three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/misc/MD2Character.js
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import { Object3D, MeshLambertMaterial, Mesh, TextureLoader, UVMapping, Box3, AnimationMixer } from "three";
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import { MD2Loader } from "../loaders/MD2Loader.js";
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class MD2Character {
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constructor() {
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this.scale = 1;
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this.animationFPS = 6;
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this.root = new Object3D();
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this.meshBody = null;
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this.meshWeapon = null;
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this.skinsBody = [];
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this.skinsWeapon = [];
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this.weapons = [];
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this.activeAnimation = null;
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this.mixer = null;
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this.onLoadComplete = function() {
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};
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this.loadCounter = 0;
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}
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loadParts(config) {
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const scope = this;
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function createPart(geometry, skinMap) {
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const materialWireframe = new MeshLambertMaterial({
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color: 16755200,
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wireframe: true,
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morphTargets: true,
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morphNormals: true
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});
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const materialTexture = new MeshLambertMaterial({
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color: 16777215,
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wireframe: false,
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map: skinMap,
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morphTargets: true,
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morphNormals: true
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});
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const mesh = new Mesh(geometry, materialTexture);
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mesh.rotation.y = -Math.PI / 2;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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mesh.materialTexture = materialTexture;
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mesh.materialWireframe = materialWireframe;
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return mesh;
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}
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function loadTextures(baseUrl, textureUrls) {
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const textureLoader = new TextureLoader();
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const textures = [];
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for (let i = 0; i < textureUrls.length; i++) {
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textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
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textures[i].mapping = UVMapping;
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textures[i].name = textureUrls[i];
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if ("colorSpace" in textures[i])
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textures[i].colorSpace = "srgb";
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else
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textures[i].encoding = 3001;
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}
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return textures;
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}
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function checkLoadingComplete() {
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scope.loadCounter -= 1;
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if (scope.loadCounter === 0)
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scope.onLoadComplete();
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}
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this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
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const weaponsTextures = [];
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for (let i = 0; i < config.weapons.length; i++)
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weaponsTextures[i] = config.weapons[i][1];
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this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
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this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
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const loader = new MD2Loader();
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loader.load(config.baseUrl + config.body, function(geo) {
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const boundingBox = new Box3();
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boundingBox.setFromBufferAttribute(geo.attributes.position);
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scope.root.position.y = -scope.scale * boundingBox.min.y;
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const mesh = createPart(geo, scope.skinsBody[0]);
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mesh.scale.set(scope.scale, scope.scale, scope.scale);
