cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
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- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
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- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
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- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
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- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,242 @@
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/**
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* @license
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* Description : Array and textureless GLSL 2D/3D/4D simplex
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* noise functions.
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* Author : Ian McEwan, Ashima Arts.
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* Maintainer : ijm
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* Lastmod : 20110822 (ijm)
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* License : Copyright (C) 2011 Ashima Arts. All rights reserved.
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* Distributed under the MIT License. See LICENSE file.
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* https://github.com/ashima/webgl-noise
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*/
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/**
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* @license
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* Cellular noise ("Worley noise") in 2D in GLSL.
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* Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
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* This code is released under the conditions of the MIT license.
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* See LICENSE file for details.
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*/
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "#ifndef czm_NOISE\n\
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#define czm_NOISE 1\n\
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vec4 _czm_mod289(vec4 x)\n\
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{\n\
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return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
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}\n\
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vec3 _czm_mod289(vec3 x)\n\
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{\n\
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return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
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}\n\
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vec2 _czm_mod289(vec2 x)\n\
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{\n\
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return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
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}\n\
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float _czm_mod289(float x)\n\
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{\n\
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return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
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}\n\
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vec4 _czm_permute(vec4 x)\n\
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{\n\
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return _czm_mod289(((x*34.0)+1.0)*x);\n\
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}\n\
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vec3 _czm_permute(vec3 x)\n\
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{\n\
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return _czm_mod289(((x*34.0)+1.0)*x);\n\
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}\n\
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float _czm_permute(float x)\n\
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{\n\
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return _czm_mod289(((x*34.0)+1.0)*x);\n\
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}\n\
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vec4 _czm_taylorInvSqrt(vec4 r)\n\
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{\n\
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return 1.79284291400159 - 0.85373472095314 * r;\n\
