three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
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  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,53 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- const THREE = require("three");
11
- const HalftoneShader = require("../shaders/HalftoneShader.cjs");
12
- class HalftonePass extends Pass.Pass {
13
- constructor(width, height, params) {
14
- super();
15
- __publicField(this, "material");
16
- __publicField(this, "fsQuad");
17
- __publicField(this, "uniforms");
18
- if (HalftoneShader.HalftoneShader === void 0) {
19
- console.error("THREE.HalftonePass requires HalftoneShader");
20
- }
21
- this.uniforms = THREE.UniformsUtils.clone(HalftoneShader.HalftoneShader.uniforms);
22
- this.material = new THREE.ShaderMaterial({
23
- uniforms: this.uniforms,
24
- fragmentShader: HalftoneShader.HalftoneShader.fragmentShader,
25
- vertexShader: HalftoneShader.HalftoneShader.vertexShader
26
- });
27
- this.uniforms.width.value = width;
28
- this.uniforms.height.value = height;
29
- for (const key in params) {
30
- if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
31
- this.uniforms[key].value = params[key];
32
- }
33
- }
34
- this.fsQuad = new Pass.FullScreenQuad(this.material);
35
- }
36
- render(renderer, writeBuffer, readBuffer) {
37
- this.material.uniforms["tDiffuse"].value = readBuffer.texture;
38
- if (this.renderToScreen) {
39
- renderer.setRenderTarget(null);
40
- this.fsQuad.render(renderer);
41
- } else {
42
- renderer.setRenderTarget(writeBuffer);
43
- if (this.clear)
44
- renderer.clear();
45
- this.fsQuad.render(renderer);
46
- }
47
- }
48
- setSize(width, height) {
49
- this.uniforms.width.value = width;
50
- this.uniforms.height.value = height;
51
- }
52
- }
53
- exports.HalftonePass = HalftonePass;
@@ -1,53 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass, FullScreenQuad } from "./Pass.js";
8
- import { UniformsUtils, ShaderMaterial } from "three";
9
- import { HalftoneShader } from "../shaders/HalftoneShader.js";
10
- class HalftonePass extends Pass {
11
- constructor(width, height, params) {
12
- super();
13
- __publicField(this, "material");
14
- __publicField(this, "fsQuad");
15
- __publicField(this, "uniforms");
16
- if (HalftoneShader === void 0) {
17
- console.error("THREE.HalftonePass requires HalftoneShader");
18
- }
19
- this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
20
- this.material = new ShaderMaterial({
21
- uniforms: this.uniforms,
22
- fragmentShader: HalftoneShader.fragmentShader,
23
- vertexShader: HalftoneShader.vertexShader
24
- });
25
- this.uniforms.width.value = width;
26
- this.uniforms.height.value = height;
27
- for (const key in params) {
28
- if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
29
- this.uniforms[key].value = params[key];
30
- }
31
- }
32
- this.fsQuad = new FullScreenQuad(this.material);
33
- }
34
- render(renderer, writeBuffer, readBuffer) {
35
- this.material.uniforms["tDiffuse"].value = readBuffer.texture;
36
- if (this.renderToScreen) {
37
- renderer.setRenderTarget(null);
38
- this.fsQuad.render(renderer);
39
- } else {
40
- renderer.setRenderTarget(writeBuffer);
41
- if (this.clear)
42
- renderer.clear();
43
- this.fsQuad.render(renderer);
44
- }
45
- }
46
- setSize(width, height) {
47
- this.uniforms.width.value = width;
48
- this.uniforms.height.value = height;
49
- }
50
- }
51
- export {
52
- HalftonePass
53
- };
@@ -1,142 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ShaderPass = require("./ShaderPass.cjs");
4
- const LUTShader = {
5
- defines: {
6
- USE_3DTEXTURE: 1
7
- },
8
- uniforms: {
9
- lut3d: { value: null },
10
- lut: { value: null },
11
- lutSize: { value: 0 },
12
- tDiffuse: { value: null },
13
- intensity: { value: 1 }
14
- },
15
- vertexShader: (
16
- /* glsl */
17
- `
18
-
19
- varying vec2 vUv;
20
-
21
- void main() {
22
-
23
- vUv = uv;
24
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
25
-
26
- }
27
-
28
- `
29
- ),
30
- fragmentShader: (
31
- /* glsl */
32
- `
33
-
34
- uniform float lutSize;
35
- #if USE_3DTEXTURE
36
- precision highp sampler3D;
37
- uniform sampler3D lut3d;
38
- #else
39
- uniform sampler2D lut;
40
-
41
- vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
42
-
43
- float sliceHeight = 1.0 / size;
44
- float yPixelHeight = 1.0 / ( size * size );
45
-
46
- // Get the slices on either side of the sample
47
- float slice = rgb.b * size;
48
- float interp = fract( slice );
49
- float slice0 = slice - interp;
50
- float centeredInterp = interp - 0.5;
51
-
52
- float slice1 = slice0 + sign( centeredInterp );
53
-
54
- // Pull y sample in by half a pixel in each direction to avoid color
55
- // bleeding from adjacent slices.
