cesium 0.13.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,95 @@
1
+ /*global define*/
2
+ define(function() {
3
+ "use strict";
4
+
5
+ /**
6
+ * A queue that can enqueue items at the end, and dequeue items from the front.
7
+ *
8
+ * @alias Queue
9
+ * @constructor
10
+ */
11
+ var Queue = function() {
12
+ this._array = [];
13
+ this._offset = 0;
14
+
15
+ /**
16
+ * The length of the queue.
17
+ */
18
+ this.length = 0;
19
+ };
20
+
21
+ /**
22
+ * Enqueues the specified item.
23
+ *
24
+ * @param {Object} item The item to enqueue.
25
+ * @memberof Queue
26
+ */
27
+ Queue.prototype.enqueue = function(item) {
28
+ this._array.push(item);
29
+ this.length++;
30
+ };
31
+
32
+ /**
33
+ * Dequeues an item. Returns undefined if the queue is empty.
34
+ *
35
+ * @memberof Queue
36
+ */
37
+ Queue.prototype.dequeue = function() {
38
+ if (this.length === 0) {
39
+ return undefined;
40
+ }
41
+
42
+ var array = this._array;
43
+ var offset = this._offset;
44
+ var item = array[offset];
45
+ array[offset] = undefined;
46
+
47
+ offset++;
48
+ if (offset > 10 && offset * 2 > array.length) {
49
+ //compact array
50
+ this._array = array.slice(offset);
51
+ offset = 0;
52
+ }
53
+
54
+ this._offset = offset;
55
+ this.length--;
56
+
57
+ return item;
58
+ };
59
+
60
+ /**
61
+ * Check whether this queue contains the specified item.
62
+ *
63
+ * @param {Object} the item to search for.
64
+ * @memberof Queue
65
+ */
66
+ Queue.prototype.contains = function(item) {
67
+ return this._array.indexOf(item) !== -1;
68
+ };
69
+
70
+ /**
71
+ * Remove all items from the queue.
72
+ * @memberof Queue
73
+ */
74
+ Queue.prototype.clear = function() {
75
+ this._array.length = this._offset = this.length = 0;
76
+ };
77
+
78
+ /**
79
+ * Sort the items in the queue in-place.
80
+ *
81
+ * @param {Function} compareFunction a function that defines the sort order.
82
+ * @memberof Queue
83
+ */
84
+ Queue.prototype.sort = function(compareFunction) {
85
+ if (this._offset > 0) {
86
+ //compact array
87
+ this._array = this._array.slice(this._offset);
88
+ this._offset = 0;
89
+ }
90
+
91
+ this._array.sort(compareFunction);
92
+ };
93
+
94
+ return Queue;
95
+ });
@@ -0,0 +1,64 @@
1
+ /*global define*/
2
+ define([
3
+ './DeveloperError',
4
+ './defaultValue',
5
+ './Cartesian3'
6
+ ], function(
7
+ DeveloperError,
8
+ defaultValue,
9
+ Cartesian3) {
10
+ "use strict";
11
+
12
+ /**
13
+ * Represents a ray that extends infinitely from the provided origin in the provided direction.
14
+ * @alias Ray
15
+ * @constructor
16
+ *
17
+ * @param {Cartesian3} [origin=Cartesian3.ZERO] The origin of the ray.
18
+ * @param {Cartesian3} [direction=Cartesian3.ZERO] The direction of the ray.
19
+ */
20
+ var Ray = function(origin, direction) {
21
+ direction = Cartesian3.clone(defaultValue(direction, Cartesian3.ZERO));
22
+ if (!direction.equals(Cartesian3.ZERO)) {
23
+ Cartesian3.normalize(direction, direction);
24
+ }
25
+
26
+ /**
27
+ * The origin of the ray.
28
+ * @type {Cartesian3}
29
+ */
30
+ this.origin = Cartesian3.clone(defaultValue(origin, Cartesian3.ZERO));
31
+
32
+ /**
33
+ * The direction of the ray.
34
+ * @type {Cartesian3}
35
+ */
36
+ this.direction = direction;
37
+ };
38
+
39
+ /**
40
+ * Computes the point along the ray given by r(t) = o + t*d,
41
+ * where o is the origin of the ray and d is the direction.
42
+ * @memberof Ray
43
+ *
44
+ * @param {Number} t A scalar value.
