cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
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  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,20 @@
1
+ varying vec4 positionEC;
2
+
3
+ void main()
4
+ {
5
+ // TODO: make arbitrary ellipsoid
6
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
7
+
8
+ vec3 direction = normalize(positionEC.xyz);
9
+ czm_ray ray = czm_ray(vec3(0.0), direction);
10
+
11
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
12
+ if (!czm_isEmpty(intersection))
13
+ {
14
+ gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
15
+ }
16
+ else
17
+ {
18
+ discard;
19
+ }
20
+ }
@@ -0,0 +1,22 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "varying vec4 positionEC;\n\
6
+ void main()\n\
7
+ {\n\
8
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
9
+ vec3 direction = normalize(positionEC.xyz);\n\
10
+ czm_ray ray = czm_ray(vec3(0.0), direction);\n\
11
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
12
+ if (!czm_isEmpty(intersection))\n\
13
+ {\n\
14
+ gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
15
+ }\n\
16
+ else\n\
17
+ {\n\
18
+ discard;\n\
19
+ }\n\
20
+ }\n\
21
+ ";
22
+ });
@@ -0,0 +1,29 @@
1
+ uniform vec3 u_color;
2
+
3
+ varying vec2 v_textureCoordinates;
4
+
5
+ void main()
6
+ {
7
+ // TODO: make arbitrary ellipsoid
8
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
9
+ vec3 direction = normalize(czm_windowToEyeCoordinates(gl_FragCoord).xyz);
10
+ czm_ray ray = czm_ray(vec3(0.0), direction);
11
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
12
+
13
+ if (!czm_isEmpty(intersection))
14
+ {
15
+ vec3 positionEC = czm_pointAlongRay(ray, intersection.start);
16
+ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;
17
+
18
+ vec3 normalMC = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), vec3(1.0)));
19
+ vec3 normalEC = normalize(czm_normal * normalMC);
20
+
21
+ vec3 startDayColor = u_color;
22
+
23
+ gl_FragColor = vec4(startDayColor, 1.0);
24
+ }
25
+ else
26
+ {
27
+ discard;
28
+ }
29
+ }
@@ -0,0 +1,28 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec3 u_color;\n\
6
+ varying vec2 v_textureCoordinates;\n\
7
+ void main()\n\
8
+ {\n\
9
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
10
+ vec3 direction = normalize(czm_windowToEyeCoordinates(gl_FragCoord).xyz);\n\
11
+ czm_ray ray = czm_ray(vec3(0.0), direction);\n\
12
+ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
13
+ if (!czm_isEmpty(intersection))\n\
14
+ {\n\
15
+ vec3 positionEC = czm_pointAlongRay(ray, intersection.start);\n\
16
+ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\
17
+ vec3 normalMC = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), vec3(1.0)));\n\
18
+ vec3 normalEC = normalize(czm_normal * normalMC);\n\
19
+ vec3 startDayColor = u_color;\n\
20
+ gl_FragColor = vec4(startDayColor, 1.0);\n\
21
+ }\n\
22
+ else\n\
23
+ {\n\
24
+ discard;\n\
25
+ }\n\
26
+ }\n\
27
+ ";
28
+ });
@@ -0,0 +1,88 @@
1
+ attribute vec3 position3D;
2
+ attribute vec2 textureCoordinates;
3
+
4
+ uniform float u_morphTime;
5
+
6
+ uniform vec3 u_center3D;
7
+ uniform mat4 u_modifiedModelView;
8
+ uniform vec4 u_tileExtent;
9
+
10
+ // Uniforms for 2D Mercator projection
11
+ uniform vec2 u_southAndNorthLatitude;
12
+ uniform vec3 u_southMercatorYLowAndHighAndOneOverHeight;
13
+
14
+ varying vec3 v_positionMC;
15
+ varying vec3 v_positionEC;
16
+
17
+ varying vec2 v_textureCoordinates;
18
+
19
+ // These functions are generated at runtime.
20
+ vec4 getPosition(vec3 position3DWC);
21
+ float get2DYPositionFraction();
22
+
23
+ vec4 getPosition3DMode(vec3 position3DWC)
24
+ {
25
+ return czm_projection * (u_modifiedModelView * vec4(position3D, 1.0));
26
+ }
27
+
28
+ float get2DMercatorYPositionFraction()
29
+ {
30
+ // The width of a tile at level 11, in radians and assuming a single root tile, is
31
+ // 2.0 * czm_pi / pow(2.0, 11.0)
32
+ // We want to just linearly interpolate the 2D position from the texture coordinates
33
+ // when we're at this level or higher. The constant below is the expression
34
+ // above evaluated and then rounded up at the 4th significant digit.
