cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
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/*global define*/
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define([
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'./defaultValue',
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'./DeveloperError',
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'./Cartesian3',
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'./EncodedCartesian3',
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'./GeographicProjection',
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'./ComponentDatatype',
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'./PrimitiveType',
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'./Tipsify'
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], function(
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defaultValue,
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DeveloperError,
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Cartesian3,
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EncodedCartesian3,
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GeographicProjection,
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ComponentDatatype,
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PrimitiveType,
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Tipsify) {
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"use strict";
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/**
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* DOC_TBA
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*
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* @exports MeshFilters
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*
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* @see Context#createVertexArrayFromMesh
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*/
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var MeshFilters = {};
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/**
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* Converts a mesh's triangle indices to line indices. Each list of indices in the mesh's <code>indexList</code> with
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* a primitive type of <code>triangles</code>, <code>triangleStrip</code>, or <code>trangleFan</code> is converted to a
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* list of indices with a primitive type of <code>lines</code>. Lists of indices with other primitive types remain unchanged.
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* <br /><br />
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* The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
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* <br /><br />
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* This filter is commonly used to create a wireframe mesh for visual debugging.
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*
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* @param {Object} mesh The mesh to filter, which is modified in place.
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*
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* @returns The modified <code>mesh</code> argument, with its triangle indices converted to lines.
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*
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* @see BoxTessellator
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*
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* @example
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* var mesh = BoxTessellator.compute();
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* mesh = MeshFilters.toWireframeInPlace(mesh);
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*/
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MeshFilters.toWireframeInPlace = function(mesh) {
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function addTriangle(lines, i0, i1, i2) {
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lines.push(i0);
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lines.push(i1);
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lines.push(i1);
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lines.push(i2);
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lines.push(i2);
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lines.push(i0);
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}
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function trianglesToLines(triangles) {
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var lines = [];
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var count = triangles.length;
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for ( var i = 0; i < count; i += 3) {
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addTriangle(lines, triangles[i], triangles[i + 1], triangles[i + 2]);
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}
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return lines;
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}
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function triangleStripToLines(triangles) {
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var lines = [];
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var count = triangles.length;
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if (count >= 3) {
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addTriangle(lines, triangles[0], triangles[1], triangles[2]);
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for ( var i = 3; i < count; ++i) {
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addTriangle(lines, triangles[i - 1], triangles[i], triangles[i - 2]);
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}
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}
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return lines;
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}
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function triangleFanToLines(triangles) {
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var lines = [];
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if (triangles.length > 0) {
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var base = triangles[0];
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var count = triangles.length - 1;
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for ( var i = 1; i < count; ++i) {
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addTriangle(lines, base, triangles[i], triangles[i + 1]);
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}
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}
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return lines;
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}
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if (mesh) {
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var indexLists = mesh.indexLists;
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if (indexLists) {
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var count = indexLists.length;
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for ( var i = 0; i < count; ++i) {
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var indices = indexLists[i];
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switch (indices.primitiveType) {
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case PrimitiveType.TRIANGLES:
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indices.primitiveType = PrimitiveType.LINES;
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indices.values = trianglesToLines(indices.values);
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break;
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case PrimitiveType.TRIANGLE_STRIP:
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indices.primitiveType = PrimitiveType.LINES;
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indices.values = triangleStripToLines(indices.values);
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break;
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case PrimitiveType.TRIANGLE_FAN:
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indices.primitiveType = PrimitiveType.LINES;
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indices.values = triangleFanToLines(indices.values);
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break;
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}
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}
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}
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}
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return mesh;
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};
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/**
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* DOC_TBA
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*/
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MeshFilters.createAttributeIndices = function(mesh) {
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var indices = {};
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if (mesh) {
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var attributes = mesh.attributes;
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var j = 0;
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for ( var name in attributes) {
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if (attributes.hasOwnProperty(name)) {
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indices[name] = j++;
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}
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}
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}
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return indices;
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};
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/**
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* DOC_TBA
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*/
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MeshFilters.mapAttributeIndices = function(indices, map) {
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var mappedIndices = {};
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if (indices && map) {
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for ( var name in map) {
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if (map.hasOwnProperty(name)) {
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mappedIndices[map[name]] = indices[name];
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}
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}
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}
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return mappedIndices;
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};
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MeshFilters._computeNumberOfAttributes = function(mesh) {
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var numberOfVertices = -1;
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for ( var property in mesh.attributes) {
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if (mesh.attributes.hasOwnProperty(property) && mesh.attributes[property].values) {
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var attribute = mesh.attributes[property];
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var num = attribute.values.length / attribute.componentsPerAttribute;
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if ((numberOfVertices !== num) && (numberOfVertices !== -1)) {
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throw new DeveloperError('All mesh attribute lists must have the same number of attributes.');
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}
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numberOfVertices = num;
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}
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}
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return numberOfVertices;
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};
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/**
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* Reorders a mesh's indices to achieve better performance from the GPU's pre-vertex-shader cache.
