cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
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  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
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  456. data/test/dummy/README.rdoc +261 -0
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  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
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  491. metadata +641 -0
@@ -0,0 +1,31 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightWoodColor;\n\
6
+ uniform vec4 darkWoodColor;\n\
7
+ uniform float ringFrequency;\n\
8
+ uniform vec2 noiseScale;\n\
9
+ uniform float grainFrequency;\n\
10
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
11
+ {\n\
12
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
13
+ vec2 st = materialInput.st;\n\
14
+ vec2 noisevec;\n\
15
+ noisevec.x = czm_snoise(st * noiseScale.x);\n\
16
+ noisevec.y = czm_snoise(st * noiseScale.y);\n\
17
+ vec2 location = st + noisevec;\n\
18
+ float dist = sqrt(location.x * location.x + location.y * location.y);\n\
19
+ dist *= ringFrequency;\n\
20
+ float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;\n\
21
+ if(r > 1.0)\n\
22
+ r = 2.0 - r;\n\
23
+ vec4 color = mix(lightWoodColor, darkWoodColor, r);\n\
24
+ r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;\n\
25
+ color.rgb += lightWoodColor.rgb * r;\n\
26
+ material.diffuse = color.rgb;\n\
27
+ material.alpha = color.a;\n\
28
+ return material;\n\
29
+ }\n\
30
+ ";
31
+ });
@@ -0,0 +1,453 @@
1
+ #ifndef czm_NOISE
2
+ #define czm_NOISE 1
3
+
4
+ /**
5
+ * @license
6
+ * Description : Array and textureless GLSL 2D/3D/4D simplex
7
+ * noise functions.
8
+ * Author : Ian McEwan, Ashima Arts.
9
+ * Maintainer : ijm
10
+ * Lastmod : 20110822 (ijm)
11
+ * License : Copyright (C) 2011 Ashima Arts. All rights reserved.
12
+ * Distributed under the MIT License. See LICENSE file.
13
+ * https://github.com/ashima/webgl-noise
14
+ */
15
+
16
+ vec4 _czm_mod289(vec4 x)
17
+ {
18
+ return x - floor(x * (1.0 / 289.0)) * 289.0;
19
+ }
20
+
21
+ vec3 _czm_mod289(vec3 x)
22
+ {
23
+ return x - floor(x * (1.0 / 289.0)) * 289.0;
24
+ }
25
+
26
+ vec2 _czm_mod289(vec2 x)
27
+ {
28
+ return x - floor(x * (1.0 / 289.0)) * 289.0;
29
+ }
30
+
31
+ float _czm_mod289(float x)
32
+ {
33
+ return x - floor(x * (1.0 / 289.0)) * 289.0;
34
+ }
35
+
36
+ vec4 _czm_permute(vec4 x)
37
+ {
38
+ return _czm_mod289(((x*34.0)+1.0)*x);
39
+ }
40
+
41
+ vec3 _czm_permute(vec3 x)
42
+ {
43
+ return _czm_mod289(((x*34.0)+1.0)*x);
44
+ }
45
+
46
+ float _czm_permute(float x)
47
+ {
48
+ return _czm_mod289(((x*34.0)+1.0)*x);
49
+ }
50
+
51
+ vec4 _czm_taylorInvSqrt(vec4 r)
52
+ {
53
+ return 1.79284291400159 - 0.85373472095314 * r;
54
+ }
55
+
56
+ float _czm_taylorInvSqrt(float r)
57
+ {
58
+ return 1.79284291400159 - 0.85373472095314 * r;
59
+ }
60
+
61
+ vec4 _czm_grad4(float j, vec4 ip)
62
+ {
63
+ const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
64
+ vec4 p,s;
65
+
66
+ p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
67
+ p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
68
+ s = vec4(lessThan(p, vec4(0.0)));
69
+ p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
70
+
71
+ return p;
72
+ }
73
+
74
+ /**
75
+ * DOC_TBA
76
+ *
77
+ * Implemented by Ian McEwan, Ashima Arts, and distributed under the MIT License. {@link https://github.com/ashima/webgl-noise}
78
+ *
79
+ * @name czm_snoise
80
+ * @glslFunction
81
+ *
82
+ * @see <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a>
83
+ * @see Stefan Gustavson's paper <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">Simplex noise demystified</a>
84
+ */
85
+ float czm_snoise(vec2 v)
86
+ {
87
+ const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0
88
+ 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
89
+ -0.577350269189626, // -1.0 + 2.0 * C.x
90
+ 0.024390243902439); // 1.0 / 41.0
91
+ // First corner
92
+ vec2 i = floor(v + dot(v, C.yy) );
93
+ vec2 x0 = v - i + dot(i, C.xx);
94
+
95
+ // Other corners