35
+ const float maxTileWidth = 0.003068;
36
+ float positionFraction = textureCoordinates.y;
37
+ float southLatitude = u_southAndNorthLatitude.x;
38
+ float northLatitude = u_southAndNorthLatitude.y;
39
+ if (northLatitude - southLatitude > maxTileWidth)
40
+ {
41
+ float southMercatorYLow = u_southMercatorYLowAndHighAndOneOverHeight.x;
42
+ float southMercatorYHigh = u_southMercatorYLowAndHighAndOneOverHeight.y;
43
+ float oneOverMercatorHeight = u_southMercatorYLowAndHighAndOneOverHeight.z;
44
+
45
+ float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y);
46
+ currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude);
47
+ positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorYLow, southMercatorYHigh, oneOverMercatorHeight);
48
+ }
49
+ return positionFraction;
50
+ }
51
+
52
+ float get2DGeographicYPositionFraction()
53
+ {
54
+ return textureCoordinates.y;
55
+ }
56
+
57
+ vec4 getPosition2DMode(vec3 position3DWC)
58
+ {
59
+ float yPositionFraction = get2DYPositionFraction();
60
+ vec4 rtcPosition2D = vec4(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);
61
+ return czm_projection * (u_modifiedModelView * rtcPosition2D);
62
+ }
63
+
64
+ vec4 getPositionColumbusViewMode(vec3 position3DWC)
65
+ {
66
+ return getPosition2DMode(position3DWC);
67
+ }
68
+
69
+ vec4 getPositionMorphingMode(vec3 position3DWC)
70
+ {
71
+ // We do not do RTC while morphing, so there is potential for jitter.
72
+ // This is unlikely to be noticable, though.
73
+ float yPositionFraction = get2DYPositionFraction();
74
+ vec3 position2DWC = vec3(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)));
75
+ vec4 morphPosition = czm_columbusViewMorph(position2DWC, position3DWC, u_morphTime);
76
+ return czm_modelViewProjection * morphPosition;
77
+ }
78
+
79
+ void main()
80
+ {
81
+ vec3 position3DWC = position3D + u_center3D;
82
+
83
+ gl_Position = getPosition(position3DWC);
84
+
85
+ v_positionEC = (czm_modelView * vec4(position3DWC, 1.0)).xyz;
86
+ v_positionMC = position3DWC; // position in model coordinates
87
+ v_textureCoordinates = textureCoordinates;
88
+ }
@@ -0,0 +1,69 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec3 position3D;\n\
6
+ attribute vec2 textureCoordinates;\n\
7
+ uniform float u_morphTime;\n\
8
+ uniform vec3 u_center3D;\n\
9
+ uniform mat4 u_modifiedModelView;\n\
10
+ uniform vec4 u_tileExtent;\n\
11
+ uniform vec2 u_southAndNorthLatitude;\n\
12
+ uniform vec3 u_southMercatorYLowAndHighAndOneOverHeight;\n\
13
+ varying vec3 v_positionMC;\n\
14
+ varying vec3 v_positionEC;\n\
15
+ varying vec2 v_textureCoordinates;\n\
16
+ vec4 getPosition(vec3 position3DWC);\n\
17
+ float get2DYPositionFraction();\n\
18
+ vec4 getPosition3DMode(vec3 position3DWC)\n\
19
+ {\n\
20
+ return czm_projection * (u_modifiedModelView * vec4(position3D, 1.0));\n\
21
+ }\n\
22
+ float get2DMercatorYPositionFraction()\n\
23
+ {\n\
24
+ const float maxTileWidth = 0.003068;\n\
25
+ float positionFraction = textureCoordinates.y;\n\
26
+ float southLatitude = u_southAndNorthLatitude.x;\n\
27
+ float northLatitude = u_southAndNorthLatitude.y;\n\
28
+ if (northLatitude - southLatitude > maxTileWidth)\n\
29
+ {\n\
30
+ float southMercatorYLow = u_southMercatorYLowAndHighAndOneOverHeight.x;\n\
31
+ float southMercatorYHigh = u_southMercatorYLowAndHighAndOneOverHeight.y;\n\
32
+ float oneOverMercatorHeight = u_southMercatorYLowAndHighAndOneOverHeight.z;\n\
33
