cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
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  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
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  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
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  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
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  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
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  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
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  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
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  448. data/app/helpers/cesium_helper.rb +2 -0
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@@ -0,0 +1,680 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/DeveloperError',
5
+ '../Core/Color',
6
+ '../Core/Cartesian2',
7
+ '../Core/Cartesian3',
8
+ '../Core/Cartesian4',
9
+ '../Core/Cartographic',
10
+ '../Core/Math',
11
+ './HorizontalOrigin',
12
+ './VerticalOrigin',
13
+ './SceneMode'
14
+ ], function(
15
+ defaultValue,
16
+ DeveloperError,
17
+ Color,
18
+ Cartesian2,
19
+ Cartesian3,
20
+ Cartesian4,
21
+ Cartographic,
22
+ CesiumMath,
23
+ HorizontalOrigin,
24
+ VerticalOrigin,
25
+ SceneMode) {
26
+ "use strict";
27
+
28
+ var EMPTY_OBJECT = {};
29
+
30
+ /**
31
+ * A viewport-aligned image positioned in the 3D scene, that is created
32
+ * and rendered using a {@link BillboardCollection}. A billboard is created and its initial
33
+ * properties are set by calling {@link BillboardCollection#add}. Any of the billboard's
34
+ * properties can be changed at any time by calling the billboard's corresponding
35
+ * <code>set</code> function, e.g., {@link Billboard#setShow}.
36
+ * <br /><br />
37
+ * <div align='center'>
38
+ * <img src='images/Billboard.png' width='400' height='300' /><br />
39
+ * Example billboards
40
+ * </div>
41
+ *
42
+ * @alias Billboard
43
+ *
44
+ * @performance Calling any <code>get</code> function, e.g., {@link Billboard#getShow}, is constant time.
45
+ * Calling a <code>set</code> function, e.g., {@link Billboard#setShow}, is constant time but results in
46
+ * CPU to GPU traffic when {@link BillboardCollection#update} is called. The per-billboard traffic is
47
+ * the same regardless of how many properties were updated. If most billboards in a collection need to be
48
+ * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll}
49
+ * and add new billboards instead of modifying each one.
50
+ *
51
+ * @see BillboardCollection
52
+ * @see BillboardCollection#add
53
+ * @see Label
54
+ *
55
+ * @internalConstructor
56
+ */
57
+ var Billboard = function(description, billboardCollection) {
58
+ description = defaultValue(description, EMPTY_OBJECT);
59
+
60
+ this._show = defaultValue(description.show, true);
61
+
62
+ this._position = Cartesian3.clone(defaultValue(description.position, Cartesian3.ZERO));
63
+ this._actualPosition = this._position.clone(); // For columbus view and 2D
64
+
65
+ this._pixelOffset = Cartesian2.clone(defaultValue(description.pixelOffset, Cartesian2.ZERO));
66
+ this._eyeOffset = Cartesian3.clone(defaultValue(description.eyeOffset, Cartesian3.ZERO));
67
+ this._verticalOrigin = defaultValue(description.verticalOrigin, VerticalOrigin.CENTER);
68
+ this._horizontalOrigin = defaultValue(description.horizontalOrigin, HorizontalOrigin.CENTER);
69
+ this._scale = defaultValue(description.scale, 1.0);
70
+ this._imageIndex = defaultValue(description.imageIndex, -1);
71
+ this._color = Color.clone(defaultValue(description.color, Color.WHITE));
