cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
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  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
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  472. data/test/dummy/config/environments/test.rb +37 -0
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  474. data/test/dummy/config/initializers/inflections.rb +15 -0
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  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
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  479. data/test/dummy/config/locales/en.yml +5 -0
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  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,441 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/DeveloperError',
5
+ '../Core/destroyObject',
6
+ '../Core/BoundingSphere',
7
+ '../Core/Cartesian3',
8
+ '../Core/Color',
9
+ '../Core/PolylinePipeline'
10
+ ], function(
11
+ defaultValue,
12
+ DeveloperError,
13
+ destroyObject,
14
+ BoundingSphere,
15
+ Cartesian3,
16
+ Color,
17
+ PolylinePipeline) {
18
+ "use strict";
19
+
20
+ var EMPTY_OBJECT = {};
21
+
22
+ /**
23
+ * DOC_TBA
24
+ *
25
+ * @alias Polyline
26
+ * @internalConstructor
27
+ */
28
+ var Polyline = function(description, polylineCollection) {
29
+ description = defaultValue(description, EMPTY_OBJECT);
30
+
31
+ this._show = defaultValue(description.show, true);
32
+ this._width = defaultValue(description.width, 1.0);
33
+ this._outlineWidth = defaultValue(description.outlineWidth, 1.0);
34
+ this._color = Color.clone(defaultValue(description.color, Color.WHITE));
35
+ this._outlineColor = Color.clone(defaultValue(description.outlineColor, Color.WHITE));
36
+
37
+ var positions = description.positions;
38
+ if (typeof positions === 'undefined') {
39
+ positions = [];
40
+ }
41
+
42
+ this._positions = positions;
43
+ this._positionsLength = positions.length;
44
+ this._actualLength = positions.length;
45
+
46
+ this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
47
+ this._polylineCollection = polylineCollection;
48
+ this._dirty = false;
49
+ this._pickId = undefined;
50
+ this._pickIdThis = description._pickIdThis;
51
+ this._segments = undefined;
52
+ this._boundingVolume = BoundingSphere.fromPoints(this._positions);
53
+ this._boundingVolume2D = new BoundingSphere(); // modified in PolylineCollection
54
+ };
55
+
56
+ var SHOW_INDEX = Polyline.SHOW_INDEX = 0;
57
+ var POSITION_INDEX = Polyline.POSITION_INDEX = 1;
58
+ var COLOR_INDEX = Polyline.COLOR_INDEX = 2;
59
+ var OUTLINE_COLOR_INDEX = Polyline.OUTLINE_COLOR_INDEX = 3;
60
+ var WIDTH_INDEX = Polyline.WIDTH_INDEX = 4;
61
+ var OUTLINE_WIDTH_INDEX = Polyline.OUTLINE_WIDTH_INDEX = 5;
62
+ var POSITION_SIZE_INDEX = Polyline.POSITION_SIZE_INDEX = 6;
63
+ var NUMBER_OF_PROPERTIES = Polyline.NUMBER_OF_PROPERTIES = 7;
64
+
65
+ function makeDirty(polyline, propertyChanged) {
66
+ ++polyline._propertiesChanged[propertyChanged];
67
+ var polylineCollection = polyline._polylineCollection;
68
+ if (typeof polylineCollection !== 'undefined') {
69
+ polylineCollection._updatePolyline(polyline, propertyChanged);
70
+ polyline._dirty = true;
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Returns true if this polyline will be shown. Call {@link Polyline#setShow}
76
+ * to hide or show a polyline, instead of removing it and re-adding it to the collection.
77
+ *
78
+ * @memberof Polyline
79
+ *
80
+ * @return {Boolean} <code>true</code> if this polyline will be shown; otherwise, <code>false</code>.
81
+ *
82
+ * @see Polyline#setShow
83
+ */
84
+ Polyline.prototype.getShow = function() {
85
+ return this._show;
86
+ };
87
+
88
+ /**
89
+ * Determines if this polyline will be shown. Call this to hide or show a polyline, instead
90
+ * of removing it and re-adding it to the collection.
91
+ *
92
+ * @memberof Polyline
93
+ *
94
+ * @param {Boolean} value Indicates if this polyline will be shown.
95
+ *
96
+ * @exception {DeveloperError} value is required.
97
+ *
98
+ * @see Polyline#getShow
99
+ */
100
+ Polyline.prototype.setShow = function(value) {
101
+ if (typeof value === 'undefined') {
102
+ throw new DeveloperError('value is required.');
103
+ }
104
+
105
+ if (value !== this._show) {
106
+ this._show = value;
107
+ makeDirty(this, SHOW_INDEX);
108
+ }
109
+ };
110
+
111
+ /**
112
+ * Returns the polyline's positions.
113
+ *
114
+ * @memberof Polyline
115
+ *
116
+ * @see Polyline#setPositions
117
+ */
118
+ Polyline.prototype.getPositions = function() {
119
+ return this._positions;
120
+ };
121
+
122
+ /**
123
+ * Defines the positions of the polyline.
124
+ *
125
+ * @memberof Polyline
126
+ *
127
+ * @param {Array} value The positions of the polyline.
128
+ *
129
+ * @exception {DeveloperError} value is required.
130
+ *
131
+ * @see Polyline#getPositions
132
+ *
133
+ * @example
134
+ * polyline.setPositions(
135
+ * ellipsoid.cartographicArrayToCartesianArray([
136
+ * new Cartographic3(...),
137
+ * new Cartographic3(...),
138
+ * new Cartographic3(...)
139
+ * ])
140
+ * );
141
+ */
142
+ Polyline.prototype.setPositions = function(value) {
143
+ if (typeof value === 'undefined') {
144
+ throw new DeveloperError('value is required.');
145
+ }
146
+
147
+ if (this._positionsLength !== value.length) {
148
+ this._positionsLength = value.length;
149
+ makeDirty(this, POSITION_SIZE_INDEX);
150
+ }
151
+
152
+ this._positions = value;
153
+ this._boundingVolume = BoundingSphere.fromPoints(this._positions, this._boundingVolume);
154
+ makeDirty(this, POSITION_INDEX);
155
+ };
156
+
157
+ /**
158
+ * Returns the color of the polyline.
159
+ *
160
+ * @memberof Polyline
161
+ *
162
+ * @return {Color} The color of the polyline.
163
+ *
164
+ * @see Polyline#setColor
165
+ */
166
+ Polyline.prototype.getColor = function() {
167
+ return this._color;
168
+ };
169
+
170
+ /**
171
+ * Sets the color of the polyline.
172
+ *
173
+ * @memberof Polyline
174
+ *
175
+ * @param {Color} value The color of the polyline.
176
+ *
177
+ * @exception {DeveloperError} value is required.
178
+ *
179
+ * @see Polyline#getColor
180
+ */
181
+ Polyline.prototype.setColor = function(value) {
182
+ if (typeof value === 'undefined') {
183
+ throw new DeveloperError('value is required.');
184
+ }
185
+
186
+ var color = this._color;
187
+ if (!Color.equals(color, value)) {
188
+ Color.clone(value, color);
189
+ makeDirty(this, COLOR_INDEX);
190
+ }
191
+ };
192
+
193
+ /**
194
+ * Gets the width of the polyline.
195
+ * The actual width used is clamped to the minimum and maximum width supported by
196
+ * the WebGL implementation. These can be queried with
197
+ * {@link Context#getMinimumAliasedLineWidth} and {@link Context#getMaximumAliasedLineWidth}.
198
+ *
199
+ * @memberof Polyline
200
+ *
201
+ * @return {Number} The width of the polyline.
202
+ *
203
+ * @see Polyline#setWidth
204
+ * @see Context#getMinimumAliasedLineWidth
205
+ * @see Context#getMaximumAliasedLineWidth
206
+ *
207
+ * @example
208
+ * // 3 pixel total width, 1 pixel interior width
209
+ * polyline.width = 1.0;
210
+ * polyline.outlineWidth = 3.0;
211
+ */
212
+ Polyline.prototype.getWidth = function() {
213
+ return this._width;
214
+ };
215
+
216
+ /**
217
+ * Sets the width of the polyline.
218
+ * The actual width used is clamped to the minimum and maximum width supported by
219
+ * the WebGL implementation. These can be queried with
220
+ * {@link Context#getMinimumAliasedLineWidth} and {@link Context#getMaximumAliasedLineWidth}.
221
+ *
222
+ * @param {Number} value The width of the polyline.
223
+ *
224
+ * @exception {DeveloperError} value is required.
225
+ *
226
+ * @see Polyline#getWidth
227
+ * @see Context#getMinimumAliasedLineWidth
228
+ * @see Context#getMaximumAliasedLineWidth
229
+ *
230
+ * @example
231
+ * // 3 pixel total width, 1 pixel interior width
232
+ * polyline.width = 1.0;
233
+ * polyline.outlineWidth = 3.0;
234
+ */
235
+ Polyline.prototype.setWidth = function(value) {
236
+ if (typeof value === 'undefined') {
237
+ throw new DeveloperError('value is required.');
238
+ }
239
+
240
+ var width = this._width;
241
+ if (value !== width) {
242
+ this._width = value;
243
+ makeDirty(this, WIDTH_INDEX);
244
+ }
245
+ };
246
+
247
+
248
+ /**
249
+ * Gets the outline width of the polyline.
250
+ * The actual width used is clamped to the minimum and maximum width supported by
251
+ * the WebGL implementation. These can be queried with
252
+ * {@link Context#getMinimumAliasedLineWidth} and {@link Context#getMaximumAliasedLineWidth}.
253
+ *
254
+ * @return {Number} The outline width of the polyline.
255
+ *
256
+ * @see Polyline#setOutlineWidth
257
+ * @see Context#getMinimumAliasedLineWidth
258
+ * @see Context#getMaximumAliasedLineWidth
259
+ *
260
+ * @example
261
+ * // 3 pixel total width, 1 pixel interior width
262
+ * polyline.width = 1.0;
263
+ * polyline.outlineWidth = 3.0;
264
+ */
265
+ Polyline.prototype.getOutlineWidth = function() {
266
+ return this._outlineWidth;
267
+ };
268
+
269
+ /**
270
+ * Sets the outline width of the polyline.
