cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,31 @@
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "uniform vec4 lightWoodColor;\n\
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uniform vec4 darkWoodColor;\n\
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uniform float ringFrequency;\n\
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uniform vec2 noiseScale;\n\
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uniform float grainFrequency;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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vec2 st = materialInput.st;\n\
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vec2 noisevec;\n\
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noisevec.x = czm_snoise(st * noiseScale.x);\n\
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noisevec.y = czm_snoise(st * noiseScale.y);\n\
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vec2 location = st + noisevec;\n\
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float dist = sqrt(location.x * location.x + location.y * location.y);\n\
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dist *= ringFrequency;\n\
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float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;\n\
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if(r > 1.0)\n\
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r = 2.0 - r;\n\
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vec4 color = mix(lightWoodColor, darkWoodColor, r);\n\
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r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;\n\
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color.rgb += lightWoodColor.rgb * r;\n\
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material.diffuse = color.rgb;\n\
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material.alpha = color.a;\n\
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return material;\n\
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}\n\
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";
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});
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#ifndef czm_NOISE
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#define czm_NOISE 1
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/**
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* @license
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* Description : Array and textureless GLSL 2D/3D/4D simplex
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* noise functions.
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* Author : Ian McEwan, Ashima Arts.
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* Maintainer : ijm
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* Lastmod : 20110822 (ijm)
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* License : Copyright (C) 2011 Ashima Arts. All rights reserved.
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* Distributed under the MIT License. See LICENSE file.
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* https://github.com/ashima/webgl-noise
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*/
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vec4 _czm_mod289(vec4 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec3 _czm_mod289(vec3 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec2 _czm_mod289(vec2 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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float _czm_mod289(float x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec4 _czm_permute(vec4 x)
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{
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return _czm_mod289(((x*34.0)+1.0)*x);
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}
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vec3 _czm_permute(vec3 x)
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{
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return _czm_mod289(((x*34.0)+1.0)*x);
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}
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float _czm_permute(float x)
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{
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return _czm_mod289(((x*34.0)+1.0)*x);
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}
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vec4 _czm_taylorInvSqrt(vec4 r)
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{
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return 1.79284291400159 - 0.85373472095314 * r;
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}
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float _czm_taylorInvSqrt(float r)
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{
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return 1.79284291400159 - 0.85373472095314 * r;
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}
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vec4 _czm_grad4(float j, vec4 ip)
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{
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const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
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vec4 p,s;
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p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
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p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
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s = vec4(lessThan(p, vec4(0.0)));
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p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
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return p;
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}
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/**
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* DOC_TBA
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*
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* Implemented by Ian McEwan, Ashima Arts, and distributed under the MIT License. {@link https://github.com/ashima/webgl-noise}
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*
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* @name czm_snoise
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* @glslFunction
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*
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* @see <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a>
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* @see Stefan Gustavson's paper <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">Simplex noise demystified</a>
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*/
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float czm_snoise(vec2 v)
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{
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const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0
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0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
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-0.577350269189626, // -1.0 + 2.0 * C.x
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0.024390243902439); // 1.0 / 41.0
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// First corner
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vec2 i = floor(v + dot(v, C.yy) );
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vec2 x0 = v - i + dot(i, C.xx);
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// Other corners
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vec2 i1;
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//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
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//i1.y = 1.0 - i1.x;
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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// x0 = x0 - 0.0 + 0.0 * C.xx ;
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// x1 = x0 - i1 + 1.0 * C.xx ;
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// x2 = x0 - 1.0 + 2.0 * C.xx ;
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vec4 x12 = x0.xyxy + C.xxzz;
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x12.xy -= i1;
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// Permutations
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i = _czm_mod289(i); // Avoid truncation effects in permutation
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vec3 p = _czm_permute( _czm_permute( i.y + vec3(0.0, i1.y, 1.0 )) + i.x + vec3(0.0, i1.x, 1.0 ));
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
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m = m*m ;
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m = m*m ;
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// Gradients: 41 points uniformly over a line, mapped onto a diamond.
