cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
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  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,568 @@
1
+ /*global define*/
2
+ define([
3
+ './defaultValue',
4
+ './DeveloperError',
5
+ './Cartesian3',
6
+ './EncodedCartesian3',
7
+ './GeographicProjection',
8
+ './ComponentDatatype',
9
+ './PrimitiveType',
10
+ './Tipsify'
11
+ ], function(
12
+ defaultValue,
13
+ DeveloperError,
14
+ Cartesian3,
15
+ EncodedCartesian3,
16
+ GeographicProjection,
17
+ ComponentDatatype,
18
+ PrimitiveType,
19
+ Tipsify) {
20
+ "use strict";
21
+
22
+ /**
23
+ * DOC_TBA
24
+ *
25
+ * @exports MeshFilters
26
+ *
27
+ * @see Context#createVertexArrayFromMesh
28
+ */
29
+ var MeshFilters = {};
30
+
31
+ /**
32
+ * Converts a mesh's triangle indices to line indices. Each list of indices in the mesh's <code>indexList</code> with
33
+ * a primitive type of <code>triangles</code>, <code>triangleStrip</code>, or <code>trangleFan</code> is converted to a
34
+ * list of indices with a primitive type of <code>lines</code>. Lists of indices with other primitive types remain unchanged.
35
+ * <br /><br />
36
+ * The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
37
+ * <br /><br />
38
+ * This filter is commonly used to create a wireframe mesh for visual debugging.
39
+ *
40
+ * @param {Object} mesh The mesh to filter, which is modified in place.
41
+ *
42
+ * @returns The modified <code>mesh</code> argument, with its triangle indices converted to lines.
43
+ *
44
+ * @see BoxTessellator
45
+ *
46
+ * @example
47
+ * var mesh = BoxTessellator.compute();
48
+ * mesh = MeshFilters.toWireframeInPlace(mesh);
49
+ */
50
+ MeshFilters.toWireframeInPlace = function(mesh) {
51
+ function addTriangle(lines, i0, i1, i2) {
52
+ lines.push(i0);
53
+ lines.push(i1);
54
+
55
+ lines.push(i1);
56
+ lines.push(i2);
57
+
58
+ lines.push(i2);
59
+ lines.push(i0);
60
+ }
61
+
62
+ function trianglesToLines(triangles) {
63
+ var lines = [];
64
+ var count = triangles.length;
65
+ for ( var i = 0; i < count; i += 3) {
66
+ addTriangle(lines, triangles[i], triangles[i + 1], triangles[i + 2]);
67
+ }
68
+
69
+ return lines;
70
+ }
71
+
72
+ function triangleStripToLines(triangles) {
73
+ var lines = [];
74
+ var count = triangles.length;
75
+
76
+ if (count >= 3) {
77
+ addTriangle(lines, triangles[0], triangles[1], triangles[2]);
78
+
79
+ for ( var i = 3; i < count; ++i) {
80
+ addTriangle(lines, triangles[i - 1], triangles[i], triangles[i - 2]);
81
+ }
82
+ }
83
+
84
+ return lines;
85
+ }
86
+
87
+ function triangleFanToLines(triangles) {
88
+ var lines = [];
89
+
90
+ if (triangles.length > 0) {
91
+ var base = triangles[0];
92
+ var count = triangles.length - 1;
93
+ for ( var i = 1; i < count; ++i) {
94
+ addTriangle(lines, base, triangles[i], triangles[i + 1]);
95
+ }
96
+ }
97
+
98
+ return lines;
