three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/animation/MMDPhysics.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const CapsuleGeometry = require("../_polyfill/CapsuleGeometry.cjs");
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class MMDPhysics {
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/**
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* @param {THREE.SkinnedMesh} mesh
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* @param {Array<Object>} rigidBodyParams
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* @param {Array<Object>} (optional) constraintParams
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* @param {Object} params - (optional)
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* @param {Number} params.unitStep - Default is 1 / 65.
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* @param {Integer} params.maxStepNum - Default is 3.
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* @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
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*/
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constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) {
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if (typeof Ammo === "undefined") {
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throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
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}
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this.manager = new ResourceManager();
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this.mesh = mesh;
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this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
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this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
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this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
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if (params.gravity !== void 0)
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this.gravity.copy(params.gravity);
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this.world = params.world !== void 0 ? params.world : null;
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this.bodies = [];
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this.constraints = [];
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this._init(mesh, rigidBodyParams, constraintParams);
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}
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/**
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* Advances Physics calculation and updates bones.
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*
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* @param {Number} delta - time in second
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* @return {MMDPhysics}
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*/
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update(delta) {
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const manager = this.manager;
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const mesh = this.mesh;
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let isNonDefaultScale = false;
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const position = manager.allocThreeVector3();
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const quaternion = manager.allocThreeQuaternion();
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const scale = manager.allocThreeVector3();
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mesh.matrixWorld.decompose(position, quaternion, scale);
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if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
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isNonDefaultScale = true;
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}
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let parent;
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if (isNonDefaultScale) {
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parent = mesh.parent;
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if (parent !== null)
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mesh.parent = null;
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scale.copy(this.mesh.scale);
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mesh.scale.set(1, 1, 1);
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mesh.updateMatrixWorld(true);
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}
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this._updateRigidBodies();
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this._stepSimulation(delta);
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this._updateBones();
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if (isNonDefaultScale) {
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if (parent !== null)
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mesh.parent = parent;
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mesh.scale.copy(scale);
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}
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manager.freeThreeVector3(scale);
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manager.freeThreeQuaternion(quaternion);
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manager.freeThreeVector3(position);
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return this;
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}
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/**
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* Resets rigid bodies transorm to current bone's.
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*
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* @return {MMDPhysics}
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*/
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reset() {
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for (let i = 0, il = this.bodies.length; i < il; i++) {
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this.bodies[i].reset();
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}
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return this;
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}
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/**
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* Warm ups Rigid bodies. Calculates cycles steps.
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*
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* @param {Integer} cycles
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* @return {MMDPhysics}
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*/
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warmup(cycles) {
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for (let i = 0; i < cycles; i++) {
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this.update(1 / 60);
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}
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return this;
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}
