cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
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  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
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  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
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  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
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  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
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  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
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  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
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  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
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  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
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  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
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  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
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  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
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  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
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  491. metadata +641 -0
@@ -0,0 +1,31 @@
1
+ /*global define*/
2
+ define(function() {
3
+ "use strict";
4
+
5
+ /**
6
+ * Provides the type of time standards which JulianDate can take as input.
7
+ *
8
+ * @exports TimeStandard
9
+ *
10
+ * @see JulianDate
11
+ */
12
+ var TimeStandard = {
13
+ /**
14
+ * Represents the coordinated Universal Time (UTC) time standard.
15
+ *
16
+ * UTC is related to TAI according to the relationship
17
+ * <code>UTC = TAI - deltaT</code> where <code>deltaT</code> is the number of leap
18
+ * seconds which have been introduced as of the time in TAI.
19
+ *
20
+ */
21
+ UTC : 0,
22
+
23
+ /**
24
+ * Represents the International Atomic Time (TAI) time standard.
25
+ * TAI is the principal time standard to which the other time standards are related.
26
+ */
27
+ TAI : 1
28
+ };
29
+
30
+ return TimeStandard;
31
+ });
@@ -0,0 +1,285 @@
1
+ /*global define*/
2
+ define(['./DeveloperError'], function(DeveloperError) {
3
+ "use strict";
4
+
5
+ /**
6
+ * Encapsulates an algorithm to optimize triangles for the post
7
+ * vertex-shader cache. This is based on the 2007 SIGGRAPH paper
8
+ * 'Fast Triangle Reordering for Vertex Locality and Reduced Overdraw.'
9
+ * The runtime is linear but several passes are made.
10
+ *
11
+ * @exports Tipsify
12
+ *
13
+ * @see <a href='http://gfx.cs.princeton.edu/pubs/Sander_2007_%3ETR/tipsy.pdf'>
14
+ * Fast Triangle Reordering for Vertex Locality and Reduced Overdraw</a>
15
+ * by Sander, Nehab, and Barczak
16
+ */
17
+ var Tipsify = {};
18
+
19
+ /**
20
+ * Calculates the average cache miss ratio (ACMR) for a given set of indices.
21
+ *
22
+ * @param {Array} description.indices Lists triads of numbers corresponding to the indices of the vertices
23
+ * in the vertex buffer that define the mesh's triangles.
24
+ * @param {Number} [description.maximumIndex] The maximum value of the elements in <code>args.indices</code>.
25
+ * If not supplied, this value will be computed.
26
+ * @param {Number} [description.cacheSize=24] The number of vertices that can be stored in the cache at any one time.
27
+ *
28
+ * @exception {DeveloperError} indices is required.
29
+ * @exception {DeveloperError} indices length must be a multiple of three.
30
+ * @exception {DeveloperError} cacheSize must be greater than two.
31
+ *
32
+ * @return {Number} The average cache miss ratio (ACMR).
33
+ *
34
+ * @example
35
+ * var indices = [0, 1, 2, 3, 4, 5];
36
+ * var maxIndex = 5;
37
+ * var cacheSize = 3;
38
+ * var acmr = Tipsify.calculateACMR(indices, maxIndex, cacheSize);
39
+ */
40
+ Tipsify.calculateACMR = function(description) {
41
+ description = description || {};
42
+ var indices = description.indices;
43
+ var maximumIndex = description.maximumIndex;
44
+ var cacheSize = description.cacheSize || 24;
45
+
46
+ if (!indices) {
47
+ throw new DeveloperError('indices is required.');
48
+ }
49
+
50
+ var numIndices = indices.length;
51
+
52
+ if ((numIndices < 3) || (numIndices % 3 !== 0)) {
53
+ throw new DeveloperError('indices length must be a multiple of three.');
54
+ }
55
+ if (maximumIndex <= 0) {
56
+ throw new DeveloperError('maximumIndex must be greater than zero.');
57
+ }
58
+ if (cacheSize < 3) {
59
+ throw new DeveloperError('cacheSize must be greater than two.');
60
+ }
61
+
62
+ // Compute the maximumIndex if not given
63
+ if(!maximumIndex) {
64
+ maximumIndex = 0;
65
+ var currentIndex = 0;
66
+ var intoIndices = indices[currentIndex];
67
+ while (currentIndex < numIndices) {
68
+ if (intoIndices > maximumIndex) {
69
+ maximumIndex = intoIndices;
70
+ }
71
+ ++currentIndex;
72
+ intoIndices = indices[currentIndex];
73
+ }
74
+ }
75
+
76
+ // Vertex time stamps
77
+ var vertexTimeStamps = [];
78
+ for ( var i = 0; i < maximumIndex + 1; i++) {
79
+ vertexTimeStamps[i] = 0;
80
+ }
81
+
82
+ // Cache processing
83
+ var s = cacheSize + 1;
84
+ for ( var j = 0; j < numIndices; ++j) {
85
+ if ((s - vertexTimeStamps[indices[j]]) > cacheSize) {
86
+ vertexTimeStamps[indices[j]] = s;
87
+ ++s;
88
+ }
89
+ }
90
+
91
+ return (s - cacheSize + 1) / (numIndices / 3);
92
+ };
93
+
94
+ /**
95
+ * Optimizes triangles for the post-vertex shader cache.
