cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
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  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
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  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
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  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
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  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
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  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
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  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
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  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
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  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
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@@ -0,0 +1,50 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * DOC_TBA
7
+ *
8
+ * @exports CullFace
9
+ */
10
+ var CullFace = {
11
+ /**
12
+ * DOC_TBA
13
+ *
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+ * @constant
15
+ * @type {Enumeration}
16
+ */
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+ FRONT : new Enumeration(0x0404, 'FRONT'),
18
+
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+ /**
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+ * DOC_TBA
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+ *
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+ * @constant
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+ * @type {Enumeration}
24
+ */
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+ BACK : new Enumeration(0x0405, 'BACK'),
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+
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+ /**
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+ * DOC_TBA
29
+ *
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+ * @constant
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+ * @type {Enumeration}
32
+ */
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+ FRONT_AND_BACK : new Enumeration(0x0408, 'FRONT_AND_BACK'),
34
+
35
+ /**
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+ * DOC_TBA
37
+ *
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+ * @param cullFace
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+ *
40
+ * @returns {Boolean}
41
+ */
42
+ validate : function(cullFace) {
43
+ return ((cullFace === CullFace.FRONT) ||
44
+ (cullFace === CullFace.BACK) ||
45
+ (cullFace === CullFace.FRONT_AND_BACK));
46
+ }
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+ };
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+
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+ return CullFace;
50
+ });
@@ -0,0 +1,95 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
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+ * DOC_TBA
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+ *
8
+ * @exports DepthFunction
9
+ */
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+ var DepthFunction = {
11
+ /**
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+ * DOC_TBA
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+ *
14
+ * @constant
15
+ * @type {Enumeration}
16
+ */
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+ NEVER : new Enumeration(0x0200, 'NEVER'),
18
+
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+ /**
20
+ * DOC_TBA
21
+ *
22
+ * @constant
23
+ * @type {Enumeration}
24
+ */
25
+ LESS : new Enumeration(0x0201, 'LESS'),
26
+
27
+ /**
28
+ * DOC_TBA
29
+ *
30
+ * @constant
31
+ * @type {Enumeration}
32
+ */
33
+ EQUAL : new Enumeration(0x0202, 'EQUAL'),
34
+
35
+ /**
36
+ * DOC_TBA
37
+ *
38
+ * @constant
39
+ * @type {Enumeration}
40
+ */
41
+ LESS_OR_EQUAL : new Enumeration(0x0203, 'LEQUAL'),
42
+
43
+ /**
44
+ * DOC_TBA
45
+ *
46
+ * @constant
47
+ * @type {Enumeration}
48
+ */
49
+ GREATER : new Enumeration(0x0204, 'GREATER'),
50
+
51
+ /**
52
+ * DOC_TBA
53
+ *
54
+ * @constant
55
+ * @type {Enumeration}
56
+ */
57
+ NOT_EQUAL : new Enumeration(0x0205, 'NOTEQUAL'),
58
+
59
+ /**
60
+ * DOC_TBA
61
+ *
62
+ * @constant
63
+ * @type {Enumeration}
64
+ */
65
+ GREATER_OR_EQUAL : new Enumeration(0x0206, 'GEQUAL'),
66
+
67
+ /**
68
+ * DOC_TBA
69
+ *
70
+ * @constant
71
+ * @type {Enumeration}
72
+ */
73
+ ALWAYS : new Enumeration(0x0207, 'ALWAYS'),
74
+
75
+ /**
76
+ * DOC_TBA
77
+ *
78
+ * @param depthFunction
79
+ *
80
+ * @returns {Boolean}
81
+ */
82
+ validate : function(depthFunction) {
83
+ return ((depthFunction === DepthFunction.NEVER) ||
84
+ (depthFunction === DepthFunction.LESS) ||
85
+ (depthFunction === DepthFunction.EQUAL) ||
86
+ (depthFunction === DepthFunction.LESS_OR_EQUAL) ||
87
+ (depthFunction === DepthFunction.GREATER) ||
88
+ (depthFunction === DepthFunction.NOT_EQUAL) ||
89
+ (depthFunction === DepthFunction.GREATER_OR_EQUAL) ||
90
+ (depthFunction === DepthFunction.ALWAYS));
91
+ }
92
+ };
93
+
94
+ return DepthFunction;
95
+ });
@@ -0,0 +1,96 @@
1
+ /*global define*/
2
+ define(['../Core/DeveloperError'], function(DeveloperError) {
3
+ "use strict";
4
+
5
+ /**
6
+ * Represents a command to the renderer for drawing.
