easing.Quartic.Out,
555
+ startValue : {
556
+ time : 0.0
557
+ },
558
+ stopValue : {
559
+ time : 1.0
560
+ },
561
+ onUpdate : updateCV,
562
+ onComplete : function() {
563
+ onComplete.call(that);
564
+ }
565
+ });
566
+
567
+ that._currentAnimations.push(animation);
568
+ };
569
+
570
+ this._sceneOrthographicToPerspective(duration, completeFrustumChange);
571
+ };
572
+
573
+ SceneTransitioner.prototype._scene3DToCV = function(duration, endCamera, onComplete) {
574
+ var that = this;
575
+
576
+ var scene = this._scene;
577
+
578
+ var camera = scene.getCamera();
579
+ this._changeCameraTransform(camera, this._cameraCV.transform);
580
+
581
+ var startPos = camera.position.clone();
582
+ var startDir = camera.direction.clone();
583
+ var startUp = camera.up.clone();
584
+
585
+ var endPos = endCamera.position.clone();
586
+ var endDir = endCamera.direction.clone();
587
+ var endUp = endCamera.up.clone();
588
+
589
+ var update = function(value) {
590
+ camera.position = that._columbusViewMorph(startPos, endPos, value.time);
591
+ camera.direction = that._columbusViewMorph(startDir, endDir, value.time);
592
+ camera.up = that._columbusViewMorph(startUp, endUp, value.time);
593
+ camera.right = camera.direction.cross(camera.up);
594
+ };
595
+
596
+ var animation = scene.getAnimations().add({
597
+ duration : duration,
598
+ easingFunction : Tween.Easing.Quartic.Out,
599
+ startValue : {
600
+ time : 0.0
601
+ },
602
+ stopValue : {
603
+ time : 1.0
604
+ },
605
+ onUpdate : update,
606
+ onComplete : function() {
607
+ camera.position = endPos;
608
+ camera.direction = endDir;
609
+ camera.up = endUp;
610
+ }
611
+ });
612
+ this._currentAnimations.push(animation);
613
+
614
+ addMorphTimeAnimations(this, scene, 1.0, 0.0, duration, onComplete);
615
+ };
616
+
617
+ SceneTransitioner.prototype._scene2DTo3D = function(duration, onComplete) {
618
+ duration = duration * 0.5;
619
+
620
+ var camera = this._scene.getCamera();
621
+
622
+ this._sceneOrthographicToPerspective(duration, function() {
623
+ camera.frustum = this._cameraCV.frustum.clone();
624
+ camera.transform = this._cameraCV.transform.clone();
625
+ this._sceneCVTo3D(duration, onComplete);
626
+ });
627
+ };
628
+
629
+ SceneTransitioner.prototype._sceneCVTo3D = function(duration, onComplete) {
630
+ var scene = this._scene;
631
+
632
+ var that = this;
633
+
634
+ var camera = scene.getCamera();
635
+ this._changeCameraTransform(camera, Matrix4.IDENTITY);
636
+
637
+ var startPos = camera.position;
638
+ var startDir = camera.direction;
639
+ var startUp = camera.up;
640
+
641
+ var maxRadii = this._ellipsoid.getMaximumRadius();
642
+ var endPos = this._ellipsoid.cartographicToCartesian(new Cartographic(0.0, 0.0, 10.0));
643
+ endPos = endPos.normalize().multiplyByScalar(2.0 * maxRadii);
644
+ var endDir = Cartesian3.ZERO.subtract(endPos).normalize();
645
+ var endRight = endDir.cross(Cartesian3.UNIT_Z).normalize();
646
+ var endUp = endRight.cross(endDir);
647
+
648
+ var update = function(value) {
649
+ camera.position = that._columbusViewMorph(startPos, endPos, value.time);
650
+ camera.direction = that._columbusViewMorph(startDir, endDir, value.time);
651
+ camera.up = that._columbusViewMorph(startUp, endUp, value.time);
652
+ camera.right = camera.direction.cross(camera.up);
653
+ };
654
+
655
+ var animation = scene.getAnimations().add({
656
+ duration : duration,
657
+ easingFunction : Tween.Easing.Quartic.Out,