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/**
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* Sets gravity.
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*
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* @param {Vector3} gravity
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* @return {MMDPhysicsHelper}
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*/
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setGravity(gravity) {
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this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
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this.gravity.copy(gravity);
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return this;
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}
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/**
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* Creates MMDPhysicsHelper
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*
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* @return {MMDPhysicsHelper}
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*/
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createHelper() {
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return new MMDPhysicsHelper(this.mesh, this);
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}
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// private methods
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_init(mesh, rigidBodyParams, constraintParams) {
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const manager = this.manager;
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const parent = mesh.parent;
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if (parent !== null)
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mesh.parent = null;
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const currentPosition = manager.allocThreeVector3();
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const currentQuaternion = manager.allocThreeQuaternion();
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const currentScale = manager.allocThreeVector3();
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currentPosition.copy(mesh.position);
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currentQuaternion.copy(mesh.quaternion);
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currentScale.copy(mesh.scale);
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mesh.position.set(0, 0, 0);
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mesh.quaternion.set(0, 0, 0, 1);
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mesh.scale.set(1, 1, 1);
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mesh.updateMatrixWorld(true);
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if (this.world === null) {
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this.world = this._createWorld();
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this.setGravity(this.gravity);
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}
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this._initRigidBodies(rigidBodyParams);
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this._initConstraints(constraintParams);
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if (parent !== null)
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mesh.parent = parent;
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mesh.position.copy(currentPosition);
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mesh.quaternion.copy(currentQuaternion);
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mesh.scale.copy(currentScale);
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mesh.updateMatrixWorld(true);
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this.reset();
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manager.freeThreeVector3(currentPosition);
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manager.freeThreeQuaternion(currentQuaternion);
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manager.freeThreeVector3(currentScale);
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}
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_createWorld() {
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const config = new Ammo.btDefaultCollisionConfiguration();
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const dispatcher = new Ammo.btCollisionDispatcher(config);
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const cache = new Ammo.btDbvtBroadphase();
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const solver = new Ammo.btSequentialImpulseConstraintSolver();
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const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
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return world;
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}
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_initRigidBodies(rigidBodies) {
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for (let i = 0, il = rigidBodies.length; i < il; i++) {
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this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
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}
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}
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_initConstraints(constraints) {
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for (let i = 0, il = constraints.length; i < il; i++) {
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const params = constraints[i];
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const bodyA = this.bodies[params.rigidBodyIndex1];
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const bodyB = this.bodies[params.rigidBodyIndex2];
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this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
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}
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}
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_stepSimulation(delta) {
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const unitStep = this.unitStep;
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let stepTime = delta;
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let maxStepNum = (delta / unitStep | 0) + 1;
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if (stepTime < unitStep) {
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stepTime = unitStep;
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maxStepNum = 1;
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}
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if (maxStepNum > this.maxStepNum) {
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maxStepNum = this.maxStepNum;
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}
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this.world.stepSimulation(stepTime, maxStepNum, unitStep);
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}
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_updateRigidBodies() {
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for (let i = 0, il = this.bodies.length; i < il; i++) {