7
+ *
8
+ * @alias Command
9
+ * @constructor
10
+ */
11
+ var DrawCommand = function() {
12
+ /**
13
+ * The bounding volume of the geometry.
14
+ * @type DOC_TBA
15
+ */
16
+ this.boundingVolume = undefined;
17
+
18
+ /**
19
+ * The transformation from the geometry in model space to world space.
20
+ * @type Matrix4
21
+ */
22
+ this.modelMatrix = undefined;
23
+
24
+ /**
25
+ * The type of geometry in the vertex array.
26
+ * @type PrimitiveType
27
+ */
28
+ this.primitiveType = undefined;
29
+
30
+ /**
31
+ * The vertex array.
32
+ * @type VertexArray
33
+ */
34
+ this.vertexArray = undefined;
35
+
36
+ /**
37
+ * The number of vertices to draw in the vertex array.
38
+ * @type Number
39
+ */
40
+ this.count = undefined;
41
+
42
+ /**
43
+ * The offset to start drawing in the vertex array.
44
+ * @type Number
45
+ */
46
+ this.offset = undefined;
47
+
48
+ /**
49
+ * The shader program to apply.
50
+ * @type ShaderProgram
51
+ */
52
+ this.shaderProgram = undefined;
53
+
54
+ /**
55
+ * An object with functions whose names match the uniforms in the shader program
56
+ * and return values to set those uniforms.
57
+ * @type Object
58
+ */
59
+ this.uniformMap = undefined;
60
+
61
+ /**
62
+ * The render state.
63
+ * @type Object
64
+ *
65
+ * @see Context#createRenderState
66
+ */
67
+ this.renderState = undefined;
68
+
69
+ /**
70
+ * The framebuffer to draw to.
71
+ * @type Framebuffer
72
+ */
73
+ this.framebuffer = undefined;
74
+
75
+ /**
76
+ * Specifies if this command is only to be executed in the frustum closest
77
+ * to the eye containing the bounding volume. Defaults to <code>false</code>.
78
+ * @type Boolean
79
+ */
80
+ this.executeInClosestFrustum = false;
81
+ };
82
+
83
+ /**
84
+ * Executes the draw command.
85
+ *
86
+ * @memberof DrawCommand
87
+ *
88
+ * @param {Context} context The renderer context in which to draw.
89
+ * @param {Framebuffer} [framebuffer] The framebuffer to which to draw if one is not specified by the command.
90
+ */
91
+ DrawCommand.prototype.execute = function(context, framebuffer) {
92
+ context.draw(this, framebuffer);
93
+ };
94
+
95
+ return DrawCommand;
96
+ });
@@ -0,0 +1,435 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ './PixelFormat'
6
+ ], function(
7
+ DeveloperError,
8
+ destroyObject,
9
+ PixelFormat) {
10
+ "use strict";
11
+
12
+ /**
13
+ * A framebuffer is a target for draw and clear calls. It can contain color, depth, and stencil attachments
14
+ * that are written to in response to these calls. If the attachments are textures, they can be read in
15
+ * later rendering passes.
16
+ *
17
+ * @alias Framebuffer
18
+ *
19
+ * @see Context#createFramebuffer
20
+ *
21
+ * @internalConstructor
22
+ */
23
+ var Framebuffer = function(gl, description) {
24
+ this._gl = gl;
25
+ this._framebuffer = gl.createFramebuffer();
26
+
27
+ this._colorTexture = undefined;
28
+ this._colorRenderbuffer = undefined;
29
+ this._depthTexture = undefined;
30
+ this._depthRenderbuffer = undefined;
31
+ this._stencilRenderbuffer = undefined;
32
+ this._depthStencilTexture = undefined;
33
+ this._depthStencilRenderbuffer = undefined;
34
+
35
+ /**
36
+ * When true, the framebuffer owns its attachments so they will be destroyed when
37
+ * {@link Framebuffer#destroy} is called or when a new attachment is assigned
38
+ * to an attachment point.
