cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
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  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
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@@ -0,0 +1,242 @@
1
+ /**
2
+ * @license
3
+ * Description : Array and textureless GLSL 2D/3D/4D simplex
4
+ * noise functions.
5
+ * Author : Ian McEwan, Ashima Arts.
6
+ * Maintainer : ijm
7
+ * Lastmod : 20110822 (ijm)
8
+ * License : Copyright (C) 2011 Ashima Arts. All rights reserved.
9
+ * Distributed under the MIT License. See LICENSE file.
10
+ * https://github.com/ashima/webgl-noise
11
+ */
12
+ /**
13
+ * @license
14
+ * Cellular noise ("Worley noise") in 2D in GLSL.
15
+ * Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
16
+ * This code is released under the conditions of the MIT license.
17
+ * See LICENSE file for details.
18
+ */
19
+ // This file is automatically rebuilt by the Cesium build process.
20
+ /*global define*/
21
+ define(function() {
22
+ "use strict";
23
+ return "#ifndef czm_NOISE\n\
24
+ #define czm_NOISE 1\n\
25
+ vec4 _czm_mod289(vec4 x)\n\
26
+ {\n\
27
+ return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
28
+ }\n\
29
+ vec3 _czm_mod289(vec3 x)\n\
30
+ {\n\
31
+ return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
32
+ }\n\
33
+ vec2 _czm_mod289(vec2 x)\n\
34
+ {\n\
35
+ return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
36
+ }\n\
37
+ float _czm_mod289(float x)\n\
38
+ {\n\
39
+ return x - floor(x * (1.0 / 289.0)) * 289.0;\n\
40
+ }\n\
41
+ vec4 _czm_permute(vec4 x)\n\
42
+ {\n\
43
+ return _czm_mod289(((x*34.0)+1.0)*x);\n\
44
+ }\n\
45
+ vec3 _czm_permute(vec3 x)\n\
46
+ {\n\
47
+ return _czm_mod289(((x*34.0)+1.0)*x);\n\
48
+ }\n\
49
+ float _czm_permute(float x)\n\
50
+ {\n\
51
+ return _czm_mod289(((x*34.0)+1.0)*x);\n\
52
+ }\n\
53
+ vec4 _czm_taylorInvSqrt(vec4 r)\n\
54
+ {\n\
55
+ return 1.79284291400159 - 0.85373472095314 * r;\n\
56
+ }\n\
57
+ float _czm_taylorInvSqrt(float r)\n\
58
+ {\n\
59
+ return 1.79284291400159 - 0.85373472095314 * r;\n\
60
+ }\n\
61
+ vec4 _czm_grad4(float j, vec4 ip)\n\
62
+ {\n\
63
+ const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n\
64
+ vec4 p,s;\n\
65
+ p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n\
66
+ p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n\
67
+ s = vec4(lessThan(p, vec4(0.0)));\n\
68
+ p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\
69
+ return p;\n\
70
+ }\n\
71
+ float czm_snoise(vec2 v)\n\
72
+ {\n\
73
+ const vec4 C = vec4(0.211324865405187,\n\
74
+ 0.366025403784439,\n\
75
+ -0.577350269189626,\n\
76
+ 0.024390243902439);\n\
77
+ vec2 i = floor(v + dot(v, C.yy) );\n\
78
+ vec2 x0 = v - i + dot(i, C.xx);\n\
79
+ vec2 i1;\n\
80
+ i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\n\
81
+ vec4 x12 = x0.xyxy + C.xxzz;\n\
82
+ x12.xy -= i1;\n\
83
+ i = _czm_mod289(i);\n\
84
+ vec3 p = _czm_permute( _czm_permute( i.y + vec3(0.0, i1.y, 1.0 )) + i.x + vec3(0.0, i1.x, 1.0 ));\n\
85
+ vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\n\
