three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,830 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const CapsuleGeometry = require("../_polyfill/CapsuleGeometry.cjs");
5
- class MMDPhysics {
6
- /**
7
- * @param {THREE.SkinnedMesh} mesh
8
- * @param {Array<Object>} rigidBodyParams
9
- * @param {Array<Object>} (optional) constraintParams
10
- * @param {Object} params - (optional)
11
- * @param {Number} params.unitStep - Default is 1 / 65.
12
- * @param {Integer} params.maxStepNum - Default is 3.
13
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
14
- */
15
- constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) {
16
- if (typeof Ammo === "undefined") {
17
- throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
18
- }
19
- this.manager = new ResourceManager();
20
- this.mesh = mesh;
21
- this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
22
- this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
23
- this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
24
- if (params.gravity !== void 0)
25
- this.gravity.copy(params.gravity);
26
- this.world = params.world !== void 0 ? params.world : null;
27
- this.bodies = [];
28
- this.constraints = [];
29
- this._init(mesh, rigidBodyParams, constraintParams);
30
- }
31
- /**
32
- * Advances Physics calculation and updates bones.
33
- *
34
- * @param {Number} delta - time in second
35
- * @return {MMDPhysics}
36
- */
37
- update(delta) {
38
- const manager = this.manager;
39
- const mesh = this.mesh;
40
- let isNonDefaultScale = false;
41
- const position = manager.allocThreeVector3();
42
- const quaternion = manager.allocThreeQuaternion();
43
- const scale = manager.allocThreeVector3();
44
- mesh.matrixWorld.decompose(position, quaternion, scale);
45
- if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
46
- isNonDefaultScale = true;
47
- }
48
- let parent;
49
- if (isNonDefaultScale) {
50
- parent = mesh.parent;
51
- if (parent !== null)
52
- mesh.parent = null;
53
- scale.copy(this.mesh.scale);
54
- mesh.scale.set(1, 1, 1);
55
- mesh.updateMatrixWorld(true);
56
- }
57
- this._updateRigidBodies();
58
- this._stepSimulation(delta);
59
- this._updateBones();
60
- if (isNonDefaultScale) {
61
- if (parent !== null)
62
- mesh.parent = parent;
63
- mesh.scale.copy(scale);
64
- }
65
- manager.freeThreeVector3(scale);
66
- manager.freeThreeQuaternion(quaternion);
67
- manager.freeThreeVector3(position);
68
- return this;
69
- }
70
- /**
71
- * Resets rigid bodies transorm to current bone's.
72
- *
73
- * @return {MMDPhysics}
74
- */
75
- reset() {
76
- for (let i = 0, il = this.bodies.length; i < il; i++) {
77
- this.bodies[i].reset();
78
- }
79
- return this;
80
- }
81
- /**
82
- * Warm ups Rigid bodies. Calculates cycles steps.
83
- *
84
- * @param {Integer} cycles
85
- * @return {MMDPhysics}
86
- */
87
- warmup(cycles) {
88
- for (let i = 0; i < cycles; i++) {
89
- this.update(1 / 60);
90
- }
91
- return this;
92
- }
93
- /**
94
- * Sets gravity.
