cesium 0.13.0
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
- data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
- data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
- data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,50 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define(['../Core/Enumeration'], function(Enumeration) {
|
3
|
+
"use strict";
|
4
|
+
|
5
|
+
/**
|
6
|
+
* DOC_TBA
|
7
|
+
*
|
8
|
+
* @exports CullFace
|
9
|
+
*/
|
10
|
+
var CullFace = {
|
11
|
+
/**
|
12
|
+
* DOC_TBA
|
13
|
+
*
|
14
|
+
* @constant
|
15
|
+
* @type {Enumeration}
|
16
|
+
*/
|
17
|
+
FRONT : new Enumeration(0x0404, 'FRONT'),
|
18
|
+
|
19
|
+
/**
|
20
|
+
* DOC_TBA
|
21
|
+
*
|
22
|
+
* @constant
|
23
|
+
* @type {Enumeration}
|
24
|
+
*/
|
25
|
+
BACK : new Enumeration(0x0405, 'BACK'),
|
26
|
+
|
27
|
+
/**
|
28
|
+
* DOC_TBA
|
29
|
+
*
|
30
|
+
* @constant
|
31
|
+
* @type {Enumeration}
|
32
|
+
*/
|
33
|
+
FRONT_AND_BACK : new Enumeration(0x0408, 'FRONT_AND_BACK'),
|
34
|
+
|
35
|
+
/**
|
36
|
+
* DOC_TBA
|
37
|
+
*
|
38
|
+
* @param cullFace
|
39
|
+
*
|
40
|
+
* @returns {Boolean}
|
41
|
+
*/
|
42
|
+
validate : function(cullFace) {
|
43
|
+
return ((cullFace === CullFace.FRONT) ||
|
44
|
+
(cullFace === CullFace.BACK) ||
|
45
|
+
(cullFace === CullFace.FRONT_AND_BACK));
|
46
|
+
}
|
47
|
+
};
|
48
|
+
|
49
|
+
return CullFace;
|
50
|
+
});
|
@@ -0,0 +1,95 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define(['../Core/Enumeration'], function(Enumeration) {
|
3
|
+
"use strict";
|
4
|
+
|
5
|
+
/**
|
6
|
+
* DOC_TBA
|
7
|
+
*
|
8
|
+
* @exports DepthFunction
|
9
|
+
*/
|
10
|
+
var DepthFunction = {
|
11
|
+
/**
|
12
|
+
* DOC_TBA
|
13
|
+
*
|
14
|
+
* @constant
|
15
|
+
* @type {Enumeration}
|
16
|
+
*/
|
17
|
+
NEVER : new Enumeration(0x0200, 'NEVER'),
|
18
|
+
|
19
|
+
/**
|
20
|
+
* DOC_TBA
|
21
|
+
*
|
22
|
+
* @constant
|
23
|
+
* @type {Enumeration}
|
24
|
+
*/
|
25
|
+
LESS : new Enumeration(0x0201, 'LESS'),
|
26
|
+
|
27
|
+
/**
|
28
|
+
* DOC_TBA
|
29
|
+
*
|
30
|
+
* @constant
|
31
|
+
* @type {Enumeration}
|
32
|
+
*/
|
33
|
+
EQUAL : new Enumeration(0x0202, 'EQUAL'),
|
34
|
+
|
35
|
+
/**
|
36
|
+
* DOC_TBA
|
37
|
+
*
|
38
|
+
* @constant
|
39
|
+
* @type {Enumeration}
|
40
|
+
*/
|
41
|
+
LESS_OR_EQUAL : new Enumeration(0x0203, 'LEQUAL'),
|
42
|
+
|
43
|
+
/**
|
44
|
+
* DOC_TBA
|
45
|
+
*
|
46
|
+
* @constant
|
47
|
+
* @type {Enumeration}
|
48
|
+
*/
|
49
|
+
