three-stdlib 2.25.0 → 2.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
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  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
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  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
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  437. package/shaders/GodRaysShader.cjs +0 -183
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  439. package/shaders/HalftoneShader.cjs +0 -228
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  441. package/shaders/HorizontalBlurShader.cjs +0 -49
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  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
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  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
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  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
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  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
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  463. package/shaders/SAOShader.cjs +0 -144
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  467. package/shaders/SSAOShader.cjs +0 -182
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  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,2033 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const STATE = {
11
- IDLE: Symbol(),
12
- ROTATE: Symbol(),
13
- PAN: Symbol(),
14
- SCALE: Symbol(),
15
- FOV: Symbol(),
16
- FOCUS: Symbol(),
17
- ZROTATE: Symbol(),
18
- TOUCH_MULTI: Symbol(),
19
- ANIMATION_FOCUS: Symbol(),
20
- ANIMATION_ROTATE: Symbol()
21
- };
22
- const INPUT = {
23
- NONE: Symbol(),
24
- ONE_FINGER: Symbol(),
25
- ONE_FINGER_SWITCHED: Symbol(),
26
- TWO_FINGER: Symbol(),
27
- MULT_FINGER: Symbol(),
28
- CURSOR: Symbol()
29
- };
30
- const _center = {
31
- x: 0,
32
- y: 0
33
- };
34
- const _transformation = {
35
- camera: /* @__PURE__ */ new THREE.Matrix4(),
36
- gizmos: /* @__PURE__ */ new THREE.Matrix4()
37
- };
38
- const _changeEvent = { type: "change" };
39
- const _startEvent = { type: "start" };
40
- const _endEvent = { type: "end" };
41
- class ArcballControls extends THREE.EventDispatcher {
42
- constructor(camera, domElement = null, scene = null) {
43
- super();
44
- __publicField(this, "camera");
45
- __publicField(this, "domElement");
46
- __publicField(this, "scene");
47
- __publicField(this, "mouseActions");
48
- __publicField(this, "_mouseOp");
49
- __publicField(this, "_v2_1");
50
- __publicField(this, "_v3_1");
51
- __publicField(this, "_v3_2");
52
- __publicField(this, "_m4_1");
53
- __publicField(this, "_m4_2");
54
- __publicField(this, "_quat");
55
- __publicField(this, "_translationMatrix");
56
- __publicField(this, "_rotationMatrix");
57
- __publicField(this, "_scaleMatrix");
58
- __publicField(this, "_rotationAxis");
59
- __publicField(this, "_cameraMatrixState");
60
- __publicField(this, "_cameraProjectionState");
61
- __publicField(this, "_fovState");
62
- __publicField(this, "_upState");
63
- __publicField(this, "_zoomState");
64
- __publicField(this, "_nearPos");
65
- __publicField(this, "_farPos");
66
- __publicField(this, "_gizmoMatrixState");
67
- __publicField(this, "_up0");
68
- __publicField(this, "_zoom0");
69
- __publicField(this, "_fov0");
70
- __publicField(this, "_initialNear");
71
- __publicField(this, "_nearPos0");
72
- __publicField(this, "_initialFar");
73
- __publicField(this, "_farPos0");
74
- __publicField(this, "_cameraMatrixState0");
75
- __publicField(this, "_gizmoMatrixState0");
76
- __publicField(this, "_button");
77
- __publicField(this, "_touchStart");
78
- __publicField(this, "_touchCurrent");
79
- __publicField(this, "_input");
80
- __publicField(this, "_switchSensibility");
81
- __publicField(this, "_startFingerDistance");
82
- __publicField(this, "_currentFingerDistance");
83
- __publicField(this, "_startFingerRotation");
84
- __publicField(this, "_currentFingerRotation");
85
- __publicField(this, "_devPxRatio");
86
- __publicField(this, "_downValid");
87
- __publicField(this, "_nclicks");
88
- __publicField(this, "_downEvents");
89
- __publicField(this, "_clickStart");
90
- __publicField(this, "_maxDownTime");
91
- __publicField(this, "_maxInterval");
92
- __publicField(this, "_posThreshold");
93
- __publicField(this, "_movementThreshold");
94
- __publicField(this, "_currentCursorPosition");
95
- __publicField(this, "_startCursorPosition");
96
- __publicField(this, "_grid");
97
- __publicField(this, "_gridPosition");
98
- __publicField(this, "_gizmos");
99
- __publicField(this, "_curvePts");
100
- __publicField(this, "_timeStart");
101
- __publicField(this, "_animationId");
102
- __publicField(this, "focusAnimationTime");
103
- __publicField(this, "_timePrev");
104
- __publicField(this, "_timeCurrent");
105
- __publicField(this, "_anglePrev");
106
- __publicField(this, "_angleCurrent");
107
- __publicField(this, "_cursorPosPrev");
108
- __publicField(this, "_cursorPosCurr");
109
- __publicField(this, "_wPrev");
110
- __publicField(this, "_wCurr");
111
- __publicField(this, "adjustNearFar");
112
- __publicField(this, "scaleFactor");
113
- __publicField(this, "dampingFactor");
114
- __publicField(this, "wMax");
115
- __publicField(this, "enableAnimations");
116
- __publicField(this, "enableGrid");
117
- __publicField(this, "cursorZoom");
118
- __publicField(this, "minFov");
119
- __publicField(this, "maxFov");
120
- __publicField(this, "enabled");
121
- __publicField(this, "enablePan");
122
- __publicField(this, "enableRotate");
123
- __publicField(this, "enableZoom");
124
- __publicField(this, "minDistance");
125
- __publicField(this, "maxDistance");
126
- __publicField(this, "minZoom");
127
- __publicField(this, "maxZoom");
128
- __publicField(this, "target");
129
- __publicField(this, "_currentTarget");
130
- __publicField(this, "_tbRadius");
131
- __publicField(this, "_state");
132
- //listeners
133
- __publicField(this, "onWindowResize", () => {
134
- const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
135
- if (this.camera) {
136
- const tbRadius = this.calculateTbRadius(this.camera);
137
- if (tbRadius !== void 0) {
138
- this._tbRadius = tbRadius;
139
- }
140
- }
141
- const newRadius = this._tbRadius / scale;
142
- const curve = new THREE.EllipseCurve(0, 0, newRadius, newRadius);
143
- const points = curve.getPoints(this._curvePts);
144
- const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
145
- for (const gizmo in this._gizmos.children) {
146
- const child = this._gizmos.children[gizmo];
147
- child.geometry = curveGeometry;
148
- }
149
- this.dispatchEvent(_changeEvent);
150
- });
151
- __publicField(this, "onContextMenu", (event) => {
152
- if (!this.enabled) {
153
- return;
154
- }
155
- for (let i = 0; i < this.mouseActions.length; i++) {
156
- if (this.mouseActions[i].mouse == 2) {
157
- event.preventDefault();
158
- break;
159
- }
160
- }
161
- });
162
- __publicField(this, "onPointerCancel", () => {
163
- this._touchStart.splice(0, this._touchStart.length);
164
- this._touchCurrent.splice(0, this._touchCurrent.length);
165
- this._input = INPUT.NONE;
166
- });
167
- __publicField(this, "onPointerDown", (event) => {
168
- if (event.button == 0 && event.isPrimary) {
169
- this._downValid = true;
170
- this._downEvents.push(event);
171
- } else {
172
- this._downValid = false;
173
- }
174
- if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
175
- this._touchStart.push(event);
176
- this._touchCurrent.push(event);
177
- switch (this._input) {
178
- case INPUT.NONE:
179
- this._input = INPUT.ONE_FINGER;
180
- this.onSinglePanStart(event, "ROTATE");
181
- window.addEventListener("pointermove", this.onPointerMove);
182
- window.addEventListener("pointerup", this.onPointerUp);
183
- break;
184
- case INPUT.ONE_FINGER:
185
- case INPUT.ONE_FINGER_SWITCHED:
186
- this._input = INPUT.TWO_FINGER;
187
- this.onRotateStart();
188
- this.onPinchStart();
189
- this.onDoublePanStart();
190
- break;
191
- case INPUT.TWO_FINGER:
192
- this._input = INPUT.MULT_FINGER;
193
- this.onTriplePanStart();
194
- break;
195
- }
196
- } else if (event.pointerType != "touch" && this._input == INPUT.NONE) {
197
- let modifier = null;
198
- if (event.ctrlKey || event.metaKey) {
199
- modifier = "CTRL";
200
- } else if (event.shiftKey) {
201
- modifier = "SHIFT";
202
- }
203
- this._mouseOp = this.getOpFromAction(event.button, modifier);
204
- if (this._mouseOp) {
205
- window.addEventListener("pointermove", this.onPointerMove);
206
- window.addEventListener("pointerup", this.onPointerUp);
207
- this._input = INPUT.CURSOR;
208
- this._button = event.button;
209
- this.onSinglePanStart(event, this._mouseOp);
210
- }
211
- }
212
- });
213
- __publicField(this, "onPointerMove", (event) => {
214
- if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
215
- switch (this._input) {
216
- case INPUT.ONE_FINGER:
217
- this.updateTouchEvent(event);
218
- this.onSinglePanMove(event, STATE.ROTATE);
219
- break;
220
- case INPUT.ONE_FINGER_SWITCHED:
221
- const movement = this.calculatePointersDistance(this._touchCurrent[0], event) * this._devPxRatio;
222
- if (movement >= this._switchSensibility) {
223
- this._input = INPUT.ONE_FINGER;
224
- this.updateTouchEvent(event);
225
- this.onSinglePanStart(event, "ROTATE");
226
- break;
227
- }
228
- break;
229
- case INPUT.TWO_FINGER:
230
- this.updateTouchEvent(event);
231
- this.onRotateMove();
232
- this.onPinchMove();
233
- this.onDoublePanMove();
234
- break;
235
- case INPUT.MULT_FINGER:
236
- this.updateTouchEvent(event);
237
- this.onTriplePanMove();
238
- break;
239
- }
240
- } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
241
- let modifier = null;
242
- if (event.ctrlKey || event.metaKey) {
243
- modifier = "CTRL";
244
- } else if (event.shiftKey) {
245
- modifier = "SHIFT";
246
- }
247
- const mouseOpState = this.getOpStateFromAction(this._button, modifier);
248
- if (mouseOpState) {
249
- this.onSinglePanMove(event, mouseOpState);
250
- }
251
- }
252
- if (this._downValid) {
253
- const movement = this.calculatePointersDistance(this._downEvents[this._downEvents.length - 1], event) * this._devPxRatio;
254
- if (movement > this._movementThreshold) {
255
- this._downValid = false;
256
- }
257
- }
258
- });
259
- __publicField(this, "onPointerUp", (event) => {
260
- if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
261
- const nTouch = this._touchCurrent.length;
262
- for (let i = 0; i < nTouch; i++) {
263
- if (this._touchCurrent[i].pointerId == event.pointerId) {
264
- this._touchCurrent.splice(i, 1);
265
- this._touchStart.splice(i, 1);
266
- break;
267
- }
268
- }
269
- switch (this._input) {
270
- case INPUT.ONE_FINGER:
271
- case INPUT.ONE_FINGER_SWITCHED:
272
- window.removeEventListener("pointermove", this.onPointerMove);
273
- window.removeEventListener("pointerup", this.onPointerUp);