86
+ m = m*m ;\n\
87
+ m = m*m ;\n\
88
+ vec3 x = 2.0 * fract(p * C.www) - 1.0;\n\
89
+ vec3 h = abs(x) - 0.5;\n\
90
+ vec3 ox = floor(x + 0.5);\n\
91
+ vec3 a0 = x - ox;\n\
92
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\n\
93
+ vec3 g;\n\
94
+ g.x = a0.x * x0.x + h.x * x0.y;\n\
95
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;\n\
96
+ return 130.0 * dot(m, g);\n\
97
+ }\n\
98
+ float czm_snoise(vec3 v)\n\
99
+ {\n\
100
+ const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n\
101
+ const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\
102
+ vec3 i = floor(v + dot(v, C.yyy) );\n\
103
+ vec3 x0 = v - i + dot(i, C.xxx) ;\n\
104
+ vec3 g = step(x0.yzx, x0.xyz);\n\
105
+ vec3 l = 1.0 - g;\n\
106
+ vec3 i1 = min( g.xyz, l.zxy );\n\
107
+ vec3 i2 = max( g.xyz, l.zxy );\n\
108
+ vec3 x1 = x0 - i1 + C.xxx;\n\
109
+ vec3 x2 = x0 - i2 + C.yyy;\n\
110
+ vec3 x3 = x0 - D.yyy;\n\
111
+ i = _czm_mod289(i);\n\
112
+ vec4 p = _czm_permute( _czm_permute( _czm_permute(\n\
113
+ i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n\
114
+ + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n\
115
+ + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\
116
+ float n_ = 0.142857142857;\n\
117
+ vec3 ns = n_ * D.wyz - D.xzx;\n\
118
+ vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n\
119
+ vec4 x_ = floor(j * ns.z);\n\
120
+ vec4 y_ = floor(j - 7.0 * x_ );\n\
121
+ vec4 x = x_ *ns.x + ns.yyyy;\n\
122
+ vec4 y = y_ *ns.x + ns.yyyy;\n\
123
+ vec4 h = 1.0 - abs(x) - abs(y);\n\
124
+ vec4 b0 = vec4( x.xy, y.xy );\n\
125
+ vec4 b1 = vec4( x.zw, y.zw );\n\
126
+ vec4 s0 = floor(b0)*2.0 + 1.0;\n\
127
+ vec4 s1 = floor(b1)*2.0 + 1.0;\n\
128
+ vec4 sh = -step(h, vec4(0.0));\n\
129
+ vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n\
130
+ vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\
131
+ vec3 p0 = vec3(a0.xy,h.x);\n\
132
+ vec3 p1 = vec3(a0.zw,h.y);\n\
133
+ vec3 p2 = vec3(a1.xy,h.z);\n\
134
+ vec3 p3 = vec3(a1.zw,h.w);\n\
135
+ vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n\
136
+ p0 *= norm.x;\n\
137
+ p1 *= norm.y;\n\
138
+ p2 *= norm.z;\n\
139
+ p3 *= norm.w;\n\
140
+ vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n\
141
+ m = m * m;\n\
142
+ return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n\
143
+ dot(p2,x2), dot(p3,x3) ) );\n\
144
+ }\n\
145
+ float czm_snoise(vec4 v)\n\
146
+ {\n\
147
+ const vec4 C = vec4( 0.138196601125011,\n\
148
+ 0.276393202250021,\n\
149
+ 0.414589803375032,\n\
150
+ -0.447213595499958);\n\
151
+ #define F4 0.309016994374947451\n\
152
+ vec4 i = floor(v + dot(v, vec4(F4)) );\n\
153
+ vec4 x0 = v - i + dot(i, C.xxxx);\n\
154
+ vec4 i0;\n\
155
+ vec3 isX = step( x0.yzw, x0.xxx );\n\
156
+ vec3 isYZ = step( x0.zww, x0.yyz );\n\
157
+ i0.x = isX.x + isX.y + isX.z;\n\
158
+ i0.yzw = 1.0 - isX;\n\
159
+ i0.y += isYZ.x + isYZ.y;\n\
160
+ i0.zw += 1.0 - isYZ.xy;\n\
161
+ i0.z += isYZ.z;\n\
162
+ i0.w += 1.0 - isYZ.z;\n\
163
+ vec4 i3 = clamp( i0, 0.0, 1.0 );\n\
164
+ vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n\
165
+ vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\
166
+ vec4 x1 = x0 - i1 + C.xxxx;\n\
167
+ vec4 x2 = x0 - i2 + C.yyyy;\n\
168
+ vec4 x3 = x0 - i3 + C.zzzz;\n\
169
+ vec4 x4 = x0 + C.wwww;\n\
170
+ i = _czm_mod289(i);\n\
171
+ float j0 = _czm_permute( _czm_permute( _czm_permute( _czm_permute(i.w) + i.z) + i.y) + i.x);\n\
172
+ vec4 j1 = _czm_permute( _czm_permute( _czm_permute( _czm_permute (\n\
173
+ i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n\
174
+ + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n\
175
+ + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n\
176
+ + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\
177
+ vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\
178
+ vec4 p0 = _czm_grad4(j0, ip);\n\
179
+ vec4 p1 = _czm_grad4(j1.x, ip);\n\
180
+ vec4 p2 = _czm_grad4(j1.y, ip);\n\
181
+ vec4 p3 = _czm_grad4(j1.z, ip);\n\
182
+ vec4 p4 = _czm_grad4(j1.w, ip);\n\
183
+ vec4 norm = _czm_taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n\
184
+ p0 *= norm.x;\n\
185
+ p1 *= norm.y;\n\
186
+ p2 *= norm.z;\n\
187
+ p3 *= norm.w;\n\
188
+ p4 *= _czm_taylorInvSqrt(dot(p4,p4));\n\
189
+ vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n\
190
+ vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n\
191
+ m0 = m0 * m0;\n\
192
+ m1 = m1 * m1;\n\
193
+ return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n\
194
+ + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\
195
+ }\n\
196
+ vec3 _czm_permute289(vec3 x)\n\
197
+ {\n\
198
+ return mod((34.0 * x + 1.0) * x, 289.0);\n\
199
+ }\n\
200
+ vec2 czm_cellular(vec2 P)\n\
201
+ {\n\
202
+ #define K 0.142857142857\n\
203
+ #define Ko 0.428571428571\n\
204
+ #define jitter 1.0\n\
205
+ vec2 Pi = mod(floor(P), 289.0);\n\
206
+ vec2 Pf = fract(P);\n\
207
+ vec3 oi = vec3(-1.0, 0.0, 1.0);\n\
208
+ vec3 of = vec3(-0.5, 0.5, 1.5);\n\
209
+ vec3 px = _czm_permute289(Pi.x + oi);\n\
210
+ vec3 p = _czm_permute289(px.x + Pi.y + oi);\n\
211
+ vec3 ox = fract(p*K) - Ko;\n\
212
+ vec3 oy = mod(floor(p*K),7.0)*K - Ko;\n\
213
+ vec3 dx = Pf.x + 0.5 + jitter*ox;\n\
214
+ vec3 dy = Pf.y - of + jitter*oy;\n\
215
+ vec3 d1 = dx * dx + dy * dy;\n\
216
+ p = _czm_permute289(px.y + Pi.y + oi);\n\
217
+ ox = fract(p*K) - Ko;\n\
218
+ oy = mod(floor(p*K),7.0)*K - Ko;\n\
219
+ dx = Pf.x - 0.5 + jitter*ox;\n\
220
+ dy = Pf.y - of + jitter*oy;\n\
221
+ vec3 d2 = dx * dx + dy * dy;\n\
222
+ p = _czm_permute289(px.z + Pi.y + oi);\n\
223
+ ox = fract(p*K) - Ko;\n\
224
+ oy = mod(floor(p*K),7.0)*K - Ko;\n\
225
+ dx = Pf.x - 1.5 + jitter*ox;\n\
226
+ dy = Pf.y - of + jitter*oy;\n\
227
+ vec3 d3 = dx * dx + dy * dy;\n\
228
+ vec3 d1a = min(d1, d2);\n\
229
+ d2 = max(d1, d2);\n\
230
+ d2 = min(d2, d3);\n\
231
+ d1 = min(d1a, d2);\n\
232
+ d2 = max(d1a, d2);\n\
233
+ d1.xy = (d1.x < d1.y) ? d1.xy : d1.yx;\n\
234
+ d1.xz = (d1.x < d1.z) ? d1.xz : d1.zx;\n\
235
+ d1.yz = min(d1.yz, d2.yz);\n\
236
+ d1.y = min(d1.y, d1.z);\n\
237
+ d1.y = min(d1.y, d2.x);\n\
238
+ return sqrt(d1.xy);\n\
239
+ }\n\
240
+ #endif\n\
241
+ ";
242
+ });