+ float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y);\n\
34
+ currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude);\n\
35
+ positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorYLow, southMercatorYHigh, oneOverMercatorHeight);\n\
36
+ }\n\
37
+ return positionFraction;\n\
38
+ }\n\
39
+ float get2DGeographicYPositionFraction()\n\
40
+ {\n\
41
+ return textureCoordinates.y;\n\
42
+ }\n\
43
+ vec4 getPosition2DMode(vec3 position3DWC)\n\
44
+ {\n\
45
+ float yPositionFraction = get2DYPositionFraction();\n\
46
+ vec4 rtcPosition2D = vec4(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);\n\
47
+ return czm_projection * (u_modifiedModelView * rtcPosition2D);\n\
48
+ }\n\
49
+ vec4 getPositionColumbusViewMode(vec3 position3DWC)\n\
50
+ {\n\
51
+ return getPosition2DMode(position3DWC);\n\
52
+ }\n\
53
+ vec4 getPositionMorphingMode(vec3 position3DWC)\n\
54
+ {\n\
55
+ float yPositionFraction = get2DYPositionFraction();\n\
56
+ vec3 position2DWC = vec3(0.0, mix(u_tileExtent.st, u_tileExtent.pq, vec2(textureCoordinates.x, yPositionFraction)));\n\
57
+ vec4 morphPosition = czm_columbusViewMorph(position2DWC, position3DWC, u_morphTime);\n\
58
+ return czm_modelViewProjection * morphPosition;\n\
59
+ }\n\
60
+ void main()\n\
61
+ {\n\
62
+ vec3 position3DWC = position3D + u_center3D;\n\
63
+ gl_Position = getPosition(position3DWC);\n\
64
+ v_positionEC = (czm_modelView * vec4(position3DWC, 1.0)).xyz;\n\
65
+ v_positionMC = position3DWC;\n\
66
+ v_textureCoordinates = textureCoordinates;\n\
67
+ }\n\
68
+ ";
69
+ });
@@ -0,0 +1,9 @@
1
+ attribute vec4 position;
2
+
3
+ varying vec4 positionEC;
4
+
5
+ void main()
6
+ {
7
+ positionEC = czm_modelView * position;
8
+ gl_Position = czm_projection * positionEC;
9
+ }
@@ -0,0 +1,13 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec4 position;\n\
6
+ varying vec4 positionEC;\n\
7
+ void main()\n\
8
+ {\n\
9
+ positionEC = czm_modelView * position;\n\
10
+ gl_Position = czm_projection * positionEC;\n\
11
+ }\n\
12
+ ";
13
+ });
@@ -0,0 +1,12 @@
1
+ attribute vec4 position;
2
+
3
+ varying vec2 v_textureCoordinates;
4
+
5
+ void main()
6
+ {
7
+ float x = (position.x - czm_viewport.x) / czm_viewport.z;
8
+ float y = (position.y - czm_viewport.y) / czm_viewport.w;
9
+ v_textureCoordinates = vec2(x, y);
10
+
11
+ gl_Position = czm_viewportOrthographic * position;
12
+ }
@@ -0,0 +1,15 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec4 position;\n\
6
+ varying vec2 v_textureCoordinates;\n\
7
+ void main()\n\
8
+ {\n\
9
+ float x = (position.x - czm_viewport.x) / czm_viewport.z;\n\
10
+ float y = (position.y - czm_viewport.y) / czm_viewport.w;\n\
11
+ v_textureCoordinates = vec2(x, y);\n\
12
+ gl_Position = czm_viewportOrthographic * position;\n\
13
+ }\n\
14
+ ";
15
+ });
@@ -0,0 +1,448 @@
1
+ #ifdef GL_OES_standard_derivatives
2
+ #extension GL_OES_standard_derivatives : enable
3
+ #endif
4
+
5
+ uniform float u_sensorRadius;
6
+ uniform float u_outerHalfAngle;
7
+ uniform float u_innerHalfAngle;
8
+ uniform float u_maximumClockAngle;
9
+ uniform float u_minimumClockAngle;
10
+ uniform bool u_showIntersection;
11
+ uniform vec4 u_pickColor;
12
+
13
+ varying vec3 v_positionEC;
14
+ varying vec3 v_sensorVertexWC;
15
+ varying vec3 v_sensorVertexEC;
16
+ varying vec3 v_sensorAxisEC;
17
+
18
+ #ifndef RENDER_FOR_PICK
19
+
20
+ czm_materialInput getMaterialInput(float sensorRadius, vec3 pointEC, vec3 normalEC)
21
+ {
22
+ czm_materialInput materialInput;