GREATER : new Enumeration(0x0204, 'GREATER'),
|
50
|
+
|
51
|
+
/**
|
52
|
+
* DOC_TBA
|
53
|
+
*
|
54
|
+
* @constant
|
55
|
+
* @type {Enumeration}
|
56
|
+
*/
|
57
|
+
NOT_EQUAL : new Enumeration(0x0205, 'NOTEQUAL'),
|
58
|
+
|
59
|
+
/**
|
60
|
+
* DOC_TBA
|
61
|
+
*
|
62
|
+
* @constant
|
63
|
+
* @type {Enumeration}
|
64
|
+
*/
|
65
|
+
GREATER_OR_EQUAL : new Enumeration(0x0206, 'GEQUAL'),
|
66
|
+
|
67
|
+
/**
|
68
|
+
* DOC_TBA
|
69
|
+
*
|
70
|
+
* @constant
|
71
|
+
* @type {Enumeration}
|
72
|
+
*/
|
73
|
+
ALWAYS : new Enumeration(0x0207, 'ALWAYS'),
|
74
|
+
|
75
|
+
/**
|
76
|
+
* DOC_TBA
|
77
|
+
*
|
78
|
+
* @param depthFunction
|
79
|
+
*
|
80
|
+
* @returns {Boolean}
|
81
|
+
*/
|
82
|
+
validate : function(depthFunction) {
|
83
|
+
return ((depthFunction === DepthFunction.NEVER) ||
|
84
|
+
(depthFunction === DepthFunction.LESS) ||
|
85
|
+
(depthFunction === DepthFunction.EQUAL) ||
|
86
|
+
(depthFunction === DepthFunction.LESS_OR_EQUAL) ||
|
87
|
+
(depthFunction === DepthFunction.GREATER) ||
|
88
|
+
(depthFunction === DepthFunction.NOT_EQUAL) ||
|
89
|
+
(depthFunction === DepthFunction.GREATER_OR_EQUAL) ||
|
90
|
+
(depthFunction === DepthFunction.ALWAYS));
|
91
|
+
}
|
92
|
+
};
|
93
|
+
|
94
|
+
return DepthFunction;
|
95
|
+
});
|
@@ -0,0 +1,96 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define(['../Core/DeveloperError'], function(DeveloperError) {
|
3
|
+
"use strict";
|
4
|
+
|
5
|
+
/**
|
6
|
+
* Represents a command to the renderer for drawing.
|
7
|
+
*
|
8
|
+
* @alias Command
|
9
|
+
* @constructor
|
10
|
+
*/
|
11
|
+
var DrawCommand = function() {
|
12
|
+
/**
|
13
|
+
* The bounding volume of the geometry.
|
14
|
+
* @type DOC_TBA
|
15
|
+
*/
|
16
|
+
this.boundingVolume = undefined;
|
17
|
+
|
18
|
+
/**
|
19
|
+
* The transformation from the geometry in model space to world space.
|
20
|
+
* @type Matrix4
|
21
|
+
*/
|
22
|
+
this.modelMatrix = undefined;
|
23
|
+
|
24
|
+
/**
|
25
|
+
* The type of geometry in the vertex array.
|
26
|
+
* @type PrimitiveType
|
27
|
+
*/
|
28
|
+
this.primitiveType = undefined;
|
29
|
+
|
30
|
+
/**
|
31
|
+
* The vertex array.
|
32
|
+
* @type VertexArray
|
33
|
+
*/
|
34
|
+
this.vertexArray = undefined;
|
35
|
+
|
36
|
+
/**
|
37
|
+
* The number of vertices to draw in the vertex array.
|
38
|
+
* @type Number
|
39
|
+
*/
|
40
|
+
this.count = undefined;
|
41
|
+
|
42
|
+
/**
|
43
|
+
* The offset to start drawing in the vertex array.
