cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,20 @@
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varying vec4 positionEC;
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void main()
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{
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// TODO: make arbitrary ellipsoid
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czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
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vec3 direction = normalize(positionEC.xyz);
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czm_ray ray = czm_ray(vec3(0.0), direction);
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czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
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if (!czm_isEmpty(intersection))
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{
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gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
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}
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else
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{
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discard;
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}
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}
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "varying vec4 positionEC;\n\
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void main()\n\
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{\n\
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czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
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vec3 direction = normalize(positionEC.xyz);\n\
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czm_ray ray = czm_ray(vec3(0.0), direction);\n\
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czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
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if (!czm_isEmpty(intersection))\n\
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{\n\
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gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
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}\n\
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else\n\
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{\n\
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discard;\n\
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}\n\
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}\n\
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";
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});
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uniform vec3 u_color;
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varying vec2 v_textureCoordinates;
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void main()
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{
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// TODO: make arbitrary ellipsoid
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czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
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vec3 direction = normalize(czm_windowToEyeCoordinates(gl_FragCoord).xyz);
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czm_ray ray = czm_ray(vec3(0.0), direction);
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czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
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if (!czm_isEmpty(intersection))
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{
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vec3 positionEC = czm_pointAlongRay(ray, intersection.start);
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vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;
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vec3 normalMC = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), vec3(1.0)));
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vec3 normalEC = normalize(czm_normal * normalMC);
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vec3 startDayColor = u_color;
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gl_FragColor = vec4(startDayColor, 1.0);
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}
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else
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{
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discard;
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}
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}
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "uniform vec3 u_color;\n\
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varying vec2 v_textureCoordinates;\n\
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void main()\n\
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{\n\
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czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
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vec3 direction = normalize(czm_windowToEyeCoordinates(gl_FragCoord).xyz);\n\
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czm_ray ray = czm_ray(vec3(0.0), direction);\n\
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czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
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if (!czm_isEmpty(intersection))\n\
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{\n\
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vec3 positionEC = czm_pointAlongRay(ray, intersection.start);\n\
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vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\
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vec3 normalMC = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), vec3(1.0)));\n\
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vec3 normalEC = normalize(czm_normal * normalMC);\n\
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vec3 startDayColor = u_color;\n\
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gl_FragColor = vec4(startDayColor, 1.0);\n\
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}\n\
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else\n\
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{\n\
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discard;\n\
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}\n\
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}\n\
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";
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});
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attribute vec3 position3D;
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attribute vec2 textureCoordinates;
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uniform float u_morphTime;
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uniform vec3 u_center3D;
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uniform mat4 u_modifiedModelView;
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uniform vec4 u_tileExtent;
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// Uniforms for 2D Mercator projection
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uniform vec2 u_southAndNorthLatitude;
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uniform vec3 u_southMercatorYLowAndHighAndOneOverHeight;
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varying vec3 v_positionMC;
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varying vec3 v_positionEC;
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varying vec2 v_textureCoordinates;
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// These functions are generated at runtime.
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vec4 getPosition(vec3 position3DWC);
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float get2DYPositionFraction();
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vec4 getPosition3DMode(vec3 position3DWC)
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{
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return czm_projection * (u_modifiedModelView * vec4(position3D, 1.0));
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}
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float get2DMercatorYPositionFraction()
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{
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// The width of a tile at level 11, in radians and assuming a single root tile, is
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// 2.0 * czm_pi / pow(2.0, 11.0)
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// We want to just linearly interpolate the 2D position from the texture coordinates
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// when we're at this level or higher. The constant below is the expression
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// above evaluated and then rounded up at the 4th significant digit.