271
+ * The actual width used is clamped to the minimum and maximum width supported by
272
+ * the WebGL implementation. These can be queried with
273
+ * {@link Context#getMinimumAliasedLineWidth} and {@link Context#getMaximumAliasedLineWidth}.
274
+ *
275
+ * @param {Number} value The outline width of the polyline.
276
+ *
277
+ * @exception {DeveloperError} value is required.
278
+ *
279
+ * @see Polyline#getOutlineWidth
280
+ * @see Context#getMinimumAliasedLineWidth
281
+ * @see Context#getMaximumAliasedLineWidth
282
+ *
283
+ * @example
284
+ * // 3 pixel total width, 1 pixel interior width
285
+ * polyline.width = 1.0;
286
+ * polyline.outlineWidth = 3.0;
287
+ */
288
+ Polyline.prototype.setOutlineWidth = function(value) {
289
+ if (typeof value === 'undefined') {
290
+ throw new DeveloperError('value is required.');
291
+ }
292
+
293
+ var outlineWidth = this._outlineWidth;
294
+ if (value !== outlineWidth) {
295
+ this._outlineWidth = value;
296
+ makeDirty(this, OUTLINE_WIDTH_INDEX);
297
+ }
298
+ };
299
+
300
+ /**
301
+ * Gets the outline color of the polyline.
302
+ *
303
+ * @memberof Polyline
304
+ *
305
+ * @return {Color} The outline color of the polyline.
306
+ *
307
+ * @see Polyline#setOutlineColor
308
+ */
309
+ Polyline.prototype.getOutlineColor = function() {
310
+ return this._outlineColor;
311
+ };
312
+
313
+ /**
314
+ * Sets the outline color of the polyline.
315
+ *
316
+ * @memberof Polyline
317
+ *
318
+ * @param {Color} value The outline color of the polyline.
319
+ *
320
+ * @exception {DeveloperError} value is required.
321
+ *
322
+ * @see Polyline#getOutlineColor
323
+ */
324
+ Polyline.prototype.setOutlineColor = function(value) {
325
+ if (typeof value === 'undefined') {
326
+ throw new DeveloperError('value is required.');
327
+ }
328
+
329
+ var outlineColor = this._outlineColor;
330
+ if (!Color.equals(outlineColor, value)) {
331
+ Color.clone(value, outlineColor);
332
+ makeDirty(this, OUTLINE_COLOR_INDEX);
333
+ }
334
+ };
335
+
336
+ Polyline.prototype.getPickId = function(context) {
337
+ this._pickId = this._pickId || context.createPickId(this._pickIdThis || this);
338
+ return this._pickId;
339
+ };
340
+
341
+ Polyline.prototype._clean = function() {
342
+ this._dirty = false;
343
+ var properties = this._propertiesChanged;
344
+ for ( var k = 0; k < NUMBER_OF_PROPERTIES - 1; ++k) {
345
+ properties[k] = 0;
346
+ }
347
+ };
348
+
349
+ Polyline.prototype._getPositions2D = function() {
350
+ var segments = this._segments;
351
+ var positions = [];
352
+ var numberOfSegments = segments.length;
353
+
354
+ for ( var i = 0; i < numberOfSegments; ++i) {
355
+ var segment = segments[i];
356
+ var segmentLength = segment.length;
357
+ for ( var n = 0; n < segmentLength; ++n) {
358
+ positions.push(segment[n].cartesian);
359
+ }
360
+ }
361
+ return positions;
362
+ };
363
+
364
+ Polyline.prototype._createSegments = function(ellipsoid) {
365
+ return PolylinePipeline.wrapLongitude(ellipsoid, this.getPositions());
366
+ };
367
+
368
+ Polyline.prototype._setSegments = function(segments) {
369
+ this._segments = segments;
370
+ var numberOfSegments = segments.length;
371
+ var length = 0;
372
+ for ( var i = 0; i < numberOfSegments; ++i) {
373
+ var segment = segments[i];
374
+ var segmentLength = segment.length;
375
+ length += segmentLength;
376
+ }
377
+ return length;
378
+ };
379
+
380
+ Polyline.prototype._getSegments = function() {
381
+ return this._segments;
382
+ };
383
+
384
+ Polyline.prototype._segmentsLengthChanged = function(newSegments) {
385
+ var origSegments = this._segments;
386
+ if (typeof origSegments !== 'undefined') {
387
+ var numberOfSegments = newSegments.length;
388
+ if (numberOfSegments !== origSegments.length) {
389
+ return true;
390
+ }
391
+ for ( var i = 0; i < numberOfSegments; ++i) {
392
+ if (newSegments[i].length !== origSegments[i].length) {
393
+ return true;
394
+ }
395
+ }
396
+ return false;
397
+ }
398
+ return true;
399
+ };
400
+
401
+ /**
402
+ * Determines if this polyline equals another polyline. Polylines are equal if all their properties
403
+ * are equal. Polylines in different collections can be equal.
404
+ *
405
+ * @memberof Polyline
406
+ *
407
+ * @param {Polyline} other The polyline to compare for equality.
408
+ *
409
+ * @return {Boolean} <code>true</code> if the polylines are equal; otherwise, <code>false</code>.
410
+ */
411
+ Polyline.prototype.equals = function(other) {
412
+ return this === other ||
413
+ typeof other !== 'undefined' &&
414
+ this._show === other._show &&
415
+ this._width === other._width &&
416
+ this._outlineWidth === other._outlineWidth &&
417
+ this._horizontalOrigin === other._horizontalOrigin &&
418
+ cartesian3ArrayEquals(this._positions, other._positions) &&
419
+ Color.equals(this._color, other._color) &&
420
+ Color.equals(this._outlineColor, other._outlineColor);
421
+ };
422
+
423
+ function cartesian3ArrayEquals(a, b) {
424
+ if (a.length !== b.length) {
425
+ return false;
426
+ }
427
+ for ( var i = 0, len = a.length; i < len; ++i) {
428
+ if (!Cartesian3.equals(a[i], b[i])) {
429
+ return false;
430
+ }
431
+ }
432
+ return true;
433
+ }
434
+
435
+ Polyline.prototype._destroy = function() {
436
+ this._pickId = this._pickId && this._pickId.destroy();
437
+ this._polylineCollection = undefined;
438
+ };
439
+
440
+ return Polyline;
441
+ });
@@ -0,0 +1,1532 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/combine',
5
+ '../Core/destroyObject',
6
+ '../Core/Cartesian3',
7
+ '../Core/Cartesian4',
8
+ '../Core/EncodedCartesian3',
9
+ '../Core/Matrix4',
10
+ '../Core/ComponentDatatype',
11
+ '../Core/IndexDatatype',
12
+ '../Core/PrimitiveType',
13
+ '../Core/Color',
14
+ '../Core/BoundingSphere',
15
+ '../Core/Intersect',
16
+ '../Renderer/BlendingState',
17
+ '../Renderer/BufferUsage',
18
+ '../Renderer/CommandLists',
19
+ '../Renderer/DrawCommand',
20
+ './SceneMode',
21
+ './Polyline',
22
+ '../Shaders/PolylineVS',
23
+ '../Shaders/PolylineFS',
24
+ '../Renderer/StencilFunction',
25
+ '../Renderer/StencilOperation'
26
+ ], function(
27
+ DeveloperError,
28
+ combine,
29
+ destroyObject,
30
+ Cartesian3,
31
+ Cartesian4,
32
+ EncodedCartesian3,
33
+ Matrix4,
34
+ ComponentDatatype,
35
+ IndexDatatype,
36
+ PrimitiveType,
37
+ Color,
38
+ BoundingSphere,
39
+ Intersect,
40
+ BlendingState,
41
+ BufferUsage,
42
+ CommandLists,
43
+ DrawCommand,
44
+ SceneMode,
45
+ Polyline,
46
+ PolylineVS,
47
+ PolylineFS,
48
+ StencilFunction,
49
+ StencilOperation) {
50
+ "use strict";
51
+
52
+ var SHOW_INDEX = Polyline.SHOW_INDEX;
53
+ var POSITION_INDEX = Polyline.POSITION_INDEX;
54
+ var COLOR_INDEX = Polyline.COLOR_INDEX;
55
+ var OUTLINE_COLOR_INDEX = Polyline.OUTLINE_COLOR_INDEX;
56
+ var WIDTH_INDEX = Polyline.WIDTH_INDEX;
57
+ var OUTLINE_WIDTH_INDEX = Polyline.OUTLINE_WIDTH_INDEX;
58
+ //POSITION_SIZE_INDEX is needed for when the polyline's position array changes size.
59
+ //When it does, we need to recreate the indicesBuffer.
60
+ var POSITION_SIZE_INDEX = Polyline.POSITION_SIZE_INDEX;
61
+ var NUMBER_OF_PROPERTIES = Polyline.NUMBER_OF_PROPERTIES;
62
+ var SIXTYFOURK = 64 * 1024;
63
+
64
+ var attributeIndices = {
65
+ position3DHigh : 0,
66
+ position3DLow : 1,
67
+ position2DHigh : 2,
68
+ position2DLow : 3,
69
+ color : 4,
70
+ pickColor : 5,
71
+ show : 6
72
+ };
73
+
74
+ /**
75
+ * A renderable collection of polylines.
76
+ * <br /><br />
77
+ * <div align="center">
78
+ * <img src="images/Polyline.png" width="400" height="300" /><br />
79
+ * Example polylines
80
+ * </div>
81
+ * <br /><br />
82
+ * Polylines are added and removed from the collection using {@link PolylineCollection#add}
83
+ * and {@link PolylineCollection#remove}.
84
+ *
85
+ * @alias PolylineCollection
86
+ * @constructor
87
+ *
88
+ * @performance For best performance, prefer a few collections, each with many polylines, to
89
+ * many collections with only a few polylines each. Organize collections so that polylines
90
+ * with the same update frequency are in the same collection, i.e., polylines that do not
91
+ * change should be in one collection; polylines that change every frame should be in another
92
+ * collection; and so on.