39
+ *
40
+ * @type Boolean
41
+ * @default true
42
+ *
43
+ * @see Framebuffer#destroy
44
+ */
45
+ this.destroyAttachments = true;
46
+
47
+ if (description) {
48
+ // Throw if a texture and renderbuffer are attached to the same point. This won't
49
+ // cause a WebGL error (because only one will be attached), but is likely a developer error.
50
+
51
+ if (description.colorTexture && description.colorRenderbuffer) {
52
+ throw new DeveloperError('Cannot have both a color texture and color renderbuffer attachment.');
53
+ }
54
+
55
+ if (description.depthTexture && description.depthRenderbuffer) {
56
+ throw new DeveloperError('Cannot have both a depth texture and depth renderbuffer attachment.');
57
+ }
58
+
59
+ if (description.depthStencilTexture && description.depthStencilRenderbuffer) {
60
+ throw new DeveloperError('Cannot have both a depth-stencil texture and depth-stencil renderbuffer attachment.');
61
+ }
62
+
63
+ // Avoid errors defined in Section 6.5 of the WebGL spec
64
+ var depthAttachment = (description.depthTexture || description.depthRenderbuffer);
65
+ var depthStencilAttachment = (description.depthStencilTexture || description.depthStencilRenderbuffer);
66
+
67
+ if (depthAttachment && depthStencilAttachment) {
68
+ throw new DeveloperError('Cannot have both a depth and depth-stencil attachment.');
69
+ }
70
+
71
+ if (description.stencilRenderbuffer && depthStencilAttachment) {
72
+ throw new DeveloperError('Cannot have both a stencil and depth-stencil attachment.');
73
+ }
74
+
75
+ if (depthAttachment && description.stencilRenderbuffer) {
76
+ throw new DeveloperError('Cannot have both a depth and stencil attachment.');
77
+ }
78
+
79
+ ///////////////////////////////////////////////////////////////////
80
+
81
+ if (description.colorTexture) {
82
+ this.setColorTexture(description.colorTexture);
83
+ }
84
+
85
+ if (description.colorRenderbuffer) {
86
+ this.setColorRenderbuffer(description.colorRenderbuffer);
87
+ }
88
+
89
+ if (description.depthTexture) {
90
+ this.setDepthTexture(description.depthTexture);
91
+ }
92
+
93
+ if (description.depthRenderbuffer) {
94
+ this.setDepthRenderbuffer(description.depthRenderbuffer);
95
+ }
96
+
97
+ if (description.stencilRenderbuffer) {
98
+ this.setStencilRenderbuffer(description.stencilRenderbuffer);
99
+ }
100
+
101
+ if (description.depthStencilTexture) {
102
+ this.setDepthStencilTexture(description.depthStencilTexture);
103
+ }
104
+
105
+ if (description.depthStencilRenderbuffer) {
106
+ this.setDepthStencilRenderbuffer(description.depthStencilRenderbuffer);
107
+ }
108
+ }
109
+ };
110
+
111
+ Framebuffer.prototype._bind = function() {
112
+ var gl = this._gl;
113
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
114
+ };
115
+
116
+ Framebuffer.prototype._unBind = function() {
117
+ var gl = this._gl;
118
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
119
+ };
120
+
121
+ function attachTexture(framebuffer, attachment, texture) {
122
+ framebuffer._bind();
123
+ var gl = framebuffer._gl;
124
+
125
+ if (texture) {
126
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, texture._getTarget(), texture._getTexture(), 0);
127
+ } else {
128
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0);
129
+ }
130
+ framebuffer._unBind();
131
+ }
132
+
133
+ function attachRenderbuffer(framebuffer, attachment, renderbuffer) {
134
+ framebuffer._bind();
135
+ var gl = framebuffer._gl;
136
+
137
+ if (renderbuffer) {
138
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, renderbuffer._getRenderbuffer());
139
+ } else {
140
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null);
141
+ }
142
+ framebuffer._unBind();
143
+ }
144
+
145
+ function destroyAttachment(framebuffer, attachment) {
146
+ if (framebuffer.destroyAttachments && attachment && attachment.destroy) {
147
+ attachment.destroy();
148
+ }
149
+ }
150
+
151
+ /**
152
+ * Attaches a texture to the color attachment point. When this framebuffer is passed to a draw
153
+ * or clear call, the texture is the target of color output, e.g., <code>gl_FragColor</code>.