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const float maxTileWidth = 0.003068;
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float positionFraction = textureCoordinates.y;
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float southLatitude = u_southAndNorthLatitude.x;
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float northLatitude = u_southAndNorthLatitude.y;
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if (northLatitude - southLatitude > maxTileWidth)
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{
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float southMercatorYLow = u_southMercatorYLowAndHighAndOneOverHeight.x;
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float southMercatorYHigh = u_southMercatorYLowAndHighAndOneOverHeight.y;
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float oneOverMercatorHeight = u_southMercatorYLowAndHighAndOneOverHeight.z;
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float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y);
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currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude);
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positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorYLow, southMercatorYHigh, oneOverMercatorHeight);
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}
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return positionFraction;
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}
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float get2DGeographicYPositionFraction()
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{
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return textureCoordinates.y;
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}
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vec4 getPosition2DMode(vec3 position3DWC)
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{
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float yPositionFraction = get2DYPositionFraction();
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vec4 rtcPosition2D = vec4(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);
|
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return czm_projection * (u_modifiedModelView * rtcPosition2D);
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}
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vec4 getPositionColumbusViewMode(vec3 position3DWC)
|
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{
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return getPosition2DMode(position3DWC);
|
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}
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vec4 getPositionMorphingMode(vec3 position3DWC)
|
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{
|
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// We do not do RTC while morphing, so there is potential for jitter.
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|
+
// This is unlikely to be noticable, though.
|
73
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+
float yPositionFraction = get2DYPositionFraction();
|
74
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+
vec3 position2DWC = vec3(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)));
|
75
|
+
vec4 morphPosition = czm_columbusViewMorph(position2DWC, position3DWC, u_morphTime);
|
76
|
+
return czm_modelViewProjection * morphPosition;
|
77
|
+
}
|
78
|
+
|
79
|
+
void main()
|
80
|
+
{
|
81
|
+
vec3 position3DWC = position3D + u_center3D;
|
82
|
+
|
83
|
+
gl_Position = getPosition(position3DWC);
|
84
|
+
|
85
|
+
v_positionEC = (czm_modelView * vec4(position3DWC, 1.0)).xyz;
|
86
|
+
v_positionMC = position3DWC; // position in model coordinates
|
87
|
+
v_textureCoordinates = textureCoordinates;
|
88
|
+
}
|
@@ -0,0 +1,69 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec3 position3D;\n\
|
6
|
+
attribute vec2 textureCoordinates;\n\
|
7
|
+
uniform float u_morphTime;\n\
|
8
|
+
uniform vec3 u_center3D;\n\
|
9
|
+
uniform mat4 u_modifiedModelView;\n\
|
10
|
+
uniform vec4 u_tileExtent;\n\
|
11
|
+
