cesium 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
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  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
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  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
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  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
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  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
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  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
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  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
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  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
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  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
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  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
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  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
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  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
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  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
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  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
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  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
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  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
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  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
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  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
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  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
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  491. metadata +641 -0
@@ -0,0 +1,19 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform float frequency;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec2 F = czm_cellular(materialInput.st * frequency);\n\
12
+ float t = 1.0 - F.x * F.x;\n\
13
+ vec4 color = mix(lightColor, darkColor, t);\n\
14
+ material.diffuse = color.rgb;\n\
15
+ material.alpha = color.a;\n\
16
+ return material;\n\
17
+ }\n\
18
+ ";
19
+ });
@@ -0,0 +1,42 @@
1
+ uniform vec4 brickColor;
2
+ uniform vec4 mortarColor;
3
+ uniform vec2 brickSize;
4
+ uniform vec2 brickPct;
5
+ uniform float brickRoughness;
6
+ uniform float mortarRoughness;
7
+
8
+ #define Integral(x, p) ((floor(x) * p) + max(fract(x) - (1.0 - p), 0.0))
9
+
10
+ czm_material czm_getMaterial(czm_materialInput materialInput)
11
+ {
12
+ czm_material material = czm_getDefaultMaterial(materialInput);
13
+
14
+ // From OpenGL Shading Language (3rd edition) pg. 194, 501
15
+ vec2 st = materialInput.st;
16
+ vec2 position = st / brickSize;
17
+ if(fract(position.y * 0.5) > 0.5) {
18
+ position.x += 0.5;
19
+ }
20
+
21
+ //calculate whether to use brick or mortar (does AA)
22
+ vec2 filterWidth = vec2(0.02);
23
+ vec2 useBrick = (Integral(position + filterWidth, brickPct) -
24
+ Integral(position, brickPct)) / filterWidth;
25
+ float useBrickFinal = useBrick.x * useBrick.y;
26
+ vec4 color = mix(mortarColor, brickColor, useBrickFinal);
27
+
28
+ //Apply noise to brick
29
+ vec2 brickScaled = vec2(st.x / 0.1, st.y / 0.006);
30
+ float brickNoise = abs(czm_snoise(brickScaled) * brickRoughness / 5.0);
31
+ color.rg += brickNoise * useBrickFinal;
32
+
33
+ //Apply noise to mortar
34
+ vec2 mortarScaled = st / 0.005;
35
+ float mortarNoise = max(czm_snoise(mortarScaled) * mortarRoughness, 0.0);
36
+ color.rgb += mortarNoise * (1.0 - useBrickFinal);
37
+
38
+ material.diffuse = color.rgb;
39
+ material.alpha = color.a;
40
+
41
+ return material;
42
+ }
@@ -0,0 +1,36 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 brickColor;\n\
6
+ uniform vec4 mortarColor;\n\
7
+ uniform vec2 brickSize;\n\
8
+ uniform vec2 brickPct;\n\
9
+ uniform float brickRoughness;\n\
10
+ uniform float mortarRoughness;\n\
11
+ #define Integral(x, p) ((floor(x) * p) + max(fract(x) - (1.0 - p), 0.0))\n\
12
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
13
+ {\n\
14
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
15
+ vec2 st = materialInput.st;\n\
16
+ vec2 position = st / brickSize;\n\
17
+ if(fract(position.y * 0.5) > 0.5) {\n\
18
+ position.x += 0.5;\n\
19
+ }\n\
20
+ vec2 filterWidth = vec2(0.02);\n\
21
+ vec2 useBrick = (Integral(position + filterWidth, brickPct) -\n\
22
+ Integral(position, brickPct)) / filterWidth;\n\
23
+ float useBrickFinal = useBrick.x * useBrick.y;\n\
24
+ vec4 color = mix(mortarColor, brickColor, useBrickFinal);\n\
25
+ vec2 brickScaled = vec2(st.x / 0.1, st.y / 0.006);\n\
26