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// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
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vec3 x = 2.0 * fract(p * C.www) - 1.0;
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vec3 h = abs(x) - 0.5;
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vec3 ox = floor(x + 0.5);
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vec3 a0 = x - ox;
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// Normalise gradients implicitly by scaling m
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// Approximation of: m *= inversesqrt( a0*a0 + h*h );
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m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
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// Compute final noise value at P
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vec3 g;
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g.x = a0.x * x0.x + h.x * x0.y;
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g.yz = a0.yz * x12.xz + h.yz * x12.yw;
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return 130.0 * dot(m, g);
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}
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float czm_snoise(vec3 v)
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{
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+
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
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135
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+
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
136
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+
|
137
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+
// First corner
|
138
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+
vec3 i = floor(v + dot(v, C.yyy) );
|
139
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+
vec3 x0 = v - i + dot(i, C.xxx) ;
|
140
|
+
|
141
|
+
// Other corners
|
142
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+
vec3 g = step(x0.yzx, x0.xyz);
|
143
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+
vec3 l = 1.0 - g;
|
144
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+
vec3 i1 = min( g.xyz, l.zxy );
|
145
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+
vec3 i2 = max( g.xyz, l.zxy );
|
146
|
+
|
147
|
+
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
148
|
+
// x1 = x0 - i1 + 1.0 * C.xxx;
|
149
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+
// x2 = x0 - i2 + 2.0 * C.xxx;
|
150
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+
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
151
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+
vec3 x1 = x0 - i1 + C.xxx;
|
152
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+
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
|
153
|
+
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
|
154
|
+
|
155
|
+
// Permutations
|
156
|
+
i = _czm_mod289(i);
|
157
|
+
vec4 p = _czm_permute( _czm_permute( _czm_permute(
|
158
|
+
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
|
159
|
+
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
|
160
|
+
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
|
161
|
+
|
162
|
+
// Gradients: 7x7 points over a square, mapped onto an octahedron.
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163
|
+
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
164
|
+
float n_ = 0.142857142857; // 1.0/7.0
|
165
|
+
vec3 ns = n_ * D.wyz - D.xzx;
|
166
|
+
|
167
|
+
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
|
168
|
+
|
169
|
+
vec4 x_ = floor(j * ns.z);
|
170
|
+
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
|
171
|
+
|
172
|
+
vec4 x = x_ *ns.x + ns.yyyy;
|
173
|
+
vec4 y = y_ *ns.x + ns.yyyy;
|
174
|
+
vec4 h = 1.0 - abs(x) - abs(y);
|
175
|
+
|
176
|
+
vec4 b0 = vec4( x.xy, y.xy );
|
177
|
+
vec4 b1 = vec4( x.zw, y.zw );
|
178
|
+
|
179
|
+
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
180
|
+
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
181
|
+
vec4 s0 = floor(b0)*2.0 + 1.0;
|
182
|
+
vec4 s1 = floor(b1)*2.0 + 1.0;
|
183
|
+