uniform vec2 u_southAndNorthLatitude;\n\
|
12
|
+
uniform vec3 u_southMercatorYLowAndHighAndOneOverHeight;\n\
|
13
|
+
varying vec3 v_positionMC;\n\
|
14
|
+
varying vec3 v_positionEC;\n\
|
15
|
+
varying vec2 v_textureCoordinates;\n\
|
16
|
+
vec4 getPosition(vec3 position3DWC);\n\
|
17
|
+
float get2DYPositionFraction();\n\
|
18
|
+
vec4 getPosition3DMode(vec3 position3DWC)\n\
|
19
|
+
{\n\
|
20
|
+
return czm_projection * (u_modifiedModelView * vec4(position3D, 1.0));\n\
|
21
|
+
}\n\
|
22
|
+
float get2DMercatorYPositionFraction()\n\
|
23
|
+
{\n\
|
24
|
+
const float maxTileWidth = 0.003068;\n\
|
25
|
+
float positionFraction = textureCoordinates.y;\n\
|
26
|
+
float southLatitude = u_southAndNorthLatitude.x;\n\
|
27
|
+
float northLatitude = u_southAndNorthLatitude.y;\n\
|
28
|
+
if (northLatitude - southLatitude > maxTileWidth)\n\
|
29
|
+
{\n\
|
30
|
+
float southMercatorYLow = u_southMercatorYLowAndHighAndOneOverHeight.x;\n\
|
31
|
+
float southMercatorYHigh = u_southMercatorYLowAndHighAndOneOverHeight.y;\n\
|
32
|
+
float oneOverMercatorHeight = u_southMercatorYLowAndHighAndOneOverHeight.z;\n\
|
33
|
+
float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y);\n\
|
34
|
+
currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude);\n\
|
35
|
+
positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorYLow, southMercatorYHigh, oneOverMercatorHeight);\n\
|
36
|
+
}\n\
|
37
|
+
return positionFraction;\n\
|
38
|
+
}\n\
|
39
|
+
float get2DGeographicYPositionFraction()\n\
|
40
|
+
{\n\
|
41
|
+
return textureCoordinates.y;\n\
|
42
|
+
}\n\
|
43
|
+
vec4 getPosition2DMode(vec3 position3DWC)\n\
|
44
|
+
{\n\
|
45
|
+
float yPositionFraction = get2DYPositionFraction();\n\
|
46
|
+
vec4 rtcPosition2D = vec4(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);\n\
|
47
|
+
return czm_projection * (u_modifiedModelView * rtcPosition2D);\n\
|
48
|
+
}\n\
|
49
|
+
vec4 getPositionColumbusViewMode(vec3 position3DWC)\n\
|
50
|
+
{\n\
|
51
|
+
return getPosition2DMode(position3DWC);\n\
|
52
|
+
}\n\
|
53
|
+
vec4 getPositionMorphingMode(vec3 position3DWC)\n\
|
54
|
+
{\n\
|
55
|
+
float yPositionFraction = get2DYPositionFraction();\n\
|
56
|
+
vec3 position2DWC = vec3(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)));\n\
|
57
|
+
vec4 morphPosition = czm_columbusViewMorph(position2DWC, position3DWC, u_morphTime);\n\
|
58
|
+
return czm_modelViewProjection * morphPosition;\n\
|
59
|
+
}\n\
|
60
|
+
void main()\n\
|
61
|
+
{\n\
|
62
|
+
vec3 position3DWC = position3D + u_center3D;\n\
|
63
|
+
gl_Position = getPosition(position3DWC);\n\
|
64
|
+
v_positionEC = (czm_modelView * vec4(position3DWC, 1.0)).xyz;\n\
|
65
|
+
v_positionMC = position3DWC;\n\
|
66
|
+
v_textureCoordinates = textureCoordinates;\n\
|
67
|
+
}\n\
|
68
|
+
";
|
69
|
+
});
|
@@ -0,0 +1,13 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec4 position;\n\
|
6
|
+
varying vec4 positionEC;\n\
|
7
|
+
void main()\n\
|
8
|
+
{\n\
|
9
|
+
positionEC = czm_modelView * position;\n\
|
10
|
+
gl_Position = czm_projection * positionEC;\n\
|
11
|
+
}\n\
|
12
|
+
";
|
13
|
+
});
|
@@ -0,0 +1,12 @@
|
|
1
|
+
attribute vec4 position;
|
2
|
+
|
3
|
+
varying vec2 v_textureCoordinates;
|
4
|
+
|
5
|
+
void main()
|
6
|
+
{
|
7
|
+
float x = (position.x - czm_viewport.x) / czm_viewport.z;
|
8
|
+
float y = (position.y - czm_viewport.y) / czm_viewport.w;
|
9
|
+
v_textureCoordinates = vec2(x, y);
|
10
|
+
|
11
|
+
gl_Position = czm_viewportOrthographic * position;
|
12
|
+
}
|
@@ -0,0 +1,15 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec4 position;\n\
|
6
|
+
varying vec2 v_textureCoordinates;\n\
|
7
|
+
void main()\n\
|
8
|
+
{\n\
|
9
|
+
float x = (position.x - czm_viewport.x) / czm_viewport.z;\n\
|
10
|
+
float y = (position.y - czm_viewport.y) / czm_viewport.w;\n\
|
11
|
+
v_textureCoordinates = vec2(x, y);\n\
|
12
|
+
gl_Position = czm_viewportOrthographic * position;\n\
|
13
|
+
}\n\
|
14
|
+
";
|
15
|
+
});
|
@@ -0,0 +1,448 @@
|
|
1
|
+
#ifdef GL_OES_standard_derivatives
|
2
|
+
#extension GL_OES_standard_derivatives : enable
|
3
|
+
#endif
|
4
|
+
|
5
|
+
uniform float u_sensorRadius;
|
6
|
+