93
+ *
94
+ * @see PolylineCollection#add
95
+ * @see PolylineCollection#remove
96
+ * @see Polyline
97
+ * @see LabelCollection
98
+ *
99
+ * @example
100
+ * // Create a polyline collection with two polylines
101
+ * var polylines = new PolylineCollection(undefined);
102
+ * polylines.add({positions:ellipsoid.cartographicDegreesToCartesians([
103
+ * new Cartographic2(-75.10, 39.57),
104
+ * new Cartographic2(-77.02, 38.53),
105
+ * new Cartographic2(-80.50, 35.14),
106
+ * new Cartographic2(-80.12, 25.46)]),
107
+ width:2
108
+ });
109
+
110
+ * polylines.add({positions:ellipsoid.cartographicDegreesToCartesians([
111
+ * new Cartographic2(-73.10, 37.57),
112
+ * new Cartographic2(-75.02, 36.53),
113
+ * new Cartographic2(-78.50, 33.14),
114
+ * new Cartographic2(-78.12, 23.46)]),
115
+ * width:4
116
+ * });
117
+ */
118
+ var PolylineCollection = function() {
119
+ /**
120
+ * The current morph transition time between 2D/Columbus View and 3D,
121
+ * with 0.0 being 2D or Columbus View and 1.0 being 3D.
122
+ *
123
+ * @type Number
124
+ */
125
+ this.morphTime = 1.0;
126
+
127
+ /**
128
+ * The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates.
129
+ * When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
130
+ * Local reference frames can be used by providing a different transformation matrix, like that returned
131
+ * by {@link Transforms.eastNorthUpToFixedFrame}. This matrix is available to GLSL vertex and fragment
132
+ * shaders via {@link czm_model} and derived uniforms.
133
+ *
134
+ * @type Matrix4
135
+ *
136
+ * @see Transforms.eastNorthUpToFixedFrame
137
+ * @see czm_model
138
+ */
139
+ this.modelMatrix = Matrix4.IDENTITY.clone();
140
+ this._modelMatrix = Matrix4.IDENTITY.clone();
141
+ this._sp = undefined;
142
+
143
+ this._boundingVolume = undefined;
144
+ this._boundingVolume2D = undefined;
145
+
146
+ this._commandLists = new CommandLists();
147
+
148
+ this._polylinesUpdated = false;
149
+ this._polylinesRemoved = false;
150
+ this._createVertexArray = false;
151
+ this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
152
+ this._polylines = [];
153
+ this._polylineBuckets = {};
154
+
155
+ // The buffer usage for each attribute is determined based on the usage of the attribute over time.
156
+ this._buffersUsage = [
157
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0},// SHOW_INDEX
158
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0}, // POSITION_INDEX
159
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0}, // COLOR_INDEX
160
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0}, // OUTLINE_COLOR_INDEX
161
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0}, // WIDTH_INDEX
162
+ {bufferUsage: BufferUsage.STATIC_DRAW, frameCount:0} // OUTLINE_WIDTH_INDEX
163
+ ];
164
+
165
+ this._mode = undefined;
166
+ var that = this;
167
+
168
+ this._uniforms = {
169
+ u_morphTime : function() {
170
+ return that.morphTime;
171
+ }
172
+ };
173
+
174
+ this._polylinesToUpdate = [];
175
+ this._colorVertexArrays = [];
176
+ this._outlineColorVertexArrays = [];
177
+ this._pickColorVertexArrays = [];
178
+ this._positionBuffer = undefined;
179
+ this._outlineColorBuffer = undefined;
180
+ this._colorBuffer = undefined;
181
+ this._pickColorBuffer = undefined;
182
+ this._showBuffer = undefined;
183
+ };
184
+
185
+ /**
186
+ * Creates and adds a polyline with the specified initial properties to the collection.
187
+ * The added polyline is returned so it can be modified or removed from the collection later.
188
+ *
189
+ * @memberof PolylineCollection
190
+ *
191
+ * @param {Object}[polyline=undefined] A template describing the polyline's properties as shown in Example 1.
192
+ *
193
+ * @return {Polyline} The polyline that was added to the collection.
194
+ *
195
+ * @performance After calling <code>add</code>, {@link PolylineCollection#update} is called and
196
+ * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
197
+ * For best performance, add as many polylines as possible before calling <code>update</code>.
198
+ *
199
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
200
+ *
201
+ * @see PolylineCollection#remove
202
+ * @see PolylineCollection#removeAll
203
+ * @see PolylineCollection#update
204
+ *
205
+ * @example
206
+ * // Example 1: Add a polyline, specifying all the default values.
207
+ * var p = polylines.add({
208
+ * show : true,
209
+ * positions : ellipsoid.cartographicDegreesToCartesians([
210
+ * new Cartographic2(-75.10, 39.57),
211
+ * new Cartographic2(-77.02, 38.53)]),
212
+ * color : { red : 1.0, green : 1.0, blue : 1.0, alpha : 1.0 },
213
+ * width : 1,
214
+ * outlineWidth : 2
215
+ * });
216
+ *
217
+ */
218
+ PolylineCollection.prototype.add = function(polyline) {
219
+ var p = new Polyline(polyline, this);
220
+ p._index = this._polylines.length;
221
+ this._polylines.push(p);
222
+ this._createVertexArray = true;
223
+ return p;
224
+ };
225
+
226
+ /**
227
+ * Removes a polyline from the collection.
228
+ *
229
+ * @memberof PolylineCollection
230
+ *
231
+ * @param {Polyline} polyline The polyline to remove.
232
+ *
233
+ * @return {Boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
234
+ *
235
+ * @performance After calling <code>remove</code>, {@link PolylineCollection#update} is called and
236
+ * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
237
+ * For best performance, remove as many polylines as possible before calling <code>update</code>.
238
+ * If you intend to temporarily hide a polyline, it is usually more efficient to call
239
+ * {@link Polyline#setShow} instead of removing and re-adding the polyline.
240
+ *
241
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
242
+ *
243
+ * @see PolylineCollection#add
244
+ * @see PolylineCollection#removeAll
245
+ * @see PolylineCollection#update
246
+ * @see Polyline#setShow
247
+ *
248
+ * @example
249
+ * var p = polylines.add(...);
250
+ * polylines.remove(p); // Returns true
251
+ */
252
+ PolylineCollection.prototype.remove = function(polyline) {
253
+ if (this.contains(polyline)) {
254
+ this._polylines[polyline._index] = null; // Removed later
255
+ this._polylinesRemoved = true;
256
+ this._createVertexArray = true;
257
+ polyline._destroy();
258
+ return true;
259
+ }
260
+
261
+ return false;
262
+ };
263
+
264
+ /**
265
+ * Removes all polylines from the collection.
266
+ *
267
+ * @performance <code>O(n)</code>. It is more efficient to remove all the polylines
268
+ * from a collection and then add new ones than to create a new collection entirely.
269
+ *
270
+ * @memberof PolylineCollection
271
+ *
272
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
273
+ *
274
+ * @see PolylineCollection#add
275
+ * @see PolylineCollection#remove
276
+ * @see PolylineCollection#update
277
+ *
278
+ * @example
279
+ * polylines.add(...);
280
+ * polylines.add(...);
281
+ * polylines.removeAll();
282
+ */
283
+ PolylineCollection.prototype.removeAll = function() {
284
+ this._destroyPolylines();
285
+ this._polylineBuckets = {};
286
+ this._polylinesRemoved = false;
287
+ this._polylines.length = 0;
288
+ this._polylinesToUpdate.length = 0;
289
+ this._createVertexArray = true;
290
+ };
291
+
292
+ /**
293
+ * Determines if this collection contains the specified polyline.
294
+ *
295
+ * @memberof PolylineCollection
296
+ *
297
+ * @param {Polyline} polyline The polyline to check for.
298
+ *
299
+ * @return {Boolean} true if this collection contains the billboard, false otherwise.
300
+ *
301
+ * @see PolylineCollection#get
302
+ */
303
+ PolylineCollection.prototype.contains = function(polyline) {
304
+ return typeof polyline !== 'undefined' && polyline._polylineCollection === this;
305
+ };
306
+
307
+ /**
308
+ * Returns the polyline in the collection at the specified index. Indices are zero-based
309
+ * and increase as polylines are added. Removing a polyline shifts all polylines after
310
+ * it to the left, changing their indices. This function is commonly used with
311
+ * {@link PolylineCollection#getLength} to iterate over all the polylines
312
+ * in the collection.
313
+ *
314
+ * @memberof PolylineCollection
315
+ *
316
+ * @param {Number} index The zero-based index of the polyline.
317
+ *
318
+ * @return {Polyline} The polyline at the specified index.
319
+ *
320
+ * @performance If polylines were removed from the collection and
321
+ * {@link PolylineCollection#update} was not called, an implicit <code>O(n)</code>
322
+ * operation is performed.
323
+ *
324
+ * @exception {DeveloperError} index is required.
325
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
326
+ *
327
+ * @see PolylineCollection#getLength
328
+ *
329
+ * @example
330
+ * // Toggle the show property of every polyline in the collection
331
+ * var len = polylines.getLength();
332
+ * for (var i = 0; i < len; ++i) {
333
+ * var p = polylines.get(i);
334
+ * p.setShow(!p.getShow());
335
+ * }
336
+ */
337
+ PolylineCollection.prototype.get = function(index) {
338
+ if (typeof index === 'undefined') {
339
+ throw new DeveloperError('index is required.');
340
+ }
341
+
342
+ this._removePolylines();
343
+ return this._polylines[index];
344
+ };
345
+
346
+ /**
347
+ * Returns the number of polylines in this collection. This is commonly used with
348
+ * {@link PolylineCollection#get} to iterate over all the polylines
349
+ * in the collection.
350
+ *
351
+ * @memberof PolylineCollection
352
+ *
353
+ * @return {Number} The number of polylines in this collection.
354
+ *
355
+ * @performance If polylines were removed from the collection and
356
+ * {@link PolylineCollection#update} was not called, an implicit <code>O(n)</code>
357
+ * operation is performed.
358
+ *
359
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
360
+ *
361
+ * @see PolylineCollection#get
362
+ *
363
+ * @example
364
+ * // Toggle the show property of every polyline in the collection
365
+ * var len = polylines.getLength();
366
+ * for (var i = 0; i < len; ++i) {
367
+ * var p = polylines.get(i);
368
+ * p.setShow(!p.getShow());
369
+ * }
370
+ */
371
+ PolylineCollection.prototype.getLength = function() {
372
+ this._removePolylines();
373
+ return this._polylines.length;
374
+ };
375
+
376
+ /**
377
+ * Commits changes to properties before rendering by updating the object's WebGL resources.
