three-stdlib 2.25.0 → 2.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
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@@ -1,1098 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const FXAAShader = {
5
- uniforms: {
6
- tDiffuse: { value: null },
7
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "precision highp float;",
18
- "",
19
- "uniform sampler2D tDiffuse;",
20
- "",
21
- "uniform vec2 resolution;",
22
- "",
23
- "varying vec2 vUv;",
24
- "",
25
- "// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)",
26
- "",
27
- "//----------------------------------------------------------------------------------",
28
- "// File: es3-keplerFXAAassetsshaders/FXAA_DefaultES.frag",
29
- "// SDK Version: v3.00",
30
- "// Email: gameworks@nvidia.com",
31
- "// Site: http://developer.nvidia.com/",
32
- "//",
33
- "// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.",
34
- "//",
35
- "// Redistribution and use in source and binary forms, with or without",
36
- "// modification, are permitted provided that the following conditions",
37
- "// are met:",
38
- "// * Redistributions of source code must retain the above copyright",
39
- "// notice, this list of conditions and the following disclaimer.",
40
- "// * Redistributions in binary form must reproduce the above copyright",
41
- "// notice, this list of conditions and the following disclaimer in the",
42
- "// documentation and/or other materials provided with the distribution.",
43
- "// * Neither the name of NVIDIA CORPORATION nor the names of its",
44
- "// contributors may be used to endorse or promote products derived",
45
- "// from this software without specific prior written permission.",
46
- "//",
47
- "// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY",
48
- "// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE",
49
- "// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR",
50
- "// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR",
51
- "// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,",
52
- "// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,",
53
- "// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR",
54
- "// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY",
55
- "// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT",
56
- "// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE",
57
- "// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.",
58
- "//",
59
- "//----------------------------------------------------------------------------------",
60
- "",
61
- "#define FXAA_PC 1",
62
- "#define FXAA_GLSL_100 1",
63
- "#define FXAA_QUALITY_PRESET 12",
64
- "",
65
- "#define FXAA_GREEN_AS_LUMA 1",
66
- "",
67
- "/*--------------------------------------------------------------------------*/",
68
- "#ifndef FXAA_PC_CONSOLE",
69
- " //",
70
- " // The console algorithm for PC is included",
71
- " // for developers targeting really low spec machines.",
72
- " // Likely better to just run FXAA_PC, and use a really low preset.",
73
- " //",
74
- " #define FXAA_PC_CONSOLE 0",
75
- "#endif",
76
- "/*--------------------------------------------------------------------------*/",
77
- "#ifndef FXAA_GLSL_120",
78
- " #define FXAA_GLSL_120 0",
79
- "#endif",
80
- "/*--------------------------------------------------------------------------*/",
81
- "#ifndef FXAA_GLSL_130",
82
- " #define FXAA_GLSL_130 0",
83
- "#endif",
84
- "/*--------------------------------------------------------------------------*/",
85
- "#ifndef FXAA_HLSL_3",
86
- " #define FXAA_HLSL_3 0",
87
- "#endif",
88
- "/*--------------------------------------------------------------------------*/",
89
- "#ifndef FXAA_HLSL_4",
90
- " #define FXAA_HLSL_4 0",
91
- "#endif",
92
- "/*--------------------------------------------------------------------------*/",
93
- "#ifndef FXAA_HLSL_5",
94
- " #define FXAA_HLSL_5 0",
95
- "#endif",
96
- "/*==========================================================================*/",
97
- "#ifndef FXAA_GREEN_AS_LUMA",
98
- " //",
99
- " // For those using non-linear color,",
100
- " // and either not able to get luma in alpha, or not wanting to,",
101
- " // this enables FXAA to run using green as a proxy for luma.",
102
- " // So with this enabled, no need to pack luma in alpha.",
103
- " //",
104
- " // This will turn off AA on anything which lacks some amount of green.",
105
- " // Pure red and blue or combination of only R and B, will get no AA.",
106
- " //",
107
- " // Might want to lower the settings for both,",
108
- " // fxaaConsoleEdgeThresholdMin",
109
- " // fxaaQualityEdgeThresholdMin",
110
- " // In order to insure AA does not get turned off on colors",
111
- " // which contain a minor amount of green.",
112
- " //",
113
- " // 1 = On.",
114
- " // 0 = Off.",
115
- " //",
116
- " #define FXAA_GREEN_AS_LUMA 0",
117
- "#endif",
118
- "/*--------------------------------------------------------------------------*/",
119
- "#ifndef FXAA_EARLY_EXIT",
120
- " //",
121
- " // Controls algorithm's early exit path.",
122
- " // On PS3 turning this ON adds 2 cycles to the shader.",
123
- " // On 360 turning this OFF adds 10ths of a millisecond to the shader.",
124
- " // Turning this off on console will result in a more blurry image.",
125
- " // So this defaults to on.",
126
- " //",
127
- " // 1 = On.",
128
- " // 0 = Off.",
129
- " //",
130
- " #define FXAA_EARLY_EXIT 1",
131
- "#endif",
132
- "/*--------------------------------------------------------------------------*/",
133
- "#ifndef FXAA_DISCARD",
134
- " //",
135
- " // Only valid for PC OpenGL currently.",
136
- " // Probably will not work when FXAA_GREEN_AS_LUMA = 1.",
137
- " //",
138
- " // 1 = Use discard on pixels which don't need AA.",
139
- " // For APIs which enable concurrent TEX+ROP from same surface.",
140
- " // 0 = Return unchanged color on pixels which don't need AA.",
141
- " //",
142
- " #define FXAA_DISCARD 0",
143
- "#endif",
144
- "/*--------------------------------------------------------------------------*/",
145
- "#ifndef FXAA_FAST_PIXEL_OFFSET",
146
- " //",
147
- " // Used for GLSL 120 only.",
148
- " //",
149
- " // 1 = GL API supports fast pixel offsets",
150
- " // 0 = do not use fast pixel offsets",
151
- " //",
152
- " #ifdef GL_EXT_gpu_shader4",
153
