cesium 0.13.0
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
- data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
- data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
- data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,39 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define(['../Core/Enumeration'], function(Enumeration) {
|
3
|
+
"use strict";
|
4
|
+
|
5
|
+
/**
|
6
|
+
* An enumeration describing how to draw a label.
|
7
|
+
*
|
8
|
+
* @exports LabelStyle
|
9
|
+
*
|
10
|
+
* @see Label#setStyle
|
11
|
+
*/
|
12
|
+
var LabelStyle = {
|
13
|
+
/**
|
14
|
+
* Fill the text of the label, but do not outline.
|
15
|
+
*
|
16
|
+
* @constant
|
17
|
+
* @type {Enumeration}
|
18
|
+
*/
|
19
|
+
FILL : new Enumeration(0, 'FILL'),
|
20
|
+
|
21
|
+
/**
|
22
|
+
* Outline the text of the label, but do not fill.
|
23
|
+
*
|
24
|
+
* @constant
|
25
|
+
* @type {Enumeration}
|
26
|
+
*/
|
27
|
+
OUTLINE : new Enumeration(1, 'OUTLINE'),
|
28
|
+
|
29
|
+
/**
|
30
|
+
* Fill and outline the text of the label.
|
31
|
+
*
|
32
|
+
* @constant
|
33
|
+
* @type {Enumeration}
|
34
|
+
*/
|
35
|
+
FILL_AND_OUTLINE : new Enumeration(2, 'FILL_AND_OUTLINE')
|
36
|
+
};
|
37
|
+
|
38
|
+
return LabelStyle;
|
39
|
+
});
|
@@ -0,0 +1,1177 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define([
|
3
|
+
'../ThirdParty/when',
|
4
|
+
'../Core/loadImage',
|
5
|
+
'../Core/DeveloperError',
|
6
|
+
'../Core/createGuid',
|
7
|
+
'../Core/clone',
|
8
|
+
'../Core/Color',
|
9
|
+
'../Core/combine',
|
10
|
+
'../Core/defaultValue',
|
11
|
+
'../Core/destroyObject',
|
12
|
+
'../Core/Cartesian2',
|
13
|
+
'../Core/Matrix2',
|
14
|
+
'../Core/Matrix3',
|
15
|
+
'../Core/Matrix4',
|
16
|
+
'../Renderer/Texture',
|
17
|
+
'../Renderer/CubeMap',
|
18
|
+
'../Shaders/Materials/AsphaltMaterial',
|
19
|
+
'../Shaders/Materials/BlobMaterial',
|
20
|
+
'../Shaders/Materials/BrickMaterial',
|
21
|
+
'../Shaders/Materials/BumpMapMaterial',
|
22
|
+
'../Shaders/Materials/CementMaterial',
|
23
|
+
'../Shaders/Materials/CheckerboardMaterial',
|
24
|
+
'../Shaders/Materials/DotMaterial',
|
25
|
+
'../Shaders/Materials/FacetMaterial',
|
26
|
+
'../Shaders/Materials/FresnelMaterial',
|
27
|
+
'../Shaders/Materials/GrassMaterial',
|
28
|
+
'../Shaders/Materials/NormalMapMaterial',
|
29
|
+
'../Shaders/Materials/ReflectionMaterial',
|
30
|
+
'../Shaders/Materials/RefractionMaterial',
|
31
|
+
'../Shaders/Materials/StripeMaterial',
|
32
|
+
'../Shaders/Materials/TieDyeMaterial',
|
33
|
+
'../Shaders/Materials/Water',
|
34
|
+
'../Shaders/Materials/WoodMaterial',
|
35
|
+
'../Shaders/Materials/RimLightingMaterial',
|
36
|
+
'../Shaders/Materials/ErosionMaterial'
|
37
|
+
], function(
|
38
|
+
when,
|
39
|
+
loadImage,
|
40
|
+
DeveloperError,
|
41
|
+
createGuid,
|
42
|
+
clone,
|
43
|
+
Color,
|
44
|
+
combine,
|
45
|
+
defaultValue,
|
46
|
+
destroyObject,
|
47
|
+
Cartesian2,
|
48
|
+
Matrix2,
|
49
|
+
Matrix3,
|
50
|
+
Matrix4,
|
51
|
+
Texture,
|
52
|
+
CubeMap,
|
53
|
+
AsphaltMaterial,
|
54
|
+
BlobMaterial,
|
55
|
+
BrickMaterial,
|
56
|
+
BumpMapMaterial,
|
57
|
+
CementMaterial,
|
58
|
+
CheckerboardMaterial,
|
59
|
+
DotMaterial,
|
60
|
+
FacetMaterial,
|
61
|
+
FresnelMaterial,
|
62
|
+
GrassMaterial,
|
63
|
+
NormalMapMaterial,
|
64
|
+
ReflectionMaterial,
|
65
|
+
RefractionMaterial,
|
66
|
+
StripeMaterial,
|
67
|
+
TieDyeMaterial,
|
68
|
+
WaterMaterial,
|
69
|
+
WoodMaterial,
|
70
|
+
RimLightingMaterial,
|
71
|
+
ErosionMaterial) {
|
72
|
+
"use strict";
|
73
|
+
|
74
|
+
/**
|
75
|
+
* A Material defines surface appearance through a combination of diffuse, specular,
|
76
|
+
* normal, emission, and alpha components. These values are specified using a
|
77
|
+
* JSON schema called Fabric which gets parsed and assembled into glsl shader code
|
78
|
+
* behind-the-scenes. Check out the <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>wiki page</a>
|
79
|
+
* for more details on Fabric.
|
80
|
+
* <br /><br />
|
81
|
+
* <style type="text/css">
|
82
|
+
* #materialDescriptions code {
|
83
|
+
* font-weight: normal;
|
84
|
+
* font-family: Consolas, 'Lucida Console', Monaco, monospace;
|
85
|
+
* color: #A35A00;
|
86
|
+
* }
|
87
|
+
* #materialDescriptions ul, #materialDescriptions ul ul {
|
88
|
+
* list-style-type: none;
|
89
|
+
* }
|
90
|
+
* #materialDescriptions ul ul {
|
91
|
+
* margin-bottom: 10px;
|
92
|
+
* }
|
93
|
+
* #materialDescriptions ul ul li {
|
94
|
+
* font-weight: normal;
|
95
|
+
* color: #000000;
|
96
|
+
* text-indent: -2em;
|
97
|
+
* margin-left: 2em;
|
98
|
+
* }
|
99
|
+
* #materialDescriptions ul li {
|
100
|
+
* font-weight: bold;
|
101
|
+
* color: #0053CF;
|
102
|
+
* }
|
103
|
+
* </style>
|
104
|
+
*
|
105
|
+
* Base material types and their uniforms:
|
106
|
+
* <div id='materialDescriptions'>
|
107
|
+
* <ul>
|
108
|
+
* <li>Color</li>
|
109
|
+
* <ul>
|
110
|
+
* <li><code>color</code>: rgba color object.</li>
|
111
|
+
* </ul>
|
112
|
+
* <li>Image</li>
|
113
|
+
* <ul>
|
114
|
+
* <li><code>image</code>: path to image.</li>
|
115
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
116
|
+
* </ul>
|
117
|
+
* <li>DiffuseMap</li>
|
118
|
+
* <ul>
|
119
|
+
* <li><code>image</code>: path to image.</li>
|
120
|
+
* <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels.</li>
|
121
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
122
|
+
* </ul>
|
123
|
+
* <li>AlphaMap</li>
|
124
|
+
* <ul>
|
125
|
+
* <li><code>image</code>: path to image.</li>
|
126
|
+
* <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
|
127
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
128
|
+
* </ul>
|
129
|
+
* <li>SpecularMap</li>
|
130
|
+
* <ul>
|
131
|
+
* <li><code>image</code>: path to image.</li>
|
132
|
+
* <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
|
133
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
134
|
+
* </ul>
|
135
|
+
* <li>EmissionMap</li>
|
136
|
+
* <ul>
|
137
|
+
* <li><code>image</code>: path to image.</li>
|
138
|
+
* <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels. </li>
|
139
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
140
|
+
* </ul>
|
141
|
+
* <li>BumpMap</li>
|
142
|
+
* <ul>
|
143
|
+
* <li><code>image</code>: path to image.</li>
|
144
|
+
* <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
|
145
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
146
|
+
* <li><code>strength</code>: Bump strength value between 0.0 and 1.0 where 0.0 is small bumps and 1.0 is large bumps.</li>
|
147
|
+
* </ul>
|
148
|
+
* <li>NormalMap</li>
|
149
|
+
* <ul>
|
150
|
+
* <li><code>image</code>: path to image.</li>
|
151
|
+
* <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels. </li>
|
152
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
|
153
|
+
* <li><code>strength</code>: Bump strength value between 0.0 and 1.0 where 0.0 is small bumps and 1.0 is large bumps.</li>
|
154
|
+
* </ul>
|
155
|
+
* <li>Reflection</li>
|
156
|
+
* <ul>
|
157
|
+
