three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
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  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,277 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- const CopyShader = require("../shaders/CopyShader.cjs");
12
- const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.cjs");
13
- const _UnrealBloomPass = class extends Pass.Pass {
14
- constructor(resolution, strength, radius, threshold) {
15
- super();
16
- this.strength = strength !== void 0 ? strength : 1;
17
- this.radius = radius;
18
- this.threshold = threshold;
19
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
20
- this.clearColor = new THREE.Color(0, 0, 0);
21
- this.renderTargetsHorizontal = [];
22
- this.renderTargetsVertical = [];
23
- this.nMips = 5;
24
- let resx = Math.round(this.resolution.x / 2);
25
- let resy = Math.round(this.resolution.y / 2);
26
- this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
27
- this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
28
- this.renderTargetBright.texture.generateMipmaps = false;
29
- for (let i = 0; i < this.nMips; i++) {
30
- const renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
31
- renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
32
- renderTargetHorizonal.texture.generateMipmaps = false;
33
- this.renderTargetsHorizontal.push(renderTargetHorizonal);
34
- const renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
35
- renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
36
- renderTargetVertical.texture.generateMipmaps = false;
37
- this.renderTargetsVertical.push(renderTargetVertical);
38
- resx = Math.round(resx / 2);
39
- resy = Math.round(resy / 2);
40
- }
41
- const highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
42
- this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
43
- this.highPassUniforms["luminosityThreshold"].value = threshold;
44
- this.highPassUniforms["smoothWidth"].value = 0.01;
45
- this.materialHighPassFilter = new THREE.ShaderMaterial({
46
- uniforms: this.highPassUniforms,
47
- vertexShader: highPassShader.vertexShader,
48
- fragmentShader: highPassShader.fragmentShader,
49
- defines: {}
50
- });
51
- this.separableBlurMaterials = [];
52
- const kernelSizeArray = [3, 5, 7, 9, 11];
53
- resx = Math.round(this.resolution.x / 2);
54
- resy = Math.round(this.resolution.y / 2);
55
- for (let i = 0; i < this.nMips; i++) {
56
- this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
57
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
58
- resx = Math.round(resx / 2);
59
- resy = Math.round(resy / 2);
60
- }
61
- this.compositeMaterial = this.getCompositeMaterial(this.nMips);
62
- this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
63
- this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
64
- this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
65
- this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
66
- this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
67
- this.compositeMaterial.uniforms["bloomStrength"].value = strength;
68
- this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
69
- this.compositeMaterial.needsUpdate = true;
70
- const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
71
- this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
72
- this.bloomTintColors = [
73
- new THREE.Vector3(1, 1, 1),
74
- new THREE.Vector3(1, 1, 1),
75
- new THREE.Vector3(1, 1, 1),
76
- new THREE.Vector3(1, 1, 1),
77
- new THREE.Vector3(1, 1, 1)
78
- ];
79
- this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
80
- const copyShader = CopyShader.CopyShader;
81
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
82
- this.copyUniforms["opacity"].value = 1;
83
- this.materialCopy = new THREE.ShaderMaterial({
84
- uniforms: this.copyUniforms,
85
- vertexShader: copyShader.vertexShader,
86
- fragmentShader: copyShader.fragmentShader,
87
- blending: THREE.AdditiveBlending,
88
- depthTest: false,
89
- depthWrite: false,
90
- transparent: true
91
- });
92
- this.enabled = true;
93
- this.needsSwap = false;
94
- this._oldClearColor = new THREE.Color();
95
- this.oldClearAlpha = 1;
96
- this.basic = new THREE.MeshBasicMaterial();
97
- this.fsQuad = new Pass.FullScreenQuad(null);
98
- }
99
- dispose() {
100
- for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
101
- this.renderTargetsHorizontal[i].dispose();
102
- }
103
- for (let i = 0; i < this.renderTargetsVertical.length; i++) {
104
- this.renderTargetsVertical[i].dispose();
105
- }
106
- this.renderTargetBright.dispose();
107
- for (let i = 0; i < this.separableBlurMaterials.length; i++) {
108
- this.separableBlurMaterials[i].dispose();
109
- }
110
- this.compositeMaterial.dispose();
111