274
- this._input = INPUT.NONE;
275
- this.onSinglePanEnd();
276
- break;
277
- case INPUT.TWO_FINGER:
278
- this.onDoublePanEnd();
279
- this.onPinchEnd();
280
- this.onRotateEnd();
281
- this._input = INPUT.ONE_FINGER_SWITCHED;
282
- break;
283
- case INPUT.MULT_FINGER:
284
- if (this._touchCurrent.length == 0) {
285
- window.removeEventListener("pointermove", this.onPointerMove);
286
- window.removeEventListener("pointerup", this.onPointerUp);
287
- this._input = INPUT.NONE;
288
- this.onTriplePanEnd();
289
- }
290
- break;
291
- }
292
- } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
293
- window.removeEventListener("pointermove", this.onPointerMove);
294
- window.removeEventListener("pointerup", this.onPointerUp);
295
- this._input = INPUT.NONE;
296
- this.onSinglePanEnd();
297
- this._button = -1;
298
- }
299
- if (event.isPrimary) {
300
- if (this._downValid) {
301
- const downTime = event.timeStamp - this._downEvents[this._downEvents.length - 1].timeStamp;
302
- if (downTime <= this._maxDownTime) {
303
- if (this._nclicks == 0) {
304
- this._nclicks = 1;
305
- this._clickStart = performance.now();
306
- } else {
307
- const clickInterval = event.timeStamp - this._clickStart;
308
- const movement = this.calculatePointersDistance(this._downEvents[1], this._downEvents[0]) * this._devPxRatio;
309
- if (clickInterval <= this._maxInterval && movement <= this._posThreshold) {
310
- this._nclicks = 0;
311
- this._downEvents.splice(0, this._downEvents.length);
312
- this.onDoubleTap(event);
313
- } else {
314
- this._nclicks = 1;
315
- this._downEvents.shift();
316
- this._clickStart = performance.now();
317
- }
318
- }
319
- } else {
320
- this._downValid = false;
321
- this._nclicks = 0;
322
- this._downEvents.splice(0, this._downEvents.length);
323
- }
324
- } else {
325
- this._nclicks = 0;
326
- this._downEvents.splice(0, this._downEvents.length);
327
- }
328
- }
329
- });
330
- __publicField(this, "onWheel", (event) => {
331
- var _a, _b;
332
- if (this.enabled && this.enableZoom && this.domElement) {
333
- let modifier = null;
334
- if (event.ctrlKey || event.metaKey) {
335
- modifier = "CTRL";
336
- } else if (event.shiftKey) {
337
- modifier = "SHIFT";
338
- }
339
- const mouseOp = this.getOpFromAction("WHEEL", modifier);
340
- if (mouseOp) {
341
- event.preventDefault();
342
- this.dispatchEvent(_startEvent);
343
- const notchDeltaY = 125;
344
- let sgn = event.deltaY / notchDeltaY;
345
- let size = 1;
346
- if (sgn > 0) {
347
- size = 1 / this.scaleFactor;
348
- } else if (sgn < 0) {
349
- size = this.scaleFactor;
350
- }
351
- switch (mouseOp) {
352
- case "ZOOM":
353
- this.updateTbState(STATE.SCALE, true);
354
- if (sgn > 0) {
355
- size = 1 / Math.pow(this.scaleFactor, sgn);
356
- } else if (sgn < 0) {
357
- size = Math.pow(this.scaleFactor, -sgn);
358
- }
359
- if (this.cursorZoom && this.enablePan) {
360
- let scalePoint;
361
- if (this.camera instanceof THREE.OrthographicCamera) {
362
- scalePoint = (_a = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _a.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
363
- }
364
- if (this.camera instanceof THREE.PerspectiveCamera) {
365
- scalePoint = (_b = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
366
- }
367
- if (scalePoint !== void 0)
368
- this.applyTransformMatrix(this.applyScale(size, scalePoint));
369
- } else {
370
- this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
371
- }
372
- if (this._grid) {
373
- this.disposeGrid();
374
- this.drawGrid();
375
- }
376
- this.updateTbState(STATE.IDLE, false);
377
- this.dispatchEvent(_changeEvent);
378
- this.dispatchEvent(_endEvent);
379
- break;
380
- case "FOV":
381
- if (this.camera instanceof THREE.PerspectiveCamera) {
382
- this.updateTbState(STATE.FOV, true);
383
- if (event.deltaX != 0) {
384
- sgn = event.deltaX / notchDeltaY;
385
- size = 1;
386
- if (sgn > 0) {
387
- size = 1 / Math.pow(this.scaleFactor, sgn);
388
- } else if (sgn < 0) {
389
- size = Math.pow(this.scaleFactor, -sgn);
390
- }
391
- }
392
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
393
- const x = this._v3_1.distanceTo(this._gizmos.position);
394
- let xNew = x / size;
395
- xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
396
- const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5);
397
- let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
398
- if (newFov > this.maxFov) {
399
- newFov = this.maxFov;
400
- } else if (newFov < this.minFov) {
401
- newFov = this.minFov;
402
- }
403
- const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
404
- size = x / newDistance;
405
- this.setFov(newFov);
406
- this.applyTransformMatrix(this.applyScale(size, this._gizmos.position, false));
407
- }
408
- if (this._grid) {
409
- this.disposeGrid();
410
- this.drawGrid();
411
- }
412
- this.updateTbState(STATE.IDLE, false);
413
- this.dispatchEvent(_changeEvent);
414
- this.dispatchEvent(_endEvent);
415
- break;
416
- }
417
- }
418
- }
419
- });
420
- __publicField(this, "onSinglePanStart", (event, operation) => {
421
- if (this.enabled && this.domElement) {
422
- this.dispatchEvent(_startEvent);
423
- this.setCenter(event.clientX, event.clientY);
424
- switch (operation) {
425
- case "PAN":
426
- if (!this.enablePan)
427
- return;
428
- if (this._animationId != -1) {
429
- cancelAnimationFrame(this._animationId);
430
- this._animationId = -1;
431
- this._timeStart = -1;
432
- this.activateGizmos(false);
433
- this.dispatchEvent(_changeEvent);
434
- }
435
- if (this.camera) {
436
- this.updateTbState(STATE.PAN, true);
437
- const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
438
- if (rayDir !== void 0) {
439
- this._startCursorPosition.copy(rayDir);
440
- }
441
- if (this.enableGrid) {
442
- this.drawGrid();
443
- this.dispatchEvent(_changeEvent);
444
- }
445
- }
446
- break;
447
- case "ROTATE":
448
- if (!this.enableRotate)
449
- return;
450
- if (this._animationId != -1) {
451
- cancelAnimationFrame(this._animationId);
452
- this._animationId = -1;
453
- this._timeStart = -1;
454
- }
455
- if (this.camera) {
456
- this.updateTbState(STATE.ROTATE, true);
457
- const rayDir = this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius);
458
- if (rayDir !== void 0) {
459
- this._startCursorPosition.copy(rayDir);
460
- }
461
- this.activateGizmos(true);
462
- if (this.enableAnimations) {
463
- this._timePrev = this._timeCurrent = performance.now();
464
- this._angleCurrent = this._anglePrev = 0;
465
- this._cursorPosPrev.copy(this._startCursorPosition);
466
- this._cursorPosCurr.copy(this._cursorPosPrev);
467
- this._wCurr = 0;
468
- this._wPrev = this._wCurr;
469
- }
470
- }
471
- this.dispatchEvent(_changeEvent);
472
- break;
473
- case "FOV":
474
- if (!this.enableZoom)
475
- return;
476
- if (this.camera instanceof THREE.PerspectiveCamera) {
477
- if (this._animationId != -1) {
478
- cancelAnimationFrame(this._animationId);
479
- this._animationId = -1;
480
- this._timeStart = -1;
481
- this.activateGizmos(false);
482
- this.dispatchEvent(_changeEvent);
483
- }
484
- this.updateTbState(STATE.FOV, true);
485
- this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
486
- this._currentCursorPosition.copy(this._startCursorPosition);
487
- }
488
- break;
489
- case "ZOOM":
490
- if (!this.enableZoom)
491
- return;
492
- if (this._animationId != -1) {
493
- cancelAnimationFrame(this._animationId);
494
- this._animationId = -1;
495
- this._timeStart = -1;
496
- this.activateGizmos(false);
497
- this.dispatchEvent(_changeEvent);
498
- }
499
- this.updateTbState(STATE.SCALE, true);
500
- this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
501
- this._currentCursorPosition.copy(this._startCursorPosition);
502
- break;
503
- }
504
- }
505
- });
506
- __publicField(this, "onSinglePanMove", (event, opState) => {
507
- if (this.enabled && this.domElement) {
508
- const restart = opState != this._state;
509
- this.setCenter(event.clientX, event.clientY);
510
- switch (opState) {
511
- case STATE.PAN:
512
- if (this.enablePan && this.camera) {
513
- if (restart) {
514
- this.dispatchEvent(_endEvent);
515
- this.dispatchEvent(_startEvent);
516
- this.updateTbState(opState, true);
517
- const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
518
- if (rayDir !== void 0) {
519
- this._startCursorPosition.copy(rayDir);
520
- }
521
- if (this.enableGrid) {
522
- this.drawGrid();
523
- }
524
- this.activateGizmos(false);
525
- } else {
526
- const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
527
- if (rayDir !== void 0) {
528
- this._currentCursorPosition.copy(rayDir);
529
- }
530
- this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition));
531
- }
532
- }
533
- break;
534
- case STATE.ROTATE:
535
- if (this.enableRotate && this.camera) {
536
- if (restart) {
537
- this.dispatchEvent(_endEvent);
538
- this.dispatchEvent(_startEvent);
539
- this.updateTbState(opState, true);
540
- const rayDir = this.unprojectOnTbSurface(
541
- this.camera,
542
- _center.x,
543
- _center.y,
544
- this.domElement,
545
- this._tbRadius
546
- );
547
- if (rayDir !== void 0) {
548
- this._startCursorPosition.copy(rayDir);
549
- }
550
- if (this.enableGrid) {
551
- this.disposeGrid();
552
- }
553
- this.activateGizmos(true);
554
- } else {
555
- const rayDir = this.unprojectOnTbSurface(
556
- this.camera,
557
- _center.x,
558
- _center.y,
559
- this.domElement,
560
- this._tbRadius
561
- );
562
- if (rayDir !== void 0) {
563
- this._currentCursorPosition.copy(rayDir);
564
- }
565
- const distance = this._startCursorPosition.distanceTo(this._currentCursorPosition);
566
- const angle = this._startCursorPosition.angleTo(this._currentCursorPosition);
567
- const amount = Math.max(distance / this._tbRadius, angle);
568
- this.applyTransformMatrix(
569
- this.rotate(this.calculateRotationAxis(this._startCursorPosition, this._currentCursorPosition), amount)
570
- );
571
- if (this.enableAnimations) {
572
- this._timePrev = this._timeCurrent;
573
- this._timeCurrent = performance.now();
574
- this._anglePrev = this._angleCurrent;
575
- this._angleCurrent = amount;
576
- this._cursorPosPrev.copy(this._cursorPosCurr);
577
- this._cursorPosCurr.copy(this._currentCursorPosition);
578
- this._wPrev = this._wCurr;
579
- this._wCurr = this.calculateAngularSpeed(
580
- this._anglePrev,
581
- this._angleCurrent,
582
- this._timePrev,
583
- this._timeCurrent
584
- );
585
- }
586
- }
587
- }
588
- break;
589
- case STATE.SCALE:
590
- if (this.enableZoom) {
591
- if (restart) {
592
- this.dispatchEvent(_endEvent);
593
- this.dispatchEvent(_startEvent);
594
- this.updateTbState(opState, true);
595
- this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
596
- this._currentCursorPosition.copy(this._startCursorPosition);
597
- if (this.enableGrid) {
598
- this.disposeGrid();
599
- }
600
- this.activateGizmos(false);
601
- } else {
602
- const screenNotches = 8;
603
- this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