* <li><code>cubeMap</code>: Object with positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ image paths. </li>
|
158
|
+
* <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels.</li>
|
159
|
+
* </ul>
|
160
|
+
* <li>Refraction</li>
|
161
|
+
* <ul>
|
162
|
+
* <li><code>cubeMap</code>: Object with positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ image paths. </li>
|
163
|
+
* <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels.</li>
|
164
|
+
* <li><code>indexOfRefractionRatio</code>: Number representing the refraction strength where 1.0 is the lowest and 0.0 is the highest.</li>
|
165
|
+
* </ul>
|
166
|
+
* <li>Fresnel</li>
|
167
|
+
* <ul>
|
168
|
+
* <li><code>reflection</code>: Reflection Material.</li>
|
169
|
+
* <li><code>refraction</code>: Refraction Material.</li>
|
170
|
+
* </ul>
|
171
|
+
* <li>Brick</li>
|
172
|
+
* <ul>
|
173
|
+
* <li><code>brickColor</code>: rgba color object for the brick color.</li>
|
174
|
+
* <li><code>mortarColor</code>: rgba color object for the mortar color.</li>
|
175
|
+
* <li><code>brickSize</code>: Number between 0.0 and 1.0 where 0.0 is many small bricks and 1.0 is one large brick.</li>
|
176
|
+
* <li><code>brickPct</code>: Number for the ratio of brick to mortar where 0.0 is all mortar and 1.0 is all brick.</li>
|
177
|
+
* <li><code>brickRoughness</code>: Number between 0.0 and 1.0 representing how rough the brick looks.</li>
|
178
|
+
* <li><code>mortarRoughness</code>: Number between 0.0 and 1.0 representing how rough the mortar looks.</li>
|
179
|
+
* </ul>
|
180
|
+
* <li>Wood</li>
|
181
|
+
* <ul>
|
182
|
+
* <li><code>lightWoodColor</code>: rgba color object for the wood's base color.</li>
|
183
|
+
* <li><code>darkWoodColor</code>: rgba color object for the color of rings in the wood.</li>
|
184
|
+
* <li><code>ringFrequency</code>: Number for the frequency of rings in the wood.</li>
|
185
|
+
* <li><code>noiseScale</code>: Object with x and y values specifying the noisiness of the ring patterns in both directions.</li>
|
186
|
+
* </ul>
|
187
|
+
* <li>Asphalt</li>
|
188
|
+
* <ul>
|
189
|
+
* <li><code>asphaltColor</code>: rgba color object for the asphalt's color.</li>
|
190
|
+
* <li><code>bumpSize</code>: Number for the size of the asphalt's bumps.</li>
|
191
|
+
* <li><code>roughness</code>: Number that controls how rough the asphalt looks.</li>
|
192
|
+
* </ul>
|
193
|
+
* <li>Cement</li>
|
194
|
+
* <ul>
|
195
|
+
* <li><code>cementColor</code>: rgba color object for the cement's color. </li>
|
196
|
+
* <li><code>grainScale</code>: Number for the size of rock grains in the cement. </li>
|
197
|
+
* <li><code>roughness</code>: Number that controls how rough the cement looks.</li>
|
198
|
+
* </ul>
|
199
|
+
* <li>Grass</li>
|
200
|
+
* <ul>
|
201
|
+
* <li><code>grassColor</code>: rgba color object for the grass' color. </li>
|
202
|
+
* <li><code>dirtColor</code>: rgba color object for the dirt's color. </li>
|
203
|
+
* <li><code>patchiness</code>: Number that controls the size of the color patches in the grass.</li>
|
204
|
+
* </ul>
|
205
|
+
* <li>Stripe</li>
|
206
|
+
* <ul>
|
207
|
+
* <li><code>horizontal</code>: Boolean that determines if the stripes are horizontal or vertical.</li>
|
208
|
+
* <li><code>lightColor</code>: rgba color object for the stripe's light alternating color.</li>
|
209
|
+
* <li><code>darkColor</code>: rgba color object for the stripe's dark alternating color.</li>
|
210
|
+
* <li><code>offset</code>: Number that controls the stripe offset from the edge.</li>
|
211
|
+
* <li><code>repeat</code>: Number that controls the total number of stripes, half light and half dark.</li>
|
212
|
+
* </ul>
|
213
|
+
* <li>Checkerboard</li>
|
214
|
+
* <ul>
|
215
|
+
* <li><code>lightColor</code>: rgba color object for the checkerboard's light alternating color.</li>
|
216
|
+
* <li><code>darkColor</code>: rgba color object for the checkerboard's dark alternating color.</li>
|
217
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of columns and rows respectively.</li>
|
218
|
+
* </ul>
|
219
|
+
* <li>Dot</li>
|
220
|
+
* <ul>
|
221
|
+
* <li><code>lightColor</code>: rgba color object for the dot color.</li>
|
222
|
+
* <li><code>darkColor</code>: rgba color object for the background color.</li>
|
223
|
+
* <li><code>repeat</code>: Object with x and y values specifying the number of columns and rows of dots respectively.</li>
|
224
|
+
* </ul>
|
225
|
+
* <li>TieDye</li>
|
226
|
+
* <ul>
|
227
|
+
* <li><code>lightColor</code>: rgba color object for the light color.</li>
|
228
|
+
* <li><code>darkColor</code>: rgba color object for the dark color.</li>
|
229
|
+
* <li><code>frequency</code>: Number that controls the frequency of the pattern.</li>
|
230
|
+
* </ul>
|
231
|
+
* <li>Facet</li>
|
232
|
+
* <ul>
|
233
|
+
* <li><code>lightColor</code>: rgba color object for the light color.</li>
|
234
|
+
* <li><code>darkColor</code>: rgba color object for the dark color.</li>
|
235
|
+
* <li><code>frequency</code>: Number that controls the frequency of the pattern.</li>
|
236
|
+
* </ul>
|
237
|
+
* <li>Blob</li>
|
238
|
+
* <ul>
|
239
|
+
* <li><code>lightColor</code>: rgba color object for the light color.</li>
|
240
|
+
* <li><code>darkColor</code>: rgba color object for the dark color.</li>
|
241
|
+
* <li><code>frequency</code>: Number that controls the frequency of the pattern.</li>
|
242
|
+
* </ul>
|
243
|
+
* <li>Water</li>
|
244
|
+
* <ul>
|
245
|
+
* <li><code>baseWaterColor</code>: rgba color object base color of the water.</li>
|
246
|
+
* <li><code>blendColor</code>: rgba color object used when blending from water to non-water areas.</li>
|
247
|
+
* <li><code>specularMap</code>: Single channel texture used to indicate areas of water.</li>
|
248
|
+
* <li><code>normalMap</code>: Normal map for water normal perturbation.</li>
|
249
|
+
* <li><code>frequency</code>: Number that controls the number of waves.</li>
|
250
|
+
* <li><code>normalMap</code>: Normal map for water normal perturbation.</li>
|
251
|
+
* <li><code>animationSpeed</code>: Number that controls the animations speed of the water.</li>
|
252
|
+
* <li><code>amplitude</code>: Number that controls the amplitude of water waves.</li>
|
253
|
+
* <li><code>specularIntensity</code>: Number that controls the intensity of specular reflections.</li>
|
254
|
+
* </ul>
|
255
|
+
* <li>RimLighting</li>
|
256
|
+
* <ul>
|
257
|
+
* <li><code>color</code>: diffuse color and alpha.</li>
|
258
|
+
* <li><code>rimColor</code>: diffuse color and alpha of the rim.</li>
|
259
|
+
* <li><code>width</code>: Number that determines the rim's width.</li>
|
260
|
+
* </ul>
|
261
|
+
* <li>Erosion</li>
|
262
|
+
* <ul>
|
263
|
+
* <li><code>color</code>: diffuse color and alpha.</li>
|
264
|
+
* <li><code>time</code>: Time of erosion. 1.0 is no erosion; 0.0 is fully eroded.</li>
|
265
|
+
* </ul>
|
266
|
+
* </ul>
|
267
|
+
* </div>
|
268
|
+
*
|
269
|
+
* @alias Material
|
270
|
+
*
|
271
|
+
* @param {Context} description.context The context used to create textures if the material uses them.