96
+ *
97
+ * @param {Array} description.indices Lists triads of numbers corresponding to the indices of the vertices
98
+ * in the vertex buffer that define the mesh's triangles.
99
+ * @param {Number} [description.maximumIndex] The maximum value of the elements in <code>args.indices</code>.
100
+ * If not supplied, this value will be computed.
101
+ * @param {Number} [description.cacheSize=24] The number of vertices that can be stored in the cache at any one time.
102
+ *
103
+ * @exception {DeveloperError} indices is required.
104
+ * @exception {DeveloperError} indices length must be a multiple of three.
105
+ * @exception {DeveloperError} cacheSize must be greater than two.
106
+ *
107
+ * @return {Array} A list of the input indices in an optimized order.
108
+ *
109
+ * @example
110
+ * var indices = [0, 1, 2, 3, 4, 5];
111
+ * var maxIndex = 5;
112
+ * var cacheSize = 3;
113
+ * var reorderedIndices = Tipsify.tipsify(indices, maxIndex, cacheSize);
114
+ */
115
+ Tipsify.tipsify = function(description) {
116
+ description = description || {};
117
+ var indices = description.indices;
118
+ var maximumIndex = description.maximumIndex;
119
+ var cacheSize = description.cacheSize || 24;
120
+
121
+ var cursor;
122
+
123
+ function skipDeadEnd(vertices, deadEnd, indices, maximumIndexPlusOne) {
124
+ while (deadEnd.length >= 1) {
125
+ // while the stack is not empty
126
+ var d = deadEnd[deadEnd.length - 1]; // top of the stack
127
+ deadEnd.splice(deadEnd.length - 1, 1); // pop the stack
128
+
129
+ if (vertices[d].numLiveTriangles > 0) {
130
+ return d;
131
+ }
132
+ }
133
+
134
+ while (cursor < maximumIndexPlusOne) {
135
+ if (vertices[cursor].numLiveTriangles > 0) {
136
+ ++cursor;
137
+ return cursor - 1;
138
+ }
139
+ ++cursor;
140
+ }
141
+ return -1;
142
+ }
143
+
144
+ function getNextVertex(indices, cacheSize, oneRing, vertices, s, deadEnd, maximumIndexPlusOne) {
145
+ var n = -1;
146
+ var p;
147
+ var m = -1;
148
+ var itOneRing = 0;
149
+ while (itOneRing < oneRing.length) {
150
+ var index = oneRing[itOneRing];
151
+ if (vertices[index].numLiveTriangles) {
152
+ p = 0;
153
+ if ((s - vertices[index].timeStamp + (2 * vertices[index].numLiveTriangles)) <= cacheSize) {
154
+ p = s - vertices[index].timeStamp;
155
+ }
156
+ if ((p > m) || (m === -1)) {
157
+ m = p;
158
+ n = index;
159
+ }
160
+ }
161
+ ++itOneRing;
162
+ }
163
+ if (n === -1) {
164
+ return skipDeadEnd(vertices, deadEnd, indices, maximumIndexPlusOne);
165
+ }
166
+ return n;
167
+ }
168
+
169
+ if (!indices) {
170
+ throw new DeveloperError('indices is required.');
171
+ }
172
+ var numIndices = indices.length;
173
+
174
+ if ((numIndices < 3) || (numIndices % 3 !== 0)) {
175
+ throw new DeveloperError('indices length must be a multiple of three.');
176
+ }
177
+ if (maximumIndex <= 0) {
178
+ throw new DeveloperError('maximumIndex must be greater than zero.');
179
+ }
180
+ if (cacheSize < 3) {
181
+ throw new DeveloperError('cacheSize must be greater than two.');
182
+ }
183
+
184
+ // Determine maximum index
185
+ var maximumIndexPlusOne = 0;
186
+ var currentIndex = 0;
187
+ var intoIndices = indices[currentIndex];
188
+ var endIndex = numIndices;
189
+ if (maximumIndex) {
190
+ maximumIndexPlusOne = maximumIndex + 1;
191
+ } else {
192
+ while (currentIndex < endIndex) {
193
+ if (intoIndices > maximumIndexPlusOne) {
194
+ maximumIndexPlusOne = intoIndices;
195
+ }
196
+ ++currentIndex;
197
+ intoIndices = indices[currentIndex];
198
+ }
199
+ if (maximumIndexPlusOne === -1) {
200
+ return 0;
201
+ }
202
+ ++maximumIndexPlusOne;
203
+ }
204
+
205
+ // Vertices
206
+ var vertices = [];
207
+ for ( var i = 0; i < maximumIndexPlusOne; i++) {
208
+ vertices[i] = {
209
+ numLiveTriangles : 0,
210
+ timeStamp : 0,
211
+ vertexTriangles : []
212
+ };
213
+ }
214
+ currentIndex = 0;
215
+ var triangle = 0;
216
+ while (currentIndex < endIndex) {
217
+ (vertices[indices[currentIndex]]).vertexTriangles.push(triangle);
218
+ ++(vertices[indices[currentIndex]]).numLiveTriangles;
219