95
- *
96
- * @param {Vector3} gravity
97
- * @return {MMDPhysicsHelper}
98
- */
99
- setGravity(gravity) {
100
- this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
101
- this.gravity.copy(gravity);
102
- return this;
103
- }
104
- /**
105
- * Creates MMDPhysicsHelper
106
- *
107
- * @return {MMDPhysicsHelper}
108
- */
109
- createHelper() {
110
- return new MMDPhysicsHelper(this.mesh, this);
111
- }
112
- // private methods
113
- _init(mesh, rigidBodyParams, constraintParams) {
114
- const manager = this.manager;
115
- const parent = mesh.parent;
116
- if (parent !== null)
117
- mesh.parent = null;
118
- const currentPosition = manager.allocThreeVector3();
119
- const currentQuaternion = manager.allocThreeQuaternion();
120
- const currentScale = manager.allocThreeVector3();
121
- currentPosition.copy(mesh.position);
122
- currentQuaternion.copy(mesh.quaternion);
123
- currentScale.copy(mesh.scale);
124
- mesh.position.set(0, 0, 0);
125
- mesh.quaternion.set(0, 0, 0, 1);
126
- mesh.scale.set(1, 1, 1);
127
- mesh.updateMatrixWorld(true);
128
- if (this.world === null) {
129
- this.world = this._createWorld();
130
- this.setGravity(this.gravity);
131
- }
132
- this._initRigidBodies(rigidBodyParams);
133
- this._initConstraints(constraintParams);
134
- if (parent !== null)
135
- mesh.parent = parent;
136
- mesh.position.copy(currentPosition);
137
- mesh.quaternion.copy(currentQuaternion);
138
- mesh.scale.copy(currentScale);
139
- mesh.updateMatrixWorld(true);
140
- this.reset();
141
- manager.freeThreeVector3(currentPosition);
142
- manager.freeThreeQuaternion(currentQuaternion);
143
- manager.freeThreeVector3(currentScale);
144
- }
145
- _createWorld() {
146
- const config = new Ammo.btDefaultCollisionConfiguration();
147
- const dispatcher = new Ammo.btCollisionDispatcher(config);
148
- const cache = new Ammo.btDbvtBroadphase();
149
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
150
- const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
151
- return world;
152
- }
153
- _initRigidBodies(rigidBodies) {
154
- for (let i = 0, il = rigidBodies.length; i < il; i++) {
155
- this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
156
- }
157
- }
158
- _initConstraints(constraints) {
159
- for (let i = 0, il = constraints.length; i < il; i++) {
160
- const params = constraints[i];
161
- const bodyA = this.bodies[params.rigidBodyIndex1];
162
- const bodyB = this.bodies[params.rigidBodyIndex2];
163
- this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
164
- }
165
- }
166
- _stepSimulation(delta) {
167
- const unitStep = this.unitStep;
168
- let stepTime = delta;
169
- let maxStepNum = (delta / unitStep | 0) + 1;
170
- if (stepTime < unitStep) {
171
- stepTime = unitStep;
172
- maxStepNum = 1;
173
- }
174
- if (maxStepNum > this.maxStepNum) {
175
- maxStepNum = this.maxStepNum;
176
- }
177
- this.world.stepSimulation(stepTime, maxStepNum, unitStep);
178
- }
179
- _updateRigidBodies() {
180
- for (let i = 0, il = this.bodies.length; i < il; i++) {
181
- this.bodies[i].updateFromBone();
182
- }
183
- }
184
- _updateBones() {
185
- for (let i = 0, il = this.bodies.length; i < il; i++) {
186
- this.bodies[i].updateBone();
187
- }
188
- }
189
- }
190
- class ResourceManager {
191
- constructor() {
192
- this.threeVector3s = [];
193
- this.threeMatrix4s = [];
194
- this.threeQuaternions = [];
195
- this.threeEulers = [];
196
- this.transforms = [];
197
- this.quaternions = [];
198
- this.vector3s = [];
199
- }
200
- allocThreeVector3() {
201
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
202
- }
203
- freeThreeVector3(v) {
204
- this.threeVector3s.push(v);
205
- }
206
- allocThreeMatrix4() {
207
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
208
- }
209
- freeThreeMatrix4(m) {
