three-stdlib 2.25.0 → 2.26.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,202 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _Reflector = class extends THREE.Mesh {
11
- constructor(geometry, options = {}) {
12
- super(geometry);
13
- this.isReflector = true;
14
- this.type = "Reflector";
15
- this.camera = new THREE.PerspectiveCamera();
16
- const scope = this;
17
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
18
- const textureWidth = options.textureWidth || 512;
19
- const textureHeight = options.textureHeight || 512;
20
- const clipBias = options.clipBias || 0;
21
- const shader = options.shader || _Reflector.ReflectorShader;
22
- const multisample = options.multisample !== void 0 ? options.multisample : 4;
23
- const reflectorPlane = new THREE.Plane();
24
- const normal = new THREE.Vector3();
25
- const reflectorWorldPosition = new THREE.Vector3();
26
- const cameraWorldPosition = new THREE.Vector3();
27
- const rotationMatrix = new THREE.Matrix4();
28
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
29
- const clipPlane = new THREE.Vector4();
30
- const view = new THREE.Vector3();
31
- const target = new THREE.Vector3();
32
- const q = new THREE.Vector4();
33
- const textureMatrix = new THREE.Matrix4();
34
- const virtualCamera = this.camera;
35
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
36
- samples: multisample,
37
- type: THREE.HalfFloatType
38
- });
39
- const material = new THREE.ShaderMaterial({
40
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
41
- fragmentShader: shader.fragmentShader,
42
- vertexShader: shader.vertexShader
43
- });
44
- material.uniforms["tDiffuse"].value = renderTarget.texture;
45
- material.uniforms["color"].value = color;
46
- material.uniforms["textureMatrix"].value = textureMatrix;
47
- this.material = material;
48
- this.onBeforeRender = function(renderer, scene, camera) {
49
- reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
50
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
51
- rotationMatrix.extractRotation(scope.matrixWorld);
52
- normal.set(0, 0, 1);
53
- normal.applyMatrix4(rotationMatrix);
54
- view.subVectors(reflectorWorldPosition, cameraWorldPosition);
55
- if (view.dot(normal) > 0)
56
- return;
57
- view.reflect(normal).negate();
58
- view.add(reflectorWorldPosition);
59
- rotationMatrix.extractRotation(camera.matrixWorld);
60
- lookAtPosition.set(0, 0, -1);
61
- lookAtPosition.applyMatrix4(rotationMatrix);
62
- lookAtPosition.add(cameraWorldPosition);
63
- target.subVectors(reflectorWorldPosition, lookAtPosition);
64
- target.reflect(normal).negate();
65
- target.add(reflectorWorldPosition);
66
- virtualCamera.position.copy(view);
67
- virtualCamera.up.set(0, 1, 0);
68
- virtualCamera.up.applyMatrix4(rotationMatrix);
69
- virtualCamera.up.reflect(normal);
70
- virtualCamera.lookAt(target);
71
- virtualCamera.far = camera.far;
72
- virtualCamera.updateMatrixWorld();
73
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
74
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
75
- textureMatrix.multiply(virtualCamera.projectionMatrix);
76
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
77
- textureMatrix.multiply(scope.matrixWorld);
78
- reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
79
- reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
80
- clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
81
- const projectionMatrix = virtualCamera.projectionMatrix;
82
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
83
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
84
- q.z = -1;
85
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
86
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
87
- projectionMatrix.elements[2] = clipPlane.x;
88
- projectionMatrix.elements[6] = clipPlane.y;
89
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
90
- projectionMatrix.elements[14] = clipPlane.w;
91
- scope.visible = false;
92
- const currentRenderTarget = renderer.getRenderTarget();