- this.materialCopy.dispose();
112
- this.basic.dispose();
113
- this.fsQuad.dispose();
114
- }
115
- setSize(width, height) {
116
- let resx = Math.round(width / 2);
117
- let resy = Math.round(height / 2);
118
- this.renderTargetBright.setSize(resx, resy);
119
- for (let i = 0; i < this.nMips; i++) {
120
- this.renderTargetsHorizontal[i].setSize(resx, resy);
121
- this.renderTargetsVertical[i].setSize(resx, resy);
122
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
123
- resx = Math.round(resx / 2);
124
- resy = Math.round(resy / 2);
125
- }
126
- }
127
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
128
- renderer.getClearColor(this._oldClearColor);
129
- this.oldClearAlpha = renderer.getClearAlpha();
130
- const oldAutoClear = renderer.autoClear;
131
- renderer.autoClear = false;
132
- renderer.setClearColor(this.clearColor, 0);
133
- if (maskActive)
134
- renderer.state.buffers.stencil.setTest(false);
135
- if (this.renderToScreen) {
136
- this.fsQuad.material = this.basic;
137
- this.basic.map = readBuffer.texture;
138
- renderer.setRenderTarget(null);
139
- renderer.clear();
140
- this.fsQuad.render(renderer);
141
- }
142
- this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
143
- this.highPassUniforms["luminosityThreshold"].value = this.threshold;
144
- this.fsQuad.material = this.materialHighPassFilter;
145
- renderer.setRenderTarget(this.renderTargetBright);
146
- renderer.clear();
147
- this.fsQuad.render(renderer);
148
- let inputRenderTarget = this.renderTargetBright;
149
- for (let i = 0; i < this.nMips; i++) {
150
- this.fsQuad.material = this.separableBlurMaterials[i];
151
- this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
152
- this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionX;
153
- renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
154
- renderer.clear();
155
- this.fsQuad.render(renderer);
156
- this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
157
- this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionY;
158
- renderer.setRenderTarget(this.renderTargetsVertical[i]);
159
- renderer.clear();
160
- this.fsQuad.render(renderer);
161
- inputRenderTarget = this.renderTargetsVertical[i];
162
- }
163
- this.fsQuad.material = this.compositeMaterial;
164
- this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
165
- this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
166
- this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
167
- renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
168
- renderer.clear();
169
- this.fsQuad.render(renderer);
170
- this.fsQuad.material = this.materialCopy;
171
- this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
172
- if (maskActive)
173
- renderer.state.buffers.stencil.setTest(true);
174
- if (this.renderToScreen) {
175
- renderer.setRenderTarget(null);
176
- this.fsQuad.render(renderer);
177
- } else {
178
- renderer.setRenderTarget(readBuffer);
179
- this.fsQuad.render(renderer);
180
- }
181
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
182
- renderer.autoClear = oldAutoClear;
183
- }
184
- getSeperableBlurMaterial(kernelRadius) {
185
- return new THREE.ShaderMaterial({
186
- defines: {
187
- KERNEL_RADIUS: kernelRadius,
188
- SIGMA: kernelRadius
189
- },
190
- uniforms: {
191
- colorTexture: { value: null },
192
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
193
- direction: { value: new THREE.Vector2(0.5, 0.5) }
194
- },
195
- vertexShader: `varying vec2 vUv;
196
- void main() {
197
- vUv = uv;
198
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
199
- }`,
200
- fragmentShader: `#include <common>
201
- varying vec2 vUv;
202
- uniform sampler2D colorTexture;
203
- uniform vec2 texSize;
204
- uniform vec2 direction;
205
-
206
- float gaussianPdf(in float x, in float sigma) {
207
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
208
- }
209
- void main() {
210
- vec2 invSize = 1.0 / texSize;
211
- float fSigma = float(SIGMA);
212
- float weightSum = gaussianPdf(0.0, fSigma);
213
- vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
214
- for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
215
- float x = float(i);
216
- float w = gaussianPdf(x, fSigma);
217
- vec2 uvOffset = direction * invSize * x;
218
- vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
219
- vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
220
- diffuseSum += (sample1 + sample2) * w;
221
- weightSum += 2.0 * w;
222
- }
223
- gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
224
- }`
225
- });
226
- }
227
- getCompositeMaterial(nMips) {
228
- return new THREE.ShaderMaterial({
229
- defines: {
230
- NUM_MIPS: nMips
231
- },
232
- uniforms: {
233
- blurTexture1: { value: null },
234
- blurTexture2: { value: null },