- " #define FXAA_FAST_PIXEL_OFFSET 1",
154
- " #endif",
155
- " #ifdef GL_NV_gpu_shader5",
156
- " #define FXAA_FAST_PIXEL_OFFSET 1",
157
- " #endif",
158
- " #ifdef GL_ARB_gpu_shader5",
159
- " #define FXAA_FAST_PIXEL_OFFSET 1",
160
- " #endif",
161
- " #ifndef FXAA_FAST_PIXEL_OFFSET",
162
- " #define FXAA_FAST_PIXEL_OFFSET 0",
163
- " #endif",
164
- "#endif",
165
- "/*--------------------------------------------------------------------------*/",
166
- "#ifndef FXAA_GATHER4_ALPHA",
167
- " //",
168
- " // 1 = API supports gather4 on alpha channel.",
169
- " // 0 = API does not support gather4 on alpha channel.",
170
- " //",
171
- " #if (FXAA_HLSL_5 == 1)",
172
- " #define FXAA_GATHER4_ALPHA 1",
173
- " #endif",
174
- " #ifdef GL_ARB_gpu_shader5",
175
- " #define FXAA_GATHER4_ALPHA 1",
176
- " #endif",
177
- " #ifdef GL_NV_gpu_shader5",
178
- " #define FXAA_GATHER4_ALPHA 1",
179
- " #endif",
180
- " #ifndef FXAA_GATHER4_ALPHA",
181
- " #define FXAA_GATHER4_ALPHA 0",
182
- " #endif",
183
- "#endif",
184
- "",
185
- "",
186
- "/*============================================================================",
187
- " FXAA QUALITY - TUNING KNOBS",
188
- "------------------------------------------------------------------------------",
189
- "NOTE the other tuning knobs are now in the shader function inputs!",
190
- "============================================================================*/",
191
- "#ifndef FXAA_QUALITY_PRESET",
192
- " //",
193
- " // Choose the quality preset.",
194
- " // This needs to be compiled into the shader as it effects code.",
195
- " // Best option to include multiple presets is to",
196
- " // in each shader define the preset, then include this file.",
197
- " //",
198
- " // OPTIONS",
199
- " // -----------------------------------------------------------------------",
200
- " // 10 to 15 - default medium dither (10=fastest, 15=highest quality)",
201
- " // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)",
202
- " // 39 - no dither, very expensive",
203
- " //",
204
- " // NOTES",
205
- " // -----------------------------------------------------------------------",
206
- " // 12 = slightly faster then FXAA 3.9 and higher edge quality (default)",
207
- " // 13 = about same speed as FXAA 3.9 and better than 12",
208
- " // 23 = closest to FXAA 3.9 visually and performance wise",
209
- " // _ = the lowest digit is directly related to performance",
210
- " // _ = the highest digit is directly related to style",
211
- " //",
212
- " #define FXAA_QUALITY_PRESET 12",
213
- "#endif",
214
- "",
215
- "",
216
- "/*============================================================================",
217
- "",
218
- " FXAA QUALITY - PRESETS",
219
- "",
220
- "============================================================================*/",
221
- "",
222
- "/*============================================================================",
223
- " FXAA QUALITY - MEDIUM DITHER PRESETS",
224
- "============================================================================*/",
225
- "#if (FXAA_QUALITY_PRESET == 10)",
226
- " #define FXAA_QUALITY_PS 3",
227
- " #define FXAA_QUALITY_P0 1.5",
228
- " #define FXAA_QUALITY_P1 3.0",
229
- " #define FXAA_QUALITY_P2 12.0",
230
- "#endif",
231
- "/*--------------------------------------------------------------------------*/",
232
- "#if (FXAA_QUALITY_PRESET == 11)",
233
- " #define FXAA_QUALITY_PS 4",
234
- " #define FXAA_QUALITY_P0 1.0",
235
- " #define FXAA_QUALITY_P1 1.5",
236
- " #define FXAA_QUALITY_P2 3.0",
237
- " #define FXAA_QUALITY_P3 12.0",
238
- "#endif",
239
- "/*--------------------------------------------------------------------------*/",
240
- "#if (FXAA_QUALITY_PRESET == 12)",
241
- " #define FXAA_QUALITY_PS 5",
242
- " #define FXAA_QUALITY_P0 1.0",
243
- " #define FXAA_QUALITY_P1 1.5",
244
- " #define FXAA_QUALITY_P2 2.0",
245
- " #define FXAA_QUALITY_P3 4.0",
246
- " #define FXAA_QUALITY_P4 12.0",
247
- "#endif",
248
- "/*--------------------------------------------------------------------------*/",
249
- "#if (FXAA_QUALITY_PRESET == 13)",
250
- " #define FXAA_QUALITY_PS 6",
251
- " #define FXAA_QUALITY_P0 1.0",
252
- " #define FXAA_QUALITY_P1 1.5",
253
- " #define FXAA_QUALITY_P2 2.0",
254
- " #define FXAA_QUALITY_P3 2.0",
255
- " #define FXAA_QUALITY_P4 4.0",
256
- " #define FXAA_QUALITY_P5 12.0",
257
- "#endif",
258
- "/*--------------------------------------------------------------------------*/",
259
- "#if (FXAA_QUALITY_PRESET == 14)",
260
- " #define FXAA_QUALITY_PS 7",
261
- " #define FXAA_QUALITY_P0 1.0",
262
- " #define FXAA_QUALITY_P1 1.5",
263
- " #define FXAA_QUALITY_P2 2.0",
264
- " #define FXAA_QUALITY_P3 2.0",
265
- " #define FXAA_QUALITY_P4 2.0",
266
- " #define FXAA_QUALITY_P5 4.0",
267
- " #define FXAA_QUALITY_P6 12.0",
268
- "#endif",
269
- "/*--------------------------------------------------------------------------*/",
270
- "#if (FXAA_QUALITY_PRESET == 15)",
271
- " #define FXAA_QUALITY_PS 8",
272
- " #define FXAA_QUALITY_P0 1.0",
273
- " #define FXAA_QUALITY_P1 1.5",
274
- " #define FXAA_QUALITY_P2 2.0",
275
- " #define FXAA_QUALITY_P3 2.0",
276
- " #define FXAA_QUALITY_P4 2.0",
277
- " #define FXAA_QUALITY_P5 2.0",
278
- " #define FXAA_QUALITY_P6 4.0",
279
- " #define FXAA_QUALITY_P7 12.0",
280
- "#endif",
281
- "",
282
- "/*============================================================================",
283
- " FXAA QUALITY - LOW DITHER PRESETS",
284
- "============================================================================*/",
285
- "#if (FXAA_QUALITY_PRESET == 20)",
286
- " #define FXAA_QUALITY_PS 3",
287
- " #define FXAA_QUALITY_P0 1.5",
288
- " #define FXAA_QUALITY_P1 2.0",
289
- " #define FXAA_QUALITY_P2 8.0",
290
- "#endif",
291
- "/*--------------------------------------------------------------------------*/",
292
- "#if (FXAA_QUALITY_PRESET == 21)",
293
- " #define FXAA_QUALITY_PS 4",
294
- " #define FXAA_QUALITY_P0 1.0",
295
- " #define FXAA_QUALITY_P1 1.5",
296
- " #define FXAA_QUALITY_P2 2.0",
297
- " #define FXAA_QUALITY_P3 8.0",
298
- "#endif",
299
- "/*--------------------------------------------------------------------------*/",
300
- "#if (FXAA_QUALITY_PRESET == 22)",
301
- " #define FXAA_QUALITY_PS 5",
302
- " #define FXAA_QUALITY_P0 1.0",
303
- " #define FXAA_QUALITY_P1 1.5",