+ (vertices[indices[currentIndex + 1]]).vertexTriangles.push(triangle);
220
+ ++(vertices[indices[currentIndex + 1]]).numLiveTriangles;
221
+ (vertices[indices[currentIndex + 2]]).vertexTriangles.push(triangle);
222
+ ++(vertices[indices[currentIndex + 2]]).numLiveTriangles;
223
+ ++triangle;
224
+ currentIndex += 3;
225
+ }
226
+
227
+ // Starting index
228
+ var f = 0;
229
+
230
+ // Time Stamp
231
+ var s = cacheSize + 1;
232
+ cursor = 1;
233
+
234
+ // Process
235
+ var oneRing = [];
236
+ var deadEnd = []; //Stack
237
+ var vertex;
238
+ var intoVertices;
239
+ var currentOutputIndex = 0;
240
+ var outputIndices = [];
241
+ var numTriangles = numIndices / 3;
242
+ var triangleEmitted = [];
243
+ for (i = 0; i < numTriangles; i++) {
244
+ triangleEmitted[i] = false;
245
+ }
246
+ var index;
247
+ var limit;
248
+ while (f !== -1) {
249
+ oneRing = [];
250
+ intoVertices = vertices[f];
251
+ limit = intoVertices.vertexTriangles.length;
252
+ for ( var k = 0; k < limit; ++k) {
253
+ triangle = intoVertices.vertexTriangles[k];
254
+ if (!triangleEmitted[triangle]) {
255
+ triangleEmitted[triangle] = true;
256
+ currentIndex = triangle + triangle + triangle;
257
+ for ( var j = 0; j < 3; ++j) {
258
+ // Set this index as a possible next index
259
+ index = indices[currentIndex];
260
+ oneRing.push(index);
261
+ deadEnd.push(index);
262
+
263
+ // Output index
264
+ outputIndices[currentOutputIndex] = index;
265
+ ++currentOutputIndex;
266
+
267
+ // Cache processing
268
+ vertex = vertices[index];
269
+ --vertex.numLiveTriangles;
270
+ if ((s - vertex.timeStamp) > cacheSize) {
271
+ vertex.timeStamp = s;
272
+ ++s;
273
+ }
274
+ ++currentIndex;
275
+ }
276
+ }
277
+ }
278
+ f = getNextVertex(indices, cacheSize, oneRing, vertices, s, deadEnd, maximumIndexPlusOne);
279
+ }
280
+
281
+ return outputIndices;
282
+ };
283
+
284
+ return Tipsify;
285
+ });
@@ -0,0 +1,614 @@
1
+ /*global define*/
2
+ define([
3
+ './defaultValue',
4
+ './DeveloperError',
5
+ './Iau2006XysData',
6
+ './Iau2006XysSample',
7
+ './Math',
8
+ './Matrix3',
9
+ './Matrix4',
10
+ './Cartesian2',
11
+ './Cartesian3',
12
+ './Cartesian4',
13
+ './TimeConstants',
14
+ './Ellipsoid',
15
+ './JulianDate',
16
+ './EarthOrientationParameters',
17
+ './EarthOrientationParametersSample',
18
+ '../ThirdParty/when'
19
+ ],
20
+ function(
21
+ defaultValue,
22
+ DeveloperError,
23
+ Iau2006XysData,
24
+ Iau2006XysSample,
25
+ CesiumMath,
26
+ Matrix3,
27
+ Matrix4,
28
+ Cartesian2,
29
+ Cartesian3,
30
+ Cartesian4,
31
+ TimeConstants,
32
+ Ellipsoid,
33
+ JulianDate,
34
+ EarthOrientationParameters,
35
+ EarthOrientationParametersSample,
36
+ when) {
37
+ "use strict";
38
+
39
+ /**
40
+ * Contains functions for transforming positions to various reference frames.
41
+ * @alias Transforms
42
+ */
43
+ var Transforms = {};
44
+
45
+ var eastNorthUpToFixedFrameNormal = new Cartesian3();
46
+ var eastNorthUpToFixedFrameTangent = new Cartesian3();
47
+ var eastNorthUpToFixedFrameBitangent = new Cartesian3();
48
+
49
+ /**
50
+ * Computes a 4x4 transformation matrix from a reference frame with an east-north-up axes
51
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
52
+ * The local axes are defined as:
53
+ * <ul>
54
+ * <li>The <code>x</code> axis points in the local east direction.</li>
55
+ * <li>The <code>y</code> axis points in the local north direction.</li>
56
+ * <li>The <code>z</code> axis points in the direction of the ellipsoid surface normal which passes through the position.</li>
57
+ * </ul>
58
+ *
59
+ * @memberof Transforms
60
+ *
61
+ * @param {Cartesian3} origin The center point of the local reference frame.
62
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid whose fixed frame is used in the transformation.
63
+ * @param {Matrix4} [result] The object onto which to store the result.
64
+ * @return {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
65
+ *
66
+ * @exception {DeveloperError} origin is required.
67
+ *
68
+ * @example
69
+ * // Get the transform from local east-north-up at cartographic (0.0, 0.0) to Earth's fixed frame.