|
44
|
+
* @type Number
|
45
|
+
*/
|
46
|
+
this.offset = undefined;
|
47
|
+
|
48
|
+
/**
|
49
|
+
* The shader program to apply.
|
50
|
+
* @type ShaderProgram
|
51
|
+
*/
|
52
|
+
this.shaderProgram = undefined;
|
53
|
+
|
54
|
+
/**
|
55
|
+
* An object with functions whose names match the uniforms in the shader program
|
56
|
+
* and return values to set those uniforms.
|
57
|
+
* @type Object
|
58
|
+
*/
|
59
|
+
this.uniformMap = undefined;
|
60
|
+
|
61
|
+
/**
|
62
|
+
* The render state.
|
63
|
+
* @type Object
|
64
|
+
*
|
65
|
+
* @see Context#createRenderState
|
66
|
+
*/
|
67
|
+
this.renderState = undefined;
|
68
|
+
|
69
|
+
/**
|
70
|
+
* The framebuffer to draw to.
|
71
|
+
* @type Framebuffer
|
72
|
+
*/
|
73
|
+
this.framebuffer = undefined;
|
74
|
+
|
75
|
+
/**
|
76
|
+
* Specifies if this command is only to be executed in the frustum closest
|
77
|
+
* to the eye containing the bounding volume. Defaults to <code>false</code>.
|
78
|
+
* @type Boolean
|
79
|
+
*/
|
80
|
+
this.executeInClosestFrustum = false;
|
81
|
+
};
|
82
|
+
|
83
|
+
/**
|
84
|
+
* Executes the draw command.
|
85
|
+
*
|
86
|
+
* @memberof DrawCommand
|
87
|
+
*
|
88
|
+
* @param {Context} context The renderer context in which to draw.
|
89
|
+
* @param {Framebuffer} [framebuffer] The framebuffer to which to draw if one is not specified by the command.
|
90
|
+
*/
|
91
|
+
DrawCommand.prototype.execute = function(context, framebuffer) {
|
92
|
+
context.draw(this, framebuffer);
|
93
|
+
};
|
94
|
+
|
95
|
+
return DrawCommand;
|
96
|
+
});
|
@@ -0,0 +1,435 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define([
|
3
|
+
'../Core/DeveloperError',
|
4
|
+
'../Core/destroyObject',
|
5
|
+
'./PixelFormat'
|
6
|
+
], function(
|
7
|
+
DeveloperError,
|
8
|
+
destroyObject,
|
9
|
+
PixelFormat) {
|
10
|
+
"use strict";
|
11
|
+
|
12
|
+
/**
|
13
|
+
* A framebuffer is a target for draw and clear calls. It can contain color, depth, and stencil attachments
|
14
|
+
* that are written to in response to these calls. If the attachments are textures, they can be read in
|
15
|
+
* later rendering passes.
|
16
|
+
*
|
17
|
+
* @alias Framebuffer
|
18
|
+
*
|
19
|
+
* @see Context#createFramebuffer
|
20
|
+
*
|
21
|
+
* @internalConstructor
|
22
|
+
*/
|
23
|
+
var Framebuffer = function(gl, description) {
|
24
|
+
this._gl = gl;
|
25
|
+
this._framebuffer = gl.createFramebuffer();
|
26
|
+
|
27
|
+
this._colorTexture = undefined;
|
28
|
+
this._colorRenderbuffer = undefined;
|
29
|
+
this._depthTexture = undefined;
|
30
|
+
this._depthRenderbuffer = undefined;
|
31
|
+
this._stencilRenderbuffer = undefined;
|
32
|
+
this._depthStencilTexture = undefined;
|
33
|
+
this._depthStencilRenderbuffer = undefined;
|
34
|
+
|
35
|
+
/**
|
36
|
+
* When true, the framebuffer owns its attachments so they will be destroyed when
|
37
|
+
* {@link Framebuffer#destroy} is called or when a new attachment is assigned
|
38
|
+
* to an attachment point.