|
272
|
+
* @param {Boolean} [description.strict = false] Throws errors for issues that would normally be ignored, including unused uniforms or materials.
|
273
|
+
* @param {Object} description.fabric The fabric JSON used to generate the material.
|
274
|
+
*
|
275
|
+
* @constructor
|
276
|
+
*
|
277
|
+
* @exception {DeveloperError} fabric: uniform has invalid type.
|
278
|
+
* @exception {DeveloperError} fabric: uniforms and materials cannot share the same property.
|
279
|
+
* @exception {DeveloperError} fabric: cannot have source and components in the same section.
|
280
|
+
* @exception {DeveloperError} fabric: property name is not valid. It should be 'type', 'materials', 'uniforms', 'components', or 'source'.
|
281
|
+
* @exception {DeveloperError} fabric: property name is not valid. It should be 'diffuse', 'specular', 'shininess', 'normal', 'emission', or 'alpha'.
|
282
|
+
* @exception {DeveloperError} image: context is not defined.
|
283
|
+
* @exception {DeveloperError} strict: shader source does not use string.
|
284
|
+
* @exception {DeveloperError} strict: shader source does not use uniform.
|
285
|
+
* @exception {DeveloperError} strict: shader source does not use material.
|
286
|
+
*
|
287
|
+
* @example
|
288
|
+
* // Create a color material with fromType:
|
289
|
+
* polygon.material = Material.fromType(context, 'Color');
|
290
|
+
* polygon.material.uniforms.color = {
|
291
|
+
* red : 1.0,
|
292
|
+
* green : 1.0,
|
293
|
+
* blue : 0.0
|
294
|
+
* alpha : 1.0
|
295
|
+
* };
|
296
|
+
*
|
297
|
+
* // Create the default material:
|
298
|
+
* polygon.material = new Material();
|
299
|
+
*
|
300
|
+
* // Create a color material with full Fabric notation:
|
301
|
+
* polygon.material = new Material({
|
302
|
+
* context : context,
|
303
|
+
* fabric : {
|
304
|
+
* type : 'Color',
|
305
|
+
* uniforms : {
|
306
|
+
* color : {
|
307
|
+
* red : 1.0,
|
308
|
+
* green : 1.0,
|
309
|
+
* blue : 0.0,
|
310
|
+
* alpha : 1.0
|
311
|
+
* }
|
312
|
+
* }
|
313
|
+
* }
|
314
|
+
* });
|
315
|
+
*
|
316
|
+
* @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric wiki page</a> for a more detailed description of Fabric.
|
317
|
+
*/
|
318
|
+
var Material = function(description) {
|
319
|
+
/**
|
320
|
+
* The material type. Can be an existing type or a new type. If no type is specified in fabric, type is a GUID.
|
321
|
+
* @type String
|
322
|
+
*/
|
323
|
+
this.type = undefined;
|
324
|
+
|
325
|
+
/**
|
326
|
+
* The glsl shader source for this material.
|
327
|
+
* @type String
|
328
|
+
*/
|
329
|
+
this.shaderSource = undefined;
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Maps sub-material names to Material objects.
|
333
|
+
* @type Object
|
334
|
+
*/
|
335
|
+
this.materials = undefined;
|
336
|
+
|
337
|
+
/**
|
338
|
+
* Maps uniform names to their values.
|
339
|
+
* @type Object
|
340
|
+
*/
|
341
|
+
this.uniforms = undefined;
|
342
|
+
this._uniforms = undefined;
|
343
|
+
|
344
|
+
this._context = undefined;
|
345
|
+
this._strict = undefined;
|
346
|
+
this._template = undefined;
|
347
|
+
|
348
|
+
initializeMaterial(description, 0, this);
|
349
|
+
Object.defineProperty(this, 'type', {
|
350
|
+
value : this.type,
|
351
|
+
writable : false
|
352
|
+
});
|
353
|
+
};
|
354
|
+
|
355
|
+
/**
|
356
|
+
* Creates a new material using an existing material type.
|
357
|
+
* <br /><br />
|
358
|
+
* Shorthand for: new Material({context : context, fabric : {type : type}});
|
359
|
+
*
|
360
|
+
* @param {Context} context The context used to create textures if the material uses them.
|
361
|
+
* @param {String} type The base material type.
|
362
|
+
*
|
363
|
+
* @returns {Material} New material object.
|
364
|
+
*
|
365
|
+
* @exception {DeveloperError} material with that type does not exist.
|
366
|
+
*
|
367
|
+
* @example
|
368
|
+
* var material = Material.fromType(context, 'Color');
|
369
|
+
* material.uniforms.color = vec4(1.0, 0.0, 0.0, 1.0);
|
370
|
+
*/
|
371
|
+
Material.fromType = function(context, type) {
|
372
|
+
if (typeof Material._materialCache.getMaterial(type) === 'undefined') {
|
373
|
+
throw new DeveloperError('material with type \'' + type + '\' does not exist.');
|
374
|
+
}
|
375
|
+
return new Material({
|
376
|
+
context : context,
|
377
|
+
fabric : {
|
378
|
+
type : type
|
379
|
+
}
|
380
|
+
});
|
381
|
+
};
|
382
|
+
|
383
|
+
/**
|
384
|
+
* Returns true if this object was destroyed; otherwise, false.
|
385
|
+
* <br /><br />
|
386
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
387
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
388
|
+
*
|
389
|
+
* @memberof Material
|
390
|
+
*
|
391
|
+
* @returns {Boolean} True if this object was destroyed; otherwise, false.