vec4 sh = -step(h, vec4(0.0));
|
184
|
+
|
185
|
+
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
|
186
|
+
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
|
187
|
+
|
188
|
+
vec3 p0 = vec3(a0.xy,h.x);
|
189
|
+
vec3 p1 = vec3(a0.zw,h.y);
|
190
|
+
vec3 p2 = vec3(a1.xy,h.z);
|
191
|
+
vec3 p3 = vec3(a1.zw,h.w);
|
192
|
+
|
193
|
+
//Normalise gradients
|
194
|
+
vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
195
|
+
p0 *= norm.x;
|
196
|
+
p1 *= norm.y;
|
197
|
+
p2 *= norm.z;
|
198
|
+
p3 *= norm.w;
|
199
|
+
|
200
|
+
// Mix final noise value
|
201
|
+
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
|
202
|
+
m = m * m;
|
203
|
+
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
|
204
|
+
dot(p2,x2), dot(p3,x3) ) );
|
205
|
+
}
|
206
|
+
|
207
|
+
float czm_snoise(vec4 v)
|
208
|
+
{
|
209
|
+
const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4
|
210
|
+
0.276393202250021, // 2 * G4
|
211
|
+
0.414589803375032, // 3 * G4
|
212
|
+
-0.447213595499958); // -1 + 4 * G4
|
213
|
+
|
214
|
+
// (sqrt(5) - 1)/4 = F4, used once below
|
215
|
+
#define F4 0.309016994374947451
|
216
|
+
|
217
|
+
// First corner
|
218
|
+
vec4 i = floor(v + dot(v, vec4(F4)) );
|
219
|
+
vec4 x0 = v - i + dot(i, C.xxxx);
|
220
|
+
|
221
|
+
// Other corners
|
222
|
+
|
223
|
+
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
224
|
+
vec4 i0;
|
225
|
+
vec3 isX = step( x0.yzw, x0.xxx );
|
226
|
+
vec3 isYZ = step( x0.zww, x0.yyz );
|
227
|
+
// i0.x = dot( isX, vec3( 1.0 ) );
|
228
|
+
i0.x = isX.x + isX.y + isX.z;
|
229
|
+
i0.yzw = 1.0 - isX;
|
230
|
+
// i0.y += dot( isYZ.xy, vec2( 1.0 ) );
|
231
|
+
i0.y += isYZ.x + isYZ.y;
|
232
|
+
i0.zw += 1.0 - isYZ.xy;
|
233
|
+
i0.z += isYZ.z;
|
234
|
+
i0.w += 1.0 - isYZ.z;
|
235
|
+
|
236
|
+
// i0 now contains the unique values 0,1,2,3 in each channel
|
237
|
+
vec4 i3 = clamp( i0, 0.0, 1.0 );
|
238
|
+
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
|
239
|
+
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
|
240
|
+
|
241
|
+
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
242
|
+
// x1 = x0 - i1 + 1.0 * C.xxxx
|
243
|
+
// x2 = x0 - i2 + 2.0 * C.xxxx
|
244
|
+
// x3 = x0 - i3 + 3.0 * C.xxxx
|
245
|
+
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
246
|
+
vec4 x1 = x0 - i1 + C.xxxx;
|
247
|
+
vec4 x2 = x0 - i2 + C.yyyy;
|
248
|
+
vec4 x3 = x0 - i3 + C.zzzz;
|
249
|
+
vec4 x4 = x0 + C.wwww;
|
250
|
+
|
251
|
+
// Permutations
|
252
|
+
i = _czm_mod289(i);
|
253
|
+
float j0 = _czm_permute( _czm_permute( _czm_permute( _czm_permute(i.w) + i.z) + i.y) + i.x);
|
254
|
+
vec4 j1 = _czm_permute( _czm_permute( _czm_permute( _czm_permute (
|
255
|
+
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
|
256
|
+
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
|
257
|
+
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
|
258
|
+
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
|
259
|
+
|
260
|
+
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
261
|
+
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
262
|
+
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
|
263
|
+
|
264
|
+
vec4 p0 = _czm_grad4(j0, ip);
|
265
|
+
vec4 p1 = _czm_grad4(j1.x, ip);
|
266
|
+
vec4 p2 = _czm_grad4(j1.y, ip);
|
267
|
+
vec4 p3 = _czm_grad4(j1.z, ip);
|
268
|
+
vec4 p4 = _czm_grad4(j1.w, ip);
|
269
|
+
|
270
|
+
// Normalise gradients
|
271
|
+
vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
272
|
+
p0 *= norm.x;
|
273
|
+
p1 *= norm.y;
|
274
|
+
p2 *= norm.z;
|
275
|
+
p3 *= norm.w;
|
276
|
+
p4 *= _czm_taylorInvSqrt(dot(p4,p4));
|
277
|
+
|
278
|
+
// Mix contributions from the five corners
|
279
|
+
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
|
280
|
+
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
|
281
|
+
m0 = m0 * m0;
|
282
|
+
m1 = m1 * m1;
|
283
|
+
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
|
284
|
+
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
|
285
|
+
}
|
286
|
+
|
287
|
+
///////////////////////////////////////////////////////////////////////////////
|
288
|
+
|
289
|
+
/**
|
290
|
+
* @license
|
291
|
+
* Cellular noise ("Worley noise") in 2D in GLSL.