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scope.root.add(mesh);
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scope.meshBody = mesh;
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scope.meshBody.clipOffset = 0;
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scope.activeAnimationClipName = mesh.geometry.animations[0].name;
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scope.mixer = new AnimationMixer(mesh);
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checkLoadingComplete();
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});
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const generateCallback = function(index, name) {
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return function(geo) {
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const mesh = createPart(geo, scope.skinsWeapon[index]);
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mesh.scale.set(scope.scale, scope.scale, scope.scale);
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mesh.visible = false;
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mesh.name = name;
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scope.root.add(mesh);
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scope.weapons[index] = mesh;
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scope.meshWeapon = mesh;
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checkLoadingComplete();
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};
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};
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for (let i = 0; i < config.weapons.length; i++) {
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loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
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}
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}
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setPlaybackRate(rate) {
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if (rate !== 0) {
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this.mixer.timeScale = 1 / rate;
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} else {
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this.mixer.timeScale = 0;
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}
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}
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setWireframe(wireframeEnabled) {
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if (wireframeEnabled) {
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if (this.meshBody)
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this.meshBody.material = this.meshBody.materialWireframe;
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if (this.meshWeapon)
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this.meshWeapon.material = this.meshWeapon.materialWireframe;
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} else {
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if (this.meshBody)
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this.meshBody.material = this.meshBody.materialTexture;
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if (this.meshWeapon)
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this.meshWeapon.material = this.meshWeapon.materialTexture;
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}
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}
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setSkin(index) {
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if (this.meshBody && this.meshBody.material.wireframe === false) {
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this.meshBody.material.map = this.skinsBody[index];
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}
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}
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setWeapon(index) {
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for (let i = 0; i < this.weapons.length; i++)
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this.weapons[i].visible = false;
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const activeWeapon = this.weapons[index];
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if (activeWeapon) {
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activeWeapon.visible = true;
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this.meshWeapon = activeWeapon;
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this.syncWeaponAnimation();
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}
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}
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setAnimation(clipName) {
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if (this.meshBody) {
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if (this.meshBody.activeAction) {
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this.meshBody.activeAction.stop();
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this.meshBody.activeAction = null;
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}
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const action = this.mixer.clipAction(clipName, this.meshBody);
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if (action) {
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this.meshBody.activeAction = action.play();
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}
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}
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this.activeClipName = clipName;
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this.syncWeaponAnimation();
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}
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syncWeaponAnimation() {
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const clipName = this.activeClipName;
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if (this.meshWeapon) {
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if (this.meshWeapon.activeAction) {
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this.meshWeapon.activeAction.stop();