45
+ * @param {Cartesian3} [result] The object in which the result will be stored.
46
+ * @returns The modified result parameter, or a new instance if none was provided.
47
+ *
48
+ * @exception {DeveloperError} t is a required number
49
+ *
50
+ * @example
51
+ * //Get the first intersection point of a ray and an ellipsoid.
52
+ * var intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
53
+ * var point = ray.getPoint(intersection.start);
54
+ */
55
+ Ray.prototype.getPoint = function(t, result) {
56
+ if (typeof t !== 'number') {
57
+ throw new DeveloperError('t is a required number');
58
+ }
59
+ result = Cartesian3.multiplyByScalar(this.direction, t, result);
60
+ return Cartesian3.add(this.origin, result, result);
61
+ };
62
+
63
+ return Ray;
64
+ });
@@ -0,0 +1,25 @@
1
+ /*global define*/
2
+ define([
3
+ './Enumeration'
4
+ ], function(
5
+ Enumeration) {
6
+ "use strict";
7
+
8
+ /**
9
+ * Constants for identifying well-known reference frames.
10
+ *
11
+ * @exports ReferenceFrame
12
+ */
13
+ var ReferenceFrame = {
14
+ /**
15
+ * The fixed frame.
16
+ */
17
+ FIXED : new Enumeration(0, 'FIXED'),
18
+ /**
19
+ * The inertial frame.
20
+ */
21
+ INERTIAL : new Enumeration(1, 'INERTIAL')
22
+ };
23
+
24
+ return ReferenceFrame;
25
+ });
@@ -0,0 +1,35 @@
1
+ /*global define*/
2
+ define([
3
+ ], function(
4
+ ) {
5
+ "use strict";
6
+
7
+ /**
8
+ * An event that is raised when a request encounters an error.
9
+ *
10
+ * @constructor
11
+ * @alias RequestErrorEvent
12
+ *
13
+ * @param {Number} [statusCode] The HTTP error status code, such as 404.
14
+ * @param {Object} [response] The response included along with the error.
15
+ */
16
+ var RequestErrorEvent = function RequestErrorEvent(statusCode, response) {
17
+ /**
18
+ * The HTTP error status code, such as 404. If the error does not have a particular
19
+ * HTTP code, this property will be undefined.
20
+ *
21
+ * @type {Number}
22
+ */
23
+ this.statusCode = statusCode;
24
+
25
+ /**
26
+ * The response included along with the error. If the error does not include a response,
27
+ * this property will be undefined.
28
+ *
29
+ * @type {Object}
30
+ */
31
+ this.response = response;
32
+ };
33
+
34
+ return RequestErrorEvent;
35
+ });
@@ -0,0 +1,59 @@
1
+ /*global define*/
2
+ define(function() {
3
+ "use strict";
4
+
5
+ /**
6
+ * Constructs an exception object that is thrown due to an error that can occur at runtime, e.g.,
7
+ * out of memory, could not compile shader, etc. If a function may throw this
8
+ * exception, the calling code should be prepared to catch it.
9
+ * <br /><br />
10
+ * On the other hand, a {@link DeveloperError} indicates an exception due
11
+ * to a developer error, e.g., invalid argument, that usually indicates a bug in the
12
+ * calling code.
13
+ *
14
+ * @alias RuntimeError
15
+ *
16
+ * @param {String} [message=undefined] The error message for this exception.
17
+ *
18
+ * @see DeveloperError
19
+ * @constructor
20
+ */
21
+ var RuntimeError = function(message) {
22
+ /**
23
+ * 'RuntimeError' indicating that this exception was thrown due to a runtime error.
24
+ * @type String
25
+ * @constant
26
+ */
27
+ this.name = 'RuntimeError';
28
+
29
+ /**
30
+ * The explanation for why this exception was thrown.
31
+ * @type String
32
+ * @constant
33
+ */
34
+ this.message = message;
35
+
36
+ /**
37
+ * The Error object containing the stack trace.
38
+ * @type Error
39
+ * @constant
40
+ *
41
+ * @see <a href='https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error'>Error object on Mozilla Developer Network</a>.