99
+ }
100
+
101
+ if (mesh) {
102
+ var indexLists = mesh.indexLists;
103
+ if (indexLists) {
104
+ var count = indexLists.length;
105
+ for ( var i = 0; i < count; ++i) {
106
+ var indices = indexLists[i];
107
+
108
+ switch (indices.primitiveType) {
109
+ case PrimitiveType.TRIANGLES:
110
+ indices.primitiveType = PrimitiveType.LINES;
111
+ indices.values = trianglesToLines(indices.values);
112
+ break;
113
+ case PrimitiveType.TRIANGLE_STRIP:
114
+ indices.primitiveType = PrimitiveType.LINES;
115
+ indices.values = triangleStripToLines(indices.values);
116
+ break;
117
+ case PrimitiveType.TRIANGLE_FAN:
118
+ indices.primitiveType = PrimitiveType.LINES;
119
+ indices.values = triangleFanToLines(indices.values);
120
+ break;
121
+ }
122
+ }
123
+ }
124
+ }
125
+
126
+ return mesh;
127
+ };
128
+
129
+ /**
130
+ * DOC_TBA
131
+ */
132
+ MeshFilters.createAttributeIndices = function(mesh) {
133
+ var indices = {};
134
+
135
+ if (mesh) {
136
+ var attributes = mesh.attributes;
137
+ var j = 0;
138
+
139
+ for ( var name in attributes) {
140
+ if (attributes.hasOwnProperty(name)) {
141
+ indices[name] = j++;
142
+ }
143
+ }
144
+ }
145
+
146
+ return indices;
147
+ };
148
+
149
+ /**
150
+ * DOC_TBA
151
+ */
152
+ MeshFilters.mapAttributeIndices = function(indices, map) {
153
+ var mappedIndices = {};
154
+
155
+ if (indices && map) {
156
+ for ( var name in map) {
157
+ if (map.hasOwnProperty(name)) {
158
+ mappedIndices[map[name]] = indices[name];
159
+ }
160
+ }
161
+ }
162
+
163
+ return mappedIndices;
164
+ };
165
+
166
+ MeshFilters._computeNumberOfAttributes = function(mesh) {
167
+ var numberOfVertices = -1;
168
+ for ( var property in mesh.attributes) {
169
+ if (mesh.attributes.hasOwnProperty(property) && mesh.attributes[property].values) {
170
+ var attribute = mesh.attributes[property];
171
+ var num = attribute.values.length / attribute.componentsPerAttribute;
172
+ if ((numberOfVertices !== num) && (numberOfVertices !== -1)) {
173
+ throw new DeveloperError('All mesh attribute lists must have the same number of attributes.');
174
+ }
175
+ numberOfVertices = num;
176
+ }
177
+ }
178
+
179
+ return numberOfVertices;
180
+ };
181
+
182
+ /**
183
+ * Reorders a mesh's indices to achieve better performance from the GPU's pre-vertex-shader cache.
184
+ * Each list of indices in the mesh's <code>indexList</code> is reordered to keep the same index-vertex correspondence.
185
+ * <br /><br />
186
+ * The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
187
+ * <br /><br />
188
+
189
+ * @param {Object} mesh The mesh to filter, which is modified in place.
190
+ *
191
+ * @exception {DeveloperError} All mesh attribute lists must have the same number of attributes.
192
+ *
193
+ * @returns The modified <code>mesh</code> argument, with its vertices and indices reordered for the GPU's pre-vertex-shader cache.