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}\n\
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float _czm_taylorInvSqrt(float r)\n\
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{\n\
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return 1.79284291400159 - 0.85373472095314 * r;\n\
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}\n\
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vec4 _czm_grad4(float j, vec4 ip)\n\
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{\n\
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const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n\
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vec4 p,s;\n\
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p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n\
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p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n\
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s = vec4(lessThan(p, vec4(0.0)));\n\
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p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\
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return p;\n\
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}\n\
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float czm_snoise(vec2 v)\n\
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{\n\
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const vec4 C = vec4(0.211324865405187,\n\
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0.366025403784439,\n\
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-0.577350269189626,\n\
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0.024390243902439);\n\
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vec2 i = floor(v + dot(v, C.yy) );\n\
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vec2 x0 = v - i + dot(i, C.xx);\n\
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vec2 i1;\n\
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\n\
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vec4 x12 = x0.xyxy + C.xxzz;\n\
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x12.xy -= i1;\n\
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i = _czm_mod289(i);\n\
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vec3 p = _czm_permute( _czm_permute( i.y + vec3(0.0, i1.y, 1.0 )) + i.x + vec3(0.0, i1.x, 1.0 ));\n\
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\n\
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m = m*m ;\n\
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m = m*m ;\n\
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vec3 x = 2.0 * fract(p * C.www) - 1.0;\n\
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vec3 h = abs(x) - 0.5;\n\
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vec3 ox = floor(x + 0.5);\n\
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vec3 a0 = x - ox;\n\
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m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\n\
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vec3 g;\n\
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g.x = a0.x * x0.x + h.x * x0.y;\n\
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g.yz = a0.yz * x12.xz + h.yz * x12.yw;\n\
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return 130.0 * dot(m, g);\n\
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}\n\
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float czm_snoise(vec3 v)\n\
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{\n\
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const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n\
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const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\
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vec3 i = floor(v + dot(v, C.yyy) );\n\
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vec3 x0 = v - i + dot(i, C.xxx) ;\n\
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vec3 g = step(x0.yzx, x0.xyz);\n\
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vec3 l = 1.0 - g;\n\
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vec3 i1 = min( g.xyz, l.zxy );\n\
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vec3 i2 = max( g.xyz, l.zxy );\n\
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vec3 x1 = x0 - i1 + C.xxx;\n\
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vec3 x2 = x0 - i2 + C.yyy;\n\
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vec3 x3 = x0 - D.yyy;\n\