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this.meshWeapon.activeAction = null;
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}
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const action = this.mixer.clipAction(clipName, this.meshWeapon);
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if (action) {
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this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
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}
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}
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}
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update(delta) {
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if (this.mixer)
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this.mixer.update(delta);
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}
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}
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export {
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MD2Character
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};
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@@ -1,332 +0,0 @@
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const MD2Loader = require("../loaders/MD2Loader.cjs");
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const MorphBlendMesh = require("./MorphBlendMesh.cjs");
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class MD2CharacterComplex {
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constructor() {
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this.scale = 1;
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this.animationFPS = 6;
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this.transitionFrames = 15;
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this.maxSpeed = 275;
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this.maxReverseSpeed = -275;
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this.frontAcceleration = 600;
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this.backAcceleration = 600;
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this.frontDecceleration = 600;
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this.angularSpeed = 2.5;
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this.root = new THREE.Object3D();
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this.meshBody = null;
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this.meshWeapon = null;
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this.controls = null;
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this.skinsBody = [];
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this.skinsWeapon = [];
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this.weapons = [];
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this.currentSkin = void 0;
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this.onLoadComplete = function() {
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};
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this.meshes = [];
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this.animations = {};
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this.loadCounter = 0;
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this.speed = 0;
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this.bodyOrientation = 0;
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this.walkSpeed = this.maxSpeed;
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this.crouchSpeed = this.maxSpeed * 0.5;
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this.activeAnimation = null;
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this.oldAnimation = null;
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}
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enableShadows(enable) {
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for (let i = 0; i < this.meshes.length; i++) {
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this.meshes[i].castShadow = enable;
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this.meshes[i].receiveShadow = enable;
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}
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42
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}
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setVisible(enable) {
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44
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for (let i = 0; i < this.meshes.length; i++) {
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this.meshes[i].visible = enable;
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this.meshes[i].visible = enable;
|
47
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}
|
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}
|
49
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shareParts(original) {
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this.animations = original.animations;
|
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this.walkSpeed = original.walkSpeed;
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this.crouchSpeed = original.crouchSpeed;
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this.skinsBody = original.skinsBody;
|
54
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this.skinsWeapon = original.skinsWeapon;
|
55
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const mesh = this._createPart(original.meshBody.geometry, this.skinsBody[0]);
|
56
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mesh.scale.set(this.scale, this.scale, this.scale);
|
57
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this.root.position.y = original.root.position.y;
|
58
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this.root.add(mesh);
|
59
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this.meshBody = mesh;
|
60
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this.meshes.push(mesh);
|
61
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for (let i = 0; i < original.weapons.length; i++) {
|
62
