cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
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  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
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  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
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  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
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  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
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  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
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  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
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  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
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  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
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  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
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  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
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  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
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  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
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  456. data/test/dummy/README.rdoc +261 -0
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@@ -0,0 +1,586 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "float _czm_addWithCancellationCheck(float left, float right, float tolerance)\n\
6
+ {\n\
7
+ float difference = left + right;\n\
8
+ if ((sign(left) != sign(right)) && abs(difference / max(abs(left), abs(right))) < tolerance)\n\
9
+ {\n\
10
+ return 0.0;\n\
11
+ }\n\
12
+ else\n\
13
+ {\n\
14
+ return difference;\n\
15
+ }\n\
16
+ }\n\
17
+ struct czm_quadraticRoots\n\
18
+ {\n\
19
+ int numberOfRoots;\n\
20
+ float root0;\n\
21
+ float root1;\n\
22
+ };\n\
23
+ czm_quadraticRoots czm_quadraticRealPolynomialRealRoots(float a, float b, float c)\n\
24
+ {\n\
25
+ const float tolerance = czm_epsilon7;\n\
26
+ if (a == 0.0)\n\
27
+ {\n\
28
+ if (b == 0.0)\n\
29
+ {\n\
30
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);\n\
31
+ return r;\n\
32
+ }\n\
33
+ else\n\
34
+ {\n\
35
+ czm_quadraticRoots r = czm_quadraticRoots(1, -c / b, 0.0);\n\
36
+ return r;\n\
37
+ }\n\
38
+ }\n\
39
+ else if (b == 0.0)\n\
40
+ {\n\
41
+ if (c == 0.0)\n\
42
+ {\n\
43
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);\n\
44
+ return r;\n\
45
+ }\n\
46
+ else\n\
47
+ {\n\
48
+ float cMagnitude = abs(c);\n\
49
+ float aMagnitude = abs(a);\n\
50
+ if ((cMagnitude < aMagnitude) && (cMagnitude / aMagnitude < tolerance))\n\
51
+ {\n\
52
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);\n\
53
+ return r;\n\
54
+ }\n\
55
+ else if ((cMagnitude > aMagnitude) && (aMagnitude / cMagnitude < tolerance))\n\
56
+ {\n\
57
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);\n\
58
+ return r;\n\
59
+ }\n\
60
+ else\n\
61
+ {\n\
62
+ float ratio = -c / a;\n\
63
+ if (ratio < 0.0)\n\
64
+ {\n\
65
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);\n\
66
+ return r;\n\
67
+ }\n\
68
+ else\n\
69
+ {\n\
70
+ float root = sqrt(ratio);\n\
71
+ czm_quadraticRoots r = czm_quadraticRoots(2, -root, root);\n\
72
+ return r;\n\
73
+ }\n\
74