@@ -0,0 +1,27 @@
1
+ uniform float u_morphTime;
2
+
3
+ varying vec3 v_positionMC;
4
+ varying vec3 v_positionEC;
5
+ varying vec2 v_textureCoordinates;
6
+
7
+ void main()
8
+ {
9
+ czm_materialInput materialInput;
10
+
11
+ // TODO: Real 1D distance, and better 3D coordinate
12
+ materialInput.st = v_textureCoordinates;
13
+ materialInput.str = vec3(v_textureCoordinates, 0.0);
14
+ materialInput.positionMC = v_positionMC;
15
+
16
+ //Convert tangent space material normal to eye space
17
+ materialInput.normalEC = mix(czm_normal[0], normalize(czm_normal * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))), u_morphTime); // +x is up in Columbus view
18
+ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);
19
+
20
+ //Convert view vector to world space
21
+ vec3 positionToEyeEC = -v_positionEC;
22
+ materialInput.positionToEyeEC = positionToEyeEC;
23
+
24
+ czm_material material = czm_getMaterial(materialInput);
25
+
26
+ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
27
+ }
@@ -0,0 +1,23 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform float u_morphTime;\n\
6
+ varying vec3 v_positionMC;\n\
7
+ varying vec3 v_positionEC;\n\
8
+ varying vec2 v_textureCoordinates;\n\
9
+ void main()\n\
10
+ {\n\
11
+ czm_materialInput materialInput;\n\
12
+ materialInput.st = v_textureCoordinates;\n\
13
+ materialInput.str = vec3(v_textureCoordinates, 0.0);\n\
14
+ materialInput.positionMC = v_positionMC;\n\
15
+ materialInput.normalEC = mix(czm_normal[0], normalize(czm_normal * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))), u_morphTime);\n\
16
+ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\
17
+ vec3 positionToEyeEC = -v_positionEC;\n\
18
+ materialInput.positionToEyeEC = positionToEyeEC;\n\
19
+ czm_material material = czm_getMaterial(materialInput);\n\
20
+ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
21
+ }\n\
22
+ ";
23
+ });
@@ -0,0 +1,6 @@
1
+ uniform vec4 u_pickColor;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = u_pickColor;
6
+ }
@@ -0,0 +1,11 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 u_pickColor;\n\
6
+ void main()\n\
7
+ {\n\
8
+ gl_FragColor = u_pickColor;\n\
9
+ }\n\
10
+ ";
11
+ });
@@ -0,0 +1,38 @@
1
+ attribute vec3 position3DHigh;
2
+ attribute vec3 position3DLow;
3
+ attribute vec2 position2DHigh;
4
+ attribute vec2 position2DLow;
5
+ attribute vec2 textureCoordinates;
6
+
7
+ uniform float u_morphTime;
8
+ uniform float u_height; // in meters
9
+
10
+ varying vec3 v_positionMC;
11
+ varying vec3 v_positionEC;
12
+ varying vec2 v_textureCoordinates;
13
+
14
+ void main()
15
+ {
16
+ vec4 p;
17
+
18
+ if (u_morphTime == 1.0)
19
+ {
20
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);
21
+ }
22
+ else if (u_morphTime == 0.0)
23
+ {
24
+ p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);
25
+ }
26
+ else
27
+ {
28
+ p = czm_columbusViewMorph(
29
+ czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),
30
+ czm_translateRelativeToEye(position3DHigh, position3DLow),
31
+ u_morphTime);
32
+ }
33
+
34