uniform float u_outerHalfAngle;
|
7
|
+
uniform float u_innerHalfAngle;
|
8
|
+
uniform float u_maximumClockAngle;
|
9
|
+
uniform float u_minimumClockAngle;
|
10
|
+
uniform bool u_showIntersection;
|
11
|
+
uniform vec4 u_pickColor;
|
12
|
+
|
13
|
+
varying vec3 v_positionEC;
|
14
|
+
varying vec3 v_sensorVertexWC;
|
15
|
+
varying vec3 v_sensorVertexEC;
|
16
|
+
varying vec3 v_sensorAxisEC;
|
17
|
+
|
18
|
+
#ifndef RENDER_FOR_PICK
|
19
|
+
|
20
|
+
czm_materialInput getMaterialInput(float sensorRadius, vec3 pointEC, vec3 normalEC)
|
21
|
+
{
|
22
|
+
czm_materialInput materialInput;
|
23
|
+
|
24
|
+
vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;
|
25
|
+
materialInput.positionToEyeEC = -v_positionEC;
|
26
|
+
materialInput.normalEC = normalEC;
|
27
|
+
|
28
|
+
materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);
|
29
|
+
materialInput.str = pointMC / sensorRadius;
|
30
|
+
materialInput.positionMC = pointMC;
|
31
|
+
|
32
|
+
return materialInput;
|
33
|
+
}
|
34
|
+
vec4 getOuterColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
|
35
|
+
{
|
36
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
|
37
|
+
czm_material material = czm_getOuterMaterial(materialInput);
|
38
|
+
|
39
|
+
//Final
|
40
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);
|
41
|
+
|
42
|
+
return czm_phong(positionToEyeEC, material);
|
43
|
+
}
|
44
|
+
|
45
|
+
vec4 getInnerColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
|
46
|
+
{
|
47
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
|
48
|
+
czm_material material = czm_getInnerMaterial(materialInput);
|
49
|
+
|
50
|
+
//Final
|
51
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);
|
52
|
+
|
53
|
+
return czm_phong(positionToEyeEC, material);
|
54
|
+
}
|
55
|
+
|
56
|
+
vec4 getCapColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
|
57
|
+
{
|
58
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
|
59
|
+
czm_material material = czm_getCapMaterial(materialInput);
|
60
|
+
|
61
|
+
//Final
|
62
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);
|
63
|
+
|
64
|
+
return czm_phong(positionToEyeEC, material);
|
65
|
+
}
|
66
|
+
|
67
|
+
vec4 getSilhouetteColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
|
68
|
+
{
|
69
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
|
70
|
+
czm_material material = czm_getSilhouetteMaterial(materialInput);
|
71
|
+
|
72
|
+
//Final
|
73
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);
|
74
|
+
|
75
|
+
return czm_phong(positionToEyeEC, material);
|
76
|
+
}
|
77
|
+
|
78
|
+
#endif
|
79
|
+
|
80
|
+
bool czm_isOnOrNear(float d, czm_raySegment interval, float epsilon)
|
81
|
+
{
|
82
|
+
bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));
|
83
|
+
return answer;
|
84
|
+
}
|
85
|
+
|
86
|
+
bool czm_isOnOrNear(float d, czm_raySegmentCollection coneIntervals, float epsilon)
|
87
|
+
{
|
88
|
+
// Can have a maximum of two ray segments from cone intersection.
|
89
|
+
bool answer = (coneIntervals.count > 0 && (czm_isOnOrNear(d, coneIntervals.intervals[0], epsilon)))
|
90
|
+
|| (coneIntervals.count > 1 && (czm_isOnOrNear(d, coneIntervals.intervals[1], epsilon)));
|
91
|
+
return answer;
|
92
|
+
}
|
93
|
+
|
94
|
+
bool czm_isOnOrNearSensor(float d, czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals, float epsilon)
|
95
|
+
{
|
96
|
+
bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);
|
97
|
+
return answer;
|
98
|
+
}
|
99
|
+
|
100
|
+
bool ellipsoidSensorIntersection(czm_raySegment sphereInterval,
|
101
|
+
czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,
|
102
|
+
czm_raySegmentCollection clockIntervals,
|
103
|
+
czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)
|
104
|
+
{
|
105
|
+
if (czm_isEmpty(ellipsoidInterval))
|
106
|
+
{
|
107
|
+
return false;
|
108
|
+
}
|
109
|
+
|
110
|
+
float t = ellipsoidInterval.start;
|
111
|
+
|
112
|
+
#ifdef GL_OES_standard_derivatives
|
113
|
+
// TODO: This seems to be too aggressive in some areas, and too conservative in others
|
114
|
+
float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));
|
115
|
+
#else
|
116
|
+
// TODO: Don't hardcode this.