56
- float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
57
-
58
- vec2 uv0 = vec2(
59
- rgb.r,
60
- slice0 * sliceHeight + greenOffset
61
- );
62
- vec2 uv1 = vec2(
63
- rgb.r,
64
- slice1 * sliceHeight + greenOffset
65
- );
66
-
67
- vec3 sample0 = texture2D( tex, uv0 ).rgb;
68
- vec3 sample1 = texture2D( tex, uv1 ).rgb;
69
-
70
- return mix( sample0, sample1, abs( centeredInterp ) );
71
-
72
- }
73
- #endif
74
-
75
- varying vec2 vUv;
76
- uniform float intensity;
77
- uniform sampler2D tDiffuse;
78
- void main() {
79
-
80
- vec4 val = texture2D( tDiffuse, vUv );
81
- vec4 lutVal;
82
-
83
- // pull the sample in by half a pixel so the sample begins
84
- // at the center of the edge pixels.
85
- float pixelWidth = 1.0 / lutSize;
86
- float halfPixelWidth = 0.5 / lutSize;
87
- vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
88
-
89
- #if USE_3DTEXTURE
90
-
91
- lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
92
-
93
- #else
94
-
95
- lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
96
-
97
- #endif
98
-
99
- gl_FragColor = vec4( mix( val, lutVal, intensity ) );
100
-
101
- }
102
-
103
- `
104
- )
105
- };
106
- class LUTPass extends ShaderPass.ShaderPass {
107
- set lut(v) {
108
- const material = this.material;
109
- if (v !== this.lut) {
110
- material.uniforms.lut3d.value = null;
111
- material.uniforms.lut.value = null;
112
- if (v) {
113
- const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
114
- if (is3dTextureDefine !== material.defines.USE_3DTEXTURE) {
115
- material.defines.USE_3DTEXTURE = is3dTextureDefine;
116
- material.needsUpdate = true;
117
- }
118
- material.uniforms.lutSize.value = v.image.width;
119
- if (v.isData3DTexture) {
120
- material.uniforms.lut3d.value = v;
121
- } else {
122
- material.uniforms.lut.value = v;
123
- }
124
- }
125
- }
126
- }
127
- get lut() {
128
- return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
129
- }
130
- set intensity(v) {
131
- this.material.uniforms.intensity.value = v;
132
- }
133
- get intensity() {
134
- return this.material.uniforms.intensity.value;
135
- }
136
- constructor(options = {}) {
137
- super(LUTShader);
138
- this.lut = options.lut || null;
139
- this.intensity = "intensity" in options ? options.intensity : 1;
140
- }
141
- }
142
- exports.LUTPass = LUTPass;
@@ -1,142 +0,0 @@
1
- import { ShaderPass } from "./ShaderPass.js";
2
- const LUTShader = {
3
- defines: {
4
- USE_3DTEXTURE: 1
5
- },
6
- uniforms: {
7
- lut3d: { value: null },
8
- lut: { value: null },
9
- lutSize: { value: 0 },
10
- tDiffuse: { value: null },
11
- intensity: { value: 1 }
12
- },
13
- vertexShader: (
14
- /* glsl */
15
- `
16
-
17
- varying vec2 vUv;
18
-
19
- void main() {
20
-
21
- vUv = uv;
22
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
-
24
- }
25
-
26
- `
27
- ),
28
- fragmentShader: (
29
- /* glsl */
30
- `
31
-
32
- uniform float lutSize;
33
- #if USE_3DTEXTURE
34
- precision highp sampler3D;
35
- uniform sampler3D lut3d;
36
- #else
37
- uniform sampler2D lut;
38
-
39
- vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
40
-
41
- float sliceHeight = 1.0 / size;
42
- float yPixelHeight = 1.0 / ( size * size );
43
-
44
- // Get the slices on either side of the sample
45
- float slice = rgb.b * size;
46
- float interp = fract( slice );
47
- float slice0 = slice - interp;
48
- float centeredInterp = interp - 0.5;
49
-
50
- float slice1 = slice0 + sign( centeredInterp );
51
-
52
- // Pull y sample in by half a pixel in each direction to avoid color
53
- // bleeding from adjacent slices.