210
- this.threeMatrix4s.push(m);
211
- }
212
- allocThreeQuaternion() {
213
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
214
- }
215
- freeThreeQuaternion(q) {
216
- this.threeQuaternions.push(q);
217
- }
218
- allocThreeEuler() {
219
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
220
- }
221
- freeThreeEuler(e) {
222
- this.threeEulers.push(e);
223
- }
224
- allocTransform() {
225
- return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
226
- }
227
- freeTransform(t) {
228
- this.transforms.push(t);
229
- }
230
- allocQuaternion() {
231
- return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
232
- }
233
- freeQuaternion(q) {
234
- this.quaternions.push(q);
235
- }
236
- allocVector3() {
237
- return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
238
- }
239
- freeVector3(v) {
240
- this.vector3s.push(v);
241
- }
242
- setIdentity(t) {
243
- t.setIdentity();
244
- }
245
- getBasis(t) {
246
- var q = this.allocQuaternion();
247
- t.getBasis().getRotation(q);
248
- return q;
249
- }
250
- getBasisAsMatrix3(t) {
251
- var q = this.getBasis(t);
252
- var m = this.quaternionToMatrix3(q);
253
- this.freeQuaternion(q);
254
- return m;
255
- }
256
- getOrigin(t) {
257
- return t.getOrigin();
258
- }
259
- setOrigin(t, v) {
260
- t.getOrigin().setValue(v.x(), v.y(), v.z());
261
- }
262
- copyOrigin(t1, t2) {
263
- var o = t2.getOrigin();
264
- this.setOrigin(t1, o);
265
- }
266
- setBasis(t, q) {
267
- t.setRotation(q);
268
- }
269
- setBasisFromMatrix3(t, m) {
270
- var q = this.matrix3ToQuaternion(m);
271
- this.setBasis(t, q);
272
- this.freeQuaternion(q);
273
- }
274
- setOriginFromArray3(t, a) {
275
- t.getOrigin().setValue(a[0], a[1], a[2]);
276
- }
277
- setOriginFromThreeVector3(t, v) {
278
- t.getOrigin().setValue(v.x, v.y, v.z);
279
- }
280
- setBasisFromArray3(t, a) {
281
- var thQ = this.allocThreeQuaternion();
282
- var thE = this.allocThreeEuler();
283
- thE.set(a[0], a[1], a[2]);
284
- this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
285
- this.freeThreeEuler(thE);
286
- this.freeThreeQuaternion(thQ);
287
- }
288
- setBasisFromThreeQuaternion(t, a) {
289
- var q = this.allocQuaternion();
290
- q.setX(a.x);
291
- q.setY(a.y);
292
- q.setZ(a.z);
293
- q.setW(a.w);
294
- this.setBasis(t, q);
295
- this.freeQuaternion(q);
296
- }
297
- multiplyTransforms(t1, t2) {
298
- var t = this.allocTransform();
299
- this.setIdentity(t);
300
- var m1 = this.getBasisAsMatrix3(t1);
301
- var m2 = this.getBasisAsMatrix3(t2);
302
- var o1 = this.getOrigin(t1);
303
- var o2 = this.getOrigin(t2);
304
- var v1 = this.multiplyMatrix3ByVector3(m1, o2);
305
- var v2 = this.addVector3(v1, o1);
306
- this.setOrigin(t, v2);
307
- var m3 = this.multiplyMatrices3(m1, m2);
308
- this.setBasisFromMatrix3(t, m3);
309
- this.freeVector3(v1);
310
- this.freeVector3(v2);
311
- return t;
312
- }
313
- inverseTransform(t) {
314
- var t2 = this.allocTransform();
315
- var m1 = this.getBasisAsMatrix3(t);
316
- var o = this.getOrigin(t);
317
- var m2 = this.transposeMatrix3(m1);
318
- var v1 = this.negativeVector3(o);
319
- var v2 = this.multiplyMatrix3ByVector3(m2, v1);
320
- this.setOrigin(t2, v2);
321
- this.setBasisFromMatrix3(t2, m2);
322
- this.freeVector3(v1);
323
- this.freeVector3(v2);
324
- return t2;
325
- }
326
- multiplyMatrices3(m1, m2) {
327
- var m3 = [];
328
- var v10 = this.rowOfMatrix3(m1, 0);
329
- var v11 = this.rowOfMatrix3(m1, 1);
330
- var v12 = this.rowOfMatrix3(m1, 2);
331
- var v20 = this.columnOfMatrix3(m2, 0);
332
- var v21 = this.columnOfMatrix3(m2, 1);
333
- var v22 = this.columnOfMatrix3(m2, 2);
334
- m3[0] = this.dotVectors3(v10, v20);
335
- m3[1] = this.dotVectors3(v10, v21);
336
- m3[2] = this.dotVectors3(v10, v22);
337
- m3[3] = this.dotVectors3(v11, v20);