604
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
605
- let size = 1;
606
- if (movement < 0) {
607
- size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
608
- } else if (movement > 0) {
609
- size = Math.pow(this.scaleFactor, movement * screenNotches);
610
- }
611
- this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
612
- }
613
- }
614
- break;
615
- case STATE.FOV:
616
- if (this.enableZoom && this.camera instanceof THREE.PerspectiveCamera) {
617
- if (restart) {
618
- this.dispatchEvent(_endEvent);
619
- this.dispatchEvent(_startEvent);
620
- this.updateTbState(opState, true);
621
- this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
622
- this._currentCursorPosition.copy(this._startCursorPosition);
623
- if (this.enableGrid) {
624
- this.disposeGrid();
625
- }
626
- this.activateGizmos(false);
627
- } else {
628
- const screenNotches = 8;
629
- this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
630
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
631
- let size = 1;
632
- if (movement < 0) {
633
- size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
634
- } else if (movement > 0) {
635
- size = Math.pow(this.scaleFactor, movement * screenNotches);
636
- }
637
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
638
- const x = this._v3_1.distanceTo(this._gizmos.position);
639
- let xNew = x / size;
640
- xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
641
- const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this._fovState * 0.5);
642
- let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
643
- newFov = THREE.MathUtils.clamp(newFov, this.minFov, this.maxFov);
644
- const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
645
- size = x / newDistance;
646
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
647
- this.setFov(newFov);
648
- this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
649
- const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
650
- this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
651
- }
652
- }
653
- break;
654
- }
655
- this.dispatchEvent(_changeEvent);
656
- }
657
- });
658
- __publicField(this, "onSinglePanEnd", () => {
659
- if (this._state == STATE.ROTATE) {
660
- if (!this.enableRotate) {
661
- return;
662
- }
663
- if (this.enableAnimations) {
664
- const deltaTime = performance.now() - this._timeCurrent;
665
- if (deltaTime < 120) {
666
- const w = Math.abs((this._wPrev + this._wCurr) / 2);
667
- const self = this;
668
- this._animationId = window.requestAnimationFrame(function(t) {
669
- self.updateTbState(STATE.ANIMATION_ROTATE, true);
670
- const rotationAxis = self.calculateRotationAxis(self._cursorPosPrev, self._cursorPosCurr);
671
- self.onRotationAnim(t, rotationAxis, Math.min(w, self.wMax));
672
- });
673
- } else {
674
- this.updateTbState(STATE.IDLE, false);
675
- this.activateGizmos(false);
676
- this.dispatchEvent(_changeEvent);
677
- }
678
- } else {
679
- this.updateTbState(STATE.IDLE, false);
680
- this.activateGizmos(false);
681
- this.dispatchEvent(_changeEvent);
682
- }
683
- } else if (this._state == STATE.PAN || this._state == STATE.IDLE) {
684
- this.updateTbState(STATE.IDLE, false);
685
- if (this.enableGrid) {
686
- this.disposeGrid();
687
- }
688
- this.activateGizmos(false);
689
- this.dispatchEvent(_changeEvent);
690
- }
691
- this.dispatchEvent(_endEvent);
692
- });
693
- __publicField(this, "onDoubleTap", (event) => {
694
- if (this.enabled && this.enablePan && this.scene && this.camera && this.domElement) {
695
- this.dispatchEvent(_startEvent);
696
- this.setCenter(event.clientX, event.clientY);
697
- const hitP = this.unprojectOnObj(this.getCursorNDC(_center.x, _center.y, this.domElement), this.camera);
698
- if (hitP && this.enableAnimations) {
699
- const self = this;
700
- if (this._animationId != -1) {
701
- window.cancelAnimationFrame(this._animationId);
702
- }
703
- this._timeStart = -1;
704
- this._animationId = window.requestAnimationFrame(function(t) {
705
- self.updateTbState(STATE.ANIMATION_FOCUS, true);
706
- self.onFocusAnim(t, hitP, self._cameraMatrixState, self._gizmoMatrixState);
707
- });
708
- } else if (hitP && !this.enableAnimations) {
709
- this.updateTbState(STATE.FOCUS, true);
710
- this.focus(hitP, this.scaleFactor);
711
- this.updateTbState(STATE.IDLE, false);
712
- this.dispatchEvent(_changeEvent);
713
- }
714
- }
715
- this.dispatchEvent(_endEvent);
716
- });
717
- __publicField(this, "onDoublePanStart", () => {
718
- if (this.enabled && this.enablePan && this.camera && this.domElement) {
719
- this.dispatchEvent(_startEvent);
720
- this.updateTbState(STATE.PAN, true);
721
- this.setCenter(
722
- (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
723
- (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
724
- );
725
- const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
726
- if (rayDir !== void 0) {
727
- this._startCursorPosition.copy(rayDir);
728
- }
729
- this._currentCursorPosition.copy(this._startCursorPosition);
730
- this.activateGizmos(false);
731
- }
732
- });
733
- __publicField(this, "onDoublePanMove", () => {
734
- if (this.enabled && this.enablePan && this.camera && this.domElement) {
735
- this.setCenter(
736
- (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
737
- (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
738
- );
739
- if (this._state != STATE.PAN) {
740
- this.updateTbState(STATE.PAN, true);
741
- this._startCursorPosition.copy(this._currentCursorPosition);
742
- }
743
- const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
744
- if (rayDir !== void 0)
745
- this._currentCursorPosition.copy(rayDir);
746
- this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition, true));
747
- this.dispatchEvent(_changeEvent);
748
- }
749
- });
750
- __publicField(this, "onDoublePanEnd", () => {
751
- this.updateTbState(STATE.IDLE, false);
752
- this.dispatchEvent(_endEvent);
753
- });
754
- __publicField(this, "onRotateStart", () => {
755
- var _a;
756
- if (this.enabled && this.enableRotate) {
757
- this.dispatchEvent(_startEvent);
758
- this.updateTbState(STATE.ZROTATE, true);
759
- this._startFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
760
- this._currentFingerRotation = this._startFingerRotation;
761
- (_a = this.camera) == null ? void 0 : _a.getWorldDirection(this._rotationAxis);
762
- if (!this.enablePan && !this.enableZoom) {
763
- this.activateGizmos(true);
764
- }
765
- }
766
- });
767
- __publicField(this, "onRotateMove", () => {
768
- var _a;
769
- if (this.enabled && this.enableRotate && this.camera && this.domElement) {
770
- this.setCenter(
771
- (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
772
- (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
773
- );
774
- let rotationPoint;
775
- if (this._state != STATE.ZROTATE) {
776
- this.updateTbState(STATE.ZROTATE, true);
777
- this._startFingerRotation = this._currentFingerRotation;
778
- }
779
- this._currentFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
780
- if (!this.enablePan) {
781
- rotationPoint = new THREE.Vector3().setFromMatrixPosition(this._gizmoMatrixState);
782
- } else if (this.camera) {
783
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
784
- rotationPoint = (_a = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _a.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._v3_2);
785
- }
786
- const amount = THREE.MathUtils.DEG2RAD * (this._startFingerRotation - this._currentFingerRotation);
787
- if (rotationPoint !== void 0) {
788
- this.applyTransformMatrix(this.zRotate(rotationPoint, amount));
789
- }
790
- this.dispatchEvent(_changeEvent);
791
- }
792
- });
793
- __publicField(this, "onRotateEnd", () => {
794
- this.updateTbState(STATE.IDLE, false);
795
- this.activateGizmos(false);
796
- this.dispatchEvent(_endEvent);
797
- });
798
- __publicField(this, "onPinchStart", () => {
799
- if (this.enabled && this.enableZoom) {
800
- this.dispatchEvent(_startEvent);
801
- this.updateTbState(STATE.SCALE, true);
802
- this._startFingerDistance = this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]);
803
- this._currentFingerDistance = this._startFingerDistance;
804
- this.activateGizmos(false);
805
- }
806
- });
807
- __publicField(this, "onPinchMove", () => {
808
- var _a, _b;
809
- if (this.enabled && this.enableZoom && this.domElement) {
810
- this.setCenter(
811
- (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
812
- (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
813
- );
814
- const minDistance = 12;
815
- if (this._state != STATE.SCALE) {
816
- this._startFingerDistance = this._currentFingerDistance;
817
- this.updateTbState(STATE.SCALE, true);
818
- }
819
- this._currentFingerDistance = Math.max(
820
- this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]),
821
- minDistance * this._devPxRatio
822
- );
823
- const amount = this._currentFingerDistance / this._startFingerDistance;
824
- let scalePoint;
825
- if (!this.enablePan) {
826
- scalePoint = this._gizmos.position;
827
- } else {
828
- if (this.camera instanceof THREE.OrthographicCamera) {
829
- scalePoint = (_a = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _a.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
830
- } else if (this.camera instanceof THREE.PerspectiveCamera) {
831
- scalePoint = (_b = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
832
- }
833
- }
834
- if (scalePoint !== void 0) {
835
- this.applyTransformMatrix(this.applyScale(amount, scalePoint));
836
- }
837
- this.dispatchEvent(_changeEvent);
838
- }
839
- });
840
- __publicField(this, "onPinchEnd", () => {
841
- this.updateTbState(STATE.IDLE, false);
842
- this.dispatchEvent(_endEvent);
843
- });
844
- __publicField(this, "onTriplePanStart", () => {
845
- if (this.enabled && this.enableZoom && this.domElement) {
846
- this.dispatchEvent(_startEvent);
847
- this.updateTbState(STATE.SCALE, true);
848
- let clientX = 0;
849
- let clientY = 0;
850
- const nFingers = this._touchCurrent.length;
851
- for (let i = 0; i < nFingers; i++) {
852
- clientX += this._touchCurrent[i].clientX;
853
- clientY += this._touchCurrent[i].clientY;
854
- }
855
- this.setCenter(clientX / nFingers, clientY / nFingers);
856
- this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
857
- this._currentCursorPosition.copy(this._startCursorPosition);
858
- }
859
- });
860
- __publicField(this, "onTriplePanMove", () => {
861
- if (this.enabled && this.enableZoom && this.camera && this.domElement) {
862
- let clientX = 0;
863
- let clientY = 0;
864
- const nFingers = this._touchCurrent.length;
865
- for (let i = 0; i < nFingers; i++) {
866
- clientX += this._touchCurrent[i].clientX;
867
- clientY += this._touchCurrent[i].clientY;
868
- }
869
- this.setCenter(clientX / nFingers, clientY / nFingers);
870
- const screenNotches = 8;
871
- this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
872