96
+ vec2 i1;
97
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
98
+ //i1.y = 1.0 - i1.x;
99
+ i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
100
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
101
+ // x1 = x0 - i1 + 1.0 * C.xx ;
102
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
103
+ vec4 x12 = x0.xyxy + C.xxzz;
104
+ x12.xy -= i1;
105
+
106
+ // Permutations
107
+ i = _czm_mod289(i); // Avoid truncation effects in permutation
108
+ vec3 p = _czm_permute( _czm_permute( i.y + vec3(0.0, i1.y, 1.0 )) + i.x + vec3(0.0, i1.x, 1.0 ));
109
+
110
+ vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
111
+ m = m*m ;
112
+ m = m*m ;
113
+
114
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
115
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
116
+ vec3 x = 2.0 * fract(p * C.www) - 1.0;
117
+ vec3 h = abs(x) - 0.5;
118
+ vec3 ox = floor(x + 0.5);
119
+ vec3 a0 = x - ox;
120
+
121
+ // Normalise gradients implicitly by scaling m
122
+ // Approximation of: m *= inversesqrt( a0*a0 + h*h );
123
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
124
+
125
+ // Compute final noise value at P
126
+ vec3 g;
127
+ g.x = a0.x * x0.x + h.x * x0.y;
128
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
129
+ return 130.0 * dot(m, g);
130
+ }
131
+
132
+ float czm_snoise(vec3 v)
133
+ {
134
+ const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
135
+ const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
136
+
137
+ // First corner
138
+ vec3 i = floor(v + dot(v, C.yyy) );
139
+ vec3 x0 = v - i + dot(i, C.xxx) ;
140
+
141
+ // Other corners
142
+ vec3 g = step(x0.yzx, x0.xyz);
143
+ vec3 l = 1.0 - g;
144
+ vec3 i1 = min( g.xyz, l.zxy );
145
+ vec3 i2 = max( g.xyz, l.zxy );
146
+
147
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
148
+ // x1 = x0 - i1 + 1.0 * C.xxx;
149
+ // x2 = x0 - i2 + 2.0 * C.xxx;
150
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
151
+ vec3 x1 = x0 - i1 + C.xxx;
152
+ vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
153
+ vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
154
+
155
+ // Permutations
156
+ i = _czm_mod289(i);
157
+ vec4 p = _czm_permute( _czm_permute( _czm_permute(
158
+ i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
159
+ + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
160
+ + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
161
+
162
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
163
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
164
+ float n_ = 0.142857142857; // 1.0/7.0
165
+ vec3 ns = n_ * D.wyz - D.xzx;
166
+
167
+ vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
168
+
169
+ vec4 x_ = floor(j * ns.z);
170
+ vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
171
+
172
+ vec4 x = x_ *ns.x + ns.yyyy;
173
+ vec4 y = y_ *ns.x + ns.yyyy;
174
+ vec4 h = 1.0 - abs(x) - abs(y);
175
+
176
+ vec4 b0 = vec4( x.xy, y.xy );
177
+ vec4 b1 = vec4( x.zw, y.zw );
178
+
179
+ //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
180
+ //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
181
+ vec4 s0 = floor(b0)*2.0 + 1.0;
182
+ vec4 s1 = floor(b1)*2.0 + 1.0;
183
+ vec4 sh = -step(h, vec4(0.0));
184
+
185
+ vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
186
+ vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
187
+
188
+ vec3 p0 = vec3(a0.xy,h.x);
189
+ vec3 p1 = vec3(a0.zw,h.y);
190
+ vec3 p2 = vec3(a1.xy,h.z);
191
+ vec3 p3 = vec3(a1.zw,h.w);
192
+
193
+ //Normalise gradients
194
+ vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
195
+ p0 *= norm.x;
196
+ p1 *= norm.y;
197
+ p2 *= norm.z;
198
+ p3 *= norm.w;
199
+
200
+ // Mix final noise value
201
+ vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
202
+ m = m * m;
203
+ return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
204
+ dot(p2,x2), dot(p3,x3) ) );
205
+ }
206
+
207
+ float czm_snoise(vec4 v)
208
+ {
209
+ const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4
210
+ 0.276393202250021, // 2 * G4
211
+ 0.414589803375032, // 3 * G4
212