93
- const currentXrEnabled = renderer.xr.enabled;
94
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
95
- const currentToneMapping = renderer.toneMapping;
96
- let isSRGB = false;
97
- if ("outputColorSpace" in renderer)
98
- isSRGB = renderer.outputColorSpace === "srgb";
99
- else
100
- isSRGB = renderer.outputEncoding === 3001;
101
- renderer.xr.enabled = false;
102
- renderer.shadowMap.autoUpdate = false;
103
- if ("outputColorSpace" in renderer)
104
- renderer.outputColorSpace = "linear-srgb";
105
- else
106
- renderer.outputEncoding = 3e3;
107
- renderer.toneMapping = THREE.NoToneMapping;
108
- renderer.setRenderTarget(renderTarget);
109
- renderer.state.buffers.depth.setMask(true);
110
- if (renderer.autoClear === false)
111
- renderer.clear();
112
- renderer.render(scene, virtualCamera);
113
- renderer.xr.enabled = currentXrEnabled;
114
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
115
- renderer.toneMapping = currentToneMapping;
116
- if ("outputColorSpace" in renderer)
117
- renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
118
- else
119
- renderer.outputEncoding = isSRGB ? 3001 : 3e3;
120
- renderer.setRenderTarget(currentRenderTarget);
121
- const viewport = camera.viewport;
122
- if (viewport !== void 0) {
123
- renderer.state.viewport(viewport);
124
- }
125
- scope.visible = true;
126
- };
127
- this.getRenderTarget = function() {
128
- return renderTarget;
129
- };
130
- this.dispose = function() {
131
- renderTarget.dispose();
132
- scope.material.dispose();
133
- };
134
- }
135
- };
136
- let Reflector = _Reflector;
137
- __publicField(Reflector, "ReflectorShader", {
138
- uniforms: {
139
- color: {
140
- value: null
141
- },
142
- tDiffuse: {
143
- value: null
144
- },
145
- textureMatrix: {
146
- value: null
147
- }
148
- },
149
- vertexShader: (
150
- /* glsl */
151
- `
152
- uniform mat4 textureMatrix;
153
- varying vec4 vUv;
154
-
155
- #include <common>
156
- #include <logdepthbuf_pars_vertex>
157
-
158
- void main() {
159
-
160
- vUv = textureMatrix * vec4( position, 1.0 );
161
-
162
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
163
-
164
- #include <logdepthbuf_vertex>
165
-
166
- }`
167
- ),
168
- fragmentShader: (
169
- /* glsl */
170
- `
171
- uniform vec3 color;
172
- uniform sampler2D tDiffuse;
173
- varying vec4 vUv;
174
-
175
- #include <logdepthbuf_pars_fragment>
176
-
177
- float blendOverlay( float base, float blend ) {
178
-
179
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
180
-
181
- }
182
-
183
- vec3 blendOverlay( vec3 base, vec3 blend ) {
184
-
185
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
186
-
187
- }
188
-
189
- void main() {
190
-
191
- #include <logdepthbuf_fragment>
192
-
193
- vec4 base = texture2DProj( tDiffuse, vUv );
194
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
195
-
196
- #include <tonemapping_fragment>
197
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
198
-
199
- }`
200
- )
201
- });
202
- exports.Reflector = Reflector;
@@ -1,202 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Mesh, REVISION, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
8
- const _Reflector = class extends Mesh {
9
- constructor(geometry, options = {}) {
10
- super(geometry);
11
- this.isReflector = true;
12
- this.type = "Reflector";
13
- this.camera = new PerspectiveCamera();
14
- const scope = this;
15
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
16
- const textureWidth = options.textureWidth || 512;
17
- const textureHeight = options.textureHeight || 512;
18
- const clipBias = options.clipBias || 0;
19
- const shader = options.shader || _Reflector.ReflectorShader;
20
- const multisample = options.multisample !== void 0 ? options.multisample : 4;
21
- const reflectorPlane = new Plane();
22
- const normal = new Vector3();
23
- const reflectorWorldPosition = new Vector3();
24
- const cameraWorldPosition = new Vector3();
25
- const rotationMatrix = new Matrix4();