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
873
- let size = 1;
874
- if (movement < 0) {
875
- size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
876
- } else if (movement > 0) {
877
- size = Math.pow(this.scaleFactor, movement * screenNotches);
878
- }
879
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
880
- const x = this._v3_1.distanceTo(this._gizmos.position);
881
- let xNew = x / size;
882
- xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
883
- const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this._fovState * 0.5);
884
- let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
885
- newFov = THREE.MathUtils.clamp(newFov, this.minFov, this.maxFov);
886
- const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
887
- size = x / newDistance;
888
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
889
- this.setFov(newFov);
890
- this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
891
- const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
892
- this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
893
- this.dispatchEvent(_changeEvent);
894
- }
895
- });
896
- __publicField(this, "onTriplePanEnd", () => {
897
- this.updateTbState(STATE.IDLE, false);
898
- this.dispatchEvent(_endEvent);
899
- });
900
- /**
901
- * Set _center's x/y coordinates
902
- * @param {Number} clientX
903
- * @param {Number} clientY
904
- */
905
- __publicField(this, "setCenter", (clientX, clientY) => {
906
- _center.x = clientX;
907
- _center.y = clientY;
908
- });
909
- /**
910
- * Set default mouse actions
911
- */
912
- __publicField(this, "initializeMouseActions", () => {
913
- this.setMouseAction("PAN", 0, "CTRL");
914
- this.setMouseAction("PAN", 2);
915
- this.setMouseAction("ROTATE", 0);
916
- this.setMouseAction("ZOOM", "WHEEL");
917
- this.setMouseAction("ZOOM", 1);
918
- this.setMouseAction("FOV", "WHEEL", "SHIFT");
919
- this.setMouseAction("FOV", 1, "SHIFT");
920
- });
921
- /**
922
- * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
923
- * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
924
- * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
925
- * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
926
- * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
927
- */
928
- __publicField(this, "setMouseAction", (operation, mouse, key = null) => {
929
- const operationInput = ["PAN", "ROTATE", "ZOOM", "FOV"];
930
- const mouseInput = [0, 1, 2, "WHEEL"];
931
- const keyInput = ["CTRL", "SHIFT", null];
932
- let state;
933
- if (!operationInput.includes(operation) || !mouseInput.includes(mouse) || !keyInput.includes(key)) {
934
- return false;
935
- }
936
- if (mouse == "WHEEL") {
937
- if (operation != "ZOOM" && operation != "FOV") {
938
- return false;
939
- }
940
- }
941
- switch (operation) {
942
- case "PAN":
943
- state = STATE.PAN;
944
- break;
945
- case "ROTATE":
946
- state = STATE.ROTATE;
947
- break;
948
- case "ZOOM":
949
- state = STATE.SCALE;
950
- break;
951
- case "FOV":
952
- state = STATE.FOV;
953
- break;
954
- }
955
- const action = {
956
- operation,
957
- mouse,
958
- key,
959
- state
960
- };
961
- for (let i = 0; i < this.mouseActions.length; i++) {
962
- if (this.mouseActions[i].mouse == action.mouse && this.mouseActions[i].key == action.key) {
963
- this.mouseActions.splice(i, 1, action);
964
- return true;
965
- }
966
- }
967
- this.mouseActions.push(action);
968
- return true;
969
- });
970
- /**
971
- * Return the operation associated to a mouse/keyboard combination
972
- * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
973
- * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
974
- * @returns The operation if it has been found, null otherwise
975
- */
976
- __publicField(this, "getOpFromAction", (mouse, key) => {
977
- let action;
978
- for (let i = 0; i < this.mouseActions.length; i++) {
979
- action = this.mouseActions[i];
980
- if (action.mouse == mouse && action.key == key) {
981
- return action.operation;
982
- }
983
- }
984
- if (key) {
985
- for (let i = 0; i < this.mouseActions.length; i++) {
986
- action = this.mouseActions[i];
987
- if (action.mouse == mouse && action.key == null) {
988
- return action.operation;
989
- }
990
- }
991
- }
992
- return null;
993
- });
994
- /**
995
- * Get the operation associated to mouse and key combination and returns the corresponding FSA state
996
- * @param {Number} mouse Mouse button
997
- * @param {String} key Keyboard modifier
998
- * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
999
- */
1000
- __publicField(this, "getOpStateFromAction", (mouse, key) => {
1001
- let action;
1002
- for (let i = 0; i < this.mouseActions.length; i++) {
1003
- action = this.mouseActions[i];
1004
- if (action.mouse == mouse && action.key == key) {
1005
- return action.state;
1006
- }
1007
- }
1008
- if (key) {
1009
- for (let i = 0; i < this.mouseActions.length; i++) {
1010
- action = this.mouseActions[i];
1011
- if (action.mouse == mouse && action.key == null) {
1012
- return action.state;
1013
- }
1014
- }
1015
- }
1016
- return null;
1017
- });
1018
- /**
1019
- * Calculate the angle between two pointers
1020
- * @param {PointerEvent} p1
1021
- * @param {PointerEvent} p2
1022
- * @returns {Number} The angle between two pointers in degrees
1023
- */
1024
- __publicField(this, "getAngle", (p1, p2) => {
1025
- return Math.atan2(p2.clientY - p1.clientY, p2.clientX - p1.clientX) * 180 / Math.PI;
1026
- });
1027
- /**
1028
- * Update a PointerEvent inside current pointerevents array
1029
- * @param {PointerEvent} event
1030
- */
1031
- __publicField(this, "updateTouchEvent", (event) => {
1032
- for (let i = 0; i < this._touchCurrent.length; i++) {
1033
- if (this._touchCurrent[i].pointerId == event.pointerId) {
1034
- this._touchCurrent.splice(i, 1, event);
1035
- break;
1036
- }
1037
- }
1038
- });
1039
- /**
1040
- * Calculate the angular speed
1041
- * @param {Number} p0 Position at t0
1042
- * @param {Number} p1 Position at t1
1043
- * @param {Number} t0 Initial time in milliseconds
1044
- * @param {Number} t1 Ending time in milliseconds
1045
- */
1046
- __publicField(this, "calculateAngularSpeed", (p0, p1, t0, t1) => {
1047
- const s = p1 - p0;
1048
- const t = (t1 - t0) / 1e3;
1049
- if (t == 0) {
1050
- return 0;
1051
- }
1052
- return s / t;
1053
- });
1054
- /**
1055
- * Calculate the distance between two pointers
1056
- * @param {PointerEvent} p0 The first pointer
1057
- * @param {PointerEvent} p1 The second pointer
1058
- * @returns {number} The distance between the two pointers
1059
- */
1060
- __publicField(this, "calculatePointersDistance", (p0, p1) => {
1061
- return Math.sqrt(Math.pow(p1.clientX - p0.clientX, 2) + Math.pow(p1.clientY - p0.clientY, 2));
1062
- });
1063
- /**
1064
- * Calculate the rotation axis as the vector perpendicular between two vectors
1065
- * @param {Vector3} vec1 The first vector
1066
- * @param {Vector3} vec2 The second vector
1067
- * @returns {Vector3} The normalized rotation axis
1068
- */
1069
- __publicField(this, "calculateRotationAxis", (vec1, vec2) => {
1070
- this._rotationMatrix.extractRotation(this._cameraMatrixState);
1071
- this._quat.setFromRotationMatrix(this._rotationMatrix);
1072
- this._rotationAxis.crossVectors(vec1, vec2).applyQuaternion(this._quat);
1073
- return this._rotationAxis.normalize().clone();
1074
- });
1075
- /**
1076
- * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
1077
- * @param {Camera} camera
1078
- * @returns {Number} The trackball radius
1079
- */
1080
- __publicField(this, "calculateTbRadius", (camera) => {
1081
- const factor = 0.67;
1082
- const distance = camera.position.distanceTo(this._gizmos.position);
1083
- if (camera instanceof THREE.PerspectiveCamera) {
1084
- const halfFovV = THREE.MathUtils.DEG2RAD * camera.fov * 0.5;
1085
- const halfFovH = Math.atan(camera.aspect * Math.tan(halfFovV));
1086
- return Math.tan(Math.min(halfFovV, halfFovH)) * distance * factor;
1087
- } else if (camera instanceof THREE.OrthographicCamera) {
1088
- return Math.min(camera.top, camera.right) * factor;
1089
- }
1090
- });
1091
- /**
1092
- * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
1093
- * @param {Vector3} point The point of interest
1094
- * @param {Number} size Scale factor
1095
- * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
1096
- */
1097
- __publicField(this, "focus", (point, size, amount = 1) => {
1098
- if (this.camera) {
1099
- const focusPoint = point.clone();
1100
- focusPoint.sub(this._gizmos.position).multiplyScalar(amount);
1101
- this._translationMatrix.makeTranslation(focusPoint.x, focusPoint.y, focusPoint.z);
1102
- const gizmoStateTemp = this._gizmoMatrixState.clone();
1103
- this._gizmoMatrixState.premultiply(this._translationMatrix);
1104
- this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1105
- const cameraStateTemp = this._cameraMatrixState.clone();
1106
- this._cameraMatrixState.premultiply(this._translationMatrix);
1107
- this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1108
- if (this.enableZoom) {
1109
- this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
1110
- }
1111
- this._gizmoMatrixState.copy(gizmoStateTemp);
1112
- this._cameraMatrixState.copy(cameraStateTemp);
1113
- }
1114
- });
1115
- /**
1116
- * Draw a grid and add it to the scene
1117
- */
1118
- __publicField(this, "drawGrid", () => {
1119
- if (this.scene) {
1120
- const color = 8947848;
1121
- const multiplier = 3;
1122
- let size, divisions, maxLength, tick;
1123
- if (this.camera instanceof THREE.OrthographicCamera) {
1124
- const width = this.camera.right - this.camera.left;
1125
- const height = this.camera.bottom - this.camera.top;
1126
- maxLength = Math.max(width, height);
1127
- tick = maxLength / 20;
1128
- size = maxLength / this.camera.zoom * multiplier;
1129
- divisions = size / tick * this.camera.zoom;
1130
- } else if (this.camera instanceof THREE.PerspectiveCamera) {
1131
- const distance = this.camera.position.distanceTo(this._gizmos.position);
1132
- const halfFovV = THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5;
1133
- const halfFovH = Math.atan(this.camera.aspect * Math.tan(halfFovV));
1134
- maxLength = Math.tan(Math.max(halfFovV, halfFovH)) * distance * 2;
1135
- tick = maxLength / 20;
1136
- size = maxLength * multiplier;
1137
- divisions = size / tick;
1138
- }
1139
- if (this._grid == null && this.camera) {
1140
- this._grid = new THREE.GridHelper(size, divisions, color, color);
1141
- this._grid.position.copy(this._gizmos.position);
1142
- this._gridPosition.copy(this._grid.position);
1143
- this._grid.quaternion.copy(this.camera.quaternion);
1144
- this._grid.rotateX(Math.PI * 0.5);
1145
- this.scene.add(this._grid);
1146
- }
1147
- }
1148
- });
1149
- __publicField(this, "connect", (domElement) => {
1150
- if (domElement === document) {
1151
- console.error(
1152
- 'THREE.ArcballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.'