|
392
|
+
*
|
393
|
+
* @see Material#destroy
|
394
|
+
*/
|
395
|
+
Material.prototype.isDestroyed = function() {
|
396
|
+
return false;
|
397
|
+
};
|
398
|
+
|
399
|
+
/**
|
400
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
401
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
402
|
+
* <br /><br />
|
403
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
404
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
405
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
406
|
+
*
|
407
|
+
* @memberof Material
|
408
|
+
*
|
409
|
+
* @returns {undefined}
|
410
|
+
*
|
411
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
412
|
+
*
|
413
|
+
* @see Material#isDestroyed
|
414
|
+
*
|
415
|
+
* @example
|
416
|
+
* material = material && material.destroy();
|
417
|
+
*/
|
418
|
+
Material.prototype.destroy = function() {
|
419
|
+
var materials = this.materials;
|
420
|
+
var uniforms = this.uniforms;
|
421
|
+
for ( var uniformId in uniforms) {
|
422
|
+
if (uniforms.hasOwnProperty(uniformId)) {
|
423
|
+
var uniformValue = uniforms[uniformId];
|
424
|
+
if (uniformValue instanceof Texture || uniformValue instanceof CubeMap) {
|
425
|
+
Material._textureCache.releaseTexture(this, uniformValue);
|
426
|
+
}
|
427
|
+
}
|
428
|
+
}
|
429
|
+
for ( var material in materials) {
|
430
|
+
if (materials.hasOwnProperty(material)) {
|
431
|
+
material.destroy();
|
432
|
+
}
|
433
|
+
}
|
434
|
+
return destroyObject(this);
|
435
|
+
};
|
436
|
+
|
437
|
+
function initializeMaterial(description, count, result) {
|
438
|
+
description = defaultValue(description, {});
|
439
|
+
result._context = description.context;
|
440
|
+
result._strict = defaultValue(description.strict, false);
|
441
|
+
result._template = defaultValue(description.fabric, {});
|
442
|
+
result._template.uniforms = defaultValue(result._template.uniforms, {});
|
443
|
+
result._template.materials = defaultValue(result._template.materials, {});
|
444
|
+
|
445
|
+
result.type = (typeof result._template.type !== 'undefined') ? result._template.type : createGuid();
|
446
|
+
|
447
|
+
result.shaderSource = '';
|
448
|
+
result.materials = {};
|
449
|
+
result.uniforms = {};
|
450
|
+
result._uniforms = {};
|
451
|
+
|
452
|
+
// If the cache contains this material type, build the material template off of the stored template.
|
453
|
+
var cachedTemplate = Material._materialCache.getMaterial(result.type);
|
454
|
+
if (typeof cachedTemplate !== 'undefined') {
|
455
|
+
var template = clone(cachedTemplate);
|
456
|
+
result._template = combine([result._template, template]);
|
457
|
+
}
|
458
|
+
|
459
|
+
// Make sure the template has no obvious errors. More error checking happens later.
|
460
|
+
checkForTemplateErrors(result);
|
461
|
+
|
462
|
+
// If the material has a new type, add it to the cache.
|
463
|
+
if (typeof cachedTemplate === 'undefined') {
|
464
|
+
Material._materialCache.addMaterial(result.type, result._template);
|
465
|
+
}
|
466
|
+
|
467
|
+
createMethodDefinition(result);
|
468
|
+
count = createUniforms(result, count);
|
469
|
+
count = createSubMaterials(result, count);
|
470
|
+
return count;
|
471
|
+
}
|
472
|
+
|
473
|
+
function checkForValidProperties(object, properties, result, throwNotFound) {
|
474
|
+
if (typeof object !== 'undefined') {
|
475
|
+
for ( var property in object) {
|
476
|
+
if (object.hasOwnProperty(property)) {
|
477
|
+
var hasProperty = properties.indexOf(property) !== -1;
|
478
|
+
if ((throwNotFound && !hasProperty) || (!throwNotFound && hasProperty)) {
|
479
|
+
result(property, properties);
|
480
|
+
}
|
481
|
+
}
|
482
|
+
}
|
483
|
+
}
|
484
|
+
}
|
485
|
+
|
486
|
+
function invalidNameError(property, properties) {
|
487
|
+
var errorString = 'fabric: property name \'' + property + '\' is not valid. It should be ';
|
488
|
+
for ( var i = 0; i < properties.length; i++) {
|
489
|
+
var propertyName = '\'' + properties[i] + '\'';
|
490
|
+
errorString += (i === properties.length - 1) ? ('or ' + propertyName + '.') : (propertyName + ', ');
|
491
|
+
}
|
492
|
+
throw new DeveloperError(errorString);
|
493
|
+
}
|
494
|
+
|
495
|
+
function duplicateNameError(property, properties) {
|
496
|
+
var errorString = 'fabric: uniforms and materials cannot share the same property \'' + property + '\'';
|
497
|
+
throw new DeveloperError(errorString);
|
498
|
+
}
|
499
|
+
|
500
|
+
var templateProperties = ['type', 'materials', 'uniforms', 'components', 'source'];
|
501
|
+
var componentProperties = ['diffuse', 'specular', 'shininess', 'normal', 'emission', 'alpha'];
|
502
|
+
|
503
|
+
function checkForTemplateErrors(material) {
|
504
|
+
var template = material._template;
|
505
|
+
var uniforms = template.uniforms;
|
506
|
+
var materials = template.materials;
|
507
|
+
var components = template.components;
|
508
|
+
|
509
|
+
// Make sure source and components do not exist in the same template.
|
510
|
+
if ((typeof components !== 'undefined') && (typeof template.source !== 'undefined')) {
|
511
|
+
throw new DeveloperError('fabric: cannot have source and components in the same template.');
|
512
|
+
}
|
513
|
+
|
514
|
+
// Make sure all template and components properties are valid.
|
515
|
+
checkForValidProperties(template, templateProperties, invalidNameError, true);
|
516
|
+
checkForValidProperties(components, componentProperties, invalidNameError, true);
|
517
|
+
|
518
|
+
// Make sure uniforms and materials do not share any of the same names.
|
519
|
+
var materialNames = [];
|
520
|
+
for ( var property in materials) {
|
521
|
+
if (materials.hasOwnProperty(property)) {
|
522
|
+
materialNames.push(property);
|
523
|
+
}
|
524
|
+
}
|
525
|
+
checkForValidProperties(uniforms, materialNames, duplicateNameError, false);
|
526
|
+
}
|
527
|
+
|
528
|
+
// Create the czm_getMaterial method body using source or components.
|
529
|
+
function createMethodDefinition(material) {
|
530
|
+
var components = material._template.components;
|
531
|
+
var source = material._template.source;
|
532
|
+
if (typeof source !== 'undefined') {
|
533
|
+
material.shaderSource += source + '\n';
|
534
|
+
} else {
|
535
|
+
material.shaderSource += 'czm_material czm_getMaterial(czm_materialInput materialInput)\n{\n';
|
536
|
+
material.shaderSource += 'czm_material material = czm_getDefaultMaterial(materialInput);\n';
|
537
|
+
if (typeof components !== 'undefined') {
|
538
|
+
for ( var component in components) {
|
539
|
+
if (components.hasOwnProperty(component)) {
|
540
|
+
material.shaderSource += 'material.' + component + ' = ' + components[component] + ';\n';
|
541
|
+
}
|
542
|
+
}
|
543
|
+
}
|
544
|
+
material.shaderSource += 'return material;\n}\n';
|
545
|
+
}
|
546
|
+
}
|
547
|
+
|
548
|
+
function createUniforms(material, count) {
|
549
|
+
var uniforms = material._template.uniforms;
|
550
|
+
for ( var uniformId in uniforms) {
|
551
|
+
if (uniforms.hasOwnProperty(uniformId)) {
|
552
|
+
count = createUniform(material, uniformId, count);
|
553
|
+
}
|
554
|
+
}
|
555
|
+
return count;
|
556
|
+
}
|
557
|
+
|
558
|
+
// Writes uniform declarations to the shader file and connects uniform values with
|
559
|
+
// corresponding material properties through the returnUniforms function.
|
560
|
+
function createUniform(material, uniformId, count) {
|
561
|
+
var strict = material._strict;
|
562
|
+
var materialUniforms = material._template.uniforms;
|
563
|
+
var uniformValue = materialUniforms[uniformId];
|
564
|
+
var uniformType = getUniformType(uniformValue);
|
565
|
+
if (typeof uniformType === 'undefined') {
|
566
|
+
throw new DeveloperError('fabric: uniform \'' + uniformId + '\' has invalid type.');
|
567
|
+
} else if (uniformType === 'channels') {
|
568
|
+
if (replaceToken(material, uniformId, uniformValue, false) === 0 && strict) {
|
569
|
+
throw new DeveloperError('strict: shader source does not use channels \'' + uniformId + '\'.');
|
570
|
+
}
|
571
|
+
} else {
|
572
|
+
// If uniform type is an image, add image dimension uniforms.
