three-stdlib 2.25.0 → 2.26.0
Sign up to get free protection for your applications and to get access to all the features.
- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,53 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
const THREE = require("three");
|
11
|
-
const HalftoneShader = require("../shaders/HalftoneShader.cjs");
|
12
|
-
class HalftonePass extends Pass.Pass {
|
13
|
-
constructor(width, height, params) {
|
14
|
-
super();
|
15
|
-
__publicField(this, "material");
|
16
|
-
__publicField(this, "fsQuad");
|
17
|
-
__publicField(this, "uniforms");
|
18
|
-
if (HalftoneShader.HalftoneShader === void 0) {
|
19
|
-
console.error("THREE.HalftonePass requires HalftoneShader");
|
20
|
-
}
|
21
|
-
this.uniforms = THREE.UniformsUtils.clone(HalftoneShader.HalftoneShader.uniforms);
|
22
|
-
this.material = new THREE.ShaderMaterial({
|
23
|
-
uniforms: this.uniforms,
|
24
|
-
fragmentShader: HalftoneShader.HalftoneShader.fragmentShader,
|
25
|
-
vertexShader: HalftoneShader.HalftoneShader.vertexShader
|
26
|
-
});
|
27
|
-
this.uniforms.width.value = width;
|
28
|
-
this.uniforms.height.value = height;
|
29
|
-
for (const key in params) {
|
30
|
-
if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
|
31
|
-
this.uniforms[key].value = params[key];
|
32
|
-
}
|
33
|
-
}
|
34
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
35
|
-
}
|
36
|
-
render(renderer, writeBuffer, readBuffer) {
|
37
|
-
this.material.uniforms["tDiffuse"].value = readBuffer.texture;
|
38
|
-
if (this.renderToScreen) {
|
39
|
-
renderer.setRenderTarget(null);
|
40
|
-
this.fsQuad.render(renderer);
|
41
|
-
} else {
|
42
|
-
renderer.setRenderTarget(writeBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
45
|
-
this.fsQuad.render(renderer);
|
46
|
-
}
|
47
|
-
}
|
48
|
-
setSize(width, height) {
|
49
|
-
this.uniforms.width.value = width;
|
50
|
-
this.uniforms.height.value = height;
|
51
|
-
}
|
52
|
-
}
|
53
|
-
exports.HalftonePass = HalftonePass;
|
@@ -1,53 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
-
import { UniformsUtils, ShaderMaterial } from "three";
|
9
|
-
import { HalftoneShader } from "../shaders/HalftoneShader.js";
|
10
|
-
class HalftonePass extends Pass {
|
11
|
-
constructor(width, height, params) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "material");
|
14
|
-
__publicField(this, "fsQuad");
|
15
|
-
__publicField(this, "uniforms");
|
16
|
-
if (HalftoneShader === void 0) {
|
17
|
-
console.error("THREE.HalftonePass requires HalftoneShader");
|
18
|
-
}
|
19
|
-
this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
|
20
|
-
this.material = new ShaderMaterial({
|
21
|
-
uniforms: this.uniforms,
|
22
|
-
fragmentShader: HalftoneShader.fragmentShader,
|
23
|
-
vertexShader: HalftoneShader.vertexShader
|
24
|
-
});
|
25
|
-
this.uniforms.width.value = width;
|
26
|
-
this.uniforms.height.value = height;
|
27
|
-
for (const key in params) {
|
28
|
-
if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
|
29
|
-
this.uniforms[key].value = params[key];