1153
- );
1154
- }
1155
- this.domElement = domElement;
1156
- this.domElement.style.touchAction = "none";
1157
- this.domElement.addEventListener("contextmenu", this.onContextMenu);
1158
- this.domElement.addEventListener("pointerdown", this.onPointerDown);
1159
- this.domElement.addEventListener("pointercancel", this.onPointerCancel);
1160
- this.domElement.addEventListener("wheel", this.onWheel);
1161
- });
1162
- /**
1163
- * Remove all listeners, stop animations and clean scene
1164
- */
1165
- __publicField(this, "dispose", () => {
1166
- var _a, _b, _c, _d, _e;
1167
- if (this._animationId != -1) {
1168
- window.cancelAnimationFrame(this._animationId);
1169
- }
1170
- (_a = this.domElement) == null ? void 0 : _a.removeEventListener("pointerdown", this.onPointerDown);
1171
- (_b = this.domElement) == null ? void 0 : _b.removeEventListener("pointercancel", this.onPointerCancel);
1172
- (_c = this.domElement) == null ? void 0 : _c.removeEventListener("wheel", this.onWheel);
1173
- (_d = this.domElement) == null ? void 0 : _d.removeEventListener("contextmenu", this.onContextMenu);
1174
- window.removeEventListener("pointermove", this.onPointerMove);
1175
- window.removeEventListener("pointerup", this.onPointerUp);
1176
- window.removeEventListener("resize", this.onWindowResize);
1177
- (_e = this.scene) == null ? void 0 : _e.remove(this._gizmos);
1178
- this.disposeGrid();
1179
- });
1180
- /**
1181
- * remove the grid from the scene
1182
- */
1183
- __publicField(this, "disposeGrid", () => {
1184
- if (this._grid && this.scene) {
1185
- this.scene.remove(this._grid);
1186
- this._grid = null;
1187
- }
1188
- });
1189
- /**
1190
- * Compute the easing out cubic function for ease out effect in animation
1191
- * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
1192
- * @returns {Number} Result of easing out cubic at time t
1193
- */
1194
- __publicField(this, "easeOutCubic", (t) => {
1195
- return 1 - Math.pow(1 - t, 3);
1196
- });
1197
- /**
1198
- * Make rotation gizmos more or less visible
1199
- * @param {Boolean} isActive If true, make gizmos more visible
1200
- */
1201
- __publicField(this, "activateGizmos", (isActive) => {
1202
- for (const gizmo of this._gizmos.children) {
1203
- ;
1204
- gizmo.material.setValues({ opacity: isActive ? 1 : 0.6 });
1205
- }
1206
- });
1207
- /**
1208
- * Calculate the cursor position in NDC
1209
- * @param {number} x Cursor horizontal coordinate within the canvas
1210
- * @param {number} y Cursor vertical coordinate within the canvas
1211
- * @param {HTMLElement} canvas The canvas where the renderer draws its output
1212
- * @returns {Vector2} Cursor normalized position inside the canvas
1213
- */
1214
- __publicField(this, "getCursorNDC", (cursorX, cursorY, canvas) => {
1215
- const canvasRect = canvas.getBoundingClientRect();
1216
- this._v2_1.setX((cursorX - canvasRect.left) / canvasRect.width * 2 - 1);
1217
- this._v2_1.setY((canvasRect.bottom - cursorY) / canvasRect.height * 2 - 1);
1218
- return this._v2_1.clone();
1219
- });
1220
- /**
1221
- * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
1222
- * @param {Number} x Cursor horizontal coordinate within the canvas
1223
- * @param {Number} y Cursor vertical coordinate within the canvas
1224
- * @param {HTMLElement} canvas The canvas where the renderer draws its output
1225
- * @returns {Vector2} Cursor position inside the canvas
1226
- */
1227
- __publicField(this, "getCursorPosition", (cursorX, cursorY, canvas) => {
1228
- this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1229
- if (this.camera instanceof THREE.OrthographicCamera) {
1230
- this._v2_1.x *= (this.camera.right - this.camera.left) * 0.5;
1231
- this._v2_1.y *= (this.camera.top - this.camera.bottom) * 0.5;
1232
- }
1233
- return this._v2_1.clone();
1234
- });
1235
- /**
1236
- * Set the camera to be controlled
1237
- * @param {Camera} camera The virtual camera to be controlled
1238
- */
1239
- __publicField(this, "setCamera", (camera) => {
1240
- if (camera) {
1241
- camera.lookAt(this.target);
1242
- camera.updateMatrix();
1243
- if (camera instanceof THREE.PerspectiveCamera) {
1244
- this._fov0 = camera.fov;
1245
- this._fovState = camera.fov;
1246
- }
1247
- this._cameraMatrixState0.copy(camera.matrix);
1248
- this._cameraMatrixState.copy(this._cameraMatrixState0);
1249
- this._cameraProjectionState.copy(camera.projectionMatrix);
1250
- this._zoom0 = camera.zoom;
1251
- this._zoomState = this._zoom0;
1252
- this._initialNear = camera.near;
1253
- this._nearPos0 = camera.position.distanceTo(this.target) - camera.near;
1254
- this._nearPos = this._initialNear;
1255
- this._initialFar = camera.far;
1256
- this._farPos0 = camera.position.distanceTo(this.target) - camera.far;
1257
- this._farPos = this._initialFar;
1258
- this._up0.copy(camera.up);
1259
- this._upState.copy(camera.up);
1260
- this.camera = camera;
1261
- this.camera.updateProjectionMatrix();
1262
- const tbRadius = this.calculateTbRadius(camera);
1263
- if (tbRadius !== void 0) {
1264
- this._tbRadius = tbRadius;
1265
- }
1266
- this.makeGizmos(this.target, this._tbRadius);
1267
- }
1268
- });
1269
- /**
1270
- * Creates the rotation gizmos matching trackball center and radius
1271
- * @param {Vector3} tbCenter The trackball center
1272
- * @param {number} tbRadius The trackball radius
1273
- */
1274
- __publicField(this, "makeGizmos", (tbCenter, tbRadius) => {
1275
- const curve = new THREE.EllipseCurve(0, 0, tbRadius, tbRadius);
1276
- const points = curve.getPoints(this._curvePts);
1277
- const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
1278
- const curveMaterialX = new THREE.LineBasicMaterial({ color: 16744576, fog: false, transparent: true, opacity: 0.6 });
1279
- const curveMaterialY = new THREE.LineBasicMaterial({ color: 8454016, fog: false, transparent: true, opacity: 0.6 });
1280
- const curveMaterialZ = new THREE.LineBasicMaterial({ color: 8421631, fog: false, transparent: true, opacity: 0.6 });
1281
- const gizmoX = new THREE.Line(curveGeometry, curveMaterialX);
1282
- const gizmoY = new THREE.Line(curveGeometry, curveMaterialY);
1283
- const gizmoZ = new THREE.Line(curveGeometry, curveMaterialZ);
1284
- const rotation = Math.PI * 0.5;
1285
- gizmoX.rotation.x = rotation;
1286
- gizmoY.rotation.y = rotation;
1287
- this._gizmoMatrixState0.identity().setPosition(tbCenter);
1288
- this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1289
- if (this.camera && this.camera.zoom != 1) {
1290
- const size = 1 / this.camera.zoom;
1291
- this._scaleMatrix.makeScale(size, size, size);
1292
- this._translationMatrix.makeTranslation(-tbCenter.x, -tbCenter.y, -tbCenter.z);
1293
- this._gizmoMatrixState.premultiply(this._translationMatrix).premultiply(this._scaleMatrix);
1294
- this._translationMatrix.makeTranslation(tbCenter.x, tbCenter.y, tbCenter.z);
1295
- this._gizmoMatrixState.premultiply(this._translationMatrix);
1296
- }
1297
- this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1298
- this._gizmos.clear();
1299
- this._gizmos.add(gizmoX);
1300
- this._gizmos.add(gizmoY);
1301
- this._gizmos.add(gizmoZ);
1302
- });
1303
- /**
1304
- * Perform animation for focus operation
1305
- * @param {Number} time Instant in which this function is called as performance.now()
1306
- * @param {Vector3} point Point of interest for focus operation
1307
- * @param {Matrix4} cameraMatrix Camera matrix
1308
- * @param {Matrix4} gizmoMatrix Gizmos matrix
1309
- */
1310
- __publicField(this, "onFocusAnim", (time, point, cameraMatrix, gizmoMatrix) => {
1311
- if (this._timeStart == -1) {
1312
- this._timeStart = time;
1313
- }
1314
- if (this._state == STATE.ANIMATION_FOCUS) {
1315
- const deltaTime = time - this._timeStart;
1316
- const animTime = deltaTime / this.focusAnimationTime;
1317
- this._gizmoMatrixState.copy(gizmoMatrix);
1318
- if (animTime >= 1) {
1319
- this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1320
- this.focus(point, this.scaleFactor);
1321
- this._timeStart = -1;
1322
- this.updateTbState(STATE.IDLE, false);
1323
- this.activateGizmos(false);
1324
- this.dispatchEvent(_changeEvent);
1325
- } else {
1326
- const amount = this.easeOutCubic(animTime);
1327
- const size = 1 - amount + this.scaleFactor * amount;
1328
- this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1329
- this.focus(point, size, amount);
1330
- this.dispatchEvent(_changeEvent);
1331
- const self = this;
1332
- this._animationId = window.requestAnimationFrame(function(t) {
1333
- self.onFocusAnim(t, point, cameraMatrix, gizmoMatrix.clone());
1334
- });
1335
- }
1336
- } else {
1337
- this._animationId = -1;
1338
- this._timeStart = -1;
1339
- }
1340
- });
1341
- /**
1342
- * Perform animation for rotation operation
1343
- * @param {Number} time Instant in which this function is called as performance.now()
1344
- * @param {Vector3} rotationAxis Rotation axis
1345
- * @param {number} w0 Initial angular velocity
1346
- */
1347
- __publicField(this, "onRotationAnim", (time, rotationAxis, w0) => {
1348
- if (this._timeStart == -1) {
1349
- this._anglePrev = 0;
1350
- this._angleCurrent = 0;
1351
- this._timeStart = time;
1352
- }
1353
- if (this._state == STATE.ANIMATION_ROTATE) {
1354
- const deltaTime = (time - this._timeStart) / 1e3;
1355
- const w = w0 + -this.dampingFactor * deltaTime;
1356
- if (w > 0) {
1357