|
573
|
+
if (uniformType.indexOf('sampler') !== -1) {
|
574
|
+
if (typeof material._context === 'undefined') {
|
575
|
+
throw new DeveloperError('image: context is not defined');
|
576
|
+
}
|
577
|
+
}
|
578
|
+
// Since webgl doesn't allow texture dimension queries in glsl, create a uniform to do it.
|
579
|
+
// Check if the shader source actually uses texture dimensions before creating the uniform.
|
580
|
+
if (uniformType === 'sampler2D') {
|
581
|
+
var imageDimensionsUniformName = uniformId + 'Dimensions';
|
582
|
+
if (getNumberOfTokens(material, imageDimensionsUniformName) > 0) {
|
583
|
+
materialUniforms[imageDimensionsUniformName] = {
|
584
|
+
type : 'ivec3',
|
585
|
+
x : 1,
|
586
|
+
y : 1
|
587
|
+
};
|
588
|
+
createUniform(material, imageDimensionsUniformName);
|
589
|
+
}
|
590
|
+
}
|
591
|
+
// Add uniform declaration to source code.
|
592
|
+
var uniformPhrase = 'uniform ' + uniformType + ' ' + uniformId + ';\n';
|
593
|
+
if (material.shaderSource.indexOf(uniformPhrase) === -1) {
|
594
|
+
material.shaderSource = uniformPhrase + material.shaderSource;
|
595
|
+
}
|
596
|
+
|
597
|
+
var newUniformId = uniformId + '_' + count++;
|
598
|
+
if (replaceToken(material, uniformId, newUniformId) === 1 && strict) {
|
599
|
+
throw new DeveloperError('strict: shader source does not use uniform \'' + uniformId + '\'.');
|
600
|
+
}
|
601
|
+
// Set uniform value
|
602
|
+
material.uniforms[uniformId] = uniformValue;
|
603
|
+
material._uniforms[newUniformId] = returnUniform(material, uniformId, uniformType);
|
604
|
+
}
|
605
|
+
|
606
|
+
return count;
|
607
|
+
}
|
608
|
+
|
609
|
+
// Checks for updates to material values to refresh the uniforms.
|
610
|
+
var matrixMap = {
|
611
|
+
'mat2' : Matrix2,
|
612
|
+
'mat3' : Matrix3,
|
613
|
+
'mat4' : Matrix4
|
614
|
+
};
|
615
|
+
function returnUniform(material, uniformId, originalUniformType) {
|
616
|
+
return function() {
|
617
|
+
var uniforms = material.uniforms;
|
618
|
+
var uniformValue = uniforms[uniformId];
|
619
|
+
var uniformType = getUniformType(uniformValue);
|
620
|
+
|
621
|
+
if (originalUniformType === 'sampler2D' && (uniformType === originalUniformType || uniformValue instanceof Texture)) {
|
622
|
+
if (uniformType === originalUniformType) {
|
623
|
+
uniformValue = Material._textureCache.registerTexture2DToMaterial(material, uniformId, uniformValue);
|
624
|
+
}
|
625
|
+
// Since texture dimensions can't be updated manually, update them when the texture is updated.
|
626
|
+
var uniformDimensionsName = uniformId + 'Dimensions';
|
627
|
+
if (uniforms.hasOwnProperty(uniformDimensionsName)) {
|
628
|
+
var uniformDimensions = uniforms[uniformDimensionsName];
|
629
|
+
uniformDimensions.x = uniformValue._width;
|
630
|
+
uniformDimensions.y = uniformValue._height;
|
631
|
+
}
|
632
|
+
} else if (originalUniformType === 'samplerCube' && (uniformType === originalUniformType || uniformValue instanceof CubeMap)) {
|
633
|
+
if (uniformType === originalUniformType) {
|
634
|
+
uniformValue = Material._textureCache.registerCubeMapToMaterial(material, uniformId, uniformValue);
|
635
|
+
}
|
636
|
+
} else if (originalUniformType.indexOf('mat') !== -1 && (uniformType === originalUniformType || uniformValue instanceof matrixMap[originalUniformType])) {
|
637
|
+
if (uniformType === originalUniformType) {
|
638
|
+
uniformValue = matrixMap[originalUniformType].fromColumnMajorArray(uniformValue);
|
639
|
+
}
|
640
|
+
} else if (typeof uniformType === 'undefined' || originalUniformType !== uniformType) {
|
641
|
+
throw new DeveloperError('fabric: uniform \'' + uniformId + '\' has invalid value.');
|
642
|
+
}
|
643
|
+
uniforms[uniformId] = uniformValue;
|
644
|
+
return uniforms[uniformId];
|
645
|
+
};
|
646
|
+
}
|
647
|
+
|
648
|
+
// Determines the uniform type based on the uniform in the template.
|
649
|
+
function getUniformType(uniformValue) {
|
650
|
+
var uniformType = uniformValue.type;
|
651
|
+
if (typeof uniformType === 'undefined') {
|
652
|
+
var type = typeof uniformValue;
|
653
|
+
if (type === 'number') {
|
654
|
+
uniformType = 'float';
|
655
|
+
} else if (type === 'boolean') {
|
656
|
+
uniformType = 'bool';
|
657
|
+
} else if (type === 'string') {
|
658
|
+
if (/^([rgba]){1,4}$/i.test(uniformValue)) {
|
659
|
+
uniformType = 'channels';
|
660
|
+
} else if (uniformValue === Material.DefaultCubeMapId) {
|
661
|
+
uniformType = 'samplerCube';
|
662
|
+
} else {
|
663
|
+
uniformType = 'sampler2D';
|
664
|
+
}
|
665
|
+
} else if (type === 'object') {
|
666
|
+
if (Array.isArray(uniformValue)) {
|
667
|
+
if (uniformValue.length === 4 || uniformValue.length === 9 || uniformValue.length === 16) {
|
668
|
+
uniformType = 'mat' + Math.sqrt(uniformValue.length);
|
669
|
+
}
|
670
|
+
} else {
|
671
|
+
var numAttributes = 0;
|
672
|
+
for ( var attribute in uniformValue) {
|
673
|
+
if (uniformValue.hasOwnProperty(attribute)) {
|
674
|
+
numAttributes += 1;
|
675
|
+
}
|
676
|
+
}
|
677
|
+
if (numAttributes >= 2 && numAttributes <= 4) {
|
678
|
+
uniformType = 'vec' + numAttributes;
|
679
|
+
} else if (numAttributes === 6) {
|
680
|
+
uniformType = 'samplerCube';
|
681
|
+
}
|
682
|
+
}
|
683
|
+
}
|
684
|
+
}
|
685
|
+
return uniformType;
|
686
|
+
}
|
687
|
+
|
688
|
+
// Create all sub-materials by combining source and uniforms together.
|
689
|
+
function createSubMaterials(material, count) {
|
690
|
+
var context = material._context;
|
691
|
+
var strict = material._strict;
|
692
|
+
var subMaterialTemplates = material._template.materials;
|
693
|
+
for ( var subMaterialId in subMaterialTemplates) {
|
694
|
+
if (subMaterialTemplates.hasOwnProperty(subMaterialId)) {
|
695
|
+
// Construct the sub-material.
|
696
|
+
var subMaterial = {};
|
697
|
+
count = initializeMaterial({
|
698
|
+
context : context,
|
699
|
+
strict : strict,
|
700
|
+
fabric : subMaterialTemplates[subMaterialId]
|
701
|
+
}, count, subMaterial);
|
702
|
+
|
703
|
+
material._uniforms = combine([material._uniforms, subMaterial._uniforms]);
|
704
|
+
material.materials[subMaterialId] = subMaterial;
|
705
|
+
|
706
|
+
// Make the material's czm_getMaterial unique by appending the sub-material type.
|
707
|
+
var originalMethodName = 'czm_getMaterial';
|
708
|
+
var newMethodName = originalMethodName + '_' + count++;
|
709
|
+
replaceToken(subMaterial, originalMethodName, newMethodName);
|
710
|
+
material.shaderSource = subMaterial.shaderSource + material.shaderSource;
|
711
|
+
|
712
|
+
// Replace each material id with an czm_getMaterial method call.