194
+ *
195
+ * @see MeshFilters.reorderForPostVertexCache
196
+ *
197
+ * @example
198
+ * var mesh = CubeMapEllipsoidTessellator.compute(...);
199
+ * mesh = MeshFilters.reorderForPreVertexCache(mesh);
200
+ */
201
+ MeshFilters.reorderForPreVertexCache = function(mesh) {
202
+ if (mesh) {
203
+ var numVertices = MeshFilters._computeNumberOfAttributes(mesh);
204
+
205
+ var indexCrossReferenceOldToNew = [];
206
+ for ( var i = 0; i < numVertices; i++) {
207
+ indexCrossReferenceOldToNew[i] = -1;
208
+ }
209
+
210
+ //Construct cross reference and reorder indices
211
+ var indexLists = mesh.indexLists;
212
+ if (indexLists) {
213
+ var count = indexLists.length;
214
+ for ( var j = 0; j < count; ++j) {
215
+ var indicesIn = indexLists[j].values;
216
+ var numIndices = indicesIn.length;
217
+ var indicesOut = [];
218
+ var intoIndicesIn = 0;
219
+ var intoIndicesOut = 0;
220
+ var nextIndex = 0;
221
+ var tempIndex;
222
+ while (intoIndicesIn < numIndices) {
223
+ tempIndex = indexCrossReferenceOldToNew[indicesIn[intoIndicesIn]];
224
+ if (tempIndex !== -1) {
225
+ indicesOut[intoIndicesOut] = tempIndex;
226
+ } else {
227
+ tempIndex = indicesIn[intoIndicesIn];
228
+ if (tempIndex >= numVertices) {
229
+ throw new DeveloperError('Input indices contains a value greater than or equal to the number of vertices');
230
+ }
231
+ indexCrossReferenceOldToNew[tempIndex] = nextIndex;
232
+
233
+ indicesOut[intoIndicesOut] = nextIndex;
234
+ ++nextIndex;
235
+ }
236
+ ++intoIndicesIn;
237
+ ++intoIndicesOut;
238
+ }
239
+ indexLists[j].values = indicesOut;
240
+ }
241
+ }
242
+
243
+ //Reorder Vertices
244
+ var attributes = mesh.attributes;
245
+ if (attributes) {
246
+ for ( var property in attributes) {
247
+ if (attributes.hasOwnProperty(property) && attributes[property].values) {
248
+ var elementsIn = attributes[property].values;
249
+ var intoElementsIn = 0;
250
+ var numComponents = attributes[property].componentsPerAttribute;
251
+ var elementsOut = [];
252
+ while (intoElementsIn < numVertices) {
253
+ var temp = indexCrossReferenceOldToNew[intoElementsIn];
254
+ for (i = 0; i < numComponents; i++) {
255
+ elementsOut[numComponents * temp + i] = elementsIn[numComponents * intoElementsIn + i];
256
+ }
257
+ ++intoElementsIn;
258
+ }
259
+ attributes[property].values = elementsOut;
260
+ }
261
+ }
262
+ }
263
+ }
264
+ return mesh;
265
+ };
266
+
267
+ /**
268
+ * Reorders a mesh's indices to achieve better performance from the GPU's post vertex-shader cache by using the Tipsify algorithm.
269
+ * Each list of indices in the mesh's <code>indexList</code> is optimally reordered.
270
+ * <br /><br />
271
+ * The <code>mesh</code> argument should use the standard layout like the mesh returned by {@link BoxTessellator}.
272
+ * <br /><br />
273
+
274
+ * @param {Object} mesh The mesh to filter, which is modified in place.
275
+ * @param {Number} [cacheCapacity=24] The number of vertices that can be held in the GPU's vertex cache.
276
+ *
277
+ * @exception {DeveloperError} Mesh's index list must be defined.
278
+ * @exception {DeveloperError} Mesh's index lists' lengths must each be a multiple of three.
279
+ * @exception {DeveloperError} Mesh's index list's maximum index value must be greater than zero.
280
+ * @exception {DeveloperError} cacheCapacity must be greater than two.
281
+ *
282
+ * @returns The modified <code>mesh</code> argument, with its indices optimally reordered for the post-vertex-shader cache.