54
- float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
55
-
56
- vec2 uv0 = vec2(
57
- rgb.r,
58
- slice0 * sliceHeight + greenOffset
59
- );
60
- vec2 uv1 = vec2(
61
- rgb.r,
62
- slice1 * sliceHeight + greenOffset
63
- );
64
-
65
- vec3 sample0 = texture2D( tex, uv0 ).rgb;
66
- vec3 sample1 = texture2D( tex, uv1 ).rgb;
67
-
68
- return mix( sample0, sample1, abs( centeredInterp ) );
69
-
70
- }
71
- #endif
72
-
73
- varying vec2 vUv;
74
- uniform float intensity;
75
- uniform sampler2D tDiffuse;
76
- void main() {
77
-
78
- vec4 val = texture2D( tDiffuse, vUv );
79
- vec4 lutVal;
80
-
81
- // pull the sample in by half a pixel so the sample begins
82
- // at the center of the edge pixels.
83
- float pixelWidth = 1.0 / lutSize;
84
- float halfPixelWidth = 0.5 / lutSize;
85
- vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
86
-
87
- #if USE_3DTEXTURE
88
-
89
- lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
90
-
91
- #else
92
-
93
- lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
94
-
95
- #endif
96
-
97
- gl_FragColor = vec4( mix( val, lutVal, intensity ) );
98
-
99
- }
100
-
101
- `
102
- )
103
- };
104
- class LUTPass extends ShaderPass {
105
- set lut(v) {
106
- const material = this.material;
107
- if (v !== this.lut) {
108
- material.uniforms.lut3d.value = null;
109
- material.uniforms.lut.value = null;
110
- if (v) {
111
- const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
112
- if (is3dTextureDefine !== material.defines.USE_3DTEXTURE) {
113
- material.defines.USE_3DTEXTURE = is3dTextureDefine;
114
- material.needsUpdate = true;
115
- }
116
- material.uniforms.lutSize.value = v.image.width;
117
- if (v.isData3DTexture) {
118
- material.uniforms.lut3d.value = v;
119
- } else {
120
- material.uniforms.lut.value = v;
121
- }
122
- }
123
- }
124
- }
125
- get lut() {
126
- return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
127
- }
128
- set intensity(v) {
129
- this.material.uniforms.intensity.value = v;
130
- }
131
- get intensity() {
132
- return this.material.uniforms.intensity.value;
133
- }
134
- constructor(options = {}) {
135
- super(LUTShader);
136
- this.lut = options.lut || null;
137
- this.intensity = "intensity" in options ? options.intensity : 1;
138
- }
139
- }
140
- export {
141
- LUTPass
142
- };
@@ -1,69 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- class MaskPass extends Pass.Pass {
11
- constructor(scene, camera) {
12
- super();
13
- __publicField(this, "scene");
14
- __publicField(this, "camera");
15
- __publicField(this, "inverse");
16
- this.scene = scene;
17
- this.camera = camera;
18
- this.clear = true;
19
- this.needsSwap = false;
20
- this.inverse = false;
21
- }
22
- render(renderer, writeBuffer, readBuffer) {
23
- const context = renderer.getContext();
24
- const state = renderer.state;
25
- state.buffers.color.setMask(false);
26
- state.buffers.depth.setMask(false);
27
- state.buffers.color.setLocked(true);
28
- state.buffers.depth.setLocked(true);
29
- let writeValue, clearValue;
30
- if (this.inverse) {
31
- writeValue = 0;
32
- clearValue = 1;
33
- } else {
34
- writeValue = 1;
35
- clearValue = 0;
36
- }
37
- state.buffers.stencil.setTest(true);
38