154
+ *
155
+ * @memberof Framebuffer
156
+ *
157
+ * @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
158
+ *
159
+ * @exception {DeveloperError} The color-texture pixel-format must be a color format.
160
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
161
+ */
162
+ Framebuffer.prototype.setColorTexture = function(texture) {
163
+ if (texture && !PixelFormat.isColorFormat(texture.getPixelFormat())) {
164
+ throw new DeveloperError('The color-texture pixel-format must be a color format.');
165
+ }
166
+
167
+ attachTexture(this, this._gl.COLOR_ATTACHMENT0, texture);
168
+ destroyAttachment(this, this._colorTexture);
169
+ this._colorTexture = texture;
170
+ };
171
+
172
+ /**
173
+ * Returns the color texture attached to this framebuffer.
174
+ *
175
+ * @memberof Framebuffer
176
+ *
177
+ * @returns {Texture} The color texture attached to this framebuffer.
178
+ *
179
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
180
+ */
181
+ Framebuffer.prototype.getColorTexture = function() {
182
+ return this._colorTexture;
183
+ };
184
+
185
+ /**
186
+ * Prefer {@link Framebuffer#setColorTexture}.
187
+ *
188
+ * @memberof Framebuffer
189
+ *
190
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
191
+ */
192
+ Framebuffer.prototype.setColorRenderbuffer = function(renderbuffer) {
193
+ attachRenderbuffer(this, this._gl.COLOR_ATTACHMENT0, renderbuffer);
194
+ destroyAttachment(this, this._colorRenderbuffer);
195
+ this._colorRenderbuffer = renderbuffer;
196
+ };
197
+
198
+ /**
199
+ * Returns the color renderbuffer attached to this framebuffer.
200
+ *
201
+ * @memberof Framebuffer
202
+ *
203
+ * @returns {Texture} The color renderbuffer attached to this framebuffer.
204
+ *
205
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
206
+ */
207
+ Framebuffer.prototype.getColorRenderbuffer = function() {
208
+ return this._colorRenderbuffer;
209
+ };
210
+
211
+ /**
212
+ * Attaches a texture to the depth attachment point. When this framebuffer is passed to a draw
213
+ * or clear call, the texture is the target of depth output.
214
+ *
215
+ * @memberof Framebuffer
216
+ *
217
+ * @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
218
+ *
219
+ * @exception {DeveloperError} The depth-texture pixel-format must be DEPTH_COMPONENT.
220
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
221
+ */
222
+ Framebuffer.prototype.setDepthTexture = function(texture) {
223
+ if (texture && (texture.getPixelFormat() !== PixelFormat.DEPTH_COMPONENT)) {
224
+ throw new DeveloperError('The depth-texture pixel-format must be DEPTH_COMPONENT.');
225
+ }
226
+
227
+ attachTexture(this, this._gl.DEPTH_ATTACHMENT, texture);
228
+ destroyAttachment(this, this._depthTexture);
229
+ this._depthTexture = texture;
230
+ };
231
+
232
+ /**
233
+ * Returns the depth texture attached to this framebuffer.
234
+ *
235
+ * @memberof Framebuffer
236
+ *
237
+ * @returns {Texture} The depth texture attached to this framebuffer.
238
+ *
239
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
240
+ */
241
+ Framebuffer.prototype.getDepthTexture = function() {
242
+ return this._depthTexture;
243
+ };
244
+
245
+ /**
246
+ * Prefer {@link Framebuffer#setDepthTexture}.