- this._angleCurrent = 0.5 * -this.dampingFactor * Math.pow(deltaTime, 2) + w0 * deltaTime + 0;
1358
- this.applyTransformMatrix(this.rotate(rotationAxis, this._angleCurrent));
1359
- this.dispatchEvent(_changeEvent);
1360
- const self = this;
1361
- this._animationId = window.requestAnimationFrame(function(t) {
1362
- self.onRotationAnim(t, rotationAxis, w0);
1363
- });
1364
- } else {
1365
- this._animationId = -1;
1366
- this._timeStart = -1;
1367
- this.updateTbState(STATE.IDLE, false);
1368
- this.activateGizmos(false);
1369
- this.dispatchEvent(_changeEvent);
1370
- }
1371
- } else {
1372
- this._animationId = -1;
1373
- this._timeStart = -1;
1374
- if (this._state != STATE.ROTATE) {
1375
- this.activateGizmos(false);
1376
- this.dispatchEvent(_changeEvent);
1377
- }
1378
- }
1379
- });
1380
- /**
1381
- * Perform pan operation moving camera between two points
1382
- * @param {Vector3} p0 Initial point
1383
- * @param {Vector3} p1 Ending point
1384
- * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
1385
- */
1386
- __publicField(this, "pan", (p0, p1, adjust = false) => {
1387
- if (this.camera) {
1388
- const movement = p0.clone().sub(p1);
1389
- if (this.camera instanceof THREE.OrthographicCamera) {
1390
- movement.multiplyScalar(1 / this.camera.zoom);
1391
- }
1392
- if (this.camera instanceof THREE.PerspectiveCamera && adjust) {
1393
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState0);
1394
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0);
1395
- const distanceFactor = this._v3_1.distanceTo(this._v3_2) / this.camera.position.distanceTo(this._gizmos.position);
1396
- movement.multiplyScalar(1 / distanceFactor);
1397
- }
1398
- this._v3_1.set(movement.x, movement.y, 0).applyQuaternion(this.camera.quaternion);
1399
- this._m4_1.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z);
1400
- this.setTransformationMatrices(this._m4_1, this._m4_1);
1401
- }
1402
- return _transformation;
1403
- });
1404
- /**
1405
- * Reset trackball
1406
- */
1407
- __publicField(this, "reset", () => {
1408
- if (this.camera) {
1409
- this.camera.zoom = this._zoom0;
1410
- if (this.camera instanceof THREE.PerspectiveCamera) {
1411
- this.camera.fov = this._fov0;
1412
- }
1413
- this.camera.near = this._nearPos;
1414
- this.camera.far = this._farPos;
1415
- this._cameraMatrixState.copy(this._cameraMatrixState0);
1416
- this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1417
- this.camera.up.copy(this._up0);
1418
- this.camera.updateMatrix();
1419
- this.camera.updateProjectionMatrix();
1420
- this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1421
- this._gizmoMatrixState0.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1422
- this._gizmos.updateMatrix();
1423
- const tbRadius = this.calculateTbRadius(this.camera);
1424
- if (tbRadius !== void 0) {
1425
- this._tbRadius = tbRadius;
1426
- }
1427
- this.makeGizmos(this._gizmos.position, this._tbRadius);
1428
- this.camera.lookAt(this._gizmos.position);
1429
- this.updateTbState(STATE.IDLE, false);
1430
- this.dispatchEvent(_changeEvent);
1431
- }
1432
- });
1433
- /**
1434
- * Rotate the camera around an axis passing by trackball's center
1435
- * @param {Vector3} axis Rotation axis
1436
- * @param {number} angle Angle in radians
1437
- * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
1438
- */
1439
- __publicField(this, "rotate", (axis, angle) => {
1440
- const point = this._gizmos.position;
1441
- this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
1442
- this._rotationMatrix.makeRotationAxis(axis, -angle);
1443
- this._m4_1.makeTranslation(point.x, point.y, point.z);
1444
- this._m4_1.multiply(this._rotationMatrix);
1445
- this._m4_1.multiply(this._translationMatrix);
1446
- this.setTransformationMatrices(this._m4_1);
1447
- return _transformation;
1448
- });
1449
- __publicField(this, "copyState", () => {
1450
- if (this.camera) {
1451
- const state = JSON.stringify(
1452
- this.camera instanceof THREE.OrthographicCamera ? {
1453
- arcballState: {
1454
- cameraFar: this.camera.far,
1455
- cameraMatrix: this.camera.matrix,
1456
- cameraNear: this.camera.near,
1457
- cameraUp: this.camera.up,
1458
- cameraZoom: this.camera.zoom,
1459
- gizmoMatrix: this._gizmos.matrix
1460
- }
1461
- } : {
1462
- arcballState: {
1463
- cameraFar: this.camera.far,
1464
- cameraFov: this.camera.fov,
1465
- cameraMatrix: this.camera.matrix,
1466
- cameraNear: this.camera.near,
1467
- cameraUp: this.camera.up,
1468
- cameraZoom: this.camera.zoom,
1469
- gizmoMatrix: this._gizmos.matrix
1470
- }
1471
- }
1472
- );
1473
- navigator.clipboard.writeText(state);
1474
- }
1475
- });
1476
- __publicField(this, "pasteState", () => {
1477
- const self = this;
1478
- navigator.clipboard.readText().then(function resolved(value) {
1479
- self.setStateFromJSON(value);
1480
- });
1481
- });
1482
- /**
1483
- * Save the current state of the control. This can later be recovered with .reset
1484
- */
1485
- __publicField(this, "saveState", () => {
1486
- if (!this.camera)
1487
- return;
1488
- this._cameraMatrixState0.copy(this.camera.matrix);
1489
- this._gizmoMatrixState0.copy(this._gizmos.matrix);
1490
- this._nearPos = this.camera.near;
1491
- this._farPos = this.camera.far;
1492
- this._zoom0 = this.camera.zoom;
1493
- this._up0.copy(this.camera.up);
1494
- if (this.camera instanceof THREE.PerspectiveCamera) {
1495
- this._fov0 = this.camera.fov;
1496
- }
1497
- });
1498
- /**
1499
- * Perform uniform scale operation around a given point
1500
- * @param {Number} size Scale factor
1501
- * @param {Vector3} point Point around which scale
1502
- * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
1503
- * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
1504
- */
1505
- __publicField(this, "applyScale", (size, point, scaleGizmos = true) => {
1506
- if (!this.camera)
1507
- return;
1508
- const scalePoint = point.clone();
1509
- let sizeInverse = 1 / size;
1510
- if (this.camera instanceof THREE.OrthographicCamera) {
1511
- this.camera.zoom = this._zoomState;
1512
- this.camera.zoom *= size;
1513
- if (this.camera.zoom > this.maxZoom) {
1514
- this.camera.zoom = this.maxZoom;
1515
- sizeInverse = this._zoomState / this.maxZoom;
1516
- } else if (this.camera.zoom < this.minZoom) {
1517
- this.camera.zoom = this.minZoom;
1518
- sizeInverse = this._zoomState / this.minZoom;
1519
- }
1520
- this.camera.updateProjectionMatrix();
1521
- this._v3_1.setFromMatrixPosition(this._gizmoMatrixState);
1522
- this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1523
- this._translationMatrix.makeTranslation(-this._v3_1.x, -this._v3_1.y, -this._v3_1.z);
1524
- this._m4_2.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z).multiply(this._scaleMatrix);
1525
- this._m4_2.multiply(this._translationMatrix);
1526
- scalePoint.sub(this._v3_1);
1527
- const amount = scalePoint.clone().multiplyScalar(sizeInverse);
1528
- scalePoint.sub(amount);
1529
- this._m4_1.makeTranslation(scalePoint.x, scalePoint.y, scalePoint.z);
1530
- this._m4_2.premultiply(this._m4_1);
1531
- this.setTransformationMatrices(this._m4_1, this._m4_2);
1532
- return _transformation;
1533
- }
1534
- if (this.camera instanceof THREE.PerspectiveCamera) {
1535
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
1536
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
1537
- let distance = this._v3_1.distanceTo(scalePoint);
1538
- let amount = distance - distance * sizeInverse;
1539
- const newDistance = distance - amount;
1540
- if (newDistance < this.minDistance) {
1541
- sizeInverse = this.minDistance / distance;
1542
- amount = distance - distance * sizeInverse;
1543
- } else if (newDistance > this.maxDistance) {
1544
- sizeInverse = this.maxDistance / distance;
1545
- amount = distance - distance * sizeInverse;
1546
- }
1547
- let direction = scalePoint.clone().sub(this._v3_1).normalize().multiplyScalar(amount);
1548
- this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
1549
- if (scaleGizmos) {
1550
- const pos = this._v3_2;
1551
- distance = pos.distanceTo(scalePoint);
1552
- amount = distance - distance * sizeInverse;
1553
- direction = scalePoint.clone().sub(this._v3_2).normalize().multiplyScalar(amount);
1554
- this._translationMatrix.makeTranslation(pos.x, pos.y, pos.z);
1555
- this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1556
- this._m4_2.makeTranslation(direction.x, direction.y, direction.z).multiply(this._translationMatrix);
1557
- this._m4_2.multiply(this._scaleMatrix);
1558
- this._translationMatrix.makeTranslation(-pos.x, -pos.y, -pos.z);
1559
- this._m4_2.multiply(this._translationMatrix);
1560
- this.setTransformationMatrices(this._m4_1, this._m4_2);
1561
- } else {
1562
- this.setTransformationMatrices(this._m4_1);
1563
- }
1564
- return _transformation;
1565
- }
1566
- });
1567
- /**
1568
- * Set camera fov
1569
- * @param {Number} value fov to be setted
1570
- */
1571
- __publicField(this, "setFov", (value) => {
1572
- if (this.camera instanceof THREE.PerspectiveCamera) {
1573
- this.camera.fov = THREE.MathUtils.clamp(value, this.minFov, this.maxFov);
1574
- this.camera.updateProjectionMatrix();
1575
- }
1576
- });
1577
- /**
1578
- * Set the trackball's center point
1579
- * @param {Number} x X coordinate
1580
- * @param {Number} y Y coordinate
1581
- * @param {Number} z Z coordinate
1582
- */
1583