|
117
|
+
float epsilon = t / 500.0;
|
118
|
+
#endif
|
119
|
+
|
120
|
+
float width = 2.0; // TODO: Expose as a uniform
|
121
|
+
epsilon *= width;
|
122
|
+
|
123
|
+
// TODO: Rework this once the ray segments have associated boundary surfaces with their start/stop values.
|
124
|
+
if (solid.count > 0)
|
125
|
+
{
|
126
|
+
float d = solid.intervals[0].start;
|
127
|
+
if (d == ellipsoidInterval.start
|
128
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
|
129
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon)
|
130
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon)
|
131
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
|
132
|
+
d = solid.intervals[0].stop;
|
133
|
+
if (d == ellipsoidInterval.start
|
134
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
|
135
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon)
|
136
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon)
|
137
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
|
138
|
+
|
139
|
+
if (solid.count > 1)
|
140
|
+
{
|
141
|
+
d = solid.intervals[1].start;
|
142
|
+
if (d == ellipsoidInterval.start
|
143
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
|
144
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon)
|
145
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon)
|
146
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
|
147
|
+
d = solid.intervals[1].stop;
|
148
|
+
if (d == ellipsoidInterval.start
|
149
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
|
150
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon)
|
151
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon)
|
152
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
|
153
|
+
}
|
154
|
+
|
155
|
+
return false;
|
156
|
+
}
|
157
|
+
else
|
158
|
+
{
|
159
|
+
false;
|
160
|
+
}
|
161
|
+
}
|
162
|
+
|
163
|
+
vec4 shade(
|
164
|
+
czm_ray ray,
|
165
|
+
float nearestRayTime,
|
166
|
+
czm_sphere sphere,
|
167
|
+
czm_cone outerCone,
|
168
|
+
czm_cone innerCone,
|
169
|
+
czm_halfspace maxClock,
|
170
|
+
czm_halfspace minClock,
|
171
|
+
czm_ellipsoidSilhouetteCone silhouetteCone,
|
172
|
+
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace,
|
173
|
+
czm_raySegment sphereInterval,
|
174
|
+
czm_raySegmentCollection outerConeInterval,
|
175
|
+
czm_raySegmentCollection innerConeInterval,
|
176
|
+
czm_raySegment maxClockInterval,
|
177
|
+
czm_raySegment minClockInterval,
|
178
|
+
czm_raySegmentCollection clockIntervals,
|
179
|
+
czm_raySegment silhouetteConeInterval,
|
180
|
+
czm_raySegment silhouetteHalfspaceInterval,
|
181
|
+
czm_raySegment ellipsoidInterval,
|
182
|
+
czm_raySegmentCollection intervals)
|
183
|
+
{
|
184
|
+
#ifdef RENDER_FOR_PICK
|
185
|
+
return u_pickColor;
|
186
|
+
#else
|
187
|
+
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);
|
188
|
+
|
189
|
+
// Visualization TODO: Segment stop surface can be used to determine which pixels to "fill"
|
190
|
+
// in order to indicate projection onto the ellipsoid surface.