|
30
|
-
}
|
31
|
-
}
|
32
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
33
|
-
}
|
34
|
-
render(renderer, writeBuffer, readBuffer) {
|
35
|
-
this.material.uniforms["tDiffuse"].value = readBuffer.texture;
|
36
|
-
if (this.renderToScreen) {
|
37
|
-
renderer.setRenderTarget(null);
|
38
|
-
this.fsQuad.render(renderer);
|
39
|
-
} else {
|
40
|
-
renderer.setRenderTarget(writeBuffer);
|
41
|
-
if (this.clear)
|
42
|
-
renderer.clear();
|
43
|
-
this.fsQuad.render(renderer);
|
44
|
-
}
|
45
|
-
}
|
46
|
-
setSize(width, height) {
|
47
|
-
this.uniforms.width.value = width;
|
48
|
-
this.uniforms.height.value = height;
|
49
|
-
}
|
50
|
-
}
|
51
|
-
export {
|
52
|
-
HalftonePass
|
53
|
-
};
|
@@ -1,142 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const ShaderPass = require("./ShaderPass.cjs");
|
4
|
-
const LUTShader = {
|
5
|
-
defines: {
|
6
|
-
USE_3DTEXTURE: 1
|
7
|
-
},
|
8
|
-
uniforms: {
|
9
|
-
lut3d: { value: null },
|
10
|
-
lut: { value: null },
|
11
|
-
lutSize: { value: 0 },
|
12
|
-
tDiffuse: { value: null },
|
13
|
-
intensity: { value: 1 }
|
14
|
-
},
|
15
|
-
vertexShader: (
|
16
|
-
/* glsl */
|
17
|
-
`
|
18
|
-
|
19
|
-
varying vec2 vUv;
|
20
|
-
|
21
|
-
void main() {
|
22
|
-
|
23
|
-
vUv = uv;
|
24
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
25
|
-
|
26
|
-
}
|
27
|
-
|
28
|
-
`
|
29
|
-
),
|
30
|
-
fragmentShader: (
|
31
|
-
/* glsl */
|
32
|
-
`
|
33
|
-
|
34
|
-
uniform float lutSize;
|
35
|
-
#if USE_3DTEXTURE
|
36
|
-
precision highp sampler3D;
|
37
|
-
uniform sampler3D lut3d;
|
38
|
-
#else
|
39
|
-
uniform sampler2D lut;
|
40
|
-
|
41
|
-
vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
|
42
|
-
|
43
|
-
float sliceHeight = 1.0 / size;
|
44
|
-
float yPixelHeight = 1.0 / ( size * size );
|
45
|
-
|
46
|
-
// Get the slices on either side of the sample
|
47
|
-
float slice = rgb.b * size;
|
48
|
-
float interp = fract( slice );
|
49
|
-
float slice0 = slice - interp;
|
50
|
-
float centeredInterp = interp - 0.5;
|
51
|
-
|
52
|
-
float slice1 = slice0 + sign( centeredInterp );
|
53
|
-
|
54
|
-
// Pull y sample in by half a pixel in each direction to avoid color
|
55
|
-
// bleeding from adjacent slices.
|
56
|
-
float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
|
57
|
-
|
58
|
-
vec2 uv0 = vec2(
|
59
|
-
rgb.r,
|
60
|
-
slice0 * sliceHeight + greenOffset
|
61
|
-
);
|
62
|
-
vec2 uv1 = vec2(
|
63
|
-
rgb.r,
|
64
|
-
slice1 * sliceHeight + greenOffset
|
65
|
-
);
|
66
|
-
|
67
|
-
vec3 sample0 = texture2D( tex, uv0 ).rgb;
|
68
|
-
vec3 sample1 = texture2D( tex, uv1 ).rgb;
|
69
|
-
|
70
|
-
return mix( sample0, sample1, abs( centeredInterp ) );
|
71
|
-
|
72
|
-
}
|
73
|
-
#endif
|
74
|
-
|
75
|
-
varying vec2 vUv;
|
76
|
-
uniform float intensity;
|
77
|
-
uniform sampler2D tDiffuse;
|
78
|
-
void main() {
|
79
|
-
|
80
|
-
vec4 val = texture2D( tDiffuse, vUv );
|
81
|
-
vec4 lutVal;
|
82
|
-
|
83
|
-
// pull the sample in by half a pixel so the sample begins
|
84
|
-
// at the center of the edge pixels.