338
- m3[4] = this.dotVectors3(v11, v21);
339
- m3[5] = this.dotVectors3(v11, v22);
340
- m3[6] = this.dotVectors3(v12, v20);
341
- m3[7] = this.dotVectors3(v12, v21);
342
- m3[8] = this.dotVectors3(v12, v22);
343
- this.freeVector3(v10);
344
- this.freeVector3(v11);
345
- this.freeVector3(v12);
346
- this.freeVector3(v20);
347
- this.freeVector3(v21);
348
- this.freeVector3(v22);
349
- return m3;
350
- }
351
- addVector3(v1, v2) {
352
- var v = this.allocVector3();
353
- v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
354
- return v;
355
- }
356
- dotVectors3(v1, v2) {
357
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
358
- }
359
- rowOfMatrix3(m, i) {
360
- var v = this.allocVector3();
361
- v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
362
- return v;
363
- }
364
- columnOfMatrix3(m, i) {
365
- var v = this.allocVector3();
366
- v.setValue(m[i + 0], m[i + 3], m[i + 6]);
367
- return v;
368
- }
369
- negativeVector3(v) {
370
- var v2 = this.allocVector3();
371
- v2.setValue(-v.x(), -v.y(), -v.z());
372
- return v2;
373
- }
374
- multiplyMatrix3ByVector3(m, v) {
375
- var v4 = this.allocVector3();
376
- var v0 = this.rowOfMatrix3(m, 0);
377
- var v1 = this.rowOfMatrix3(m, 1);
378
- var v2 = this.rowOfMatrix3(m, 2);
379
- var x = this.dotVectors3(v0, v);
380
- var y = this.dotVectors3(v1, v);
381
- var z = this.dotVectors3(v2, v);
382
- v4.setValue(x, y, z);
383
- this.freeVector3(v0);
384
- this.freeVector3(v1);
385
- this.freeVector3(v2);
386
- return v4;
387
- }
388
- transposeMatrix3(m) {
389
- var m2 = [];
390
- m2[0] = m[0];
391
- m2[1] = m[3];
392
- m2[2] = m[6];
393
- m2[3] = m[1];
394
- m2[4] = m[4];
395
- m2[5] = m[7];
396
- m2[6] = m[2];
397
- m2[7] = m[5];
398
- m2[8] = m[8];
399
- return m2;
400
- }
401
- quaternionToMatrix3(q) {
402
- var m = [];
403
- var x = q.x();
404
- var y = q.y();
405
- var z = q.z();
406
- var w = q.w();
407
- var xx = x * x;
408
- var yy = y * y;
409
- var zz = z * z;
410
- var xy = x * y;
411
- var yz = y * z;
412
- var zx = z * x;
413
- var xw = x * w;
414
- var yw = y * w;
415
- var zw = z * w;
416
- m[0] = 1 - 2 * (yy + zz);
417
- m[1] = 2 * (xy - zw);
418
- m[2] = 2 * (zx + yw);
419
- m[3] = 2 * (xy + zw);
420
- m[4] = 1 - 2 * (zz + xx);
421
- m[5] = 2 * (yz - xw);
422
- m[6] = 2 * (zx - yw);
423
- m[7] = 2 * (yz + xw);
424
- m[8] = 1 - 2 * (xx + yy);
425
- return m;
426
- }
427
- matrix3ToQuaternion(m) {
428
- var t = m[0] + m[4] + m[8];
429
- var s, x, y, z, w;
430
- if (t > 0) {
431
- s = Math.sqrt(t + 1) * 2;
432
- w = 0.25 * s;
433
- x = (m[7] - m[5]) / s;
434
- y = (m[2] - m[6]) / s;
435
- z = (m[3] - m[1]) / s;
436
- } else if (m[0] > m[4] && m[0] > m[8]) {
437
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
438
- w = (m[7] - m[5]) / s;
439
- x = 0.25 * s;
440
- y = (m[1] + m[3]) / s;
441
- z = (m[2] + m[6]) / s;
442
- } else if (m[4] > m[8]) {
443
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
444
- w = (m[2] - m[6]) / s;
445
- x = (m[1] + m[3]) / s;
446
- y = 0.25 * s;
447
- z = (m[5] + m[7]) / s;
448
- } else {
449
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
450
- w = (m[3] - m[1]) / s;
451
- x = (m[2] + m[6]) / s;
452
- y = (m[5] + m[7]) / s;
453
- z = 0.25 * s;
454
- }
455
- var q = this.allocQuaternion();
456
- q.setX(x);
457
- q.setY(y);
458
- q.setZ(z);
459
- q.setW(w);
460
- return q;
461
- }
462
- }
463
- class RigidBody {
464
- constructor(mesh, world, params, manager) {
465
- this.mesh = mesh;
466
- this.world = world;
467
- this.params = params;
468
- this.manager = manager;
469
- this.body = null;
470
- this.bone = null;
471
- this.boneOffsetForm = null;
472
- this.boneOffsetFormInverse = null;
473
- this._init();
474
- }
475
- /**
476
- * Resets rigid body transform to the current bone's.