|
191
|
+
|
192
|
+
if (u_showIntersection && ellipsoidSensorIntersection(sphereInterval,
|
193
|
+
outerConeInterval, innerConeInterval, clockIntervals,
|
194
|
+
ellipsoidInterval, silhouetteHalfspaceInterval, intervals))
|
195
|
+
{
|
196
|
+
return getIntersectionColor(u_sensorRadius, nearestPoint);
|
197
|
+
}
|
198
|
+
|
199
|
+
vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates
|
200
|
+
vec3 czm_sunDirectionEC = czm_sunDirectionEC; // normalized position-to-sun vector in eye coordinates
|
201
|
+
|
202
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
|
203
|
+
{
|
204
|
+
if (i < outerConeInterval.count &&
|
205
|
+
((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
|
206
|
+
(nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside
|
207
|
+
{
|
208
|
+
// Shade outer cone
|
209
|
+
vec3 normal = czm_coneNormal(outerCone, nearestPoint);
|
210
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
211
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
212
|
+
}
|
213
|
+
}
|
214
|
+
|
215
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
|
216
|
+
{
|
217
|
+
if (i < innerConeInterval.count &&
|
218
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
|
219
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside
|
220
|
+
{
|
221
|
+
// Shade inner cone
|
222
|
+
vec3 normal = -czm_coneNormal(innerCone, nearestPoint);
|
223
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
224
|
+
return getInnerColor(u_sensorRadius, nearestPoint, normal);
|
225
|
+
}
|
226
|
+
}
|
227
|
+
|
228
|
+
if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume
|
229
|
+
(nearestRayTime == sphereInterval.stop)) // Viewer inside
|
230
|
+
{
|
231
|
+
// Shade top cap
|
232
|
+
vec3 normal = czm_sphereNormal(sphere, nearestPoint);
|
233
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
234
|
+
return getCapColor(u_sensorRadius, nearestPoint, normal);
|
235
|
+
}
|
236
|
+
|
237
|
+
if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume
|
238
|
+
(nearestRayTime == maxClockInterval.stop)) // Viewer inside
|
239
|
+
{
|
240
|
+
// Shade top cap
|
241
|
+
vec3 normal = maxClock.normal;
|
242
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
243
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
244
|
+
}
|
245
|
+
|
246
|
+
if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume
|
247
|
+
(nearestRayTime == minClockInterval.stop)) // Viewer inside
|
248
|
+
{
|
249
|
+
// Shade top cap
|
250
|
+
vec3 normal = minClock.normal;
|
251
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
252
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
253
|
+
}
|
254
|
+
|
255
|
+
if ((nearestRayTime == silhouetteConeInterval.start) || // Viewer outside sensor CSG volume
|
256
|
+
(nearestRayTime == silhouetteConeInterval.stop)) // Viewer inside
|
257
|
+
{
|
258
|
+
vec3 normal = czm_ellipsoidSilhouetteConeNormal(silhouetteCone, nearestPoint); // Normal is already inverted.
|
259
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
260
|
+
return getSilhouetteColor(u_sensorRadius, nearestPoint, normal);
|
261
|
+
}
|
262
|
+
|
263
|
+
// Should never happen
|
264
|
+
return vec4(1.0, 0.0, 0.0, 1.0);
|
265
|
+
#endif
|
266
|
+
}
|
267
|
+
|
268
|
+
vec4 shade(
|
269
|
+
czm_ray ray,
|
270
|
+
float nearestRayTime,
|
271
|
+
czm_sphere sphere,
|
272
|
+
czm_cone outerCone,
|
273
|
+
czm_cone innerCone,
|
274
|
+
czm_halfspace maxClock,
|
275
|
+
czm_halfspace minClock,
|
276
|
+
czm_raySegment sphereInterval,
|
277
|
+
czm_raySegmentCollection outerConeInterval,
|
278
|
+
czm_raySegmentCollection innerConeInterval,
|
279
|
+
czm_raySegment maxClockInterval,
|
280
|
+