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this.bodies[i].updateFromBone();
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}
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}
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_updateBones() {
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for (let i = 0, il = this.bodies.length; i < il; i++) {
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this.bodies[i].updateBone();
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}
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}
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}
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class ResourceManager {
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constructor() {
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this.threeVector3s = [];
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this.threeMatrix4s = [];
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this.threeQuaternions = [];
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this.threeEulers = [];
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this.transforms = [];
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this.quaternions = [];
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this.vector3s = [];
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}
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allocThreeVector3() {
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return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
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}
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freeThreeVector3(v) {
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this.threeVector3s.push(v);
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}
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allocThreeMatrix4() {
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return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
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}
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freeThreeMatrix4(m) {
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this.threeMatrix4s.push(m);
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}
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allocThreeQuaternion() {
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return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
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}
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freeThreeQuaternion(q) {
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this.threeQuaternions.push(q);
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}
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allocThreeEuler() {
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return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
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}
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freeThreeEuler(e) {
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this.threeEulers.push(e);
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}
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allocTransform() {
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return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
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}
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freeTransform(t) {
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this.transforms.push(t);
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}
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allocQuaternion() {
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return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
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}
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freeQuaternion(q) {
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this.quaternions.push(q);
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}
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allocVector3() {
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return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
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}
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freeVector3(v) {
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this.vector3s.push(v);
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}
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setIdentity(t) {
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t.setIdentity();
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}
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getBasis(t) {
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var q = this.allocQuaternion();
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t.getBasis().getRotation(q);
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return q;
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}
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getBasisAsMatrix3(t) {
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var q = this.getBasis(t);
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var m = this.quaternionToMatrix3(q);
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this.freeQuaternion(q);
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return m;
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}
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getOrigin(t) {
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return t.getOrigin();
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}
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setOrigin(t, v) {
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t.getOrigin().setValue(v.x(), v.y(), v.z());
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}
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copyOrigin(t1, t2) {
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var o = t2.getOrigin();
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this.setOrigin(t1, o);
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}
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setBasis(t, q) {
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t.setRotation(q);
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}
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setBasisFromMatrix3(t, m) {
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var q = this.matrix3ToQuaternion(m);
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this.setBasis(t, q);
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this.freeQuaternion(q);
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}
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setOriginFromArray3(t, a) {
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t.getOrigin().setValue(a[0], a[1], a[2]);
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}
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setOriginFromThreeVector3(t, v) {
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t.getOrigin().setValue(v.x, v.y, v.z);
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}