72
+
73
+ this._pickId = undefined;
74
+ this._pickIdThis = description._pickIdThis;
75
+ this._billboardCollection = billboardCollection;
76
+ this._dirty = false;
77
+ this._index = -1; //Used only by BillboardCollection
78
+ };
79
+
80
+ var SHOW_INDEX = Billboard.SHOW_INDEX = 0;
81
+ var POSITION_INDEX = Billboard.POSITION_INDEX = 1;
82
+ var PIXEL_OFFSET_INDEX = Billboard.PIXEL_OFFSET_INDEX = 2;
83
+ var EYE_OFFSET_INDEX = Billboard.EYE_OFFSET_INDEX = 3;
84
+ var HORIZONTAL_ORIGIN_INDEX = Billboard.HORIZONTAL_ORIGIN_INDEX = 4;
85
+ var VERTICAL_ORIGIN_INDEX = Billboard.VERTICAL_ORIGIN_INDEX = 5;
86
+ var SCALE_INDEX = Billboard.SCALE_INDEX = 6;
87
+ var IMAGE_INDEX_INDEX = Billboard.IMAGE_INDEX_INDEX = 7;
88
+ var COLOR_INDEX = Billboard.COLOR_INDEX = 8;
89
+ Billboard.NUMBER_OF_PROPERTIES = 9;
90
+
91
+ function makeDirty(billboard, propertyChanged) {
92
+ var billboardCollection = billboard._billboardCollection;
93
+ if (typeof billboardCollection !== 'undefined') {
94
+ billboardCollection._updateBillboard(billboard, propertyChanged);
95
+ billboard._dirty = true;
96
+ }
97
+ }
98
+
99
+ Billboard.prototype.getPickId = function(context) {
100
+ this._pickId = this._pickId || context.createPickId(this._pickIdThis || this);
101
+ return this._pickId;
102
+ };
103
+
104
+ /**
105
+ * Returns true if this billboard will be shown. Call {@link Billboard#setShow}
106
+ * to hide or show a billboard, instead of removing it and re-adding it to the collection.
107
+ *
108
+ * @memberof Billboard
109
+ *
110
+ * @return {Boolean} <code>true</code> if this billboard will be shown; otherwise, <code>false</code>.
111
+ *
112
+ * @see Billboard#setShow
113
+ */
114
+ Billboard.prototype.getShow = function() {
115
+ return this._show;
116
+ };
117
+
118
+ /**
119
+ * Determines if this billboard will be shown. Call this to hide or show a billboard, instead
120
+ * of removing it and re-adding it to the collection.
121
+ *
122
+ * @memberof Billboard
123
+ *
124
+ * @param {Boolean} value Indicates if this billboard will be shown.
125
+ *
126
+ * @exception {DeveloperError} value is required.
127
+ *
128
+ * @see Billboard#getShow
129
+ */
130
+ Billboard.prototype.setShow = function(value) {
131
+ if (typeof value === 'undefined') {
132
+ throw new DeveloperError('value is required.');
133
+ }
134
+
135
+ if (value !== this._show) {
136
+ this._show = value;
137
+ makeDirty(this, SHOW_INDEX);
138
+ }
139
+ };
140
+
141
+ /**
142
+ * Returns the Cartesian position of this billboard.
143
+ *
144
+ * @memberof Billboard
145
+ *
146
+ * @return {Cartesian3} The Cartesian position of this billboard.
147
+ *
148
+ * @see Billboard#setPosition
149
+ */
150
+ Billboard.prototype.getPosition = function() {
151
+ return this._position;
152
+ };
153
+
154
+ /**
155
+ * Sets the Cartesian position of this billboard.
156
+ * <br /><br />
157
+ * As shown in the examples, <code>value</code> can be either a {@link Cartesian3}
158
+ * or an object literal with <code>x</code>, <code>y</code>, and <code>z</code> properties.
159
+ * A copy of <code>value</code> is made, so changing it after calling <code>setPosition</code>
160
+ * does not affect the billboard's position; an explicit call to <code>setPosition</code> is required.
161
+ *
162
+ * @memberof Billboard
163
+ *
164
+ * @param {Cartesian3} value The Cartesian position.
165
+ *
166
+ * @exception {DeveloperError} value is required.
167
+ *
168
+ * @see Billboard#getPosition
169
+ *
170
+ * @example
171
+ * // Example 1. Set a billboard's position using a Cartesian3.
172
+ * b.setPosition(new Cartesian3(1.0, 2.0, 3.0));
173
+ *
174
+ * // Example 2. Set a billboard's position using an object literal.