|
85
|
-
float pixelWidth = 1.0 / lutSize;
|
86
|
-
float halfPixelWidth = 0.5 / lutSize;
|
87
|
-
vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
|
88
|
-
|
89
|
-
#if USE_3DTEXTURE
|
90
|
-
|
91
|
-
lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
|
92
|
-
|
93
|
-
#else
|
94
|
-
|
95
|
-
lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
|
96
|
-
|
97
|
-
#endif
|
98
|
-
|
99
|
-
gl_FragColor = vec4( mix( val, lutVal, intensity ) );
|
100
|
-
|
101
|
-
}
|
102
|
-
|
103
|
-
`
|
104
|
-
)
|
105
|
-
};
|
106
|
-
class LUTPass extends ShaderPass.ShaderPass {
|
107
|
-
set lut(v) {
|
108
|
-
const material = this.material;
|
109
|
-
if (v !== this.lut) {
|
110
|
-
material.uniforms.lut3d.value = null;
|
111
|
-
material.uniforms.lut.value = null;
|
112
|
-
if (v) {
|
113
|
-
const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
|
114
|
-
if (is3dTextureDefine !== material.defines.USE_3DTEXTURE) {
|
115
|
-
material.defines.USE_3DTEXTURE = is3dTextureDefine;
|
116
|
-
material.needsUpdate = true;
|
117
|
-
}
|
118
|
-
material.uniforms.lutSize.value = v.image.width;
|
119
|
-
if (v.isData3DTexture) {
|
120
|
-
material.uniforms.lut3d.value = v;
|
121
|
-
} else {
|
122
|
-
material.uniforms.lut.value = v;
|
123
|
-
}
|
124
|
-
}
|
125
|
-
}
|
126
|
-
}
|
127
|
-
get lut() {
|
128
|
-
return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
|
129
|
-
}
|
130
|
-
set intensity(v) {
|
131
|
-
this.material.uniforms.intensity.value = v;
|
132
|
-
}
|
133
|
-
get intensity() {
|
134
|
-
return this.material.uniforms.intensity.value;
|
135
|
-
}
|
136
|
-
constructor(options = {}) {
|
137
|
-
super(LUTShader);
|
138
|
-
this.lut = options.lut || null;
|
139
|
-
this.intensity = "intensity" in options ? options.intensity : 1;
|
140
|
-
}
|
141
|
-
}
|
142
|
-
exports.LUTPass = LUTPass;
|
@@ -1,142 +0,0 @@
|
|
1
|
-
import { ShaderPass } from "./ShaderPass.js";
|
2
|
-
const LUTShader = {
|
3
|
-
defines: {
|
4
|
-
USE_3DTEXTURE: 1
|
5
|
-
},
|
6
|
-
uniforms: {
|
7
|
-
lut3d: { value: null },
|
8
|
-
lut: { value: null },
|
9
|
-
lutSize: { value: 0 },
|
10
|
-
tDiffuse: { value: null },
|
11
|
-
intensity: { value: 1 }
|
12
|
-
},
|
13
|
-
vertexShader: (
|
14
|
-
/* glsl */
|
15
|
-
`
|
16
|
-
|
17
|
-
varying vec2 vUv;
|
18
|
-
|
19
|
-
void main() {
|
20
|
-
|
21
|
-
vUv = uv;
|
22
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
23
|
-
|
24
|
-
}
|
25
|
-
|
26
|
-
`
|
27
|
-
),
|
28
|
-
fragmentShader: (
|
29
|
-
/* glsl */
|
30
|
-
`
|
31
|
-
|
32
|
-
uniform float lutSize;
|
33
|
-
#if USE_3DTEXTURE
|
34
|
-
precision highp sampler3D;
|
35
|
-
uniform sampler3D lut3d;
|
36
|
-
#else
|
37
|
-
uniform sampler2D lut;
|
38
|
-
|
39
|
-
vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
|
40
|
-
|
41
|
-
float sliceHeight = 1.0 / size;
|
42
|
-
float yPixelHeight = 1.0 / ( size * size );
|
43
|
-
|
44
|
-
// Get the slices on either side of the sample
|
45
|
-
float slice = rgb.b * size;
|
46
|
-
float interp = fract( slice );
|
47
|
-
float slice0 = slice - interp;
|
48
|
-
float centeredInterp = interp - 0.5;
|
49
|
-
|
50
|
-
float slice1 = slice0 + sign( centeredInterp );
|
51
|
-
|
52
|
-
// Pull y sample in by half a pixel in each direction to avoid color
|
53
|
-
// bleeding from adjacent slices.
|
54
|
-
float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
|
55
|
-
|
56
|
-
vec2 uv0 = vec2(
|
57
|
-
rgb.r,
|
58
|
-
slice0 * sliceHeight + greenOffset
|
59
|
-
);
|
60
|
-
vec2 uv1 = vec2(
|
61
|
-
rgb.r,
|
62
|
-
slice1 * sliceHeight + greenOffset
|
63
|
-
);
|
64
|
-
|
65
|
-
vec3 sample0 = texture2D( tex, uv0 ).rgb;
|
66
|
-
vec3 sample1 = texture2D( tex, uv1 ).rgb;
|
67
|
-
|
68
|
-
return mix( sample0, sample1, abs( centeredInterp ) );
|
69
|
-
|
70
|
-
}
|
71
|
-
#endif
|
72
|
-
|
73
|
-
varying vec2 vUv;
|
74
|
-
uniform float intensity;
|
75
|
-
uniform sampler2D tDiffuse;
|
76
|
-
void main() {
|
77
|
-
|
78
|
-
vec4 val = texture2D( tDiffuse, vUv );
|
79
|
-
vec4 lutVal;
|
80
|
-
|
81
|
-
// pull the sample in by half a pixel so the sample begins
|
82
|
-
// at the center of the edge pixels.