304
- " #define FXAA_QUALITY_P2 2.0",
305
- " #define FXAA_QUALITY_P3 2.0",
306
- " #define FXAA_QUALITY_P4 8.0",
307
- "#endif",
308
- "/*--------------------------------------------------------------------------*/",
309
- "#if (FXAA_QUALITY_PRESET == 23)",
310
- " #define FXAA_QUALITY_PS 6",
311
- " #define FXAA_QUALITY_P0 1.0",
312
- " #define FXAA_QUALITY_P1 1.5",
313
- " #define FXAA_QUALITY_P2 2.0",
314
- " #define FXAA_QUALITY_P3 2.0",
315
- " #define FXAA_QUALITY_P4 2.0",
316
- " #define FXAA_QUALITY_P5 8.0",
317
- "#endif",
318
- "/*--------------------------------------------------------------------------*/",
319
- "#if (FXAA_QUALITY_PRESET == 24)",
320
- " #define FXAA_QUALITY_PS 7",
321
- " #define FXAA_QUALITY_P0 1.0",
322
- " #define FXAA_QUALITY_P1 1.5",
323
- " #define FXAA_QUALITY_P2 2.0",
324
- " #define FXAA_QUALITY_P3 2.0",
325
- " #define FXAA_QUALITY_P4 2.0",
326
- " #define FXAA_QUALITY_P5 3.0",
327
- " #define FXAA_QUALITY_P6 8.0",
328
- "#endif",
329
- "/*--------------------------------------------------------------------------*/",
330
- "#if (FXAA_QUALITY_PRESET == 25)",
331
- " #define FXAA_QUALITY_PS 8",
332
- " #define FXAA_QUALITY_P0 1.0",
333
- " #define FXAA_QUALITY_P1 1.5",
334
- " #define FXAA_QUALITY_P2 2.0",
335
- " #define FXAA_QUALITY_P3 2.0",
336
- " #define FXAA_QUALITY_P4 2.0",
337
- " #define FXAA_QUALITY_P5 2.0",
338
- " #define FXAA_QUALITY_P6 4.0",
339
- " #define FXAA_QUALITY_P7 8.0",
340
- "#endif",
341
- "/*--------------------------------------------------------------------------*/",
342
- "#if (FXAA_QUALITY_PRESET == 26)",
343
- " #define FXAA_QUALITY_PS 9",
344
- " #define FXAA_QUALITY_P0 1.0",
345
- " #define FXAA_QUALITY_P1 1.5",
346
- " #define FXAA_QUALITY_P2 2.0",
347
- " #define FXAA_QUALITY_P3 2.0",
348
- " #define FXAA_QUALITY_P4 2.0",
349
- " #define FXAA_QUALITY_P5 2.0",
350
- " #define FXAA_QUALITY_P6 2.0",
351
- " #define FXAA_QUALITY_P7 4.0",
352
- " #define FXAA_QUALITY_P8 8.0",
353
- "#endif",
354
- "/*--------------------------------------------------------------------------*/",
355
- "#if (FXAA_QUALITY_PRESET == 27)",
356
- " #define FXAA_QUALITY_PS 10",
357
- " #define FXAA_QUALITY_P0 1.0",
358
- " #define FXAA_QUALITY_P1 1.5",
359
- " #define FXAA_QUALITY_P2 2.0",
360
- " #define FXAA_QUALITY_P3 2.0",
361
- " #define FXAA_QUALITY_P4 2.0",
362
- " #define FXAA_QUALITY_P5 2.0",
363
- " #define FXAA_QUALITY_P6 2.0",
364
- " #define FXAA_QUALITY_P7 2.0",
365
- " #define FXAA_QUALITY_P8 4.0",
366
- " #define FXAA_QUALITY_P9 8.0",
367
- "#endif",
368
- "/*--------------------------------------------------------------------------*/",
369
- "#if (FXAA_QUALITY_PRESET == 28)",
370
- " #define FXAA_QUALITY_PS 11",
371
- " #define FXAA_QUALITY_P0 1.0",
372
- " #define FXAA_QUALITY_P1 1.5",
373
- " #define FXAA_QUALITY_P2 2.0",
374
- " #define FXAA_QUALITY_P3 2.0",
375
- " #define FXAA_QUALITY_P4 2.0",
376
- " #define FXAA_QUALITY_P5 2.0",
377
- " #define FXAA_QUALITY_P6 2.0",
378
- " #define FXAA_QUALITY_P7 2.0",
379
- " #define FXAA_QUALITY_P8 2.0",
380
- " #define FXAA_QUALITY_P9 4.0",
381
- " #define FXAA_QUALITY_P10 8.0",
382
- "#endif",
383
- "/*--------------------------------------------------------------------------*/",
384
- "#if (FXAA_QUALITY_PRESET == 29)",
385
- " #define FXAA_QUALITY_PS 12",
386
- " #define FXAA_QUALITY_P0 1.0",
387
- " #define FXAA_QUALITY_P1 1.5",
388
- " #define FXAA_QUALITY_P2 2.0",
389
- " #define FXAA_QUALITY_P3 2.0",
390
- " #define FXAA_QUALITY_P4 2.0",
391
- " #define FXAA_QUALITY_P5 2.0",
392
- " #define FXAA_QUALITY_P6 2.0",
393
- " #define FXAA_QUALITY_P7 2.0",
394
- " #define FXAA_QUALITY_P8 2.0",
395
- " #define FXAA_QUALITY_P9 2.0",
396
- " #define FXAA_QUALITY_P10 4.0",
397
- " #define FXAA_QUALITY_P11 8.0",
398
- "#endif",
399
- "",
400
- "/*============================================================================",
401
- " FXAA QUALITY - EXTREME QUALITY",
402
- "============================================================================*/",
403
- "#if (FXAA_QUALITY_PRESET == 39)",
404
- " #define FXAA_QUALITY_PS 12",
405
- " #define FXAA_QUALITY_P0 1.0",
406
- " #define FXAA_QUALITY_P1 1.0",
407
- " #define FXAA_QUALITY_P2 1.0",
408
- " #define FXAA_QUALITY_P3 1.0",
409
- " #define FXAA_QUALITY_P4 1.0",
410
- " #define FXAA_QUALITY_P5 1.5",
411
- " #define FXAA_QUALITY_P6 2.0",
412
- " #define FXAA_QUALITY_P7 2.0",
413
- " #define FXAA_QUALITY_P8 2.0",
414
- " #define FXAA_QUALITY_P9 2.0",
415
- " #define FXAA_QUALITY_P10 4.0",
416
- " #define FXAA_QUALITY_P11 8.0",
417
- "#endif",
418
- "",
419
- "",
420
- "",
421
- "/*============================================================================",
422
- "",
423
- " API PORTING",
424
- "",
425
- "============================================================================*/",
426
- "#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)",
427
- " #define FxaaBool bool",
428
- " #define FxaaDiscard discard",
429
- " #define FxaaFloat float",
430
- " #define FxaaFloat2 vec2",
431
- " #define FxaaFloat3 vec3",
432
- " #define FxaaFloat4 vec4",
433
- " #define FxaaHalf float",
434
- " #define FxaaHalf2 vec2",
435
- " #define FxaaHalf3 vec3",
436
- " #define FxaaHalf4 vec4",
437
- " #define FxaaInt2 ivec2",
438
- " #define FxaaSat(x) clamp(x, 0.0, 1.0)",
439
- " #define FxaaTex sampler2D",
440
- "#else",
441
- " #define FxaaBool bool",
442
- " #define FxaaDiscard clip(-1)",
443
- " #define FxaaFloat float",
444
- " #define FxaaFloat2 float2",
445
- " #define FxaaFloat3 float3",
446
- " #define FxaaFloat4 float4",
447
- " #define FxaaHalf half",
448
- " #define FxaaHalf2 half2",
449
- " #define FxaaHalf3 half3",
450
- " #define FxaaHalf4 half4",
451
- " #define FxaaSat(x) saturate(x)",
452
- "#endif",
453
- "/*--------------------------------------------------------------------------*/",
454
- "#if (FXAA_GLSL_100 == 1)",
455
- " #define FxaaTexTop(t, p) texture2D(t, p, 0.0)",
456
- " #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)",
457
- "#endif",
458
- "/*--------------------------------------------------------------------------*/",
459
- "#if (FXAA_GLSL_120 == 1)",
460
- " // Requires,",
461
- " // #version 120",
462
- " // And at least,",
463
- " // #extension GL_EXT_gpu_shader4 : enable",
464
- " // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)",
465
- " #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)",
466
- " #if (FXAA_FAST_PIXEL_OFFSET == 1)",
467
- " #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)",
468
- " #else",
469
- " #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)",
470
- " #endif",
471
- " #if (FXAA_GATHER4_ALPHA == 1)",
472
- " // use #extension GL_ARB_gpu_shader5 : enable",
473
- " #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
474
- " #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
475
- " #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
476
- " #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
477
- " #endif",
478
- "#endif",
479
- "/*--------------------------------------------------------------------------*/",
480
- "#if (FXAA_GLSL_130 == 1)",
481
- ' // Requires "#version 130" or better',
482
- " #define FxaaTexTop(t, p) textureLod(t, p, 0.0)",
483
- " #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)",
484
- " #if (FXAA_GATHER4_ALPHA == 1)",
485
- " // use #extension GL_ARB_gpu_shader5 : enable",
486
- " #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
487
- " #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
488
- " #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
489
- " #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
490
- " #endif",
491
- "#endif",
492
- "/*--------------------------------------------------------------------------*/",
493
- "#if (FXAA_HLSL_3 == 1)",
494
- " #define FxaaInt2 float2",
495
- " #define FxaaTex sampler2D",
496
- " #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))",
497
- " #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))",
498
- "#endif",
499
- "/*--------------------------------------------------------------------------*/",
500
- "#if (FXAA_HLSL_4 == 1)",
501
- " #define FxaaInt2 int2",
502
- " struct FxaaTex { SamplerState smpl; Texture2D tex; };",
503
- " #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
504
- " #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
505
- "#endif",
506
- "/*--------------------------------------------------------------------------*/",
507
- "#if (FXAA_HLSL_5 == 1)",
508
- " #define FxaaInt2 int2",
509
- " struct FxaaTex { SamplerState smpl; Texture2D tex; };",
510
- " #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
511
- " #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
512
- " #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)",
513
- " #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)",
514
- " #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)",
515
- " #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)",
516
- "#endif",
517
- "",
518
- "",
519
- "/*============================================================================",
520
- " GREEN AS LUMA OPTION SUPPORT FUNCTION",
521
- "============================================================================*/",
522
- "#if (FXAA_GREEN_AS_LUMA == 0)",
523
- " FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }",
524
- "#else",
525
- " FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }",
526
- "#endif",
527
- "",
528
- "",
529
- "",
530
- "",
531
- "/*============================================================================",
532
- "",
533
- " FXAA3 QUALITY - PC",
534
- "",
535
- "============================================================================*/",
536
- "#if (FXAA_PC == 1)",
537
- "/*--------------------------------------------------------------------------*/",
538
- "FxaaFloat4 FxaaPixelShader(",
539
- " //",
540
- " // Use noperspective interpolation here (turn off perspective interpolation).",
541
- " // {xy} = center of pixel",
542
- " FxaaFloat2 pos,",
543
- " //",
544
- " // Used only for FXAA Console, and not used on the 360 version.",
545
- " // Use noperspective interpolation here (turn off perspective interpolation).",
546
- " // {xy_} = upper left of pixel",
547
- " // {_zw} = lower right of pixel",
548
- " FxaaFloat4 fxaaConsolePosPos,",
549
- " //",
550
- " // Input color texture.",
551
- " // {rgb_} = color in linear or perceptual color space",
552
- " // if (FXAA_GREEN_AS_LUMA == 0)",
553
- " // {__a} = luma in perceptual color space (not linear)",
554
- " FxaaTex tex,",
555
- " //",
556
- " // Only used on the optimized 360 version of FXAA Console.",
557
- ' // For everything but 360, just use the same input here as for "tex".',
558
- " // For 360, same texture, just alias with a 2nd sampler.",
559
- " // This sampler needs to have an exponent bias of -1.",
560
- " FxaaTex fxaaConsole360TexExpBiasNegOne,",
561
- " //",
562
- " // Only used on the optimized 360 version of FXAA Console.",
563
- ' // For everything but 360, just use the same input here as for "tex".',
564
- " // For 360, same texture, just alias with a 3nd sampler.",
565
- " // This sampler needs to have an exponent bias of -2.",
566
- " FxaaTex fxaaConsole360TexExpBiasNegTwo,",
567
- " //",
568
- " // Only used on FXAA Quality.",
569
- " // This must be from a constant/uniform.",
570
- " // {x_} = 1.0/screenWidthInPixels",
571
- " // {_y} = 1.0/screenHeightInPixels",
572
- " FxaaFloat2 fxaaQualityRcpFrame,",
573
- " //",
574
- " // Only used on FXAA Console.",
575
- " // This must be from a constant/uniform.",
576
- " // This effects sub-pixel AA quality and inversely sharpness.",
577
- " // Where N ranges between,",
578
- " // N = 0.50 (default)",
579
- " // N = 0.33 (sharper)",
580
- " // {x__} = -N/screenWidthInPixels",
581
- " // {_y_} = -N/screenHeightInPixels",
582
- " // {_z_} = N/screenWidthInPixels",
583
- " // {__w} = N/screenHeightInPixels",
584
- " FxaaFloat4 fxaaConsoleRcpFrameOpt,",
585
- " //",
586
- " // Only used on FXAA Console.",
587
- " // Not used on 360, but used on PS3 and PC.",
588
- " // This must be from a constant/uniform.",
589
- " // {x__} = -2.0/screenWidthInPixels",
590
- " // {_y_} = -2.0/screenHeightInPixels",
591
- " // {_z_} = 2.0/screenWidthInPixels",
592
- " // {__w} = 2.0/screenHeightInPixels",
593
- " FxaaFloat4 fxaaConsoleRcpFrameOpt2,",
594
- " //",
595
- " // Only used on FXAA Console.",
596
- " // Only used on 360 in place of fxaaConsoleRcpFrameOpt2.",
597
- " // This must be from a constant/uniform.",
598
- " // {x__} = 8.0/screenWidthInPixels",