70
+ * var ellipsoid = Ellipsoid.WGS84;
71
+ * var center = ellipsoid.cartographicToCartesian(Cartographic.ZERO);
72
+ * var transform = Transforms.eastNorthUpToFixedFrame(center);
73
+ */
74
+ Transforms.eastNorthUpToFixedFrame = function(origin, ellipsoid, result) {
75
+ if (typeof origin === 'undefined') {
76
+ throw new DeveloperError('origin is required.');
77
+ }
78
+
79
+ // If x and y are zero, assume origin is at a pole, which is a special case.
80
+ if (CesiumMath.equalsEpsilon(origin.x, 0.0, CesiumMath.EPSILON14) &&
81
+ CesiumMath.equalsEpsilon(origin.y, 0.0, CesiumMath.EPSILON14)) {
82
+ var sign = CesiumMath.sign(origin.z);
83
+ if (typeof result === 'undefined') {
84
+ return new Matrix4(
85
+ 0.0, -sign, 0.0, origin.x,
86
+ 1.0, 0.0, 0.0, origin.y,
87
+ 0.0, 0.0, sign, origin.z,
88
+ 0.0, 0.0, 0.0, 1.0);
89
+ }
90
+ result[0] = 0.0;
91
+ result[1] = 1.0;
92
+ result[2] = 0.0;
93
+ result[3] = 0.0;
94
+ result[4] = -sign;
95
+ result[5] = 0.0;
96
+ result[6] = 0.0;
97
+ result[7] = 0.0;
98
+ result[8] = 0.0;
99
+ result[9] = 0.0;
100
+ result[10] = sign;
101
+ result[11] = 0.0;
102
+ result[12] = origin.x;
103
+ result[13] = origin.y;
104
+ result[14] = origin.z;
105
+ result[15] = 1.0;
106
+ return result;
107
+ }
108
+
109
+ var normal = eastNorthUpToFixedFrameNormal;
110
+ var tangent = eastNorthUpToFixedFrameTangent;
111
+ var bitangent = eastNorthUpToFixedFrameBitangent;
112
+
113
+ ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
114
+ ellipsoid.geodeticSurfaceNormal(origin, normal);
115
+
116
+ tangent.x = -origin.y;
117
+ tangent.y = origin.x;
118
+ tangent.z = 0.0;
119
+ Cartesian3.normalize(tangent, tangent);
120
+
121
+ normal.cross(tangent, bitangent);
122
+
123
+ if (typeof result === 'undefined') {
124
+ return new Matrix4(
125
+ tangent.x, bitangent.x, normal.x, origin.x,
126
+ tangent.y, bitangent.y, normal.y, origin.y,
127
+ tangent.z, bitangent.z, normal.z, origin.z,
128
+ 0.0, 0.0, 0.0, 1.0);
129
+ }
130
+ result[0] = tangent.x;
131
+ result[1] = tangent.y;
132
+ result[2] = tangent.z;
133
+ result[3] = 0.0;
134
+ result[4] = bitangent.x;
135
+ result[5] = bitangent.y;
136
+ result[6] = bitangent.z;
137
+ result[7] = 0.0;
138
+ result[8] = normal.x;
139
+ result[9] = normal.y;
140
+ result[10] = normal.z;
141
+ result[11] = 0.0;
142
+ result[12] = origin.x;
143
+ result[13] = origin.y;
144
+ result[14] = origin.z;
145
+ result[15] = 1.0;
146
+ return result;
147
+ };
148
+
149
+ var northEastDownToFixedFrameNormal = new Cartesian3();
150
+ var northEastDownToFixedFrameTangent = new Cartesian3();
151
+ var northEastDownToFixedFrameBitangent = new Cartesian3();
152
+
153
+ /**
154
+ * Computes a 4x4 transformation matrix from a reference frame with an north-east-down axes
155
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
156
+ * The local axes are defined as:
157
+ * <ul>
158
+ * <li>The <code>x</code> axis points in the local north direction.</li>
159
+ * <li>The <code>y</code> axis points in the local east direction.</li>
160
+ * <li>The <code>z</code> axis points in the opposite direction of the ellipsoid surface normal which passes through the position.</li>
161
+ * </ul>
162
+ *
163
+ * @memberof Transforms
164
+ *
165
+ * @param {Cartesian3} origin The center point of the local reference frame.
166
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid whose fixed frame is used in the transformation.
167
+ * @param {Matrix4} [result] The object onto which to store the result.
168
+ * @return {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
169
+ *
170
+ * @exception {DeveloperError} origin is required.
171
+ *
172
+ * @example
173
+ * // Get the transform from local north-east-down at cartographic (0.0, 0.0) to Earth's fixed frame.
174
+ * var ellipsoid = Ellipsoid.WGS84;
175
+ * var center = ellipsoid.cartographicToCartesian(Cartographic.ZERO);
176
+ * var transform = Transforms.northEastDownToFixedFrame(center);
177
+ */
178
+ Transforms.northEastDownToFixedFrame = function(origin, ellipsoid, result) {
179
+ if (typeof origin === 'undefined') {
180
+ throw new DeveloperError('origin is required.');
181
+ }
182
+
183
+ if (CesiumMath.equalsEpsilon(origin.x, 0.0, CesiumMath.EPSILON14) &&
184
+ CesiumMath.equalsEpsilon(origin.y, 0.0, CesiumMath.EPSILON14)) {
185
+ // The poles are special cases. If x and y are zero, assume origin is at a pole.
