cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
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  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
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  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
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  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
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  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
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  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,126 @@
1
+ #ifdef GL_OES_standard_derivatives
2
+ #extension GL_OES_standard_derivatives : enable
3
+ #endif
4
+
5
+ uniform bool u_showIntersection;
6
+ uniform bool u_showThroughEllipsoid;
7
+
8
+ uniform float u_sensorRadius;
9
+ uniform vec4 u_pickColor;
10
+
11
+ varying vec3 v_positionWC;
12
+ varying vec3 v_positionEC;
13
+ varying vec3 v_normalEC;
14
+
15
+ #ifndef RENDER_FOR_PICK
16
+
17
+ vec4 getColor(float sensorRadius, vec3 pointEC)
18
+ {
19
+ czm_materialInput materialInput;
20
+
21
+ vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;
22
+ materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);
23
+ materialInput.str = pointMC / sensorRadius;
24
+ materialInput.positionMC = pointMC;
25
+
26
+ vec3 positionToEyeEC = -v_positionEC;
27
+ materialInput.positionToEyeEC = positionToEyeEC;
28
+
29
+ vec3 normalEC = normalize(v_normalEC);
30
+ normalEC = mix(normalEC, -normalEC, step(normalEC.z, 0.0)); // Normal facing viewer
31
+ materialInput.normalEC = normalEC;
32
+
33
+ czm_material material = czm_getMaterial(materialInput);
34
+ return czm_phong(normalize(positionToEyeEC), material);
35
+ }
36
+
37
+ #endif
38
+
39
+ bool ellipsoidSensorIntersection(czm_raySegment ellipsoidInterval)
40
+ {
41
+ if (czm_isEmpty(ellipsoidInterval))
42
+ {
43
+ return false;
44
+ }
45
+
46
+ float t = ellipsoidInterval.start;
47
+
48
+ #ifdef GL_OES_standard_derivatives
49
+ // TODO: This seems to be too aggressive in some areas, and too conservative in others
50
+ float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));
51
+
52
+ if (epsilon >= ellipsoidInterval.start)
53
+ {
54
+ // If the fragment is on the silhouette of the ellipsoid, the adjacent fragment
55
+ // will not hit the ellipsoid (its ellipsoidInterval.start will be zero),
56
+ // so the derivative will be large, and we would get false positives.
57
+ return false;
58
+ }
59
+ #else
60
+ // TODO: Don't hardcode this.
61
+ float epsilon = t / 500.0;
62
+ #endif
63
+
64
+ float width = 2.0; // TODO: Expose as a uniform
65
+ epsilon *= width;
66
+
67
+ return czm_equalsEpsilon(t, length(v_positionEC), epsilon);
68
+ }
69
+
70
+ vec4 shade(czm_raySegment ellipsoidInterval)
71
+ {
72
+ #ifdef RENDER_FOR_PICK
73
+ return u_pickColor;
74
+ #else
75
+ if (u_showIntersection && ellipsoidSensorIntersection(ellipsoidInterval))
76
+ {
77
+ return getIntersectionColor(u_sensorRadius, v_positionEC);
78
+ }
79
+ return getColor(u_sensorRadius, v_positionEC);
80
+ #endif
81
+ }
82
+
83
+ bool czm_pointInEllipsoid(czm_ellipsoid ellipsoid, vec3 point)
84
+ {
85
+ // TODO: Take into account ellipsoid's center; optimize with radii-squared; and move elsewhere
86
+ return (((point.x * point.x) / (ellipsoid.radii.x * ellipsoid.radii.x)) +
87
+ ((point.y * point.y) / (ellipsoid.radii.y * ellipsoid.radii.y)) +
88
+ ((point.z * point.z) / (ellipsoid.radii.z * ellipsoid.radii.z)) < 1.0);
89
+ }
90
+
91
+ void main()
92
+ {
93
+ vec3 sensorVertexWC = czm_model[3].xyz; // (0.0, 0.0, 0.0) in model coordinates
94
+ vec3 sensorVertexEC = czm_modelView[3].xyz; // (0.0, 0.0, 0.0) in model coordinates
95
+
96
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
97
+
98
+ // Occluded by the ellipsoid?
99
+ if (!u_showThroughEllipsoid)
100
+ {
101
+ // Discard if in the ellipsoid
102
+ // PERFORMANCE_IDEA: A coarse check for ellipsoid intersection could be done on the CPU first.