+ }\n\
75
+ }\n\
76
+ }\n\
77
+ else if (c == 0.0)\n\
78
+ {\n\
79
+ float ratio = -b / a;\n\
80
+ if (ratio < 0.0)\n\
81
+ {\n\
82
+ czm_quadraticRoots r = czm_quadraticRoots(2, ratio, 0.0);\n\
83
+ return r;\n\
84
+ }\n\
85
+ else\n\
86
+ {\n\
87
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, ratio);\n\
88
+ return r;\n\
89
+ }\n\
90
+ }\n\
91
+ else\n\
92
+ {\n\
93
+ float b2 = b * b;\n\
94
+ float four_ac = 4.0 * a * c;\n\
95
+ float radicand = _czm_addWithCancellationCheck(b2, -four_ac, tolerance);\n\
96
+ if (radicand < 0.0)\n\
97
+ {\n\
98
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);\n\
99
+ return r;\n\
100
+ }\n\
101
+ else\n\
102
+ {\n\
103
+ float q = -0.5 * _czm_addWithCancellationCheck(b, sign(b) * sqrt(radicand), tolerance);\n\
104
+ if (b > 0.0)\n\
105
+ {\n\
106
+ czm_quadraticRoots r = czm_quadraticRoots(2, q / a, c / q);\n\
107
+ return r;\n\
108
+ }\n\
109
+ else\n\
110
+ {\n\
111
+ czm_quadraticRoots r = czm_quadraticRoots(2, c / q, q / a);\n\
112
+ return r;\n\
113
+ }\n\
114
+ }\n\
115
+ }\n\
116
+ }\n\
117
+ struct czm_sphere\n\
118
+ {\n\
119
+ vec3 center;\n\
120
+ float radius;\n\
121
+ };\n\
122
+ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, czm_sphere sphere)\n\
123
+ {\n\
124
+ vec3 l = sphere.center - ray.origin;\n\
125
+ float s = dot(l, ray.direction);\n\
126
+ float l2 = dot(l, l);\n\
127
+ float r2 = sphere.radius * sphere.radius;\n\
128
+ if ((s < 0.0)\n\
129
+ && (l2 > r2))\n\
130
+ {\n\
131
+ return czm_emptyRaySegment;\n\
132
+ }\n\
133
+ float s2 = s * s;\n\
134
+ float m2 = l2 - s2;\n\
135
+ if (m2 > r2)\n\
136
+ {\n\
137
+ return czm_emptyRaySegment;\n\
138
+ }\n\
139
+ float q = sqrt(r2 - m2);\n\
140
+ if (czm_equalsEpsilon(q, 0.0))\n\
141
+ {\n\
142
+ return czm_raySegment(s, s);\n\
143
+ }\n\
144
+ if (l2 > r2)\n\
145
+ {\n\
146
+ czm_raySegment i = czm_raySegment(s - q, s + q);\n\
147
+ return i;\n\
148
+ }\n\
149
+ else if (l2 < r2)\n\
150
+ {\n\
151
+ czm_raySegment i = czm_raySegment(0.0, s + q);\n\
152
+ return i;\n\
153
+ }\n\
154
+ else if (s > 0.0)\n\
155
+ {\n\
156
+ czm_raySegment i = czm_raySegment(0.0, s + q);\n\
157
+ return i;\n\
158
+ }\n\
159
+ else\n\
160
+ {\n\
161
+ return czm_emptyRaySegment;\n\
162
+ }\n\
163
+ }\n\
164
+ vec3 czm_sphereNormal(czm_sphere sphere, vec3 pointOnSphere)\n\
165
+ {\n\
166
+ return normalize(pointOnSphere - sphere.center);\n\
167
+ }\n\
168
+ struct czm_cone\n\
169
+ {\n\
170
+ vec3 vertex;\n\
171
+ vec3 axis;\n\
172
+ float halfAperture;\n\
173
+ float cosineOfHalfAperture;\n\
174
+ float cosineSquaredOfHalfAperture;\n\
175
+ float sineOfHalfAperture;\n\
176
+ float sineSquaredOfHalfAperture;\n\
177
+ mat3 intersectionMatrix;\n\
178
+ };\n\
179
+ czm_cone czm_coneNew(vec3 vertex, vec3 axis, float halfAperture)\n\
180
+ {\n\
181
+ float cosineOfHalfAperture = cos(halfAperture);\n\
182
+ float cosineSquaredOfHalfAperture = cosineOfHalfAperture * cosineOfHalfAperture;\n\
183
+ float sineOfHalfAperture = sin(halfAperture);\n\
184
+ float sineSquaredOfHalfAperture = sineOfHalfAperture * sineOfHalfAperture;\n\
185
+ float x2 = axis.x * axis.x;\n\
186
+ float y2 = axis.y * axis.y;\n\
187
+ float z2 = axis.z * axis.z;\n\
188
+ float xy = axis.x * axis.y;\n\
189
+ float yz = axis.y * axis.z;\n\
190
+ float zx = axis.z * axis.x;\n\
191
+ mat3 intersectionMatrix = mat3(\n\
192
+ cosineSquaredOfHalfAperture - x2, -xy, -zx,\n\
193