42
+ */
43
+ this.error = new Error();
44
+ };
45
+
46
+ RuntimeError.prototype.toString = function () {
47
+ var str = this.name + ': ' + this.message;
48
+ if (typeof this.error !== 'undefined') {
49
+ if (typeof this.error.stack !== 'undefined') {
50
+ str += '\n' + this.error.stack.toString();
51
+ } else {
52
+ str += '\n' + this.error.toString();
53
+ }
54
+ }
55
+ return str;
56
+ };
57
+
58
+ return RuntimeError;
59
+ });
@@ -0,0 +1,658 @@
1
+ /*global define*/
2
+ define([
3
+ './DeveloperError',
4
+ './destroyObject',
5
+ './Cartesian2',
6
+ './JulianDate',
7
+ './ScreenSpaceEventType',
8
+ './KeyboardEventModifier'
9
+ ], function(
10
+ DeveloperError,
11
+ destroyObject,
12
+ Cartesian2,
13
+ JulianDate,
14
+ ScreenSpaceEventType,
15
+ KeyboardEventModifier) {
16
+ "use strict";
17
+
18
+ /**
19
+ * Handles user input events. Custom functions can be added to be executed on
20
+ * when the user enters input.
21
+ *
22
+ * @alias ScreenSpaceEventHandler
23
+ *
24
+ * @param {DOC_TBA} element The element to add events to. Defaults to document.
25
+ * @constructor
26
+ */
27
+ var ScreenSpaceEventHandler = function(element) {
28
+ this._mouseEvents = {};
29
+ for ( var button in ScreenSpaceEventType) {
30
+ if (ScreenSpaceEventType.hasOwnProperty(button)) {
31
+ this._mouseEvents[button] = 0;
32
+ }
33
+ }
34
+
35
+ this._modifiedMouseEvents = {};
36
+ for ( var modifier in KeyboardEventModifier) {
37
+ if (KeyboardEventModifier.hasOwnProperty(modifier)) {
38
+ this._modifiedMouseEvents[modifier] = {};
39
+ for (button in ScreenSpaceEventType) {
40
+ if (ScreenSpaceEventType.hasOwnProperty(button)) {
41
+ this._modifiedMouseEvents[modifier][button] = 0;
42
+ }
43
+ }
44
+ }
45
+ }
46
+
47
+ this._leftMouseButtonDown = false;
48
+ this._middleMouseButtonDown = false;
49
+ this._rightMouseButtonDown = false;
50
+ this._isPinching = false;
51
+ this._seenAnyTouchEvents = false;
52
+ this._lastMouseX = 0;
53
+ this._lastMouseY = 0;
54
+ this._lastTouch2X = 0;
55
+ this._lastTouch2Y = 0;
56
+ this._totalPixels = 0;
57
+ this._touchID1 = 0;
58
+ this._touchID2 = 0;
59
+
60
+ // TODO: Revisit when doing mobile development. May need to be configurable
61
+ // or determined based on the platform?
62
+ this._clickPixelTolerance = 5;
63
+
64
+ this._element = element || document;
65
+
66
+ this._register();
67
+ };
68
+
69
+ ScreenSpaceEventHandler.prototype._getPosition = function(event) {
70
+ if (this._element === document) {
71
+ return {
72
+ x : event.clientX,
73
+ y : event.clientY
74
+ };
75
+ }
76
+
77
+ var rect = this._element.getBoundingClientRect();
78
+ return {
79
+ x : event.clientX - rect.left,
80
+ y : event.clientY - rect.top
81
+ };
82
+ };
83
+
84
+ /**
85
+ * Set a function to be executed on an input event.
86
+ *
87
+ * @memberof ScreenSpaceEventHandler
88
+ *
89
+ * @param {Function} action Function to be executed when the input event occurs.
90
+ * @param {Enumeration} type The ScreenSpaceEventType of input event.
91
+ * @param {Enumeration} modifier A KeyboardEventModifier key that is held when a <code>type</code>
92
+ * event occurs.
93
+ *
94
+ * @exception {DeveloperError} action is required.
95
+ * @exception {DeveloperError} type is required.
96
+ *
97
+ * @see ScreenSpaceEventHandler#getInputAction
98
+ * @see ScreenSpaceEventHandler#removeInputAction
99
+ */
100
+ ScreenSpaceEventHandler.prototype.setInputAction = function(action, type, modifier) {
101
+ if (!action) {
102
+ throw new DeveloperError('action is required.');
103
+ }
104
+
105
+ if (!type) {
106
+ throw new DeveloperError('type is required.');
107
+ }
108
+
109
+ var mouseEvents;
110
+ if (modifier && modifier.name) {
111
+ mouseEvents = this._modifiedMouseEvents[modifier.name];
112
+ } else {
113
+ mouseEvents = this._mouseEvents;
114
+ }
115
+
116
+ if (type && type.name && mouseEvents) {
117
+ mouseEvents[type.name] = action;
118
+ }
119
+ };
120
+
121
+ /**
122
+ * Returns the function to be executed on an input event.