378
+ *
379
+ * @memberof PolylineCollection
380
+ */
381
+ PolylineCollection.prototype.update = function(context, frameState, commandList) {
382
+ if (typeof this._sp === 'undefined') {
383
+ this._sp = context.getShaderCache().getShaderProgram(PolylineVS, PolylineFS, attributeIndices);
384
+ }
385
+ this._removePolylines();
386
+ this._updateMode(frameState);
387
+
388
+ var bucket;
389
+ var polyline;
390
+ var length;
391
+ var buckets;
392
+ var polylineBuckets;
393
+ var bucketLength;
394
+ var bucketLocator;
395
+
396
+ var properties = this._propertiesChanged;
397
+ if (this._createVertexArray || this._computeNewBuffersUsage()) {
398
+ this._createVertexArrays(context);
399
+ } else if (this._polylinesUpdated) {
400
+ // Polylines were modified, but no polylines were added or removed.
401
+ var polylinesToUpdate = this._polylinesToUpdate;
402
+ var createVertexArrays = false;
403
+ if (this._mode !== SceneMode.SCENE3D) {
404
+ var updateLength = polylinesToUpdate.length;
405
+ for ( var i = 0; i < updateLength; ++i) {
406
+ polyline = polylinesToUpdate[i];
407
+ var changedProperties = polyline._propertiesChanged;
408
+ if (changedProperties[POSITION_INDEX]) {
409
+ if (intersectsIDL(polyline)) {
410
+ var newSegments = polyline._createSegments(this._projection._ellipsoid);
411
+ if (polyline._segmentsLengthChanged(newSegments)) {
412
+ createVertexArrays = true;
413
+ break;
414
+ }
415
+ polyline._setSegments(newSegments);
416
+ }
417
+ }
418
+ }
419
+ }
420
+ //if a polyline's positions size changes, we need to recreate the vertex arrays and vertex buffers because the indices will be different.
421
+ if (properties[POSITION_SIZE_INDEX] || properties[WIDTH_INDEX] || properties[OUTLINE_WIDTH_INDEX] || createVertexArrays) {
422
+ this._createVertexArrays(context);
423
+ } else {
424
+ length = polylinesToUpdate.length;
425
+ polylineBuckets = this._polylineBuckets;
426
+ for ( var ii = 0; ii < length; ++ii) {
427
+ polyline = polylinesToUpdate[ii];
428
+ properties = polyline._propertiesChanged;
429
+ bucket = polyline._bucket;
430
+ var index = 0;
431
+ for ( var x in polylineBuckets) {
432
+ if (polylineBuckets.hasOwnProperty(x)) {
433
+ if (polylineBuckets[x] === bucket) {
434
+ if (properties[POSITION_INDEX]) {
435
+ bucket.writePositionsUpdate(index, polyline, this._positionBuffer);
436
+ }
437
+ if (properties[COLOR_INDEX]) {
438
+ bucket.writeColorUpdate(index, polyline, this._colorBuffer);
439
+ }
440
+ if (properties[OUTLINE_COLOR_INDEX]) {
441
+ bucket.writeColorUpdate(index, polyline, this._outlineColorBuffer);
442
+ }
443
+ if (properties[SHOW_INDEX]) {
444
+ bucket.writeShowUpdate(index, polyline, this._showBuffer);
445
+ }
446
+ break;
447
+ }
448
+ index += polylineBuckets[x].lengthOfPositions;
449
+ }
450
+ }
451
+ polyline._clean();
452
+ }
453
+ }
454
+ polylinesToUpdate.length = 0;
455
+ this._polylinesUpdated = false;
456
+ }
457
+
458
+ for ( var k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
459
+ properties[k] = 0;
460
+ }
461
+
462
+ var boundingVolume;
463
+ var modelMatrix = Matrix4.IDENTITY;
464
+
465
+ if (frameState.mode === SceneMode.SCENE3D) {
466
+ boundingVolume = this._boundingVolume;
467
+ modelMatrix = this.modelMatrix;
468
+ } else if (frameState.mode === SceneMode.COLUMBUS_VIEW || frameState.mode === SceneMode.SCENE2D) {
469
+ boundingVolume = this._boundingVolume2D;
470
+ } else {
471
+ boundingVolume = this._boundingVolume && this._boundingVolume2D && this._boundingVolume.union(this._boundingVolume2D);
472
+ }
473
+
474
+ var pass = frameState.passes;
475
+ var commands;
476
+ var command;
477
+ polylineBuckets = this._polylineBuckets;
478
+ var sp = this._sp;
479
+ this._commandLists.removeAll();
480
+ if (typeof polylineBuckets !== 'undefined') {
481
+ if (pass.color) {
482
+ length = this._colorVertexArrays.length;
483
+ commands = this._commandLists.colorList;
484
+ for ( var m = 0; m < length; ++m) {
485
+ var vaColor = this._colorVertexArrays[m];
486
+ var vaOutlineColor = this._outlineColorVertexArrays[m];
487
+ buckets = this._colorVertexArrays[m].buckets;
488
+ bucketLength = buckets.length;
489
+ var p = commands.length;
490
+ commands.length += bucketLength * 3;
491
+ for ( var n = 0; n < bucketLength; ++n, p += 3) {
492
+ bucketLocator = buckets[n];
493
+
494
+ command = commands[p];
495
+ if (typeof command === 'undefined') {
496
+ command = commands[p] = new DrawCommand();
497
+ }
498
+
499
+ command.boundingVolume = boundingVolume;
500
+ command.modelMatrix = modelMatrix;
501
+ command.primitiveType = PrimitiveType.LINES;
502
+ command.count = bucketLocator.count;
503
+ command.offset = bucketLocator.offset;
504
+ command.shaderProgram = sp;
505
+ command.uniformMap = this._uniforms;
506
+ command.vertexArray = vaOutlineColor.va;
507
+ command.renderState = bucketLocator.rsOne;
508
+
509
+ command = commands[p + 1];
510
+ if (typeof command === 'undefined') {
511
+ command = commands[p + 1] = new DrawCommand();
512
+ }
513
+
514
+ command.boundingVolume = boundingVolume;
515
+ command.modelMatrix = modelMatrix;
516
+ command.primitiveType = PrimitiveType.LINES;
517
+ command.count = bucketLocator.count;
518
+ command.offset = bucketLocator.offset;
519
+ command.shaderProgram = sp;
520
+ command.uniformMap = this._uniforms;
521
+ command.vertexArray = vaColor.va;
522
+ command.renderState = bucketLocator.rsTwo;
523
+
524
+ command = commands[p + 2];
525
+ if (typeof command === 'undefined') {
526
+ command = commands[p + 2] = new DrawCommand();
527
+ }
528
+
529
+ command.boundingVolume = boundingVolume;
530
+ command.modelMatrix = modelMatrix;
531
+ command.primitiveType = PrimitiveType.LINES;
532
+ command.count = bucketLocator.count;
533
+ command.offset = bucketLocator.offset;
534
+ command.shaderProgram = sp;
535
+ command.uniformMap = this._uniforms;
536
+ command.vertexArray = vaOutlineColor.va;
537
+ command.renderState = bucketLocator.rsThree;
538
+ }
539
+ }
540
+ }
541
+ if (pass.pick) {
542
+ length = this._pickColorVertexArrays.length;
543
+ commands = this._commandLists.pickList;
544
+ for ( var a = 0; a < length; ++a) {
545
+ var vaPickColor = this._pickColorVertexArrays[a];
546
+ buckets = vaPickColor.buckets;
547
+ bucketLength = buckets.length;
548
+ commands.length += bucketLength;
549
+ for ( var b = 0; b < bucketLength; ++b) {
550
+ bucketLocator = buckets[b];
551
+
552
+ command = commands[b];
553
+ if (typeof command === 'undefined') {
554
+ command = commands[b] = new DrawCommand();
555
+ }
556
+
557
+ command.boundingVolume = boundingVolume;
558
+ command.modelMatrix = modelMatrix;
559
+ command.primitiveType = PrimitiveType.LINES;
560
+ command.count = bucketLocator.count;
561
+ command.offset = bucketLocator.offset;
562
+ command.shaderProgram = sp;
563
+ command.uniformMap = this._uniforms;
564
+ command.vertexArray = vaPickColor.va;
565
+ command.renderState = bucketLocator.rsPick;
566
+ }
567
+ }
568
+ }
569
+ }
570
+
571
+ if (!this._commandLists.empty()) {
572
+ commandList.push(this._commandLists);
573
+ }
574
+ };
575
+
576
+ /**
577
+ * Returns true if this object was destroyed; otherwise, false.
578
+ * <br /><br />
579
+ * If this object was destroyed, it should not be used; calling any function other than
580
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
581
+ *
582
+ * @memberof PolylineCollection
583
+ *
584
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
585
+ *
586
+ * @see PolylineCollection#destroy
587
+ */
588
+ PolylineCollection.prototype.isDestroyed = function() {
589
+ return false;
590
+ };
591
+
592
+ /**
593
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
594
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
595
+ * <br /><br />
596
+ * Once an object is destroyed, it should not be used; calling any function other than
597
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
598
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
599
+ *
600
+ * @memberof PolylineCollection
601
+ *
602
+ * @return {undefined}
603
+ *
604
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
605
+ *
606
+ * @see PolylineCollection#isDestroyed
607
+ *
608
+ * @example
609
+ * polylines = polylines && polylines.destroy();
610
+ */
611
+ PolylineCollection.prototype.destroy = function() {
612
+ this._sp = this._sp && this._sp.release();
613
+ this._destroyVertexArrays();
614
+ this._destroyPolylines();
615
+ return destroyObject(this);
616
+ };
617
+
618
+ PolylineCollection.prototype._computeNewBuffersUsage = function() {
619
+ var buffersUsage = this._buffersUsage;
620
+ var usageChanged = false;
621
+
622
+ var properties = this._propertiesChanged;
623
+ //subtract 1 from NUMBER_OF_PROPERTIES because we don't care about POSITION_SIZE_INDEX property change.