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const meshWeapon = this._createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
|
63
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meshWeapon.scale.set(this.scale, this.scale, this.scale);
|
64
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meshWeapon.visible = false;
|
65
|
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meshWeapon.name = original.weapons[i].name;
|
66
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this.root.add(meshWeapon);
|
67
|
-
this.weapons[i] = meshWeapon;
|
68
|
-
this.meshWeapon = meshWeapon;
|
69
|
-
this.meshes.push(meshWeapon);
|
70
|
-
}
|
71
|
-
}
|
72
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loadParts(config) {
|
73
|
-
const scope = this;
|
74
|
-
function loadTextures(baseUrl, textureUrls) {
|
75
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-
const textureLoader = new THREE.TextureLoader();
|
76
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-
const textures = [];
|
77
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for (let i = 0; i < textureUrls.length; i++) {
|
78
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textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
79
|
-
textures[i].mapping = THREE.UVMapping;
|
80
|
-
textures[i].name = textureUrls[i];
|
81
|
-
if ("colorSpace" in textures[i])
|
82
|
-
textures[i].colorSpace = "srgb";
|
83
|
-
else
|
84
|
-
textures[i].encoding = 3001;
|
85
|
-
}
|
86
|
-
return textures;
|
87
|
-
}
|
88
|
-
function checkLoadingComplete() {
|
89
|
-
scope.loadCounter -= 1;
|
90
|
-
if (scope.loadCounter === 0)
|
91
|
-
scope.onLoadComplete();
|
92
|
-
}
|
93
|
-
this.animations = config.animations;
|
94
|
-
this.walkSpeed = config.walkSpeed;
|
95
|
-
this.crouchSpeed = config.crouchSpeed;
|
96
|
-
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
97
|
-
const weaponsTextures = [];
|
98
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-
for (let i = 0; i < config.weapons.length; i++)
|
99
|
-
weaponsTextures[i] = config.weapons[i][1];
|
100
|
-
this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
|
101
|
-
this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
|
102
|
-
const loader = new MD2Loader.MD2Loader();
|
103
|
-
loader.load(config.baseUrl + config.body, function(geo) {
|
104
|
-
const boundingBox = new THREE.Box3();
|
105
|
-
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
106
|
-
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
107
|
-
const mesh = scope._createPart(geo, scope.skinsBody[0]);
|
108
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
109
|
-
scope.root.add(mesh);
|
110
|
-
scope.meshBody = mesh;
|
111
|
-
scope.meshes.push(mesh);
|
112
|
-
checkLoadingComplete();
|
113
|
-
});
|
114
|
-
const generateCallback = function(index, name) {
|
115
|
-
return function(geo) {
|
116
|
-
const mesh = scope._createPart(geo, scope.skinsWeapon[index]);
|
117
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
118
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-
mesh.visible = false;
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119
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-
mesh.name = name;
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120
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-
scope.root.add(mesh);
|
121
|
-
scope.weapons[index] = mesh;
|
122
|
-
scope.meshWeapon = mesh;
|
123
|
-
scope.meshes.push(mesh);
|
124
|
-
checkLoadingComplete();
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125
|
-
};
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126
|
-
};
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127
|
-
for (let i = 0; i < config.weapons.length; i++) {
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128
|
-
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
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129
|
-
}
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130
|
-
}
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131
|
-
setPlaybackRate(rate) {
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132
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-
if (this.meshBody)
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133
|
-
this.meshBody.duration = this.meshBody.baseDuration / rate;
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134
|
-
if (this.meshWeapon)
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135
|
-
this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
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136
|
-
}
|
137
|
-
setWireframe(wireframeEnabled) {
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138
|
-
if (wireframeEnabled) {
|
139
|
-
if (this.meshBody)
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140
|
-
this.meshBody.material = this.meshBody.materialWireframe;
|
141
|
-
if (this.meshWeapon)
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142
|
-
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
143
|
-
} else {
|
144
|
-
if (this.meshBody)
|
145
|
-
this.meshBody.material = this.meshBody.materialTexture;
|
146
|
-
if (this.meshWeapon)
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147
|
-
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
148
|
-
}
|
149
|
-
}
|
150
|
-
setSkin(index) {
|
151
|
-
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
152
|
-
this.meshBody.material.map = this.skinsBody[index];
|
153
|
-
this.currentSkin = index;
|
154
|
-
}
|
155
|
-
}
|
156
|
-
setWeapon(index) {
|
157
|
-
for (let i = 0; i < this.weapons.length; i++)
|
158
|
-
this.weapons[i].visible = false;
|
159
|
-
const activeWeapon = this.weapons[index];
|
160
|
-
if (activeWeapon) {
|
161
|
-
activeWeapon.visible = true;
|
162
|
-
this.meshWeapon = activeWeapon;
|
163
|
-
if (this.activeAnimation) {
|
164
|
-
activeWeapon.playAnimation(this.activeAnimation);
|
165
|
-
this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
|
166
|
-
}
|
167
|
-
}
|
168
|
-
}
|
169
|
-
setAnimation(animationName) {
|
170
|
-
if (animationName === this.activeAnimation || !animationName)
|
171
|
-
return;
|
172
|
-
if (this.meshBody) {
|
173
|
-