123
+ *
124
+ * @memberof ScreenSpaceEventHandler
125
+ *
126
+ * @param {Enumeration} type The ScreenSpaceEventType of input event.
127
+ * @param {Enumeration} modifier A KeyboardEventModifier key that is held when a <code>type</code>
128
+ * event occurs.
129
+ *
130
+ * @exception {DeveloperError} type is required.
131
+ *
132
+ * @see ScreenSpaceEventHandler#setInputAction
133
+ * @see ScreenSpaceEventHandler#removeInputAction
134
+ */
135
+ ScreenSpaceEventHandler.prototype.getInputAction = function(type, modifier) {
136
+ if (!type) {
137
+ throw new DeveloperError('type is required.');
138
+ }
139
+
140
+ var mouseEvents;
141
+ if (modifier && modifier.name) {
142
+ mouseEvents = this._modifiedMouseEvents[modifier.name];
143
+ } else {
144
+ mouseEvents = this._mouseEvents;
145
+ }
146
+
147
+ if (type && type.name && mouseEvents) {
148
+ return mouseEvents[type.name];
149
+ }
150
+
151
+ return undefined;
152
+ };
153
+
154
+ /**
155
+ * Removes the function to be executed on an input event.
156
+ *
157
+ * @memberof ScreenSpaceEventHandler
158
+ *
159
+ * @param {Enumeration} type The ScreenSpaceEventType of input event.
160
+ * @param {Enumeration} modifier A KeyboardEventModifier key that is held when a <code>type</code>
161
+ * event occurs.
162
+ *
163
+ * @exception {DeveloperError} type is required.
164
+ *
165
+ * @see ScreenSpaceEventHandler#getInputAction
166
+ * @see ScreenSpaceEventHandler#setInputAction
167
+ */
168
+ ScreenSpaceEventHandler.prototype.removeInputAction = function(type, modifier) {
169
+ if (!type) {
170
+ throw new DeveloperError('type is required.');
171
+ }
172
+
173
+ var mouseEvents;
174
+ if (modifier && modifier.name) {
175
+ mouseEvents = this._modifiedMouseEvents[modifier.name];
176
+ } else {
177
+ mouseEvents = this._mouseEvents;
178
+ }
179
+
180
+ if (type && type.name && mouseEvents && mouseEvents[type.name]) {
181
+ delete mouseEvents[type.name];
182
+ }
183
+ };
184
+
185
+ ScreenSpaceEventHandler.prototype._getModifier = function(event) {
186
+ if (event.shiftKey) {
187
+ return KeyboardEventModifier.SHIFT;
188
+ } else if (event.ctrlKey) {
189
+ return KeyboardEventModifier.CTRL;
190
+ } else if (event.altKey) {
191
+ return KeyboardEventModifier.ALT;
192
+ }
193
+
194
+ return undefined;
195
+ };
196
+
197
+ ScreenSpaceEventHandler.prototype._handleMouseDown = function(event) {
198
+ var pos = this._getPosition(event);
199
+ this._lastMouseX = pos.x;
200
+ this._lastMouseY = pos.y;
201
+ this._totalPixels = 0;
202
+ if (this._seenAnyTouchEvents) {
203
+ return;
204
+ }
205
+
206
+ var modifier = this._getModifier(event);
207
+ var action;
208
+
209
+ // IE_TODO: On some versions of IE, the left-button is 1, and the right-button is 4.
210
+ // See: http://www.unixpapa.com/js/mouse.html
211
+ // This is not the case in Chrome Frame, so we are OK for now, but are there
212
+ // constants somewhere?