|
713
|
+
var materialMethodCall = newMethodName + '(materialInput)';
|
714
|
+
if (replaceToken(material, subMaterialId, materialMethodCall) === 0 && strict) {
|
715
|
+
throw new DeveloperError('strict: shader source does not use material \'' + subMaterialId + '\'.');
|
716
|
+
}
|
717
|
+
}
|
718
|
+
}
|
719
|
+
return count;
|
720
|
+
}
|
721
|
+
|
722
|
+
// Used for searching or replacing a token in a material's shader source with something else.
|
723
|
+
// If excludePeriod is true, do not accept tokens that are preceded by periods.
|
724
|
+
// http://stackoverflow.com/questions/641407/javascript-negative-lookbehind-equivalent
|
725
|
+
function replaceToken(material, token, newToken, excludePeriod) {
|
726
|
+
excludePeriod = defaultValue(excludePeriod, true);
|
727
|
+
var count = 0;
|
728
|
+
var invalidCharacters = 'a-zA-Z0-9_';
|
729
|
+
var suffixChars = '([' + invalidCharacters + '])?';
|
730
|
+
var prefixChars = '([' + invalidCharacters + (excludePeriod ? '.' : '') + '])?';
|
731
|
+
var regExp = new RegExp(prefixChars + token + suffixChars, 'g');
|
732
|
+
material.shaderSource = material.shaderSource.replace(regExp, function($0, $1, $2) {
|
733
|
+
if ($1 || $2) {
|
734
|
+
return $0;
|
735
|
+
}
|
736
|
+
count += 1;
|
737
|
+
return newToken;
|
738
|
+
});
|
739
|
+
return count;
|
740
|
+
}
|
741
|
+
|
742
|
+
function getNumberOfTokens(material, token, excludePeriod) {
|
743
|
+
return replaceToken(material, token, token, excludePeriod);
|
744
|
+
}
|
745
|
+
|
746
|
+
Material._textureCache = {
|
747
|
+
_pathsToMaterials : {},
|
748
|
+
|
749
|
+
_pathsToTextures : {},
|
750
|
+
|
751
|
+
_updateMaterialsOnLoad : function(texture, path) {
|
752
|
+
this._pathsToTextures[path] = texture;
|
753
|
+
var materialContainers = this._pathsToMaterials[path];
|
754
|
+
for ( var i = 0; i < materialContainers.length; i++) {
|
755
|
+
var materialContainer = materialContainers[i];
|
756
|
+
var material = materialContainer.material;
|
757
|
+
var property = materialContainer.property;
|
758
|
+
this.releaseTexture(material, material.uniforms[property]);
|
759
|
+
material.uniforms[property] = texture;
|
760
|
+
}
|
761
|
+
},
|
762
|
+
|
763
|
+
releaseTexture : function(material, texture) {
|
764
|
+
var pathsToTexture = this._pathsToTextures;
|
765
|
+
for ( var path in pathsToTexture) {
|
766
|
+
if (pathsToTexture[path] === texture) {
|
767
|
+
var materialsWithTexture = this._pathsToMaterials[path];
|
768
|
+
for ( var i = 0; i < materialsWithTexture.length; i++) {
|
769
|
+
if (materialsWithTexture[i].material === material) {
|
770
|
+
materialsWithTexture.splice(i, 1);
|
771
|
+
var numMaterialsWithTexture = materialsWithTexture.length;
|
772
|
+
if (numMaterialsWithTexture === 0) {
|
773
|
+
texture.destroy();
|
774
|
+
delete pathsToTexture.path;
|
775
|
+
delete materialsWithTexture.path;
|
776
|
+
}
|
777
|
+
}
|
778
|
+
}
|
779
|
+
}
|
780
|
+
}
|
781
|
+
},
|
782
|
+
|
783
|
+
registerCubeMapToMaterial : function(material, property, info) {
|
784
|
+
var that = this;
|
785
|
+
var texture;
|
786
|
+
if (info === Material.DefaultCubeMapId) {
|
787
|
+
texture = material._context.getDefaultCubeMap();
|
788
|
+
} else {
|
789
|
+
var path = info.positiveX + info.negativeX + info.positiveY + info.negativeY + info.positiveZ + info.negativeZ;
|
790
|
+
this._pathsToMaterials[path] = defaultValue(this._pathsToMaterials[path], []);
|
791
|
+
this._pathsToMaterials[path].push({
|
792
|
+
'material' : material,
|
793
|
+
'property' : property
|
794
|
+
});
|
795
|
+
texture = this._pathsToTextures[path];
|
796
|
+
if (typeof texture === 'undefined') {
|
797
|
+
var oldTexture = material.uniforms[property];
|
798
|
+
var hasOldTexture = oldTexture instanceof CubeMap;
|
799
|
+
texture = hasOldTexture ? oldTexture : material._context.getDefaultCubeMap();
|
800
|
+
if (this._pathsToMaterials[path].length === 1) {
|
801
|
+
when.all([loadImage(info.positiveX), loadImage(info.negativeX), loadImage(info.positiveY), loadImage(info.negativeY), loadImage(info.positiveZ), loadImage(info.negativeZ)]).then(function(images) {
|
802
|
+
texture = material._context.createCubeMap({
|
803
|
+
source : {
|
804
|
+
positiveX : images[0],
|
805
|
+
negativeX : images[1],
|
806
|
+
positiveY : images[2],
|
807
|
+
negativeY : images[3],
|
808
|
+
positiveZ : images[4],
|
809
|
+
negativeZ : images[5]
|
810
|
+
}
|
811
|
+
});
|
812
|
+
that._updateMaterialsOnLoad(texture, path);
|
813
|
+
});
|
814
|
+
}
|
815
|
+
}
|
816
|
+
}
|
817
|
+
return texture;
|
818
|
+
},
|
819
|
+
|
820
|
+
registerTexture2DToMaterial : function(material, property, info) {
|
821
|
+
var that = this;
|
822
|
+
var texture;
|
823
|
+
if (info === Material.DefaultImageId) {
|
824
|
+
texture = material._context.getDefaultTexture();
|
825
|
+
} else {
|
826
|
+
var path = info;
|
827
|
+
this._pathsToMaterials[path] = defaultValue(this._pathsToMaterials[path], []);
|
828
|
+
this._pathsToMaterials[path].push({
|
829
|
+
'material' : material,
|
830
|
+
'property' : property
|
831
|
+
});
|
832
|
+
texture = this._pathsToTextures[path];
|
833
|
+
if (typeof texture === 'undefined') {
|
834
|
+
var oldTexture = material.uniforms[property];
|
835
|
+
var hasOldTexture = oldTexture instanceof Texture;
|
836
|
+
texture = hasOldTexture ? oldTexture : material._context.getDefaultTexture();
|
837
|
+
if (this._pathsToMaterials[path].length === 1) {
|
838
|
+
when(loadImage(path), function(image) {
|
839
|
+
texture = material._context.createTexture2D({
|
840
|
+
source : image
|
841
|
+
});
|
842
|
+
that._updateMaterialsOnLoad(texture, path);