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setBasisFromArray3(t, a) {
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281
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var thQ = this.allocThreeQuaternion();
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var thE = this.allocThreeEuler();
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thE.set(a[0], a[1], a[2]);
|
284
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this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
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this.freeThreeEuler(thE);
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this.freeThreeQuaternion(thQ);
|
287
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}
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setBasisFromThreeQuaternion(t, a) {
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289
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var q = this.allocQuaternion();
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290
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q.setX(a.x);
|
291
|
-
q.setY(a.y);
|
292
|
-
q.setZ(a.z);
|
293
|
-
q.setW(a.w);
|
294
|
-
this.setBasis(t, q);
|
295
|
-
this.freeQuaternion(q);
|
296
|
-
}
|
297
|
-
multiplyTransforms(t1, t2) {
|
298
|
-
var t = this.allocTransform();
|
299
|
-
this.setIdentity(t);
|
300
|
-
var m1 = this.getBasisAsMatrix3(t1);
|
301
|
-
var m2 = this.getBasisAsMatrix3(t2);
|
302
|
-
var o1 = this.getOrigin(t1);
|
303
|
-
var o2 = this.getOrigin(t2);
|
304
|
-
var v1 = this.multiplyMatrix3ByVector3(m1, o2);
|
305
|
-
var v2 = this.addVector3(v1, o1);
|
306
|
-
this.setOrigin(t, v2);
|
307
|
-
var m3 = this.multiplyMatrices3(m1, m2);
|
308
|
-
this.setBasisFromMatrix3(t, m3);
|
309
|
-
this.freeVector3(v1);
|
310
|
-
this.freeVector3(v2);
|
311
|
-
return t;
|
312
|
-
}
|
313
|
-
inverseTransform(t) {
|
314
|
-
var t2 = this.allocTransform();
|
315
|
-
var m1 = this.getBasisAsMatrix3(t);
|
316
|
-
var o = this.getOrigin(t);
|
317
|
-
var m2 = this.transposeMatrix3(m1);
|
318
|
-
var v1 = this.negativeVector3(o);
|
319
|
-
var v2 = this.multiplyMatrix3ByVector3(m2, v1);
|
320
|
-
this.setOrigin(t2, v2);
|
321
|
-
this.setBasisFromMatrix3(t2, m2);
|
322
|
-
this.freeVector3(v1);
|
323
|
-
this.freeVector3(v2);
|
324
|
-
return t2;
|
325
|
-
}
|
326
|
-
multiplyMatrices3(m1, m2) {
|
327
|
-
var m3 = [];
|
328
|
-
var v10 = this.rowOfMatrix3(m1, 0);
|
329
|
-
var v11 = this.rowOfMatrix3(m1, 1);
|
330
|
-
var v12 = this.rowOfMatrix3(m1, 2);
|
331
|
-
var v20 = this.columnOfMatrix3(m2, 0);
|
332
|
-
var v21 = this.columnOfMatrix3(m2, 1);
|
333
|
-
var v22 = this.columnOfMatrix3(m2, 2);
|
334
|
-
m3[0] = this.dotVectors3(v10, v20);
|
335
|
-
m3[1] = this.dotVectors3(v10, v21);
|
336
|
-
m3[2] = this.dotVectors3(v10, v22);
|
337
|
-
m3[3] = this.dotVectors3(v11, v20);
|
338
|
-
m3[4] = this.dotVectors3(v11, v21);
|
339
|
-
m3[5] = this.dotVectors3(v11, v22);
|
340
|
-
m3[6] = this.dotVectors3(v12, v20);
|
341
|
-
m3[7] = this.dotVectors3(v12, v21);
|
342
|
-
m3[8] = this.dotVectors3(v12, v22);
|
343
|
-
this.freeVector3(v10);
|
344
|
-
this.freeVector3(v11);
|
345
|
-
this.freeVector3(v12);
|
346
|
-
this.freeVector3(v20);
|
347
|
-
this.freeVector3(v21);
|
348
|
-
this.freeVector3(v22);
|
349
|
-
return m3;
|
350
|
-
}
|
351
|
-
addVector3(v1, v2) {
|
352
|
-
var v = this.allocVector3();
|
353
|
-
v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
|
354
|
-
return v;
|
355
|
-
}
|
356
|
-
dotVectors3(v1, v2) {
|
357
|
-
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
358
|
-
}
|
359
|
-
rowOfMatrix3(m, i) {
|
360
|
-
var v = this.allocVector3();
|
361
|
-
v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
|
362
|
-
return v;
|
363
|
-
}
|
364
|
-
columnOfMatrix3(m, i) {
|
365
|
-
var v = this.allocVector3();
|
366
|
-
v.setValue(m[i + 0], m[i + 3], m[i + 6]);
|
367
|
-
return v;
|
368
|
-
}
|
369
|
-
negativeVector3(v) {
|
370
|
-
var v2 = this.allocVector3();
|
371
|
-
v2.setValue(-v.x(), -v.y(), -v.z());
|
372
|
-
return v2;
|
373
|
-
}
|
374
|
-
multiplyMatrix3ByVector3(m, v) {
|
375
|
-
var v4 = this.allocVector3();
|
376
|
-
var v0 = this.rowOfMatrix3(m, 0);
|
377
|
-
var v1 = this.rowOfMatrix3(m, 1);
|
378
|
-
var v2 = this.rowOfMatrix3(m, 2);
|
379
|
-
var x = this.dotVectors3(v0, v);
|
380
|
-
var y = this.dotVectors3(v1, v);
|
381
|
-
var z = this.dotVectors3(v2, v);
|
382
|
-
v4.setValue(x, y, z);
|
383
|
-
this.freeVector3(v0);
|
384
|
-
this.freeVector3(v1);
|
385
|
-
this.freeVector3(v2);
|
386
|
-
return v4;
|
387
|
-
}
|
388
|
-
transposeMatrix3(m) {
|
389
|
-
var m2 = [];
|
390
|
-
m2[0] = m[0];
|
391
|
-
m2[1] = m[3];
|
392
|
-
m2[2] = m[6];
|
393
|
-
m2[3] = m[1];
|
394
|
-
m2[4] = m[4];
|
395
|
-
m2[5] = m[7];
|
396
|
-
m2[6] = m[2];
|
397
|
-
m2[7] = m[5];
|
398
|
-
m2[8] = m[8];
|
399
|
-
return m2;
|
400
|
-
}
|
401
|
-
quaternionToMatrix3(q) {
|
402
|
-
var m = [];
|
403
|
-
var x = q.x();
|
404
|
-
var y = q.y();
|
405
|
-
var z = q.z();
|
406
|
-
var w = q.w();
|
407
|
-
var xx = x * x;
|
408
|
-
var yy = y * y;
|
409
|
-
var zz = z * z;
|
410
|
-
var xy = x * y;
|
411
|
-
var yz = y * z;
|
412
|
-
var zx = z * x;
|
413
|
-
var xw = x * w;
|
414
|
-
var yw = y * w;
|
415
|
-
var zw = z * w;
|
416
|
-
m[0] = 1 - 2 * (yy + zz);
|
417
|
-
m[1] = 2 * (xy - zw);
|
418
|
-
m[2] = 2 * (zx + yw);
|
419
|
-
m[3] = 2 * (xy + zw);
|
420
|
-
m[4] = 1 - 2 * (zz + xx);
|
421
|
-
m[5] = 2 * (yz - xw);
|
422
|
-
m[6] = 2 * (zx - yw);
|
423
|
-
m[7] = 2 * (yz + xw);
|
424
|
-
m[8] = 1 - 2 * (xx + yy);
|
425
|
-
return m;
|
426
|
-
}
|
427
|
-
matrix3ToQuaternion(m) {
|
428
|
-
var t = m[0] + m[4] + m[8];
|
429
|
-
var s, x, y, z, w;
|
430
|
-
if (t > 0) {
|
431
|
-
s = Math.sqrt(t + 1) * 2;
|
432
|
-
w = 0.25 * s;
|
433
|
-
x = (m[7] - m[5]) / s;
|
434
|
-
y = (m[2] - m[6]) / s;
|
435
|
-
z = (m[3] - m[1]) / s;
|
436
|
-
} else if (m[0] > m[4] && m[0] > m[8]) {
|
437
|
-
s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
|
438
|
-
w = (m[7] - m[5]) / s;
|
439
|
-
x = 0.25 * s;
|
440
|
-
y = (m[1] + m[3]) / s;
|
441
|
-
z = (m[2] + m[6]) / s;
|
442
|
-
} else if (m[4] > m[8]) {
|
443
|
-
s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
|
444
|
-
w = (m[2] - m[6]) / s;
|
445
|
-
x = (m[1] + m[3]) / s;
|
446
|
-
y = 0.25 * s;
|
447
|
-
z = (m[5] + m[7]) / s;
|
448
|
-
} else {
|
449
|
-
s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
|
450
|
-
w = (m[3] - m[1]) / s;
|
451
|
-
x = (m[2] + m[6]) / s;
|
452
|
-
y = (m[5] + m[7]) / s;
|
453
|
-
z = 0.25 * s;
|
454
|
-
}
|
455
|
-
var q = this.allocQuaternion();
|
456
|
-
q.setX(x);
|
457
|
-
q.setY(y);
|
458
|
-
q.setZ(z);
|
459
|
-
q.setW(w);
|
460
|
-
return q;
|
461
|
-
}
|
462
|
-
}
|
463
|
-
class RigidBody {
|
464
|
-
constructor(mesh, world, params, manager) {
|
465
|
-
this.mesh = mesh;
|
466
|
-
this.world = world;
|
467
|
-
this.params = params;
|
468
|
-
this.manager = manager;
|
469
|
-
this.body = null;
|
470
|
-
this.bone = null;
|
471
|
-
this.boneOffsetForm = null;
|
472
|
-
this.boneOffsetFormInverse = null;
|
473
|
-
this._init();
|
474
|
-
}
|
475
|
-
/**
|
476
|
-
* Resets rigid body transform to the current bone's.