599
- " // {_y_} = 8.0/screenHeightInPixels",
600
- " // {_z_} = -4.0/screenWidthInPixels",
601
- " // {__w} = -4.0/screenHeightInPixels",
602
- " FxaaFloat4 fxaaConsole360RcpFrameOpt2,",
603
- " //",
604
- " // Only used on FXAA Quality.",
605
- " // This used to be the FXAA_QUALITY_SUBPIX define.",
606
- " // It is here now to allow easier tuning.",
607
- " // Choose the amount of sub-pixel aliasing removal.",
608
- " // This can effect sharpness.",
609
- " // 1.00 - upper limit (softer)",
610
- " // 0.75 - default amount of filtering",
611
- " // 0.50 - lower limit (sharper, less sub-pixel aliasing removal)",
612
- " // 0.25 - almost off",
613
- " // 0.00 - completely off",
614
- " FxaaFloat fxaaQualitySubpix,",
615
- " //",
616
- " // Only used on FXAA Quality.",
617
- " // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.",
618
- " // It is here now to allow easier tuning.",
619
- " // The minimum amount of local contrast required to apply algorithm.",
620
- " // 0.333 - too little (faster)",
621
- " // 0.250 - low quality",
622
- " // 0.166 - default",
623
- " // 0.125 - high quality",
624
- " // 0.063 - overkill (slower)",
625
- " FxaaFloat fxaaQualityEdgeThreshold,",
626
- " //",
627
- " // Only used on FXAA Quality.",
628
- " // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.",
629
- " // It is here now to allow easier tuning.",
630
- " // Trims the algorithm from processing darks.",
631
- " // 0.0833 - upper limit (default, the start of visible unfiltered edges)",
632
- " // 0.0625 - high quality (faster)",
633
- " // 0.0312 - visible limit (slower)",
634
- " // Special notes when using FXAA_GREEN_AS_LUMA,",
635
- " // Likely want to set this to zero.",
636
- " // As colors that are mostly not-green",
637
- " // will appear very dark in the green channel!",
638
- " // Tune by looking at mostly non-green content,",
639
- " // then start at zero and increase until aliasing is a problem.",
640
- " FxaaFloat fxaaQualityEdgeThresholdMin,",
641
- " //",
642
- " // Only used on FXAA Console.",
643
- " // This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.",
644
- " // It is here now to allow easier tuning.",
645
- " // This does not effect PS3, as this needs to be compiled in.",
646
- " // Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.",
647
- " // Due to the PS3 being ALU bound,",
648
- " // there are only three safe values here: 2 and 4 and 8.",
649
- " // These options use the shaders ability to a free *|/ by 2|4|8.",
650
- " // For all other platforms can be a non-power of two.",
651
- " // 8.0 is sharper (default!!!)",
652
- " // 4.0 is softer",
653
- " // 2.0 is really soft (good only for vector graphics inputs)",
654
- " FxaaFloat fxaaConsoleEdgeSharpness,",
655
- " //",
656
- " // Only used on FXAA Console.",
657
- " // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.",
658
- " // It is here now to allow easier tuning.",
659
- " // This does not effect PS3, as this needs to be compiled in.",
660
- " // Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.",
661
- " // Due to the PS3 being ALU bound,",
662
- " // there are only two safe values here: 1/4 and 1/8.",
663
- " // These options use the shaders ability to a free *|/ by 2|4|8.",
664
- " // The console setting has a different mapping than the quality setting.",
665
- " // Other platforms can use other values.",
666
- " // 0.125 leaves less aliasing, but is softer (default!!!)",
667
- " // 0.25 leaves more aliasing, and is sharper",
668
- " FxaaFloat fxaaConsoleEdgeThreshold,",
669
- " //",
670
- " // Only used on FXAA Console.",
671
- " // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.",
672
- " // It is here now to allow easier tuning.",
673
- " // Trims the algorithm from processing darks.",
674
- " // The console setting has a different mapping than the quality setting.",
675
- " // This only applies when FXAA_EARLY_EXIT is 1.",
676
- " // This does not apply to PS3,",
677
- " // PS3 was simplified to avoid more shader instructions.",
678
- " // 0.06 - faster but more aliasing in darks",
679
- " // 0.05 - default",
680
- " // 0.04 - slower and less aliasing in darks",
681
- " // Special notes when using FXAA_GREEN_AS_LUMA,",
682
- " // Likely want to set this to zero.",
683
- " // As colors that are mostly not-green",
684
- " // will appear very dark in the green channel!",
685
- " // Tune by looking at mostly non-green content,",
686
- " // then start at zero and increase until aliasing is a problem.",
687
- " FxaaFloat fxaaConsoleEdgeThresholdMin,",
688
- " //",
689
- " // Extra constants for 360 FXAA Console only.",
690
- " // Use zeros or anything else for other platforms.",
691
- " // These must be in physical constant registers and NOT immediates.",
692
- " // Immediates will result in compiler un-optimizing.",
693
- " // {xyzw} = float4(1.0, -1.0, 0.25, -0.25)",
694
- " FxaaFloat4 fxaaConsole360ConstDir",
695
- ") {",
696
- "/*--------------------------------------------------------------------------*/",
697
- " FxaaFloat2 posM;",
698
- " posM.x = pos.x;",
699
- " posM.y = pos.y;",
700
- " #if (FXAA_GATHER4_ALPHA == 1)",
701
- " #if (FXAA_DISCARD == 0)",
702
- " FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
703
- " #if (FXAA_GREEN_AS_LUMA == 0)",
704
- " #define lumaM rgbyM.w",
705
- " #else",
706
- " #define lumaM rgbyM.y",
707
- " #endif",
708
- " #endif",
709
- " #if (FXAA_GREEN_AS_LUMA == 0)",
710
- " FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);",
711
- " FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));",
712
- " #else",
713
- " FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);",
714
- " FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));",
715
- " #endif",
716
- " #if (FXAA_DISCARD == 1)",
717
- " #define lumaM luma4A.w",
718
- " #endif",
719
- " #define lumaE luma4A.z",
720
- " #define lumaS luma4A.x",
721
- " #define lumaSE luma4A.y",
722
- " #define lumaNW luma4B.w",
723
- " #define lumaN luma4B.z",
724
- " #define lumaW luma4B.x",
725
- " #else",
726
- " FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
727
- " #if (FXAA_GREEN_AS_LUMA == 0)",
728
- " #define lumaM rgbyM.w",
729
- " #else",
730
- " #define lumaM rgbyM.y",
731
- " #endif",
732
- " #if (FXAA_GLSL_100 == 1)",
733
- " FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));",
734
- " FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));",
735
- " FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));",
736
- " FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));",
737
- " #else",
738
- " FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));",
739
- " FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));",
740
- " FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));",
741
- " FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));",
742
- " #endif",
743
- " #endif",
744
- "/*--------------------------------------------------------------------------*/",
745
- " FxaaFloat maxSM = max(lumaS, lumaM);",
746
- " FxaaFloat minSM = min(lumaS, lumaM);",
747
- " FxaaFloat maxESM = max(lumaE, maxSM);",
748
- " FxaaFloat minESM = min(lumaE, minSM);",
749
- " FxaaFloat maxWN = max(lumaN, lumaW);",
750
- " FxaaFloat minWN = min(lumaN, lumaW);",
751
- " FxaaFloat rangeMax = max(maxWN, maxESM);",
752
- " FxaaFloat rangeMin = min(minWN, minESM);",
753
- " FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;",
754
- " FxaaFloat range = rangeMax - rangeMin;",
755
- " FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);",
756
- " FxaaBool earlyExit = range < rangeMaxClamped;",
757
- "/*--------------------------------------------------------------------------*/",
758
- " if(earlyExit)",
759
- " #if (FXAA_DISCARD == 1)",
760
- " FxaaDiscard;",
761
- " #else",
762
- " return rgbyM;",
763
- " #endif",
764
- "/*--------------------------------------------------------------------------*/",
765
- " #if (FXAA_GATHER4_ALPHA == 0)",
766
- " #if (FXAA_GLSL_100 == 1)",
767
- " FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));",
768
- " FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));",
769
- " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));",
770
- " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));",
771
- " #else",
772
- " FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));",
773
- " FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));",
774
- " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));",
775
- " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
776
- " #endif",
777
- " #else",
778
- " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));",
779
- " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
780
- " #endif",
781
- "/*--------------------------------------------------------------------------*/",
782
- " FxaaFloat lumaNS = lumaN + lumaS;",
783
- " FxaaFloat lumaWE = lumaW + lumaE;",
784
- " FxaaFloat subpixRcpRange = 1.0/range;",
785
- " FxaaFloat subpixNSWE = lumaNS + lumaWE;",
786
- " FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;",
787
- " FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;",
788
- "/*--------------------------------------------------------------------------*/",
789
- " FxaaFloat lumaNESE = lumaNE + lumaSE;",
790
- " FxaaFloat lumaNWNE = lumaNW + lumaNE;",
791
- " FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;",
792
- " FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;",
793
- "/*--------------------------------------------------------------------------*/",
794
- " FxaaFloat lumaNWSW = lumaNW + lumaSW;",
795
- " FxaaFloat lumaSWSE = lumaSW + lumaSE;",
796
- " FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);",
797
- " FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);",
798
- " FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;",
799
- " FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;",
800
- " FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;",
801
- " FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;",
802
- "/*--------------------------------------------------------------------------*/",
803
- " FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;",
804
- " FxaaFloat lengthSign = fxaaQualityRcpFrame.x;",
805
- " FxaaBool horzSpan = edgeHorz >= edgeVert;",
806
- " FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;",
807
- "/*--------------------------------------------------------------------------*/",
808
- " if(!horzSpan) lumaN = lumaW;",
809
- " if(!horzSpan) lumaS = lumaE;",
810
- " if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;",
811
- " FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;",
812
- "/*--------------------------------------------------------------------------*/",
813
- " FxaaFloat gradientN = lumaN - lumaM;",
814
- " FxaaFloat gradientS = lumaS - lumaM;",
815
- " FxaaFloat lumaNN = lumaN + lumaM;",
816
- " FxaaFloat lumaSS = lumaS + lumaM;",
817
- " FxaaBool pairN = abs(gradientN) >= abs(gradientS);",
818
- " FxaaFloat gradient = max(abs(gradientN), abs(gradientS));",
819
- " if(pairN) lengthSign = -lengthSign;",
820
- " FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);",
821
- "/*--------------------------------------------------------------------------*/",
822
- " FxaaFloat2 posB;",
823
- " posB.x = posM.x;",
824
- " posB.y = posM.y;",
825
- " FxaaFloat2 offNP;",
826
- " offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;",
827
- " offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;",
828
- " if(!horzSpan) posB.x += lengthSign * 0.5;",
829
- " if( horzSpan) posB.y += lengthSign * 0.5;",
830
- "/*--------------------------------------------------------------------------*/",
831
- " FxaaFloat2 posN;",
832
- " posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;",
833
- " posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;",
834
- " FxaaFloat2 posP;",
835
- " posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;",
836
- " posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;",
837
- " FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;",
838
- " FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));",
839
- " FxaaFloat subpixE = subpixC * subpixC;",
840
- " FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));",
841
- "/*--------------------------------------------------------------------------*/",
842
- " if(!pairN) lumaNN = lumaSS;",
843
- " FxaaFloat gradientScaled = gradient * 1.0/4.0;",
844
- " FxaaFloat lumaMM = lumaM - lumaNN * 0.5;",
845
- " FxaaFloat subpixF = subpixD * subpixE;",
846
- " FxaaBool lumaMLTZero = lumaMM < 0.0;",
847
