three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  526. package/webxr/OculusHandPointerModel.js +0 -224
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  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,358 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const SMAAEdgesShader = {
5
- defines: {
6
- SMAA_THRESHOLD: "0.1"
7
- },
8
- uniforms: {
9
- tDiffuse: { value: null },
10
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
11
- },
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- vertexShader: [
13
- "uniform vec2 resolution;",
14
- "varying vec2 vUv;",
15
- "varying vec4 vOffset[ 3 ];",
16
- "void SMAAEdgeDetectionVS( vec2 texcoord ) {",
17
- " vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
18
- // WebGL port note: Changed sign in W component
19
- " vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
20
- // WebGL port note: Changed sign in W component
21
- " vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );",
22
- // WebGL port note: Changed sign in W component
23
- "}",
24
- "void main() {",
25
- " vUv = uv;",
26
- " SMAAEdgeDetectionVS( vUv );",
27
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform sampler2D tDiffuse;",
32
- "varying vec2 vUv;",
33
- "varying vec4 vOffset[ 3 ];",
34
- "vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {",
35
- " vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );",
36
- // Calculate color deltas:
37
- " vec4 delta;",
38
- " vec3 C = texture2D( colorTex, texcoord ).rgb;",
39
- " vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;",
40
- " vec3 t = abs( C - Cleft );",
41
- " delta.x = max( max( t.r, t.g ), t.b );",
42
- " vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;",
43
- " t = abs( C - Ctop );",
44
- " delta.y = max( max( t.r, t.g ), t.b );",
45
- // We do the usual threshold:
46
- " vec2 edges = step( threshold, delta.xy );",
47
- // Then discard if there is no edge:
48
- " if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )",
49
- " discard;",
50
- // Calculate right and bottom deltas:
51
- " vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;",
52
- " t = abs( C - Cright );",
53
- " delta.z = max( max( t.r, t.g ), t.b );",
54
- " vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;",
55
- " t = abs( C - Cbottom );",
56
- " delta.w = max( max( t.r, t.g ), t.b );",
57
- // Calculate the maximum delta in the direct neighborhood:
58
- " float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );",
59
- // Calculate left-left and top-top deltas:
60
- " vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;",
61
- " t = abs( C - Cleftleft );",
62
- " delta.z = max( max( t.r, t.g ), t.b );",
63
- " vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;",
64
- " t = abs( C - Ctoptop );",
65
- " delta.w = max( max( t.r, t.g ), t.b );",
66
- // Calculate the final maximum delta:
67
- " maxDelta = max( max( maxDelta, delta.z ), delta.w );",
68
- // Local contrast adaptation in action:
69
- " edges.xy *= step( 0.5 * maxDelta, delta.xy );",
70
- " return vec4( edges, 0.0, 0.0 );",
71
- "}",
72
- "void main() {",
73
- " gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );",
74
- "}"
75
- ].join("\n")
76
- };
77
- const SMAAWeightsShader = {
78
- defines: {
79
- SMAA_MAX_SEARCH_STEPS: "8",
80
- SMAA_AREATEX_MAX_DISTANCE: "16",
81
- SMAA_AREATEX_PIXEL_SIZE: "( 1.0 / vec2( 160.0, 560.0 ) )",
82
- SMAA_AREATEX_SUBTEX_SIZE: "( 1.0 / 7.0 )"
83
- },
84
- uniforms: {
85
- tDiffuse: { value: null },
86
- tArea: { value: null },
87
- tSearch: { value: null },
88
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
89
- },
90
- vertexShader: [
91
- "uniform vec2 resolution;",
92
- "varying vec2 vUv;",
93
- "varying vec4 vOffset[ 3 ];",
94
- "varying vec2 vPixcoord;",
95
- "void SMAABlendingWeightCalculationVS( vec2 texcoord ) {",
96
- " vPixcoord = texcoord / resolution;",
97
- // We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
98
- " vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );",
99
- // WebGL port note: Changed sign in Y and W components
100
- " vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );",
101
- // WebGL port note: Changed sign in Y and W components
102
- // And these for the searches, they indicate the ends of the loops:
103
- " vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );",
104
- "}",
105
- "void main() {",
106
- " vUv = uv;",
107
- " SMAABlendingWeightCalculationVS( vUv );",
108
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
109
- "}"
110
- ].join("\n"),
111
- fragmentShader: [
112
- "#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )",
113
- "uniform sampler2D tDiffuse;",
114
- "uniform sampler2D tArea;",
115
- "uniform sampler2D tSearch;",
116
- "uniform vec2 resolution;",
117
- "varying vec2 vUv;",
118
- "varying vec4 vOffset[3];",
119
- "varying vec2 vPixcoord;",
120
- "#if __VERSION__ == 100",
121
- "vec2 round( vec2 x ) {",
122
- " return sign( x ) * floor( abs( x ) + 0.5 );",
123
- "}",
124
- "#endif",
125
- "float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
126
- // Not required if searchTex accesses are set to point:
127
- // float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
128
- // e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
129
- // e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
130
- " e.r = bias + e.r * scale;",
131
- " return 255.0 * texture2D( searchTex, e, 0.0 ).r;",
132
- "}",
133
- "float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
134
- /**
135
- * @PSEUDO_GATHER4
136
- * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
137
- * sample between edge, thus fetching four edges in a row.