477
- *
478
- * @return {RigidBody}
479
- */
480
- reset() {
481
- this._setTransformFromBone();
482
- return this;
483
- }
484
- /**
485
- * Updates rigid body's transform from the current bone.
486
- *
487
- * @return {RidigBody}
488
- */
489
- updateFromBone() {
490
- if (this.params.boneIndex !== -1 && this.params.type === 0) {
491
- this._setTransformFromBone();
492
- }
493
- return this;
494
- }
495
- /**
496
- * Updates bone from the current ridid body's transform.
497
- *
498
- * @return {RidigBody}
499
- */
500
- updateBone() {
501
- if (this.params.type === 0 || this.params.boneIndex === -1) {
502
- return this;
503
- }
504
- this._updateBoneRotation();
505
- if (this.params.type === 1) {
506
- this._updateBonePosition();
507
- }
508
- this.bone.updateMatrixWorld(true);
509
- if (this.params.type === 2) {
510
- this._setPositionFromBone();
511
- }
512
- return this;
513
- }
514
- // private methods
515
- _init() {
516
- function generateShape(p) {
517
- switch (p.shapeType) {
518
- case 0:
519
- return new Ammo.btSphereShape(p.width);
520
- case 1:
521
- return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
522
- case 2:
523
- return new Ammo.btCapsuleShape(p.width, p.height);
524
- default:
525
- throw new Error("unknown shape type " + p.shapeType);
526
- }
527
- }
528
- const manager = this.manager;
529
- const params = this.params;
530
- const bones = this.mesh.skeleton.bones;
531
- const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
532
- const shape = generateShape(params);
533
- const weight = params.type === 0 ? 0 : params.weight;
534
- const localInertia = manager.allocVector3();
535
- localInertia.setValue(0, 0, 0);
536
- if (weight !== 0) {
537
- shape.calculateLocalInertia(weight, localInertia);
538
- }
539
- const boneOffsetForm = manager.allocTransform();
540
- manager.setIdentity(boneOffsetForm);
541
- manager.setOriginFromArray3(boneOffsetForm, params.position);
542
- manager.setBasisFromArray3(boneOffsetForm, params.rotation);
543
- const vector = manager.allocThreeVector3();
544
- const boneForm = manager.allocTransform();
545
- manager.setIdentity(boneForm);
546
- manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
547
- const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
548
- const state = new Ammo.btDefaultMotionState(form);
549
- const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
550
- info.set_m_friction(params.friction);
551
- info.set_m_restitution(params.restitution);
552
- const body = new Ammo.btRigidBody(info);
553
- if (params.type === 0) {
554
- body.setCollisionFlags(body.getCollisionFlags() | 2);
555
- body.setActivationState(4);
556
- }
557
- body.setDamping(params.positionDamping, params.rotationDamping);
558
- body.setSleepingThresholds(0, 0);
559
- this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
560
- this.body = body;
561
- this.bone = bone;
562
- this.boneOffsetForm = boneOffsetForm;
563
- this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
564
- manager.freeVector3(localInertia);
565
- manager.freeTransform(form);
566
- manager.freeTransform(boneForm);
567
- manager.freeThreeVector3(vector);
568
- }
569
- _getBoneTransform() {
570
- const manager = this.manager;
571
- const p = manager.allocThreeVector3();
572
- const q = manager.allocThreeQuaternion();
573
- const s = manager.allocThreeVector3();
574
- this.bone.matrixWorld.decompose(p, q, s);
575
- const tr = manager.allocTransform();
576
- manager.setOriginFromThreeVector3(tr, p);
577
- manager.setBasisFromThreeQuaternion(tr, q);
578
- const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
579
- manager.freeTransform(tr);
580
- manager.freeThreeVector3(s);
581
- manager.freeThreeQuaternion(q);
582
- manager.freeThreeVector3(p);
583
- return form;
584
- }
585
- _getWorldTransformForBone() {
586
- const manager = this.manager;
587
- const tr = this.body.getCenterOfMassTransform();
588
- return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
589
- }
590
- _setTransformFromBone() {
591
- const manager = this.manager;
592
