three-stdlib 2.25.0 → 2.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
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  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
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  467. package/shaders/SSAOShader.cjs +0 -182
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  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
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  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,1434 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class AssimpLoader extends THREE.Loader {
5
- load(url, onLoad, onProgress, onError) {
6
- var scope = this;
7
- var path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
8
- var loader = new THREE.FileLoader(scope.manager);
9
- loader.setPath(scope.path);
10
- loader.setResponseType("arraybuffer");
11
- loader.setRequestHeader(scope.requestHeader);
12
- loader.setWithCredentials(scope.withCredentials);
13
- loader.load(
14
- url,
15
- function(buffer) {
16
- try {
17
- onLoad(scope.parse(buffer, path));
18
- } catch (e) {
19
- if (onError) {
20
- onError(e);
21
- } else {
22
- console.error(e);
23
- }
24
- scope.manager.itemError(url);
25
- }
26
- },
27
- onProgress,
28
- onError
29
- );
30
- }
31
- parse(buffer, path) {
32
- var textureLoader = new THREE.TextureLoader(this.manager);
33
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
34
- var Virtulous = {};
35
- Virtulous.KeyFrame = class {
36
- constructor(time, matrix) {
37
- this.time = time;
38
- this.matrix = matrix.clone();
39
- this.position = new THREE.Vector3();
40
- this.quaternion = new THREE.Quaternion();
41
- this.scale = new THREE.Vector3(1, 1, 1);
42
- this.matrix.decompose(this.position, this.quaternion, this.scale);
43
- this.clone = function() {
44
- var n = new Virtulous.KeyFrame(this.time, this.matrix);
45
- return n;
46
- };
47
- this.lerp = function(nextKey, time2) {
48
- time2 -= this.time;
49
- var dist = nextKey.time - this.time;
50
- var l = time2 / dist;
51
- var l2 = 1 - l;
52
- var keypos = this.position;
53
- var keyrot = this.quaternion;
54
- var key2pos = nextKey.position;
55
- var key2rot = nextKey.quaternion;
56
- Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
57
- Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
58
- Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
59
- Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
60
- Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
61
- return Virtulous.KeyFrame.tempAniMatrix.compose(
62
- Virtulous.KeyFrame.tempAniPos,
63
- Virtulous.KeyFrame.tempAniQuat,
64
- Virtulous.KeyFrame.tempAniScale
65
- );
66
- };
67
- }
68
- };
69
- Virtulous.KeyFrame.tempAniPos = new THREE.Vector3();
70
- Virtulous.KeyFrame.tempAniQuat = new THREE.Quaternion();
71
- Virtulous.KeyFrame.tempAniScale = new THREE.Vector3(1, 1, 1);
72
- Virtulous.KeyFrame.tempAniMatrix = new THREE.Matrix4();
73
- Virtulous.KeyFrameTrack = function() {
74
- this.keys = [];
75
- this.target = null;
76
- this.time = 0;
77
- this.length = 0;
78
- this._accelTable = {};
79
- this.fps = 20;
80
- this.addKey = function(key) {
81
- this.keys.push(key);
82
- };
83
- this.init = function() {
84
- this.sortKeys();
85
- if (this.keys.length > 0)
86
- this.length = this.keys[this.keys.length - 1].time;
87
- else
88
- this.length = 0;
89
- if (!this.fps)
90
- return;
91
- for (let j = 0; j < this.length * this.fps; j++) {
92
- for (let i = 0; i < this.keys.length; i++) {
93
- if (this.keys[i].time == j) {
94
- this._accelTable[j] = i;
95
- break;
96
- } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
97
- this._accelTable[j] = i;
98
- break;
99
- }
100
- }
101
- }
102
- };
103
- this.parseFromThree = function(data) {
104
- var fps = data.fps;
105
- this.target = data.node;
106
- var track = data.hierarchy[0].keys;
107
- for (let i = 0; i < track.length; i++) {
108
- this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
109
- }
110
- this.init();
111
- };
112
- this.parseFromCollada = function(data) {
113
- var track = data.keys;
114
- var fps = this.fps;
115
- for (let i = 0; i < track.length; i++) {
116