186
+ var sign = CesiumMath.sign(origin.z);
187
+ if (typeof result === 'undefined') {
188
+ return new Matrix4(
189
+ -sign, 0.0, 0.0, origin.x,
190
+ 0.0, 1.0, 0.0, origin.y,
191
+ 0.0, 0.0, -sign, origin.z,
192
+ 0.0, 0.0, 0.0, 1.0);
193
+ }
194
+ result[0] = -sign;
195
+ result[1] = 0.0;
196
+ result[2] = 0.0;
197
+ result[3] = 0.0;
198
+ result[4] = 0.0;
199
+ result[5] = 1.0;
200
+ result[6] = 0.0;
201
+ result[7] = 0.0;
202
+ result[8] = 0.0;
203
+ result[9] = 0.0;
204
+ result[10] = -sign;
205
+ result[11] = 0.0;
206
+ result[12] = origin.x;
207
+ result[13] = origin.y;
208
+ result[14] = origin.z;
209
+ result[15] = 1.0;
210
+ return result;
211
+ }
212
+
213
+ var normal = northEastDownToFixedFrameNormal;
214
+ var tangent = northEastDownToFixedFrameTangent;
215
+ var bitangent = northEastDownToFixedFrameBitangent;
216
+
217
+ ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
218
+ ellipsoid.geodeticSurfaceNormal(origin, normal);
219
+
220
+ tangent.x = -origin.y;
221
+ tangent.y = origin.x;
222
+ tangent.z = 0.0;
223
+ Cartesian3.normalize(tangent, tangent);
224
+
225
+ normal.cross(tangent, bitangent);
226
+
227
+ if (typeof result === 'undefined') {
228
+ return new Matrix4(
229
+ bitangent.x, tangent.x, -normal.x, origin.x,
230
+ bitangent.y, tangent.y, -normal.y, origin.y,
231
+ bitangent.z, tangent.z, -normal.z, origin.z,
232
+ 0.0, 0.0, 0.0, 1.0);
233
+ }
234
+ result[0] = bitangent.x;
235
+ result[1] = bitangent.y;
236
+ result[2] = bitangent.z;
237
+ result[3] = 0.0;
238
+ result[4] = tangent.x;
239
+ result[5] = tangent.y;
240
+ result[6] = tangent.z;
241
+ result[7] = 0.0;
242
+ result[8] = -normal.x;
243
+ result[9] = -normal.y;
244
+ result[10] = -normal.z;
245
+ result[11] = 0.0;
246
+ result[12] = origin.x;
247
+ result[13] = origin.y;
248
+ result[14] = origin.z;
249
+ result[15] = 1.0;
250
+ return result;
251
+ };
252
+
253
+ var gmstConstant0 = 6 * 3600 + 41 * 60 + 50.54841;
254
+ var gmstConstant1 = 8640184.812866;
255
+ var gmstConstant2 = 0.093104;
256
+ var gmstConstant3 = -6.2E-6;
257
+ var rateCoef = 1.1772758384668e-19;
258
+ var wgs84WRPrecessing = 7.2921158553E-5;
259
+ var twoPiOverSecondsInDay = CesiumMath.TWO_PI / 86400.0;
260
+
261
+ /**
262
+ * Computes a rotation matrix to transform a point or vector from True Equator Mean Equinox (TEME) axes to the
263
+ * pseudo-fixed axes at a given time. This method treats the UT1 time standard as equivalent to UTC.
264
+ *
265
+ * @memberof Transforms
266
+ *
267
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
268
+ * @param {Matrix3} [result] The object onto which to store the result.
269
+ * @return {Matrix3} The modified result parameter or a new Matrix3 instance if none was provided.
270
+ *
271
+ * @exception {DeveloperError} date is required.
272
+ *
273
+ * @example
274
+ * //Set the view to in the inertial frame.
275
+ * function updateAndRender() {
276
+ * var now = new JulianDate();
277
+ * scene.initializeFrame();
278
+ * scene.setSunPosition(computeSunPosition(now));
279
+ * scene.getCamera().transform = Matrix4.fromRotationTranslation(Transforms.computeTemeToPseudoFixedMatrix(now), Cartesian3.ZERO);
280
+ * scene.render();
281
+ * requestAnimationFrame(updateAndRender);
282
+ * }
283
+ * updateAndRender();
284
+ */
285
+ Transforms.computeTemeToPseudoFixedMatrix = function (date, result) {
286
+ if (typeof date === 'undefined') {
287
+ throw new DeveloperError('date is required.');
288
+ }
289
+
290
+ // GMST is actually computed using UT1. We're using UTC as an approximation of UT1.
291
+ // We do not want to use the function like convertTaiToUtc in JulianDate because
292
+ // we explicitly do not want to fail when inside the leap second.