|
477
|
-
*
|
478
|
-
* @return {RigidBody}
|
479
|
-
*/
|
480
|
-
reset() {
|
481
|
-
this._setTransformFromBone();
|
482
|
-
return this;
|
483
|
-
}
|
484
|
-
/**
|
485
|
-
* Updates rigid body's transform from the current bone.
|
486
|
-
*
|
487
|
-
* @return {RidigBody}
|
488
|
-
*/
|
489
|
-
updateFromBone() {
|
490
|
-
if (this.params.boneIndex !== -1 && this.params.type === 0) {
|
491
|
-
this._setTransformFromBone();
|
492
|
-
}
|
493
|
-
return this;
|
494
|
-
}
|
495
|
-
/**
|
496
|
-
* Updates bone from the current ridid body's transform.
|
497
|
-
*
|
498
|
-
* @return {RidigBody}
|
499
|
-
*/
|
500
|
-
updateBone() {
|
501
|
-
if (this.params.type === 0 || this.params.boneIndex === -1) {
|
502
|
-
return this;
|
503
|
-
}
|
504
|
-
this._updateBoneRotation();
|
505
|
-
if (this.params.type === 1) {
|
506
|
-
this._updateBonePosition();
|
507
|
-
}
|
508
|
-
this.bone.updateMatrixWorld(true);
|
509
|
-
if (this.params.type === 2) {
|
510
|
-
this._setPositionFromBone();
|
511
|
-
}
|
512
|
-
return this;
|
513
|
-
}
|
514
|
-
// private methods
|
515
|
-
_init() {
|
516
|
-
function generateShape(p) {
|
517
|
-
switch (p.shapeType) {
|
518
|
-
case 0:
|
519
|
-
return new Ammo.btSphereShape(p.width);
|
520
|
-
case 1:
|
521
|
-
return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
|
522
|
-
case 2:
|
523
|
-
return new Ammo.btCapsuleShape(p.width, p.height);
|
524
|
-
default:
|
525
|
-
throw new Error("unknown shape type " + p.shapeType);
|
526
|
-
}
|
527
|
-
}
|
528
|
-
const manager = this.manager;
|
529
|
-
const params = this.params;
|
530
|
-
const bones = this.mesh.skeleton.bones;
|
531
|
-
const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
|
532
|
-
const shape = generateShape(params);
|
533
|
-
const weight = params.type === 0 ? 0 : params.weight;
|
534
|
-
const localInertia = manager.allocVector3();
|
535
|
-
localInertia.setValue(0, 0, 0);
|
536
|
-
if (weight !== 0) {
|
537
|
-
shape.calculateLocalInertia(weight, localInertia);
|
538
|
-
}
|
539
|
-
const boneOffsetForm = manager.allocTransform();
|
540
|
-
manager.setIdentity(boneOffsetForm);
|
541
|
-
manager.setOriginFromArray3(boneOffsetForm, params.position);
|
542
|
-
manager.setBasisFromArray3(boneOffsetForm, params.rotation);
|
543
|
-
const vector = manager.allocThreeVector3();
|
544
|
-
const boneForm = manager.allocTransform();
|
545
|
-
manager.setIdentity(boneForm);
|
546
|
-
manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
|
547
|
-
const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
|
548
|
-
const state = new Ammo.btDefaultMotionState(form);
|
549
|
-
const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
|
550
|
-
info.set_m_friction(params.friction);
|
551
|
-
info.set_m_restitution(params.restitution);
|
552
|
-
const body = new Ammo.btRigidBody(info);
|
553
|
-
if (params.type === 0) {
|
554
|
-
body.setCollisionFlags(body.getCollisionFlags() | 2);
|
555
|
-
body.setActivationState(4);
|
556
|
-
}
|
557
|
-
body.setDamping(params.positionDamping, params.rotationDamping);
|
558
|
-
body.setSleepingThresholds(0, 0);
|
559
|
-
this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
|
560
|
-
this.body = body;
|
561
|
-
this.bone = bone;
|
562
|
-
this.boneOffsetForm = boneOffsetForm;
|
563
|
-
this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
|
564
|
-
manager.freeVector3(localInertia);
|
565
|
-