283
+ *
284
+ * @see MeshFilters.reorderForPreVertexCache
285
+ * @see Tipsify
286
+ * @see <a href='http://gfx.cs.princeton.edu/pubs/Sander_2007_%3ETR/tipsy.pdf'>
287
+ * Fast Triangle Reordering for Vertex Locality and Reduced Overdraw</a>
288
+ * by Sander, Nehab, and Barczak
289
+ *
290
+ * @example
291
+ * var mesh = CubeMapEllipsoidTessellator.compute(...);
292
+ * mesh = MeshFilters.reorderForPostVertexCache(mesh);
293
+ */
294
+ MeshFilters.reorderForPostVertexCache = function(mesh, cacheCapacity) {
295
+ if (mesh) {
296
+ var indexLists = mesh.indexLists;
297
+ if (indexLists) {
298
+ var count = indexLists.length;
299
+ for ( var i = 0; i < count; i++) {
300
+ var indices = indexLists[i].values;
301
+ var numIndices = indices.length;
302
+ var maximumIndex = 0;
303
+ for ( var j = 0; j < numIndices; j++) {
304
+ if (indices[j] > maximumIndex) {
305
+ maximumIndex = indices[j];
306
+ }
307
+ }
308
+ indexLists[i].values = Tipsify.tipsify({indices : indices,
309
+ maximumIndex : maximumIndex,
310
+ cacheSize : cacheCapacity});
311
+ }
312
+ }
313
+ }
314
+ return mesh;
315
+ };
316
+
317
+ MeshFilters._verifyTrianglesPrimitiveType = function(indexLists) {
318
+ var length = indexLists.length;
319
+ for ( var i = 0; i < length; ++i) {
320
+ if (indexLists[i].primitiveType !== PrimitiveType.TRIANGLES) {
321
+ throw new DeveloperError('indexLists must have PrimitiveType equal to PrimitiveType.TRIANGLES.');
322
+ }
323
+ }
324
+ };
325
+
326
+ MeshFilters._copyAttributesDescriptions = function(attributes) {
327
+ var newAttributes = {};
328
+
329
+ for ( var attribute in attributes) {
330
+ if (attributes.hasOwnProperty(attribute) && attributes[attribute].values) {
331
+ var attr = attributes[attribute];
332
+ newAttributes[attribute] = {
333
+ componentDatatype : attr.componentDatatype,
334
+ componentsPerAttribute : attr.componentsPerAttribute,
335
+ values : []
336
+ };
337
+ }
338
+ }
339
+
340
+ return newAttributes;
341
+ };
342
+
343
+ function copyVertex(destinationAttributes, sourceAttributes, index) {
344
+ for ( var attribute in sourceAttributes) {
345
+ if (sourceAttributes.hasOwnProperty(attribute) && sourceAttributes[attribute].values) {
346
+ var attr = sourceAttributes[attribute];
347
+
348
+ for ( var k = 0; k < attr.componentsPerAttribute; ++k) {
349
+ destinationAttributes[attribute].values.push(attr.values[(index * attr.componentsPerAttribute) + k]);
350
+ }
351
+ }
352
+ }
353
+ }
354
+
355
+ /**
356
+ * DOC_TBA. Old mesh is not guaranteed to be copied.
357
+ *
358
+ * @exception {DeveloperError} The mesh's index-lists must have PrimitiveType equal to PrimitiveType.TRIANGLES.
359
+ * @exception {DeveloperError} All mesh attribute lists must have the same number of attributes.
360
+ */
361
+ MeshFilters.fitToUnsignedShortIndices = function(mesh) {
362
+ function createMesh(attributes, primitiveType, indices) {
363
+ return {
364
+ attributes : attributes,
365
+ indexLists : [{
366
+ primitiveType : primitiveType,
367
+ values : indices
368
+ }]
369
+ };
370
+ }
371
+
372
+ var meshes = [];
373
+
374
+ if (mesh) {
375
+ MeshFilters._verifyTrianglesPrimitiveType(mesh.indexLists);
376
+
377
+ var numberOfVertices = MeshFilters._computeNumberOfAttributes(mesh);
378
+
379
+ // If there's an index list and more than 64K attributes, it is possible that
380
+ // some indices are outside the range of unsigned short [0, 64K - 1]
381
+ var sixtyFourK = 64 * 1024;
382
+ var indexLists = mesh.indexLists;
383
+ if (indexLists && (numberOfVertices > sixtyFourK)) {
384
+ // PERFORMANCE_IDEA: If an input mesh has more than one index-list. This creates
385
+ // at least one vertex-array per index-list. A more sophisticated implementation
386
+ // may create less vertex-arrays.