293
+
294
+ var dateInUtc = date.addSeconds(-date.getTaiMinusUtc());
295
+ var utcDayNumber = dateInUtc.getJulianDayNumber();
296
+ var utcSecondsIntoDay = dateInUtc.getSecondsOfDay();
297
+
298
+ var t;
299
+ var diffDays = utcDayNumber - 2451545;
300
+ if (utcSecondsIntoDay >= 43200.0) {
301
+ t = (diffDays + 0.5) / TimeConstants.DAYS_PER_JULIAN_CENTURY;
302
+ } else {
303
+ t = (diffDays - 0.5) / TimeConstants.DAYS_PER_JULIAN_CENTURY;
304
+ }
305
+
306
+ var gmst0 = gmstConstant0 + t * (gmstConstant1 + t * (gmstConstant2 + t * gmstConstant3));
307
+ var angle = (gmst0 * twoPiOverSecondsInDay) % CesiumMath.TWO_PI;
308
+ var ratio = wgs84WRPrecessing + rateCoef * (utcDayNumber - 2451545.5);
309
+ var secondsSinceMidnight = (utcSecondsIntoDay + TimeConstants.SECONDS_PER_DAY * 0.5) % TimeConstants.SECONDS_PER_DAY;
310
+ var gha = angle + (ratio * secondsSinceMidnight);
311
+ var cosGha = Math.cos(gha);
312
+ var sinGha = Math.sin(gha);
313
+
314
+ if (typeof result === 'undefined') {
315
+ return new Matrix3(cosGha, sinGha, 0.0,
316
+ -sinGha, cosGha, 0.0,
317
+ 0.0, 0.0, 1.0);
318
+ }
319
+ result[0] = cosGha;
320
+ result[1] = -sinGha;
321
+ result[2] = 0.0;
322
+ result[3] = sinGha;
323
+ result[4] = cosGha;
324
+ result[5] = 0.0;
325
+ result[6] = 0.0;
326
+ result[7] = 0.0;
327
+ result[8] = 1.0;
328
+ return result;
329
+ };
330
+
331
+ /**
332
+ * The source of IAU 2006 XYS data, used for computing the transformation between the
333
+ * Fixed and ICRF axes.
334
+ * @type {Iau2006XysData}
335
+ *
336
+ * @memberof Transforms
337
+ *
338
+ * @see Transforms#computeIcrfToFixedMatrix
339
+ * @see Transforms#computeFixedToIcrfMatrix
340
+ */
341
+ Transforms.iau2006XysData = new Iau2006XysData();
342
+
343
+ /**
344
+ * The source of Earth Orientation Parameters (EOP) data, used for computing the transformation
345
+ * between the Fixed and ICRF axes. By default, zero values are used for all EOP values,
346
+ * yielding a reasonable but not completely accurate representation of the ICRF axes.
347
+ * @type {EarthOrientationParameters}
348
+ *
349
+ * @memberof Transforms
350
+ *
351
+ * @see Transforms#computeIcrfToFixedMatrix
352
+ * @see Transforms#computeFixedToIcrfMatrix
353
+ */
354
+ Transforms.earthOrientationParameters = EarthOrientationParameters.NONE;
355
+
356
+ var ttMinusTai = 32.184;
357
+ var j2000ttDays = 2451545.0;
358
+
359
+ /**
360
+ * Preloads the data necessary to transform between the ICRF and Fixed axes, in either
361
+ * direction, over a given interval. This function returns a promise that, when resolved,
362
+ * indicates that the preload has completed.
363
+ *
364
+ * @memberof Transforms
365
+ *
366
+ * @param {TimeInterval} timeInterval The interval to preload.
367
+ * @returns {Promise} A promise that, when resolved, indicates that the preload has completed
368
+ * and evaluation of the transformation between the fixed and ICRF axes will
369
+ * no longer return undefined for a time inside the interval.
370
+ *
371
+ * @see Transforms#computeIcrfToFixedMatrix
372
+ * @see Transforms#computeFixedToIcrfMatrix
373
+ * @see when
374
+ *
375
+ * @example
376
+ * var interval = new TimeInterval(...);
377
+ * when(preloadIcrfFixed(interval), function() {
378
+ * // the data is now loaded
379
+ * });
380
+ */
381
+ Transforms.preloadIcrfFixed = function(timeInterval) {
382
+ var startDayTT = timeInterval.start.getJulianDayNumber();
383
+ var startSecondTT = timeInterval.start.getSecondsOfDay() + ttMinusTai;
384
+ var stopDayTT = timeInterval.stop.getJulianDayNumber();
385
+ var stopSecondTT = timeInterval.stop.getSecondsOfDay() + ttMinusTai;
386
+
387
+ var xysPromise = Transforms.iau2006XysData.preload(startDayTT, startSecondTT, stopDayTT, stopSecondTT);
388
+ var eopPromise = Transforms.earthOrientationParameters.getPromiseToLoad();
389
+
390
+ return when.all([xysPromise, eopPromise]);
391
+ };
392
+
393
+ /**
394
+ * Computes a rotation matrix to transform a point or vector from the International Celestial
395
+ * Reference Frame (GCRF/ICRF) inertial frame axes to the Earth-Fixed frame axes (ITRF)
396
+ * at a given time. This function may return undefined if the data necessary to
397
+ * do the transformation is not yet loaded.
398
+ *
399
+ * @memberof Transforms
400
+ *
401
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
402
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
403
+ * not specified, a new instance is created and returned.
404
+ * @return {Matrix3} The rotation matrix, or undefined if the data necessary to do the
405
+ * transformation is not yet loaded.
406
+ *
407
+ * @exception {DeveloperError} date is required.
408
+ *
409
+ * @see Transforms#preloadIcrfFixed
410
+ *
411
+ * @example
412
+ * //Set the view to the inertial frame.