247
+ *
248
+ * @memberof Framebuffer
249
+ *
250
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
251
+ */
252
+ Framebuffer.prototype.setDepthRenderbuffer = function(renderbuffer) {
253
+ attachRenderbuffer(this, this._gl.DEPTH_ATTACHMENT, renderbuffer);
254
+ destroyAttachment(this, this._depthRenderbuffer);
255
+ this._depthRenderbuffer = renderbuffer;
256
+ };
257
+
258
+ /**
259
+ * Returns the depth renderbuffer attached to this framebuffer.
260
+ *
261
+ * @memberof Framebuffer
262
+ *
263
+ * @returns {Texture} The depth renderbuffer attached to this framebuffer.
264
+ *
265
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
266
+ */
267
+ Framebuffer.prototype.getDepthRenderbuffer = function() {
268
+ return this._depthRenderbuffer;
269
+ };
270
+
271
+ /**
272
+ * Prefer {@link Framebuffer#setDepthStencilTexture}.
273
+ *
274
+ * @memberof Framebuffer
275
+ *
276
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
277
+ */
278
+ Framebuffer.prototype.setStencilRenderbuffer = function(renderbuffer) {
279
+ attachRenderbuffer(this, this._gl.STENCIL_ATTACHMENT, renderbuffer);
280
+ destroyAttachment(this, this._stencilRenderbuffer);
281
+ this._stencilRenderbuffer = renderbuffer;
282
+ };
283
+
284
+ /**
285
+ * Returns the stencil renderbuffer attached to this framebuffer.
286
+ *
287
+ * @memberof Framebuffer
288
+ *
289
+ * @returns {Texture} The stencil renderbuffer attached to this framebuffer.
290
+ *
291
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
292
+ */
293
+ Framebuffer.prototype.getStencilRenderbuffer = function() {
294
+ return this._stencilRenderbuffer;
295
+ };
296
+
297
+ /**
298
+ * Attaches a texture to the depth-stencil attachment point. When this framebuffer is passed to a draw
299
+ * or clear call, the texture is the target of depth and stencil output.
300
+ *
301
+ * @memberof Framebuffer
302
+ *
303
+ * @param {Texture} The texture to attach. <code>undefined</code> dettaches the current texture.
304
+ *
305
+ * @exception {DeveloperError} The depth-stencil-texture pixel-format must be DEPTH_STENCIL.
306
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
307
+ */
308
+ Framebuffer.prototype.setDepthStencilTexture = function(texture) {
309
+ if (texture && (texture.getPixelFormat() !== PixelFormat.DEPTH_STENCIL)) {
310
+ throw new DeveloperError('The depth-stencil pixel-format must be DEPTH_STENCIL.');
311
+ }
312
+
313
+ attachTexture(this, this._gl.DEPTH_STENCIL_ATTACHMENT, texture);
314
+ destroyAttachment(this, this._depthStencilTexture);
315
+ this._depthStencilTexture = texture;
316
+ };
317
+
318
+ /**
319
+ * Returns the depth-stencil texture attached to this framebuffer.
320
+ *
321
+ * @memberof Framebuffer
322
+ *
323
+ * @returns {Texture} The depth-stencil texture attached to this framebuffer.
324
+ *
325
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
326
+ */
327
+ Framebuffer.prototype.getDepthStencilTexture = function() {
328
+ return this._depthStencilTexture;
329
+ };
330
+
331
+ /**
332
+ * Prefer {@link Framebuffer#setDepthStencilTexture}.
333
+ *
334
+ * @memberof Framebuffer
335
+ *
336
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
337
+ */
338
+ Framebuffer.prototype.setDepthStencilRenderbuffer = function(renderbuffer) {
339
+ attachRenderbuffer(this, this._gl.DEPTH_STENCIL_ATTACHMENT, renderbuffer);
340
+ destroyAttachment(this, this._depthStencilRenderbuffer);
341
+ this._depthStencilRenderbuffer = renderbuffer;
342
+ };
343
+
344
+ /**
345
+ * Returns the depth-stencil renderbuffer attached to this framebuffer.