czm_raySegment minClockInterval,
|
281
|
+
czm_raySegmentCollection intervals)
|
282
|
+
{
|
283
|
+
#ifdef RENDER_FOR_PICK
|
284
|
+
return u_pickColor;
|
285
|
+
#else
|
286
|
+
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);
|
287
|
+
|
288
|
+
vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates
|
289
|
+
|
290
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
|
291
|
+
{
|
292
|
+
if (i < outerConeInterval.count &&
|
293
|
+
((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
|
294
|
+
(nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside
|
295
|
+
{
|
296
|
+
// Shade outer cone
|
297
|
+
vec3 normal = czm_coneNormal(outerCone, nearestPoint);
|
298
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
299
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
300
|
+
}
|
301
|
+
}
|
302
|
+
|
303
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
|
304
|
+
{
|
305
|
+
if (i < innerConeInterval.count &&
|
306
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
|
307
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside
|
308
|
+
{
|
309
|
+
// Shade inner cone
|
310
|
+
vec3 normal = -czm_coneNormal(innerCone, nearestPoint);
|
311
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
312
|
+
return getInnerColor(u_sensorRadius, nearestPoint, normal);
|
313
|
+
}
|
314
|
+
}
|
315
|
+
|
316
|
+
if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume
|
317
|
+
(nearestRayTime == sphereInterval.stop)) // Viewer inside
|
318
|
+
{
|
319
|
+
// Shade top cap
|
320
|
+
vec3 normal = czm_sphereNormal(sphere, nearestPoint);
|
321
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
322
|
+
return getCapColor(u_sensorRadius, nearestPoint, normal);
|
323
|
+
}
|
324
|
+
|
325
|
+
if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume
|
326
|
+
(nearestRayTime == maxClockInterval.stop)) // Viewer inside
|
327
|
+
{
|
328
|
+
// Shade top cap
|
329
|
+
vec3 normal = maxClock.normal;
|
330
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
331
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
332
|
+
}
|
333
|
+
|
334
|
+
if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume
|
335
|
+
(nearestRayTime == minClockInterval.stop)) // Viewer inside
|
336
|
+
{
|
337
|
+
// Shade top cap
|
338
|
+
vec3 normal = minClock.normal;
|
339
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
|
340
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);
|
341
|
+
}
|
342
|
+
|
343
|
+
// Should never happen
|
344
|
+
return vec4(1.0, 0.0, 0.0, 1.0);
|
345
|
+
#endif
|
346
|
+
}
|
347
|
+
|
348
|
+
void main()
|
349
|
+
{
|
350
|
+
czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC)); // Ray from eye to fragment in eye coordinates
|
351
|
+
|
352
|
+
// Determine the sensor primitive intervals.
|
353
|
+
|
354
|
+
czm_sphere sphere = czm_sphere(v_sensorVertexEC, u_sensorRadius);
|
355
|
+
czm_raySegment sphereInterval = czm_raySphereIntersectionInterval(ray, sphere);
|
356
|
+
if (czm_isEmpty(sphereInterval))
|
357
|
+
{
|
358
|
+
discard;
|
359
|
+
}
|
360
|
+
|
361
|
+
vec3 coneAxisEC = normalize(v_sensorAxisEC);
|
362
|
+
|
363
|
+
czm_cone outerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_outerHalfAngle);
|
364
|
+
czm_raySegmentCollection outerConeInterval = czm_rayConeIntersectionInterval(ray, outerCone);
|
365
|
+
if (outerConeInterval.count == 0)
|
366
|
+
{
|
367
|
+
discard;
|
368
|
+
}
|
369
|
+
|
370
|
+
czm_cone innerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_innerHalfAngle);
|
371
|
+
czm_raySegmentCollection innerConeInterval = czm_rayConeIntersectionInterval(ray, innerCone);
|
372
|
+
|
373
|
+
// Build up the CSG representation of the sensor.