+ -xy, cosineSquaredOfHalfAperture - y2, -yz,\n\
194
+ -zx, -yz, cosineSquaredOfHalfAperture - z2);\n\
195
+ czm_cone temp = czm_cone(vertex, axis, halfAperture,\n\
196
+ cosineOfHalfAperture, cosineSquaredOfHalfAperture,\n\
197
+ sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);\n\
198
+ return temp;\n\
199
+ }\n\
200
+ bool czm_coneContainsPoint(czm_cone cone, vec3 point)\n\
201
+ {\n\
202
+ vec3 n = normalize(point - cone.vertex);\n\
203
+ return (dot(n, cone.axis) >= cone.cosineOfHalfAperture);\n\
204
+ }\n\
205
+ bool _czm_rayIntersectsReflectedCone(czm_ray ray, czm_cone cone, float time, float cosine)\n\
206
+ {\n\
207
+ vec3 s = ray.origin + (time * ray.direction) - cone.vertex;\n\
208
+ vec3 sUnit = normalize(s);\n\
209
+ float c = dot(sUnit, cone.axis);\n\
210
+ return (sign(c) != sign(cosine));\n\
211
+ }\n\
212
+ czm_raySegmentCollection czm_rayConeIntersectionInterval(czm_ray ray, czm_cone cone)\n\
213
+ {\n\
214
+ vec3 temp = ray.origin - cone.vertex;\n\
215
+ float t2 = dot(temp, temp);\n\
216
+ float cosineNu = dot(ray.direction, cone.axis);\n\
217
+ if (t2 == 0.0)\n\
218
+ {\n\
219
+ if (cosineNu >= cone.cosineOfHalfAperture)\n\
220
+ {\n\
221
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
222
+ }\n\
223
+ else\n\
224
+ {\n\
225
+ return czm_raySegmentCollectionNew();\n\
226
+ }\n\
227
+ }\n\
228
+ else\n\
229
+ {\n\
230
+ float projection = dot(normalize(temp), cone.axis);\n\
231
+ if (projection == cone.cosineOfHalfAperture)\n\
232
+ {\n\
233
+ vec3 u = ray.direction;\n\
234
+ mat3 crossProductMatrix = mat3(0.0, -u.z, u.y,\n\
235
+ u.z, 0.0, -u.x,\n\
236
+ -u.y, u.x, 0.0);\n\
237
+ if (length(crossProductMatrix * temp) == 0.0)\n\
238
+ {\n\
239
+ if (dot(temp, u) > 0.0)\n\
240
+ {\n\
241
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
242
+ }\n\
243
+ else\n\
244
+ {\n\
245
+ czm_raySegment i = czm_raySegment(0.0, length(temp));\n\
246
+ return czm_raySegmentCollectionNew(i);\n\
247
+ }\n\
248
+ }\n\
249
+ else\n\
250
+ {\n\
251
+ return czm_raySegmentCollectionNew();\n\
252
+ }\n\
253
+ }\n\
254
+ else\n\
255
+ {\n\
256
+ vec3 t = normalize(temp);\n\
257
+ float cosineAlpha2 = cone.cosineOfHalfAperture * cone.cosineOfHalfAperture;\n\
258
+ float cosineTau = dot(t, cone.axis);\n\
259
+ float cosineDelta = dot(t, ray.direction);\n\
260
+ float cosineNu2 = cosineNu * cosineNu;\n\
261
+ float cosineTau2 = cosineTau * cosineTau;\n\
262
+ float stuff = cosineTau * cosineNu;\n\
263
+ float positiveTerm = cosineNu2 + cosineTau2;\n\
264
+ float negativeTerm = (cosineDelta * cosineDelta - 1.0) * cosineAlpha2;\n\
265
+ float signedTerm = -2.0 * stuff * cosineDelta;\n\
266
+ if (signedTerm > 0.0)\n\
267
+ {\n\
268
+ positiveTerm = positiveTerm + signedTerm;\n\
269
+ }\n\
270
+ else if (signedTerm < 0.0)\n\
271
+ {\n\
272
+ negativeTerm = negativeTerm + signedTerm;\n\
273
+ }\n\
274
+ float d = 4.0 * cosineAlpha2 * (positiveTerm + negativeTerm);\n\
275
+ if (d < 0.0)\n\
276
+ {\n\
277
+ if (cone.cosineOfHalfAperture < 0.0)\n\
278
+ {\n\
279
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
280
+ }\n\
281
+ else\n\
282
+ {\n\
283
+ return czm_raySegmentCollectionNew();\n\
284
+ }\n\
285
+ }\n\
286
+ else if (d > 0.0)\n\
287
+ {\n\
288
+ float a = cosineNu2 - cosineAlpha2;\n\
289
+ float c = cosineTau2 - cosineAlpha2;\n\
290
+ float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);\n\
291
+ float s = (b == 0.0) ? 1.0 : sign(b);\n\
292