- this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
117
- }
118
- this.init();
119
- };
120
- this.sortKeys = function() {
121
- this.keys.sort(this.keySortFunc);
122
- };
123
- this.keySortFunc = function(a, b) {
124
- return a.time - b.time;
125
- };
126
- this.clone = function() {
127
- var t = new Virtulous.KeyFrameTrack();
128
- t.target = this.target;
129
- t.time = this.time;
130
- t.length = this.length;
131
- for (let i = 0; i < this.keys.length; i++) {
132
- t.addKey(this.keys[i].clone());
133
- }
134
- t.init();
135
- return t;
136
- };
137
- this.reTarget = function(root, compareitor) {
138
- if (!compareitor)
139
- compareitor = Virtulous.TrackTargetNodeNameCompare;
140
- this.target = compareitor(root, this.target);
141
- };
142
- this.keySearchAccel = function(time) {
143
- time *= this.fps;
144
- time = Math.floor(time);
145
- return this._accelTable[time] || 0;
146
- };
147
- this.setTime = function(time) {
148
- time = Math.abs(time);
149
- if (this.length)
150
- time = time % this.length + 0.05;
151
- var key0 = null;
152
- var key1 = null;
153
- for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
154
- if (this.keys[i].time == time) {
155
- key0 = this.keys[i];
156
- key1 = this.keys[i];
157
- break;
158
- } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
159
- key0 = this.keys[i];
160
- key1 = this.keys[i + 1];
161
- break;
162
- } else if (this.keys[i].time < time && i == this.keys.length - 1) {
163
- key0 = this.keys[i];
164
- key1 = this.keys[0].clone();
165
- key1.time += this.length + 0.05;
166
- break;
167
- }
168
- }
169
- if (key0 && key1 && key0 !== key1) {
170
- this.target.matrixAutoUpdate = false;
171
- this.target.matrix.copy(key0.lerp(key1, time));
172
- this.target.matrixWorldNeedsUpdate = true;
173
- return;
174
- }
175
- if (key0 && key1 && key0 == key1) {
176
- this.target.matrixAutoUpdate = false;
177
- this.target.matrix.copy(key0.matrix);
178
- this.target.matrixWorldNeedsUpdate = true;
179
- return;
180
- }
181
- };
182
- };
183
- Virtulous.TrackTargetNodeNameCompare = function(root, target) {
184
- function find(node, name) {
185
- if (node.name == name)
186
- return node;
187
- for (let i = 0; i < node.children.length; i++) {
188
- var r = find(node.children[i], name);
189
- if (r)
190
- return r;
191
- }
192
- return null;
193
- }
194
- return find(root, target.name);
195
- };
196
- Virtulous.Animation = function() {
197
- this.tracks = [];
198
- this.length = 0;
199
- this.addTrack = function(track) {
200
- this.tracks.push(track);
201
- this.length = Math.max(track.length, this.length);
202
- };
203
- this.setTime = function(time) {
204
- this.time = time;
205
- for (let i = 0; i < this.tracks.length; i++)
206
- this.tracks[i].setTime(time);
207
- };
208
- this.clone = function(target, compareitor) {
209
- if (!compareitor)
210
- compareitor = Virtulous.TrackTargetNodeNameCompare;
211
- var n = new Virtulous.Animation();
212
- n.target = target;
213
- for (let i = 0; i < this.tracks.length; i++) {
214
- var track = this.tracks[i].clone();
215
- track.reTarget(target, compareitor);
216
- n.addTrack(track);
217
- }
218
- return n;
219
- };
220
- };
221
- var ASSBIN_CHUNK_AICAMERA = 4660;
222
- var ASSBIN_CHUNK_AILIGHT = 4661;
223
- var ASSBIN_CHUNK_AITEXTURE = 4662;
224
- var ASSBIN_CHUNK_AIMESH = 4663;
225
- var ASSBIN_CHUNK_AINODEANIM = 4664;
226
- var ASSBIN_CHUNK_AISCENE = 4665;
227
- var ASSBIN_CHUNK_AIBONE = 4666;
228
- var ASSBIN_CHUNK_AIANIMATION = 4667;
229
- var ASSBIN_CHUNK_AINODE = 4668;
230
- var ASSBIN_CHUNK_AIMATERIAL = 4669;
231
- var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
232
- var ASSBIN_MESH_HAS_POSITIONS = 1;
233
- var ASSBIN_MESH_HAS_NORMALS = 2;
234
- var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
235
- var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
236
- var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
237
- var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
238
- var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
239
- //! A directional light source has a well-defined direction
240
- //! but is infinitely far away. That's quite a good
241
- //! approximation for sun light.
