cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,126 @@
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#ifdef GL_OES_standard_derivatives
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#extension GL_OES_standard_derivatives : enable
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#endif
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uniform bool u_showIntersection;
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uniform bool u_showThroughEllipsoid;
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uniform float u_sensorRadius;
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uniform vec4 u_pickColor;
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varying vec3 v_positionWC;
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varying vec3 v_positionEC;
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varying vec3 v_normalEC;
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#ifndef RENDER_FOR_PICK
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vec4 getColor(float sensorRadius, vec3 pointEC)
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{
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czm_materialInput materialInput;
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vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;
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materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);
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materialInput.str = pointMC / sensorRadius;
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materialInput.positionMC = pointMC;
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vec3 positionToEyeEC = -v_positionEC;
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materialInput.positionToEyeEC = positionToEyeEC;
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vec3 normalEC = normalize(v_normalEC);
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normalEC = mix(normalEC, -normalEC, step(normalEC.z, 0.0)); // Normal facing viewer
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materialInput.normalEC = normalEC;
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czm_material material = czm_getMaterial(materialInput);
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return czm_phong(normalize(positionToEyeEC), material);
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}
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#endif
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bool ellipsoidSensorIntersection(czm_raySegment ellipsoidInterval)
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{
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if (czm_isEmpty(ellipsoidInterval))
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{
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return false;
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}
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float t = ellipsoidInterval.start;
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#ifdef GL_OES_standard_derivatives
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// TODO: This seems to be too aggressive in some areas, and too conservative in others
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float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));
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if (epsilon >= ellipsoidInterval.start)
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{
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// If the fragment is on the silhouette of the ellipsoid, the adjacent fragment
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// will not hit the ellipsoid (its ellipsoidInterval.start will be zero),
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// so the derivative will be large, and we would get false positives.
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return false;
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}
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#else
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// TODO: Don't hardcode this.
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float epsilon = t / 500.0;
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#endif
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float width = 2.0; // TODO: Expose as a uniform
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epsilon *= width;
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return czm_equalsEpsilon(t, length(v_positionEC), epsilon);
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}
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vec4 shade(czm_raySegment ellipsoidInterval)
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{
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#ifdef RENDER_FOR_PICK
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return u_pickColor;
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#else
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if (u_showIntersection && ellipsoidSensorIntersection(ellipsoidInterval))
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{
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return getIntersectionColor(u_sensorRadius, v_positionEC);
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}
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return getColor(u_sensorRadius, v_positionEC);
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#endif
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}
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bool czm_pointInEllipsoid(czm_ellipsoid ellipsoid, vec3 point)
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{
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// TODO: Take into account ellipsoid's center; optimize with radii-squared; and move elsewhere
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return (((point.x * point.x) / (ellipsoid.radii.x * ellipsoid.radii.x)) +
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((point.y * point.y) / (ellipsoid.radii.y * ellipsoid.radii.y)) +
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((point.z * point.z) / (ellipsoid.radii.z * ellipsoid.radii.z)) < 1.0);
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}
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void main()
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{
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vec3 sensorVertexWC = czm_model[3].xyz; // (0.0, 0.0, 0.0) in model coordinates
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vec3 sensorVertexEC = czm_modelView[3].xyz; // (0.0, 0.0, 0.0) in model coordinates
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czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
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// Occluded by the ellipsoid?
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if (!u_showThroughEllipsoid)
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{
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// Discard if in the ellipsoid
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// PERFORMANCE_IDEA: A coarse check for ellipsoid intersection could be done on the CPU first.
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if (czm_pointInEllipsoid(ellipsoid, v_positionWC))
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{
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discard;
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}
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// Discard if in the sensor's shadow
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if (inSensorShadow(sensorVertexWC, ellipsoid, v_positionEC))
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{
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discard;
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}
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}
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// Discard if not in the sensor's sphere
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// PERFORMANCE_IDEA: We can omit this check if the radius is Number.POSITIVE_INFINITY.