- state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
39
- state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 4294967295);
40
- state.buffers.stencil.setClear(clearValue);
41
- state.buffers.stencil.setLocked(true);
42
- renderer.setRenderTarget(readBuffer);
43
- if (this.clear)
44
- renderer.clear();
45
- renderer.render(this.scene, this.camera);
46
- renderer.setRenderTarget(writeBuffer);
47
- if (this.clear)
48
- renderer.clear();
49
- renderer.render(this.scene, this.camera);
50
- state.buffers.color.setLocked(false);
51
- state.buffers.depth.setLocked(false);
52
- state.buffers.stencil.setLocked(false);
53
- state.buffers.stencil.setFunc(context.EQUAL, 1, 4294967295);
54
- state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
55
- state.buffers.stencil.setLocked(true);
56
- }
57
- }
58
- class ClearMaskPass extends Pass.Pass {
59
- constructor() {
60
- super();
61
- this.needsSwap = false;
62
- }
63
- render(renderer) {
64
- renderer.state.buffers.stencil.setLocked(false);
65
- renderer.state.buffers.stencil.setTest(false);
66
- }
67
- }
68
- exports.ClearMaskPass = ClearMaskPass;
69
- exports.MaskPass = MaskPass;
@@ -1,69 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass } from "./Pass.js";
8
- class MaskPass extends Pass {
9
- constructor(scene, camera) {
10
- super();
11
- __publicField(this, "scene");
12
- __publicField(this, "camera");
13
- __publicField(this, "inverse");
14
- this.scene = scene;
15
- this.camera = camera;
16
- this.clear = true;
17
- this.needsSwap = false;
18
- this.inverse = false;
19
- }
20
- render(renderer, writeBuffer, readBuffer) {
21
- const context = renderer.getContext();
22
- const state = renderer.state;
23
- state.buffers.color.setMask(false);
24
- state.buffers.depth.setMask(false);
25
- state.buffers.color.setLocked(true);
26
- state.buffers.depth.setLocked(true);
27
- let writeValue, clearValue;
28
- if (this.inverse) {
29
- writeValue = 0;
30
- clearValue = 1;
31
- } else {
32
- writeValue = 1;
33
- clearValue = 0;
34
- }
35
- state.buffers.stencil.setTest(true);
36
- state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
37
- state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 4294967295);
38
- state.buffers.stencil.setClear(clearValue);
39
- state.buffers.stencil.setLocked(true);
40
- renderer.setRenderTarget(readBuffer);
41
- if (this.clear)
42
- renderer.clear();
43
- renderer.render(this.scene, this.camera);
44
- renderer.setRenderTarget(writeBuffer);
45
- if (this.clear)
46
- renderer.clear();
47
- renderer.render(this.scene, this.camera);
48
- state.buffers.color.setLocked(false);
49
- state.buffers.depth.setLocked(false);
50
- state.buffers.stencil.setLocked(false);
51
- state.buffers.stencil.setFunc(context.EQUAL, 1, 4294967295);
52
- state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
53
- state.buffers.stencil.setLocked(true);
54
- }
55
- }
56
- class ClearMaskPass extends Pass {
57
- constructor() {
58
- super();
59
- this.needsSwap = false;
60
- }
61
- render(renderer) {
62
- renderer.state.buffers.stencil.setLocked(false);
63
- renderer.state.buffers.stencil.setTest(false);
64
- }
65
- }
66
- export {
67
- ClearMaskPass,
68
- MaskPass
69
- };