|
39
|
+
*
|
40
|
+
* @type Boolean
|
41
|
+
* @default true
|
42
|
+
*
|
43
|
+
* @see Framebuffer#destroy
|
44
|
+
*/
|
45
|
+
this.destroyAttachments = true;
|
46
|
+
|
47
|
+
if (description) {
|
48
|
+
// Throw if a texture and renderbuffer are attached to the same point. This won't
|
49
|
+
// cause a WebGL error (because only one will be attached), but is likely a developer error.
|
50
|
+
|
51
|
+
if (description.colorTexture && description.colorRenderbuffer) {
|
52
|
+
throw new DeveloperError('Cannot have both a color texture and color renderbuffer attachment.');
|
53
|
+
}
|
54
|
+
|
55
|
+
if (description.depthTexture && description.depthRenderbuffer) {
|
56
|
+
throw new DeveloperError('Cannot have both a depth texture and depth renderbuffer attachment.');
|
57
|
+
}
|
58
|
+
|
59
|
+
if (description.depthStencilTexture && description.depthStencilRenderbuffer) {
|
60
|
+
throw new DeveloperError('Cannot have both a depth-stencil texture and depth-stencil renderbuffer attachment.');
|
61
|
+
}
|
62
|
+
|
63
|
+
// Avoid errors defined in Section 6.5 of the WebGL spec
|
64
|
+
var depthAttachment = (description.depthTexture || description.depthRenderbuffer);
|
65
|
+
var depthStencilAttachment = (description.depthStencilTexture || description.depthStencilRenderbuffer);
|
66
|
+
|
67
|
+
if (depthAttachment && depthStencilAttachment) {
|
68
|
+
throw new DeveloperError('Cannot have both a depth and depth-stencil attachment.');
|
69
|
+
}
|
70
|
+
|
71
|
+
if (description.stencilRenderbuffer && depthStencilAttachment) {
|
72
|
+
throw new DeveloperError('Cannot have both a stencil and depth-stencil attachment.');
|
73
|
+
}
|
74
|
+
|
75
|
+
if (depthAttachment && description.stencilRenderbuffer) {
|
76
|
+
throw new DeveloperError('Cannot have both a depth and stencil attachment.');
|
77
|
+
}
|
78
|
+
|
79
|
+
///////////////////////////////////////////////////////////////////
|
80
|
+
|
81
|
+
if (description.colorTexture) {
|
82
|
+
this.setColorTexture(description.colorTexture);
|
83
|
+
}
|
84
|
+
|
85
|
+
if (description.colorRenderbuffer) {
|
86
|
+
this.setColorRenderbuffer(description.colorRenderbuffer);
|
87
|
+
}
|
88
|
+
|
89
|
+
if (description.depthTexture) {
|
90
|
+
this.setDepthTexture(description.depthTexture);
|
91
|
+
}
|
92
|
+
|
93
|
+
if (description.depthRenderbuffer) {
|
94
|
+
this.setDepthRenderbuffer(description.depthRenderbuffer);
|
95
|
+
}
|
96
|
+
|
97
|
+
if (description.stencilRenderbuffer) {
|
98
|
+
this.setStencilRenderbuffer(description.stencilRenderbuffer);
|
99
|
+
}
|
100
|
+
|
101
|
+
if (description.depthStencilTexture) {
|
102
|
+
this.setDepthStencilTexture(description.depthStencilTexture);
|
103
|
+
}
|
104
|
+
|
105
|
+
if (description.depthStencilRenderbuffer) {
|
106
|
+
this.setDepthStencilRenderbuffer(description.depthStencilRenderbuffer);
|
107
|
+
}
|
108
|
+
}
|
109
|
+
};
|
110
|
+
|
111
|
+
Framebuffer.prototype._bind = function() {
|
112
|
+
var gl = this._gl;
|
113
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
|
114
|
+
};
|
115
|
+
|
116
|
+
Framebuffer.prototype._unBind = function() {
|
117
|
+
var gl = this._gl;
|
118
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
119
|