235
- blurTexture3: { value: null },
236
- blurTexture4: { value: null },
237
- blurTexture5: { value: null },
238
- bloomStrength: { value: 1 },
239
- bloomFactors: { value: null },
240
- bloomTintColors: { value: null },
241
- bloomRadius: { value: 0 }
242
- },
243
- vertexShader: `varying vec2 vUv;
244
- void main() {
245
- vUv = uv;
246
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
247
- }`,
248
- fragmentShader: `varying vec2 vUv;
249
- uniform sampler2D blurTexture1;
250
- uniform sampler2D blurTexture2;
251
- uniform sampler2D blurTexture3;
252
- uniform sampler2D blurTexture4;
253
- uniform sampler2D blurTexture5;
254
- uniform float bloomStrength;
255
- uniform float bloomRadius;
256
- uniform float bloomFactors[NUM_MIPS];
257
- uniform vec3 bloomTintColors[NUM_MIPS];
258
-
259
- float lerpBloomFactor(const in float factor) {
260
- float mirrorFactor = 1.2 - factor;
261
- return mix(factor, mirrorFactor, bloomRadius);
262
- }
263
-
264
- void main() {
265
- gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
266
- lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
267
- lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
268
- lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
269
- lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
270
- }`
271
- });
272
- }
273
- };
274
- let UnrealBloomPass = _UnrealBloomPass;
275
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new THREE.Vector2(1, 0));
276
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new THREE.Vector2(0, 1));
277
- exports.UnrealBloomPass = UnrealBloomPass;
@@ -1,277 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.js";
9
- import { CopyShader } from "../shaders/CopyShader.js";
10
- import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.js";
11
- const _UnrealBloomPass = class extends Pass {
12
- constructor(resolution, strength, radius, threshold) {
13
- super();
14
- this.strength = strength !== void 0 ? strength : 1;
15
- this.radius = radius;
16
- this.threshold = threshold;
17
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
- this.clearColor = new Color(0, 0, 0);
19
- this.renderTargetsHorizontal = [];
20
- this.renderTargetsVertical = [];
21
- this.nMips = 5;
22
- let resx = Math.round(this.resolution.x / 2);
23
- let resy = Math.round(this.resolution.y / 2);
24
- this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
25
- this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
26
- this.renderTargetBright.texture.generateMipmaps = false;
27
- for (let i = 0; i < this.nMips; i++) {
28
- const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
29
- renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
30
- renderTargetHorizonal.texture.generateMipmaps = false;
31
- this.renderTargetsHorizontal.push(renderTargetHorizonal);
32
- const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
33
- renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
34
- renderTargetVertical.texture.generateMipmaps = false;
35
- this.renderTargetsVertical.push(renderTargetVertical);
36
- resx = Math.round(resx / 2);
37
- resy = Math.round(resy / 2);
38
- }
39
- const highPassShader = LuminosityHighPassShader;
40
- this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
41
- this.highPassUniforms["luminosityThreshold"].value = threshold;
42
- this.highPassUniforms["smoothWidth"].value = 0.01;
43
- this.materialHighPassFilter = new ShaderMaterial({
44
- uniforms: this.highPassUniforms,
45
- vertexShader: highPassShader.vertexShader,
46
- fragmentShader: highPassShader.fragmentShader,
47
- defines: {}
48
- });
49
- this.separableBlurMaterials = [];
50
- const kernelSizeArray = [3, 5, 7, 9, 11];
51
- resx = Math.round(this.resolution.x / 2);
52
- resy = Math.round(this.resolution.y / 2);
53
- for (let i = 0; i < this.nMips; i++) {
54
- this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
55
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
56
- resx = Math.round(resx / 2);
57
- resy = Math.round(resy / 2);
58
- }
59
- this.compositeMaterial = this.getCompositeMaterial(this.nMips);
60
- this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
61
- this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
62
- this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
63
- this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
64
- this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
65
- this.compositeMaterial.uniforms["bloomStrength"].value = strength;
66
- this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
67
- this.compositeMaterial.needsUpdate = true;
68
- const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
69
- this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
70
- this.bloomTintColors = [
71