346
+ *
347
+ * @memberof Framebuffer
348
+ *
349
+ * @returns {Texture} The depth-stencil renderbuffer attached to this framebuffer.
350
+ *
351
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
352
+ */
353
+ Framebuffer.prototype.getDepthStencilRenderbuffer = function() {
354
+ return this._depthStencilRenderbuffer;
355
+ };
356
+
357
+ /**
358
+ * Returns true if the framebuffer has a depth attachment. Depth attachments include
359
+ * depth and depth-stencil textures, and depth and depth-stencil renderbuffers. When
360
+ * rendering to a framebuffer, a depth attachment is required for the depth test to have effect.
361
+ *
362
+ * @memberof Framebuffer
363
+ *
364
+ * @return {Boolean} Returns true if the framebuffer has a depth attachment; otherwise, false.
365
+ *
366
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
367
+ */
368
+ Framebuffer.prototype.hasDepthAttachment = function() {
369
+ return !!(this.getDepthTexture() || this.getDepthRenderbuffer() || this.getDepthStencilTexture() || this.getDepthStencilRenderbuffer());
370
+ };
371
+
372
+ /**
373
+ * Returns true if this object was destroyed; otherwise, false.
374
+ * <br /><br />
375
+ * If this object was destroyed, it should not be used; calling any function other than
376
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
377
+ *
378
+ * @memberof Framebuffer
379
+ *
380
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
381
+ *
382
+ * @see Framebuffer#destroy
383
+ */
384
+ Framebuffer.prototype.isDestroyed = function() {
385
+ return false;
386
+ };
387
+
388
+ /**
389
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
390
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
391
+ * <br /><br />
392
+ * Framebuffer attachments are only destoryed if the framebuffer owns them, i.e., {@link destroyAttachments}
393
+ * is true.
394
+ * <br /><br />
395
+ * Once an object is destroyed, it should not be used; calling any function other than
396
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
397
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
398
+ *
399
+ * @memberof Framebuffer
400
+ *
401
+ * @return {undefined}
402
+ *
403
+ * @exception {DeveloperError} This framebuffer was destroyed, i.e., destroy() was called.
404
+ *
405
+ * @see Framebuffer#isDestroyed
406
+ * @see Framebuffer#destroyAttachments
407
+ * @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteFramebuffers.xml'>glDeleteFramebuffers</a>
408
+ * @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteTextures.xml'>glDeleteTextures</a>
409
+ * @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteRenderbuffers.xml'>glDeleteRenderbuffers</a>
410
+ *
411
+ * @example
412
+ * var texture = context.createTexture2D({ width : 1, height : 1 });
413
+ * framebuffer = context.createFramebuffer({ colorTexture : texture });
414
+ * // ...
415
+ * framebuffer = framebuffer.destroy();
416
+ * // texture is also destroyed.
417
+ */
418
+ Framebuffer.prototype.destroy = function() {
419
+ if (this.destroyAttachments) {
420
+ // If the color texture is a cube map face, it is owned by the cube map, and will not be destroyed.
421
+ this._colorTexture = this._colorTexture && this._colorTexture.destroy && this._colorTexture.destroy();
422
+ this._colorRenderbuffer = this._colorRenderbuffer && this._colorRenderbuffer.destroy();
423
+ this._depthTexture = this._depthTexture && this._depthTexture.destroy();
424
+ this._depthRenderbuffer = this._depthRenderbuffer && this._depthRenderbuffer.destroy();
425
+ this._stencilRenderbuffer = this._stencilRenderbuffer && this._stencilRenderbuffer.destroy();
426
+ this._depthStencilTexture = this._depthStencilTexture && this._depthStencilTexture.destroy();
427
+ this._depthStencilRenderbuffer = this._depthStencilRenderbuffer && this._depthStencilRenderbuffer.destroy();
428
+ }
429
+
430
+ this._gl.deleteFramebuffer(this._framebuffer);
431
+ return destroyObject(this);
432
+ };
433
+
434
+ return Framebuffer;
435
+ });