|
292
|
+
* Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
|
293
|
+
* This code is released under the conditions of the MIT license.
|
294
|
+
* See LICENSE file for details.
|
295
|
+
*/
|
296
|
+
|
297
|
+
//#ifdef GL_OES_standard_derivatives
|
298
|
+
// #extension GL_OES_standard_derivatives : enable
|
299
|
+
//#endif
|
300
|
+
//
|
301
|
+
//float aastep (float threshold , float value)
|
302
|
+
//{
|
303
|
+
// float afwidth = 0.7 * length ( vec2 ( dFdx ( value ), dFdy ( value )));
|
304
|
+
// return smoothstep ( threshold - afwidth , threshold + afwidth , value );
|
305
|
+
//}
|
306
|
+
|
307
|
+
// Permutation polynomial: (34x^2 + x) mod 289
|
308
|
+
vec3 _czm_permute289(vec3 x)
|
309
|
+
{
|
310
|
+
return mod((34.0 * x + 1.0) * x, 289.0);
|
311
|
+
}
|
312
|
+
|
313
|
+
/**
|
314
|
+
* DOC_TBA
|
315
|
+
*
|
316
|
+
* Implemented by Stefan Gustavson, and distributed under the MIT License. {@link http://openglinsights.git.sourceforge.net/git/gitweb.cgi?p=openglinsights/openglinsights;a=tree;f=proceduraltextures}
|
317
|
+
*
|
318
|
+
* @name czm_cellular
|
319
|
+
* @glslFunction
|
320
|
+
*
|
321
|
+
* @see Stefan Gustavson's chapter, <i>Procedural Textures in GLSL</i>, in <a href="http://www.openglinsights.com/">OpenGL Insights</a>.
|
322
|
+
*/
|
323
|
+
vec2 czm_cellular(vec2 P)
|
324
|
+
// Cellular noise, returning F1 and F2 in a vec2.
|
325
|
+
// Standard 3x3 search window for good F1 and F2 values
|
326
|
+
{
|
327
|
+
#define K 0.142857142857 // 1/7
|
328
|
+
#define Ko 0.428571428571 // 3/7
|
329
|
+
#define jitter 1.0 // Less gives more regular pattern
|
330
|
+
vec2 Pi = mod(floor(P), 289.0);
|
331
|
+
vec2 Pf = fract(P);
|
332
|
+
vec3 oi = vec3(-1.0, 0.0, 1.0);
|
333
|
+
vec3 of = vec3(-0.5, 0.5, 1.5);
|
334
|
+
vec3 px = _czm_permute289(Pi.x + oi);
|
335
|
+
vec3 p = _czm_permute289(px.x + Pi.y + oi); // p11, p12, p13
|
336
|
+
vec3 ox = fract(p*K) - Ko;
|
337
|
+
vec3 oy = mod(floor(p*K),7.0)*K - Ko;
|
338
|
+
vec3 dx = Pf.x + 0.5 + jitter*ox;
|
339
|
+
vec3 dy = Pf.y - of + jitter*oy;
|
340
|
+
vec3 d1 = dx * dx + dy * dy; // d11, d12 and d13, squared
|
341
|
+
p = _czm_permute289(px.y + Pi.y + oi); // p21, p22, p23
|
342
|
+
ox = fract(p*K) - Ko;
|
343
|
+
oy = mod(floor(p*K),7.0)*K - Ko;
|
344
|
+
dx = Pf.x - 0.5 + jitter*ox;
|
345
|
+
dy = Pf.y - of + jitter*oy;
|
346
|
+