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if (distance(v_positionEC, sensorVertexEC) > u_sensorRadius)
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{
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discard;
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}
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czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC)); // Ray from eye to fragment in eye coordinates
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czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
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gl_FragColor = shade(ellipsoidInterval);
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}
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "#ifdef GL_OES_standard_derivatives\n\
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#extension GL_OES_standard_derivatives : enable\n\
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#endif\n\
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uniform bool u_showIntersection;\n\
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uniform bool u_showThroughEllipsoid;\n\
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uniform float u_sensorRadius;\n\
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uniform vec4 u_pickColor;\n\
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varying vec3 v_positionWC;\n\
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varying vec3 v_positionEC;\n\
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varying vec3 v_normalEC;\n\
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#ifndef RENDER_FOR_PICK\n\
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vec4 getColor(float sensorRadius, vec3 pointEC)\n\
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{\n\
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czm_materialInput materialInput;\n\
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vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;\n\
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materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);\n\
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materialInput.str = pointMC / sensorRadius;\n\
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materialInput.positionMC = pointMC;\n\
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vec3 positionToEyeEC = -v_positionEC;\n\
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materialInput.positionToEyeEC = positionToEyeEC;\n\
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vec3 normalEC = normalize(v_normalEC);\n\
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normalEC = mix(normalEC, -normalEC, step(normalEC.z, 0.0));\n\
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materialInput.normalEC = normalEC;\n\
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czm_material material = czm_getMaterial(materialInput);\n\
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return czm_phong(normalize(positionToEyeEC), material);\n\
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}\n\
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#endif\n\
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bool ellipsoidSensorIntersection(czm_raySegment ellipsoidInterval)\n\
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{\n\
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if (czm_isEmpty(ellipsoidInterval))\n\
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{\n\
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return false;\n\
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}\n\
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float t = ellipsoidInterval.start;\n\
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#ifdef GL_OES_standard_derivatives\n\
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float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));\n\