+
};
|
120
|
+
|
121
|
+
function attachTexture(framebuffer, attachment, texture) {
|
122
|
+
framebuffer._bind();
|
123
|
+
var gl = framebuffer._gl;
|
124
|
+
|
125
|
+
if (texture) {
|
126
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, texture._getTarget(), texture._getTexture(), 0);
|
127
|
+
} else {
|
128
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0);
|
129
|
+
}
|
130
|
+
framebuffer._unBind();
|
131
|
+
}
|
132
|
+
|
133
|
+
function attachRenderbuffer(framebuffer, attachment, renderbuffer) {
|
134
|
+
framebuffer._bind();
|
135
|
+
var gl = framebuffer._gl;
|
136
|
+
|
137
|
+
if (renderbuffer) {
|
138
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, renderbuffer._getRenderbuffer());
|
139
|
+
} else {
|
140
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null);
|
141
|
+
}
|
142
|
+
framebuffer._unBind();
|
143
|
+
}
|
144
|
+
|
145
|
+
function destroyAttachment(framebuffer, attachment) {
|
146
|
+
if (framebuffer.destroyAttachments && attachment && attachment.destroy) {
|
147
|
+
attachment.destroy();
|
148
|
+
}
|
149
|
+
}
|
150
|
+
|
151
|
+
/**
|
152
|
+
* Attaches a texture to the color attachment point. When this framebuffer is passed to a draw
|
153
|
+
* or clear call, the texture is the target of color output, e.g., <code>gl_FragColor</code>.
|
154
|
+
*
|
155
|
+
* @memberof Framebuffer
|
156
|
+
*
|
157
|
+
* @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
|
158
|
+
*
|
159
|
+
* @exception {DeveloperError} The color-texture pixel-format must be a color format.
|
160
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
161
|
+
*/
|
162
|
+
Framebuffer.prototype.setColorTexture = function(texture) {
|
163
|
+
if (texture && !PixelFormat.isColorFormat(texture.getPixelFormat())) {
|
164
|
+
throw new DeveloperError('The color-texture pixel-format must be a color format.');
|
165
|
+
}
|
166
|
+
|
167
|
+
attachTexture(this, this._gl.COLOR_ATTACHMENT0, texture);
|
168
|
+
destroyAttachment(this, this._colorTexture);
|
169
|
+
this._colorTexture = texture;
|
170
|
+
};
|
171
|
+
|
172
|
+
/**
|
173
|
+
* Returns the color texture attached to this framebuffer.
|
174
|
+
*
|
175
|
+
* @memberof Framebuffer
|
176
|
+
*
|
177
|
+
* @returns {Texture} The color texture attached to this framebuffer.
|
178
|
+
*
|
179
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
180
|
+
*/
|
181
|
+
Framebuffer.prototype.getColorTexture = function() {
|
182
|
+
return this._colorTexture;
|
183
|
+
};
|
184
|
+
|
185
|
+
/**
|
186
|
+
* Prefer {@link Framebuffer#setColorTexture}.
|
187
|
+
*
|
188
|
+
* @memberof Framebuffer
|
189
|
+
*
|
190
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
191
|
+
*/
|
192
|
+
Framebuffer.prototype.setColorRenderbuffer = function(renderbuffer) {
|
193
|
+
attachRenderbuffer(this, this._gl.COLOR_ATTACHMENT0, renderbuffer);
|
194
|
+
destroyAttachment(this, this._colorRenderbuffer);
|
195
|
+
this._colorRenderbuffer = renderbuffer;
|
196
|
+
};
|
197
|
+
|
198
|
+
/**
|
199
|
+
* Returns the color renderbuffer attached to this framebuffer.
|
200
|
+
*
|
201
|
+
* @memberof Framebuffer
|
202
|
+
*
|
203
|
+
* @returns {Texture} The color renderbuffer attached to this framebuffer.