23
+
24
+ vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;
25
+ materialInput.positionToEyeEC = -v_positionEC;
26
+ materialInput.normalEC = normalEC;
27
+
28
+ materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);
29
+ materialInput.str = pointMC / sensorRadius;
30
+ materialInput.positionMC = pointMC;
31
+
32
+ return materialInput;
33
+ }
34
+ vec4 getOuterColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
35
+ {
36
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
37
+ czm_material material = czm_getOuterMaterial(materialInput);
38
+
39
+ //Final
40
+ vec3 positionToEyeEC = normalize(-v_positionEC);
41
+
42
+ return czm_phong(positionToEyeEC, material);
43
+ }
44
+
45
+ vec4 getInnerColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
46
+ {
47
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
48
+ czm_material material = czm_getInnerMaterial(materialInput);
49
+
50
+ //Final
51
+ vec3 positionToEyeEC = normalize(-v_positionEC);
52
+
53
+ return czm_phong(positionToEyeEC, material);
54
+ }
55
+
56
+ vec4 getCapColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
57
+ {
58
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
59
+ czm_material material = czm_getCapMaterial(materialInput);
60
+
61
+ //Final
62
+ vec3 positionToEyeEC = normalize(-v_positionEC);
63
+
64
+ return czm_phong(positionToEyeEC, material);
65
+ }
66
+
67
+ vec4 getSilhouetteColor(float sensorRadius, vec3 pointEC, vec3 normalEC)
68
+ {
69
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);
70
+ czm_material material = czm_getSilhouetteMaterial(materialInput);
71
+
72
+ //Final
73
+ vec3 positionToEyeEC = normalize(-v_positionEC);
74
+
75
+ return czm_phong(positionToEyeEC, material);
76
+ }
77
+
78
+ #endif
79
+
80
+ bool czm_isOnOrNear(float d, czm_raySegment interval, float epsilon)
81
+ {
82
+ bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));
83
+ return answer;
84
+ }
85
+
86
+ bool czm_isOnOrNear(float d, czm_raySegmentCollection coneIntervals, float epsilon)
87
+ {
88
+ // Can have a maximum of two ray segments from cone intersection.
89
+ bool answer = (coneIntervals.count > 0 && (czm_isOnOrNear(d, coneIntervals.intervals[0], epsilon)))
90
+ || (coneIntervals.count > 1 && (czm_isOnOrNear(d, coneIntervals.intervals[1], epsilon)));
91
+ return answer;
92
+ }
93
+
94
+ bool czm_isOnOrNearSensor(float d, czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals, float epsilon)
95
+ {
96
+ bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);
97
+ return answer;
98
+ }
99
+
100
+ bool ellipsoidSensorIntersection(czm_raySegment sphereInterval,
101
+ czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,
102
+ czm_raySegmentCollection clockIntervals,
103
+ czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)
104
+ {
105
+ if (czm_isEmpty(ellipsoidInterval))
106
+ {
107
+ return false;
108
+ }
109
+
110
+ float t = ellipsoidInterval.start;
111
+
112
+ #ifdef GL_OES_standard_derivatives
113
+ // TODO: This seems to be too aggressive in some areas, and too conservative in others
114
+ float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));
115
+ #else
116
+ // TODO: Don't hardcode this.
117
+ float epsilon = t / 500.0;
118
+ #endif
119
+
120
+ float width = 2.0; // TODO: Expose as a uniform
121
+ epsilon *= width;
122
+
123
+ // TODO: Rework this once the ray segments have associated boundary surfaces with their start/stop values.