103
+ if (czm_pointInEllipsoid(ellipsoid, v_positionWC))
104
+ {
105
+ discard;
106
+ }
107
+
108
+ // Discard if in the sensor's shadow
109
+ if (inSensorShadow(sensorVertexWC, ellipsoid, v_positionEC))
110
+ {
111
+ discard;
112
+ }
113
+ }
114
+
115
+ // Discard if not in the sensor's sphere
116
+ // PERFORMANCE_IDEA: We can omit this check if the radius is Number.POSITIVE_INFINITY.
117
+ if (distance(v_positionEC, sensorVertexEC) > u_sensorRadius)
118
+ {
119
+ discard;
120
+ }
121
+
122
+ czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC)); // Ray from eye to fragment in eye coordinates
123
+ czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
124
+
125
+ gl_FragColor = shade(ellipsoidInterval);
126
+ }
@@ -0,0 +1,95 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "#ifdef GL_OES_standard_derivatives\n\
6
+ #extension GL_OES_standard_derivatives : enable\n\
7
+ #endif\n\
8
+ uniform bool u_showIntersection;\n\
9
+ uniform bool u_showThroughEllipsoid;\n\
10
+ uniform float u_sensorRadius;\n\
11
+ uniform vec4 u_pickColor;\n\
12
+ varying vec3 v_positionWC;\n\
13
+ varying vec3 v_positionEC;\n\
14
+ varying vec3 v_normalEC;\n\
15
+ #ifndef RENDER_FOR_PICK\n\
16
+ vec4 getColor(float sensorRadius, vec3 pointEC)\n\
17
+ {\n\
18
+ czm_materialInput materialInput;\n\
19
+ vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;\n\
20
+ materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);\n\
21
+ materialInput.str = pointMC / sensorRadius;\n\
22
+ materialInput.positionMC = pointMC;\n\
23
+ vec3 positionToEyeEC = -v_positionEC;\n\
24
+ materialInput.positionToEyeEC = positionToEyeEC;\n\
25
+ vec3 normalEC = normalize(v_normalEC);\n\
26
+ normalEC = mix(normalEC, -normalEC, step(normalEC.z, 0.0));\n\
27
+ materialInput.normalEC = normalEC;\n\
28
+ czm_material material = czm_getMaterial(materialInput);\n\
29
+ return czm_phong(normalize(positionToEyeEC), material);\n\
30
+ }\n\
31
+ #endif\n\
32
+ bool ellipsoidSensorIntersection(czm_raySegment ellipsoidInterval)\n\
33
+ {\n\
34
+ if (czm_isEmpty(ellipsoidInterval))\n\
35
+ {\n\
36
+ return false;\n\
37
+ }\n\
38
+ float t = ellipsoidInterval.start;\n\
39
+ #ifdef GL_OES_standard_derivatives\n\
40
+ float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));\n\
41
+ if (epsilon >= ellipsoidInterval.start)\n\
42
+ {\n\
43
+ return false;\n\
44
+ }\n\
45
+ #else\n\
46
+ float epsilon = t / 500.0;\n\
47
+ #endif\n\
48
+ float width = 2.0;\n\
49
+ epsilon *= width;\n\
50
+ return czm_equalsEpsilon(t, length(v_positionEC), epsilon);\n\
51
+ }\n\
52
+ vec4 shade(czm_raySegment ellipsoidInterval)\n\
53
+ {\n\
54
+ #ifdef RENDER_FOR_PICK\n\
55
+ return u_pickColor;\n\
56
+ #else\n\
57
+ if (u_showIntersection && ellipsoidSensorIntersection(ellipsoidInterval))\n\
58
+ {\n\
59
+ return getIntersectionColor(u_sensorRadius, v_positionEC);\n\
60
+ }\n\
61
+ return getColor(u_sensorRadius, v_positionEC);\n\
62
+ #endif\n\
63
+ }\n\
64
+ bool czm_pointInEllipsoid(czm_ellipsoid ellipsoid, vec3 point)\n\
65
+ {\n\
66
+ return (((point.x * point.x) / (ellipsoid.radii.x * ellipsoid.radii.x)) +\n\
67
+ ((point.y * point.y) / (ellipsoid.radii.y * ellipsoid.radii.y)) +\n\
68
+ ((point.z * point.z) / (ellipsoid.radii.z * ellipsoid.radii.z)) < 1.0);\n\
69
+ }\n\
70
+ void main()\n\
71
+ {\n\
72
+ vec3 sensorVertexWC = czm_model[3].xyz;\n\
73
+ vec3 sensorVertexEC = czm_modelView[3].xyz;\n\
74
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
75
+ if (!u_showThroughEllipsoid)\n\
76
+ {\n\
77
+ if (czm_pointInEllipsoid(ellipsoid, v_positionWC))\n\
78
+ {\n\
79
+ discard;\n\
80
+ }\n\
81
+ if (inSensorShadow(sensorVertexWC, ellipsoid, v_positionEC))\n\
82
+ {\n\
83
+ discard;\n\
84
+ }\n\
85
+ }\n\
86
+ if (distance(v_positionEC, sensorVertexEC) > u_sensorRadius)\n\
87
+ {\n\
88
+ discard;\n\
89
+ }\n\
90
+ czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC));\n\
91
+ czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
92
+ gl_FragColor = shade(ellipsoidInterval);\n\
93
+ }\n\
94
+ ";
95
+ });
@@ -0,0 +1,14 @@
1
+ attribute vec4 position;
2
+ attribute vec3 normal;
3
+
4
+ varying vec3 v_positionWC;
5
+ varying vec3 v_positionEC;
6