387
+ var length = indexLists.length;
388
+ for ( var i = 0; i < length; ++i) {
389
+ var oldToNewIndex = [];
390
+ var newIndices = [];
391
+ var currentIndex = 0;
392
+ var newAttributes = MeshFilters._copyAttributesDescriptions(mesh.attributes);
393
+
394
+ var originalIndices = indexLists[i].values;
395
+ var numberOfIndices = originalIndices.length;
396
+
397
+ for ( var j = 0; j < numberOfIndices; j += 3) {
398
+ // It would be easy to extend this inter-loop to support all primitive-types.
399
+
400
+ var x0 = originalIndices[j];
401
+ var x1 = originalIndices[j + 1];
402
+ var x2 = originalIndices[j + 2];
403
+
404
+ var i0 = oldToNewIndex[x0];
405
+ if (typeof i0 === 'undefined') {
406
+ i0 = currentIndex++;
407
+ oldToNewIndex[x0] = i0;
408
+
409
+ copyVertex(newAttributes, mesh.attributes, x0);
410
+ }
411
+
412
+ var i1 = oldToNewIndex[x1];
413
+ if (typeof i1 === 'undefined') {
414
+ i1 = currentIndex++;
415
+ oldToNewIndex[x1] = i1;
416
+
417
+ copyVertex(newAttributes, mesh.attributes, x1);
418
+ }
419
+
420
+ var i2 = oldToNewIndex[x2];
421
+ if (typeof i2 === 'undefined') {
422
+ i2 = currentIndex++;
423
+ oldToNewIndex[x2] = i2;
424
+
425
+ copyVertex(newAttributes, mesh.attributes, x2);
426
+ }
427
+
428
+ newIndices.push(i0);
429
+ newIndices.push(i1);
430
+ newIndices.push(i2);
431
+
432
+ if (currentIndex + 3 > sixtyFourK) {
433
+ meshes.push(createMesh(newAttributes, indexLists[i].primitiveType, newIndices));
434
+
435
+ // Reset for next vertex-array
436
+ oldToNewIndex = [];
437
+ newIndices = [];
438
+ currentIndex = 0;
439
+ newAttributes = MeshFilters._copyAttributesDescriptions(mesh.attributes);
440
+ }
441
+ }
442
+
443
+ if (newIndices.length !== 0) {
444
+ meshes.push(createMesh(newAttributes, indexLists[i].primitiveType, newIndices));
445
+ }
446
+ }
447
+ } else {
448
+ // No need to split into multiple meshes
449
+ meshes.push(mesh);
450
+ }
451
+ }
452
+
453
+ return meshes;
454
+ };
455
+
456
+ /**
457
+ * DOC_TBA
458
+ */
459
+ MeshFilters.projectTo2D = function(mesh, projection) {
460
+ if (mesh && mesh.attributes && mesh.attributes.position) {
461
+ projection = projection || new GeographicProjection();
462
+ var ellipsoid = projection.getEllipsoid();
463
+
464
+ // Project original positions to 2D.
465
+ var wgs84Positions = mesh.attributes.position.values;
466
+ var projectedPositions = [];
467
+
468
+ for ( var i = 0; i < wgs84Positions.length; i += 3) {
469
+ var lonLat = ellipsoid.cartesianToCartographic(new Cartesian3(wgs84Positions[i], wgs84Positions[i + 1], wgs84Positions[i + 2]));
470
+ var projectedLonLat = projection.project(lonLat);
471
+ projectedPositions.push(projectedLonLat.x, projectedLonLat.y);
472
+ }
473
+
474
+ // Rename original positions to WGS84 Positions.