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i = _czm_mod289(i);\n\
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vec4 p = _czm_permute( _czm_permute( _czm_permute(\n\
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i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n\
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+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n\
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+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\
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float n_ = 0.142857142857;\n\
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vec3 ns = n_ * D.wyz - D.xzx;\n\
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vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n\
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vec4 x_ = floor(j * ns.z);\n\
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vec4 y_ = floor(j - 7.0 * x_ );\n\
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vec4 x = x_ *ns.x + ns.yyyy;\n\
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vec4 y = y_ *ns.x + ns.yyyy;\n\
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vec4 h = 1.0 - abs(x) - abs(y);\n\
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vec4 b0 = vec4( x.xy, y.xy );\n\
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vec4 b1 = vec4( x.zw, y.zw );\n\
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vec4 s0 = floor(b0)*2.0 + 1.0;\n\
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vec4 s1 = floor(b1)*2.0 + 1.0;\n\
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vec4 sh = -step(h, vec4(0.0));\n\
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vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n\
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vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\
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vec3 p0 = vec3(a0.xy,h.x);\n\
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vec3 p1 = vec3(a0.zw,h.y);\n\
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vec3 p2 = vec3(a1.xy,h.z);\n\
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vec3 p3 = vec3(a1.zw,h.w);\n\
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vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n\
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p0 *= norm.x;\n\
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p1 *= norm.y;\n\
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p2 *= norm.z;\n\
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p3 *= norm.w;\n\
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vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n\
|
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+
m = m * m;\n\
|
142
|
+
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n\
|
143
|
+
dot(p2,x2), dot(p3,x3) ) );\n\
|
144
|
+
}\n\
|
145
|
+
float czm_snoise(vec4 v)\n\
|
146
|
+
{\n\
|
147
|
+
const vec4 C = vec4( 0.138196601125011,\n\
|
148
|
+
0.276393202250021,\n\
|
149
|
+
0.414589803375032,\n\
|
150
|
+
-0.447213595499958);\n\
|
151
|
+
#define F4 0.309016994374947451\n\
|
152
|
+
vec4 i = floor(v + dot(v, vec4(F4)) );\n\
|
153
|
+
vec4 x0 = v - i + dot(i, C.xxxx);\n\
|
154
|
+
vec4 i0;\n\
|
155
|
+
vec3 isX = step( x0.yzw, x0.xxx );\n\
|
156
|
+
vec3 isYZ = step( x0.zww, x0.yyz );\n\
|
157
|
+
i0.x = isX.x + isX.y + isX.z;\n\
|
158
|
+
i0.yzw = 1.0 - isX;\n\
|
159
|
+
i0.y += isYZ.x + isYZ.y;\n\
|
160
|
+
i0.zw += 1.0 - isYZ.xy;\n\
|
161
|
+
i0.z += isYZ.z;\n\
|
162
|
+
i0.w += 1.0 - isYZ.z;\n\
|
163
|
+
vec4 i3 = clamp( i0, 0.0, 1.0 );\n\
|
164
|
+
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n\
|
165
|
+
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\
|
166
|
+
vec4 x1 = x0 - i1 + C.xxxx;\n\
|
167
|
+
vec4 x2 = x0 - i2 + C.yyyy;\n\
|
168
|
+
vec4 x3 = x0 - i3 + C.zzzz;\n\
|
169
|
+
vec4 x4 = x0 + C.wwww;\n\
|
170
|
+
i = _czm_mod289(i);\n\
|
171
|
+
float j0 = _czm_permute( _czm_permute( _czm_permute( _czm_permute(i.w) + i.z) + i.y) + i.x);\n\
|
172
|
+
vec4 j1 = _czm_permute( _czm_permute( _czm_permute( _czm_permute (\n\
|
173
|
+
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n\
|
174
|
+
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n\
|
175
|
+
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n\
|
176
|
+
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\
|
177
|
+
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\
|
178
|
+
vec4 p0 = _czm_grad4(j0, ip);\n\
|
179
|
+
vec4 p1 = _czm_grad4(j1.x, ip);\n\