vec3 d2 = dx * dx + dy * dy; // d21, d22 and d23, squared
|
347
|
+
p = _czm_permute289(px.z + Pi.y + oi); // p31, p32, p33
|
348
|
+
ox = fract(p*K) - Ko;
|
349
|
+
oy = mod(floor(p*K),7.0)*K - Ko;
|
350
|
+
dx = Pf.x - 1.5 + jitter*ox;
|
351
|
+
dy = Pf.y - of + jitter*oy;
|
352
|
+
vec3 d3 = dx * dx + dy * dy; // d31, d32 and d33, squared
|
353
|
+
// Sort out the two smallest distances (F1, F2)
|
354
|
+
vec3 d1a = min(d1, d2);
|
355
|
+
d2 = max(d1, d2); // Swap to keep candidates for F2
|
356
|
+
d2 = min(d2, d3); // neither F1 nor F2 are now in d3
|
357
|
+
d1 = min(d1a, d2); // F1 is now in d1
|
358
|
+
d2 = max(d1a, d2); // Swap to keep candidates for F2
|
359
|
+
d1.xy = (d1.x < d1.y) ? d1.xy : d1.yx; // Swap if smaller
|
360
|
+
d1.xz = (d1.x < d1.z) ? d1.xz : d1.zx; // F1 is in d1.x
|
361
|
+
d1.yz = min(d1.yz, d2.yz); // F2 is now not in d2.yz
|
362
|
+
d1.y = min(d1.y, d1.z); // nor in d1.z
|
363
|
+
d1.y = min(d1.y, d2.x); // F2 is in d1.y, we're done.
|
364
|
+
return sqrt(d1.xy);
|
365
|
+
}
|
366
|
+
|
367
|
+
/*
|
368
|
+
|
369
|
+
// Cellular noise, returning F1 and F2 in a vec2 and the
|
370
|
+
// 2D vectors to each of the two closest points in a vec4.
|
371
|
+
// Standard 3x3 search window for good F1 and F2 values.
|
372
|
+
void czm_cellular(in vec2 P, out vec2 F, out vec4 d1d2)
|
373
|
+
{
|
374
|
+
#define K 0.142857142857 // 1/7
|
375
|
+
#define Ko 0.428571428571 // 3/7
|
376
|
+
#define jitter 1.0 // Less gives more regular pattern
|
377
|
+
vec2 Pi = mod(floor(P), 289.0);
|
378
|
+
vec2 Pf = fract(P);
|
379
|
+
vec3 oi = vec3(-1.0, 0.0, 1.0);
|
380
|
+
vec3 of = vec3(-0.5, 0.5, 1.5);
|
381
|
+
vec3 px = _czm_permute289(Pi.x + oi);
|
382
|
+
vec3 p = _czm_permute289(px.x + Pi.y + oi); // p11, p12, p13
|
383
|
+
vec3 ox = fract(p*K) - Ko;
|
384
|
+
vec3 oy = mod(floor(p*K),7.0)*K - Ko;
|
385
|
+
vec3 d1x = Pf.x + 0.5 + jitter*ox;
|
386
|
+
vec3 d1y = Pf.y - of + jitter*oy;
|
387
|
+
vec3 d1 = d1x * d1x + d1y * d1y; // d11, d12 and d13, squared
|
388
|
+
p = _czm_permute289(px.y + Pi.y + oi); // p21, p22, p23
|
389
|
+
ox = fract(p*K) - Ko;
|
390
|
+
oy = mod(floor(p*K),7.0)*K - Ko;
|
391
|
+
vec3 d2x = Pf.x - 0.5 + jitter*ox;
|
392
|
+
vec3 d2y = Pf.y - of + jitter*oy;
|
393
|
+
vec3 d2 = d2x * d2x + d2y * d2y; // d21, d22 and d23, squared
|
394
|
+
p = _czm_permute289(px.z + Pi.y + oi); // p31, p32, p33