+ -0.447213595499958); // -1 + 4 * G4
213
+
214
+ // (sqrt(5) - 1)/4 = F4, used once below
215
+ #define F4 0.309016994374947451
216
+
217
+ // First corner
218
+ vec4 i = floor(v + dot(v, vec4(F4)) );
219
+ vec4 x0 = v - i + dot(i, C.xxxx);
220
+
221
+ // Other corners
222
+
223
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
224
+ vec4 i0;
225
+ vec3 isX = step( x0.yzw, x0.xxx );
226
+ vec3 isYZ = step( x0.zww, x0.yyz );
227
+ // i0.x = dot( isX, vec3( 1.0 ) );
228
+ i0.x = isX.x + isX.y + isX.z;
229
+ i0.yzw = 1.0 - isX;
230
+ // i0.y += dot( isYZ.xy, vec2( 1.0 ) );
231
+ i0.y += isYZ.x + isYZ.y;
232
+ i0.zw += 1.0 - isYZ.xy;
233
+ i0.z += isYZ.z;
234
+ i0.w += 1.0 - isYZ.z;
235
+
236
+ // i0 now contains the unique values 0,1,2,3 in each channel
237
+ vec4 i3 = clamp( i0, 0.0, 1.0 );
238
+ vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
239
+ vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
240
+
241
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
242
+ // x1 = x0 - i1 + 1.0 * C.xxxx
243
+ // x2 = x0 - i2 + 2.0 * C.xxxx
244
+ // x3 = x0 - i3 + 3.0 * C.xxxx
245
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
246
+ vec4 x1 = x0 - i1 + C.xxxx;
247
+ vec4 x2 = x0 - i2 + C.yyyy;
248
+ vec4 x3 = x0 - i3 + C.zzzz;
249
+ vec4 x4 = x0 + C.wwww;
250
+
251
+ // Permutations
252
+ i = _czm_mod289(i);
253
+ float j0 = _czm_permute( _czm_permute( _czm_permute( _czm_permute(i.w) + i.z) + i.y) + i.x);
254
+ vec4 j1 = _czm_permute( _czm_permute( _czm_permute( _czm_permute (
255
+ i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
256
+ + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
257
+ + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
258
+ + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
259
+
260
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
261
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
262
+ vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
263
+
264
+ vec4 p0 = _czm_grad4(j0, ip);
265
+ vec4 p1 = _czm_grad4(j1.x, ip);
266
+ vec4 p2 = _czm_grad4(j1.y, ip);
267
+ vec4 p3 = _czm_grad4(j1.z, ip);
268
+ vec4 p4 = _czm_grad4(j1.w, ip);
269
+
270
+ // Normalise gradients
271
+ vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
272
+ p0 *= norm.x;
273
+ p1 *= norm.y;
274
+ p2 *= norm.z;
275
+ p3 *= norm.w;
276
+ p4 *= _czm_taylorInvSqrt(dot(p4,p4));
277
+
278
+ // Mix contributions from the five corners
279
+ vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
280
+ vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
281
+ m0 = m0 * m0;
282
+ m1 = m1 * m1;
283
+ return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
284
+ + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
285
+ }
286
+
287
+ ///////////////////////////////////////////////////////////////////////////////
288
+
289
+ /**
290
+ * @license
291
+ * Cellular noise ("Worley noise") in 2D in GLSL.
292
+ * Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
293
+ * This code is released under the conditions of the MIT license.
294
+ * See LICENSE file for details.
295
+ */
296
+
297
+ //#ifdef GL_OES_standard_derivatives
298
+ // #extension GL_OES_standard_derivatives : enable
299
+ //#endif
300
+ //
301
+ //float aastep (float threshold , float value)
302
+ //{
303
+ // float afwidth = 0.7 * length ( vec2 ( dFdx ( value ), dFdy ( value )));
304
+ // return smoothstep ( threshold - afwidth , threshold + afwidth , value );
305
+ //}
306
+
307
+ // Permutation polynomial: (34x^2 + x) mod 289
308
+ vec3 _czm_permute289(vec3 x)
309
+ {
310
+ return mod((34.0 * x + 1.0) * x, 289.0);
311
+ }
312
+
313
+ /**
314
+ * DOC_TBA
315
+ *
316
+ * Implemented by Stefan Gustavson, and distributed under the MIT License. {@link http://openglinsights.git.sourceforge.net/git/gitweb.cgi?p=openglinsights/openglinsights;a=tree;f=proceduraltextures}
317
+ *
318
+ * @name czm_cellular
319
+ * @glslFunction
320
+ *
321
+ * @see Stefan Gustavson's chapter, <i>Procedural Textures in GLSL</i>, in <a href="http://www.openglinsights.com/">OpenGL Insights</a>.