|
180
|
+
vec4 p2 = _czm_grad4(j1.y, ip);\n\
|
181
|
+
vec4 p3 = _czm_grad4(j1.z, ip);\n\
|
182
|
+
vec4 p4 = _czm_grad4(j1.w, ip);\n\
|
183
|
+
vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n\
|
184
|
+
p0 *= norm.x;\n\
|
185
|
+
p1 *= norm.y;\n\
|
186
|
+
p2 *= norm.z;\n\
|
187
|
+
p3 *= norm.w;\n\
|
188
|
+
p4 *= _czm_taylorInvSqrt(dot(p4,p4));\n\
|
189
|
+
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n\
|
190
|
+
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n\
|
191
|
+
m0 = m0 * m0;\n\
|
192
|
+
m1 = m1 * m1;\n\
|
193
|
+
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n\
|
194
|
+
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\
|
195
|
+
}\n\
|
196
|
+
vec3 _czm_permute289(vec3 x)\n\
|
197
|
+
{\n\
|
198
|
+
return mod((34.0 * x + 1.0) * x, 289.0);\n\
|
199
|
+
}\n\
|
200
|
+
vec2 czm_cellular(vec2 P)\n\
|
201
|
+
{\n\
|
202
|
+
#define K 0.142857142857\n\
|
203
|
+
#define Ko 0.428571428571\n\
|
204
|
+
#define jitter 1.0\n\
|
205
|
+
vec2 Pi = mod(floor(P), 289.0);\n\
|
206
|
+
vec2 Pf = fract(P);\n\
|
207
|
+
vec3 oi = vec3(-1.0, 0.0, 1.0);\n\
|
208
|
+
vec3 of = vec3(-0.5, 0.5, 1.5);\n\
|
209
|
+
vec3 px = _czm_permute289(Pi.x + oi);\n\
|
210
|
+
vec3 p = _czm_permute289(px.x + Pi.y + oi);\n\
|
211
|
+
vec3 ox = fract(p*K) - Ko;\n\
|
212
|
+
vec3 oy = mod(floor(p*K),7.0)*K - Ko;\n\
|
213
|
+
vec3 dx = Pf.x + 0.5 + jitter*ox;\n\
|
214
|
+
vec3 dy = Pf.y - of + jitter*oy;\n\
|
215
|
+
vec3 d1 = dx * dx + dy * dy;\n\
|
216
|
+
p = _czm_permute289(px.y + Pi.y + oi);\n\
|
217
|
+
ox = fract(p*K) - Ko;\n\
|
218
|
+
oy = mod(floor(p*K),7.0)*K - Ko;\n\
|
219
|
+
dx = Pf.x - 0.5 + jitter*ox;\n\
|
220
|
+
dy = Pf.y - of + jitter*oy;\n\
|
221
|
+
vec3 d2 = dx * dx + dy * dy;\n\
|
222
|
+
p = _czm_permute289(px.z + Pi.y + oi);\n\
|
223
|
+
ox = fract(p*K) - Ko;\n\
|
224
|
+
oy = mod(floor(p*K),7.0)*K - Ko;\n\
|
225
|
+
dx = Pf.x - 1.5 + jitter*ox;\n\
|
226
|
+
dy = Pf.y - of + jitter*oy;\n\
|
227
|
+
vec3 d3 = dx * dx + dy * dy;\n\
|
228
|
+
vec3 d1a = min(d1, d2);\n\
|
229
|
+
d2 = max(d1, d2);\n\
|
230
|
+
d2 = min(d2, d3);\n\
|
231
|
+
d1 = min(d1a, d2);\n\
|
232
|
+
d2 = max(d1a, d2);\n\
|
233
|
+
d1.xy = (d1.x < d1.y) ? d1.xy : d1.yx;\n\
|
234
|
+
d1.xz = (d1.x < d1.z) ? d1.xz : d1.zx;\n\
|
235
|
+
d1.yz = min(d1.yz, d2.yz);\n\
|
236
|
+
d1.y = min(d1.y, d1.z);\n\
|
237
|
+
d1.y = min(d1.y, d2.x);\n\
|
238
|
+
return sqrt(d1.xy);\n\
|
239
|
+
}\n\
|
240
|
+
#endif\n\
|
241
|
+
";
|
242
|
+
});
|
@@ -0,0 +1,27 @@
|
|
1
|
+
uniform float u_morphTime;
|
2
|
+
|
3
|
+
varying vec3 v_positionMC;
|
4
|
+
varying vec3 v_positionEC;
|
5
|
+
varying vec2 v_textureCoordinates;
|
6
|
+
|
7
|
+
void main()
|
8
|
+
{
|
9
|
+
czm_materialInput materialInput;
|
10
|
+
|
11
|
+
// TODO: Real 1D distance, and better 3D coordinate
|
12
|
+
materialInput.st = v_textureCoordinates;
|
13
|
+
materialInput.str = vec3(v_textureCoordinates, 0.0);
|
14
|
+
materialInput.positionMC = v_positionMC;
|
15
|
+
|
16
|
+
//Convert tangent space material normal to eye space
|
17
|
+
materialInput.normalEC = mix(czm_normal[0], normalize(czm_normal * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))), u_morphTime); // +x is up in Columbus view
|
18
|
+
materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);
|
19
|
+
|
20
|
+
//Convert view vector to world space
|
21
|
+
vec3 positionToEyeEC = -v_positionEC;
|
22
|
+
materialInput.positionToEyeEC = positionToEyeEC;
|
23
|
+
|
24
|
+
czm_material material = czm_getMaterial(materialInput);
|
25
|
+
|
26
|
+
gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
|
27
|
+
}
|
@@ -0,0 +1,23 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform float u_morphTime;\n\
|
6
|
+
varying vec3 v_positionMC;\n\
|
7
|
+
varying vec3 v_positionEC;\n\
|
8
|
+
varying vec2 v_textureCoordinates;\n\
|
9
|
+
void main()\n\
|
10
|
+
{\n\
|
11
|
+
czm_materialInput materialInput;\n\
|
12
|
+
materialInput.st = v_textureCoordinates;\n\
|
13
|
+
materialInput.str = vec3(v_textureCoordinates, 0.0);\n\
|
14
|
+
materialInput.positionMC = v_positionMC;\n\
|
15
|
+
materialInput.normalEC = mix(czm_normal[0], normalize(czm_normal * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))), u_morphTime);\n\
|
16
|
+
materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\
|
17
|
+
vec3 positionToEyeEC = -v_positionEC;\n\
|
18
|
+
materialInput.positionToEyeEC = positionToEyeEC;\n\
|
19
|
+
czm_material material = czm_getMaterial(materialInput);\n\
|
20
|
+
gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