242
- var aiLightSource_DIRECTIONAL = 1;
243
- //! A point light source has a well-defined position
244
- //! in space but no direction - it emits light in all
245
- //! directions. A normal bulb is a point light.
246
- //! A spot light source emits light in a specific
247
- //! angle. It has a position and a direction it is pointing to.
248
- //! A good example for a spot light is a light spot in
249
- //! sport arenas.
250
- var aiLightSource_SPOT = 3;
251
- //! The generic light level of the world, including the bounces
252
- //! of all other lightsources.
253
- //! Typically, there's at most one ambient light in a scene.
254
- //! This light type doesn't have a valid position, direction, or
255
- //! other properties, just a color.
256
- var aiTextureType_DIFFUSE = 1;
257
- var aiTextureType_NORMALS = 6;
258
- var aiTextureType_OPACITY = 8;
259
- var aiTextureType_LIGHTMAP = 10;
260
- var BONESPERVERT = 4;
261
- function ASSBIN_MESH_HAS_TEXCOORD(n) {
262
- return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
263
- }
264
- function ASSBIN_MESH_HAS_COLOR(n) {
265
- return ASSBIN_MESH_HAS_COLOR_BASE << n;
266
- }
267
- function markBones(scene) {
268
- for (let i in scene.mMeshes) {
269
- var mesh = scene.mMeshes[i];
270
- for (let k in mesh.mBones) {
271
- var boneNode = scene.findNode(mesh.mBones[k].mName);
272
- if (boneNode)
273
- boneNode.isBone = true;
274
- }
275
- }
276
- }
277
- function cloneTreeToBones(root, scene) {
278
- var rootBone = new THREE.Bone();
279
- rootBone.matrix.copy(root.matrix);
280
- rootBone.matrixWorld.copy(root.matrixWorld);
281
- rootBone.position.copy(root.position);
282
- rootBone.quaternion.copy(root.quaternion);
283
- rootBone.scale.copy(root.scale);
284
- scene.nodeCount++;
285
- rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
286
- if (!scene.nodeToBoneMap[root.name])
287
- scene.nodeToBoneMap[root.name] = [];
288
- scene.nodeToBoneMap[root.name].push(rootBone);
289
- for (let i in root.children) {
290
- var child = cloneTreeToBones(root.children[i], scene);
291
- rootBone.add(child);
292
- }
293
- return rootBone;
294
- }
295
- function sortWeights(indexes, weights) {
296
- var pairs = [];
297
- for (let i = 0; i < indexes.length; i++) {
298
- pairs.push({
299
- i: indexes[i],
300
- w: weights[i]
301
- });
302
- }
303
- pairs.sort(function(a, b) {
304
- return b.w - a.w;
305
- });
306
- while (pairs.length < 4) {
307
- pairs.push({
308
- i: 0,
309
- w: 0
310
- });
311
- }
312
- if (pairs.length > 4)
313
- pairs.length = 4;
314
- var sum = 0;
315
- for (let i = 0; i < 4; i++) {
316
- sum += pairs[i].w * pairs[i].w;
317
- }
318
- sum = Math.sqrt(sum);
319
- for (let i = 0; i < 4; i++) {
320
- pairs[i].w = pairs[i].w / sum;
321
- indexes[i] = pairs[i].i;
322
- weights[i] = pairs[i].w;
323
- }
324
- }
325
- function findMatchingBone(root, name) {
326
- if (root.name.indexOf("bone_" + name) == 0)
327
- return root;
328
- for (let i in root.children) {
329
- var ret = findMatchingBone(root.children[i], name);
330
- if (ret)
331
- return ret;
332
- }
333
- return void 0;
334
- }
335
- class aiMesh {
336
- constructor() {
337
- this.mPrimitiveTypes = 0;
338
- this.mNumVertices = 0;
339
- this.mNumFaces = 0;
340
- this.mNumBones = 0;
341
- this.mMaterialIndex = 0;
342
- this.mVertices = [];
343
- this.mNormals = [];
344
- this.mTangents = [];
345
- this.mBitangents = [];
346
- this.mColors = [[]];
347
- this.mTextureCoords = [[]];
348
- this.mFaces = [];
349
- this.mBones = [];
350
- this.hookupSkeletons = function(scene) {
351
- if (this.mBones.length == 0)
352
- return;
353
- var allBones = [];
354
- var offsetMatrix = [];