624
+ for ( var k = 0; k < NUMBER_OF_PROPERTIES - 1; ++k) {
625
+ var bufferUsage = buffersUsage[k];
626
+ if (properties[k]) {
627
+ if (bufferUsage.bufferUsage !== BufferUsage.STREAM_DRAW) {
628
+ usageChanged = true;
629
+ bufferUsage.bufferUsage = BufferUsage.STREAM_DRAW;
630
+ bufferUsage.frameCount = 100;
631
+ } else {
632
+ bufferUsage.frameCount = 100;
633
+ }
634
+ } else {
635
+ if (bufferUsage.bufferUsage !== BufferUsage.STATIC_DRAW) {
636
+ if (bufferUsage.frameCount === 0) {
637
+ usageChanged = true;
638
+ bufferUsage.bufferUsage = BufferUsage.STATIC_DRAW;
639
+ } else {
640
+ bufferUsage.frameCount--;
641
+ }
642
+ }
643
+ }
644
+ }
645
+ return usageChanged;
646
+ };
647
+
648
+ PolylineCollection.prototype._createVertexArrays = function(context) {
649
+ this._createVertexArray = false;
650
+ this._destroyVertexArrays();
651
+ this._sortPolylinesIntoBuckets();
652
+ //stores all of the individual indices arrays.
653
+ var totalIndices = [];
654
+ var indices = [];
655
+
656
+ //used to determine the vertexBuffer offset if the indicesArray goes over 64k.
657
+ //if it's the same polyline while it goes over 64k, the offset needs to backtrack componentsPerAttribute * componentDatatype bytes
658
+ //so that the polyline looks contiguous.
659
+ //if the polyline ends at the 64k mark, then the offset is just 64k * componentsPerAttribute * componentDatatype
660
+ var vertexBufferOffset = [0];
661
+ totalIndices.push(indices);
662
+ var offset = 0;
663
+ var useDepthTest = (this.morphTime !== 0.0);
664
+ var vertexArrayBuckets = [[]];
665
+ var totalLength = 0;
666
+ var polylineBuckets = this._polylineBuckets;
667
+ var x;
668
+ var bucket;
669
+ for (x in polylineBuckets) {
670
+ if (polylineBuckets.hasOwnProperty(x)) {
671
+ bucket = polylineBuckets[x];
672
+ bucket.updateRenderState(context, useDepthTest);
673
+ totalLength += bucket.lengthOfPositions;
674
+ }
675
+ }
676
+ if (totalLength > 0) {
677
+ var positionArray = new Float32Array(2 * totalLength * 3);
678
+ var outlineColorArray = new Uint8Array(totalLength * 4);
679
+ var colorArray = new Uint8Array(totalLength * 4);
680
+ var pickColorArray = new Uint8Array(totalLength * 4);
681
+ var showArray = new Uint8Array(totalLength);
682
+ var position3DArray;
683
+
684
+ var positionIndex = 0;
685
+ var colorIndex = 0;
686
+ var showIndex = 0;
687
+ for (x in polylineBuckets) {
688
+ if (polylineBuckets.hasOwnProperty(x)) {
689
+ bucket = polylineBuckets[x];
690
+ bucket.write(positionArray, colorArray, outlineColorArray, pickColorArray, showArray, positionIndex, showIndex, colorIndex, context);
691
+ if (this._mode === SceneMode.MORPHING) {
692
+ if (typeof position3DArray === 'undefined') {
693
+ position3DArray = new Float32Array(2 * totalLength * 3);
694
+ }
695
+ bucket.writeForMorph(position3DArray, positionIndex);
696
+ }
697
+ var bucketLength = bucket.lengthOfPositions;
698
+ positionIndex += 2 * bucketLength * 3;
699
+ showIndex += bucketLength;
700
+ colorIndex += bucketLength * 4;
701
+ offset = bucket.updateIndices(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset);
702
+ }
703
+ }
704
+ this._positionBuffer = context.createVertexBuffer(positionArray, this._buffersUsage[POSITION_INDEX].bufferUsage);
705
+ var position3DBuffer;
706
+ if (typeof position3DArray !== 'undefined') {
707
+ position3DBuffer = context.createVertexBuffer(position3DArray, this._buffersUsage[POSITION_INDEX].bufferUsage);
708
+ }
709
+ this._outlineColorBuffer = context.createVertexBuffer(outlineColorArray, this._buffersUsage[OUTLINE_COLOR_INDEX].bufferUsage);
710
+ this._colorBuffer = context.createVertexBuffer(colorArray, this._buffersUsage[COLOR_INDEX].bufferUsage);
711
+ this._pickColorBuffer = context.createVertexBuffer(pickColorArray, BufferUsage.STATIC_DRAW);
712
+ this._showBuffer = context.createVertexBuffer(showArray, this._buffersUsage[SHOW_INDEX].bufferUsage);
713
+ var colorSizeInBytes = 4 * Uint8Array.BYTES_PER_ELEMENT;
714
+ var positionSizeInBytes = 3 * Float32Array.BYTES_PER_ELEMENT;
715
+ var vbo = 0;
716
+ var numberOfIndicesArrays = totalIndices.length;
717
+ for ( var k = 0; k < numberOfIndicesArrays; ++k) {
718
+ indices = totalIndices[k];
719
+ if (indices.length > 0) {
720
+ var indicesArray = new Uint16Array(indices);
721
+ var indexBuffer = context.createIndexBuffer(indicesArray, BufferUsage.STATIC_DRAW, IndexDatatype.UNSIGNED_SHORT);
722
+ indexBuffer.setVertexArrayDestroyable(false);
723
+ vbo += vertexBufferOffset[k];
724
+ var positionHighOffset = 2 * (k * (positionSizeInBytes * SIXTYFOURK) - vbo * positionSizeInBytes);//componentsPerAttribute(3) * componentDatatype(4)
725
+ var positionLowOffset = positionSizeInBytes + positionHighOffset;
726
+ var vertexColorBufferOffset = k * (colorSizeInBytes * SIXTYFOURK) - vbo * colorSizeInBytes;
727
+ var vertexShowBufferOffset = k * SIXTYFOURK - vbo;
728
+ var attributes = [{
729
+ index : attributeIndices.position3DHigh,
730
+ componentsPerAttribute : 3,
731
+ componentDatatype : ComponentDatatype.FLOAT,
732
+ offsetInBytes : positionHighOffset,
733
+ strideInBytes : 2 * positionSizeInBytes
734
+ }, {
735
+ index : attributeIndices.position3DLow,
736
+ componentsPerAttribute : 3,
737
+ componentDatatype : ComponentDatatype.FLOAT,
738
+ offsetInBytes : positionLowOffset,
739
+ strideInBytes : 2 * positionSizeInBytes
740
+ }, {
741
+ index : attributeIndices.position2DHigh,
742
+ componentsPerAttribute : 3,
743
+ componentDatatype : ComponentDatatype.FLOAT,
744
+ offsetInBytes : positionHighOffset,
745
+ strideInBytes : 2 * positionSizeInBytes
746
+ }, {
747
+ index : attributeIndices.position2DLow,
748
+ componentsPerAttribute : 3,
749
+ componentDatatype : ComponentDatatype.FLOAT,
750
+ offsetInBytes : positionLowOffset,
751
+ strideInBytes : 2 * positionSizeInBytes
752
+ }, {
753
+ index : attributeIndices.color,
754
+ componentsPerAttribute : 4,
755
+ normalize : true,
756
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
757
+ vertexBuffer : this._colorBuffer,
758
+ offsetInBytes : vertexColorBufferOffset
759
+ }, {
760
+ index : attributeIndices.show,
761
+ componentsPerAttribute : 1,
762
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
763
+ vertexBuffer : this._showBuffer,
764
+ offsetInBytes : vertexShowBufferOffset
765
+ }];
766
+
767
+ var attributesOutlineColor = [{
768
+ index : attributeIndices.position3DHigh,
769
+ componentsPerAttribute : 3,
770
+ componentDatatype : ComponentDatatype.FLOAT,
771
+ offsetInBytes : positionHighOffset,
772
+ strideInBytes : 2 * positionSizeInBytes
773
+ }, {
774
+ index : attributeIndices.position3DLow,
775
+ componentsPerAttribute : 3,
776
+ componentDatatype : ComponentDatatype.FLOAT,
777
+ offsetInBytes : positionLowOffset,
778
+ strideInBytes : 2 * positionSizeInBytes
779
+ }, {
780
+ index : attributeIndices.position2DHigh,
781
+ componentsPerAttribute : 3,
782
+ componentDatatype : ComponentDatatype.FLOAT,
783
+ offsetInBytes : positionHighOffset,
784
+ strideInBytes : 2 * positionSizeInBytes
785
+ }, {
786
+ index : attributeIndices.position2DLow,
787
+ componentsPerAttribute : 3,
788
+ componentDatatype : ComponentDatatype.FLOAT,
789
+ offsetInBytes : positionLowOffset,
790
+ strideInBytes : 2 * positionSizeInBytes
791
+ }, {
792
+ index : attributeIndices.color,
793
+ componentsPerAttribute : 4,
794
+ normalize : true,
795
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
796
+ vertexBuffer : this._outlineColorBuffer,
797
+ offsetInBytes : vertexColorBufferOffset
798
+ }, {
799
+ index : attributeIndices.show,
800
+ componentsPerAttribute : 1,
801
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
802
+ vertexBuffer : this._showBuffer,
803
+ offsetInBytes : vertexShowBufferOffset
804
+ }];
805
+
806
+ var attributesPickColor = [{
807
+ index : attributeIndices.position3DHigh,
808
+ componentsPerAttribute : 3,
809
+ componentDatatype : ComponentDatatype.FLOAT,
810
+ offsetInBytes : positionHighOffset,
811
+ strideInBytes : 2 * positionSizeInBytes
812
+ }, {
813
+ index : attributeIndices.position3DLow,
814
+ componentsPerAttribute : 3,
815
+ componentDatatype : ComponentDatatype.FLOAT,
816
+ offsetInBytes : positionLowOffset,
817
+ strideInBytes : 2 * positionSizeInBytes
818
+ }, {
819
+ index : attributeIndices.position2DHigh,
820
+ componentsPerAttribute : 3,
821
+ componentDatatype : ComponentDatatype.FLOAT,
822
+ offsetInBytes : positionHighOffset,
823