manager.freeTransform(form);
|
566
|
-
manager.freeTransform(boneForm);
|
567
|
-
manager.freeThreeVector3(vector);
|
568
|
-
}
|
569
|
-
_getBoneTransform() {
|
570
|
-
const manager = this.manager;
|
571
|
-
const p = manager.allocThreeVector3();
|
572
|
-
const q = manager.allocThreeQuaternion();
|
573
|
-
const s = manager.allocThreeVector3();
|
574
|
-
this.bone.matrixWorld.decompose(p, q, s);
|
575
|
-
const tr = manager.allocTransform();
|
576
|
-
manager.setOriginFromThreeVector3(tr, p);
|
577
|
-
manager.setBasisFromThreeQuaternion(tr, q);
|
578
|
-
const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
|
579
|
-
manager.freeTransform(tr);
|
580
|
-
manager.freeThreeVector3(s);
|
581
|
-
manager.freeThreeQuaternion(q);
|
582
|
-
manager.freeThreeVector3(p);
|
583
|
-
return form;
|
584
|
-
}
|
585
|
-
_getWorldTransformForBone() {
|
586
|
-
const manager = this.manager;
|
587
|
-
const tr = this.body.getCenterOfMassTransform();
|
588
|
-
return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
|
589
|
-
}
|
590
|
-
_setTransformFromBone() {
|
591
|
-
const manager = this.manager;
|
592
|
-
const form = this._getBoneTransform();
|
593
|
-
this.body.setCenterOfMassTransform(form);
|
594
|
-
this.body.getMotionState().setWorldTransform(form);
|
595
|
-
manager.freeTransform(form);
|
596
|
-
}
|
597
|
-
_setPositionFromBone() {
|
598
|
-
const manager = this.manager;
|
599
|
-
const form = this._getBoneTransform();
|
600
|
-
const tr = manager.allocTransform();
|
601
|
-
this.body.getMotionState().getWorldTransform(tr);
|
602
|
-
manager.copyOrigin(tr, form);
|
603
|
-
this.body.setCenterOfMassTransform(tr);
|
604
|
-
this.body.getMotionState().setWorldTransform(tr);
|
605
|
-
manager.freeTransform(tr);
|
606
|
-
manager.freeTransform(form);
|
607
|
-
}
|
608
|
-
_updateBoneRotation() {
|
609
|
-
const manager = this.manager;
|
610
|
-
const tr = this._getWorldTransformForBone();
|
611
|
-
const q = manager.getBasis(tr);
|
612
|
-
const thQ = manager.allocThreeQuaternion();
|
613
|
-
const thQ2 = manager.allocThreeQuaternion();
|
614
|
-
const thQ3 = manager.allocThreeQuaternion();
|
615
|
-
thQ.set(q.x(), q.y(), q.z(), q.w());
|
616
|
-
thQ2.setFromRotationMatrix(this.bone.matrixWorld);
|
617
|
-
thQ2.conjugate();
|
618
|
-
thQ2.multiply(thQ);
|
619
|
-
thQ3.setFromRotationMatrix(this.bone.matrix);
|
620
|
-
this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
|
621
|
-
manager.freeThreeQuaternion(thQ);
|
622
|
-
manager.freeThreeQuaternion(thQ2);
|
623
|
-
manager.freeThreeQuaternion(thQ3);
|
624
|
-
manager.freeQuaternion(q);
|
625
|
-
manager.freeTransform(tr);
|
626
|
-
}
|
627
|
-
_updateBonePosition() {
|
628
|
-
const manager = this.manager;
|
629
|
-
const tr = this._getWorldTransformForBone();
|
630
|
-
const thV = manager.allocThreeVector3();
|
631
|
-
const o = manager.getOrigin(tr);
|
632
|
-
thV.set(o.x(), o.y(), o.z());
|
633
|
-
if (this.bone.parent) {
|
634
|
-
this.bone.parent.worldToLocal(thV);
|
635
|
-
}
|
636
|
-
this.bone.position.copy(thV);
|
637
|
-
manager.freeThreeVector3(thV);
|
638
|
-
manager.freeTransform(tr);
|
639
|
-
}
|
640
|
-
}
|
641
|
-
class Constraint {
|
642
|
-
/**
|
643
|
-
* @param {THREE.SkinnedMesh} mesh
|
644
|
-
* @param {Ammo.btDiscreteDynamicsWorld} world
|
645
|
-
* @param {RigidBody} bodyA
|
646
|
-
* @param {RigidBody} bodyB
|
647
|
-
* @param {Object} params
|
648
|
-