|
21
|
+
}\n\
|
22
|
+
";
|
23
|
+
});
|
@@ -0,0 +1,38 @@
|
|
1
|
+
attribute vec3 position3DHigh;
|
2
|
+
attribute vec3 position3DLow;
|
3
|
+
attribute vec2 position2DHigh;
|
4
|
+
attribute vec2 position2DLow;
|
5
|
+
attribute vec2 textureCoordinates;
|
6
|
+
|
7
|
+
uniform float u_morphTime;
|
8
|
+
uniform float u_height; // in meters
|
9
|
+
|
10
|
+
varying vec3 v_positionMC;
|
11
|
+
varying vec3 v_positionEC;
|
12
|
+
varying vec2 v_textureCoordinates;
|
13
|
+
|
14
|
+
void main()
|
15
|
+
{
|
16
|
+
vec4 p;
|
17
|
+
|
18
|
+
if (u_morphTime == 1.0)
|
19
|
+
{
|
20
|
+
p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);
|
21
|
+
}
|
22
|
+
else if (u_morphTime == 0.0)
|
23
|
+
{
|
24
|
+
p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);
|
25
|
+
}
|
26
|
+
else
|
27
|
+
{
|
28
|
+
p = czm_columbusViewMorph(
|
29
|
+
czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),
|
30
|
+
czm_translateRelativeToEye(position3DHigh, position3DLow),
|
31
|
+
u_morphTime);
|
32
|
+
}
|
33
|
+
|
34
|
+
v_positionMC = position3DHigh + position3DLow; // position in model coordinates
|
35
|
+
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates
|
36
|
+
v_textureCoordinates = textureCoordinates;
|
37
|
+
gl_Position = czm_modelViewProjectionRelativeToEye * p; // position in clip coordinates
|
38
|
+
}
|
@@ -0,0 +1,39 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec3 position3DHigh;\n\
|
6
|
+
attribute vec3 position3DLow;\n\
|
7
|
+
attribute vec2 position2DHigh;\n\
|
8
|
+
attribute vec2 position2DLow;\n\
|
9
|
+
attribute vec2 textureCoordinates;\n\
|
10
|
+
uniform float u_morphTime;\n\
|
11
|
+
uniform float u_height;\n\
|
12
|
+
varying vec3 v_positionMC;\n\
|
13
|
+
varying vec3 v_positionEC;\n\
|
14
|
+
varying vec2 v_textureCoordinates;\n\
|
15
|
+
void main()\n\
|
16
|
+
{\n\
|
17
|
+
vec4 p;\n\
|
18
|
+
if (u_morphTime == 1.0)\n\
|
19
|
+
{\n\
|
20
|
+
p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
|
21
|
+
}\n\
|
22
|
+
else if (u_morphTime == 0.0)\n\
|
23
|
+
{\n\
|
24
|
+
p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);\n\
|
25
|
+
}\n\
|
26
|
+
else\n\
|
27
|
+
{\n\
|
28
|
+
p = czm_columbusViewMorph(\n\
|
29
|
+
czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),\n\
|
30
|
+
czm_translateRelativeToEye(position3DHigh, position3DLow),\n\
|
31
|
+
u_morphTime);\n\
|
32
|
+
}\n\
|
33
|
+
v_positionMC = position3DHigh + position3DLow;\n\
|
34
|
+
v_positionEC = (czm_modelViewRelativeToEye * p).xyz;\n\
|
35
|
+
v_textureCoordinates = textureCoordinates;\n\
|
36
|
+
gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
|
37
|
+
}\n\
|
38
|
+
";
|
39
|
+
});
|
@@ -0,0 +1,30 @@
|
|
1
|
+
attribute vec3 position3DHigh;
|
2
|
+
attribute vec3 position3DLow;
|
3
|
+
attribute vec2 position2DHigh;
|
4
|
+
attribute vec2 position2DLow;
|
5
|
+
|
6
|
+
uniform float u_morphTime;
|
7
|
+
uniform float u_height; // in meters
|
8
|
+
|
9
|
+
void main()
|
10
|
+
{
|
11
|
+
vec4 p;
|
12
|
+
|
13
|
+
if (u_morphTime == 1.0)
|
14
|
+
{
|
15
|
+
p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);
|
16
|
+
}
|
17
|
+
else if (u_morphTime == 0.0)
|
18
|
+
{
|
19
|
+
p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);
|
20
|
+
}
|
21
|
+
else
|
22
|
+
{
|
23
|
+
p = czm_columbusViewMorph(
|
24
|
+
czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),
|
25
|
+
czm_translateRelativeToEye(position3DHigh, position3DLow),
|
26
|
+
u_morphTime);
|
27
|
+
}
|
28
|
+
|
29
|
+
gl_Position = czm_modelViewProjectionRelativeToEye * p;
|
30
|
+
}
|
@@ -0,0 +1,32 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec3 position3DHigh;\n\
|
6
|
+
attribute vec3 position3DLow;\n\
|
7
|
+
attribute vec2 position2DHigh;\n\
|
8
|
+
attribute vec2 position2DLow;\n\
|
9
|
+
uniform float u_morphTime;\n\
|
10
|
+
uniform float u_height;\n\
|
11
|
+
void main()\n\
|
12
|
+
{\n\
|
13
|
+
vec4 p;\n\
|
14
|
+
if (u_morphTime == 1.0)\n\
|
15
|
+
{\n\
|
16
|
+
p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
|
17
|
+
}\n\
|
18
|
+
else if (u_morphTime == 0.0)\n\
|
19
|
+
{\n\
|
20
|
+
p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);\n\
|
21
|
+
}\n\
|
22
|
+
else\n\
|
23
|
+
{\n\
|
24
|
+
p = czm_columbusViewMorph(\n\
|
25
|
+
czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),\n\
|
26
|
+
czm_translateRelativeToEye(position3DHigh, position3DLow),\n\
|
27
|
+
u_morphTime);\n\
|
28
|
+
}\n\
|
29
|
+
gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
|
30
|
+
}\n\
|
31
|
+
";
|
32
|
+
});
|