|
204
|
+
*
|
205
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
206
|
+
*/
|
207
|
+
Framebuffer.prototype.getColorRenderbuffer = function() {
|
208
|
+
return this._colorRenderbuffer;
|
209
|
+
};
|
210
|
+
|
211
|
+
/**
|
212
|
+
* Attaches a texture to the depth attachment point. When this framebuffer is passed to a draw
|
213
|
+
* or clear call, the texture is the target of depth output.
|
214
|
+
*
|
215
|
+
* @memberof Framebuffer
|
216
|
+
*
|
217
|
+
* @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
|
218
|
+
*
|
219
|
+
* @exception {DeveloperError} The depth-texture pixel-format must be DEPTH_COMPONENT.
|
220
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
221
|
+
*/
|
222
|
+
Framebuffer.prototype.setDepthTexture = function(texture) {
|
223
|
+
if (texture && (texture.getPixelFormat() !== PixelFormat.DEPTH_COMPONENT)) {
|
224
|
+
throw new DeveloperError('The depth-texture pixel-format must be DEPTH_COMPONENT.');
|
225
|
+
}
|
226
|
+
|
227
|
+
attachTexture(this, this._gl.DEPTH_ATTACHMENT, texture);
|
228
|
+
destroyAttachment(this, this._depthTexture);
|
229
|
+
this._depthTexture = texture;
|
230
|
+
};
|
231
|
+
|
232
|
+
/**
|
233
|
+
* Returns the depth texture attached to this framebuffer.
|
234
|
+
*
|
235
|
+
* @memberof Framebuffer
|
236
|
+
*
|
237
|
+
* @returns {Texture} The depth texture attached to this framebuffer.
|
238
|
+
*
|
239
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
240
|
+
*/
|
241
|
+
Framebuffer.prototype.getDepthTexture = function() {
|
242
|
+
return this._depthTexture;
|
243
|
+
};
|
244
|
+
|
245
|
+
/**
|
246
|
+
* Prefer {@link Framebuffer#setDepthTexture}.
|
247
|
+
*
|
248
|
+
* @memberof Framebuffer
|
249
|
+
*
|
250
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
251
|
+
*/
|
252
|
+
Framebuffer.prototype.setDepthRenderbuffer = function(renderbuffer) {
|
253
|
+
attachRenderbuffer(this, this._gl.DEPTH_ATTACHMENT, renderbuffer);
|
254
|
+
destroyAttachment(this, this._depthRenderbuffer);
|
255
|
+
this._depthRenderbuffer = renderbuffer;
|
256
|
+
};
|
257
|
+
|
258
|
+
/**
|
259
|
+
* Returns the depth renderbuffer attached to this framebuffer.
|
260
|
+
*
|
261
|
+
* @memberof Framebuffer
|
262
|
+
*
|
263
|
+
* @returns {Texture} The depth renderbuffer attached to this framebuffer.
|
264
|
+
*
|
265
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
266
|
+
*/
|
267
|
+
Framebuffer.prototype.getDepthRenderbuffer = function() {
|
268
|
+
return this._depthRenderbuffer;
|
269
|
+
};
|
270
|
+
|
271
|
+
/**
|
272
|
+
* Prefer {@link Framebuffer#setDepthStencilTexture}.
|
273
|
+
*
|
274
|
+
* @memberof Framebuffer
|
275
|
+
*
|
276
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
277
|
+
*/
|
278
|
+
Framebuffer.prototype.setStencilRenderbuffer = function(renderbuffer) {
|
279
|
+
attachRenderbuffer(this, this._gl.STENCIL_ATTACHMENT, renderbuffer);
|
280
|
+
destroyAttachment(this, this._stencilRenderbuffer);
|
281
|
+
this._stencilRenderbuffer = renderbuffer;
|
282
|
+
};
|
283
|
+
|
284
|
+
/**
|
285
|
+
* Returns the stencil renderbuffer attached to this framebuffer.