- const form = this._getBoneTransform();
593
- this.body.setCenterOfMassTransform(form);
594
- this.body.getMotionState().setWorldTransform(form);
595
- manager.freeTransform(form);
596
- }
597
- _setPositionFromBone() {
598
- const manager = this.manager;
599
- const form = this._getBoneTransform();
600
- const tr = manager.allocTransform();
601
- this.body.getMotionState().getWorldTransform(tr);
602
- manager.copyOrigin(tr, form);
603
- this.body.setCenterOfMassTransform(tr);
604
- this.body.getMotionState().setWorldTransform(tr);
605
- manager.freeTransform(tr);
606
- manager.freeTransform(form);
607
- }
608
- _updateBoneRotation() {
609
- const manager = this.manager;
610
- const tr = this._getWorldTransformForBone();
611
- const q = manager.getBasis(tr);
612
- const thQ = manager.allocThreeQuaternion();
613
- const thQ2 = manager.allocThreeQuaternion();
614
- const thQ3 = manager.allocThreeQuaternion();
615
- thQ.set(q.x(), q.y(), q.z(), q.w());
616
- thQ2.setFromRotationMatrix(this.bone.matrixWorld);
617
- thQ2.conjugate();
618
- thQ2.multiply(thQ);
619
- thQ3.setFromRotationMatrix(this.bone.matrix);
620
- this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
621
- manager.freeThreeQuaternion(thQ);
622
- manager.freeThreeQuaternion(thQ2);
623
- manager.freeThreeQuaternion(thQ3);
624
- manager.freeQuaternion(q);
625
- manager.freeTransform(tr);
626
- }
627
- _updateBonePosition() {
628
- const manager = this.manager;
629
- const tr = this._getWorldTransformForBone();
630
- const thV = manager.allocThreeVector3();
631
- const o = manager.getOrigin(tr);
632
- thV.set(o.x(), o.y(), o.z());
633
- if (this.bone.parent) {
634
- this.bone.parent.worldToLocal(thV);
635
- }
636
- this.bone.position.copy(thV);
637
- manager.freeThreeVector3(thV);
638
- manager.freeTransform(tr);
639
- }
640
- }
641
- class Constraint {
642
- /**
643
- * @param {THREE.SkinnedMesh} mesh
644
- * @param {Ammo.btDiscreteDynamicsWorld} world
645
- * @param {RigidBody} bodyA
646
- * @param {RigidBody} bodyB
647
- * @param {Object} params
648
- * @param {ResourceManager} manager
649
- */
650
- constructor(mesh, world, bodyA, bodyB, params, manager) {
651
- this.mesh = mesh;
652
- this.world = world;
653
- this.bodyA = bodyA;
654
- this.bodyB = bodyB;
655
- this.params = params;
656
- this.manager = manager;
657
- this.constraint = null;
658
- this._init();
659
- }
660
- // private method
661
- _init() {
662
- const manager = this.manager;
663
- const params = this.params;
664
- const bodyA = this.bodyA;
665
- const bodyB = this.bodyB;
666
- const form = manager.allocTransform();
667
- manager.setIdentity(form);
668
- manager.setOriginFromArray3(form, params.position);
669
- manager.setBasisFromArray3(form, params.rotation);
670
- const formA = manager.allocTransform();
671
- const formB = manager.allocTransform();
672
- bodyA.body.getMotionState().getWorldTransform(formA);
673
- bodyB.body.getMotionState().getWorldTransform(formB);
674
- const formInverseA = manager.inverseTransform(formA);
675
- const formInverseB = manager.inverseTransform(formB);
676
- const formA2 = manager.multiplyTransforms(formInverseA, form);
677
- const formB2 = manager.multiplyTransforms(formInverseB, form);
678
- const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
679
- const lll = manager.allocVector3();
680
- const lul = manager.allocVector3();
681
- const all = manager.allocVector3();
682
- const aul = manager.allocVector3();
683
- lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
684
- lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
685
- all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
686
- aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
687
- constraint.setLinearLowerLimit(lll);
688
- constraint.setLinearUpperLimit(lul);
689
- constraint.setAngularLowerLimit(all);
690
- constraint.setAngularUpperLimit(aul);
691
- for (let i = 0; i < 3; i++) {
692
- if (params.springPosition[i] !== 0) {
693
- constraint.enableSpring(i, true);
694
- constraint.setStiffness(i, params.springPosition[i]);
695
- }
696
- }
697