+ strideInBytes : 2 * positionSizeInBytes
824
+ }, {
825
+ index : attributeIndices.position2DLow,
826
+ componentsPerAttribute : 3,
827
+ componentDatatype : ComponentDatatype.FLOAT,
828
+ offsetInBytes : positionLowOffset,
829
+ strideInBytes : 2 * positionSizeInBytes
830
+ }, {
831
+ index : attributeIndices.color,
832
+ componentsPerAttribute : 4,
833
+ normalize : true,
834
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
835
+ vertexBuffer : this._pickColorBuffer,
836
+ offsetInBytes : vertexColorBufferOffset
837
+ }, {
838
+ index : attributeIndices.show,
839
+ componentsPerAttribute : 1,
840
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
841
+ vertexBuffer : this._showBuffer,
842
+ offsetInBytes : vertexShowBufferOffset
843
+ }];
844
+
845
+ if (this._mode === SceneMode.SCENE3D) {
846
+ attributes[0].vertexBuffer = this._positionBuffer;
847
+ attributes[1].vertexBuffer = this._positionBuffer;
848
+ attributes[2].value = [0.0, 0.0, 0.0];
849
+ attributes[3].value = [0.0, 0.0, 0.0];
850
+ attributesOutlineColor[0].vertexBuffer = this._positionBuffer;
851
+ attributesOutlineColor[1].vertexBuffer = this._positionBuffer;
852
+ attributesOutlineColor[2].value = [0.0, 0.0, 0.0];
853
+ attributesOutlineColor[3].value = [0.0, 0.0, 0.0];
854
+ attributesPickColor[0].vertexBuffer = this._positionBuffer;
855
+ attributesPickColor[1].vertexBuffer = this._positionBuffer;
856
+ attributesPickColor[2].value = [0.0, 0.0, 0.0];
857
+ attributesPickColor[3].value = [0.0, 0.0, 0.0];
858
+ } else if (this._mode === SceneMode.SCENE2D || this._mode === SceneMode.COLUMBUS_VIEW) {
859
+ attributes[0].value = [0.0, 0.0, 0.0];
860
+ attributes[1].value = [0.0, 0.0, 0.0];
861
+ attributes[2].vertexBuffer = this._positionBuffer;
862
+ attributes[3].vertexBuffer = this._positionBuffer;
863
+ attributesOutlineColor[0].value = [0.0, 0.0, 0.0];
864
+ attributesOutlineColor[1].value = [0.0, 0.0, 0.0];
865
+ attributesOutlineColor[2].vertexBuffer = this._positionBuffer;
866
+ attributesOutlineColor[3].vertexBuffer = this._positionBuffer;
867
+ attributesPickColor[0].value = [0.0, 0.0, 0.0];
868
+ attributesPickColor[1].value = [0.0, 0.0, 0.0];
869
+ attributesPickColor[2].vertexBuffer = this._positionBuffer;
870
+ attributesPickColor[3].vertexBuffer = this._positionBuffer;
871
+ } else {
872
+ attributes[0].vertexBuffer = position3DBuffer;
873
+ attributes[1].vertexBuffer = position3DBuffer;
874
+ attributes[2].vertexBuffer = this._positionBuffer;
875
+ attributes[3].vertexBuffer = this._positionBuffer;
876
+ attributesOutlineColor[0].vertexBuffer = position3DBuffer;
877
+ attributesOutlineColor[1].vertexBuffer = position3DBuffer;
878
+ attributesOutlineColor[2].vertexBuffer = this._positionBuffer;
879
+ attributesOutlineColor[3].vertexBuffer = this._positionBuffer;
880
+ attributesPickColor[0].vertexBuffer = position3DBuffer;
881
+ attributesPickColor[1].vertexBuffer = position3DBuffer;
882
+ attributesPickColor[2].vertexBuffer = this._positionBuffer;
883
+ attributesPickColor[3].vertexBuffer = this._positionBuffer;
884
+ }
885
+ var va = context.createVertexArray(attributes, indexBuffer);
886
+ var vaOutlineColor = context.createVertexArray(attributesOutlineColor, indexBuffer);
887
+ var vaPickColor = context.createVertexArray(attributesPickColor, indexBuffer);
888
+
889
+ this._colorVertexArrays.push({
890
+ va : va,
891
+ buckets : vertexArrayBuckets[k]
892
+ });
893
+ this._outlineColorVertexArrays.push({
894
+ va : vaOutlineColor,
895
+ buckets : vertexArrayBuckets[k]
896
+ });
897
+ this._pickColorVertexArrays.push({
898
+ va : vaPickColor,
899
+ buckets : vertexArrayBuckets[k]
900
+ });
901
+ }
902
+ }
903
+ }
904
+ };
905
+
906
+ PolylineCollection.prototype._sortPolylinesIntoBuckets = function() {
907
+ var polylineBuckets = this._polylineBuckets = {};
908
+ var polylines = this._polylines;
909
+ var length = polylines.length;
910
+ for ( var i = 0; i < length; ++i) {
911
+ var p = polylines[i];
912
+ var outlineWidth = p.getOutlineWidth();
913
+ var width = p.getWidth();
914
+ var hash = 'OL' + outlineWidth + 'W' + width;
915
+ var value = polylineBuckets[hash];
916
+ if (typeof value === 'undefined') {
917
+ value = polylineBuckets[hash] = new PolylineBucket(outlineWidth, width, this._mode, this._projection, this._modelMatrix);
918
+ }
919
+ value.addPolyline(p);
920
+ }
921
+ };
922
+
923
+ PolylineCollection.prototype._updateMode = function(frameState) {
924
+ var mode = frameState.mode;
925
+ var projection = frameState.scene2D.projection;
926
+ if (this._mode !== mode && typeof mode.morphTime !== 'undefined') {
927
+ this.morphTime = mode.morphTime;
928
+ }
929
+ if (this._mode !== mode || (this._projection !== projection) || (!this._modelMatrix.equals(this.modelMatrix))) {
930
+ this._mode = mode;
931
+ this._projection = projection;
932
+ this._modelMatrix = this.modelMatrix.clone();
933
+ this._createVertexArray = true;
934
+ }
935
+ };
936
+
937
+ PolylineCollection.prototype._removePolylines = function() {
938
+ if (this._polylinesRemoved) {
939
+ this._polylinesRemoved = false;
940
+
941
+ var polylines = [];
942
+
943
+ var length = this._polylines.length;
944
+ for ( var i = 0, j = 0; i < length; ++i) {
945
+ var polyline = this._polylines[i];
946
+ if (polyline) {
947
+ polyline._index = j++;
948
+ polylines.push(polyline);
949
+ }
950
+ }
951
+
952
+ this._polylines = polylines;
953
+ }
954
+ };
955
+
956
+ PolylineCollection.prototype._destroyVertexArrays = function() {
957
+ var length = this._colorVertexArrays.length;
958
+ for ( var t = 0; t < length; ++t) {
959
+ this._colorVertexArrays[t].va.destroy();
960
+ this._pickColorVertexArrays[t].va.destroy();
961
+ this._outlineColorVertexArrays[t].va.destroy();
962
+ }
963
+ this._colorVertexArrays.length = 0;
964
+ this._pickColorVertexArrays.length = 0;
965
+ this._outlineColorVertexArrays.length = 0;
966
+ };
967
+
968
+ PolylineCollection.prototype._updatePolyline = function(polyline, propertyChanged) {
969
+ this._polylinesUpdated = true;
970
+ this._polylinesToUpdate.push(polyline);
971
+ ++this._propertiesChanged[propertyChanged];
972
+ };
973
+
974
+ PolylineCollection.prototype._destroyPolylines = function() {
975
+ var polylines = this._polylines;
976
+ var length = polylines.length;
977
+ for ( var i = 0; i < length; ++i) {
978
+ if (polylines[i]) {
979
+ polylines[i]._destroy();
980
+ }
981
+ }
982
+ };
983
+
984
+ /**
985
+ * @private
986
+ */
987
+ function VertexArrayBucketLocator(count, offset, bucket) {
988
+ this.count = count;
989
+ this.offset = offset;
990
+ this.rsOne = bucket.rsOne;
991
+ this.rsTwo = bucket.rsTwo;
992
+ this.rsThree = bucket.rsThree;
993
+ this.rsPick = bucket.rsPick;
994
+ }
995
+
996
+ /**
997
+ * @private
998
+ */
999
+ var PolylineBucket = function(outlineWidth, width, mode, projection, modelMatrix) {
1000
+ this.width = width;
1001
+ this.outlineWidth = outlineWidth;
1002
+ this.polylines = [];
1003
+ this.lengthOfPositions = 0;
1004
+ this.rsOne = undefined;
1005
+ this.rsTwo = undefined;
1006
+ this.rsThree = undefined;
1007
+ this.rsPick = undefined;
1008
+ this.mode = mode;
1009
+ this.projection = projection;
1010
+ this.ellipsoid = projection.getEllipsoid();
1011
+ this.modelMatrix = modelMatrix;
1012
+ };
1013
+
1014
+ /**
1015
+ * @private
1016
+ */
1017
+ PolylineBucket.prototype.addPolyline = function(p) {
1018
+ var polylines = this.polylines;
1019
+ polylines.push(p);
1020
+ p._actualLength = this.getPolylinePositionsLength(p);
1021
+ this.lengthOfPositions += p._actualLength;
1022
+ p._bucket = this;
1023
+ };
1024
+
1025
+ /**
1026
+ * @private
1027
+ */
1028
+ PolylineBucket.prototype.updateRenderState = function(context, useDepthTest) {
1029
+ var width = this._clampWidth(context, this.width);
1030
+ var outlineWidth = this._clampWidth(context, this.outlineWidth);
1031
+ var rsOne = this.rsOne || context.createRenderState({
1032
+ colorMask : {
1033
+ red : false,
1034
+ green : false,
1035
+ blue : false,
1036
+ alpha : false
1037
+ },
1038
+ lineWidth : 1,
1039
+ blending : BlendingState.ALPHA_BLEND,
1040
+ stencilTest : {
1041
+ enabled : true,
1042
+ frontFunction : StencilFunction.ALWAYS,
1043
+ backFunction : StencilFunction.ALWAYS,
1044
+ reference : 0,
1045
+ mask : ~0,
1046
+ frontOperation : {
1047
+ fail : StencilOperation.REPLACE,
1048
+ zFail : StencilOperation.REPLACE,
1049
+ zPass : StencilOperation.REPLACE
1050
+ },
1051
+ backOperation : {