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if (epsilon >= ellipsoidInterval.start)\n\
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{\n\
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return false;\n\
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}\n\
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#else\n\
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float epsilon = t / 500.0;\n\
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#endif\n\
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float width = 2.0;\n\
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|
+
epsilon *= width;\n\
|
50
|
+
return czm_equalsEpsilon(t, length(v_positionEC), epsilon);\n\
|
51
|
+
}\n\
|
52
|
+
vec4 shade(czm_raySegment ellipsoidInterval)\n\
|
53
|
+
{\n\
|
54
|
+
#ifdef RENDER_FOR_PICK\n\
|
55
|
+
return u_pickColor;\n\
|
56
|
+
#else\n\
|
57
|
+
if (u_showIntersection && ellipsoidSensorIntersection(ellipsoidInterval))\n\
|
58
|
+
{\n\
|
59
|
+
return getIntersectionColor(u_sensorRadius, v_positionEC);\n\
|
60
|
+
}\n\
|
61
|
+
return getColor(u_sensorRadius, v_positionEC);\n\
|
62
|
+
#endif\n\
|
63
|
+
}\n\
|
64
|
+
bool czm_pointInEllipsoid(czm_ellipsoid ellipsoid, vec3 point)\n\
|
65
|
+
{\n\
|
66
|
+
return (((point.x * point.x) / (ellipsoid.radii.x * ellipsoid.radii.x)) +\n\
|
67
|
+
((point.y * point.y) / (ellipsoid.radii.y * ellipsoid.radii.y)) +\n\
|
68
|
+
((point.z * point.z) / (ellipsoid.radii.z * ellipsoid.radii.z)) < 1.0);\n\
|
69
|
+
}\n\
|
70
|
+
void main()\n\
|
71
|
+
{\n\
|
72
|
+
vec3 sensorVertexWC = czm_model[3].xyz;\n\
|
73
|
+
vec3 sensorVertexEC = czm_modelView[3].xyz;\n\
|
74
|
+
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
|
75
|
+
if (!u_showThroughEllipsoid)\n\
|
76
|
+
{\n\
|
77
|
+
if (czm_pointInEllipsoid(ellipsoid, v_positionWC))\n\
|
78
|
+
{\n\
|
79
|
+
discard;\n\
|
80
|
+
}\n\
|
81
|
+
if (inSensorShadow(sensorVertexWC, ellipsoid, v_positionEC))\n\
|
82
|
+
{\n\
|
83
|
+
discard;\n\
|
84
|
+
}\n\
|
85
|
+
}\n\
|
86
|
+
if (distance(v_positionEC, sensorVertexEC) > u_sensorRadius)\n\
|
87
|
+
{\n\
|
88
|
+
discard;\n\
|
89
|
+
}\n\
|
90
|
+
czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC));\n\
|
91
|
+
czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
|
92
|
+
gl_FragColor = shade(ellipsoidInterval);\n\
|
93
|
+
}\n\
|
94
|
+
";
|
95
|
+
});
|
@@ -0,0 +1,14 @@
|
|
1
|
+
attribute vec4 position;
|
2
|
+
attribute vec3 normal;
|
3
|
+
|
4
|
+
varying vec3 v_positionWC;
|
5
|
+
varying vec3 v_positionEC;
|
6
|
+
varying vec3 v_normalEC;
|
7
|
+
|
8
|
+
void main()
|
9
|
+
{
|
10
|
+
gl_Position = czm_modelViewProjection * position;
|
11
|
+
v_positionWC = (czm_model * position).xyz;
|
12
|
+
v_positionEC = (czm_modelView * position).xyz;
|
13
|
+
v_normalEC = czm_normal * normal;
|
14
|
+
}
|
@@ -0,0 +1,18 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec4 position;\n\
|
6
|
+
attribute vec3 normal;\n\
|
7
|
+
varying vec3 v_positionWC;\n\
|
8
|
+
varying vec3 v_positionEC;\n\
|
9
|
+
varying vec3 v_normalEC;\n\
|
10
|
+
void main()\n\
|
11
|
+
{\n\
|
12
|
+
gl_Position = czm_modelViewProjection * position;\n\
|
13
|
+
v_positionWC = (czm_model * position).xyz;\n\
|
14
|
+
v_positionEC = (czm_modelView * position).xyz;\n\
|
15
|
+
v_normalEC = czm_normal * normal;\n\
|
16
|
+
}\n\
|
17
|
+
";
|
18
|
+
});
|
@@ -0,0 +1,40 @@
|
|
1
|
+
uniform vec3 u_radii;
|
2
|
+
uniform vec3 u_oneOverEllipsoidRadiiSquared;
|
3
|
+
|
4
|
+
varying vec3 v_positionEC;
|
5
|
+
|
6
|
+
void main()
|
7
|
+
{
|
8
|
+
czm_ellipsoid ellipsoid = czm_ellipsoidNew(czm_modelView[3].xyz, u_radii);
|
9
|
+
vec3 direction = normalize(v_positionEC);
|
10
|
+
czm_ray ray = czm_ray(vec3(0.0), direction);
|
11
|
+
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
|
12
|
+
|
13
|
+
if (czm_isEmpty(intersection))
|
14
|
+
{
|
15
|
+
discard;
|
16
|
+
}
|
17
|
+
|
18
|
+
// Pick the intersection point based on if the viewer is outside or inside the ellipsoid