175
+ * b.setPosition({
176
+ * x : 1.0,
177
+ * y : 2.0,
178
+ * z : 3.0
179
+ * });
180
+ */
181
+ Billboard.prototype.setPosition = function(value) {
182
+ if (typeof value === 'undefined') {
183
+ throw new DeveloperError('value is required.');
184
+ }
185
+
186
+ var position = this._position;
187
+ if (!Cartesian3.equals(position, value)) {
188
+ Cartesian3.clone(value, position);
189
+ Cartesian3.clone(value, this._actualPosition);
190
+
191
+ makeDirty(this, POSITION_INDEX);
192
+ }
193
+ };
194
+
195
+ Billboard.prototype._getActualPosition = function() {
196
+ return this._actualPosition;
197
+ };
198
+
199
+ Billboard.prototype._setActualPosition = function(value) {
200
+ Cartesian3.clone(value, this._actualPosition);
201
+ makeDirty(this, POSITION_INDEX);
202
+ };
203
+
204
+ /**
205
+ * Returns the pixel offset from the origin of this billboard.
206
+ *
207
+ * @memberof Billboard
208
+ *
209
+ * @return {Cartesian2} The pixel offset of this billboard.
210
+ *
211
+ * @see Billboard#setPixelOffset
212
+ */
213
+ Billboard.prototype.getPixelOffset = function() {
214
+ return this._pixelOffset;
215
+ };
216
+
217
+ /**
218
+ * Sets the pixel offset in screen space from the origin of this billboard. This is commonly used
219
+ * to align multiple billboards and labels at the same position, e.g., an image and text. The
220
+ * screen space origin is the bottom, left corner of the canvas; <code>x</code> increases from
221
+ * left to right, and <code>y</code> increases from bottom to top.
222
+ * <br /><br />
223
+ * <code>value</code> can be either a {@link Cartesian2} or an object literal with
224
+ * <code>x</code> and <code>y</code> properties. A copy of <code>value</code> is made, so
225
+ * changing it after calling <code>setPixelOffset</code> does not affect the billboard's pixel
226
+ * offset; an explicit call to <code>setPixelOffset</code> is required.
227
+ * <br /><br />
228
+ * <div align='center'>
229
+ * <table border='0' cellpadding='5'><tr>
230
+ * <td align='center'><code>default</code><br/><img src='images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>
231
+ * <td align='center'><code>b.setPixelOffset({ x : 50, y : -25 });</code><br/><img src='images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
232
+ * </tr></table>
233
+ * The billboard's origin is indicated by the yellow point.
234
+ * </div>
235
+ *
236
+ * @memberof Billboard
237
+ *
238
+ * @param {Cartesian2} value The 2D Cartesian pixel offset.
239
+ *
240
+ * @exception {DeveloperError} value is required.
241
+ *
242
+ * @see Billboard#getPixelOffset
243
+ * @see Label#setPixelOffset
244
+ */
245
+ Billboard.prototype.setPixelOffset = function(value) {
246
+ if (typeof value === 'undefined') {
247
+ throw new DeveloperError('value is required.');
248
+ }
249
+
250
+ var pixelOffset = this._pixelOffset;
251
+ if (!Cartesian2.equals(pixelOffset, value)) {
252
+ Cartesian2.clone(value, pixelOffset);
253
+ makeDirty(this, PIXEL_OFFSET_INDEX);
254
+ }
255
+ };
256
+
257
+ /**
258
+ * Returns the 3D Cartesian offset applied to this billboard in eye coordinates.
259
+ *
260
+ * @memberof Billboard
261
+ *
262
+ * @return {Cartesian3} The 3D Cartesian offset applied to this billboard in eye coordinates.
263
+ *
264
+ * @see Billboard#setEyeOffset
265
+ */
266
+ Billboard.prototype.getEyeOffset = function() {
267
+ return this._eyeOffset;
268
+ };
269
+
270
+ /**
271
+ * Sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed
272
+ * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
273
+ * <code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
274
+ * which is typically meters.
275
+ * <br /><br />
276
+ * An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to
277
+ * arrange a billboard above its corresponding 3D model.