+ float brickNoise = abs(czm_snoise(brickScaled) * brickRoughness / 5.0);\n\
27
+ color.rg += brickNoise * useBrickFinal;\n\
28
+ vec2 mortarScaled = st / 0.005;\n\
29
+ float mortarNoise = max(czm_snoise(mortarScaled) * mortarRoughness, 0.0);\n\
30
+ color.rgb += mortarNoise * (1.0 - useBrickFinal);\n\
31
+ material.diffuse = color.rgb;\n\
32
+ material.alpha = color.a;\n\
33
+ return material;\n\
34
+ }\n\
35
+ ";
36
+ });
@@ -0,0 +1,29 @@
1
+ uniform sampler2D image;
2
+ uniform float strength;
3
+ uniform vec2 repeat;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ vec2 st = materialInput.st;
10
+
11
+ vec2 centerPixel = fract(repeat * st);
12
+ float centerBump = texture2D(image, centerPixel).channel;
13
+
14
+ float imageWidth = float(imageDimensions.x);
15
+ vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));
16
+ float rightBump = texture2D(image, rightPixel).channel;
17
+
18
+ float imageHeight = float(imageDimensions.y);
19
+ vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));
20
+ float topBump = texture2D(image, leftPixel).channel;
21
+
22
+ vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));
23
+ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;
24
+
25
+ material.normal = normalEC;
26
+ material.diffuse = vec3(0.01);
27
+
28
+ return material;
29
+ }
@@ -0,0 +1,27 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform sampler2D image;\n\
6
+ uniform float strength;\n\
7
+ uniform vec2 repeat;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec2 st = materialInput.st;\n\
12
+ vec2 centerPixel = fract(repeat * st);\n\
13
+ float centerBump = texture2D(image, centerPixel).channel;\n\
14
+ float imageWidth = float(imageDimensions.x);\n\
15
+ vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\
16
+ float rightBump = texture2D(image, rightPixel).channel;\n\
17
+ float imageHeight = float(imageDimensions.y);\n\
18
+ vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\
19
+ float topBump = texture2D(image, leftPixel).channel;\n\
20
+ vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\
21
+ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
22
+ material.normal = normalEC;\n\
23
+ material.diffuse = vec3(0.01);\n\
24
+ return material;\n\
25
+ }\n\
26
+ ";
27
+ });
@@ -0,0 +1,19 @@
1
+ uniform vec4 cementColor;
2
+ uniform float grainScale;
3
+ uniform float roughness;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ float noise = czm_snoise(materialInput.st / grainScale);
10
+ noise = pow(noise, 5.0) * roughness;
11
+
12
+ vec4 color = cementColor;
13
+ color.rgb += noise;
14
+
15
+ material.diffuse = color.rgb;
16
+ material.alpha = color.a;
17
+
18
+ return material;
19
+ }
@@ -0,0 +1,20 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 cementColor;\n\
6
+ uniform float grainScale;\n\
7
+ uniform float roughness;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ float noise = czm_snoise(materialInput.st / grainScale);\n\
12
+ noise = pow(noise, 5.0) * roughness;\n\
13
+ vec4 color = cementColor;\n\
14
+ color.rgb += noise;\n\
15
+ material.diffuse = color.rgb;\n\
16
+ material.alpha = color.a;\n\
17
+ return material;\n\
18
+ }\n\
19
+ ";
20
+ });
@@ -0,0 +1,38 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform vec2 repeat;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // Fuzz Factor - Controls blurriness between light and dark colors
10
+ vec2 st = materialInput.st;
11
+ const float fuzz = 0.03;
12
+
13
+ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
14
+ float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0
15
+
16
+ // Find the distance from the closest separator (region between two colors)
17
+ float scaledWidth = fract(repeat.s * st.s);
18
+ scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5));
19
+ float scaledHeight = fract(repeat.t * st.t);
20
+ scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5));
21
+ float value = min(scaledWidth, scaledHeight);
22
+
23
+ //anti-aliasing
24
+ float val1 = clamp(value / fuzz, 0.0, 1.0);
25
+ float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);
26
+ val1 = val1 * (1.0 - val2);
27
+ val1 = val1 * val1 * (3.0 - (2.0 * val1));
28
+ val1 = pow(val1, 0.5); //makes the transition nicer
29
+
30
+ vec4 midColor = (lightColor + darkColor) / 2.0;
31
+ vec4 currentColor = mix(lightColor, darkColor, b);
32
+
33
+ vec4 color = mix(midColor, currentColor, val1);
34
+ material.diffuse = color.rgb;
35
+ material.alpha = color.a;
36
+
37
+ return material;
38
+ }
@@ -0,0 +1,32 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform vec2 repeat;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec2 st = materialInput.st;\n\
12
+ const float fuzz = 0.03;\n\
13
+ float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0);\n\
14
+ float scaledWidth = fract(repeat.s * st.s);\n\
15
+ scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5));\n\
16
+ float scaledHeight = fract(repeat.t * st.t);\n\
17
+ scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5));\n\
18
+ float value = min(scaledWidth, scaledHeight);\n\