|
843
|
+
});
|
844
|
+
}
|
845
|
+
}
|
846
|
+
}
|
847
|
+
return texture;
|
848
|
+
}
|
849
|
+
};
|
850
|
+
|
851
|
+
Material._materialCache = {
|
852
|
+
_materials : {},
|
853
|
+
addMaterial : function(type, materialTemplate) {
|
854
|
+
this._materials[type] = materialTemplate;
|
855
|
+
},
|
856
|
+
getMaterial : function(type) {
|
857
|
+
return this._materials[type];
|
858
|
+
}
|
859
|
+
};
|
860
|
+
|
861
|
+
Material.DefaultImageId = 'czm_defaultImage';
|
862
|
+
Material.DefaultCubeMapId = 'czm_defaultCubeMap';
|
863
|
+
|
864
|
+
Material.ColorType = 'Color';
|
865
|
+
Material._materialCache.addMaterial(Material.ColorType, {
|
866
|
+
type : Material.ColorType,
|
867
|
+
uniforms : {
|
868
|
+
color : new Color(1.0, 0.0, 0.0, 0.5)
|
869
|
+
},
|
870
|
+
components : {
|
871
|
+
diffuse : 'color.rgb',
|
872
|
+
alpha : 'color.a'
|
873
|
+
}
|
874
|
+
});
|
875
|
+
|
876
|
+
Material.ImageType = 'Image';
|
877
|
+
Material._materialCache.addMaterial(Material.ImageType, {
|
878
|
+
type : Material.ImageType,
|
879
|
+
uniforms : {
|
880
|
+
image : Material.DefaultImageId,
|
881
|
+
repeat : new Cartesian2(1.0, 1.0)
|
882
|
+
},
|
883
|
+
components : {
|
884
|
+
diffuse : 'texture2D(image, fract(repeat * materialInput.st)).rgb',
|
885
|
+
alpha : 'texture2D(image, fract(repeat * materialInput.st)).a'
|
886
|
+
}
|
887
|
+
});
|
888
|
+
|
889
|
+
Material.DiffuseMapType = 'DiffuseMap';
|
890
|
+
Material._materialCache.addMaterial(Material.DiffuseMapType, {
|
891
|
+
type : Material.DiffuseMapType,
|
892
|
+
uniforms : {
|
893
|
+
image : Material.DefaultImageId,
|
894
|
+
channels : 'rgb',
|
895
|
+
repeat : new Cartesian2(1.0, 1.0)
|
896
|
+
},
|
897
|
+
components : {
|
898
|
+
diffuse : 'texture2D(image, fract(repeat * materialInput.st)).channels'
|
899
|
+
}
|
900
|
+
});
|
901
|
+
|
902
|
+
Material.AlphaMapType = 'AlphaMap';
|
903
|
+
Material._materialCache.addMaterial(Material.AlphaMapType, {
|
904
|
+
type : Material.AlphaMapType,
|
905
|
+
uniforms : {
|
906
|
+
image : Material.DefaultImageId,
|
907
|
+
channel : 'a',
|
908
|
+
repeat : new Cartesian2(1.0, 1.0)
|
909
|
+
},
|
910
|
+
components : {
|
911
|
+
alpha : 'texture2D(image, fract(repeat * materialInput.st)).channel'
|
912
|
+
}
|
913
|
+
});
|
914
|
+
|
915
|
+
Material.SpecularMapType = 'SpecularMap';
|
916
|
+
Material._materialCache.addMaterial(Material.SpecularMapType, {
|
917
|
+
type : Material.SpecularMapType,
|
918
|
+
uniforms : {
|
919
|
+
image : Material.DefaultImageId,
|
920
|
+
channel : 'r',
|
921
|
+
repeat : new Cartesian2(1.0, 1.0)
|
922
|
+
},
|
923
|
+
components : {
|
924
|
+
specular : 'texture2D(image, fract(repeat * materialInput.st)).channel'
|
925
|
+
}
|
926
|
+
});
|
927
|
+
|
928
|
+
Material.EmissionMapType = 'EmissionMap';
|
929
|
+
Material._materialCache.addMaterial(Material.EmissionMapType, {
|
930
|
+
type : Material.EmissionMapType,
|
931
|
+
uniforms : {
|
932
|
+
image : Material.DefaultImageId,
|
933
|
+
channels : 'rgb',
|
934
|
+
repeat : new Cartesian2(1.0, 1.0)
|
935
|
+
},
|
936
|
+
components : {
|
937
|
+
emission : 'texture2D(image, fract(repeat * materialInput.st)).channels'
|
938
|
+
}
|
939
|
+
});
|
940
|
+
|
941
|
+
Material.BumpMapType = 'BumpMap';
|
942
|
+
Material._materialCache.addMaterial(Material.BumpMapType, {
|
943
|
+
type : Material.BumpMapType,
|
944
|
+
uniforms : {
|
945
|
+
image : Material.DefaultImageId,
|
946
|
+
channel : 'r',
|
947
|
+
strength : 0.8,
|
948
|
+
repeat : new Cartesian2(1.0, 1.0)
|
949
|
+
},
|
950
|
+
source : BumpMapMaterial
|
951
|
+
});
|
952
|
+
|
953
|
+
Material.NormalMapType = 'NormalMap';
|
954
|
+
Material._materialCache.addMaterial(Material.NormalMapType, {
|
955
|
+
type : Material.NormalMapType,
|
956
|
+
uniforms : {
|
957
|
+
image : Material.DefaultImageId,
|
958
|
+
channels : 'rgb',
|
959
|
+
strength : 0.8,
|
960
|
+
repeat : new Cartesian2(1.0, 1.0)
|
961
|
+
},
|
962
|
+
source : NormalMapMaterial
|
963
|
+
});
|
964
|
+
|
965
|
+
Material.ReflectionType = 'Reflection';
|
966
|
+
Material._materialCache.addMaterial(Material.ReflectionType, {
|
967
|
+
type : Material.ReflectionType,
|
968
|
+
uniforms : {
|
969
|
+
cubeMap : Material.DefaultCubeMapId,
|
970
|
+
channels : 'rgb'
|
971
|
+
},
|
972
|
+
source : ReflectionMaterial
|
973
|
+
});
|
974
|
+
|
975
|
+
Material.RefractionType = 'Refraction';
|
976
|
+
Material._materialCache.addMaterial(Material.RefractionType, {
|
977
|
+
type : Material.RefractionType,
|
978
|
+
uniforms : {
|
979
|
+
cubeMap : Material.DefaultCubeMapId,
|
980
|
+
channels : 'rgb',
|
981
|
+
indexOfRefractionRatio : 0.9
|
982
|
+
},
|
983
|
+
source : RefractionMaterial
|
984
|
+
});
|
985
|
+
|
986
|
+
Material.FresnelType = 'Fresnel';
|
987
|
+
Material._materialCache.addMaterial(Material.FresnelType, {
|
988
|
+
type : Material.FresnelType,
|
989
|
+
materials : {
|
990
|
+
reflection : {
|
991
|
+
type : Material.ReflectionType
|
992
|
+
},
|
993
|
+
refraction : {
|
994
|
+
type : Material.RefractionType
|
995
|
+
}
|
996
|
+
},
|
997
|
+
source : FresnelMaterial
|
998
|
+
});
|
999
|
+
|
1000
|
+
Material.BrickType = 'Brick';
|
1001
|
+
Material._materialCache.addMaterial(Material.BrickType, {
|
1002
|
+
type : Material.BrickType,
|
1003
|
+
uniforms : {
|
1004
|
+
brickColor : new Color(0.6, 0.3, 0.1, 1.0),
|
1005
|
+
mortarColor : new Color(0.8, 0.8, 0.7, 1.0),
|
1006
|
+
brickSize : new Cartesian2(0.3, 0.15),
|
1007
|
+
brickPct : new Cartesian2(0.9, 0.85),
|
1008
|
+
brickRoughness : 0.2,
|
1009
|
+
mortarRoughness : 0.1
|
1010
|
+
},
|
1011
|
+