278
+ * <br /><br />
279
+ * <code>value</code> can be either a {@link Cartesian3} or an object literal with <code>x</code>,
280
+ * <code>y</code>, and <code>z</code> properties. A copy of <code>value</code> is made, so changing it after
281
+ * calling <code>setEyeOffset</code> does not affect the billboard's eye offset; an explicit call to
282
+ * <code>setEyeOffset</code> is required.
283
+ * <br /><br />
284
+ * Below, the billboard is positioned at the center of the Earth but an eye offset makes it always
285
+ * appear on top of the Earth regardless of the viewer's or Earth's orientation.
286
+ * <br /><br />
287
+ * <div align='center'>
288
+ * <table border='0' cellpadding='5'><tr>
289
+ * <td align='center'><img src='images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
290
+ * <td align='center'><img src='images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
291
+ * </tr></table>
292
+ * <code>b.setEyeOffset({ x : 0.0, y : 8000000.0, z : 0.0 });</code><br /><br />
293
+ * </div>
294
+ *
295
+ * @memberof Billboard
296
+ *
297
+ * @param {Cartesian3} value The 3D Cartesian offset in eye coordinates.
298
+ *
299
+ * @exception {DeveloperError} value is required.
300
+ *
301
+ * @see Billboard#getEyeOffset
302
+ */
303
+ Billboard.prototype.setEyeOffset = function(value) {
304
+ if (typeof value === 'undefined') {
305
+ throw new DeveloperError('value is required.');
306
+ }
307
+
308
+ var eyeOffset = this._eyeOffset;
309
+ if (!Cartesian3.equals(eyeOffset, value)) {
310
+ Cartesian3.clone(value, eyeOffset);
311
+ makeDirty(this, EYE_OFFSET_INDEX);
312
+ }
313
+ };
314
+
315
+ /**
316
+ * Returns the horizontal origin of this billboard.
317
+ *
318
+ * @memberof Billboard
319
+ *
320
+ * @return {HorizontalOrigin} The horizontal origin of this billboard.
321
+ *
322
+ * @see Billboard#setHorizontalOrigin
323
+ */
324
+ Billboard.prototype.getHorizontalOrigin = function() {
325
+ return this._horizontalOrigin;
326
+ };
327
+
328
+ /**
329
+ * Sets the horizontal origin of this billboard, which determines if the billboard is
330
+ * to the left, center, or right of its position.
331
+ * <br /><br />
332
+ * <div align='center'>
333
+ * <img src='images/Billboard.setHorizontalOrigin.png' width='400' height='300' /><br />
334
+ * </div>
335
+ *
336
+ * @memberof Billboard
337
+ *
338
+ * @param {HorizontalOrigin} value The horizontal origin.
339
+ *
340
+ * @exception {DeveloperError} value is required.
341
+ *
342
+ * @see Billboard#getHorizontalOrigin
343
+ * @see Billboard#setVerticalOrigin
344
+ *
345
+ * @example
346
+ * // Use a bottom, left origin
347
+ * b.setHorizontalOrigin(HorizontalOrigin.LEFT);
348
+ * b.setVerticalOrigin(VerticalOrigin.BOTTOM);
349
+ */
350
+ Billboard.prototype.setHorizontalOrigin = function(value) {
351
+ if (typeof value === 'undefined') {
352
+ throw new DeveloperError('value is required.');
353
+ }
354
+
355
+ if (this._horizontalOrigin !== value) {
356
+ this._horizontalOrigin = value;
357
+ makeDirty(this, HORIZONTAL_ORIGIN_INDEX);
358
+ }
359
+ };
360
+
361
+ /**
362
+ * Returns the vertical origin of this billboard.
363
+ *
364
+ * @memberof Billboard
365
+ *
366
+ * @return {VerticalOrigin} The vertical origin of this billboard.
367
+ *
368
+ * @see Billboard#setVerticalOrigin
369
+ */
370
+ Billboard.prototype.getVerticalOrigin = function() {
371
+ return this._verticalOrigin;
372
+ };
373
+
374
+ /**
375
+ * Sets the vertical origin of this billboard, which determines if the billboard is
376
+ * to the above, below, or at the center of its position.