213
+ if (event.button === 0) {
214
+ this._leftMouseButtonDown = true;
215
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_DOWN, modifier);
216
+ } else if (event.button === 1) {
217
+ this._middleMouseButtonDown = true;
218
+ action = this.getInputAction(ScreenSpaceEventType.MIDDLE_DOWN, modifier);
219
+ } else if (event.button === 2) {
220
+ this._rightMouseButtonDown = true;
221
+ action = this.getInputAction(ScreenSpaceEventType.RIGHT_DOWN, modifier);
222
+ }
223
+
224
+ if (action) {
225
+ action({
226
+ position : new Cartesian2(pos.x, pos.y)
227
+ });
228
+ }
229
+ event.preventDefault();
230
+ };
231
+
232
+ ScreenSpaceEventHandler.prototype._handleMouseUp = function(event) {
233
+ var modifier = this._getModifier(event);
234
+ var action, clickAction;
235
+ if (this._seenAnyTouchEvents) {
236
+ return;
237
+ }
238
+
239
+ // IE_TODO: On some versions of IE, the left-button is 1, and the right-button is 4.
240
+ // See: http://www.unixpapa.com/js/mouse.html
241
+ // This is not the case in Chrome Frame, so we are OK for now, but are there
242
+ // constants somewhere?
243
+ if (event.button === 0) {
244
+ this._leftMouseButtonDown = false;
245
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_UP, modifier);
246
+ clickAction = this.getInputAction(ScreenSpaceEventType.LEFT_CLICK, modifier);
247
+ } else if (event.button === 1) {
248
+ this._middleMouseButtonDown = false;
249
+ action = this.getInputAction(ScreenSpaceEventType.MIDDLE_UP, modifier);
250
+ clickAction = this.getInputAction(ScreenSpaceEventType.MIDDLE_CLICK, modifier);
251
+ } else if (event.button === 2) {
252
+ this._rightMouseButtonDown = false;
253
+ action = this.getInputAction(ScreenSpaceEventType.RIGHT_UP, modifier);
254
+ clickAction = this.getInputAction(ScreenSpaceEventType.RIGHT_CLICK, modifier);
255
+ }
256
+
257
+ var pos = this._getPosition(event);
258
+
259
+ var xDiff = this._lastMouseX - pos.x;
260
+ var yDiff = this._lastMouseY - pos.y;
261
+ this._totalPixels += Math.sqrt(xDiff * xDiff + yDiff * yDiff);
262
+
263
+ if (action) {
264
+ action({
265
+ position : new Cartesian2(pos.x, pos.y)
266
+ });
267
+ }
268
+
269
+ if (clickAction && this._totalPixels < this._clickPixelTolerance) {
270
+ clickAction({
271
+ position : new Cartesian2(pos.x, pos.y)
272
+ });
273
+ }
274
+ };
275
+
276
+ ScreenSpaceEventHandler.prototype._handleMouseMove = function(event) {
277
+ var pos = this._getPosition(event);
278
+ if (this._seenAnyTouchEvents) {
279
+ return;
280
+ }
281
+
282
+ var xDiff = this._lastMouseX - pos.x;
283
+ var yDiff = this._lastMouseY - pos.y;
284
+ this._totalPixels += Math.sqrt(xDiff * xDiff + yDiff * yDiff);
285
+
286
+ var movement = {
287
+ startPosition : new Cartesian2(this._lastMouseX, this._lastMouseY),
288
+ endPosition : new Cartesian2(pos.x, pos.y),
289
+ motion : new Cartesian2(0.0, 0.0)
290
+ };
291
+
292
+ var modifier = this._getModifier(event);
293
+ var action = this.getInputAction(ScreenSpaceEventType.MOUSE_MOVE, modifier);
294
+ if (action) {
295
+ action(movement);
296
+ }
297
+
298
+ this._lastMouseX = movement.endPosition.x;
299
+ this._lastMouseY = movement.endPosition.y;
300
+
301
+ if (this._leftMouseButtonDown || this._middleMouseButtonDown || this._rightMouseButtonDown) {
302
+ event.preventDefault();
303
+ }
304
+ };
305
+
306
+ ScreenSpaceEventHandler.prototype._handleTouchStart = function(event) {
307
+ var pos, pos2, numberOfTouches = event.touches.length;
308
+ this._seenAnyTouchEvents = true;
309
+ var modifier = this._getModifier(event);
310
+ var action;
311
+
312
+ pos = this._getPosition(event.touches[0]);
313
+
314
+ if (numberOfTouches === 1) {
315
+ this._lastMouseX = pos.x;
316
+ this._lastMouseY = pos.y;
317
+ this._totalPixels = 0;
318
+
319
+ this._leftMouseButtonDown = true;
320
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_DOWN, modifier);
321
+
322
+ if (action) {
323
+ action({
324
+ position : new Cartesian2(pos.x, pos.y)
325
+ });
326
+ }
327
+ event.preventDefault();
328
+ } else if (this._leftMouseButtonDown) {
329
+ // Release "mouse" without clicking, because we are adding more touches.