+ float q = -(b + s * sqrt(d)) / 2.0;\n\
293
+ float first = q / a;\n\
294
+ float second = c / q;\n\
295
+ if (second < first)\n\
296
+ {\n\
297
+ float thing = first;\n\
298
+ first = second;\n\
299
+ second = thing;\n\
300
+ }\n\
301
+ bool firstTest = (first >= 0.0) && !(sign(dot(t + first * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));\n\
302
+ bool secondTest = (second >= 0.0) && !(sign(dot(t + second * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));\n\
303
+ float m = sqrt(t2);\n\
304
+ if (cosineTau > cone.cosineOfHalfAperture)\n\
305
+ {\n\
306
+ if (firstTest && secondTest)\n\
307
+ {\n\
308
+ czm_raySegment one = czm_raySegment(0.0, m * first);\n\
309
+ czm_raySegment two = czm_raySegment(m * second, czm_infinity);\n\
310
+ return czm_raySegmentCollectionNew(one, two);\n\
311
+ }\n\
312
+ else if (firstTest)\n\
313
+ {\n\
314
+ czm_raySegment i = czm_raySegment(0.0, m * first);\n\
315
+ return czm_raySegmentCollectionNew(i);\n\
316
+ }\n\
317
+ else if (secondTest)\n\
318
+ {\n\
319
+ czm_raySegment i = czm_raySegment(0.0, m * second);\n\
320
+ return czm_raySegmentCollectionNew(i);\n\
321
+ }\n\
322
+ else\n\
323
+ {\n\
324
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
325
+ }\n\
326
+ }\n\
327
+ else\n\
328
+ {\n\
329
+ if (firstTest && secondTest)\n\
330
+ {\n\
331
+ czm_raySegment i = czm_raySegment(m * first, m * second);\n\
332
+ return czm_raySegmentCollectionNew(i);\n\
333
+ }\n\
334
+ else if (firstTest)\n\
335
+ {\n\
336
+ czm_raySegment i = czm_raySegment(m * first, czm_infinity);\n\
337
+ return czm_raySegmentCollectionNew(i);\n\
338
+ }\n\
339
+ else if (secondTest)\n\
340
+ {\n\
341
+ czm_raySegment i = czm_raySegment(m * second, czm_infinity);\n\
342
+ return czm_raySegmentCollectionNew(i);\n\
343
+ }\n\
344
+ else\n\
345
+ {\n\
346
+ return czm_raySegmentCollectionNew();\n\
347
+ }\n\
348
+ }\n\
349
+ }\n\
350
+ else\n\
351
+ {\n\
352
+ if (cone.cosineOfHalfAperture == 0.0)\n\
353
+ {\n\
354
+ if (cosineTau >= 0.0)\n\
355
+ {\n\
356
+ if (cosineNu >= 0.0)\n\
357
+ {\n\
358
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
359
+ }\n\
360
+ else\n\
361
+ {\n\
362
+ czm_raySegment i = czm_raySegment(0.0, -sqrt(t2) * cosineTau / cosineNu);\n\
363
+ return czm_raySegmentCollectionNew(i);\n\
364
+ }\n\
365
+ }\n\
366
+ else\n\
367
+ {\n\
368
+ if (cosineNu <= 0.0)\n\
369
+ {\n\
370
+ return czm_raySegmentCollectionNew();\n\
371
+ }\n\
372
+ else\n\
373
+ {\n\
374
+ czm_raySegment i = czm_raySegment(-sqrt(t2) * cosineTau / cosineNu, czm_infinity);\n\
375
+ return czm_raySegmentCollectionNew(i);\n\
376
+ }\n\
377
+ }\n\
378
+ }\n\
379
+ else\n\
380
+ {\n\
381
+ float a = cosineNu2 - cosineAlpha2;\n\
382
+ float c = cosineTau2 - cosineAlpha2;\n\
383
+ float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);\n\
384
+ float root = (a == 0.0) ? -sign(b) * czm_infinity : (-sign(b) / sign(a)) * sqrt(c / a);\n\
385
+ bool rootTest = (root >= 0.0) && !(sign(dot(t + root * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));\n\
386
+ float m = sqrt(t2);\n\
387
+ if (cosineTau > cone.cosineOfHalfAperture)\n\
388
+ {\n\
389
+ if (rootTest)\n\
390
+ {\n\
391
+ czm_raySegment i = czm_raySegment(0.0, m * root);\n\
392
+ return czm_raySegmentCollectionNew(i);\n\
393
+ }\n\
394
+ else\n\
395
+ {\n\
396
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
397
+ }\n\
398
+ }\n\
399
+ else\n\
400
+ {\n\
401
+ if (rootTest)\n\
402
+ {\n\