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* Each list of indices in the mesh's <code>indexList</code> is reordered to keep the same index-vertex correspondence.
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* <br /><br />
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* The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
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* <br /><br />
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* @param {Object} mesh The mesh to filter, which is modified in place.
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*
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* @exception {DeveloperError} All mesh attribute lists must have the same number of attributes.
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*
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* @returns The modified <code>mesh</code> argument, with its vertices and indices reordered for the GPU's pre-vertex-shader cache.
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*
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* @see MeshFilters.reorderForPostVertexCache
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*
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* @example
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* var mesh = CubeMapEllipsoidTessellator.compute(...);
|
199
|
+
* mesh = MeshFilters.reorderForPreVertexCache(mesh);
|
200
|
+
*/
|
201
|
+
MeshFilters.reorderForPreVertexCache = function(mesh) {
|
202
|
+
if (mesh) {
|
203
|
+
var numVertices = MeshFilters._computeNumberOfAttributes(mesh);
|
204
|
+
|
205
|
+
var indexCrossReferenceOldToNew = [];
|
206
|
+
for ( var i = 0; i < numVertices; i++) {
|
207
|
+
indexCrossReferenceOldToNew[i] = -1;
|
208
|
+
}
|
209
|
+
|
210
|
+
//Construct cross reference and reorder indices
|
211
|
+
var indexLists = mesh.indexLists;
|
212
|
+
if (indexLists) {
|
213
|
+
var count = indexLists.length;
|
214
|
+
for ( var j = 0; j < count; ++j) {
|
215
|
+
var indicesIn = indexLists[j].values;
|
216
|
+
var numIndices = indicesIn.length;
|
217
|
+
var indicesOut = [];
|
218
|
+
var intoIndicesIn = 0;
|
219
|
+
var intoIndicesOut = 0;
|
220
|
+
var nextIndex = 0;
|
221
|
+
var tempIndex;
|
222
|
+
while (intoIndicesIn < numIndices) {
|
223
|
+
tempIndex = indexCrossReferenceOldToNew[indicesIn[intoIndicesIn]];
|
224
|
+
if (tempIndex !== -1) {
|
225
|
+
indicesOut[intoIndicesOut] = tempIndex;
|
226
|
+
} else {
|
227
|
+
tempIndex = indicesIn[intoIndicesIn];
|
228
|
+
if (tempIndex >= numVertices) {
|
229
|
+
throw new DeveloperError('Input indices contains a value greater than or equal to the number of vertices');
|
230
|
+
}
|
231
|
+
indexCrossReferenceOldToNew[tempIndex] = nextIndex;
|
232
|
+
|
233
|
+
indicesOut[intoIndicesOut] = nextIndex;
|
234
|
+
++nextIndex;
|
235
|
+
}
|
236
|
+
++intoIndicesIn;
|
237
|
+
++intoIndicesOut;
|
238
|
+
}
|
239
|
+
indexLists[j].values = indicesOut;
|
240
|
+
}
|
241
|
+
}
|
242
|
+
|
243
|
+
//Reorder Vertices
|
244
|
+
var attributes = mesh.attributes;
|
245
|
+
if (attributes) {
|
246
|
+
for ( var property in attributes) {
|
247
|
+
if (attributes.hasOwnProperty(property) && attributes[property].values) {
|
248
|
+
var elementsIn = attributes[property].values;
|
249
|
+
var intoElementsIn = 0;
|
250
|
+
var numComponents = attributes[property].componentsPerAttribute;
|
251
|
+
var elementsOut = [];
|
252
|
+
while (intoElementsIn < numVertices) {
|
253
|
+
var temp = indexCrossReferenceOldToNew[intoElementsIn];
|
254
|
+
for (i = 0; i < numComponents; i++) {
|
255
|
+
elementsOut[numComponents * temp + i] = elementsIn[numComponents * intoElementsIn + i];
|
256
|
+
}
|
257
|
+
++intoElementsIn;
|
258
|
+
}
|
259
|
+
attributes[property].values = elementsOut;
|
260
|
+
}
|
261
|
+
}
|
262
|
+
}
|
263
|
+
}
|
264
|
+
return mesh;
|
265
|
+
};
|
266
|
+
|
267
|
+
/**
|
268
|
+
* Reorders a mesh's indices to achieve better performance from the GPU's post vertex-shader cache by using the Tipsify algorithm.