377
+ * <br /><br />
378
+ * <div align='center'>
379
+ * <img src='images/Billboard.setVerticalOrigin.png' width='400' height='300' /><br />
380
+ * </div>
381
+ *
382
+ * @memberof Billboard
383
+ *
384
+ * @param {VerticalOrigin} value The vertical origin.
385
+ *
386
+ * @exception {DeveloperError} value is required.
387
+ *
388
+ * @see Billboard#getVerticalOrigin
389
+ * @see Billboard#setHorizontalOrigin
390
+ *
391
+ * @example
392
+ * // Use a bottom, left origin
393
+ * b.setHorizontalOrigin(HorizontalOrigin.LEFT);
394
+ * b.setVerticalOrigin(VerticalOrigin.BOTTOM);
395
+ */
396
+ Billboard.prototype.setVerticalOrigin = function(value) {
397
+ if (typeof value === 'undefined') {
398
+ throw new DeveloperError('value is required.');
399
+ }
400
+
401
+ if (this._verticalOrigin !== value) {
402
+ this._verticalOrigin = value;
403
+ makeDirty(this, VERTICAL_ORIGIN_INDEX);
404
+ }
405
+ };
406
+
407
+ /**
408
+ * Returns the uniform scale that is multiplied with the billboard's image size in pixels.
409
+ *
410
+ * @memberof Billboard
411
+ *
412
+ * @return {Number} The scale used to size the billboard.
413
+ *
414
+ * @see Billboard#setScale
415
+ */
416
+ Billboard.prototype.getScale = function() {
417
+ return this._scale;
418
+ };
419
+
420
+ /**
421
+ * Sets the uniform scale that is multiplied with the billboard's image size in pixels.
422
+ * A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than
423
+ * <code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks
424
+ * the billboard.
425
+ * <br /><br />
426
+ * <div align='center'>
427
+ * <img src='images/Billboard.setScale.png' width='400' height='300' /><br/>
428
+ * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
429
+ * and <code>2.0</code>.
430
+ * </div>
431
+ *
432
+ * @memberof Billboard
433
+ *
434
+ * @param {Number} value The scale used to size the billboard.
435
+ *
436
+ * @exception {DeveloperError} value is required.
437
+ *
438
+ * @see Billboard#getScale
439
+ * @see Billboard#setImageIndex
440
+ */
441
+ Billboard.prototype.setScale = function(value) {
442
+ if (typeof value === 'undefined') {
443
+ throw new DeveloperError('value is required.');
444
+ }
445
+
446
+ if (this._scale !== value) {
447
+ this._scale = value;
448
+ makeDirty(this, SCALE_INDEX);
449
+ }
450
+ };
451
+
452
+ /**
453
+ * DOC_TBA
454
+ *
455
+ * @memberof Billboard
456
+ *
457
+ * @see Billboard#setImageIndex
458
+ * @see BillboardCollection#setTextureAtlas
459
+ */
460
+ Billboard.prototype.getImageIndex = function() {
461
+ return this._imageIndex;
462
+ };
463
+
464
+ /**
465
+ * DOC_TBA
466
+ *
467
+ * @memberof Billboard
468
+ *
469
+ * @see Billboard#getImageIndex
470
+ * @see BillboardCollection#setTextureAtlas
471
+ */
472
+ Billboard.prototype.setImageIndex = function(value) {
473
+ if (typeof value !== 'number') {
474
+ throw new DeveloperError('value is required and must be a number.');
475
+ }
476
+
477
+ if (this._imageIndex !== value) {
478
+ this._imageIndex = value;
479
+ makeDirty(this, IMAGE_INDEX_INDEX);
480
+ }
481
+ };
482
+
483
+ /**
484
+ * Returns the color that is multiplied with the billboard's texture. The red, green, blue, and alpha values
485
+ * are indicated by the returned object's <code>red</code>, <code>green</code>, <code>blue</code>, and <code>alpha</code>
486
+ * properties, which range from <code>0</code> (no intensity) to <code>1.0</code> (full intensity).
487
+ *
488
+ * @memberof Billboard
489
+ *
490
+ * @return {Number} The color that is multiplied with the billboard's texture.