658
+ startValue : {
659
+ time : 0.0
660
+ },
661
+ stopValue : {
662
+ time : 1.0
663
+ },
664
+ onUpdate : update
665
+ });
666
+ this._currentAnimations.push(animation);
667
+
668
+ addMorphTimeAnimations(this, scene, 0.0, 1.0, duration, onComplete);
669
+ };
670
+
671
+ /**
672
+ * DOC_TBA
673
+ * @memberof SceneTransitioner
674
+ */
675
+ SceneTransitioner.prototype.morphTo2D = function() {
676
+ var previousMode = this._scene.mode;
677
+
678
+ if (previousMode === SceneMode.SCENE2D || previousMode === SceneMode.MORPHING) {
679
+ return;
680
+ }
681
+
682
+ updateFrustums(this);
683
+ this._scene.mode = SceneMode.MORPHING;
684
+ this._createMorphHandler(this.to2D);
685
+
686
+ if (previousMode === SceneMode.COLUMBUS_VIEW) {
687
+ this._sceneCVTo2D(this.morphDuration2D, this.to2D);
688
+ } else {
689
+ this._scene3DTo2D(this.morphDuration2D, this.to2D);
690
+ }
691
+ };
692
+
693
+ /**
694
+ * DOC_TBA
695
+ * @memberof SceneTransitioner
696
+ */
697
+ SceneTransitioner.prototype.morphToColumbusView = function() {
698
+ var previousMode = this._scene.mode;
699
+
700
+ if (previousMode === SceneMode.COLUMBUS_VIEW || previousMode === SceneMode.MORPHING) {
701
+ return;
702
+ }
703
+
704
+ updateFrustums(this);
705
+ this._scene.mode = SceneMode.MORPHING;
706
+ this._createMorphHandler(this.toColumbusView);
707
+
708
+ if (previousMode === SceneMode.SCENE2D) {
709
+ this._scene2DToCV(this.morphDurationColumbusView, this.toColumbusView);
710
+ } else {
711
+ this._scene3DToCV(this.morphDurationColumbusView, this._cameraCV, this.toColumbusView);
712
+ }
713
+ };
714
+
715
+ /**
716
+ * DOC_TBA
717
+ * @memberof SceneTransitioner
718
+ */
719
+ SceneTransitioner.prototype.morphTo3D = function() {
720
+ var scene = this._scene;
721
+ var previousMode = scene.mode;
722
+
723
+ if (previousMode === SceneMode.SCENE3D || previousMode === SceneMode.MORPHING) {
724
+ return;
725
+ }
726
+
727
+ updateFrustums(this);
728
+ scene.mode = SceneMode.MORPHING;
729
+ this._createMorphHandler(this.to3D);
730
+
731
+ if (previousMode === SceneMode.SCENE2D) {
732
+ this._scene2DTo3D(this.morphDuration3D, this.to3D);
733
+ } else {
734
+ this._sceneCVTo3D(this.morphDuration3D, this.to3D);
735
+ }
736
+ };
737
+
738
+ /**
739
+ * Returns true if this object was destroyed; otherwise, false.
740
+ * <br /><br />
741
+ * If this object was destroyed, it should not be used; calling any function other than
742
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
743
+ *
744
+ * @memberof SceneTransitioner
745
+ *
746
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
747
+ *
748
+ * @see SceneTransitioner#destroy
749
+ */
750
+ SceneTransitioner.prototype.isDestroyed = function() {
751
+ return false;
752
+ };
753
+
754
+ /**
755
+ * Once an object is destroyed, it should not be used; calling any function other than
756
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
757
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
758
+ *
759
+ * @memberof SceneTransitioner
760
+ *
761
+ * @return {undefined}
762
+ *
763
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
764
+ *
765
+ * @see SceneTransitioner#isDestroyed
766
+ *
767
+ * @example
768
+ * transitioner = transitioner && transitioner.destroy();
769
+ */
770
+ SceneTransitioner.prototype.destroy = function() {
771
+ this._destroyMorphHandler();
772
+ return destroyObject(this);
773
+ };
774
+
775
+ return SceneTransitioner;
776
+ });