|
269
|
+
* Each list of indices in the mesh's <code>indexList</code> is optimally reordered.
|
270
|
+
* <br /><br />
|
271
|
+
* The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
|
272
|
+
* <br /><br />
|
273
|
+
|
274
|
+
* @param {Object} mesh The mesh to filter, which is modified in place.
|
275
|
+
* @param {Number} [cacheCapacity=24] The number of vertices that can be held in the GPU's vertex cache.
|
276
|
+
*
|
277
|
+
* @exception {DeveloperError} Mesh's index list must be defined.
|
278
|
+
* @exception {DeveloperError} Mesh's index lists' lengths must each be a multiple of three.
|
279
|
+
* @exception {DeveloperError} Mesh's index list's maximum index value must be greater than zero.
|
280
|
+
* @exception {DeveloperError} cacheCapacity must be greater than two.
|
281
|
+
*
|
282
|
+
* @returns The modified <code>mesh</code> argument, with its indices optimally reordered for the post-vertex-shader cache.
|
283
|
+
*
|
284
|
+
* @see MeshFilters.reorderForPreVertexCache
|
285
|
+
* @see Tipsify
|
286
|
+
* @see <a href='http://gfx.cs.princeton.edu/pubs/Sander_2007_%3ETR/tipsy.pdf'>
|
287
|
+
* Fast Triangle Reordering for Vertex Locality and Reduced Overdraw</a>
|
288
|
+
* by Sander, Nehab, and Barczak
|
289
|
+
*
|
290
|
+
* @example
|
291
|
+
* var mesh = CubeMapEllipsoidTessellator.compute(...);
|
292
|
+
* mesh = MeshFilters.reorderForPostVertexCache(mesh);
|
293
|
+
*/
|
294
|
+
MeshFilters.reorderForPostVertexCache = function(mesh, cacheCapacity) {
|
295
|
+
if (mesh) {
|
296
|
+
var indexLists = mesh.indexLists;
|
297
|
+
if (indexLists) {
|
298
|
+
var count = indexLists.length;
|
299
|
+
for ( var i = 0; i < count; i++) {
|
300
|
+
var indices = indexLists[i].values;
|
301
|
+
var numIndices = indices.length;
|
302
|
+
var maximumIndex = 0;
|
303
|
+
for ( var j = 0; j < numIndices; j++) {
|
304
|
+
if (indices[j] > maximumIndex) {
|
305
|
+
maximumIndex = indices[j];
|
306
|
+
}
|
307
|
+
}
|
308
|
+
indexLists[i].values = Tipsify.tipsify({indices : indices,
|
309
|
+
maximumIndex : maximumIndex,
|
310
|
+
cacheSize : cacheCapacity});
|
311
|
+
}
|
312
|
+
}
|
313
|
+
}
|
314
|
+
return mesh;
|
315
|
+
};
|
316
|
+
|
317
|
+
MeshFilters._verifyTrianglesPrimitiveType = function(indexLists) {
|
318
|
+
var length = indexLists.length;
|
319
|
+
for ( var i = 0; i < length; ++i) {
|
320
|
+
if (indexLists[i].primitiveType !== PrimitiveType.TRIANGLES) {
|
321
|
+
throw new DeveloperError('indexLists must have PrimitiveType equal to PrimitiveType.TRIANGLES.');
|
322
|
+
}
|
323
|
+
}
|
324
|
+
};
|
325
|
+
|
326
|
+
MeshFilters._copyAttributesDescriptions = function(attributes) {
|
327
|
+
var newAttributes = {};
|
328
|
+
|
329
|
+
for ( var attribute in attributes) {
|
330
|
+
if (attributes.hasOwnProperty(attribute) && attributes[attribute].values) {