26
- const lookAtPosition = new Vector3(0, 0, -1);
27
- const clipPlane = new Vector4();
28
- const view = new Vector3();
29
- const target = new Vector3();
30
- const q = new Vector4();
31
- const textureMatrix = new Matrix4();
32
- const virtualCamera = this.camera;
33
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
34
- samples: multisample,
35
- type: HalfFloatType
36
- });
37
- const material = new ShaderMaterial({
38
- uniforms: UniformsUtils.clone(shader.uniforms),
39
- fragmentShader: shader.fragmentShader,
40
- vertexShader: shader.vertexShader
41
- });
42
- material.uniforms["tDiffuse"].value = renderTarget.texture;
43
- material.uniforms["color"].value = color;
44
- material.uniforms["textureMatrix"].value = textureMatrix;
45
- this.material = material;
46
- this.onBeforeRender = function(renderer, scene, camera) {
47
- reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
48
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
49
- rotationMatrix.extractRotation(scope.matrixWorld);
50
- normal.set(0, 0, 1);
51
- normal.applyMatrix4(rotationMatrix);
52
- view.subVectors(reflectorWorldPosition, cameraWorldPosition);
53
- if (view.dot(normal) > 0)
54
- return;
55
- view.reflect(normal).negate();
56
- view.add(reflectorWorldPosition);
57
- rotationMatrix.extractRotation(camera.matrixWorld);
58
- lookAtPosition.set(0, 0, -1);
59
- lookAtPosition.applyMatrix4(rotationMatrix);
60
- lookAtPosition.add(cameraWorldPosition);
61
- target.subVectors(reflectorWorldPosition, lookAtPosition);
62
- target.reflect(normal).negate();
63
- target.add(reflectorWorldPosition);
64
- virtualCamera.position.copy(view);
65
- virtualCamera.up.set(0, 1, 0);
66
- virtualCamera.up.applyMatrix4(rotationMatrix);
67
- virtualCamera.up.reflect(normal);
68
- virtualCamera.lookAt(target);
69
- virtualCamera.far = camera.far;
70
- virtualCamera.updateMatrixWorld();
71
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
72
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
73
- textureMatrix.multiply(virtualCamera.projectionMatrix);
74
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
75
- textureMatrix.multiply(scope.matrixWorld);
76
- reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
77
- reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
78
- clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
79
- const projectionMatrix = virtualCamera.projectionMatrix;
80
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
81
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
82
- q.z = -1;
83
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
84
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
85
- projectionMatrix.elements[2] = clipPlane.x;
86
- projectionMatrix.elements[6] = clipPlane.y;
87
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
88
- projectionMatrix.elements[14] = clipPlane.w;
89
- scope.visible = false;
90
- const currentRenderTarget = renderer.getRenderTarget();
91
- const currentXrEnabled = renderer.xr.enabled;
92
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
93
- const currentToneMapping = renderer.toneMapping;
94
- let isSRGB = false;
95
- if ("outputColorSpace" in renderer)
96
- isSRGB = renderer.outputColorSpace === "srgb";
97
- else
98
- isSRGB = renderer.outputEncoding === 3001;
99
- renderer.xr.enabled = false;
100
- renderer.shadowMap.autoUpdate = false;
101
- if ("outputColorSpace" in renderer)
102
- renderer.outputColorSpace = "linear-srgb";
103
- else
104
- renderer.outputEncoding = 3e3;
105
- renderer.toneMapping = NoToneMapping;
106
- renderer.setRenderTarget(renderTarget);
107
- renderer.state.buffers.depth.setMask(true);
108
- if (renderer.autoClear === false)
109
- renderer.clear();
110
- renderer.render(scene, virtualCamera);
111
- renderer.xr.enabled = currentXrEnabled;
112
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
113
- renderer.toneMapping = currentToneMapping;
114
- if ("outputColorSpace" in renderer)
115
- renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
116
- else
117
- renderer.outputEncoding = isSRGB ? 3001 : 3e3;
118
- renderer.setRenderTarget(currentRenderTarget);
119
- const viewport = camera.viewport;
120
- if (viewport !== void 0) {
121
- renderer.state.viewport(viewport);
122
- }
123
- scope.visible = true;
124
- };
125
- this.getRenderTarget = function() {
126
- return renderTarget;
127
- };
128
- this.dispose = function() {
129
- renderTarget.dispose();
130
- scope.material.dispose();
131
- };
132
- }
133
- };
134
- let Reflector = _Reflector;
135
- __publicField(Reflector, "ReflectorShader", {
136
- uniforms: {
137
- color: {
138
- value: null
139
- },
140
- tDiffuse: {
141
- value: null
142
- },
143
- textureMatrix: {
144
- value: null
145
- }
146
- },
147
- vertexShader: (
148
- /* glsl */
149
- `
150
- uniform mat4 textureMatrix;
151
- varying vec4 vUv;
152
-
153
- #include <common>
154
- #include <logdepthbuf_pars_vertex>
155
-
156
- void main() {
157
-
158
- vUv = textureMatrix * vec4( position, 1.0 );
159
-
160
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
161
-
162
- #include <logdepthbuf_vertex>
163
-
164
- }`
165
- ),
166
- fragmentShader: (
167
- /* glsl */
168
- `
169
- uniform vec3 color;
170
- uniform sampler2D tDiffuse;
171
- varying vec4 vUv;
172
-
173
- #include <logdepthbuf_pars_fragment>
174
-
175
- float blendOverlay( float base, float blend ) {
176
-
177
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
178
-
179
- }
180
-
181
- vec3 blendOverlay( vec3 base, vec3 blend ) {
182
-
183
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
184
-
185
- }
186
-
187
- void main() {
188
-
189
- #include <logdepthbuf_fragment>
190
-
191
- vec4 base = texture2DProj( tDiffuse, vUv );
192
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
193
-
194
- #include <tonemapping_fragment>
195
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
196
-
197
- }`
198
- )
199
- });
200
- export {
201
- Reflector
202
- };
@@ -1,260 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _ReflectorForSSRPass = class extends THREE.Mesh {
11
- constructor(geometry, options = {}) {
12
- super(geometry);
13
- this.isReflectorForSSRPass = true;
14
- this.type = "ReflectorForSSRPass";
15
- const scope = this;
16
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
17
- const textureWidth = options.textureWidth || 512;
18
- const textureHeight = options.textureHeight || 512;
19
- const clipBias = options.clipBias || 0;
20
- const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
21
- const useDepthTexture = options.useDepthTexture === true;
22
- const yAxis = new THREE.Vector3(0, 1, 0);
23
- const vecTemp0 = new THREE.Vector3();
24
- const vecTemp1 = new THREE.Vector3();
25
- scope.needsUpdate = false;
26
- scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
27
- scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
28
- scope.color = color;
29
- scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
30
- scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
31
- Object.defineProperty(scope, "distanceAttenuation", {
32
- get() {
33
- return scope._distanceAttenuation;
34
- },
35
- set(val) {
36
- if (scope._distanceAttenuation === val)
37
- return;
38
- scope._distanceAttenuation = val;
39
- scope.material.defines.DISTANCE_ATTENUATION = val;
40
- scope.material.needsUpdate = true;
41
- }
42
- });
43
- scope._fresnel = _ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
44
- Object.defineProperty(scope, "fresnel", {
45
- get() {
46
- return scope._fresnel;
47
- },
48
- set(val) {
49
- if (scope._fresnel === val)
50
- return;
51
- scope._fresnel = val;
52
- scope.material.defines.FRESNEL = val;
53
- scope.material.needsUpdate = true;
54
- }
55
- });
56
- const normal = new THREE.Vector3();
57
- const reflectorWorldPosition = new THREE.Vector3();
58
- const cameraWorldPosition = new THREE.Vector3();
59
- const rotationMatrix = new THREE.Matrix4();
60