|
395
|
+
ox = fract(p*K) - Ko;
|
396
|
+
oy = mod(floor(p*K),7.0)*K - Ko;
|
397
|
+
vec3 d3x = Pf.x - 1.5 + jitter*ox;
|
398
|
+
vec3 d3y = Pf.y - of + jitter*oy;
|
399
|
+
vec3 d3 = d3x * d3x + d3y * d3y; // d31, d32 and d33, squared
|
400
|
+
// Sort out the two smallest distances (F1, F2)
|
401
|
+
// While also swapping dx and dy accordingly
|
402
|
+
vec3 comp3 = step(d2, d1);
|
403
|
+
vec3 d1a = mix(d1, d2, comp3);
|
404
|
+
vec3 d1xa = mix(d1x, d2x, comp3);
|
405
|
+
vec3 d1ya = mix(d1y, d2y, comp3);
|
406
|
+
d2 = mix(d2, d1, comp3); // Swap to keep candidates for F2
|
407
|
+
d2x = mix(d2x, d1x, comp3);
|
408
|
+
d2y = mix(d2y, d1y, comp3);
|
409
|
+
|
410
|
+
comp3 = step(d3, d2);
|
411
|
+
d2 = mix(d2, d3, comp3); // neither F1 nor F2 are now in d3
|
412
|
+
d2x = mix(d2x, d3x, comp3);
|
413
|
+
d2y = mix(d2y, d3y, comp3);
|
414
|
+
|
415
|
+
comp3 = step(d2, d1a);
|
416
|
+
d1 = mix(d1a, d2, comp3); // F1 is now in d1
|
417
|
+
d1x = mix(d1xa, d2x, comp3);
|
418
|
+
d1y = mix(d1ya, d2y, comp3);
|
419
|
+
d2 = mix(d2, d1a, comp3); // Swap to keep candidates for F2
|
420
|
+
d2x = mix(d2x, d1xa, comp3);
|
421
|
+
d2y = mix(d2y, d1ya, comp3);
|
422
|
+
|
423
|
+
float comp1 = step(d1.y, d1.x);
|
424
|
+
d1.xy = mix(d1.xy, d1.yx, comp1); // Swap if smaller
|
425
|
+
d1x.xy = mix(d1x.xy, d1x.yx, comp1);
|
426
|
+
d1y.xy = mix(d1y.xy, d1y.yx, comp1);
|
427
|
+
|
428
|
+
comp1 = step(d1.z, d1.x);
|
429
|
+
d1.xz = mix(d1.xz, d1.zx, comp1); // F1 is in d1.x
|
430
|
+
d1x.xz = mix(d1x.xz, d1x.zx, comp1);
|
431
|
+
d1y.xz = mix(d1y.xz, d1y.zx, comp1);
|
432
|
+
|
433
|
+
vec2 comp2 = step(d2.yz, d1.yz);
|
434
|
+
d1.yz = mix(d1.yz, d2.yz, comp2); // F2 is now not in d2.yz
|
435
|
+
d1x.yz = mix(d1x.yz, d2x.yz, comp2);
|
436
|
+
d1y.yz = mix(d1y.yz, d2y.yz, comp2);
|
437
|
+
|
438
|
+
comp1 = step(d1.z, d1.y);
|
439
|
+
d1.y = mix(d1.y, d1.z, comp1); // nor in d1.z
|
440
|
+
d1x.y = mix(d1x.y, d1x.z, comp1);
|
441
|
+
d1y.y = mix(d1y.y, d1y.z, comp1);
|
442
|
+
|
443
|
+
comp1 = step(d2.x, d1.y);
|
444
|
+
d1.y = mix(d1.y, d2.x, comp1); // F2 is in d1.y, we're done.
|
445
|
+
d1x.y = mix(d1x.y, d2x.x, comp1);
|
446
|
+
d1y.y = mix(d1y.y, d2y.x, comp1);
|
447
|
+
F = sqrt(d1.xy);
|
448
|
+
d1d2 = vec4(d1x.x, d1y.x, d1x.y, d1y.y);
|
449
|
+
}
|
450
|
+
|
451
|
+
*/
|
452
|
+
|
453
|
+
#endif
|