|
331
|
+
var attr = attributes[attribute];
|
332
|
+
newAttributes[attribute] = {
|
333
|
+
componentDatatype : attr.componentDatatype,
|
334
|
+
componentsPerAttribute : attr.componentsPerAttribute,
|
335
|
+
values : []
|
336
|
+
};
|
337
|
+
}
|
338
|
+
}
|
339
|
+
|
340
|
+
return newAttributes;
|
341
|
+
};
|
342
|
+
|
343
|
+
function copyVertex(destinationAttributes, sourceAttributes, index) {
|
344
|
+
for ( var attribute in sourceAttributes) {
|
345
|
+
if (sourceAttributes.hasOwnProperty(attribute) && sourceAttributes[attribute].values) {
|
346
|
+
var attr = sourceAttributes[attribute];
|
347
|
+
|
348
|
+
for ( var k = 0; k < attr.componentsPerAttribute; ++k) {
|
349
|
+
destinationAttributes[attribute].values.push(attr.values[(index * attr.componentsPerAttribute) + k]);
|
350
|
+
}
|
351
|
+
}
|
352
|
+
}
|
353
|
+
}
|
354
|
+
|
355
|
+
/**
|
356
|
+
* DOC_TBA. Old mesh is not guaranteed to be copied.
|
357
|
+
*
|
358
|
+
* @exception {DeveloperError} The mesh's index-lists must have PrimitiveType equal to PrimitiveType.TRIANGLES.
|
359
|
+
* @exception {DeveloperError} All mesh attribute lists must have the same number of attributes.
|
360
|
+
*/
|
361
|
+
MeshFilters.fitToUnsignedShortIndices = function(mesh) {
|
362
|
+
function createMesh(attributes, primitiveType, indices) {
|
363
|
+
return {
|
364
|
+
attributes : attributes,
|
365
|
+
indexLists : [{
|
366
|
+
primitiveType : primitiveType,
|
367
|
+
values : indices
|
368
|
+
}]
|
369
|
+
};
|
370
|
+
}
|
371
|
+
|
372
|
+
var meshes = [];
|
373
|
+
|
374
|
+
if (mesh) {
|
375
|
+
MeshFilters._verifyTrianglesPrimitiveType(mesh.indexLists);
|
376
|
+
|
377
|
+
var numberOfVertices = MeshFilters._computeNumberOfAttributes(mesh);
|
378
|
+
|
379
|
+
// If there's an index list and more than 64K attributes, it is possible that
|
380
|
+
// some indices are outside the range of unsigned short [0, 64K - 1]
|
381
|
+
var sixtyFourK = 64 * 1024;
|
382
|
+
var indexLists = mesh.indexLists;
|
383
|
+
if (indexLists && (numberOfVertices > sixtyFourK)) {
|
384
|
+
// PERFORMANCE_IDEA: If an input mesh has more than one index-list. This creates
|
385
|
+
// at least one vertex-array per index-list. A more sophisticated implementation
|
386
|
+
// may create less vertex-arrays.
|
387
|
+
var length = indexLists.length;
|
388
|
+
for ( var i = 0; i < length; ++i) {
|
389
|
+
var oldToNewIndex = [];
|
390
|
+
var newIndices = [];
|
391
|
+
var currentIndex = 0;
|
392
|
+
var newAttributes = MeshFilters._copyAttributesDescriptions(mesh.attributes);
|
393
|
+
|
394
|
+
var originalIndices = indexLists[i].values;
|
395
|
+
var numberOfIndices = originalIndices.length;
|
396
|
+
|
397
|
+
for ( var j = 0; j < numberOfIndices; j += 3) {
|
398
|
+
// It would be easy to extend this inter-loop to support all primitive-types.