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
61
- const view = new THREE.Vector3();
62
- const target = new THREE.Vector3();
63
- const textureMatrix = new THREE.Matrix4();
64
- const virtualCamera = new THREE.PerspectiveCamera();
65
- let depthTexture;
66
- if (useDepthTexture) {
67
- depthTexture = new THREE.DepthTexture();
68
- depthTexture.type = THREE.UnsignedShortType;
69
- depthTexture.minFilter = THREE.NearestFilter;
70
- depthTexture.magFilter = THREE.NearestFilter;
71
- }
72
- const parameters = {
73
- depthTexture: useDepthTexture ? depthTexture : null,
74
- type: THREE.HalfFloatType
75
- };
76
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
- const material = new THREE.ShaderMaterial({
78
- transparent: useDepthTexture,
79
- defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
80
- useDepthTexture
81
- }),
82
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
83
- fragmentShader: shader.fragmentShader,
84
- vertexShader: shader.vertexShader
85
- });
86
- material.uniforms["tDiffuse"].value = renderTarget.texture;
87
- material.uniforms["color"].value = scope.color;
88
- material.uniforms["textureMatrix"].value = textureMatrix;
89
- if (useDepthTexture) {
90
- material.uniforms["tDepth"].value = renderTarget.depthTexture;
91
- }
92
- this.material = material;
93
- const globalPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), clipBias);
94
- const globalPlanes = [globalPlane];
95
- this.doRender = function(renderer, scene, camera) {
96
- material.uniforms["maxDistance"].value = scope.maxDistance;
97
- material.uniforms["color"].value = scope.color;
98
- material.uniforms["opacity"].value = scope.opacity;
99
- vecTemp0.copy(camera.position).normalize();
100
- vecTemp1.copy(vecTemp0).reflect(yAxis);
101
- material.uniforms["fresnelCoe"].value = (vecTemp0.dot(vecTemp1) + 1) / 2;
102
- reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
103
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
104
- rotationMatrix.extractRotation(scope.matrixWorld);
105
- normal.set(0, 0, 1);
106
- normal.applyMatrix4(rotationMatrix);
107
- view.subVectors(reflectorWorldPosition, cameraWorldPosition);
108
- if (view.dot(normal) > 0)
109
- return;
110
- view.reflect(normal).negate();
111
- view.add(reflectorWorldPosition);
112
- rotationMatrix.extractRotation(camera.matrixWorld);
113
- lookAtPosition.set(0, 0, -1);
114
- lookAtPosition.applyMatrix4(rotationMatrix);
115
- lookAtPosition.add(cameraWorldPosition);
116
- target.subVectors(reflectorWorldPosition, lookAtPosition);
117
- target.reflect(normal).negate();
118
- target.add(reflectorWorldPosition);
119
- virtualCamera.position.copy(view);
120
- virtualCamera.up.set(0, 1, 0);
121
- virtualCamera.up.applyMatrix4(rotationMatrix);
122
- virtualCamera.up.reflect(normal);
123
- virtualCamera.lookAt(target);
124
- virtualCamera.far = camera.far;
125
- virtualCamera.updateMatrixWorld();
126
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
127
- material.uniforms["virtualCameraNear"].value = camera.near;
128
- material.uniforms["virtualCameraFar"].value = camera.far;
129
- material.uniforms["virtualCameraMatrixWorld"].value = virtualCamera.matrixWorld;
130
- material.uniforms["virtualCameraProjectionMatrix"].value = camera.projectionMatrix;
131
- material.uniforms["virtualCameraProjectionMatrixInverse"].value = camera.projectionMatrixInverse;
132
- material.uniforms["resolution"].value = scope.resolution;
133
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
134
- textureMatrix.multiply(virtualCamera.projectionMatrix);
135
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
136
- textureMatrix.multiply(scope.matrixWorld);
137
- const currentRenderTarget = renderer.getRenderTarget();
138
- const currentXrEnabled = renderer.xr.enabled;
139
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
140
- const currentClippingPlanes = renderer.clippingPlanes;
141
- renderer.xr.enabled = false;
142
- renderer.shadowMap.autoUpdate = false;
143