124
+ if (solid.count > 0)
125
+ {
126
+ float d = solid.intervals[0].start;
127
+ if (d == ellipsoidInterval.start
128
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
129
+ || czm_isOnOrNear(d, sphereInterval, epsilon)
130
+ || czm_isOnOrNear(d, clockIntervals, epsilon)
131
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
132
+ d = solid.intervals[0].stop;
133
+ if (d == ellipsoidInterval.start
134
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
135
+ || czm_isOnOrNear(d, sphereInterval, epsilon)
136
+ || czm_isOnOrNear(d, clockIntervals, epsilon)
137
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
138
+
139
+ if (solid.count > 1)
140
+ {
141
+ d = solid.intervals[1].start;
142
+ if (d == ellipsoidInterval.start
143
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
144
+ || czm_isOnOrNear(d, sphereInterval, epsilon)
145
+ || czm_isOnOrNear(d, clockIntervals, epsilon)
146
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
147
+ d = solid.intervals[1].stop;
148
+ if (d == ellipsoidInterval.start
149
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)
150
+ || czm_isOnOrNear(d, sphereInterval, epsilon)
151
+ || czm_isOnOrNear(d, clockIntervals, epsilon)
152
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;
153
+ }
154
+
155
+ return false;
156
+ }
157
+ else
158
+ {
159
+ false;
160
+ }
161
+ }
162
+
163
+ vec4 shade(
164
+ czm_ray ray,
165
+ float nearestRayTime,
166
+ czm_sphere sphere,
167
+ czm_cone outerCone,
168
+ czm_cone innerCone,
169
+ czm_halfspace maxClock,
170
+ czm_halfspace minClock,
171
+ czm_ellipsoidSilhouetteCone silhouetteCone,
172
+ czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace,
173
+ czm_raySegment sphereInterval,
174
+ czm_raySegmentCollection outerConeInterval,
175
+ czm_raySegmentCollection innerConeInterval,
176
+ czm_raySegment maxClockInterval,
177
+ czm_raySegment minClockInterval,
178
+ czm_raySegmentCollection clockIntervals,
179
+ czm_raySegment silhouetteConeInterval,
180
+ czm_raySegment silhouetteHalfspaceInterval,
181
+ czm_raySegment ellipsoidInterval,
182
+ czm_raySegmentCollection intervals)
183
+ {
184
+ #ifdef RENDER_FOR_PICK
185
+ return u_pickColor;
186
+ #else
187
+ vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);
188
+
189
+ // Visualization TODO: Segment stop surface can be used to determine which pixels to "fill"
190
+ // in order to indicate projection onto the ellipsoid surface.
191
+
192
+ if (u_showIntersection && ellipsoidSensorIntersection(sphereInterval,
193
+ outerConeInterval, innerConeInterval, clockIntervals,
194
+ ellipsoidInterval, silhouetteHalfspaceInterval, intervals))
195
+ {
196
+ return getIntersectionColor(u_sensorRadius, nearestPoint);
197
+ }
198
+
199
+ vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates
200
+ vec3 czm_sunDirectionEC = czm_sunDirectionEC; // normalized position-to-sun vector in eye coordinates
201
+
202
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
203
+ {
204
+ if (i < outerConeInterval.count &&
205
+ ((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
206
+ (nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside
207
+ {
208
+ // Shade outer cone
209
+ vec3 normal = czm_coneNormal(outerCone, nearestPoint);
210
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
211
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
212
+ }
213
+ }
214
+
215
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
216
+ {
217
+ if (i < innerConeInterval.count &&
218
+ ((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
219
+ (nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside
220
+ {
221
+ // Shade inner cone
222
+ vec3 normal = -czm_coneNormal(innerCone, nearestPoint);
223
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
224
+ return getInnerColor(u_sensorRadius, nearestPoint, normal);
225
+ }
226
+ }
227
+
228
+ if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume
229
+ (nearestRayTime == sphereInterval.stop)) // Viewer inside
230
+ {
231
+ // Shade top cap
232
+ vec3 normal = czm_sphereNormal(sphere, nearestPoint);
233
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
234
+ return getCapColor(u_sensorRadius, nearestPoint, normal);
235
+ }
236
+
237
+ if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume
238
+ (nearestRayTime == maxClockInterval.stop)) // Viewer inside
239
+ {
240
+ // Shade top cap
241
+ vec3 normal = maxClock.normal;
242
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
243
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
244
+ }
245
+
246
+ if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume
247
+ (nearestRayTime == minClockInterval.stop)) // Viewer inside
248
+ {
249
+ // Shade top cap
250
+ vec3 normal = minClock.normal;
251
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
252
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
253
+ }
254
+
255
+ if ((nearestRayTime == silhouetteConeInterval.start) || // Viewer outside sensor CSG volume
256
+ (nearestRayTime == silhouetteConeInterval.stop)) // Viewer inside
257
+ {
258
+ vec3 normal = czm_ellipsoidSilhouetteConeNormal(silhouetteCone, nearestPoint); // Normal is already inverted.