330
+ this._leftMouseButtonDown = false;
331
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_UP, modifier);
332
+ if (action) {
333
+ action({
334
+ position : new Cartesian2(pos.x, pos.y)
335
+ });
336
+ }
337
+ }
338
+
339
+ if (numberOfTouches === 2) {
340
+ this._isPinching = true;
341
+ pos2 = this._getPosition(event.touches[1]);
342
+ this._touchID1 = event.touches[0].identifier;
343
+ this._touchID2 = event.touches[1].identifier;
344
+ this._lastMouseX = pos.x;
345
+ this._lastMouseY = pos.y;
346
+ this._lastTouch2X = pos2.x;
347
+ this._lastTouch2Y = pos2.y;
348
+ action = this.getInputAction(ScreenSpaceEventType.PINCH_START, modifier);
349
+ if (action) {
350
+ action({
351
+ position1 : new Cartesian2(pos.x, pos.y),
352
+ position2 : new Cartesian2(pos2.x, pos2.y)
353
+ });
354
+ }
355
+ } else if (this._isPinching) {
356
+ this._isPinching = false;
357
+ action = this.getInputAction(ScreenSpaceEventType.PINCH_END, modifier);
358
+ if (action) {
359
+ action();
360
+ }
361
+ }
362
+ };
363
+
364
+ ScreenSpaceEventHandler.prototype._handleTouchEnd = function(event) {
365
+ var numberOfTouches = event.touches.length;
366
+ var numberOfChangedTouches = event.changedTouches.length;
367
+ var modifier = this._getModifier(event);
368
+ var action, clickAction;
369
+
370
+ if (this._leftMouseButtonDown) {
371
+ this._leftMouseButtonDown = false;
372
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_UP, modifier);
373
+ clickAction = this.getInputAction(ScreenSpaceEventType.LEFT_CLICK, modifier);
374
+
375
+ if (numberOfChangedTouches > 0) {
376
+ var pos = this._getPosition(event.changedTouches[0]);
377
+
378
+ var xDiff = this._lastMouseX - pos.x;
379
+ var yDiff = this._lastMouseY - pos.y;
380
+ this._totalPixels += Math.sqrt(xDiff * xDiff + yDiff * yDiff);
381
+
382
+ if (action) {
383
+ action({
384
+ position : new Cartesian2(pos.x, pos.y)
385
+ });
386
+ }
387
+
388
+ if (clickAction && this._totalPixels < this._clickPixelTolerance) {
389
+ clickAction({
390
+ position : new Cartesian2(pos.x, pos.y)
391
+ });
392
+ }
393
+ }
394
+ }
395
+
396
+ if (this._isPinching) {
397
+ this._isPinching = false;
398
+ action = this.getInputAction(ScreenSpaceEventType.PINCH_END, modifier);
399
+ if (action) {
400
+ action();
401
+ }
402
+ }
403
+
404
+ if (numberOfTouches === 1 || numberOfTouches === 2) {
405
+ this._handleTouchStart(event);
406
+ }
407
+ };
408
+
409
+ ScreenSpaceEventHandler.prototype._handleTouchMove = function(event) {
410
+ var modifier = this._getModifier(event);
411
+ var pos, pos2, action, movement;
412
+
413
+ if (this._leftMouseButtonDown && (event.touches.length === 1)) {
414
+ pos = this._getPosition(event.touches[0]);
415
+
416
+ var xDiff = this._lastMouseX - pos.x;
417
+ var yDiff = this._lastMouseY - pos.y;
418
+ this._totalPixels += Math.sqrt(xDiff * xDiff + yDiff * yDiff);
419
+
420
+ movement = {
421
+ startPosition : new Cartesian2(this._lastMouseX, this._lastMouseY),
422
+ endPosition : new Cartesian2(pos.x, pos.y),
423
+ motion : new Cartesian2(0.0, 0.0)
424
+ };
425
+
426
+ action = this.getInputAction(ScreenSpaceEventType.MOUSE_MOVE, modifier);
427
+ if (action) {
428
+ action(movement);
429
+ }
430
+
431
+ this._lastMouseX = movement.endPosition.x;
432
+ this._lastMouseY = movement.endPosition.y;
433
+
434
+ if (this._leftMouseButtonDown || this._middleMouseButtonDown || this._rightMouseButtonDown) {
435
+ event.preventDefault();
436
+ }
437
+ }
438
+
439
+ if (this._isPinching && (event.touches.length === 2)) {
440
+ // Check the touch identifier to make sure the order is correct.