138
- * Sampling with different offsets in each direction allows to disambiguate
139
- * which edges are active from the four fetched ones.
140
- */
141
- " vec2 e = vec2( 0.0, 1.0 );",
142
- " for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
143
- // WebGL port note: Changed while to for
144
- " e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
145
- " texcoord -= vec2( 2.0, 0.0 ) * resolution;",
146
- " if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
147
- " }",
148
- // We correct the previous (-0.25, -0.125) offset we applied:
149
- " texcoord.x += 0.25 * resolution.x;",
150
- // The searches are bias by 1, so adjust the coords accordingly:
151
- " texcoord.x += resolution.x;",
152
- // Disambiguate the length added by the last step:
153
- " texcoord.x += 2.0 * resolution.x;",
154
- // Undo last step
155
- " texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);",
156
- " return texcoord.x;",
157
- "}",
158
- "float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
159
- " vec2 e = vec2( 0.0, 1.0 );",
160
- " for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
161
- // WebGL port note: Changed while to for
162
- " e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
163
- " texcoord += vec2( 2.0, 0.0 ) * resolution;",
164
- " if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
165
- " }",
166
- " texcoord.x -= 0.25 * resolution.x;",
167
- " texcoord.x -= resolution.x;",
168
- " texcoord.x -= 2.0 * resolution.x;",
169
- " texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );",
170
- " return texcoord.x;",
171
- "}",
172
- "float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
173
- " vec2 e = vec2( 1.0, 0.0 );",
174
- " for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
175
- // WebGL port note: Changed while to for
176
- " e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
177
- " texcoord += vec2( 0.0, 2.0 ) * resolution;",
178
- // WebGL port note: Changed sign
179
- " if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
180
- " }",
181
- " texcoord.y -= 0.25 * resolution.y;",
182
- // WebGL port note: Changed sign
183
- " texcoord.y -= resolution.y;",
184
- // WebGL port note: Changed sign
185
- " texcoord.y -= 2.0 * resolution.y;",
186
- // WebGL port note: Changed sign
187
- " texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );",
188
- // WebGL port note: Changed sign
189
- " return texcoord.y;",
190
- "}",
191
- "float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
192
- " vec2 e = vec2( 1.0, 0.0 );",
193
- " for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
194
- // WebGL port note: Changed while to for
195
- " e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
196
- " texcoord -= vec2( 0.0, 2.0 ) * resolution;",
197
- // WebGL port note: Changed sign
198
- " if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
199
- " }",
200
- " texcoord.y += 0.25 * resolution.y;",
201
- // WebGL port note: Changed sign
202
- " texcoord.y += resolution.y;",
203
- // WebGL port note: Changed sign
204
- " texcoord.y += 2.0 * resolution.y;",
205
- // WebGL port note: Changed sign
206
- " texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );",
207
- // WebGL port note: Changed sign
208
- " return texcoord.y;",
209
- "}",
210
- "vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {",
211
- // Rounding prevents precision errors of bilinear filtering:
212
- " vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;",
213
- // We do a scale and bias for mapping to texel space:
214
- " texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );",
215
- // Move to proper place, according to the subpixel offset:
216
- " texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;",
217
- " return texture2D( areaTex, texcoord, 0.0 ).rg;",
218
- "}",
219
- "vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {",
220
- " vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );",
221
- " vec2 e = texture2D( edgesTex, texcoord ).rg;",
222
- " if ( e.g > 0.0 ) {",
223
- // Edge at north
224
- " vec2 d;",
225
- // Find the distance to the left:
226
- " vec2 coords;",
227
- " coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );",
228
- " coords.y = offset[ 1 ].y;",
229
- // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
230
- " d.x = coords.x;",
231
- // Now fetch the left crossing edges, two at a time using bilinear
232
- // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
233
- // discern what value each edge has:
234
- " float e1 = texture2D( edgesTex, coords, 0.0 ).r;",
235
- // Find the distance to the right:
236
- " coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );",
237
- " d.y = coords.x;",
238
- // We want the distances to be in pixel units (doing this here allow to
239
- // better interleave arithmetic and memory accesses):