- __publicField(this, "setTarget", (x, y, z) => {
1584
- if (this.camera) {
1585
- this.target.set(x, y, z);
1586
- this._gizmos.position.set(x, y, z);
1587
- const tbRadius = this.calculateTbRadius(this.camera);
1588
- if (tbRadius !== void 0) {
1589
- this._tbRadius = tbRadius;
1590
- }
1591
- this.makeGizmos(this.target, this._tbRadius);
1592
- this.camera.lookAt(this.target);
1593
- }
1594
- });
1595
- /**
1596
- * Rotate camera around its direction axis passing by a given point by a given angle
1597
- * @param {Vector3} point The point where the rotation axis is passing trough
1598
- * @param {Number} angle Angle in radians
1599
- * @returns The computed transormation matix
1600
- */
1601
- __publicField(this, "zRotate", (point, angle) => {
1602
- this._rotationMatrix.makeRotationAxis(this._rotationAxis, angle);
1603
- this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
1604
- this._m4_1.makeTranslation(point.x, point.y, point.z);
1605
- this._m4_1.multiply(this._rotationMatrix);
1606
- this._m4_1.multiply(this._translationMatrix);
1607
- this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(point);
1608
- this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis, angle);
1609
- this._v3_2.sub(this._v3_1);
1610
- this._m4_2.makeTranslation(this._v3_2.x, this._v3_2.y, this._v3_2.z);
1611
- this.setTransformationMatrices(this._m4_1, this._m4_2);
1612
- return _transformation;
1613
- });
1614
- /**
1615
- * Unproject the cursor on the 3D object surface
1616
- * @param {Vector2} cursor Cursor coordinates in NDC
1617
- * @param {Camera} camera Virtual camera
1618
- * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
1619
- */
1620
- __publicField(this, "unprojectOnObj", (cursor, camera) => {
1621
- if (!this.scene)
1622
- return null;
1623
- const raycaster = new THREE.Raycaster();
1624
- raycaster.near = camera.near;
1625
- raycaster.far = camera.far;
1626
- raycaster.setFromCamera(cursor, camera);
1627
- const intersect = raycaster.intersectObjects(this.scene.children, true);
1628
- for (let i = 0; i < intersect.length; i++) {
1629
- if (intersect[i].object.uuid != this._gizmos.uuid && intersect[i].face) {
1630
- return intersect[i].point.clone();
1631
- }
1632
- }
1633
- return null;
1634
- });
1635
- /**
1636
- * Unproject the cursor on the trackball surface
1637
- * @param {Camera} camera The virtual camera
1638
- * @param {Number} cursorX Cursor horizontal coordinate on screen
1639
- * @param {Number} cursorY Cursor vertical coordinate on screen
1640
- * @param {HTMLElement} canvas The canvas where the renderer draws its output
1641
- * @param {number} tbRadius The trackball radius
1642
- * @returns {Vector3} The unprojected point on the trackball surface
1643
- */
1644
- __publicField(this, "unprojectOnTbSurface", (camera, cursorX, cursorY, canvas, tbRadius) => {
1645
- if (camera instanceof THREE.OrthographicCamera) {
1646
- this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
1647
- this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
1648
- const x2 = Math.pow(this._v2_1.x, 2);
1649
- const y2 = Math.pow(this._v2_1.y, 2);
1650
- const r2 = Math.pow(this._tbRadius, 2);
1651
- if (x2 + y2 <= r2 * 0.5) {
1652
- this._v3_1.setZ(Math.sqrt(r2 - (x2 + y2)));
1653
- } else {
1654
- this._v3_1.setZ(r2 * 0.5 / Math.sqrt(x2 + y2));
1655
- }
1656
- return this._v3_1;
1657
- }
1658
- if (camera instanceof THREE.PerspectiveCamera) {
1659
- this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1660
- this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
1661
- this._v3_1.applyMatrix4(camera.projectionMatrixInverse);
1662
- const rayDir = this._v3_1.clone().normalize();
1663
- const cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position);
1664
- const radius2 = Math.pow(tbRadius, 2);
1665
- const h = this._v3_1.z;
1666
- const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
1667
- if (l == 0) {
1668
- rayDir.set(this._v3_1.x, this._v3_1.y, tbRadius);
1669
- return rayDir;
1670
- }
1671
- const m = h / l;
1672
- const q = cameraGizmoDistance;
1673
- let a = Math.pow(m, 2) + 1;
1674
- let b = 2 * m * q;
1675
- let c = Math.pow(q, 2) - radius2;
1676
- let delta = Math.pow(b, 2) - 4 * a * c;
1677
- if (delta >= 0) {
1678
- this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
1679
- this._v2_1.setY(m * this._v2_1.x + q);
1680
- const angle = THREE.MathUtils.RAD2DEG * this._v2_1.angle();
1681
- if (angle >= 45) {
1682
- const rayLength2 = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
1683
- rayDir.multiplyScalar(rayLength2);
1684
- rayDir.z += cameraGizmoDistance;
1685
- return rayDir;
1686
- }
1687
- }
1688
- a = m;
1689
- b = q;
1690
- c = -radius2 * 0.5;
1691
- delta = Math.pow(b, 2) - 4 * a * c;
1692
- this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
1693
- this._v2_1.setY(m * this._v2_1.x + q);
1694
- const rayLength = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
1695
- rayDir.multiplyScalar(rayLength);
1696
- rayDir.z += cameraGizmoDistance;
1697
- return rayDir;
1698
- }
1699
- });
1700
- /**
1701
- * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
1702
- * @param {Camera} camera The virtual camera
1703
- * @param {Number} cursorX Cursor horizontal coordinate on screen
1704
- * @param {Number} cursorY Cursor vertical coordinate on screen
1705
- * @param {HTMLElement} canvas The canvas where the renderer draws its output
1706
- * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
1707
- * @returns {Vector3} The unprojected point on the trackball plane
1708
- */
1709
- __publicField(this, "unprojectOnTbPlane", (camera, cursorX, cursorY, canvas, initialDistance = false) => {
1710
- if (camera instanceof THREE.OrthographicCamera) {
1711
- this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
1712
- this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
1713
- return this._v3_1.clone();
1714
- }
1715
- if (camera instanceof THREE.PerspectiveCamera) {
1716
- this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1717
- this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
1718
- this._v3_1.applyMatrix4(camera.projectionMatrixInverse);
1719
- const rayDir = this._v3_1.clone().normalize();
1720
- const h = this._v3_1.z;
1721
- const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
1722
- let cameraGizmoDistance;
1723
- if (initialDistance) {
1724
- cameraGizmoDistance = this._v3_1.setFromMatrixPosition(this._cameraMatrixState0).distanceTo(this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0));
1725
- } else {
1726
- cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position);
1727
- }
1728
- if (l == 0) {
1729
- rayDir.set(0, 0, 0);
1730
- return rayDir;
1731
- }
1732
- const m = h / l;
1733
- const q = cameraGizmoDistance;
1734
- const x = -q / m;
1735
- const rayLength = Math.sqrt(Math.pow(q, 2) + Math.pow(x, 2));
1736
- rayDir.multiplyScalar(rayLength);
1737
- rayDir.z = 0;
1738
- return rayDir;
1739
- }
1740
- });
1741
- /**
1742
- * Update camera and gizmos state
1743
- */
1744
- __publicField(this, "updateMatrixState", () => {
1745
- if (!this.camera)
1746
- return;
1747
- this._cameraMatrixState.copy(this.camera.matrix);
1748
- this._gizmoMatrixState.copy(this._gizmos.matrix);
1749
- if (this.camera instanceof THREE.OrthographicCamera) {
1750
- this._cameraProjectionState.copy(this.camera.projectionMatrix);
1751
- this.camera.updateProjectionMatrix();
1752
- this._zoomState = this.camera.zoom;
1753
- }
1754
- if (this.camera instanceof THREE.PerspectiveCamera) {
1755
- this._fovState = this.camera.fov;
1756
- }
1757
- });
1758
- /**
1759
- * Update the trackball FSA
1760
- * @param {STATE} newState New state of the FSA
1761
- * @param {Boolean} updateMatrices If matriices state should be updated
1762
- */
1763
- __publicField(this, "updateTbState", (newState, updateMatrices) => {
1764
- this._state = newState;
1765
- if (updateMatrices) {
1766
- this.updateMatrixState();
1767
- }
1768
- });
1769
- __publicField(this, "update", () => {
1770
- const EPS = 1e-6;
1771
- if (!this.target.equals(this._currentTarget) && this.camera) {
1772
- this._gizmos.position.set(this.target.x, this.target.y, this.target.z);
1773
- const tbRadius = this.calculateTbRadius(this.camera);
1774
- if (tbRadius !== void 0) {
1775
- this._tbRadius = tbRadius;
1776
- }
1777
- this.makeGizmos(this.target, this._tbRadius);
1778
- this._currentTarget.copy(this.target);
1779
- }
1780
- if (!this.camera)
1781
- return;
1782
- if (this.camera instanceof THREE.OrthographicCamera) {
1783
- if (this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom) {
1784
- const newZoom = THREE.MathUtils.clamp(this.camera.zoom, this.minZoom, this.maxZoom);
1785
- this.applyTransformMatrix(this.applyScale(newZoom / this.camera.zoom, this._gizmos.position, true));
1786
- }
1787
- }
1788
- if (this.camera instanceof THREE.PerspectiveCamera) {
1789
- const distance = this.camera.position.distanceTo(this._gizmos.position);
1790
- if (distance > this.maxDistance + EPS || distance < this.minDistance - EPS) {
1791
- const newDistance = THREE.MathUtils.clamp(distance, this.minDistance, this.maxDistance);
1792
- this.applyTransformMatrix(this.applyScale(newDistance / distance, this._gizmos.position));
1793
- this.updateMatrixState();
1794
- }
1795
- if (this.camera.fov < this.minFov || this.camera.fov > this.maxFov) {