|
286
|
+
*
|
287
|
+
* @memberof Framebuffer
|
288
|
+
*
|
289
|
+
* @returns {Texture} The stencil renderbuffer attached to this framebuffer.
|
290
|
+
*
|
291
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
292
|
+
*/
|
293
|
+
Framebuffer.prototype.getStencilRenderbuffer = function() {
|
294
|
+
return this._stencilRenderbuffer;
|
295
|
+
};
|
296
|
+
|
297
|
+
/**
|
298
|
+
* Attaches a texture to the depth-stencil attachment point. When this framebuffer is passed to a draw
|
299
|
+
* or clear call, the texture is the target of depth and stencil output.
|
300
|
+
*
|
301
|
+
* @memberof Framebuffer
|
302
|
+
*
|
303
|
+
* @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
|
304
|
+
*
|
305
|
+
* @exception {DeveloperError} The depth-stencil-texture pixel-format must be DEPTH_STENCIL.
|
306
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
307
|
+
*/
|
308
|
+
Framebuffer.prototype.setDepthStencilTexture = function(texture) {
|
309
|
+
if (texture && (texture.getPixelFormat() !== PixelFormat.DEPTH_STENCIL)) {
|
310
|
+
throw new DeveloperError('The depth-stencil pixel-format must be DEPTH_STENCIL.');
|
311
|
+
}
|
312
|
+
|
313
|
+
attachTexture(this, this._gl.DEPTH_STENCIL_ATTACHMENT, texture);
|
314
|
+
destroyAttachment(this, this._depthStencilTexture);
|
315
|
+
this._depthStencilTexture = texture;
|
316
|
+
};
|
317
|
+
|
318
|
+
/**
|
319
|
+
* Returns the depth-stencil texture attached to this framebuffer.
|
320
|
+
*
|
321
|
+
* @memberof Framebuffer
|
322
|
+
*
|
323
|
+
* @returns {Texture} The depth-stencil texture attached to this framebuffer.
|
324
|
+
*
|
325
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
326
|
+
*/
|
327
|
+
Framebuffer.prototype.getDepthStencilTexture = function() {
|
328
|
+
return this._depthStencilTexture;
|
329
|
+
};
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Prefer {@link Framebuffer#setDepthStencilTexture}.
|
333
|
+
*
|
334
|
+
* @memberof Framebuffer
|
335
|
+
*
|
336
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
337
|
+
*/
|
338
|
+
Framebuffer.prototype.setDepthStencilRenderbuffer = function(renderbuffer) {
|
339
|
+
attachRenderbuffer(this, this._gl.DEPTH_STENCIL_ATTACHMENT, renderbuffer);
|
340
|
+
destroyAttachment(this, this._depthStencilRenderbuffer);
|
341
|
+
this._depthStencilRenderbuffer = renderbuffer;
|
342
|
+
};
|
343
|
+
|
344
|
+
/**
|
345
|
+
* Returns the depth-stencil renderbuffer attached to this framebuffer.
|
346
|
+
*
|
347
|
+
* @memberof Framebuffer
|
348
|
+
*
|
349
|
+
* @returns {Texture} The depth-stencil renderbuffer attached to this framebuffer.
|
350
|
+
*
|
351
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
352
|
+
*/
|
353
|
+
Framebuffer.prototype.getDepthStencilRenderbuffer = function() {
|
354
|
+
return this._depthStencilRenderbuffer;
|
355
|
+
};
|
356
|
+
|
357
|
+
/**
|
358
|
+
* Returns true if the framebuffer has a depth attachment. Depth attachments include
|
359
|
+
* depth and depth-stencil textures, and depth and depth-stencil renderbuffers. When
|
360
|
+
* rendering to a framebuffer, a depth attachment is required for the depth test to have effect.