- new Vector3(1, 1, 1),
72
- new Vector3(1, 1, 1),
73
- new Vector3(1, 1, 1),
74
- new Vector3(1, 1, 1),
75
- new Vector3(1, 1, 1)
76
- ];
77
- this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
78
- const copyShader = CopyShader;
79
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
80
- this.copyUniforms["opacity"].value = 1;
81
- this.materialCopy = new ShaderMaterial({
82
- uniforms: this.copyUniforms,
83
- vertexShader: copyShader.vertexShader,
84
- fragmentShader: copyShader.fragmentShader,
85
- blending: AdditiveBlending,
86
- depthTest: false,
87
- depthWrite: false,
88
- transparent: true
89
- });
90
- this.enabled = true;
91
- this.needsSwap = false;
92
- this._oldClearColor = new Color();
93
- this.oldClearAlpha = 1;
94
- this.basic = new MeshBasicMaterial();
95
- this.fsQuad = new FullScreenQuad(null);
96
- }
97
- dispose() {
98
- for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
99
- this.renderTargetsHorizontal[i].dispose();
100
- }
101
- for (let i = 0; i < this.renderTargetsVertical.length; i++) {
102
- this.renderTargetsVertical[i].dispose();
103
- }
104
- this.renderTargetBright.dispose();
105
- for (let i = 0; i < this.separableBlurMaterials.length; i++) {
106
- this.separableBlurMaterials[i].dispose();
107
- }
108
- this.compositeMaterial.dispose();
109
- this.materialCopy.dispose();
110
- this.basic.dispose();
111
- this.fsQuad.dispose();
112
- }
113
- setSize(width, height) {
114
- let resx = Math.round(width / 2);
115
- let resy = Math.round(height / 2);
116
- this.renderTargetBright.setSize(resx, resy);
117
- for (let i = 0; i < this.nMips; i++) {
118
- this.renderTargetsHorizontal[i].setSize(resx, resy);
119
- this.renderTargetsVertical[i].setSize(resx, resy);
120
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
121
- resx = Math.round(resx / 2);
122
- resy = Math.round(resy / 2);
123
- }
124
- }
125
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
126
- renderer.getClearColor(this._oldClearColor);
127
- this.oldClearAlpha = renderer.getClearAlpha();
128
- const oldAutoClear = renderer.autoClear;
129
- renderer.autoClear = false;
130
- renderer.setClearColor(this.clearColor, 0);
131
- if (maskActive)
132
- renderer.state.buffers.stencil.setTest(false);
133
- if (this.renderToScreen) {
134
- this.fsQuad.material = this.basic;
135
- this.basic.map = readBuffer.texture;
136
- renderer.setRenderTarget(null);
137
- renderer.clear();
138
- this.fsQuad.render(renderer);
139
- }
140
- this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
141
- this.highPassUniforms["luminosityThreshold"].value = this.threshold;
142
- this.fsQuad.material = this.materialHighPassFilter;
143
- renderer.setRenderTarget(this.renderTargetBright);
144
- renderer.clear();
145
- this.fsQuad.render(renderer);
146
- let inputRenderTarget = this.renderTargetBright;
147
- for (let i = 0; i < this.nMips; i++) {
148
- this.fsQuad.material = this.separableBlurMaterials[i];
149
- this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
150
- this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionX;
151
- renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
152
- renderer.clear();
153
- this.fsQuad.render(renderer);
154
- this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
155
- this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionY;
156
- renderer.setRenderTarget(this.renderTargetsVertical[i]);
157
- renderer.clear();
158
- this.fsQuad.render(renderer);
159
- inputRenderTarget = this.renderTargetsVertical[i];
160
- }
161
- this.fsQuad.material = this.compositeMaterial;
162
- this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
163
- this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
164
- this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
165
- renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
166
- renderer.clear();
167
- this.fsQuad.render(renderer);
168
- this.fsQuad.material = this.materialCopy;
169
- this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
170
- if (maskActive)
171
- renderer.state.buffers.stencil.setTest(true);
172
- if (this.renderToScreen) {
173
- renderer.setRenderTarget(null);
174
- this.fsQuad.render(renderer);
175
- } else {
176
- renderer.setRenderTarget(readBuffer);
177
- this.fsQuad.render(renderer);
178
- }
179
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
180
- renderer.autoClear = oldAutoClear;
181
- }
182
- getSeperableBlurMaterial(kernelRadius) {
183
- return new ShaderMaterial({
184
- defines: {
185
- KERNEL_RADIUS: kernelRadius,
186
- SIGMA: kernelRadius
187
- },
188
- uniforms: {
189
- colorTexture: { value: null },
190
- texSize: { value: new Vector2(0.5, 0.5) },
191
- direction: { value: new Vector2(0.5, 0.5) }
192
- },
193