441
+ if (event.touches[0].identifier === this._touchID2) {
442
+ pos = this._getPosition(event.touches[1]);
443
+ pos2 = this._getPosition(event.touches[0]);
444
+ } else {
445
+ pos = this._getPosition(event.touches[0]);
446
+ pos2 = this._getPosition(event.touches[1]);
447
+ }
448
+
449
+ action = this.getInputAction(ScreenSpaceEventType.PINCH_MOVE, modifier);
450
+ if (action) {
451
+ var dX = pos2.x - pos.x;
452
+ var dY = pos2.y - pos.y;
453
+ var dist = Math.sqrt(dX * dX + dY * dY) * 0.25;
454
+ var prevDX = this._lastTouch2X - this._lastMouseX;
455
+ var prevDY = this._lastTouch2Y - this._lastMouseY;
456
+ var prevDist = Math.sqrt(prevDX * prevDX + prevDY * prevDY) * 0.25;
457
+ var cY = (pos2.y + pos.y) * 0.125;
458
+ var prevCY = (this._lastTouch2Y + this._lastMouseY) * 0.125;
459
+ var angle = Math.atan2(dY, dX);
460
+ var prevAngle = Math.atan2(prevDY, prevDX);
461
+ movement = {
462
+ 'distance' : {
463
+ startPosition : new Cartesian2(0, prevDist),
464
+ endPosition : new Cartesian2(0, dist),
465
+ motion : new Cartesian2(0.0, 0.0)
466
+ },
467
+ 'angleAndHeight' : {
468
+ startPosition : new Cartesian2(prevAngle, prevCY),
469
+ endPosition : new Cartesian2(angle, cY),
470
+ motion : new Cartesian2(0.0, 0.0)
471
+ }
472
+ };
473
+ action(movement);
474
+ }
475
+
476
+ this._lastMouseX = pos.x;
477
+ this._lastMouseY = pos.y;
478
+ this._lastTouch2X = pos2.x;
479
+ this._lastTouch2Y = pos2.y;
480
+ }
481
+ };
482
+
483
+ ScreenSpaceEventHandler.prototype._handleMouseWheel = function(event) {
484
+ // Some browsers use event.detail to count the number of clicks. The sign
485
+ // of the integer is the direction the wheel is scrolled. In that case, convert
486
+ // to the angle it was rotated in degrees.
487
+ var delta = event.detail ? event.detail * -120 : event.wheelDelta;
488
+
489
+ var modifier = this._getModifier(event);
490
+ var type = ScreenSpaceEventType.WHEEL;
491
+ var action = this.getInputAction(type, modifier);
492
+
493
+ if (action) {
494
+ event.preventDefault();
495
+ action(delta);
496
+ }
497
+ };
498
+
499
+ ScreenSpaceEventHandler.prototype._handleMouseDblClick = function(event) {
500
+ var modifier = this._getModifier(event);
501
+ var action;
502
+ var pos = this._getPosition(event);
503
+
504
+ // IE_TODO: On some versions of IE, the left-button is 1, and the right-button is 4.
505
+ // See: http://www.unixpapa.com/js/mouse.html
506
+ // This is not the case in Chrome Frame, so we are OK for now, but are there
507
+ // constants somewhere?