* @param {ResourceManager} manager
|
649
|
-
*/
|
650
|
-
constructor(mesh, world, bodyA, bodyB, params, manager) {
|
651
|
-
this.mesh = mesh;
|
652
|
-
this.world = world;
|
653
|
-
this.bodyA = bodyA;
|
654
|
-
this.bodyB = bodyB;
|
655
|
-
this.params = params;
|
656
|
-
this.manager = manager;
|
657
|
-
this.constraint = null;
|
658
|
-
this._init();
|
659
|
-
}
|
660
|
-
// private method
|
661
|
-
_init() {
|
662
|
-
const manager = this.manager;
|
663
|
-
const params = this.params;
|
664
|
-
const bodyA = this.bodyA;
|
665
|
-
const bodyB = this.bodyB;
|
666
|
-
const form = manager.allocTransform();
|
667
|
-
manager.setIdentity(form);
|
668
|
-
manager.setOriginFromArray3(form, params.position);
|
669
|
-
manager.setBasisFromArray3(form, params.rotation);
|
670
|
-
const formA = manager.allocTransform();
|
671
|
-
const formB = manager.allocTransform();
|
672
|
-
bodyA.body.getMotionState().getWorldTransform(formA);
|
673
|
-
bodyB.body.getMotionState().getWorldTransform(formB);
|
674
|
-
const formInverseA = manager.inverseTransform(formA);
|
675
|
-
const formInverseB = manager.inverseTransform(formB);
|
676
|
-
const formA2 = manager.multiplyTransforms(formInverseA, form);
|
677
|
-
const formB2 = manager.multiplyTransforms(formInverseB, form);
|
678
|
-
const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
|
679
|
-
const lll = manager.allocVector3();
|
680
|
-
const lul = manager.allocVector3();
|
681
|
-
const all = manager.allocVector3();
|
682
|
-
const aul = manager.allocVector3();
|
683
|
-
lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
|
684
|
-
lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
|
685
|
-
all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
|
686
|
-
aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
|
687
|
-
constraint.setLinearLowerLimit(lll);
|
688
|
-
constraint.setLinearUpperLimit(lul);
|
689
|
-
constraint.setAngularLowerLimit(all);
|
690
|
-
constraint.setAngularUpperLimit(aul);
|
691
|
-
for (let i = 0; i < 3; i++) {
|
692
|
-
if (params.springPosition[i] !== 0) {
|
693
|
-
constraint.enableSpring(i, true);
|
694
|
-
constraint.setStiffness(i, params.springPosition[i]);
|
695
|
-
}
|
696
|
-
}
|
697
|
-
for (let i = 0; i < 3; i++) {
|
698
|
-
if (params.springRotation[i] !== 0) {
|
699
|
-
constraint.enableSpring(i + 3, true);
|
700
|
-
constraint.setStiffness(i + 3, params.springRotation[i]);
|
701
|
-
}
|
702
|
-
}
|
703
|
-
if (constraint.setParam !== void 0) {
|
704
|
-
for (let i = 0; i < 6; i++) {
|
705
|
-
constraint.setParam(2, 0.475, i);
|
706
|
-
}
|
707
|
-
}
|
708
|
-
this.world.addConstraint(constraint, true);
|
709
|
-
this.constraint = constraint;
|
710
|
-
manager.freeTransform(form);
|
711
|
-
manager.freeTransform(formA);
|
712
|
-
manager.freeTransform(formB);
|
713
|
-
manager.freeTransform(formInverseA);
|
714
|
-
manager.freeTransform(formInverseB);
|
715
|
-
manager.freeTransform(formA2);
|
716
|
-
manager.freeTransform(formB2);
|
717
|
-
manager.freeVector3(lll);
|
718
|
-
manager.freeVector3(lul);
|
719
|
-
manager.freeVector3(all);
|
720
|
-
manager.freeVector3(aul);
|
721
|
-
}
|
722
|
-
}
|
723
|
-
const _position = /* @__PURE__ */ new THREE.Vector3();
|
724
|
-
const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
|
725
|
-
const _scale = /* @__PURE__ */ new THREE.Vector3();
|
726
|
-
const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
|
727