355
- var skeletonRoot = scene.findNode(this.mBones[0].mName);
356
- while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
357
- skeletonRoot = skeletonRoot.mParent;
358
- }
359
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
360
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
361
- this.threeNode.add(threeSkeletonRootBone);
362
- for (let i = 0; i < this.mBones.length; i++) {
363
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
364
- if (bone) {
365
- var tbone = bone;
366
- allBones.push(tbone);
367
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
368
- } else {
369
- var skeletonRoot = scene.findNode(this.mBones[i].mName);
370
- if (!skeletonRoot)
371
- return;
372
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
373
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
374
- this.threeNode.add(threeSkeletonRootBone);
375
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
376
- var tbone = bone;
377
- allBones.push(tbone);
378
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
379
- }
380
- }
381
- var skeleton = new THREE.Skeleton(allBones, offsetMatrix);
382
- this.threeNode.bind(skeleton, new THREE.Matrix4());
383
- this.threeNode.material.skinning = true;
384
- };
385
- this.toTHREE = function(scene) {
386
- if (this.threeNode)
387
- return this.threeNode;
388
- var geometry = new THREE.BufferGeometry();
389
- var mat;
390
- if (scene.mMaterials[this.mMaterialIndex])
391
- mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
392
- else
393
- mat = new THREE.MeshLambertMaterial();
394
- geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1));
395
- geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3));
396
- if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
397
- geometry.setAttribute("normal", new THREE.BufferAttribute(this.mNormalBuffer, 3));
398
- }
399
- if (this.mColorBuffer && this.mColorBuffer.length > 0) {
400
- geometry.setAttribute("color", new THREE.BufferAttribute(this.mColorBuffer, 4));
401
- }
402
- if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
403
- geometry.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
404
- }
405
- if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
406
- geometry.setAttribute("uv1", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
407
- }
408
- if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
409
- geometry.setAttribute("tangents", new THREE.BufferAttribute(this.mTangentBuffer, 3));
410
- }
411
- if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
412
- geometry.setAttribute("bitangents", new THREE.BufferAttribute(this.mBitangentBuffer, 3));
413
- }
414
- if (this.mBones.length > 0) {
415
- var weights = [];
416
- var bones = [];
417
- for (let i = 0; i < this.mBones.length; i++) {
418
- for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
419
- var weight = this.mBones[i].mWeights[j];
420
- if (weight) {
421
- if (!weights[weight.mVertexId])
422
- weights[weight.mVertexId] = [];
423
- if (!bones[weight.mVertexId])
424
- bones[weight.mVertexId] = [];
425
- weights[weight.mVertexId].push(weight.mWeight);
426
- bones[weight.mVertexId].push(parseInt(i));
427
- }
428
- }
429
- }
430
- for (let i in bones) {
431
- sortWeights(bones[i], weights[i]);
432
- }
433
- var _weights = [];
434
- var _bones = [];
435
- for (let i = 0; i < weights.length; i++) {
436
- for (let j = 0; j < 4; j++) {
437
- if (weights[i] && bones[i]) {
438
- _weights.push(weights[i][j]);
439
- _bones.push(bones[i][j]);
440
- } else {
441
- _weights.push(0);
442
- _bones.push(0);
443
- }
444
- }
445
- }
446
- geometry.setAttribute("skinWeight", new THREE.BufferAttribute(new Float32Array(_weights), BONESPERVERT));