322
+ */
323
+ vec2 czm_cellular(vec2 P)
324
+ // Cellular noise, returning F1 and F2 in a vec2.
325
+ // Standard 3x3 search window for good F1 and F2 values
326
+ {
327
+ #define K 0.142857142857 // 1/7
328
+ #define Ko 0.428571428571 // 3/7
329
+ #define jitter 1.0 // Less gives more regular pattern
330
+ vec2 Pi = mod(floor(P), 289.0);
331
+ vec2 Pf = fract(P);
332
+ vec3 oi = vec3(-1.0, 0.0, 1.0);
333
+ vec3 of = vec3(-0.5, 0.5, 1.5);
334
+ vec3 px = _czm_permute289(Pi.x + oi);
335
+ vec3 p = _czm_permute289(px.x + Pi.y + oi); // p11, p12, p13
336
+ vec3 ox = fract(p*K) - Ko;
337
+ vec3 oy = mod(floor(p*K),7.0)*K - Ko;
338
+ vec3 dx = Pf.x + 0.5 + jitter*ox;
339
+ vec3 dy = Pf.y - of + jitter*oy;
340
+ vec3 d1 = dx * dx + dy * dy; // d11, d12 and d13, squared
341
+ p = _czm_permute289(px.y + Pi.y + oi); // p21, p22, p23
342
+ ox = fract(p*K) - Ko;
343
+ oy = mod(floor(p*K),7.0)*K - Ko;
344
+ dx = Pf.x - 0.5 + jitter*ox;
345
+ dy = Pf.y - of + jitter*oy;
346
+ vec3 d2 = dx * dx + dy * dy; // d21, d22 and d23, squared
347
+ p = _czm_permute289(px.z + Pi.y + oi); // p31, p32, p33
348
+ ox = fract(p*K) - Ko;
349
+ oy = mod(floor(p*K),7.0)*K - Ko;
350
+ dx = Pf.x - 1.5 + jitter*ox;
351
+ dy = Pf.y - of + jitter*oy;
352
+ vec3 d3 = dx * dx + dy * dy; // d31, d32 and d33, squared
353
+ // Sort out the two smallest distances (F1, F2)
354
+ vec3 d1a = min(d1, d2);
355
+ d2 = max(d1, d2); // Swap to keep candidates for F2
356
+ d2 = min(d2, d3); // neither F1 nor F2 are now in d3
357
+ d1 = min(d1a, d2); // F1 is now in d1
358
+ d2 = max(d1a, d2); // Swap to keep candidates for F2
359
+ d1.xy = (d1.x < d1.y) ? d1.xy : d1.yx; // Swap if smaller
360
+ d1.xz = (d1.x < d1.z) ? d1.xz : d1.zx; // F1 is in d1.x
361
+ d1.yz = min(d1.yz, d2.yz); // F2 is now not in d2.yz
362
+ d1.y = min(d1.y, d1.z); // nor in d1.z
363
+ d1.y = min(d1.y, d2.x); // F2 is in d1.y, we're done.
364
+ return sqrt(d1.xy);
365
+ }
366
+
367
+ /*
368
+
369
+ // Cellular noise, returning F1 and F2 in a vec2 and the
370
+ // 2D vectors to each of the two closest points in a vec4.
371
+ // Standard 3x3 search window for good F1 and F2 values.