+ v_positionMC = position3DHigh + position3DLow; // position in model coordinates
35
+ v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates
36
+ v_textureCoordinates = textureCoordinates;
37
+ gl_Position = czm_modelViewProjectionRelativeToEye * p; // position in clip coordinates
38
+ }
@@ -0,0 +1,39 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec3 position3DHigh;\n\
6
+ attribute vec3 position3DLow;\n\
7
+ attribute vec2 position2DHigh;\n\
8
+ attribute vec2 position2DLow;\n\
9
+ attribute vec2 textureCoordinates;\n\
10
+ uniform float u_morphTime;\n\
11
+ uniform float u_height;\n\
12
+ varying vec3 v_positionMC;\n\
13
+ varying vec3 v_positionEC;\n\
14
+ varying vec2 v_textureCoordinates;\n\
15
+ void main()\n\
16
+ {\n\
17
+ vec4 p;\n\
18
+ if (u_morphTime == 1.0)\n\
19
+ {\n\
20
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
21
+ }\n\
22
+ else if (u_morphTime == 0.0)\n\
23
+ {\n\
24
+ p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);\n\
25
+ }\n\
26
+ else\n\
27
+ {\n\
28
+ p = czm_columbusViewMorph(\n\
29
+ czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),\n\
30
+ czm_translateRelativeToEye(position3DHigh, position3DLow),\n\
31
+ u_morphTime);\n\
32
+ }\n\
33
+ v_positionMC = position3DHigh + position3DLow;\n\
34
+ v_positionEC = (czm_modelViewRelativeToEye * p).xyz;\n\
35
+ v_textureCoordinates = textureCoordinates;\n\
36
+ gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
37
+ }\n\
38
+ ";
39
+ });
@@ -0,0 +1,30 @@
1
+ attribute vec3 position3DHigh;
2
+ attribute vec3 position3DLow;
3
+ attribute vec2 position2DHigh;
4
+ attribute vec2 position2DLow;
5
+
6
+ uniform float u_morphTime;
7
+ uniform float u_height; // in meters
8
+
9
+ void main()
10
+ {
11
+ vec4 p;
12
+
13
+ if (u_morphTime == 1.0)
14
+ {
15
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);
16
+ }
17
+ else if (u_morphTime == 0.0)
18
+ {
19
+ p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);
20
+ }
21
+ else
22
+ {
23
+ p = czm_columbusViewMorph(
24
+ czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),
25
+ czm_translateRelativeToEye(position3DHigh, position3DLow),
26
+ u_morphTime);
27
+ }
28
+
29
+ gl_Position = czm_modelViewProjectionRelativeToEye * p;
30
+ }
@@ -0,0 +1,32 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec3 position3DHigh;\n\
6
+ attribute vec3 position3DLow;\n\
7
+ attribute vec2 position2DHigh;\n\
8
+ attribute vec2 position2DLow;\n\
9
+ uniform float u_morphTime;\n\
10
+ uniform float u_height;\n\
11
+ void main()\n\
12
+ {\n\
13
+ vec4 p;\n\
14
+ if (u_morphTime == 1.0)\n\
15
+ {\n\
16
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
17
+ }\n\
18
+ else if (u_morphTime == 0.0)\n\
19
+ {\n\
20
+ p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);\n\
21
+ }\n\
22
+ else\n\
23
+ {\n\
24
+ p = czm_columbusViewMorph(\n\
25
+ czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),\n\
26
+ czm_translateRelativeToEye(position3DHigh, position3DLow),\n\
27
+ u_morphTime);\n\
28
+ }\n\
29
+ gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
30
+ }\n\
31
+ ";
32
+ });