|
19
|
+
bool hitFrontFace = (intersection.start != 0.0);
|
20
|
+
vec3 positionEC = czm_pointAlongRay(ray, hitFrontFace ? intersection.start : intersection.stop);
|
21
|
+
vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;
|
22
|
+
vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared));
|
23
|
+
vec3 normalMC = hitFrontFace ? geodeticNormal : -geodeticNormal; // normalized surface normal (always facing the viewer) in model coordinates
|
24
|
+
vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordiantes
|
25
|
+
|
26
|
+
vec2 st = czm_ellipsoidWgs84TextureCoordinates(geodeticNormal);
|
27
|
+
vec3 positionToEyeEC = -positionEC;
|
28
|
+
|
29
|
+
czm_materialInput materialInput;
|
30
|
+
materialInput.s = st.s;
|
31
|
+
materialInput.st = st;
|
32
|
+
materialInput.str = (positionMC + u_radii) / u_radii;
|
33
|
+
materialInput.normalEC = normalEC;
|
34
|
+
materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC);
|
35
|
+
materialInput.positionToEyeEC = positionToEyeEC;
|
36
|
+
materialInput.positionMC = positionMC;
|
37
|
+
czm_material material = czm_getMaterial(materialInput);
|
38
|
+
|
39
|
+
gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
|
40
|
+
}
|
@@ -0,0 +1,38 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform vec3 u_radii;\n\
|
6
|
+
uniform vec3 u_oneOverEllipsoidRadiiSquared;\n\
|
7
|
+
varying vec3 v_positionEC;\n\
|
8
|
+
void main()\n\
|
9
|
+
{\n\
|
10
|
+
czm_ellipsoid ellipsoid = czm_ellipsoidNew(czm_modelView[3].xyz, u_radii);\n\
|
11
|
+
vec3 direction = normalize(v_positionEC);\n\
|
12
|
+
czm_ray ray = czm_ray(vec3(0.0), direction);\n\
|
13
|
+
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
|
14
|
+
if (czm_isEmpty(intersection))\n\
|
15
|
+
{\n\
|
16
|
+
discard;\n\
|
17
|
+
}\n\
|
18
|
+
bool hitFrontFace = (intersection.start != 0.0);\n\
|
19
|
+
vec3 positionEC = czm_pointAlongRay(ray, hitFrontFace ? intersection.start : intersection.stop);\n\
|
20
|
+
vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\
|
21
|
+
vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared));\n\
|
22
|
+
vec3 normalMC = hitFrontFace ? geodeticNormal : -geodeticNormal;\n\
|
23
|
+
vec3 normalEC = normalize(czm_normal * normalMC);\n\
|
24
|
+
vec2 st = czm_ellipsoidWgs84TextureCoordinates(geodeticNormal);\n\
|
25
|
+
vec3 positionToEyeEC = -positionEC;\n\
|
26
|
+
czm_materialInput materialInput;\n\
|
27
|
+
materialInput.s = st.s;\n\
|
28
|
+
materialInput.st = st;\n\
|
29
|
+
materialInput.str = (positionMC + u_radii) / u_radii;\n\
|
30
|
+
materialInput.normalEC = normalEC;\n\
|
31
|
+
materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC);\n\
|
32
|
+
materialInput.positionToEyeEC = positionToEyeEC;\n\
|
33
|
+
materialInput.positionMC = positionMC;\n\
|
34
|
+
czm_material material = czm_getMaterial(materialInput);\n\
|
35
|
+
gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
|
36
|
+
}\n\
|
37
|
+
";
|
38
|
+
});
|
@@ -0,0 +1,26 @@
|
|
1
|
+
attribute vec3 position;
|
2
|
+
|
3
|
+
uniform vec3 u_radii;
|
4
|
+
|
5
|
+
varying vec3 v_positionEC;
|
6
|
+
|
7
|
+
void main()
|
8
|
+
{
|
9
|
+
// In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates.
|
10
|
+
// Scale to consider the radii. We could also do this once on the CPU when using the BoxTessellator,
|
11
|
+
// but doing it here allows us to change the radii without rewriting the vertex data, and
|
12
|
+
// allows all ellipsoids to reuse the same vertex data.
|
13
|
+
vec4 p = vec4(u_radii * position, 1.0);
|
14
|
+
|
15
|
+
v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates
|
16
|
+
gl_Position = czm_modelViewProjection * p; // position in clip coordinates
|
17
|
+
|
18
|
+
// With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums
|
19
|
+
// and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the
|
20
|
+
// ellipsoid (does not write depth) that was rendered in the farther frustum.