|
83
|
-
float pixelWidth = 1.0 / lutSize;
|
84
|
-
float halfPixelWidth = 0.5 / lutSize;
|
85
|
-
vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
|
86
|
-
|
87
|
-
#if USE_3DTEXTURE
|
88
|
-
|
89
|
-
lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
|
90
|
-
|
91
|
-
#else
|
92
|
-
|
93
|
-
lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
|
94
|
-
|
95
|
-
#endif
|
96
|
-
|
97
|
-
gl_FragColor = vec4( mix( val, lutVal, intensity ) );
|
98
|
-
|
99
|
-
}
|
100
|
-
|
101
|
-
`
|
102
|
-
)
|
103
|
-
};
|
104
|
-
class LUTPass extends ShaderPass {
|
105
|
-
set lut(v) {
|
106
|
-
const material = this.material;
|
107
|
-
if (v !== this.lut) {
|
108
|
-
material.uniforms.lut3d.value = null;
|
109
|
-
material.uniforms.lut.value = null;
|
110
|
-
if (v) {
|
111
|
-
const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
|
112
|
-
if (is3dTextureDefine !== material.defines.USE_3DTEXTURE) {
|
113
|
-
material.defines.USE_3DTEXTURE = is3dTextureDefine;
|
114
|
-
material.needsUpdate = true;
|
115
|
-
}
|
116
|
-
material.uniforms.lutSize.value = v.image.width;
|
117
|
-
if (v.isData3DTexture) {
|
118
|
-
material.uniforms.lut3d.value = v;
|
119
|
-
} else {
|
120
|
-
material.uniforms.lut.value = v;
|
121
|
-
}
|
122
|
-
}
|
123
|
-
}
|
124
|
-
}
|
125
|
-
get lut() {
|
126
|
-
return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
|
127
|
-
}
|
128
|
-
set intensity(v) {
|
129
|
-
this.material.uniforms.intensity.value = v;
|
130
|
-
}
|
131
|
-
get intensity() {
|
132
|
-
return this.material.uniforms.intensity.value;
|
133
|
-
}
|
134
|
-
constructor(options = {}) {
|
135
|
-
super(LUTShader);
|
136
|
-
this.lut = options.lut || null;
|
137
|
-
this.intensity = "intensity" in options ? options.intensity : 1;
|
138
|
-
}
|
139
|
-
}
|
140
|
-
export {
|
141
|
-
LUTPass
|
142
|
-
};
|
@@ -1,69 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
class MaskPass extends Pass.Pass {
|
11
|
-
constructor(scene, camera) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "scene");
|
14
|
-
__publicField(this, "camera");
|
15
|
-
__publicField(this, "inverse");
|
16
|
-
this.scene = scene;
|
17
|
-
this.camera = camera;
|
18
|
-
this.clear = true;
|
19
|
-
this.needsSwap = false;
|
20
|
-
this.inverse = false;
|
21
|
-
}
|
22
|
-
render(renderer, writeBuffer, readBuffer) {
|
23
|
-
const context = renderer.getContext();
|
24
|
-
const state = renderer.state;
|
25
|
-
state.buffers.color.setMask(false);
|
26
|
-
state.buffers.depth.setMask(false);
|
27
|
-
state.buffers.color.setLocked(true);
|
28
|
-
state.buffers.depth.setLocked(true);
|
29
|
-
let writeValue, clearValue;
|
30
|
-
if (this.inverse) {
|
31
|
-
writeValue = 0;
|
32
|
-
clearValue = 1;
|
33
|
-
} else {
|
34
|
-
writeValue = 1;
|
35
|
-
clearValue = 0;
|
36
|
-
}
|
37
|
-
state.buffers.stencil.setTest(true);
|
38
|
-
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
|
39
|
-
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 4294967295);
|
40
|
-
state.buffers.stencil.setClear(clearValue);
|
41
|
-
state.buffers.stencil.setLocked(true);
|
42
|
-
renderer.setRenderTarget(readBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
45
|
-