1052
+ fail : StencilOperation.REPLACE,
1053
+ zFail : StencilOperation.REPLACE,
1054
+ zPass : StencilOperation.REPLACE
1055
+ }
1056
+ }
1057
+ });
1058
+ rsOne.depthMask = !useDepthTest;
1059
+ rsOne.depthTest.enabled = useDepthTest;
1060
+ rsOne.lineWidth = outlineWidth;
1061
+ this.rsOne = rsOne;
1062
+ var rsTwo = this.rsTwo || context.createRenderState({
1063
+ lineWidth : 1,
1064
+ depthMask : false,
1065
+ blending : BlendingState.ALPHA_BLEND,
1066
+ stencilTest : {
1067
+ enabled : true,
1068
+ frontFunction : StencilFunction.ALWAYS,
1069
+ backFunction : StencilFunction.ALWAYS,
1070
+ reference : 1,
1071
+ mask : ~0,
1072
+ frontOperation : {
1073
+ fail : StencilOperation.KEEP,
1074
+ zFail : StencilOperation.KEEP,
1075
+ zPass : StencilOperation.REPLACE
1076
+ },
1077
+ backOperation : {
1078
+ fail : StencilOperation.KEEP,
1079
+ zFail : StencilOperation.KEEP,
1080
+ zPass : StencilOperation.REPLACE
1081
+ }
1082
+ }
1083
+ });
1084
+ rsTwo.depthTest.enabled = useDepthTest;
1085
+ rsTwo.lineWidth = width;
1086
+ this.rsTwo = rsTwo;
1087
+ var rsThree = this.rsThree || context.createRenderState({
1088
+ lineWidth : 1,
1089
+ depthMask : false,
1090
+ blending : BlendingState.ALPHA_BLEND,
1091
+ stencilTest : {
1092
+ enabled : true,
1093
+ frontFunction : StencilFunction.NOT_EQUAL,
1094
+ backFunction : StencilFunction.NOT_EQUAL,
1095
+ reference : 1,
1096
+ mask : ~0,
1097
+ frontOperation : {
1098
+ fail : StencilOperation.KEEP,
1099
+ zFail : StencilOperation.KEEP,
1100
+ zPass : StencilOperation.KEEP
1101
+ },
1102
+ backOperation : {
1103
+ fail : StencilOperation.KEEP,
1104
+ zFail : StencilOperation.KEEP,
1105
+ zPass : StencilOperation.KEEP
1106
+ }
1107
+ }
1108
+ });
1109
+ rsThree.lineWidth = this.outlineWidth;
1110
+ rsThree.depthTest.enabled = useDepthTest;
1111
+ this.rsThree = rsThree;
1112
+
1113
+ var rsPick = this.rsPick || context.createRenderState();
1114
+ rsPick.depthTest.enabled = useDepthTest;
1115
+ rsPick.lineWidth = outlineWidth;
1116
+ rsPick.depthMask = !useDepthTest;
1117
+ this.rsPick = rsPick;
1118
+ };
1119
+
1120
+ function intersectsIDL(polyline) {
1121
+ return Cartesian3.dot(Cartesian3.UNIT_X, polyline._boundingVolume.center) < 0 ||
1122
+ polyline._boundingVolume.intersect(Cartesian4.UNIT_Y) === Intersect.INTERSECTING;
1123
+ }
1124
+
1125
+ /**
1126
+ * @private
1127
+ */
1128
+ PolylineBucket.prototype.getPolylinePositionsLength = function(polyline) {
1129
+ if (this.mode === SceneMode.SCENE3D || !intersectsIDL(polyline)) {
1130
+ return polyline.getPositions().length;
1131
+ }
1132
+ var segments = polyline._createSegments(this.ellipsoid);
1133
+ return polyline._setSegments(segments);
1134
+ };
1135
+
1136
+ var scratchWritePosition = new Cartesian3();
1137
+
1138
+ /**
1139
+ * @private
1140
+ */
1141
+ PolylineBucket.prototype.write = function(positionArray, colorArray, outlineColorArray, pickColorArray, showArray, positionIndex, showIndex, colorIndex, context) {
1142
+ var polylines = this.polylines;
1143
+ var length = polylines.length;
1144
+ for ( var i = 0; i < length; ++i) {
1145
+ var polyline = polylines[i];
1146
+ var color = polyline.getColor();
1147
+ var show = polyline.getShow();
1148
+ var outlineColor = polyline.getOutlineColor();
1149
+ var pickColor = polyline.getPickId(context).unnormalizedRgb;
1150
+ var positions = this._getPositions(polyline);
1151
+ var positionsLength = positions.length;
1152
+ for ( var j = 0; j < positionsLength; ++j) {
1153
+ var position = positions[j];
1154
+ scratchWritePosition.x = position.x;
1155
+ scratchWritePosition.y = position.y;
1156
+ scratchWritePosition.z = (this.mode !== SceneMode.SCENE2D) ? position.z : 0.0;
1157
+ EncodedCartesian3.writeElements(scratchWritePosition, positionArray, positionIndex);
1158
+ outlineColorArray[colorIndex] = Color.floatToByte(outlineColor.red);
1159
+ outlineColorArray[colorIndex + 1] = Color.floatToByte(outlineColor.green);
1160
+ outlineColorArray[colorIndex + 2] = Color.floatToByte(outlineColor.blue);
1161
+ outlineColorArray[colorIndex + 3] = Color.floatToByte(outlineColor.alpha);
1162
+ colorArray[colorIndex] = Color.floatToByte(color.red);
1163
+ colorArray[colorIndex + 1] = Color.floatToByte(color.green);
1164
+ colorArray[colorIndex + 2] = Color.floatToByte(color.blue);
1165
+ colorArray[colorIndex + 3] = Color.floatToByte(color.alpha);
1166
+ pickColorArray[colorIndex] = pickColor.red;
1167
+ pickColorArray[colorIndex + 1] = pickColor.green;
1168
+ pickColorArray[colorIndex + 2] = pickColor.blue;
1169
+ pickColorArray[colorIndex + 3] = 255;
1170
+ showArray[showIndex++] = show;
1171
+ positionIndex += 6;
1172
+ colorIndex += 4;
1173
+ }
1174
+ }
1175
+ };
1176
+
1177
+ /**
1178
+ * @private
1179
+ */
1180
+ PolylineBucket.prototype.writeForMorph = function(positionArray, positionIndex) {
1181
+ var modelMatrix = this.modelMatrix;
1182
+ var position;
1183
+ var polylines = this.polylines;
1184
+ var length = polylines.length;
1185
+ for ( var i = 0; i < length; ++i) {
1186
+ var polyline = polylines[i];
1187
+ var positions = polyline.getPositions();
1188
+
1189
+ var numberOfSegments;
1190
+ var j;
1191
+ if (intersectsIDL(polyline)) {
1192
+ var segments = polyline._getSegments();
1193
+ numberOfSegments = segments.length;
1194
+ for ( j = 0; j < numberOfSegments; ++j) {
1195
+ var segment = segments[j];
1196
+ var segmentLength = segment.length;
1197
+ for ( var n = 0; n < segmentLength; ++n) {
1198
+ position = positions[segment[n].index];
1199
+ position = modelMatrix.multiplyByPoint(position);
1200
+ EncodedCartesian3.writeElements(position, positionArray, positionIndex);
1201
+ positionIndex += 6;
1202
+ }
1203
+ }
1204
+ } else {
1205
+ numberOfSegments = positions.length;
1206
+ for ( j = 0; j < numberOfSegments; ++j) {
1207
+ position = positions[j];
1208
+ position = modelMatrix.multiplyByPoint(position);
1209
+ EncodedCartesian3.writeElements(position, positionArray, positionIndex);
1210
+ positionIndex += 6;
1211
+ }
1212
+ }
1213
+ }
1214
+ };
1215
+
1216
+ /**
1217
+ * @private
1218
+ */
1219
+ PolylineBucket.prototype._clampWidth = function(context, value) {
1220
+ var min = context.getMinimumAliasedLineWidth();
1221
+ var max = context.getMaximumAliasedLineWidth();
1222
+
1223
+ return Math.min(Math.max(value, min), max);
1224
+ };
1225
+
1226
+ /**
1227
+ * @private
1228
+ */
1229
+ PolylineBucket.prototype._updateIndices3D = function(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset) {
1230
+ var vaCount = vertexArrayBuckets.length - 1;
1231
+ var bucketLocator = new VertexArrayBucketLocator(0, offset, this);
1232
+ vertexArrayBuckets[vaCount].push(bucketLocator);
1233
+ var count = 0;
1234
+ var indices = totalIndices[totalIndices.length - 1];
1235
+ var indicesCount = 0;
1236
+ if (indices.length > 0) {
1237
+ indicesCount = indices[indices.length - 1] + 1;
1238
+ }
1239
+ var polylines = this.polylines;
1240
+ var length = polylines.length;
1241
+ for ( var i = 0; i < length; ++i) {
1242
+ var polyline = polylines[i];
1243
+ var positions = polyline.getPositions();
1244
+ var positionsLength = positions.length;
1245
+ if (positions.length > 0) {
1246
+ for ( var j = 0; j < positionsLength; ++j) {
1247
+ if (j !== positionsLength - 1) {
1248
+ if (indicesCount === SIXTYFOURK - 1) {
1249
+ vertexBufferOffset.push(1);
1250
+ indices = [];
1251
+ totalIndices.push(indices);
1252
+ indicesCount = 0;
1253
+ bucketLocator.count = count;
1254
+ count = 0;
1255
+ offset = 0;
1256
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1257
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1258
+ }
1259
+ count += 2;
1260
+ offset += 2;
1261
+ indices.push(indicesCount++);
1262
+ indices.push(indicesCount);
1263
+ }
1264
+ }
1265
+ if (indicesCount < SIXTYFOURK - 1) {
1266
+ indicesCount++;
1267
+ } else {
1268
+ vertexBufferOffset.push(0);
1269
+ indices = [];
1270
+ totalIndices.push(indices);
1271
+ indicesCount = 0;
1272
+ bucketLocator.count = count;
1273
+ offset = 0;
1274
+ count = 0;
1275
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1276
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1277
+ }
1278
+ }
1279
+ polyline._clean();
1280
+ }
1281
+ bucketLocator.count = count;
1282
+ return offset;
1283
+ };
1284
+
1285
+ /**
1286
+ * @private
1287
+ */
1288
+ PolylineBucket.prototype._updateIndices2D = function(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset) {
1289