|
399
|
+
|
400
|
+
var x0 = originalIndices[j];
|
401
|
+
var x1 = originalIndices[j + 1];
|
402
|
+
var x2 = originalIndices[j + 2];
|
403
|
+
|
404
|
+
var i0 = oldToNewIndex[x0];
|
405
|
+
if (typeof i0 === 'undefined') {
|
406
|
+
i0 = currentIndex++;
|
407
|
+
oldToNewIndex[x0] = i0;
|
408
|
+
|
409
|
+
copyVertex(newAttributes, mesh.attributes, x0);
|
410
|
+
}
|
411
|
+
|
412
|
+
var i1 = oldToNewIndex[x1];
|
413
|
+
if (typeof i1 === 'undefined') {
|
414
|
+
i1 = currentIndex++;
|
415
|
+
oldToNewIndex[x1] = i1;
|
416
|
+
|
417
|
+
copyVertex(newAttributes, mesh.attributes, x1);
|
418
|
+
}
|
419
|
+
|
420
|
+
var i2 = oldToNewIndex[x2];
|
421
|
+
if (typeof i2 === 'undefined') {
|
422
|
+
i2 = currentIndex++;
|
423
|
+
oldToNewIndex[x2] = i2;
|
424
|
+
|
425
|
+
copyVertex(newAttributes, mesh.attributes, x2);
|
426
|
+
}
|
427
|
+
|
428
|
+
newIndices.push(i0);
|
429
|
+
newIndices.push(i1);
|
430
|
+
newIndices.push(i2);
|
431
|
+
|
432
|
+
if (currentIndex + 3 > sixtyFourK) {
|
433
|
+
meshes.push(createMesh(newAttributes, indexLists[i].primitiveType, newIndices));
|
434
|
+
|
435
|
+
// Reset for next vertex-array
|
436
|
+
oldToNewIndex = [];
|
437
|
+
newIndices = [];
|
438
|
+
currentIndex = 0;
|
439
|
+
newAttributes = MeshFilters._copyAttributesDescriptions(mesh.attributes);
|
440
|
+
}
|
441
|
+
}
|
442
|
+
|
443
|
+
if (newIndices.length !== 0) {
|
444
|
+
meshes.push(createMesh(newAttributes, indexLists[i].primitiveType, newIndices));
|
445
|
+
}
|
446
|
+
}
|
447
|
+
} else {
|
448
|
+
// No need to split into multiple meshes
|
449
|
+
meshes.push(mesh);
|
450
|
+
}
|
451
|
+
}
|
452
|
+
|
453
|
+
return meshes;
|
454
|
+
};
|
455
|
+
|
456
|
+
/**
|
457
|
+
* DOC_TBA
|
458
|
+
*/
|
459
|
+
MeshFilters.projectTo2D = function(mesh, projection) {
|
460
|
+
if (mesh && mesh.attributes && mesh.attributes.position) {
|
461
|
+
projection = projection || new GeographicProjection();
|
462
|
+
var ellipsoid = projection.getEllipsoid();
|
463
|
+
|
464
|
+
// Project original positions to 2D.
|
465
|
+
var wgs84Positions = mesh.attributes.position.values;
|
466
|
+
var projectedPositions = [];
|
467
|
+
|
468
|
+
for ( var i = 0; i < wgs84Positions.length; i += 3) {
|
469
|
+
var lonLat = ellipsoid.cartesianToCartographic(new Cartesian3(wgs84Positions[i], wgs84Positions[i + 1], wgs84Positions[i + 2]));
|
470
|
+
var projectedLonLat = projection.project(lonLat);
|
471
|
+
projectedPositions.push(projectedLonLat.x, projectedLonLat.y);
|
472
|
+
}
|
473
|
+
|
474
|
+
// Rename original positions to WGS84 Positions.
|
475
|
+
mesh.attributes.position3D = mesh.attributes.position;
|
476
|
+
|
477
|
+
// Replace original positions with 2D projected positions
|
478
|
+
mesh.attributes.position2D = {
|
479
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
480
|
+
componentsPerAttribute : 2,
|
481
|
+
values : projectedPositions
|
482
|
+
};
|
483
|
+
delete mesh.attributes.position;
|
484
|
+
}
|
485
|
+
|
486
|
+
return mesh;
|
487
|
+
};
|
488
|
+
|
489
|
+
var encodedResult = {
|
490
|
+
high : 0.0,
|
491
|
+
low : 0.0
|
492
|
+
};
|
493
|
+
|
494
|
+
/**
|
495
|
+
* Encodes floating-point mesh attribute values as two separate attributes to improve
|
496
|
+
* rendering precision using the same encoding as {@link EncodedCartesian3}.