renderer.render(this.scene, this.camera);
|
46
|
-
renderer.setRenderTarget(writeBuffer);
|
47
|
-
if (this.clear)
|
48
|
-
renderer.clear();
|
49
|
-
renderer.render(this.scene, this.camera);
|
50
|
-
state.buffers.color.setLocked(false);
|
51
|
-
state.buffers.depth.setLocked(false);
|
52
|
-
state.buffers.stencil.setLocked(false);
|
53
|
-
state.buffers.stencil.setFunc(context.EQUAL, 1, 4294967295);
|
54
|
-
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
|
55
|
-
state.buffers.stencil.setLocked(true);
|
56
|
-
}
|
57
|
-
}
|
58
|
-
class ClearMaskPass extends Pass.Pass {
|
59
|
-
constructor() {
|
60
|
-
super();
|
61
|
-
this.needsSwap = false;
|
62
|
-
}
|
63
|
-
render(renderer) {
|
64
|
-
renderer.state.buffers.stencil.setLocked(false);
|
65
|
-
renderer.state.buffers.stencil.setTest(false);
|
66
|
-
}
|
67
|
-
}
|
68
|
-
exports.ClearMaskPass = ClearMaskPass;
|
69
|
-
exports.MaskPass = MaskPass;
|
@@ -1,69 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass } from "./Pass.js";
|
8
|
-
class MaskPass extends Pass {
|
9
|
-
constructor(scene, camera) {
|
10
|
-
super();
|
11
|
-
__publicField(this, "scene");
|
12
|
-
__publicField(this, "camera");
|
13
|
-
__publicField(this, "inverse");
|
14
|
-
this.scene = scene;
|
15
|
-
this.camera = camera;
|
16
|
-
this.clear = true;
|
17
|
-
this.needsSwap = false;
|
18
|
-
this.inverse = false;
|
19
|
-
}
|
20
|
-
render(renderer, writeBuffer, readBuffer) {
|
21
|
-
const context = renderer.getContext();
|
22
|
-
const state = renderer.state;
|
23
|
-
state.buffers.color.setMask(false);
|
24
|
-
state.buffers.depth.setMask(false);
|
25
|
-
state.buffers.color.setLocked(true);
|
26
|
-
state.buffers.depth.setLocked(true);
|
27
|
-
let writeValue, clearValue;
|
28
|
-
if (this.inverse) {
|
29
|
-
writeValue = 0;
|
30
|
-
clearValue = 1;
|
31
|
-
} else {
|
32
|
-
writeValue = 1;
|
33
|
-
clearValue = 0;
|
34
|
-
}
|
35
|
-
state.buffers.stencil.setTest(true);
|
36
|
-
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
|
37
|
-
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 4294967295);
|
38
|
-
state.buffers.stencil.setClear(clearValue);
|
39
|
-
state.buffers.stencil.setLocked(true);
|
40
|
-
renderer.setRenderTarget(readBuffer);
|
41
|
-
if (this.clear)
|
42
|
-
renderer.clear();
|
43
|
-
renderer.render(this.scene, this.camera);
|
44
|
-
renderer.setRenderTarget(writeBuffer);
|
45
|
-
if (this.clear)
|
46
|
-
renderer.clear();
|
47
|
-
renderer.render(this.scene, this.camera);
|
48
|
-
state.buffers.color.setLocked(false);
|
49
|
-
state.buffers.depth.setLocked(false);
|
50
|
-
state.buffers.stencil.setLocked(false);
|
51
|
-
state.buffers.stencil.setFunc(context.EQUAL, 1, 4294967295);
|
52
|
-
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
|
53
|
-
state.buffers.stencil.setLocked(true);
|
54
|
-
}
|
55
|
-
}
|
56
|
-
class ClearMaskPass extends Pass {
|
57
|
-
constructor() {
|
58
|
-
super();
|
59
|
-
this.needsSwap = false;
|
60
|
-
}
|
61
|
-
render(renderer) {
|
62
|
-
renderer.state.buffers.stencil.setLocked(false);
|
63
|
-
renderer.state.buffers.stencil.setTest(false);
|
64
|
-
}
|
65
|
-
}
|
66
|
-
export {
|
67
|
-
ClearMaskPass,
|
68
|
-
MaskPass
|
69
|
-
};
|