372
+ void czm_cellular(in vec2 P, out vec2 F, out vec4 d1d2)
373
+ {
374
+ #define K 0.142857142857 // 1/7
375
+ #define Ko 0.428571428571 // 3/7
376
+ #define jitter 1.0 // Less gives more regular pattern
377
+ vec2 Pi = mod(floor(P), 289.0);
378
+ vec2 Pf = fract(P);
379
+ vec3 oi = vec3(-1.0, 0.0, 1.0);
380
+ vec3 of = vec3(-0.5, 0.5, 1.5);
381
+ vec3 px = _czm_permute289(Pi.x + oi);
382
+ vec3 p = _czm_permute289(px.x + Pi.y + oi); // p11, p12, p13
383
+ vec3 ox = fract(p*K) - Ko;
384
+ vec3 oy = mod(floor(p*K),7.0)*K - Ko;
385
+ vec3 d1x = Pf.x + 0.5 + jitter*ox;
386
+ vec3 d1y = Pf.y - of + jitter*oy;
387
+ vec3 d1 = d1x * d1x + d1y * d1y; // d11, d12 and d13, squared
388
+ p = _czm_permute289(px.y + Pi.y + oi); // p21, p22, p23
389
+ ox = fract(p*K) - Ko;
390
+ oy = mod(floor(p*K),7.0)*K - Ko;
391
+ vec3 d2x = Pf.x - 0.5 + jitter*ox;
392
+ vec3 d2y = Pf.y - of + jitter*oy;
393
+ vec3 d2 = d2x * d2x + d2y * d2y; // d21, d22 and d23, squared
394
+ p = _czm_permute289(px.z + Pi.y + oi); // p31, p32, p33
395
+ ox = fract(p*K) - Ko;
396
+ oy = mod(floor(p*K),7.0)*K - Ko;
397
+ vec3 d3x = Pf.x - 1.5 + jitter*ox;
398
+ vec3 d3y = Pf.y - of + jitter*oy;
399
+ vec3 d3 = d3x * d3x + d3y * d3y; // d31, d32 and d33, squared
400
+ // Sort out the two smallest distances (F1, F2)
401
+ // While also swapping dx and dy accordingly
402
+ vec3 comp3 = step(d2, d1);
403
+ vec3 d1a = mix(d1, d2, comp3);
404
+ vec3 d1xa = mix(d1x, d2x, comp3);
405
+ vec3 d1ya = mix(d1y, d2y, comp3);
406
+ d2 = mix(d2, d1, comp3); // Swap to keep candidates for F2
407
+ d2x = mix(d2x, d1x, comp3);
408
+ d2y = mix(d2y, d1y, comp3);
409
+
410
+ comp3 = step(d3, d2);
411
+ d2 = mix(d2, d3, comp3); // neither F1 nor F2 are now in d3
412
+ d2x = mix(d2x, d3x, comp3);
413
+ d2y = mix(d2y, d3y, comp3);
414
+
415
+ comp3 = step(d2, d1a);
416
+ d1 = mix(d1a, d2, comp3); // F1 is now in d1
417
+ d1x = mix(d1xa, d2x, comp3);
418
+ d1y = mix(d1ya, d2y, comp3);
419
+ d2 = mix(d2, d1a, comp3); // Swap to keep candidates for F2
420
+ d2x = mix(d2x, d1xa, comp3);
421
+ d2y = mix(d2y, d1ya, comp3);
422
+
423
+ float comp1 = step(d1.y, d1.x);
424
+ d1.xy = mix(d1.xy, d1.yx, comp1); // Swap if smaller
425
+ d1x.xy = mix(d1x.xy, d1x.yx, comp1);
426
+ d1y.xy = mix(d1y.xy, d1y.yx, comp1);
427
+
428
+ comp1 = step(d1.z, d1.x);
429
+ d1.xz = mix(d1.xz, d1.zx, comp1); // F1 is in d1.x
430
+ d1x.xz = mix(d1x.xz, d1x.zx, comp1);
431
+ d1y.xz = mix(d1y.xz, d1y.zx, comp1);
432
+
433
+ vec2 comp2 = step(d2.yz, d1.yz);
434
+ d1.yz = mix(d1.yz, d2.yz, comp2); // F2 is now not in d2.yz
435
+ d1x.yz = mix(d1x.yz, d2x.yz, comp2);
436
+ d1y.yz = mix(d1y.yz, d2y.yz, comp2);
437
+
438
+ comp1 = step(d1.z, d1.y);
439
+ d1.y = mix(d1.y, d1.z, comp1); // nor in d1.z
440
+ d1x.y = mix(d1x.y, d1x.z, comp1);
441
+ d1y.y = mix(d1y.y, d1y.z, comp1);
442
+
443
+ comp1 = step(d2.x, d1.y);
444
+ d1.y = mix(d1.y, d2.x, comp1); // F2 is in d1.y, we're done.
445
+ d1x.y = mix(d1x.y, d2x.x, comp1);
446
+ d1y.y = mix(d1y.y, d2y.x, comp1);
447
+ F = sqrt(d1.xy);
448
+ d1d2 = vec4(d1x.x, d1y.x, d1x.y, d1y.y);
449
+ }
450
+
451
+ */
452
+
453
+ #endif