+ varying vec3 v_normalEC;
7
+
8
+ void main()
9
+ {
10
+ gl_Position = czm_modelViewProjection * position;
11
+ v_positionWC = (czm_model * position).xyz;
12
+ v_positionEC = (czm_modelView * position).xyz;
13
+ v_normalEC = czm_normal * normal;
14
+ }
@@ -0,0 +1,18 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec4 position;\n\
6
+ attribute vec3 normal;\n\
7
+ varying vec3 v_positionWC;\n\
8
+ varying vec3 v_positionEC;\n\
9
+ varying vec3 v_normalEC;\n\
10
+ void main()\n\
11
+ {\n\
12
+ gl_Position = czm_modelViewProjection * position;\n\
13
+ v_positionWC = (czm_model * position).xyz;\n\
14
+ v_positionEC = (czm_modelView * position).xyz;\n\
15
+ v_normalEC = czm_normal * normal;\n\
16
+ }\n\
17
+ ";
18
+ });
@@ -0,0 +1,40 @@
1
+ uniform vec3 u_radii;
2
+ uniform vec3 u_oneOverEllipsoidRadiiSquared;
3
+
4
+ varying vec3 v_positionEC;
5
+
6
+ void main()
7
+ {
8
+ czm_ellipsoid ellipsoid = czm_ellipsoidNew(czm_modelView[3].xyz, u_radii);
9
+ vec3 direction = normalize(v_positionEC);
10
+ czm_ray ray = czm_ray(vec3(0.0), direction);
11
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
12
+
13
+ if (czm_isEmpty(intersection))
14
+ {
15
+ discard;
16
+ }
17
+
18
+ // Pick the intersection point based on if the viewer is outside or inside the ellipsoid
19
+ bool hitFrontFace = (intersection.start != 0.0);
20
+ vec3 positionEC = czm_pointAlongRay(ray, hitFrontFace ? intersection.start : intersection.stop);
21
+ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;
22
+ vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared));
23
+ vec3 normalMC = hitFrontFace ? geodeticNormal : -geodeticNormal; // normalized surface normal (always facing the viewer) in model coordinates
24
+ vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordiantes
25
+
26
+ vec2 st = czm_ellipsoidWgs84TextureCoordinates(geodeticNormal);
27
+ vec3 positionToEyeEC = -positionEC;
28
+
29
+ czm_materialInput materialInput;
30
+ materialInput.s = st.s;
31
+ materialInput.st = st;
32
+ materialInput.str = (positionMC + u_radii) / u_radii;
33
+ materialInput.normalEC = normalEC;
34
+ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC);
35
+ materialInput.positionToEyeEC = positionToEyeEC;
36
+ materialInput.positionMC = positionMC;
37
+ czm_material material = czm_getMaterial(materialInput);
38
+
39
+ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
40
+ }
@@ -0,0 +1,38 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec3 u_radii;\n\
6
+ uniform vec3 u_oneOverEllipsoidRadiiSquared;\n\
7
+ varying vec3 v_positionEC;\n\
8
+ void main()\n\
9
+ {\n\
10
+ czm_ellipsoid ellipsoid = czm_ellipsoidNew(czm_modelView[3].xyz, u_radii);\n\
11
+ vec3 direction = normalize(v_positionEC);\n\
12
+ czm_ray ray = czm_ray(vec3(0.0), direction);\n\
13
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
14
+ if (czm_isEmpty(intersection))\n\
15
+ {\n\
16
+ discard;\n\
17
+ }\n\
18
+ bool hitFrontFace = (intersection.start != 0.0);\n\
19
+ vec3 positionEC = czm_pointAlongRay(ray, hitFrontFace ? intersection.start : intersection.stop);\n\
20
+ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\
21
+ vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared));\n\
22
+ vec3 normalMC = hitFrontFace ? geodeticNormal : -geodeticNormal;\n\
23
+ vec3 normalEC = normalize(czm_normal * normalMC);\n\
24
+ vec2 st = czm_ellipsoidWgs84TextureCoordinates(geodeticNormal);\n\
25
+ vec3 positionToEyeEC = -positionEC;\n\
26
+ czm_materialInput materialInput;\n\
27
+ materialInput.s = st.s;\n\
28
+ materialInput.st = st;\n\
29
+ materialInput.str = (positionMC + u_radii) / u_radii;\n\
30
+ materialInput.normalEC = normalEC;\n\
31
+ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC);\n\
32
+ materialInput.positionToEyeEC = positionToEyeEC;\n\
33
+ materialInput.positionMC = positionMC;\n\
34
+ czm_material material = czm_getMaterial(materialInput);\n\
35
+ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
36
+ }\n\
37
+ ";
38
+ });
@@ -0,0 +1,26 @@
1
+ attribute vec3 position;
2
+
3
+ uniform vec3 u_radii;
4
+
5
+ varying vec3 v_positionEC;
6
+
7
+ void main()
8
+ {
9
+ // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates.