413
+ * function updateAndRender() {
414
+ * var now = new JulianDate();
415
+ * scene.initializeFrame();
416
+ * scene.setSunPosition(computeSunPosition(now));
417
+ * var icrfToFixed = Transforms.computeIcrfToFixedMatrix(now);
418
+ * if (typeof icrfToFixed !== 'undefined') {
419
+ * scene.getCamera().transform = Matrix4.fromRotationTranslation(icrfToFixed, Cartesian3.ZERO);
420
+ * }
421
+ * scene.render();
422
+ * requestAnimationFrame(updateAndRender);
423
+ * }
424
+ * updateAndRender();
425
+ */
426
+ Transforms.computeIcrfToFixedMatrix = function(date, result) {
427
+ if (typeof date === 'undefined') {
428
+ throw new DeveloperError('date is required.');
429
+ }
430
+
431
+ var fixedToIcrfMtx = Transforms.computeFixedToIcrfMatrix(date, result);
432
+ if (typeof fixedToIcrfMtx === 'undefined') {
433
+ return undefined;
434
+ }
435
+
436
+ return fixedToIcrfMtx.transpose(result);
437
+ };
438
+
439
+ var xysScratch = new Iau2006XysSample(0.0, 0.0, 0.0);
440
+ var eopScratch = new EarthOrientationParametersSample(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
441
+ var rotation1Scratch = new Matrix3();
442
+ var rotation2Scratch = new Matrix3();
443
+
444
+ /**
445
+ * Computes a rotation matrix to transform a point or vector from the Earth-Fixed frame axes (ITRF)
446
+ * to the International Celestial Reference Frame (GCRF/ICRF) inertial frame axes
447
+ * at a given time. This function may return undefined if the data necessary to
448
+ * do the transformation is not yet loaded.
449
+ *
450
+ * @memberof Transforms
451
+ *
452
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
453
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
454
+ * not specified, a new instance is created and returned.
455
+ * @return {Matrix3} The rotation matrix, or undefined if the data necessary to do the
456
+ * transformation is not yet loaded.
457
+ *
458
+ * @exception {DeveloperError} date is required.
459
+ *
460
+ * @see Transforms#preloadIcrfFixed
461
+ *
462
+ * @example
463
+ * // Transform a point from the ICRF axes to the Fixed axes.
464
+ * var now = new JulianDate();
465
+ * var pointInFixed = new Cartesian3(...);
466
+ * var fixedToIcrf = Transforms.computeIcrfToFixedMatrix(now);
467
+ * var pointInInertial;
468
+ * if (typeof fixedToIcrf !== 'undefined') {
469
+ * pointInInertial = fixedToIcrf.multiplyByVector(pointInFixed);
470
+ * }
471
+ */
472
+ Transforms.computeFixedToIcrfMatrix = function(date, result) {
473
+ if (typeof date === 'undefined') {
474
+ throw new DeveloperError('date is required.');
475
+ }
476
+
477
+ // Compute pole wander
478
+ var eop = Transforms.earthOrientationParameters.compute(date, eopScratch);
479
+ if (typeof eop === 'undefined') {
480
+ return undefined;
481
+ }
482
+
483
+ // There is no external conversion to Terrestrial Time (TT).
484
+ // So use International Atomic Time (TAI) and convert using offsets.
485
+ // Here we are assuming that dayTT and secondTT are positive
486
+ var dayTT = date.getJulianDayNumber();
487
+ // It's possible here that secondTT could roll over 86400
488
+ // This does not seem to affect the precision (unit tests check for this)
489
+ var secondTT = date.getSecondsOfDay() + ttMinusTai;
490
+
491
+ var xys = Transforms.iau2006XysData.computeXysRadians(dayTT, secondTT, xysScratch);
492
+ if (typeof xys === 'undefined') {
493
+ return undefined;
494
+ }
495
+
496
+ var x = xys.x + eop.xPoleOffset;
497
+ var y = xys.y + eop.yPoleOffset;
498
+
499
+ // Compute XYS rotation
500
+ var a = 1.0 / (1.0 + Math.sqrt(1.0 - x * x - y * y));
501
+
502
+ var rotation1 = rotation1Scratch;
503
+ rotation1[0] = 1.0 - a * x * x;
504
+ rotation1[3] = -a * x * y;
505
+ rotation1[6] = x;
506
+ rotation1[1] = -a * x * y;
507
+ rotation1[4] = 1 - a * y * y;
508
+ rotation1[7] = y;
509
+ rotation1[2] = -x;
510
+ rotation1[5] = -y;
511
+ rotation1[8] = 1 - a * (x * x + y * y);
512
+
513
+ var rotation2 = Matrix3.fromRotationZ(-xys.s, rotation2Scratch);
514
+ var matrixQ = rotation1.multiply(rotation2, rotation1Scratch);
515
+
516
+ // Similar to TT conversions above
517
+ // It's possible here that secondTT could roll over 86400
518
+ // This does not seem to affect the precision (unit tests check for this)
519
+ var dateUt1day = date.getJulianDayNumber();
520
+ var dateUt1sec = date.getSecondsOfDay() - date.getTaiMinusUtc() + eop.ut1MinusUtc;
521
+
522
+ // Compute Earth rotation angle
523
+ // The IERS standard for era is
524
+ // era = 0.7790572732640 + 1.00273781191135448 * Tu
525
+ // where
526
+ // Tu = JulianDateInUt1 - 2451545.0
527
+ // However, you get much more precision if you make the following simplification
528
+ // era = a + (1 + b) * (JulianDayNumber + FractionOfDay - 2451545)
529
+ // era = a + (JulianDayNumber - 2451545) + FractionOfDay + b (JulianDayNumber - 2451545 + FractionOfDay)
530
+ // era = a + FractionOfDay + b (JulianDayNumber - 2451545 + FractionOfDay)
531
+ // since (JulianDayNumber - 2451545) represents an integer number of revolutions which will be discarded anyway.