259
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
260
+ return getSilhouetteColor(u_sensorRadius, nearestPoint, normal);
261
+ }
262
+
263
+ // Should never happen
264
+ return vec4(1.0, 0.0, 0.0, 1.0);
265
+ #endif
266
+ }
267
+
268
+ vec4 shade(
269
+ czm_ray ray,
270
+ float nearestRayTime,
271
+ czm_sphere sphere,
272
+ czm_cone outerCone,
273
+ czm_cone innerCone,
274
+ czm_halfspace maxClock,
275
+ czm_halfspace minClock,
276
+ czm_raySegment sphereInterval,
277
+ czm_raySegmentCollection outerConeInterval,
278
+ czm_raySegmentCollection innerConeInterval,
279
+ czm_raySegment maxClockInterval,
280
+ czm_raySegment minClockInterval,
281
+ czm_raySegmentCollection intervals)
282
+ {
283
+ #ifdef RENDER_FOR_PICK
284
+ return u_pickColor;
285
+ #else
286
+ vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);
287
+
288
+ vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates
289
+
290
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
291
+ {
292
+ if (i < outerConeInterval.count &&
293
+ ((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
294
+ (nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside
295
+ {
296
+ // Shade outer cone
297
+ vec3 normal = czm_coneNormal(outerCone, nearestPoint);
298
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
299
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
300
+ }
301
+ }
302
+
303
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
304
+ {
305
+ if (i < innerConeInterval.count &&
306
+ ((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume
307
+ (nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside
308
+ {
309
+ // Shade inner cone
310
+ vec3 normal = -czm_coneNormal(innerCone, nearestPoint);
311
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
312
+ return getInnerColor(u_sensorRadius, nearestPoint, normal);
313
+ }
314
+ }
315
+
316
+ if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume
317
+ (nearestRayTime == sphereInterval.stop)) // Viewer inside
318
+ {
319
+ // Shade top cap
320
+ vec3 normal = czm_sphereNormal(sphere, nearestPoint);
321
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
322
+ return getCapColor(u_sensorRadius, nearestPoint, normal);
323
+ }
324
+
325
+ if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume
326
+ (nearestRayTime == maxClockInterval.stop)) // Viewer inside
327
+ {
328
+ // Shade top cap
329
+ vec3 normal = maxClock.normal;
330
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
331
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
332
+ }
333
+
334
+ if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume
335
+ (nearestRayTime == minClockInterval.stop)) // Viewer inside
336
+ {
337
+ // Shade top cap
338
+ vec3 normal = minClock.normal;
339
+ normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer
340
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);
341
+ }
342
+
343
+ // Should never happen
344
+ return vec4(1.0, 0.0, 0.0, 1.0);
345
+ #endif
346
+ }
347
+
348
+ void main()
349
+ {
350
+ czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC)); // Ray from eye to fragment in eye coordinates
351
+
352
+ // Determine the sensor primitive intervals.
353
+
354
+ czm_sphere sphere = czm_sphere(v_sensorVertexEC, u_sensorRadius);
355
+ czm_raySegment sphereInterval = czm_raySphereIntersectionInterval(ray, sphere);
356
+ if (czm_isEmpty(sphereInterval))
357
+ {
358
+ discard;
359
+ }
360
+
361
+ vec3 coneAxisEC = normalize(v_sensorAxisEC);
362
+
363
+ czm_cone outerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_outerHalfAngle);
364
+ czm_raySegmentCollection outerConeInterval = czm_rayConeIntersectionInterval(ray, outerCone);
365
+ if (outerConeInterval.count == 0)
366
+ {
367
+ discard;
368
+ }
369
+
370
+ czm_cone innerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_innerHalfAngle);
371
+ czm_raySegmentCollection innerConeInterval = czm_rayConeIntersectionInterval(ray, innerCone);
372
+
373
+ // Build up the CSG representation of the sensor.