- for (let i = 0; i < 3; i++) {
698
- if (params.springRotation[i] !== 0) {
699
- constraint.enableSpring(i + 3, true);
700
- constraint.setStiffness(i + 3, params.springRotation[i]);
701
- }
702
- }
703
- if (constraint.setParam !== void 0) {
704
- for (let i = 0; i < 6; i++) {
705
- constraint.setParam(2, 0.475, i);
706
- }
707
- }
708
- this.world.addConstraint(constraint, true);
709
- this.constraint = constraint;
710
- manager.freeTransform(form);
711
- manager.freeTransform(formA);
712
- manager.freeTransform(formB);
713
- manager.freeTransform(formInverseA);
714
- manager.freeTransform(formInverseB);
715
- manager.freeTransform(formA2);
716
- manager.freeTransform(formB2);
717
- manager.freeVector3(lll);
718
- manager.freeVector3(lul);
719
- manager.freeVector3(all);
720
- manager.freeVector3(aul);
721
- }
722
- }
723
- const _position = /* @__PURE__ */ new THREE.Vector3();
724
- const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
725
- const _scale = /* @__PURE__ */ new THREE.Vector3();
726
- const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
727
- class MMDPhysicsHelper extends THREE.Object3D {
728
- /**
729
- * Visualize Rigid bodies
730
- *
731
- * @param {THREE.SkinnedMesh} mesh
732
- * @param {Physics} physics
733
- */
734
- constructor(mesh, physics) {
735
- super();
736
- this.root = mesh;
737
- this.physics = physics;
738
- this.matrix.copy(mesh.matrixWorld);
739
- this.matrixAutoUpdate = false;
740
- this.materials = [];
741
- this.materials.push(
742
- new THREE.MeshBasicMaterial({
743
- color: new THREE.Color(16746632),
744
- wireframe: true,
745
- depthTest: false,
746
- depthWrite: false,
747
- opacity: 0.25,
748
- transparent: true
749
- })
750
- );
751
- this.materials.push(
752
- new THREE.MeshBasicMaterial({
753
- color: new THREE.Color(8978312),
754
- wireframe: true,
755
- depthTest: false,
756
- depthWrite: false,
757
- opacity: 0.25,
758
- transparent: true
759
- })
760
- );
761
- this.materials.push(
762
- new THREE.MeshBasicMaterial({
763
- color: new THREE.Color(8947967),
764
- wireframe: true,
765
- depthTest: false,
766
- depthWrite: false,
767
- opacity: 0.25,
768
- transparent: true
769
- })
770
- );
771
- this._init();
772
- }
773
- /**
774
- * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
775
- */
776
- dispose() {
777
- const materials = this.materials;
778
- const children = this.children;
779
- for (let i = 0; i < materials.length; i++) {
780
- materials[i].dispose();
781
- }
782
- for (let i = 0; i < children.length; i++) {
783
- const child = children[i];
784
- if (child.isMesh)
785
- child.geometry.dispose();
786
- }
787
- }
788
- /**
789
- * Updates Rigid Bodies visualization.
790
- */
791
- updateMatrixWorld(force) {
792
- var mesh = this.root;
793
- if (this.visible) {
794
- var bodies = this.physics.bodies;
795
- _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
796
- for (var i = 0, il = bodies.length; i < il; i++) {
797
- var body = bodies[i].body;
798
- var child = this.children[i];
799
- var tr = body.getCenterOfMassTransform();
800
- var origin = tr.getOrigin();
801
- var rotation = tr.getRotation();
802
- child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
803
- child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
804
- }
805
- }
806
- this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
807
- super.updateMatrixWorld(force);
808
- }
809
- // private method
810
- _init() {
811
- var bodies = this.physics.bodies;
812
- function createGeometry(param2) {
813
- switch (param2.shapeType) {
814
- case 0:
815
- return new THREE.SphereGeometry(param2.width, 16, 8);
816
- case 1:
817
- return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
818
- case 2:
819
- return new CapsuleGeometry.CapsuleGeometry(param2.width, param2.height, 8, 16);
820
- default:
821
- return null;
822
- }
823
- }
824
- for (var i = 0, il = bodies.length; i < il; i++) {
825
- var param = bodies[i].params;
826
- this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
827
- }
828
- }
829
- }
830
- exports.MMDPhysics = MMDPhysics;