this.meshBody.setAnimationWeight(animationName, 0);
|
174
|
-
this.meshBody.playAnimation(animationName);
|
175
|
-
this.oldAnimation = this.activeAnimation;
|
176
|
-
this.activeAnimation = animationName;
|
177
|
-
this.blendCounter = this.transitionFrames;
|
178
|
-
}
|
179
|
-
if (this.meshWeapon) {
|
180
|
-
this.meshWeapon.setAnimationWeight(animationName, 0);
|
181
|
-
this.meshWeapon.playAnimation(animationName);
|
182
|
-
}
|
183
|
-
}
|
184
|
-
update(delta) {
|
185
|
-
if (this.controls)
|
186
|
-
this.updateMovementModel(delta);
|
187
|
-
if (this.animations) {
|
188
|
-
this.updateBehaviors();
|
189
|
-
this.updateAnimations(delta);
|
190
|
-
}
|
191
|
-
}
|
192
|
-
updateAnimations(delta) {
|
193
|
-
let mix = 1;
|
194
|
-
if (this.blendCounter > 0) {
|
195
|
-
mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
|
196
|
-
this.blendCounter -= 1;
|
197
|
-
}
|
198
|
-
if (this.meshBody) {
|
199
|
-
this.meshBody.update(delta);
|
200
|
-
this.meshBody.setAnimationWeight(this.activeAnimation, mix);
|
201
|
-
this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
|
202
|
-
}
|
203
|
-
if (this.meshWeapon) {
|
204
|
-
this.meshWeapon.update(delta);
|
205
|
-
this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
|
206
|
-
this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
|
207
|
-
}
|
208
|
-
}
|
209
|
-
updateBehaviors() {
|
210
|
-
const controls = this.controls;
|
211
|
-
const animations = this.animations;
|
212
|
-
let moveAnimation, idleAnimation;
|
213
|
-
if (controls.crouch) {
|
214
|
-
moveAnimation = animations["crouchMove"];
|
215
|
-
idleAnimation = animations["crouchIdle"];
|
216
|
-
} else {
|
217
|
-
moveAnimation = animations["move"];
|
218
|
-
idleAnimation = animations["idle"];
|
219
|
-
}
|
220
|
-
if (controls.jump) {
|
221
|
-
moveAnimation = animations["jump"];
|
222
|
-
idleAnimation = animations["jump"];
|
223
|
-
}
|
224
|
-
if (controls.attack) {
|
225
|
-
if (controls.crouch) {
|
226
|
-
moveAnimation = animations["crouchAttack"];
|
227
|
-
idleAnimation = animations["crouchAttack"];
|
228
|
-
} else {
|
229
|
-
moveAnimation = animations["attack"];
|
230
|
-
idleAnimation = animations["attack"];
|
231
|
-
}
|
232
|
-
}
|
233
|
-
if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
|
234
|
-
if (this.activeAnimation !== moveAnimation) {
|
235
|
-
this.setAnimation(moveAnimation);
|
236
|
-
}
|
237
|
-
}
|
238
|
-
if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
|
239
|
-
if (this.activeAnimation !== idleAnimation) {
|
240
|
-
this.setAnimation(idleAnimation);
|
241
|
-
}
|
242
|
-
}
|
243
|
-
if (controls.moveForward) {
|
244
|
-
if (this.meshBody) {
|
245
|
-
this.meshBody.setAnimationDirectionForward(this.activeAnimation);
|
246
|
-
this.meshBody.setAnimationDirectionForward(this.oldAnimation);
|
247
|
-
}
|
248
|
-
if (this.meshWeapon) {
|
249
|
-
this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
|
250
|
-
this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
|
251
|
-
}
|
252
|
-
}
|
253
|
-
if (controls.moveBackward) {
|
254
|
-
if (this.meshBody) {
|
255
|
-
this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
|
256
|
-
this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
|
257
|
-
}
|
258
|
-
if (this.meshWeapon) {
|
259
|
-
this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
|
260
|
-
this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
|
261
|
-
}
|
262
|
-
}
|
263
|
-
}
|
264
|
-
updateMovementModel(delta) {
|
265
|
-
function exponentialEaseOut(k) {
|
266
|
-
return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
|
267
|
-
}
|
268
|
-
const controls = this.controls;
|
269
|
-
if (controls.crouch)
|
270
|
-
this.maxSpeed = this.crouchSpeed;
|
271
|
-
else
|
272
|
-
this.maxSpeed = this.walkSpeed;
|
273
|
-
this.maxReverseSpeed = -this.maxSpeed;
|
274
|
-
if (controls.moveForward)
|
275
|
-
this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
276
|
-
if (controls.moveBackward)
|
277
|
-
this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
278
|
-
const dir = 1;
|
279
|
-
if (controls.moveLeft) {
|
280
|
-
this.bodyOrientation += delta * this.angularSpeed;
|
281
|
-
this.speed = THREE.MathUtils.clamp(
|
282
|
-
this.speed + dir * delta * this.frontAcceleration,
|
283
|
-
this.maxReverseSpeed,
|
284
|
-
this.maxSpeed
|
285
|
-
);
|
286
|
-
}
|
287
|
-
if (controls.moveRight) {
|
288
|
-
this.bodyOrientation -= delta * this.angularSpeed;
|
289
|
-
this.speed = THREE.MathUtils.clamp(
|
290
|
-
this.speed + dir * delta * this.frontAcceleration,
|
291
|
-
this.maxReverseSpeed,
|
292
|
-
this.maxSpeed
|
293
|
-
);
|
294
|
-
}
|
295
|
-
if (!(controls.moveForward || controls.moveBackward)) {
|
296
|
-
if (this.speed > 0) {
|
297
|
-
const k = exponentialEaseOut(this.speed / this.maxSpeed);
|
298
|
-
this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
|
299
|
-
} else {
|
300
|
-
const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
|
301
|
-
this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
|
302
|
-
}
|
303
|
-
}
|
304
|
-
const forwardDelta = this.speed * delta;
|
305
|
-
this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
|
306
|
-
this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
|
307
|
-
this.root.rotation.y = this.bodyOrientation;
|
308
|
-
}
|
309
|
-
// internal
|
310
|
-
_createPart(geometry, skinMap) {
|
311
|
-
const materialWireframe = new THREE.MeshLambertMaterial({
|
312
|
-
color: 16755200,
|
313
|
-
wireframe: true,
|
314
|
-
morphTargets: true,
|
315
|
-
morphNormals: true
|
316
|
-
});
|
317
|
-
const materialTexture = new THREE.MeshLambertMaterial({
|
318
|
-
color: 16777215,
|
319
|
-
wireframe: false,
|
320
|
-
map: skinMap,
|
321
|
-
morphTargets: true,
|
322
|
-
morphNormals: true
|
323
|
-
});
|
324
|
-
const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
|
325
|
-
mesh.rotation.y = -Math.PI / 2;
|
326
|
-
mesh.materialTexture = materialTexture;
|
327
|
-
mesh.materialWireframe = materialWireframe;
|
328
|
-
mesh.autoCreateAnimations(this.animationFPS);
|
329
|
-
return mesh;
|
330
|
-
}
|
331
|
-
}
|
332
|
-
exports.MD2CharacterComplex = MD2CharacterComplex;
|