1796
- this.camera.fov = THREE.MathUtils.clamp(this.camera.fov, this.minFov, this.maxFov);
1797
- this.camera.updateProjectionMatrix();
1798
- }
1799
- const oldRadius = this._tbRadius;
1800
- const tbRadius = this.calculateTbRadius(this.camera);
1801
- if (tbRadius !== void 0) {
1802
- this._tbRadius = tbRadius;
1803
- }
1804
- if (oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS) {
1805
- const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
1806
- const newRadius = this._tbRadius / scale;
1807
- const curve = new THREE.EllipseCurve(0, 0, newRadius, newRadius);
1808
- const points = curve.getPoints(this._curvePts);
1809
- const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
1810
- for (const gizmo in this._gizmos.children) {
1811
- const child = this._gizmos.children[gizmo];
1812
- child.geometry = curveGeometry;
1813
- }
1814
- }
1815
- }
1816
- this.camera.lookAt(this._gizmos.position);
1817
- });
1818
- __publicField(this, "setStateFromJSON", (json) => {
1819
- const state = JSON.parse(json);
1820
- if (state.arcballState && this.camera) {
1821
- this._cameraMatrixState.fromArray(state.arcballState.cameraMatrix.elements);
1822
- this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1823
- this.camera.up.copy(state.arcballState.cameraUp);
1824
- this.camera.near = state.arcballState.cameraNear;
1825
- this.camera.far = state.arcballState.cameraFar;
1826
- this.camera.zoom = state.arcballState.cameraZoom;
1827
- if (this.camera instanceof THREE.PerspectiveCamera) {
1828
- this.camera.fov = state.arcballState.cameraFov;
1829
- }
1830
- this._gizmoMatrixState.fromArray(state.arcballState.gizmoMatrix.elements);
1831
- this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1832
- this.camera.updateMatrix();
1833
- this.camera.updateProjectionMatrix();
1834
- this._gizmos.updateMatrix();
1835
- const tbRadius = this.calculateTbRadius(this.camera);
1836
- if (tbRadius !== void 0) {
1837
- this._tbRadius = tbRadius;
1838
- }
1839
- const gizmoTmp = new THREE.Matrix4().copy(this._gizmoMatrixState0);
1840
- this.makeGizmos(this._gizmos.position, this._tbRadius);
1841
- this._gizmoMatrixState0.copy(gizmoTmp);
1842
- this.camera.lookAt(this._gizmos.position);
1843
- this.updateTbState(STATE.IDLE, false);
1844
- this.dispatchEvent(_changeEvent);
1845
- }
1846
- });
1847
- this.camera = null;
1848
- this.domElement = domElement;
1849
- this.scene = scene;
1850
- this.mouseActions = [];
1851
- this._mouseOp = null;
1852
- this._v2_1 = new THREE.Vector2();
1853
- this._v3_1 = new THREE.Vector3();
1854
- this._v3_2 = new THREE.Vector3();
1855
- this._m4_1 = new THREE.Matrix4();
1856
- this._m4_2 = new THREE.Matrix4();
1857
- this._quat = new THREE.Quaternion();
1858
- this._translationMatrix = new THREE.Matrix4();
1859
- this._rotationMatrix = new THREE.Matrix4();
1860
- this._scaleMatrix = new THREE.Matrix4();
1861
- this._rotationAxis = new THREE.Vector3();
1862
- this._cameraMatrixState = new THREE.Matrix4();
1863
- this._cameraProjectionState = new THREE.Matrix4();
1864
- this._fovState = 1;
1865
- this._upState = new THREE.Vector3();
1866
- this._zoomState = 1;
1867
- this._nearPos = 0;
1868
- this._farPos = 0;
1869
- this._gizmoMatrixState = new THREE.Matrix4();
1870
- this._up0 = new THREE.Vector3();
1871
- this._zoom0 = 1;
1872
- this._fov0 = 0;
1873
- this._initialNear = 0;
1874
- this._nearPos0 = 0;
1875
- this._initialFar = 0;
1876
- this._farPos0 = 0;
1877
- this._cameraMatrixState0 = new THREE.Matrix4();
1878
- this._gizmoMatrixState0 = new THREE.Matrix4();
1879
- this._button = -1;
1880
- this._touchStart = [];
1881
- this._touchCurrent = [];
1882
- this._input = INPUT.NONE;
1883
- this._switchSensibility = 32;
1884
- this._startFingerDistance = 0;
1885
- this._currentFingerDistance = 0;
1886
- this._startFingerRotation = 0;
1887
- this._currentFingerRotation = 0;
1888
- this._devPxRatio = 0;
1889
- this._downValid = true;
1890
- this._nclicks = 0;
1891
- this._downEvents = [];
1892
- this._clickStart = 0;
1893
- this._maxDownTime = 250;
1894
- this._maxInterval = 300;
1895
- this._posThreshold = 24;
1896
- this._movementThreshold = 24;
1897
- this._currentCursorPosition = new THREE.Vector3();
1898
- this._startCursorPosition = new THREE.Vector3();
1899
- this._grid = null;
1900
- this._gridPosition = new THREE.Vector3();
1901
- this._gizmos = new THREE.Group();
1902
- this._curvePts = 128;
1903
- this._timeStart = -1;
1904
- this._animationId = -1;
1905
- this.focusAnimationTime = 500;
1906
- this._timePrev = 0;
1907
- this._timeCurrent = 0;
1908
- this._anglePrev = 0;
1909
- this._angleCurrent = 0;
1910
- this._cursorPosPrev = new THREE.Vector3();
1911
- this._cursorPosCurr = new THREE.Vector3();
1912
- this._wPrev = 0;
1913
- this._wCurr = 0;
1914
- this.adjustNearFar = false;
1915
- this.scaleFactor = 1.1;
1916
- this.dampingFactor = 25;
1917
- this.wMax = 20;
1918
- this.enableAnimations = true;
1919
- this.enableGrid = false;
1920
- this.cursorZoom = false;
1921
- this.minFov = 5;
1922
- this.maxFov = 90;
1923
- this.enabled = true;
1924
- this.enablePan = true;
1925
- this.enableRotate = true;
1926
- this.enableZoom = true;
1927
- this.minDistance = 0;
1928
- this.maxDistance = Infinity;
1929
- this.minZoom = 0;
1930
- this.maxZoom = Infinity;
1931
- this.target = new THREE.Vector3(0, 0, 0);
1932
- this._currentTarget = new THREE.Vector3(0, 0, 0);
1933
- this._tbRadius = 1;
1934
- this._state = STATE.IDLE;
1935
- this.setCamera(camera);
1936
- if (this.scene) {
1937
- this.scene.add(this._gizmos);
1938
- }
1939
- this._devPxRatio = window.devicePixelRatio;
1940
- this.initializeMouseActions();
1941
- if (this.domElement)
1942
- this.connect(this.domElement);
1943
- window.addEventListener("resize", this.onWindowResize);
1944
- }
1945
- /**
1946
- * Apply a transformation matrix, to the camera and gizmos
1947
- * @param {Object} transformation Object containing matrices to apply to camera and gizmos
1948
- */
1949
- applyTransformMatrix(transformation) {
1950
- if ((transformation == null ? void 0 : transformation.camera) && this.camera) {
1951
- this._m4_1.copy(this._cameraMatrixState).premultiply(transformation.camera);
1952
- this._m4_1.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1953
- this.camera.updateMatrix();
1954
- if (this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE) {
1955
- this.camera.up.copy(this._upState).applyQuaternion(this.camera.quaternion);
1956
- }
1957
- }
1958
- if (transformation == null ? void 0 : transformation.gizmos) {
1959
- this._m4_1.copy(this._gizmoMatrixState).premultiply(transformation.gizmos);
1960
- this._m4_1.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1961
- this._gizmos.updateMatrix();
1962
- }
1963
- if ((this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS) && this.camera) {
1964
- const tbRadius = this.calculateTbRadius(this.camera);
1965
- if (tbRadius !== void 0) {
1966
- this._tbRadius = tbRadius;
1967
- }
1968
- if (this.adjustNearFar) {
1969
- const cameraDistance = this.camera.position.distanceTo(this._gizmos.position);
1970
- const bb = new THREE.Box3();
1971
- bb.setFromObject(this._gizmos);
1972
- const sphere = new THREE.Sphere();
1973
- bb.getBoundingSphere(sphere);
1974
- const adjustedNearPosition = Math.max(this._nearPos0, sphere.radius + sphere.center.length());
1975
- const regularNearPosition = cameraDistance - this._initialNear;
1976
- const minNearPos = Math.min(adjustedNearPosition, regularNearPosition);
1977
- this.camera.near = cameraDistance - minNearPos;
1978
- const adjustedFarPosition = Math.min(this._farPos0, -sphere.radius + sphere.center.length());
1979
- const regularFarPosition = cameraDistance - this._initialFar;
1980
- const minFarPos = Math.min(adjustedFarPosition, regularFarPosition);
1981
- this.camera.far = cameraDistance - minFarPos;
1982
- this.camera.updateProjectionMatrix();
1983
- } else {
1984
- let update = false;
1985
- if (this.camera.near != this._initialNear) {
1986
- this.camera.near = this._initialNear;
1987
- update = true;
1988
- }
1989
- if (this.camera.far != this._initialFar) {
1990
- this.camera.far = this._initialFar;
1991
- update = true;
1992
- }
1993
- if (update) {
1994
- this.camera.updateProjectionMatrix();
1995
- }
1996
- }
1997
- }
1998
- }
1999
- /**
2000
- * Set gizmos visibility
2001
- * @param {Boolean} value Value of gizmos visibility
2002
- */
2003
- setGizmosVisible(value) {
2004
- this._gizmos.visible = value;
2005
- this.dispatchEvent(_changeEvent);
2006
- }
2007
- /**
2008
- * Set values in transformation object
2009
- * @param {Matrix4} camera Transformation to be applied to the camera
2010
- * @param {Matrix4} gizmos Transformation to be applied to gizmos
2011
- */
2012
- setTransformationMatrices(camera = null, gizmos = null) {
2013
- if (camera) {
2014
- if (_transformation.camera) {
2015
- _transformation.camera.copy(camera);
2016
- } else {
2017
- _transformation.camera = camera.clone();
2018
- }
2019
- } else {
2020
- _transformation.camera = null;
2021
- }
2022
- if (gizmos) {
2023
- if (_transformation.gizmos) {
2024
- _transformation.gizmos.copy(gizmos);
2025
- } else {
2026
- _transformation.gizmos = gizmos.clone();
2027
- }
2028
- } else {
2029
- _transformation.gizmos = null;
2030
- }
2031
- }
2032
- }
2033
- exports.ArcballControls = ArcballControls;