- "/*--------------------------------------------------------------------------*/",
848
- " lumaEndN -= lumaNN * 0.5;",
849
- " lumaEndP -= lumaNN * 0.5;",
850
- " FxaaBool doneN = abs(lumaEndN) >= gradientScaled;",
851
- " FxaaBool doneP = abs(lumaEndP) >= gradientScaled;",
852
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;",
853
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;",
854
- " FxaaBool doneNP = (!doneN) || (!doneP);",
855
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;",
856
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;",
857
- "/*--------------------------------------------------------------------------*/",
858
- " if(doneNP) {",
859
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
860
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
861
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
862
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
863
- " doneN = abs(lumaEndN) >= gradientScaled;",
864
- " doneP = abs(lumaEndP) >= gradientScaled;",
865
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;",
866
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;",
867
- " doneNP = (!doneN) || (!doneP);",
868
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;",
869
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;",
870
- "/*--------------------------------------------------------------------------*/",
871
- " #if (FXAA_QUALITY_PS > 3)",
872
- " if(doneNP) {",
873
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
874
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
875
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
876
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
877
- " doneN = abs(lumaEndN) >= gradientScaled;",
878
- " doneP = abs(lumaEndP) >= gradientScaled;",
879
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;",
880
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;",
881
- " doneNP = (!doneN) || (!doneP);",
882
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;",
883
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;",
884
- "/*--------------------------------------------------------------------------*/",
885
- " #if (FXAA_QUALITY_PS > 4)",
886
- " if(doneNP) {",
887
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
888
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
889
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
890
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
891
- " doneN = abs(lumaEndN) >= gradientScaled;",
892
- " doneP = abs(lumaEndP) >= gradientScaled;",
893
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;",
894
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;",
895
- " doneNP = (!doneN) || (!doneP);",
896
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;",
897
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;",
898
- "/*--------------------------------------------------------------------------*/",
899
- " #if (FXAA_QUALITY_PS > 5)",
900
- " if(doneNP) {",
901
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
902
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
903
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
904
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
905
- " doneN = abs(lumaEndN) >= gradientScaled;",
906
- " doneP = abs(lumaEndP) >= gradientScaled;",
907
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;",
908
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;",
909
- " doneNP = (!doneN) || (!doneP);",
910
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;",
911
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;",
912
- "/*--------------------------------------------------------------------------*/",
913
- " #if (FXAA_QUALITY_PS > 6)",
914
- " if(doneNP) {",
915
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
916
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
917
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
918
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
919
- " doneN = abs(lumaEndN) >= gradientScaled;",
920
- " doneP = abs(lumaEndP) >= gradientScaled;",
921
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;",
922
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;",
923
- " doneNP = (!doneN) || (!doneP);",
924
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;",
925
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;",
926
- "/*--------------------------------------------------------------------------*/",
927
- " #if (FXAA_QUALITY_PS > 7)",
928
- " if(doneNP) {",
929
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
930
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
931
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
932
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
933
- " doneN = abs(lumaEndN) >= gradientScaled;",
934
- " doneP = abs(lumaEndP) >= gradientScaled;",
935
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;",
936
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;",
937
- " doneNP = (!doneN) || (!doneP);",
938
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;",
939
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;",
940
- "/*--------------------------------------------------------------------------*/",
941
- " #if (FXAA_QUALITY_PS > 8)",
942
- " if(doneNP) {",
943
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
944
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
945
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
946
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
947
- " doneN = abs(lumaEndN) >= gradientScaled;",
948
- " doneP = abs(lumaEndP) >= gradientScaled;",
949
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;",
950
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;",
951
- " doneNP = (!doneN) || (!doneP);",
952
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;",
953
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;",
954
- "/*--------------------------------------------------------------------------*/",
955
- " #if (FXAA_QUALITY_PS > 9)",
956
- " if(doneNP) {",
957
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
958
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
959
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
960
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
961
- " doneN = abs(lumaEndN) >= gradientScaled;",