- vertexShader: `varying vec2 vUv;
194
- void main() {
195
- vUv = uv;
196
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
197
- }`,
198
- fragmentShader: `#include <common>
199
- varying vec2 vUv;
200
- uniform sampler2D colorTexture;
201
- uniform vec2 texSize;
202
- uniform vec2 direction;
203
-
204
- float gaussianPdf(in float x, in float sigma) {
205
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
206
- }
207
- void main() {
208
- vec2 invSize = 1.0 / texSize;
209
- float fSigma = float(SIGMA);
210
- float weightSum = gaussianPdf(0.0, fSigma);
211
- vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
212
- for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
213
- float x = float(i);
214
- float w = gaussianPdf(x, fSigma);
215
- vec2 uvOffset = direction * invSize * x;
216
- vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
217
- vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
218
- diffuseSum += (sample1 + sample2) * w;
219
- weightSum += 2.0 * w;
220
- }
221
- gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
222
- }`
223
- });
224
- }
225
- getCompositeMaterial(nMips) {
226
- return new ShaderMaterial({
227
- defines: {
228
- NUM_MIPS: nMips
229
- },
230
- uniforms: {
231
- blurTexture1: { value: null },
232
- blurTexture2: { value: null },
233
- blurTexture3: { value: null },
234
- blurTexture4: { value: null },
235
- blurTexture5: { value: null },
236
- bloomStrength: { value: 1 },
237
- bloomFactors: { value: null },
238
- bloomTintColors: { value: null },
239
- bloomRadius: { value: 0 }
240
- },
241
- vertexShader: `varying vec2 vUv;
242
- void main() {
243
- vUv = uv;
244
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
245
- }`,
246
- fragmentShader: `varying vec2 vUv;
247
- uniform sampler2D blurTexture1;
248
- uniform sampler2D blurTexture2;
249
- uniform sampler2D blurTexture3;
250
- uniform sampler2D blurTexture4;
251
- uniform sampler2D blurTexture5;
252
- uniform float bloomStrength;
253
- uniform float bloomRadius;
254
- uniform float bloomFactors[NUM_MIPS];
255
- uniform vec3 bloomTintColors[NUM_MIPS];
256
-
257
- float lerpBloomFactor(const in float factor) {
258
- float mirrorFactor = 1.2 - factor;
259
- return mix(factor, mirrorFactor, bloomRadius);
260
- }
261
-
262
- void main() {
263
- gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
264
- lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
265
- lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
266
- lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
267
- lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
268
- }`
269
- });
270
- }
271
- };
272
- let UnrealBloomPass = _UnrealBloomPass;
273
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
275
- export {
276
- UnrealBloomPass
277
- };
@@ -1,72 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- class WaterPass extends Pass.Pass {
12
- constructor() {
13
- super();
14
- __publicField(this, "material");
15
- __publicField(this, "fsQuad");
16
- __publicField(this, "factor");
17
- __publicField(this, "time");
18
- __publicField(this, "uniforms");
19
- this.uniforms = THREE.UniformsUtils.clone({
20
- tex: { value: null },
21
- time: { value: 0 },
22
- factor: { value: 0 },
23
- resolution: { value: new THREE.Vector2(64, 64) }
24
- });
25
- this.material = new THREE.ShaderMaterial({
26
- uniforms: this.uniforms,
27
- vertexShader: `
28
- varying vec2 vUv;
29
- void main(){
30
- vUv = uv;
31
- vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
32
- gl_Position = projectionMatrix * modelViewPosition;
33
- }`,
34
- fragmentShader: `
35
- uniform float time;
36
- uniform float factor;
37
- uniform vec2 resolution;
38
- uniform sampler2D tex;
39
- varying vec2 vUv;
40
- void main() {
41
- vec2 uv1 = vUv;
42
- vec2 uv = gl_FragCoord.xy/resolution.xy;
43
- float frequency = 6.0 * factor;
44
- float amplitude = 0.015 * factor;
45
- float x = uv1.y * frequency + time * .7;
46
- float y = uv1.x * frequency + time * .3;
47
- uv1.x += cos(x+y) * amplitude * cos(y);
48
- uv1.y += sin(x-y) * amplitude * cos(y);
49
- vec4 rgba = texture2D(tex, uv1);
50
- gl_FragColor = rgba;
51
- }`
52
- });
53
- this.fsQuad = new Pass.FullScreenQuad(this.material);
54
- this.factor = 0;
55
- this.time = 0;
56
- }
57
- render(renderer, writeBuffer, readBuffer) {
58
- this.uniforms["tex"].value = readBuffer.texture;
59
- this.uniforms["time"].value = this.time;
60
- this.uniforms["factor"].value = this.factor;
61
- if (this.renderToScreen) {
62
- renderer.setRenderTarget(null);
63
- this.fsQuad.render(renderer);
64
- } else {
65
- renderer.setRenderTarget(writeBuffer);
66
- if (this.clear)
67
- renderer.clear();
68
- this.fsQuad.render(renderer);
69
- }
70
- }
71
- }
72
- exports.WaterPass = WaterPass;