source : BrickMaterial
|
1012
|
+
});
|
1013
|
+
|
1014
|
+
Material.WoodType = 'Wood';
|
1015
|
+
Material._materialCache.addMaterial(Material.WoodType, {
|
1016
|
+
type : Material.WoodType,
|
1017
|
+
uniforms : {
|
1018
|
+
lightWoodColor : new Color(0.6, 0.3, 0.1, 1.0),
|
1019
|
+
darkWoodColor : new Color(0.4, 0.2, 0.07, 1.0),
|
1020
|
+
ringFrequency : 3.0,
|
1021
|
+
noiseScale : new Cartesian2(0.7, 0.5),
|
1022
|
+
grainFrequency : 27.0
|
1023
|
+
},
|
1024
|
+
source : WoodMaterial
|
1025
|
+
});
|
1026
|
+
|
1027
|
+
Material.AsphaltType = 'Asphalt';
|
1028
|
+
Material._materialCache.addMaterial(Material.AsphaltType, {
|
1029
|
+
type : Material.AsphaltType,
|
1030
|
+
uniforms : {
|
1031
|
+
asphaltColor : new Color(0.15, 0.15, 0.15, 1.0),
|
1032
|
+
bumpSize : 0.02,
|
1033
|
+
roughness : 0.2
|
1034
|
+
},
|
1035
|
+
source : AsphaltMaterial
|
1036
|
+
});
|
1037
|
+
|
1038
|
+
Material.CementType = 'Cement';
|
1039
|
+
Material._materialCache.addMaterial(Material.CementType, {
|
1040
|
+
type : Material.CementType,
|
1041
|
+
uniforms : {
|
1042
|
+
cementColor : new Color(0.95, 0.95, 0.85, 1.0),
|
1043
|
+
grainScale : 0.01,
|
1044
|
+
roughness : 0.3
|
1045
|
+
},
|
1046
|
+
source : CementMaterial
|
1047
|
+
});
|
1048
|
+
|
1049
|
+
Material.GrassType = 'Grass';
|
1050
|
+
Material._materialCache.addMaterial(Material.GrassType, {
|
1051
|
+
type : Material.GrassType,
|
1052
|
+
uniforms : {
|
1053
|
+
grassColor : new Color(0.25, 0.4, 0.1, 1.0),
|
1054
|
+
dirtColor : new Color(0.1, 0.1, 0.1, 1.0),
|
1055
|
+
patchiness : 1.5
|
1056
|
+
},
|
1057
|
+
source : GrassMaterial
|
1058
|
+
});
|
1059
|
+
|
1060
|
+
Material.StripeType = 'Stripe';
|
1061
|
+
Material._materialCache.addMaterial(Material.StripeType, {
|
1062
|
+
type : Material.StripeType,
|
1063
|
+
uniforms : {
|
1064
|
+
horizontal : true,
|
1065
|
+
lightColor : new Color(1.0, 1.0, 1.0, 0.5),
|
1066
|
+
darkColor : new Color(0.0, 0.0, 1.0, 0.5),
|
1067
|
+
offset : 0.0,
|
1068
|
+
repeat : 5.0
|
1069
|
+
},
|
1070
|
+
source : StripeMaterial
|
1071
|
+
});
|
1072
|
+
|
1073
|
+
Material.CheckerboardType = 'Checkerboard';
|
1074
|
+
Material._materialCache.addMaterial(Material.CheckerboardType, {
|
1075
|
+
type : Material.CheckerboardType,
|
1076
|
+
uniforms : {
|
1077
|
+
lightColor : new Color(1.0, 1.0, 1.0, 0.5),
|
1078
|
+
darkColor : new Color(0.0, 0.0, 0.0, 0.5),
|
1079
|
+
repeat : new Cartesian2(5.0, 5.0)
|
1080
|
+
},
|
1081
|
+
source : CheckerboardMaterial
|
1082
|
+
});
|
1083
|
+
|
1084
|
+
Material.DotType = 'Dot';
|
1085
|
+
Material._materialCache.addMaterial(Material.DotType, {
|
1086
|
+
type : Material.DotType,
|
1087
|
+
uniforms : {
|
1088
|
+
lightColor : new Color(1.0, 1.0, 0.0, 0.75),
|
1089
|
+
darkColor : new Color(0.0, 1.0, 1.0, 0.75),
|
1090
|
+
repeat : new Cartesian2(5.0, 5.0)
|
1091
|
+
},
|
1092
|
+
source : DotMaterial
|
1093
|
+
});
|
1094
|
+
|
1095
|
+
Material.TyeDyeType = 'TieDye';
|
1096
|
+
Material._materialCache.addMaterial(Material.TyeDyeType, {
|
1097
|
+
type : Material.TyeDyeType,
|
1098
|
+
uniforms : {
|
1099
|
+
lightColor : new Color(1.0, 1.0, 0.0, 0.75),
|
1100
|
+
darkColor : new Color(1.0, 0.0, 0.0, 0.75),
|
1101
|
+
frequency : 5.0
|
1102
|
+
},
|
1103
|
+
source : TieDyeMaterial
|
1104
|
+
});
|
1105
|
+
|
1106
|
+
Material.FacetType = 'Facet';
|
1107
|
+
Material._materialCache.addMaterial(Material.FacetType, {
|
1108
|
+
type : Material.FacetType,
|
1109
|
+
uniforms : {
|
1110
|
+
lightColor : new Color(0.25, 0.25, 0.25, 0.75),
|
1111
|
+
darkColor : new Color(0.75, 0.75, 0.75, 0.75),
|
1112
|
+
frequency : 10.0
|
1113
|
+
},
|
1114
|
+
source : FacetMaterial
|
1115
|
+
});
|
1116
|
+
|
1117
|
+
Material.BlobType = 'Blob';
|
1118
|
+
Material._materialCache.addMaterial(Material.BlobType, {
|
1119
|
+
type : Material.BlobType,
|
1120
|
+
uniforms : {
|
1121
|
+
lightColor : new Color(1.0, 1.0, 1.0, 0.5),
|
1122
|
+
darkColor : new Color(0.0, 0.0, 1.0, 0.5),
|
1123
|
+
frequency : 10.0
|
1124
|
+
},
|
1125
|
+
source : BlobMaterial
|
1126
|
+
});
|
1127
|
+
|
1128
|
+
Material.WaterType = 'Water';
|
1129
|
+
Material._materialCache.addMaterial(Material.WaterType, {
|
1130
|
+
type : Material.WaterType,
|
1131
|
+
uniforms : {
|
1132
|
+
baseWaterColor : {
|
1133
|
+
red : 0.2,
|
1134
|
+
green : 0.3,
|
1135
|
+
blue : 0.6,
|
1136
|
+
alpha : 1.0
|
1137
|
+
},
|
1138
|
+
blendColor : {
|
1139
|
+
red : 0.0,
|
1140
|
+
green : 1.0,
|
1141
|
+
blue : 0.699,
|
1142
|
+
alpha : 1.0
|
1143
|
+
},
|
1144
|
+
specularMap : Material.DefaultImageId,
|
1145
|
+
normalMap : Material.DefaultImageId,
|
1146
|
+
frequency : 10.0,
|
1147
|
+
animationSpeed : 0.01,
|
1148
|
+
amplitude : 1.0,
|
1149
|
+
specularIntensity : 0.5,
|
1150
|
+
fadeFactor : 1.0
|
1151
|
+
},
|
1152
|
+
source : WaterMaterial
|
1153
|
+
});
|
1154
|
+
|
1155
|
+
Material.RimLightingType = 'RimLighting';
|
1156
|
+
Material._materialCache.addMaterial(Material.RimLightingType, {
|
1157
|
+
type : Material.RimLightingType,
|
1158
|
+
uniforms : {
|
1159
|
+
color : new Color(1.0, 0.0, 0.0, 0.7),
|
1160
|
+
rimColor : new Color(1.0, 1.0, 1.0, 0.4),
|
1161
|
+
width : 0.3
|
1162
|
+
},
|
1163
|
+
source : RimLightingMaterial
|
1164
|
+
});
|
1165
|
+
|
1166
|
+
Material.ErosionType = 'Erosion';
|
1167
|
+
Material._materialCache.addMaterial(Material.ErosionType, {
|
1168
|
+
type : Material.ErosionType,
|
1169
|
+
uniforms : {
|
1170
|
+
color : new Color(1.0, 0.0, 0.0, 0.5),
|
1171
|
+
time : 1.0
|
1172
|
+
},
|
1173
|
+
source : ErosionMaterial
|
1174
|
+
});
|
1175
|
+
|
1176
|
+
return Material;
|
1177
|
+
});
|