962
- " doneP = abs(lumaEndP) >= gradientScaled;",
963
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;",
964
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;",
965
- " doneNP = (!doneN) || (!doneP);",
966
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;",
967
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;",
968
- "/*--------------------------------------------------------------------------*/",
969
- " #if (FXAA_QUALITY_PS > 10)",
970
- " if(doneNP) {",
971
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
972
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
973
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
974
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
975
- " doneN = abs(lumaEndN) >= gradientScaled;",
976
- " doneP = abs(lumaEndP) >= gradientScaled;",
977
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;",
978
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;",
979
- " doneNP = (!doneN) || (!doneP);",
980
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;",
981
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;",
982
- "/*--------------------------------------------------------------------------*/",
983
- " #if (FXAA_QUALITY_PS > 11)",
984
- " if(doneNP) {",
985
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
986
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
987
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
988
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
989
- " doneN = abs(lumaEndN) >= gradientScaled;",
990
- " doneP = abs(lumaEndP) >= gradientScaled;",
991
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;",
992
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;",
993
- " doneNP = (!doneN) || (!doneP);",
994
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;",
995
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;",
996
- "/*--------------------------------------------------------------------------*/",
997
- " #if (FXAA_QUALITY_PS > 12)",
998
- " if(doneNP) {",
999
- " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
1000
- " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
1001
- " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
1002
- " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
1003
- " doneN = abs(lumaEndN) >= gradientScaled;",
1004
- " doneP = abs(lumaEndP) >= gradientScaled;",
1005
- " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;",
1006
- " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;",
1007
- " doneNP = (!doneN) || (!doneP);",
1008
- " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;",
1009
- " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;",
1010
- "/*--------------------------------------------------------------------------*/",
1011
- " }",
1012
- " #endif",
1013
- "/*--------------------------------------------------------------------------*/",
1014
- " }",
1015
- " #endif",
1016
- "/*--------------------------------------------------------------------------*/",
1017
- " }",
1018
- " #endif",
1019
- "/*--------------------------------------------------------------------------*/",
1020
- " }",
1021
- " #endif",
1022
- "/*--------------------------------------------------------------------------*/",
1023
- " }",
1024
- " #endif",
1025
- "/*--------------------------------------------------------------------------*/",
1026
- " }",
1027
- " #endif",
1028
- "/*--------------------------------------------------------------------------*/",
1029
- " }",
1030
- " #endif",
1031
- "/*--------------------------------------------------------------------------*/",
1032
- " }",
1033
- " #endif",
1034
- "/*--------------------------------------------------------------------------*/",
1035
- " }",
1036
- " #endif",
1037
- "/*--------------------------------------------------------------------------*/",
1038
- " }",
1039
- " #endif",
1040
- "/*--------------------------------------------------------------------------*/",
1041
- " }",
1042
- "/*--------------------------------------------------------------------------*/",
1043
- " FxaaFloat dstN = posM.x - posN.x;",
1044
- " FxaaFloat dstP = posP.x - posM.x;",
1045
- " if(!horzSpan) dstN = posM.y - posN.y;",
1046
- " if(!horzSpan) dstP = posP.y - posM.y;",
1047
- "/*--------------------------------------------------------------------------*/",
1048
- " FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;",
1049
- " FxaaFloat spanLength = (dstP + dstN);",
1050
- " FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;",
1051
- " FxaaFloat spanLengthRcp = 1.0/spanLength;",
1052
- "/*--------------------------------------------------------------------------*/",
1053
- " FxaaBool directionN = dstN < dstP;",
1054
- " FxaaFloat dst = min(dstN, dstP);",
1055
- " FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;",
1056
- " FxaaFloat subpixG = subpixF * subpixF;",
1057
- " FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;",
1058
- " FxaaFloat subpixH = subpixG * fxaaQualitySubpix;",
1059
- "/*--------------------------------------------------------------------------*/",
1060
- " FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;",
1061
- " FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);",
1062
- " if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;",
1063
- " if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;",
1064
- " #if (FXAA_DISCARD == 1)",
1065
- " return FxaaTexTop(tex, posM);",
1066
- " #else",
1067
- " return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);",
1068
- " #endif",
1069
- "}",
1070
- "/*==========================================================================*/",
1071
- "#endif",
1072
- "",
1073
- "void main() {",
1074
- " gl_FragColor = FxaaPixelShader(",
1075
- " vUv,",
1076
- " vec4(0.0),",
1077
- " tDiffuse,",
1078
- " tDiffuse,",
1079
- " tDiffuse,",
1080
- " resolution,",
1081
- " vec4(0.0),",
1082
- " vec4(0.0),",
1083
- " vec4(0.0),",
1084
- " 0.75,",
1085
- " 0.166,",
1086
- " 0.0833,",
1087
- " 0.0,",
1088
- " 0.0,",
1089
- " 0.0,",
1090
- " vec4(0.0)",
1091
- " );",
1092
- "",
1093
- " // TODO avoid querying texture twice for same texel",
1094
- " gl_FragColor.a = texture2D(tDiffuse, vUv).a;",
1095
- "}"
1096
- ].join("\n")
1097
- };
1098
- exports.FXAAShader = FXAAShader;