|
-
class MMDPhysicsHelper extends THREE.Object3D {
|
728
|
-
/**
|
729
|
-
* Visualize Rigid bodies
|
730
|
-
*
|
731
|
-
* @param {THREE.SkinnedMesh} mesh
|
732
|
-
* @param {Physics} physics
|
733
|
-
*/
|
734
|
-
constructor(mesh, physics) {
|
735
|
-
super();
|
736
|
-
this.root = mesh;
|
737
|
-
this.physics = physics;
|
738
|
-
this.matrix.copy(mesh.matrixWorld);
|
739
|
-
this.matrixAutoUpdate = false;
|
740
|
-
this.materials = [];
|
741
|
-
this.materials.push(
|
742
|
-
new THREE.MeshBasicMaterial({
|
743
|
-
color: new THREE.Color(16746632),
|
744
|
-
wireframe: true,
|
745
|
-
depthTest: false,
|
746
|
-
depthWrite: false,
|
747
|
-
opacity: 0.25,
|
748
|
-
transparent: true
|
749
|
-
})
|
750
|
-
);
|
751
|
-
this.materials.push(
|
752
|
-
new THREE.MeshBasicMaterial({
|
753
|
-
color: new THREE.Color(8978312),
|
754
|
-
wireframe: true,
|
755
|
-
depthTest: false,
|
756
|
-
depthWrite: false,
|
757
|
-
opacity: 0.25,
|
758
|
-
transparent: true
|
759
|
-
})
|
760
|
-
);
|
761
|
-
this.materials.push(
|
762
|
-
new THREE.MeshBasicMaterial({
|
763
|
-
color: new THREE.Color(8947967),
|
764
|
-
wireframe: true,
|
765
|
-
depthTest: false,
|
766
|
-
depthWrite: false,
|
767
|
-
opacity: 0.25,
|
768
|
-
transparent: true
|
769
|
-
})
|
770
|
-
);
|
771
|
-
this._init();
|
772
|
-
}
|
773
|
-
/**
|
774
|
-
* Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
|
775
|
-
*/
|
776
|
-
dispose() {
|
777
|
-
const materials = this.materials;
|
778
|
-
const children = this.children;
|
779
|
-
for (let i = 0; i < materials.length; i++) {
|
780
|
-
materials[i].dispose();
|
781
|
-
}
|
782
|
-
for (let i = 0; i < children.length; i++) {
|
783
|
-
const child = children[i];
|
784
|
-
if (child.isMesh)
|
785
|
-
child.geometry.dispose();
|
786
|
-
}
|
787
|
-
}
|
788
|
-
/**
|
789
|
-
* Updates Rigid Bodies visualization.
|
790
|
-
*/
|
791
|
-
updateMatrixWorld(force) {
|
792
|
-
var mesh = this.root;
|
793
|
-
if (this.visible) {
|
794
|
-
var bodies = this.physics.bodies;
|
795
|
-
_matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
|
796
|
-
for (var i = 0, il = bodies.length; i < il; i++) {
|
797
|
-
var body = bodies[i].body;
|
798
|
-
var child = this.children[i];
|
799
|
-
var tr = body.getCenterOfMassTransform();
|
800
|
-
var origin = tr.getOrigin();
|
801
|
-
var rotation = tr.getRotation();
|
802
|
-
child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
|
803
|
-
child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
|
804
|
-
}
|
805
|
-
}
|
806
|
-
this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
|
807
|
-
super.updateMatrixWorld(force);
|
808
|
-
}
|
809
|
-
// private method
|
810
|
-
_init() {
|
811
|
-
var bodies = this.physics.bodies;
|
812
|
-
function createGeometry(param2) {
|
813
|
-
switch (param2.shapeType) {
|
814
|
-
case 0:
|
815
|
-
return new THREE.SphereGeometry(param2.width, 16, 8);
|
816
|
-
case 1:
|
817
|
-
return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
|
818
|
-
case 2:
|
819
|
-
return new CapsuleGeometry.CapsuleGeometry(param2.width, param2.height, 8, 16);
|
820
|
-
default:
|
821
|
-
return null;
|
822
|
-
}
|
823
|
-
}
|
824
|
-
for (var i = 0, il = bodies.length; i < il; i++) {
|
825
|
-
var param = bodies[i].params;
|
826
|
-
this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
|
827
|
-
}
|
828
|
-
}
|
829
|
-
}
|
830
|
-
exports.MMDPhysics = MMDPhysics;
|