|
374
|
+
czm_raySegmentCollection difference = (innerConeInterval.count == 0) ? outerConeInterval : czm_subtraction(outerConeInterval, innerConeInterval);
|
375
|
+
if (difference.count == 0)
|
376
|
+
{
|
377
|
+
discard;
|
378
|
+
}
|
379
|
+
czm_raySegmentCollection capped = czm_intersection(difference, sphereInterval);
|
380
|
+
if (capped.count == 0)
|
381
|
+
{
|
382
|
+
discard;
|
383
|
+
}
|
384
|
+
|
385
|
+
vec3 maxNormal = normalize((czm_modelView * vec4(-sin(u_maximumClockAngle), cos(u_maximumClockAngle), 0.0, 0.0)).xyz);
|
386
|
+
czm_halfspace maxClock = czm_halfspace(v_sensorVertexEC, maxNormal);
|
387
|
+
czm_raySegment maxClockInterval = czm_rayHalfspaceIntersectionInterval(ray, maxClock);
|
388
|
+
|
389
|
+
vec3 minNormal = normalize((czm_modelView * vec4(sin(u_minimumClockAngle), -cos(u_minimumClockAngle), 0.0, 0.0)).xyz);
|
390
|
+
czm_halfspace minClock = czm_halfspace(v_sensorVertexEC, minNormal);
|
391
|
+
czm_raySegment minClockInterval = czm_rayHalfspaceIntersectionInterval(ray, minClock);
|
392
|
+
|
393
|
+
czm_raySegmentCollection clockIntervals = ((u_maximumClockAngle - u_minimumClockAngle) > czm_pi)
|
394
|
+
? (czm_isEmpty(maxClockInterval)
|
395
|
+
? (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(minClockInterval))
|
396
|
+
: (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew(maxClockInterval) : czm_union(maxClockInterval, minClockInterval)))
|
397
|
+
: ((czm_isEmpty(maxClockInterval) || czm_isEmpty(minClockInterval)) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(czm_intersection(maxClockInterval, minClockInterval)));
|
398
|
+
|
399
|
+
czm_raySegmentCollection sensor = (clockIntervals.count == 0) ? czm_raySegmentCollectionNew() : czm_intersection(capped, clockIntervals);
|
400
|
+
if (sensor.count == 0)
|
401
|
+
{
|
402
|
+
discard;
|
403
|
+
}
|
404
|
+
|
405
|
+
// Determine the obstruction primitive intervals.
|
406
|
+
|
407
|
+
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
|
408
|
+
|
409
|
+
czm_ellipsoidSilhouetteCone silhouetteCone = czm_ellipsoidSilhouetteConeNew(ellipsoid, v_sensorVertexEC);
|
410
|
+
czm_raySegment silhouetteConeInterval = czm_rayEllipsoidSilhouetteConeIntersectionInterval(ray, silhouetteCone);
|
411
|
+
|
412
|
+
if (czm_isEmpty(silhouetteConeInterval))
|
413
|
+
{
|
414
|
+
gl_FragColor = shade(ray, sensor.intervals[0].start,
|
415
|
+
sphere, outerCone, innerCone, maxClock, minClock,
|
416
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval,
|
417
|
+
sensor);
|
418
|
+
}
|
419
|
+
else
|
420
|
+
{
|
421
|
+
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace = czm_ellipsoidSilhouetteHalfspaceNew(ellipsoid, v_sensorVertexEC);
|
422
|
+
czm_raySegment silhouetteHalfspaceInterval = czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(ray, silhouetteHalfspace);
|
423
|
+
|
424
|
+
// Build up the CSG representation of the composite.
|
425
|
+
czm_raySegment temp = (czm_isEmpty(silhouetteHalfspaceInterval)) ? czm_emptyRaySegment : czm_intersection(silhouetteConeInterval, silhouetteHalfspaceInterval);
|
426
|
+
czm_raySegmentCollection stuff = (czm_isEmpty(temp)) ? sensor : czm_subtraction(sensor, temp);
|
427
|
+
if (stuff.count == 0)
|
428
|
+
{
|
429
|
+
discard;
|
430
|
+
}
|
431
|
+
|
432
|
+
czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
|
433
|
+
czm_raySegmentCollection result = (czm_isEmpty(ellipsoidInterval)) ? stuff : czm_subtraction(stuff, ellipsoidInterval);
|
434
|
+
|
435
|
+
if ((result.count == 0)
|
436
|
+
|| (!czm_isEmpty(ellipsoidInterval) && (result.intervals[0].start > ellipsoidInterval.start))) // Fails depth test with ellipsoid
|
437
|
+
{
|
438
|
+
discard;
|
439
|
+
}
|
440
|
+
|
441
|
+
gl_FragColor = shade(ray, result.intervals[0].start,
|
442
|
+
sphere, outerCone, innerCone, maxClock, minClock,
|
443
|
+
silhouetteCone, silhouetteHalfspace,
|
444
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval, clockIntervals,
|
445
|
+
silhouetteConeInterval, silhouetteHalfspaceInterval, ellipsoidInterval,
|
446
|
+
result);
|
447
|
+
}
|
448
|
+
}
|