508
+ if (event.button === 0) {
509
+ action = this.getInputAction(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, modifier);
510
+ } else if (event.button === 1) {
511
+ action = this.getInputAction(ScreenSpaceEventType.MIDDLE_DOUBLE_CLICK, modifier);
512
+ } else if (event.button === 2) {
513
+ action = this.getInputAction(ScreenSpaceEventType.RIGHT_DOUBLE_CLICK, modifier);
514
+ }
515
+
516
+ if (action) {
517
+ action({
518
+ position : new Cartesian2(pos.x, pos.y)
519
+ });
520
+ }
521
+ };
522
+
523
+ ScreenSpaceEventHandler.prototype._register = function() {
524
+ var that = this, useDoc = true;
525
+
526
+ this._callbacks = [];
527
+ if (typeof this._element.disableRootEvents !== 'undefined') {
528
+ useDoc = false;
529
+ }
530
+
531
+ this._callbacks.push({
532
+ name : 'mousedown',
533
+ onDoc : false,
534
+ action : function(e) {
535
+ that._handleMouseDown(e);
536
+ }
537
+ });
538
+ this._callbacks.push({
539
+ name : 'mouseup',
540
+ onDoc : useDoc,
541
+ action : function(e) {
542
+ that._handleMouseUp(e);
543
+ }
544
+ });
545
+ this._callbacks.push({
546
+ name : 'mousemove',
547
+ onDoc : useDoc,
548
+ action : function(e) {
549
+ that._handleMouseMove(e);
550
+ }
551
+ });
552
+ this._callbacks.push({
553
+ name : 'dblclick',
554
+ onDoc : false,
555
+ action : function(e) {
556
+ that._handleMouseDblClick(e);
557
+ }
558
+ });
559
+ this._callbacks.push({
560
+ name : 'touchstart',
561
+ onDoc : false,
562
+ action : function(e) {
563
+ that._handleTouchStart(e);
564
+ }
565
+ });
566
+ this._callbacks.push({
567
+ name : 'touchend',
568
+ onDoc : useDoc,
569
+ action : function(e) {
570
+ that._handleTouchEnd(e);
571
+ }
572
+ });
573
+ this._callbacks.push({
574
+ name : 'touchmove',
575
+ onDoc : useDoc,
576
+ action : function(e) {
577
+ that._handleTouchMove(e);
578
+ }
579
+ });
580
+
581
+ // Firefox calls the mouse wheel event 'DOMMouseScroll', all others use 'mousewheel'
582
+ this._callbacks.push({
583
+ name : 'mousewheel',
584
+ onDoc : false,
585
+ action : function(e) {
586
+ that._handleMouseWheel(e);
587
+ }
588
+ });
589
+ this._callbacks.push({
590
+ name : 'DOMMouseScroll',
591
+ onDoc : false,
592
+ action : function(e) {
593
+ that._handleMouseWheel(e);
594
+ }
595
+ });
596
+
597
+ for ( var i = 0; i < this._callbacks.length; i++) {
598
+ var cback = this._callbacks[i];
599
+ if (cback.onDoc) {
600
+ document.addEventListener(cback.name, cback.action, false);
601
+ } else {
602
+ this._element.addEventListener(cback.name, cback.action, false);
603
+ }
604
+ }
605
+ };
606
+
607
+ ScreenSpaceEventHandler.prototype._unregister = function() {
608
+ for ( var i = 0; i < this._callbacks.length; i++) {
609
+ var cback = this._callbacks[i];
610
+ if (cback.onDoc) {
611
+ document.removeEventListener(cback.name, cback.action, false);
612
+ } else {
613
+ this._element.removeEventListener(cback.name, cback.action, false);
614
+ }
615
+ }
616
+ };
617
+
618
+ /**
619
+ * Returns true if this object was destroyed; otherwise, false.
620
+ * <br /><br />
621
+ * If this object was destroyed, it should not be used; calling any function other than
622
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
623
+ *
624
+ * @memberof ScreenSpaceEventHandler
625
+ *
626
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
627
+ *
628
+ * @see ScreenSpaceEventHandler#destroy
629
+ */
630
+ ScreenSpaceEventHandler.prototype.isDestroyed = function() {
631
+ return false;
632
+ };
633
+
634
+ /**
635
+ * Removes listeners held by this object.
636
+ * <br /><br />
637
+ * Once an object is destroyed, it should not be used; calling any function other than
638
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
639
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
640
+ *
641
+ * @memberof ScreenSpaceEventHandler
642
+ *
643
+ * @return {undefined}
644
+ *
645
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
646
+ *
647
+ * @see ScreenSpaceEventHandler#isDestroyed
648
+ *
649
+ * @example
650
+ * handler = handler && handler.destroy();
651
+ */
652
+ ScreenSpaceEventHandler.prototype.destroy = function() {
653
+ this._unregister();
654
+ return destroyObject(this);
655
+ };
656
+
657
+ return ScreenSpaceEventHandler;
658
+ });