+ var vaCount = vertexArrayBuckets.length - 1;
1290
+ var bucketLocator = new VertexArrayBucketLocator(0, offset, this);
1291
+ vertexArrayBuckets[vaCount].push(bucketLocator);
1292
+ var count = 0;
1293
+ var indices = totalIndices[totalIndices.length - 1];
1294
+ var indicesCount = 0;
1295
+ if (indices.length > 0) {
1296
+ indicesCount = indices[indices.length - 1] + 1;
1297
+ }
1298
+ var polylines = this.polylines;
1299
+ var length = polylines.length;
1300
+ for ( var i = 0; i < length; ++i) {
1301
+ var polyline = polylines[i];
1302
+ if (intersectsIDL(polyline)) {
1303
+ var segments = polyline._segments;
1304
+ var numberOfSegments = segments.length;
1305
+ if (numberOfSegments > 0) {
1306
+ for ( var k = 0; k < numberOfSegments; ++k) {
1307
+ var segment = segments[k];
1308
+ var segmentLength = segment.length;
1309
+ for ( var n = 0; n < segmentLength; ++n) {
1310
+ if (n !== segmentLength - 1) {
1311
+ if (indicesCount === SIXTYFOURK - 1) {
1312
+ vertexBufferOffset.push(1);
1313
+ indices = [];
1314
+ totalIndices.push(indices);
1315
+ indicesCount = 0;
1316
+ bucketLocator.count = count;
1317
+ count = 0;
1318
+ offset = 0;
1319
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1320
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1321
+ }
1322
+ count += 2;
1323
+ offset += 2;
1324
+ indices.push(indicesCount++);
1325
+ indices.push(indicesCount);
1326
+ }
1327
+ }
1328
+ if (k !== numberOfSegments - 1) {
1329
+ indicesCount++;
1330
+ }
1331
+ }
1332
+
1333
+ if (indicesCount < SIXTYFOURK - 1) {
1334
+ indicesCount++;
1335
+ } else {
1336
+ vertexBufferOffset.push(0);
1337
+ indices = [];
1338
+ totalIndices.push(indices);
1339
+ indicesCount = 0;
1340
+ bucketLocator.count = count;
1341
+ offset = 0;
1342
+ count = 0;
1343
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1344
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1345
+ }
1346
+ }
1347
+ } else {
1348
+ var positions = polyline.getPositions();
1349
+ var positionsLength = positions.length;
1350
+ for ( var j = 0; j < positionsLength; ++j) {
1351
+ if (j !== positionsLength - 1) {
1352
+ if (indicesCount === SIXTYFOURK - 1) {
1353
+ vertexBufferOffset.push(1);
1354
+ indices = [];
1355
+ totalIndices.push(indices);
1356
+ indicesCount = 0;
1357
+ bucketLocator.count = count;
1358
+ count = 0;
1359
+ offset = 0;
1360
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1361
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1362
+ }
1363
+ count += 2;
1364
+ offset += 2;
1365
+ indices.push(indicesCount++);
1366
+ indices.push(indicesCount);
1367
+ }
1368
+ }
1369
+
1370
+ if (indicesCount < SIXTYFOURK - 1) {
1371
+ indicesCount++;
1372
+ } else {
1373
+ vertexBufferOffset.push(0);
1374
+ indices = [];
1375
+ totalIndices.push(indices);
1376
+ indicesCount = 0;
1377
+ bucketLocator.count = count;
1378
+ offset = 0;
1379
+ count = 0;
1380
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1381
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1382
+ }
1383
+ }
1384
+ polyline._clean();
1385
+ }
1386
+ bucketLocator.count = count;
1387
+ return offset;
1388
+ };
1389
+
1390
+ /**
1391
+ * @private
1392
+ */
1393
+ PolylineBucket.prototype.updateIndices = function(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset) {
1394
+ if (this.mode === SceneMode.SCENE3D) {
1395
+ return this._updateIndices3D(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset);
1396
+ }
1397
+ return this._updateIndices2D(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset);
1398
+ };
1399
+
1400
+ /**
1401
+ * @private
1402
+ */
1403
+ PolylineBucket.prototype._getPolylineStartIndex = function(polyline) {
1404
+ var polylines = this.polylines;
1405
+ var positionIndex = 0;
1406
+ var length = polylines.length;
1407
+ for ( var i = 0; i < length; ++i) {
1408
+ var p = polylines[i];
1409
+ if (p === polyline) {
1410
+ break;
1411
+ }
1412
+ positionIndex += p._actualLength;
1413
+ }
1414
+ return positionIndex;
1415
+ };
1416
+
1417
+ /**
1418
+ * @private
1419
+ */
1420
+ PolylineBucket.prototype._getPositions = function(polyline) {
1421
+ var positions = polyline.getPositions();
1422
+
1423
+ if (positions.length > 0) {
1424
+ if (typeof polyline._polylineCollection._boundingVolume === 'undefined') {
1425
+ polyline._polylineCollection._boundingVolume = BoundingSphere.clone(polyline._boundingVolume);
1426
+ } else {
1427
+ polyline._polylineCollection._boundingVolume = polyline._polylineCollection._boundingVolume.union(polyline._boundingVolume, polyline._polylineCollection._boundingVolume);
1428
+ }
1429
+ }
1430
+
1431
+ if (this.mode === SceneMode.SCENE3D) {
1432
+ return positions;
1433
+ }
1434
+ if (intersectsIDL(polyline)) {
1435
+ positions = polyline._getPositions2D();
1436
+ }
1437
+
1438
+ var ellipsoid = this.ellipsoid;
1439
+ var projection = this.projection;
1440
+ var newPositions = [];
1441
+ var modelMatrix = this.modelMatrix;
1442
+ var length = positions.length;
1443
+ var position;
1444
+ var p;
1445
+
1446
+ for ( var n = 0; n < length; ++n) {
1447
+ position = positions[n];
1448
+ p = modelMatrix.multiplyByPoint(position);
1449
+ newPositions.push(projection.project(ellipsoid.cartesianToCartographic(Cartesian3.fromCartesian4(p))));
1450
+ }
1451
+
1452
+ if (newPositions.length > 0) {
1453
+ polyline._boundingVolume2D = BoundingSphere.fromPoints(newPositions, polyline._boundingVolume2D);
1454
+ var center2D = polyline._boundingVolume2D.center;
1455
+ polyline._boundingVolume2D.center = new Cartesian3(center2D.z, center2D.x, center2D.y);
1456
+ if (typeof polyline._polylineCollection._boundingVolume2D === 'undefined') {
1457
+ polyline._polylineCollection._boundingVolume2D = BoundingSphere.clone(polyline._boundingVolume2D);
1458
+ } else {
1459
+ polyline._polylineCollection._boundingVolume2D = polyline._polylineCollection._boundingVolume2D.union(polyline._boundingVolume2D, polyline._polylineCollection._boundingVolume2D);
1460
+ }
1461
+ }
1462
+
1463
+ return newPositions;
1464
+ };
1465
+
1466
+ /**
1467
+ * @private
1468
+ */
1469
+ PolylineBucket.prototype.writePositionsUpdate = function(positionIndex, polyline, buffer) {
1470
+ var positionsLength = polyline._actualLength;
1471
+ if (positionsLength) {
1472
+ positionIndex += this._getPolylineStartIndex(polyline);
1473
+ var positionArray = new Float32Array(2 * positionsLength * 3);
1474
+ var index = 0;
1475
+ var positions = this._getPositions(polyline);
1476
+ for ( var i = 0; i < positionsLength; ++i) {
1477
+ var position = positions[i];
1478
+ scratchWritePosition.x = position.x;
1479
+ scratchWritePosition.y = position.y;
1480
+ scratchWritePosition.z = (this.mode !== SceneMode.SCENE2D) ? position.z : 0.0;
1481
+ EncodedCartesian3.writeElements(scratchWritePosition, positionArray, index);
1482
+ index += 6;
1483
+ }
1484
+
1485
+ buffer.copyFromArrayView(positionArray, 2 * 12 * positionIndex);
1486
+ }
1487
+ };
1488
+
1489
+ /**
1490
+ * @private
1491
+ */
1492
+ PolylineBucket.prototype.writeColorUpdate = function(positionIndex, polyline, buffer) {
1493
+ var positionsLength = polyline._actualLength;
1494
+ if (positionsLength) {
1495
+ positionIndex += this._getPolylineStartIndex(polyline);
1496
+
1497
+ var index = 0;
1498
+ var color = polyline.getColor();
1499
+ var red = Color.floatToByte(color.red);
1500
+ var green = Color.floatToByte(color.green);
1501
+ var blue = Color.floatToByte(color.blue);
1502
+ var alpha = Color.floatToByte(color.alpha);
1503
+ var colorsArray = new Uint8Array(positionsLength * 4);
1504
+ for ( var j = 0; j < positionsLength; ++j) {
1505
+ colorsArray[index] = red;
1506
+ colorsArray[index + 1] = green;
1507
+ colorsArray[index + 2] = blue;
1508
+ colorsArray[index + 3] = alpha;
1509
+ index += 4;
1510
+ }
1511
+ buffer.copyFromArrayView(colorsArray, 4 * positionIndex);
1512
+ }
1513
+ };
1514
+
1515
+ /**
1516
+ * @private
1517
+ */
1518
+ PolylineBucket.prototype.writeShowUpdate = function(positionIndex, polyline, buffer) {
1519
+ var positionsLength = polyline._actualLength;
1520
+ if (positionsLength) {
1521
+ positionIndex += this._getPolylineStartIndex(polyline);
1522
+ var show = polyline.getShow();
1523
+ var showArray = new Uint8Array(positionsLength);
1524
+ for ( var j = 0; j < positionsLength; ++j) {
1525
+ showArray[j] = show;
1526
+ }
1527
+ buffer.copyFromArrayView(showArray, positionIndex);
1528
+ }
1529
+ };
1530
+
1531
+ return PolylineCollection;
1532
+ });