10
+ // Scale to consider the radii. We could also do this once on the CPU when using the BoxTessellator,
11
+ // but doing it here allows us to change the radii without rewriting the vertex data, and
12
+ // allows all ellipsoids to reuse the same vertex data.
13
+ vec4 p = vec4(u_radii * position, 1.0);
14
+
15
+ v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates
16
+ gl_Position = czm_modelViewProjection * p; // position in clip coordinates
17
+
18
+ // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums
19
+ // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the
20
+ // ellipsoid (does not write depth) that was rendered in the farther frustum.
21
+ //
22
+ // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates
23
+ // artifacts since some fragments can be alpha blended twice. This is solved by only rendering
24
+ // the ellipsoid in the closest frustum to the viewer.
25
+ gl_Position.z = clamp(gl_Position.z, gl_DepthRange.near, gl_DepthRange.far);
26
+ }
@@ -0,0 +1,16 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec3 position;\n\
6
+ uniform vec3 u_radii;\n\
7
+ varying vec3 v_positionEC;\n\
8
+ void main()\n\
9
+ {\n\
10
+ vec4 p = vec4(u_radii * position, 1.0);\n\
11
+ v_positionEC = (czm_modelView * p).xyz;\n\
12
+ gl_Position = czm_modelViewProjection * p;\n\
13
+ gl_Position.z = clamp(gl_Position.z, gl_DepthRange.near, gl_DepthRange.far);\n\
14
+ }\n\
15
+ ";
16
+ });
@@ -0,0 +1,25 @@
1
+ uniform vec4 asphaltColor;
2
+ uniform float bumpSize;
3
+ uniform float roughness;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
10
+ //Main cellular pattern
11
+ vec4 color = asphaltColor;
12
+ vec2 st = materialInput.st;
13
+ vec2 F = czm_cellular(st / bumpSize);
14
+ color.rgb -= (F.x / F.y) * 0.1;
15
+
16
+ //Extra bumps for roughness
17
+ float noise = czm_snoise(st / bumpSize);
18
+ noise = pow(noise, 5.0) * roughness;
19
+ color.rgb += noise;
20
+
21
+ material.diffuse = color.rgb;
22
+ material.alpha = color.a;
23
+
24
+ return material;
25
+ }
@@ -0,0 +1,23 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 asphaltColor;\n\
6
+ uniform float bumpSize;\n\
7
+ uniform float roughness;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec4 color = asphaltColor;\n\
12
+ vec2 st = materialInput.st;\n\
13
+ vec2 F = czm_cellular(st / bumpSize);\n\
14
+ color.rgb -= (F.x / F.y) * 0.1;\n\
15
+ float noise = czm_snoise(st / bumpSize);\n\
16
+ noise = pow(noise, 5.0) * roughness;\n\
17
+ color.rgb += noise;\n\
18
+ material.diffuse = color.rgb;\n\
19
+ material.alpha = color.a;\n\
20
+ return material;\n\
21
+ }\n\
22
+ ";
23
+ });
@@ -0,0 +1,18 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform float frequency;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
10
+ vec2 F = czm_cellular(materialInput.st * frequency);
11
+ float t = 1.0 - F.x * F.x;
12
+
13
+ vec4 color = mix(lightColor, darkColor, t);
14
+ material.diffuse = color.rgb;
15
+ material.alpha = color.a;
16
+
17
+ return material;
18
+ }