491
+ *
492
+ * @see Billboard#setColor
493
+ */
494
+ Billboard.prototype.getColor = function() {
495
+ return this._color;
496
+ };
497
+
498
+ /**
499
+ * Sets the color that is multiplied with the billboard's texture. This has two common use cases. First,
500
+ * the same white texture may be used by many different billboards, each with a different color, to create
501
+ * colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below.
502
+ * An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.
503
+ * <br /><br />
504
+ * <div align='center'>
505
+ * <table border='0' cellpadding='5'><tr>
506
+ * <td align='center'><code>default</code><br/><img src='images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>
507
+ * <td align='center'><code>alpha : 0.5</code><br/><img src='images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>
508
+ * </tr></table>
509
+ * </div>
510
+ * <br />
511
+ * The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
512
+ * <code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
513
+ * (no intensity) to <code>1.0</code> (full intensity).
514
+ *
515
+ * @memberof Billboard
516
+ *
517
+ * @param {Object} value The color's red, green, blue, and alpha components.
518
+ *
519
+ * @exception {DeveloperError} value is required.
520
+ *
521
+ * @see Billboard#getColor
522
+ *
523
+ * @example
524
+ * // Example 1. Assign yellow.
525
+ * b.setColor({
526
+ * red : 1.0,
527
+ * green : 1.0,
528
+ * blue : 0.0,
529
+ * alpha : 1.0
530
+ * });
531
+ *
532
+ * // Example 2. Make a billboard 50% translucent.
533
+ * b.setColor({
534
+ * red : 1.0,
535
+ * green : 1.0,
536
+ * blue : 1.0,
537
+ * alpha : 0.5
538
+ * });
539
+ */
540
+ Billboard.prototype.setColor = function(value) {
541
+ if (typeof value === 'undefined') {
542
+ throw new DeveloperError('value is required.');
543
+ }
544
+
545
+ var color = this._color;
546
+ if (!Color.equals(color, value)) {
547
+ Color.clone(value, color);
548
+ makeDirty(this, COLOR_INDEX);
549
+ }
550
+ };
551
+
552
+ var tempCartesian4 = new Cartesian4();
553
+ var tempCartographic = new Cartographic();
554
+ Billboard._computeActualPosition = function(position, frameState, morphTime, modelMatrix) {
555
+ var mode = frameState.mode;
556
+
557
+ if (mode === SceneMode.SCENE3D) {
558
+ return position;
559
+ }
560
+
561
+ modelMatrix.multiplyByPoint(position, tempCartesian4);
562
+
563
+ var projection = frameState.scene2D.projection;
564
+ var cartographic = projection.getEllipsoid().cartesianToCartographic(tempCartesian4, tempCartographic);
565
+ if (typeof cartographic === 'undefined') {
566
+ return undefined;
567
+ }
568
+
569
+ var projectedPosition = projection.project(cartographic);
570
+ if (mode === SceneMode.MORPHING) {
571
+ var x = CesiumMath.lerp(projectedPosition.z, tempCartesian4.x, morphTime);
572
+ var y = CesiumMath.lerp(projectedPosition.x, tempCartesian4.y, morphTime);
573
+ var z = CesiumMath.lerp(projectedPosition.y, tempCartesian4.z, morphTime);
574
+ return new Cartesian3(x, y, z);
575
+ }
576
+ if (mode === SceneMode.SCENE2D) {
577
+ return new Cartesian3(0.0, projectedPosition.x, projectedPosition.y);
578
+ }
579
+ if (mode === SceneMode.COLUMBUS_VIEW) {
580
+ return new Cartesian3(projectedPosition.z, projectedPosition.x, projectedPosition.y);
581
+ }
582
+ return undefined;
583
+ };
584
+
585
+ Billboard._computeScreenSpacePosition = function(modelMatrix, position, eyeOffset, pixelOffset, clampToPixel, uniformState) {
586
+ // This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glsl
587
+
588
+ // Model to eye coordinates
589
+ var mv = uniformState.getView().multiply(modelMatrix);
590