240
- " d = d / resolution.x - pixcoord.x;",
241
- // SMAAArea below needs a sqrt, as the areas texture is compressed
242
- // quadratically:
243
- " vec2 sqrt_d = sqrt( abs( d ) );",
244
- // Fetch the right crossing edges:
245
- " coords.y -= 1.0 * resolution.y;",
246
- // WebGL port note: Added
247
- " float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;",
248
- // Ok, we know how this pattern looks like, now it is time for getting
249
- // the actual area:
250
- " weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );",
251
- " }",
252
- " if ( e.r > 0.0 ) {",
253
- // Edge at west
254
- " vec2 d;",
255
- // Find the distance to the top:
256
- " vec2 coords;",
257
- " coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );",
258
- " coords.x = offset[ 0 ].x;",
259
- // offset[1].x = texcoord.x - 0.25 * resolution.x;
260
- " d.x = coords.y;",
261
- // Fetch the top crossing edges:
262
- " float e1 = texture2D( edgesTex, coords, 0.0 ).g;",
263
- // Find the distance to the bottom:
264
- " coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );",
265
- " d.y = coords.y;",
266
- // We want the distances to be in pixel units:
267
- " d = d / resolution.y - pixcoord.y;",
268
- // SMAAArea below needs a sqrt, as the areas texture is compressed
269
- // quadratically:
270
- " vec2 sqrt_d = sqrt( abs( d ) );",
271
- // Fetch the bottom crossing edges:
272
- " coords.y -= 1.0 * resolution.y;",
273
- // WebGL port note: Added
274
- " float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;",
275
- // Get the area for this direction:
276
- " weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );",
277
- " }",
278
- " return weights;",
279
- "}",
280
- "void main() {",
281
- " gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );",
282
- "}"
283
- ].join("\n")
284
- };
285
- const SMAABlendShader = {
286
- uniforms: {
287
- tDiffuse: { value: null },
288
- tColor: { value: null },
289
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
290
- },
291
- vertexShader: [
292
- "uniform vec2 resolution;",
293
- "varying vec2 vUv;",
294
- "varying vec4 vOffset[ 2 ];",
295
- "void SMAANeighborhoodBlendingVS( vec2 texcoord ) {",
296
- " vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
297
- // WebGL port note: Changed sign in W component
298
- " vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
299
- // WebGL port note: Changed sign in W component
300
- "}",
301
- "void main() {",
302
- " vUv = uv;",
303
- " SMAANeighborhoodBlendingVS( vUv );",
304
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
305
- "}"
306
- ].join("\n"),
307
- fragmentShader: [
308
- "uniform sampler2D tDiffuse;",
309
- "uniform sampler2D tColor;",
310
- "uniform vec2 resolution;",
311
- "varying vec2 vUv;",
312
- "varying vec4 vOffset[ 2 ];",
313
- "vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {",
314
- // Fetch the blending weights for current pixel:
315
- " vec4 a;",
316
- " a.xz = texture2D( blendTex, texcoord ).xz;",
317
- " a.y = texture2D( blendTex, offset[ 1 ].zw ).g;",
318
- " a.w = texture2D( blendTex, offset[ 1 ].xy ).a;",
319
- // Is there any blending weight with a value greater than 0.0?
320
- " if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {",
321
- " return texture2D( colorTex, texcoord, 0.0 );",
322
- " } else {",
323
- // Up to 4 lines can be crossing a pixel (one through each edge). We
324
- // favor blending by choosing the line with the maximum weight for each
325
- // direction:
326
- " vec2 offset;",
327
- " offset.x = a.a > a.b ? a.a : -a.b;",
328
- // left vs. right
329
- " offset.y = a.g > a.r ? -a.g : a.r;",
330
- // top vs. bottom // WebGL port note: Changed signs
331
- // Then we go in the direction that has the maximum weight:
332
- " if ( abs( offset.x ) > abs( offset.y )) {",
333
- // horizontal vs. vertical
334
- " offset.y = 0.0;",
335
- " } else {",
336
- " offset.x = 0.0;",
337
- " }",
338
- // Fetch the opposite color and lerp by hand:
339
- " vec4 C = texture2D( colorTex, texcoord, 0.0 );",
340
- " texcoord += sign( offset ) * resolution;",
341
- " vec4 Cop = texture2D( colorTex, texcoord, 0.0 );",
342
- " float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );",
343
- // WebGL port note: Added gamma correction
344
- " C.xyz = pow(C.xyz, vec3(2.2));",
345
- " Cop.xyz = pow(Cop.xyz, vec3(2.2));",
346
- " vec4 mixed = mix(C, Cop, s);",
347
- " mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));",
348
- " return mixed;",
349
- " }",
350
- "}",
351
- "void main() {",
352
- " gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );",
353
- "}"
354
- ].join("\n")
355
- };
356
- exports.SMAABlendShader = SMAABlendShader;
357
- exports.SMAAEdgesShader = SMAAEdgesShader;
358
- exports.SMAAWeightsShader = SMAAWeightsShader;