374
+ czm_raySegmentCollection difference = (innerConeInterval.count == 0) ? outerConeInterval : czm_subtraction(outerConeInterval, innerConeInterval);
375
+ if (difference.count == 0)
376
+ {
377
+ discard;
378
+ }
379
+ czm_raySegmentCollection capped = czm_intersection(difference, sphereInterval);
380
+ if (capped.count == 0)
381
+ {
382
+ discard;
383
+ }
384
+
385
+ vec3 maxNormal = normalize((czm_modelView * vec4(-sin(u_maximumClockAngle), cos(u_maximumClockAngle), 0.0, 0.0)).xyz);
386
+ czm_halfspace maxClock = czm_halfspace(v_sensorVertexEC, maxNormal);
387
+ czm_raySegment maxClockInterval = czm_rayHalfspaceIntersectionInterval(ray, maxClock);
388
+
389
+ vec3 minNormal = normalize((czm_modelView * vec4(sin(u_minimumClockAngle), -cos(u_minimumClockAngle), 0.0, 0.0)).xyz);
390
+ czm_halfspace minClock = czm_halfspace(v_sensorVertexEC, minNormal);
391
+ czm_raySegment minClockInterval = czm_rayHalfspaceIntersectionInterval(ray, minClock);
392
+
393
+ czm_raySegmentCollection clockIntervals = ((u_maximumClockAngle - u_minimumClockAngle) > czm_pi)
394
+ ? (czm_isEmpty(maxClockInterval)
395
+ ? (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(minClockInterval))
396
+ : (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew(maxClockInterval) : czm_union(maxClockInterval, minClockInterval)))
397
+ : ((czm_isEmpty(maxClockInterval) || czm_isEmpty(minClockInterval)) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(czm_intersection(maxClockInterval, minClockInterval)));
398
+
399
+ czm_raySegmentCollection sensor = (clockIntervals.count == 0) ? czm_raySegmentCollectionNew() : czm_intersection(capped, clockIntervals);
400
+ if (sensor.count == 0)
401
+ {
402
+ discard;
403
+ }
404
+
405
+ // Determine the obstruction primitive intervals.
406
+
407
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
408
+
409
+ czm_ellipsoidSilhouetteCone silhouetteCone = czm_ellipsoidSilhouetteConeNew(ellipsoid, v_sensorVertexEC);
410
+ czm_raySegment silhouetteConeInterval = czm_rayEllipsoidSilhouetteConeIntersectionInterval(ray, silhouetteCone);
411
+
412
+ if (czm_isEmpty(silhouetteConeInterval))
413
+ {
414
+ gl_FragColor = shade(ray, sensor.intervals[0].start,
415
+ sphere, outerCone, innerCone, maxClock, minClock,
416
+ sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval,
417
+ sensor);
418
+ }
419
+ else
420
+ {
421
+ czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace = czm_ellipsoidSilhouetteHalfspaceNew(ellipsoid, v_sensorVertexEC);
422
+ czm_raySegment silhouetteHalfspaceInterval = czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(ray, silhouetteHalfspace);
423
+
424
+ // Build up the CSG representation of the composite.
425
+ czm_raySegment temp = (czm_isEmpty(silhouetteHalfspaceInterval)) ? czm_emptyRaySegment : czm_intersection(silhouetteConeInterval, silhouetteHalfspaceInterval);
426
+ czm_raySegmentCollection stuff = (czm_isEmpty(temp)) ? sensor : czm_subtraction(sensor, temp);
427
+ if (stuff.count == 0)
428
+ {
429
+ discard;
430
+ }
431
+
432
+ czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
433
+ czm_raySegmentCollection result = (czm_isEmpty(ellipsoidInterval)) ? stuff : czm_subtraction(stuff, ellipsoidInterval);
434
+
435
+ if ((result.count == 0)
436
+ || (!czm_isEmpty(ellipsoidInterval) && (result.intervals[0].start > ellipsoidInterval.start))) // Fails depth test with ellipsoid
437
+ {
438
+ discard;
439
+ }
440
+
441
+ gl_FragColor = shade(ray, result.intervals[0].start,
442
+ sphere, outerCone, innerCone, maxClock, minClock,
443
+ silhouetteCone, silhouetteHalfspace,
444
+ sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval, clockIntervals,
445
+ silhouetteConeInterval, silhouetteHalfspaceInterval, ellipsoidInterval,
446
+ result);
447
+ }
448
+ }