|
21
|
+
//
|
22
|
+
// Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates
|
23
|
+
// artifacts since some fragments can be alpha blended twice. This is solved by only rendering
|
24
|
+
// the ellipsoid in the closest frustum to the viewer.
|
25
|
+
gl_Position.z = clamp(gl_Position.z, gl_DepthRange.near, gl_DepthRange.far);
|
26
|
+
}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec3 position;\n\
|
6
|
+
uniform vec3 u_radii;\n\
|
7
|
+
varying vec3 v_positionEC;\n\
|
8
|
+
void main()\n\
|
9
|
+
{\n\
|
10
|
+
vec4 p = vec4(u_radii * position, 1.0);\n\
|
11
|
+
v_positionEC = (czm_modelView * p).xyz;\n\
|
12
|
+
gl_Position = czm_modelViewProjection * p;\n\
|
13
|
+
gl_Position.z = clamp(gl_Position.z, gl_DepthRange.near, gl_DepthRange.far);\n\
|
14
|
+
}\n\
|
15
|
+
";
|
16
|
+
});
|
@@ -0,0 +1,25 @@
|
|
1
|
+
uniform vec4 asphaltColor;
|
2
|
+
uniform float bumpSize;
|
3
|
+
uniform float roughness;
|
4
|
+
|
5
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
6
|
+
{
|
7
|
+
czm_material material = czm_getDefaultMaterial(materialInput);
|
8
|
+
|
9
|
+
// From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
|
10
|
+
//Main cellular pattern
|
11
|
+
vec4 color = asphaltColor;
|
12
|
+
vec2 st = materialInput.st;
|
13
|
+
vec2 F = czm_cellular(st / bumpSize);
|
14
|
+
color.rgb -= (F.x / F.y) * 0.1;
|
15
|
+
|
16
|
+
//Extra bumps for roughness
|
17
|
+
float noise = czm_snoise(st / bumpSize);
|
18
|
+
noise = pow(noise, 5.0) * roughness;
|
19
|
+
color.rgb += noise;
|
20
|
+
|
21
|
+
material.diffuse = color.rgb;
|
22
|
+
material.alpha = color.a;
|
23
|
+
|
24
|
+
return material;
|
25
|
+
}
|
@@ -0,0 +1,23 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform vec4 asphaltColor;\n\
|
6
|
+
uniform float bumpSize;\n\
|
7
|
+
uniform float roughness;\n\
|
8
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
9
|
+
{\n\
|
10
|
+
czm_material material = czm_getDefaultMaterial(materialInput);\n\
|
11
|
+
vec4 color = asphaltColor;\n\
|
12
|
+
vec2 st = materialInput.st;\n\
|
13
|
+
vec2 F = czm_cellular(st / bumpSize);\n\
|
14
|
+
color.rgb -= (F.x / F.y) * 0.1;\n\
|
15
|
+
float noise = czm_snoise(st / bumpSize);\n\
|
16
|
+
noise = pow(noise, 5.0) * roughness;\n\
|
17
|
+
color.rgb += noise;\n\
|
18
|
+
material.diffuse = color.rgb;\n\
|
19
|
+
material.alpha = color.a;\n\
|
20
|
+
return material;\n\
|
21
|
+
}\n\
|
22
|
+
";
|
23
|
+
});
|
@@ -0,0 +1,18 @@
|
|
1
|
+
uniform vec4 lightColor;
|
2
|
+
uniform vec4 darkColor;
|
3
|
+
uniform float frequency;
|
4
|
+
|
5
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
6
|
+
{
|
7
|
+
czm_material material = czm_getDefaultMaterial(materialInput);
|
8
|
+
|
9
|
+
// From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
|
10
|
+
vec2 F = czm_cellular(materialInput.st * frequency);
|
11
|
+
float t = 1.0 - F.x * F.x;
|
12
|
+
|
13
|
+
vec4 color = mix(lightColor, darkColor, t);
|
14
|
+
material.diffuse = color.rgb;
|
15
|
+
material.alpha = color.a;
|
16
|
+
|
17
|
+
return material;
|
18
|
+
}
|