532
+ var daysSinceJ2000 = dateUt1day - 2451545;
533
+ var fractionOfDay = dateUt1sec / TimeConstants.SECONDS_PER_DAY;
534
+ var era = 0.7790572732640 + fractionOfDay + 0.00273781191135448 * (daysSinceJ2000 + fractionOfDay);
535
+ era = (era % 1.0) * CesiumMath.TWO_PI;
536
+
537
+ var earthRotation = Matrix3.fromRotationZ(era, rotation2Scratch);
538
+
539
+ // pseudoFixed to ICRF
540
+ var pfToIcrf = matrixQ.multiply(earthRotation, rotation1Scratch);
541
+
542
+ // Compute pole wander matrix
543
+ var cosxp = Math.cos(eop.xPoleWander);
544
+ var cosyp = Math.cos(eop.yPoleWander);
545
+ var sinxp = Math.sin(eop.xPoleWander);
546
+ var sinyp = Math.sin(eop.yPoleWander);
547
+
548
+ var ttt = (dayTT - j2000ttDays) + secondTT / TimeConstants.SECONDS_PER_DAY;
549
+ ttt /= 36525.0;
550
+
551
+ // approximate sp value in rad
552
+ var sp = -47.0e-6 * ttt * CesiumMath.RADIANS_PER_DEGREE / 3600.0;
553
+ var cossp = Math.cos(sp);
554
+ var sinsp = Math.sin(sp);
555
+
556
+ var fToPfMtx = rotation2Scratch;
557
+ fToPfMtx[0] = cosxp * cossp;
558
+ fToPfMtx[1] = cosxp * sinsp;
559
+ fToPfMtx[2] = sinxp;
560
+ fToPfMtx[3] = -cosyp * sinsp + sinyp * sinxp * cossp;
561
+ fToPfMtx[4] = cosyp * cossp + sinyp * sinxp * sinsp;
562
+ fToPfMtx[5] = -sinyp * cosxp;
563
+ fToPfMtx[6] = -sinyp * sinsp - cosyp * sinxp * cossp;
564
+ fToPfMtx[7] = sinyp * cossp - cosyp * sinxp * sinsp;
565
+ fToPfMtx[8] = cosyp * cosxp;
566
+
567
+ return pfToIcrf.multiply(fToPfMtx, result);
568
+ };
569
+
570
+ var pointToWindowCoordinatesTemp = new Cartesian4();
571
+
572
+ /**
573
+ * Transform a point from model coordinates to window coordinates.
574
+ *
575
+ * @memberof Transforms
576
+ *
577
+ * @param {Matrix4} modelViewProjectionMatrix The 4x4 model-view-projection matrix.
578
+ * @param {Matrix4} viewportTransformation The 4x4 viewport transformation.
579
+ * @param {Cartesian3} point The point to transform.
580
+ * @param {Cartesian2} [result] The object onto which to store the result.
581
+ * @return {Cartesian2} The modified result parameter or a new Cartesian2 instance if none was provided.
582
+ *
583
+ * @exception {DeveloperError} modelViewProjectionMatrix is required.
584
+ * @exception {DeveloperError} viewportTransformation is required.
585
+ * @exception {DeveloperError} point is required.
586
+ *
587
+ * @see UniformState#getModelViewProjection
588
+ * @see czm_modelViewProjection
589
+ * @see UniformState#getViewportTransformation
590
+ * @see czm_viewportTransformation
591
+ */
592
+ Transforms.pointToWindowCoordinates = function (modelViewProjectionMatrix, viewportTransformation, point, result) {
593
+ if (typeof modelViewProjectionMatrix === 'undefined') {
594
+ throw new DeveloperError('modelViewProjectionMatrix is required.');
595
+ }
596
+
597
+ if (typeof viewportTransformation === 'undefined') {
598
+ throw new DeveloperError('viewportTransformation is required.');
599
+ }
600
+
601
+ if (typeof point === 'undefined') {
602
+ throw new DeveloperError('point is required.');
603
+ }
604
+
605
+ var tmp = pointToWindowCoordinatesTemp;
606
+
607
+ Matrix4.multiplyByPoint(modelViewProjectionMatrix, point, tmp);
608
+ Cartesian4.multiplyByScalar(tmp, 1.0 / tmp.w, tmp);
609
+ Matrix4.multiplyByVector(viewportTransformation, tmp, tmp);
610
+ return Cartesian2.fromCartesian4(tmp, result);
611
+ };
612
+
613
+ return Transforms;
614
+ });