403
+ if (c < 0.0)\n\
404
+ {\n\
405
+ float thing = m * root;\n\
406
+ czm_raySegment i = czm_raySegment(thing, thing);\n\
407
+ return czm_raySegmentCollectionNew(i);\n\
408
+ }\n\
409
+ else\n\
410
+ {\n\
411
+ float thing = m * root;\n\
412
+ czm_raySegment i = czm_raySegment(thing, czm_infinity);\n\
413
+ return czm_raySegmentCollectionNew(i);\n\
414
+ }\n\
415
+ }\n\
416
+ else\n\
417
+ {\n\
418
+ return czm_raySegmentCollectionNew();\n\
419
+ }\n\
420
+ }\n\
421
+ }\n\
422
+ }\n\
423
+ }\n\
424
+ }\n\
425
+ }\n\
426
+ vec3 czm_coneNormal(czm_cone cone, vec3 pointOnCone)\n\
427
+ {\n\
428
+ vec3 s = pointOnCone - cone.vertex;\n\
429
+ vec3 sUnit = normalize(s);\n\
430
+ return normalize((cone.cosineOfHalfAperture * sUnit - cone.axis) / cone.sineOfHalfAperture);\n\
431
+ }\n\
432
+ struct czm_ellipsoidSilhouetteCone\n\
433
+ {\n\
434
+ czm_ellipsoid ellipsoid;\n\
435
+ vec3 pointOutsideEllipsoid;\n\
436
+ czm_cone coneInScaledSpace;\n\
437
+ };\n\
438
+ vec3 czm_ellipsoidSilhouetteConeNormal(czm_ellipsoidSilhouetteCone cone, vec3 pointOnCone)\n\
439
+ {\n\
440
+ vec3 pointOnScaledCone = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOnCone, 1.0)).xyz;\n\
441
+ vec3 scaledNormal = czm_coneNormal(cone.coneInScaledSpace, pointOnScaledCone);\n\
442
+ vec3 temp = -normalize(czm_viewRotation * (cone.ellipsoid.radii * scaledNormal));\n\
443
+ return temp;\n\
444
+ }\n\
445
+ czm_ellipsoidSilhouetteCone czm_ellipsoidSilhouetteConeNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)\n\
446
+ {\n\
447
+ vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;\n\
448
+ vec3 axis = -normalize(q);\n\
449
+ float q2 = dot(q, q);\n\
450
+ float sineSquaredOfHalfAperture = 1.0 / q2;\n\
451
+ float sineOfHalfAperture = sqrt(sineSquaredOfHalfAperture);\n\
452
+ float cosineSquaredOfHalfAperture = 1.0 - sineSquaredOfHalfAperture;\n\
453
+ float cosineOfHalfAperture = sqrt(cosineSquaredOfHalfAperture);\n\
454
+ float halfAperture = atan(sineOfHalfAperture / cosineOfHalfAperture);\n\
455
+ float x2 = axis.x * axis.x;\n\
456
+ float y2 = axis.y * axis.y;\n\
457
+ float z2 = axis.z * axis.z;\n\
458
+ float xy = axis.x * axis.y;\n\
459
+ float yz = axis.y * axis.z;\n\
460
+ float zx = axis.z * axis.x;\n\
461
+ mat3 intersectionMatrix = mat3(\n\
462
+ cosineSquaredOfHalfAperture - x2, -xy, -zx,\n\
463
+ -xy, cosineSquaredOfHalfAperture - y2, -yz,\n\
464
+ -zx, -yz, cosineSquaredOfHalfAperture - z2);\n\
465
+ czm_cone coneInScaledSpace = czm_cone(q, axis, halfAperture,\n\
466
+ cosineOfHalfAperture, cosineSquaredOfHalfAperture,\n\
467
+ sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);\n\
468
+ czm_ellipsoidSilhouetteCone temp = czm_ellipsoidSilhouetteCone(ellipsoid, pointOutsideEllipsoid, coneInScaledSpace);\n\
469
+ return temp;\n\
470
+ }\n\
471
+ czm_raySegment czm_rayEllipsoidSilhouetteConeIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteCone cone)\n\
472
+ {\n\
473
+ vec3 origin = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;\n\
474
+ vec3 direction = normalize(cone.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction));\n\
475
+ czm_ray rayInScaledSpace = czm_ray(origin, direction);\n\
476
+ czm_raySegmentCollection collection = czm_rayConeIntersectionInterval(rayInScaledSpace, cone.coneInScaledSpace);\n\
477
+ if (collection.count == 0)\n\
478
+ {\n\
479
+ return czm_emptyRaySegment;\n\
480
+ }\n\
481
+ else\n\
482
+ {\n\
483