+ var positionEC = mv.multiplyByPoint(position);
591
+
592
+ // Apply eye offset, e.g., czm_eyeOffset
593
+ var zEyeOffset = eyeOffset.multiplyComponents(positionEC.normalize());
594
+ positionEC.x += eyeOffset.x + zEyeOffset.x;
595
+ positionEC.y += eyeOffset.y + zEyeOffset.y;
596
+ positionEC.z += zEyeOffset.z;
597
+
598
+ // Eye to window coordinates, e.g., czm_eyeToWindowCoordinates
599
+ var q = uniformState.getProjection().multiplyByVector(positionEC); // clip coordinates
600
+ q.x /= q.w; // normalized device coordinates
601
+ q.y /= q.w;
602
+ q.z /= q.w;
603
+ var positionWC = uniformState.getViewportTransformation().multiplyByPoint(q); // window coordinates
604
+
605
+ // Apply pixel offset
606
+ var po = pixelOffset.multiplyByScalar(uniformState.getHighResolutionSnapScale());
607
+ positionWC.x += po.x;
608
+ positionWC.y += po.y;
609
+
610
+ if (clampToPixel) {
611
+ return new Cartesian2(Math.floor(positionWC.x), Math.floor(positionWC.y));
612
+ }
613
+
614
+ return new Cartesian2(positionWC.x, positionWC.y);
615
+ };
616
+
617
+ /**
618
+ * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets.
619
+ * The screen space origin is the bottom, left corner of the canvas; <code>x</code> increases from
620
+ * left to right, and <code>y</code> increases from bottom to top.
621
+ *
622
+ * @memberof Billboard
623
+ *
624
+ * @param {UniformState} uniformState The same state object passed to {@link BillboardCollection#update}.
625
+ *
626
+ * @return {Cartesian2} The screen-space position of the billboard.
627
+ *
628
+ * @exception {DeveloperError} Billboard must be in a collection.
629
+ * @exception {DeveloperError} uniformState is required.
630
+ *
631
+ * @see Billboard#setEyeOffset
632
+ * @see Billboard#setPixelOffset
633
+ *
634
+ * @example
635
+ * console.log(b.computeScreenSpacePosition(scene.getUniformState()).toString());
636
+ */
637
+ Billboard.prototype.computeScreenSpacePosition = function(uniformState) {
638
+ var billboardCollection = this._billboardCollection;
639
+ if (typeof billboardCollection === 'undefined') {
640
+ throw new DeveloperError('Billboard must be in a collection. Was it removed?');
641
+ }
642
+
643
+ if (!uniformState) {
644
+ throw new DeveloperError('uniformState is required.');
645
+ }
646
+
647
+ return Billboard._computeScreenSpacePosition(billboardCollection.modelMatrix, this._actualPosition, this._eyeOffset, this._pixelOffset, this.clampToPixel, uniformState);
648
+ };
649
+
650
+ /**
651
+ * Determines if this billboard equals another billboard. Billboards are equal if all their properties
652
+ * are equal. Billboards in different collections can be equal.
653
+ *
654
+ * @memberof Billboard
655
+ *
656
+ * @param {Billboard} other The billboard to compare for equality.
657
+ *
658
+ * @return {Boolean} <code>true</code> if the billboards are equal; otherwise, <code>false</code>.
659
+ */
660
+ Billboard.prototype.equals = function(other) {
661
+ return this === other ||
662
+ typeof other !== 'undefined' &&
663
+ this._show === other._show &&
664
+ this._imageIndex === other._imageIndex &&
665
+ this._scale === other._scale &&
666
+ this._verticalOrigin === other._verticalOrigin &&
667
+ this._horizontalOrigin === other._horizontalOrigin &&
668
+ Cartesian3.equals(this._position, other._position) &&
669
+ Color.equals(this._color, other._color) &&
670
+ Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&
671
+ Cartesian3.equals(this._eyeOffset, other._eyeOffset);
672
+ };
673
+
674
+ Billboard.prototype._destroy = function() {
675
+ this._pickId = this._pickId && this._pickId.destroy();
676
+ this._billboardCollection = undefined;
677
+ };
678
+
679
+ return Billboard;
680
+ });