475
+ mesh.attributes.position3D = mesh.attributes.position;
476
+
477
+ // Replace original positions with 2D projected positions
478
+ mesh.attributes.position2D = {
479
+ componentDatatype : ComponentDatatype.FLOAT,
480
+ componentsPerAttribute : 2,
481
+ values : projectedPositions
482
+ };
483
+ delete mesh.attributes.position;
484
+ }
485
+
486
+ return mesh;
487
+ };
488
+
489
+ var encodedResult = {
490
+ high : 0.0,
491
+ low : 0.0
492
+ };
493
+
494
+ /**
495
+ * Encodes floating-point mesh attribute values as two separate attributes to improve
496
+ * rendering precision using the same encoding as {@link EncodedCartesian3}.
497
+ * <p>
498
+ * This is commonly used to create high-precision position vertex attributes.
499
+ * </p>
500
+ *
501
+ * @param {Object} mesh The mesh to filter, which is modified in place.
502
+ * @param {String} [attributeName='position'] The name of the attribute.
503
+ * @param {String} [attributeHighName='positionHigh'] The name of the attribute for the encoded high bits.
504
+ * @param {String} [attributeLowName='positionLow'] The name of the attribute for the encoded low bits.
505
+ *
506
+ * @returns The modified <code>mesh</code> argument, with its encoded attribute.
507
+ *
508
+ * @exception {DeveloperError} mesh is required.
509
+ * @exception {DeveloperError} mesh must have an attributes property.
510
+ * @exception {DeveloperError} mesh must have attribute matching the attributeName argument.
511
+ * @exception {DeveloperError} The attribute componentDatatype must be ComponentDatatype.FLOAT.
512
+ *
513
+ * @example
514
+ * mesh = MeshFilters.encodeAttribute(mesh, 'position3D', 'position3DHigh', 'position3DLow');
515
+ *
516
+ * @see EncodedCartesian3
517
+ */
518
+ MeshFilters.encodeAttribute = function(mesh, attributeName, attributeHighName, attributeLowName) {
519
+ attributeName = defaultValue(attributeName, 'position');
520
+ attributeHighName = defaultValue(attributeHighName, 'positionHigh');
521
+ attributeLowName = defaultValue(attributeLowName, 'positionLow');
522
+
523
+ if (typeof mesh === 'undefined') {
524
+ throw new DeveloperError('mesh is required.');
525
+ }
526
+
527
+ if (typeof mesh.attributes === 'undefined') {
528
+ throw new DeveloperError('mesh must have an attributes property.');
529
+ }
530
+
531
+ var attribute = mesh.attributes[attributeName];
532
+
533
+ if (typeof attribute === 'undefined') {
534
+ throw new DeveloperError('mesh must have attribute matching the attributeName argument: ' + attributeName + '.');
535
+ }
536
+
537
+ if (attribute.componentDatatype !== ComponentDatatype.FLOAT) {
538
+ throw new DeveloperError('The attribute componentDatatype must be ComponentDatatype.FLOAT.');
539
+ }
540
+
541
+ var values = attribute.values;
542
+ var length = values.length;
543
+ var highValues = new Array(length);
544
+ var lowValues = new Array(length);
545
+
546
+ for (var i = 0; i < length; ++i) {
547
+ EncodedCartesian3.encode(values[i], encodedResult);
548
+ highValues[i] = encodedResult.high;
549
+ lowValues[i] = encodedResult.low;
550
+ }
551
+
552
+ mesh.attributes[attributeHighName] = {
553
+ componentDatatype : attribute.componentDatatype,
554
+ componentsPerAttribute : attribute.componentsPerAttribute,
555
+ values : highValues
556
+ };
557
+ mesh.attributes[attributeLowName] = {
558
+ componentDatatype : attribute.componentDatatype,
559
+ componentsPerAttribute : attribute.componentsPerAttribute,
560
+ values : lowValues
561
+ };
562
+ delete mesh.attributes[attributeName];
563
+
564
+ return mesh;
565
+ };
566
+
567
+ return MeshFilters;
568
+ });