+ czm_raySegment interval = collection.intervals[0];\n\
484
+ float start = interval.start;\n\
485
+ if (start != 0.0)\n\
486
+ {\n\
487
+ vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;\n\
488
+ start = dot(temp, ray.direction);\n\
489
+ }\n\
490
+ float stop = interval.stop;\n\
491
+ if (stop != czm_infinity)\n\
492
+ {\n\
493
+ vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;\n\
494
+ stop = dot(temp, ray.direction);\n\
495
+ }\n\
496
+ return czm_raySegment(start, stop);\n\
497
+ }\n\
498
+ }\n\
499
+ struct czm_halfspace\n\
500
+ {\n\
501
+ vec3 center;\n\
502
+ vec3 normal;\n\
503
+ };\n\
504
+ czm_raySegment czm_rayHalfspaceIntersectionInterval(czm_ray ray, czm_halfspace halfspace)\n\
505
+ {\n\
506
+ float numerator = dot(halfspace.center - ray.origin, halfspace.normal);\n\
507
+ float denominator = dot(ray.direction, halfspace.normal);\n\
508
+ if (numerator > 0.0)\n\
509
+ {\n\
510
+ if (denominator > 0.0)\n\
511
+ {\n\
512
+ return czm_raySegment(0.0, numerator / denominator);\n\
513
+ }\n\
514
+ else\n\
515
+ {\n\
516
+ return czm_fullRaySegment;\n\
517
+ }\n\
518
+ }\n\
519
+ else if (numerator < 0.0)\n\
520
+ {\n\
521
+ if (denominator < 0.0 )\n\
522
+ {\n\
523
+ return czm_raySegment(numerator / denominator, czm_infinity);\n\
524
+ }\n\
525
+ else\n\
526
+ {\n\
527
+ return czm_emptyRaySegment;\n\
528
+ }\n\
529
+ }\n\
530
+ else\n\
531
+ {\n\
532
+ if (denominator < 0.0 )\n\
533
+ {\n\
534
+ return czm_fullRaySegment;\n\
535
+ }\n\
536
+ else\n\
537
+ {\n\
538
+ return czm_emptyRaySegment;\n\
539
+ }\n\
540
+ }\n\
541
+ }\n\
542
+ struct czm_ellipsoidSilhouetteHalfspace\n\
543
+ {\n\
544
+ czm_ellipsoid ellipsoid;\n\
545
+ vec3 pointOutsideEllipsoid;\n\
546
+ czm_halfspace halfspaceInScaledSpace;\n\
547
+ };\n\
548
+ czm_ellipsoidSilhouetteHalfspace czm_ellipsoidSilhouetteHalfspaceNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)\n\
549
+ {\n\
550
+ vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;\n\
551
+ float magnitude = 1.0 / length(q);\n\
552
+ vec3 normal = normalize(q);\n\
553
+ vec3 center = magnitude * normal;\n\
554
+ czm_halfspace halfspaceInScaledSpace = czm_halfspace(center, normal);\n\
555
+ czm_ellipsoidSilhouetteHalfspace temp = czm_ellipsoidSilhouetteHalfspace(ellipsoid, pointOutsideEllipsoid, halfspaceInScaledSpace);\n\
556
+ return temp;\n\
557
+ }\n\
558
+ czm_raySegment czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteHalfspace halfspace)\n\
559
+ {\n\
560
+ vec3 origin = halfspace.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;\n\
561
+ vec3 direction = halfspace.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction);\n\
562
+ czm_ray rayInScaledSpace = czm_ray(origin, direction);\n\
563
+ czm_raySegment interval = czm_rayHalfspaceIntersectionInterval(rayInScaledSpace, halfspace.halfspaceInScaledSpace);\n\
564
+ if (czm_isEmpty(interval))\n\
565
+ {\n\
566
+ return interval;\n\
567
+ }\n\
568
+ else\n\
569
+ {\n\
570
+ float start = interval.start;\n\
571
+ if (start != 0.0)\n\
572
+ {\n\
573
+ vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;\n\
574
+ start = dot(temp, ray.direction);\n\
575
+ }\n\
576
+ float stop = interval.stop;\n\
577
+ if (stop != czm_infinity)\n\
578
+ {\n\
579
+ vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;\n\
580
+ stop = dot(temp, ray.direction);\n\
581
+ }\n\
582
+ return czm_raySegment(start, stop);\n\
583
+ }\n\
584
+ }\n\
585
+ ";
586
+ });