- renderer.clippingPlanes = globalPlanes;
144
- renderer.setRenderTarget(renderTarget);
145
- renderer.state.buffers.depth.setMask(true);
146
- if (renderer.autoClear === false)
147
- renderer.clear();
148
- renderer.render(scene, virtualCamera);
149
- renderer.xr.enabled = currentXrEnabled;
150
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
151
- renderer.clippingPlanes = currentClippingPlanes;
152
- renderer.setRenderTarget(currentRenderTarget);
153
- const viewport = camera.viewport;
154
- if (viewport !== void 0) {
155
- renderer.state.viewport(viewport);
156
- }
157
- };
158
- this.getRenderTarget = function() {
159
- return renderTarget;
160
- };
161
- }
162
- };
163
- let ReflectorForSSRPass = _ReflectorForSSRPass;
164
- __publicField(ReflectorForSSRPass, "ReflectorShader", {
165
- defines: {
166
- DISTANCE_ATTENUATION: true,
167
- FRESNEL: true
168
- },
169
- uniforms: {
170
- color: { value: null },
171
- tDiffuse: { value: null },
172
- tDepth: { value: null },
173
- textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
174
- maxDistance: { value: 180 },
175
- opacity: { value: 0.5 },
176
- fresnelCoe: { value: null },
177
- virtualCameraNear: { value: null },
178
- virtualCameraFar: { value: null },
179
- virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
- virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
- virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
- resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
183
- },
184
- vertexShader: (
185
- /* glsl */
186
- `
187
- uniform mat4 textureMatrix;
188
- varying vec4 vUv;
189
-
190
- void main() {
191
-
192
- vUv = textureMatrix * vec4( position, 1.0 );
193
-
194
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
195
-
196
- }`
197
- ),
198
- fragmentShader: (
199
- /* glsl */
200
- `
201
- uniform vec3 color;
202
- uniform sampler2D tDiffuse;
203
- uniform sampler2D tDepth;
204
- uniform float maxDistance;
205
- uniform float opacity;
206
- uniform float fresnelCoe;
207
- uniform float virtualCameraNear;
208
- uniform float virtualCameraFar;
209
- uniform mat4 virtualCameraProjectionMatrix;
210
- uniform mat4 virtualCameraProjectionMatrixInverse;
211
- uniform mat4 virtualCameraMatrixWorld;
212
- uniform vec2 resolution;
213
- varying vec4 vUv;
214
- #include <packing>
215
- float blendOverlay( float base, float blend ) {
216
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
217
- }
218
- vec3 blendOverlay( vec3 base, vec3 blend ) {
219
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
220
- }
221
- float getDepth( const in vec2 uv ) {
222
- return texture2D( tDepth, uv ).x;
223
- }
224
- float getViewZ( const in float depth ) {
225
- return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
226
- }
227
- vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
228
- vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
229
- clipPosition *= clipW; //clip
230
- return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
231
- }
232
- void main() {
233
- vec4 base = texture2DProj( tDiffuse, vUv );
234
- #ifdef useDepthTexture
235
- vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
236
- uv.x=1.-uv.x;
237
- float depth = texture2DProj( tDepth, vUv ).r;
238
- float viewZ = getViewZ( depth );
239
- float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
240
- vec3 viewPosition=getViewPosition( uv, depth, clipW );
241
- vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
242
- if(worldPosition.y>maxDistance) discard;
243
- float op=opacity;
244
- #ifdef DISTANCE_ATTENUATION
245
- float ratio=1.-(worldPosition.y/maxDistance);
246
- float attenuation=ratio*ratio;
247
- op=opacity*attenuation;
248
- #endif
249
- #ifdef FRESNEL
250
- op*=fresnelCoe;
251
- #endif
252
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
253
- #else
254
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
255
- #endif
256
- }
257
- `
258
- )
259
- });
260
- exports.ReflectorForSSRPass = ReflectorForSSRPass;