|
361
|
+
*
|
362
|
+
* @memberof Framebuffer
|
363
|
+
*
|
364
|
+
* @return {Boolean} Returns true if the framebuffer has a depth attachment; otherwise, false.
|
365
|
+
*
|
366
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
367
|
+
*/
|
368
|
+
Framebuffer.prototype.hasDepthAttachment = function() {
|
369
|
+
return !!(this.getDepthTexture() || this.getDepthRenderbuffer() || this.getDepthStencilTexture() || this.getDepthStencilRenderbuffer());
|
370
|
+
};
|
371
|
+
|
372
|
+
/**
|
373
|
+
* Returns true if this object was destroyed; otherwise, false.
|
374
|
+
* <br /><br />
|
375
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
376
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
377
|
+
*
|
378
|
+
* @memberof Framebuffer
|
379
|
+
*
|
380
|
+
* @return {Boolean} True if this object was destroyed; otherwise, false.
|
381
|
+
*
|
382
|
+
* @see Framebuffer#destroy
|
383
|
+
*/
|
384
|
+
Framebuffer.prototype.isDestroyed = function() {
|
385
|
+
return false;
|
386
|
+
};
|
387
|
+
|
388
|
+
/**
|
389
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
390
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
391
|
+
* <br /><br />
|
392
|
+
* Framebuffer attachments are only destoryed if the framebuffer owns them, i.e., {@link destroyAttachments}
|
393
|
+
* is true.
|
394
|
+
* <br /><br />
|
395
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
396
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
397
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
398
|
+
*
|
399
|
+
* @memberof Framebuffer
|
400
|
+
*
|
401
|
+
* @return {undefined}
|
402
|
+
*
|
403
|
+
* @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
|
404
|
+
*
|
405
|
+
* @see Framebuffer#isDestroyed
|
406
|
+
* @see Framebuffer#destroyAttachments
|
407
|
+
* @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteFramebuffers.xml'>glDeleteFramebuffers</a>
|
408
|
+
* @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteTextures.xml'>glDeleteTextures</a>
|
409
|
+
* @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteRenderbuffers.xml'>glDeleteRenderbuffers</a>
|
410
|
+
*
|
411
|
+
* @example
|
412
|
+
* var texture = context.createTexture2D({ width : 1, height : 1 });
|
413
|
+
* framebuffer = context.createFramebuffer({ colorTexture : texture });
|
414
|
+
* // ...
|
415
|
+
* framebuffer = framebuffer.destroy();
|
416
|
+
* // texture is also destroyed.
|
417
|
+
*/
|
418
|
+
Framebuffer.prototype.destroy = function() {
|
419
|
+
if (this.destroyAttachments) {
|
420
|
+
// If the color texture is a cube map face, it is owned by the cube map, and will not be destroyed.
|
421
|
+
this._colorTexture = this._colorTexture && this._colorTexture.destroy && this._colorTexture.destroy();
|
422
|
+
this._colorRenderbuffer = this._colorRenderbuffer && this._colorRenderbuffer.destroy();
|
423
|
+
this._depthTexture = this._depthTexture && this._depthTexture.destroy();
|
424
|
+
this._depthRenderbuffer = this._depthRenderbuffer && this._depthRenderbuffer.destroy();
|
425
|
+
this._stencilRenderbuffer = this._stencilRenderbuffer && this._stencilRenderbuffer.destroy();
|
426
|
+
this._depthStencilTexture = this._depthStencilTexture && this._depthStencilTexture.destroy();
|
427
|
+
this._depthStencilRenderbuffer = this._depthStencilRenderbuffer && this._depthStencilRenderbuffer.destroy();
|
428
|
+
}
|
429
|
+
|
430
|
+
this._gl.deleteFramebuffer(this._framebuffer);
|
431
|
+
return destroyObject(this);
|
432
|
+
};
|
433
|
+
|
434
|
+
return Framebuffer;
|
435
|
+
});
|