19
+ float val1 = clamp(value / fuzz, 0.0, 1.0);\n\
20
+ float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);\n\
21
+ val1 = val1 * (1.0 - val2);\n\
22
+ val1 = val1 * val1 * (3.0 - (2.0 * val1));\n\
23
+ val1 = pow(val1, 0.5);\n\
24
+ vec4 midColor = (lightColor + darkColor) / 2.0;\n\
25
+ vec4 currentColor = mix(lightColor, darkColor, b);\n\
26
+ vec4 color = mix(midColor, currentColor, val1);\n\
27
+ material.diffuse = color.rgb;\n\
28
+ material.alpha = color.a;\n\
29
+ return material;\n\
30
+ }\n\
31
+ ";
32
+ });
@@ -0,0 +1,17 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform vec2 repeat;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
10
+ float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0
11
+
12
+ vec4 color = mix(lightColor, darkColor, b);
13
+ material.diffuse = color.rgb;
14
+ material.alpha = color.a;
15
+
16
+ return material;
17
+ }
@@ -0,0 +1,18 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform vec2 repeat;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5));\n\
12
+ vec4 color = mix(lightColor, darkColor, b);\n\
13
+ material.diffuse = color.rgb;\n\
14
+ material.alpha = color.a;\n\
15
+ return material;\n\
16
+ }\n\
17
+ ";
18
+ });
@@ -0,0 +1,23 @@
1
+ uniform vec4 color;
2
+ uniform float time;
3
+
4
+ czm_material czm_getMaterial(czm_materialInput materialInput)
5
+ {
6
+ czm_material material = czm_getDefaultMaterial(materialInput);
7
+
8
+ float alpha = 1.0;
9
+ if (time != 1.0)
10
+ {
11
+ float t = 0.5 + (0.5 * czm_snoise(materialInput.str / (1.0 / 10.0))); // Scale [-1, 1] to [0, 1]
12
+
13
+ if (t > time)
14
+ {
15
+ alpha = 0.0;
16
+ }
17
+ }
18
+
19
+ material.diffuse = color.rgb;
20
+ material.alpha = color.a * alpha;
21
+
22
+ return material;
23
+ }
@@ -0,0 +1,24 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 color;\n\
6
+ uniform float time;\n\
7
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
8
+ {\n\
9
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
10
+ float alpha = 1.0;\n\
11
+ if (time != 1.0)\n\
12
+ {\n\
13
+ float t = 0.5 + (0.5 * czm_snoise(materialInput.str / (1.0 / 10.0)));\n\
14
+ if (t > time)\n\
15
+ {\n\
16
+ alpha = 0.0;\n\
17
+ }\n\
18
+ }\n\
19
+ material.diffuse = color.rgb;\n\
20
+ material.alpha = color.a * alpha;\n\
21
+ return material;\n\
22
+ }\n\
23
+ ";
24
+ });
@@ -0,0 +1,18 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform float frequency;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
10
+ vec2 F = czm_cellular(materialInput.st * frequency);
11
+ float t = 0.1 + (F.y - F.x);
12
+
13
+ vec4 color = mix(lightColor, darkColor, t);
14
+ material.diffuse = color.rgb;
15
+ material.alpha = color.a;
16
+
17
+ return material;
18
+ }
@@ -0,0 +1,19 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform float frequency;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec2 F = czm_cellular(materialInput.st * frequency);\n\
12
+ float t = 0.1 + (F.y - F.x);\n\
13
+ vec4 color = mix(lightColor, darkColor, t);\n\
14
+ material.diffuse = color.rgb;\n\
15
+ material.alpha = color.a;\n\
16
+ return material;\n\
17
+ }\n\
18
+ ";
19
+ });
@@ -0,0 +1,12 @@
1
+ czm_material czm_getMaterial(czm_materialInput materialInput)
2
+ {
3
+ czm_material material = czm_getDefaultMaterial(materialInput);
4
+
5
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);
6
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);
7
+ float cosAngIncidence = max(dot(normalWC, positionWC), 0.0);
8
+
9
+ material.diffuse = mix(reflection.diffuse, refraction.diffuse, cosAngIncidence);
10
+
11
+ return material;
12
+ }
@@ -0,0 +1,15 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "czm_material czm_getMaterial(czm_materialInput materialInput)\n\
6
+ {\n\
7
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
8
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
9
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
10
+ float cosAngIncidence = max(dot(normalWC, positionWC), 0.0);\n\
11
+ material.diffuse = mix(reflection.diffuse, refraction.diffuse, cosAngIncidence);\n\
12
+ return material;\n\
13
+ }\n\
14
+ ";
15
+ });
@@ -0,0 +1,28 @@
1
+ uniform vec4 grassColor;
2
+ uniform vec4 dirtColor;
3
+ uniform float patchiness;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ vec2 st = materialInput.st;
10
+ float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;
11
+ float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;
12
+ float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;
13
+ float noise = sin(noise1 + noise2 + noise3) * 0.1;
14
+
15
+ vec4 color = mix(grassColor, dirtColor, noise);
16
+
17
+ //Make thatch patterns
18
+ float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;
19
+ float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;
20
+ float stripeNoise = min(verticalNoise, horizontalNoise);
21
+
22
+ color.rgb += stripeNoise;
23
+
24
+ material.diffuse = color.rgb;
25
+ material.alpha = color.a;
26
+
27
+ return material;
28
+ }