|
497
|
+
* <p>
|
498
|
+
* This is commonly used to create high-precision position vertex attributes.
|
499
|
+
* </p>
|
500
|
+
*
|
501
|
+
* @param {Object} mesh The mesh to filter, which is modified in place.
|
502
|
+
* @param {String} [attributeName='position'] The name of the attribute.
|
503
|
+
* @param {String} [attributeHighName='positionHigh'] The name of the attribute for the encoded high bits.
|
504
|
+
* @param {String} [attributeLowName='positionLow'] The name of the attribute for the encoded low bits.
|
505
|
+
*
|
506
|
+
* @returns The modified <code>mesh</code> argument, with its encoded attribute.
|
507
|
+
*
|
508
|
+
* @exception {DeveloperError} mesh is required.
|
509
|
+
* @exception {DeveloperError} mesh must have an attributes property.
|
510
|
+
* @exception {DeveloperError} mesh must have attribute matching the attributeName argument.
|
511
|
+
* @exception {DeveloperError} The attribute componentDatatype must be ComponentDatatype.FLOAT.
|
512
|
+
*
|
513
|
+
* @example
|
514
|
+
* mesh = MeshFilters.encodeAttribute(mesh, 'position3D', 'position3DHigh', 'position3DLow');
|
515
|
+
*
|
516
|
+
* @see EncodedCartesian3
|
517
|
+
*/
|
518
|
+
MeshFilters.encodeAttribute = function(mesh, attributeName, attributeHighName, attributeLowName) {
|
519
|
+
attributeName = defaultValue(attributeName, 'position');
|
520
|
+
attributeHighName = defaultValue(attributeHighName, 'positionHigh');
|
521
|
+
attributeLowName = defaultValue(attributeLowName, 'positionLow');
|
522
|
+
|
523
|
+
if (typeof mesh === 'undefined') {
|
524
|
+
throw new DeveloperError('mesh is required.');
|
525
|
+
}
|
526
|
+
|
527
|
+
if (typeof mesh.attributes === 'undefined') {
|
528
|
+
throw new DeveloperError('mesh must have an attributes property.');
|
529
|
+
}
|
530
|
+
|
531
|
+
var attribute = mesh.attributes[attributeName];
|
532
|
+
|
533
|
+
if (typeof attribute === 'undefined') {
|
534
|
+
throw new DeveloperError('mesh must have attribute matching the attributeName argument: ' + attributeName + '.');
|
535
|
+
}
|
536
|
+
|
537
|
+
if (attribute.componentDatatype !== ComponentDatatype.FLOAT) {
|
538
|
+
throw new DeveloperError('The attribute componentDatatype must be ComponentDatatype.FLOAT.');
|
539
|
+
}
|
540
|
+
|
541
|
+
var values = attribute.values;
|
542
|
+
var length = values.length;
|
543
|
+
var highValues = new Array(length);
|
544
|
+
var lowValues = new Array(length);
|
545
|
+
|
546
|
+
for (var i = 0; i < length; ++i) {
|
547
|
+
EncodedCartesian3.encode(values[i], encodedResult);
|
548
|
+
highValues[i] = encodedResult.high;
|
549
|
+
lowValues[i] = encodedResult.low;
|
550
|
+
}
|
551
|
+
|
552
|
+
mesh.attributes[attributeHighName] = {
|
553
|
+
componentDatatype : attribute.componentDatatype,
|
554
|
+
componentsPerAttribute : attribute.componentsPerAttribute,
|
555
|
+
values : highValues
|
556
|
+
};
|
557
|
+
mesh.attributes[attributeLowName] = {
|
558
|
+
componentDatatype : attribute.componentDatatype,
|
559
|
+
componentsPerAttribute : attribute.componentsPerAttribute,
|
560
|
+
values : lowValues
|
561
|
+
};
|
562
|
+
delete mesh.attributes[attributeName];
|
563
|
+
|
564
|
+
return mesh;
|
565
|
+
};
|
566
|
+
|
567
|
+
return MeshFilters;
|
568
|
+
});
|