447
- geometry.setAttribute("skinIndex", new THREE.BufferAttribute(new Float32Array(_bones), BONESPERVERT));
448
- }
449
- var mesh;
450
- if (this.mBones.length == 0)
451
- mesh = new THREE.Mesh(geometry, mat);
452
- if (this.mBones.length > 0) {
453
- mesh = new THREE.SkinnedMesh(geometry, mat);
454
- mesh.normalizeSkinWeights();
455
- }
456
- this.threeNode = mesh;
457
- return mesh;
458
- };
459
- }
460
- }
461
- class aiFace {
462
- constructor() {
463
- this.mNumIndices = 0;
464
- this.mIndices = [];
465
- }
466
- }
467
- class aiVector3D {
468
- constructor() {
469
- this.x = 0;
470
- this.y = 0;
471
- this.z = 0;
472
- this.toTHREE = function() {
473
- return new THREE.Vector3(this.x, this.y, this.z);
474
- };
475
- }
476
- }
477
- class aiColor3D {
478
- constructor() {
479
- this.r = 0;
480
- this.g = 0;
481
- this.b = 0;
482
- this.a = 0;
483
- this.toTHREE = function() {
484
- return new THREE.Color(this.r, this.g, this.b);
485
- };
486
- }
487
- }
488
- class aiQuaternion {
489
- constructor() {
490
- this.x = 0;
491
- this.y = 0;
492
- this.z = 0;
493
- this.w = 0;
494
- this.toTHREE = function() {
495
- return new THREE.Quaternion(this.x, this.y, this.z, this.w);
496
- };
497
- }
498
- }
499
- class aiVertexWeight {
500
- constructor() {
501
- this.mVertexId = 0;
502
- this.mWeight = 0;
503
- }
504
- }
505
- class aiString {
506
- constructor() {
507
- this.data = [];
508
- this.toString = function() {
509
- var str = "";
510
- this.data.forEach(function(i) {
511
- str += String.fromCharCode(i);
512
- });
513
- return str.replace(/[^\x20-\x7E]+/g, "");
514
- };
515
- }
516
- }
517
- class aiVectorKey {
518
- constructor() {
519
- this.mTime = 0;
520
- this.mValue = null;
521
- }
522
- }
523
- class aiQuatKey {
524
- constructor() {
525
- this.mTime = 0;
526
- this.mValue = null;
527
- }
528
- }
529
- class aiNode {
530
- constructor() {
531
- this.mName = "";
532
- this.mTransformation = [];
533
- this.mNumChildren = 0;
534
- this.mNumMeshes = 0;
535
- this.mMeshes = [];
536
- this.mChildren = [];
537
- this.toTHREE = function(scene) {
538
- if (this.threeNode)
539
- return this.threeNode;
540
- var o = new THREE.Object3D();
541
- o.name = this.mName;
542
- o.matrix = this.mTransformation.toTHREE();
543
- for (let i = 0; i < this.mChildren.length; i++) {
544
- o.add(this.mChildren[i].toTHREE(scene));
545
- }
546
- for (let i = 0; i < this.mMeshes.length; i++) {
547
- o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
548
- }
549
- this.threeNode = o;
550
- o.matrix.decompose(o.position, o.quaternion, o.scale);
551
- return o;
552
- };
553
- }
554
- }
555
- class aiBone {
556
- constructor() {
557
- this.mName = "";
558
- this.mNumWeights = 0;
559
- this.mOffsetMatrix = 0;
560
- }
561
- }
562
- class aiMaterialProperty {
563
- constructor() {
564
- this.mKey = "";
565
- this.mSemantic = 0;
566
- this.mIndex = 0;
567
- this.mData = [];
568
- this.mDataLength = 0;
569
- this.mType = 0;
570
- this.dataAsColor = function() {
571
- var array = new Uint8Array(this.mData).buffer;
572
- var reader = new DataView(array);
573
- var r = reader.getFloat32(0, true);
574
- var g = reader.getFloat32(4, true);
575
- var b = reader.getFloat32(8, true);
576
- return new THREE.Color(r, g, b);
577
- };
578
- this.dataAsFloat = function() {
579
- var array = new Uint8Array(this.mData).buffer;
580
- var reader = new DataView(array);
581
- var r = reader.getFloat32(0, true);
582
- return r;
583
- };
584
- this.dataAsBool = function() {
585
- var array = new Uint8Array(this.mData).buffer;
586
- var reader = new DataView(array);
587
- var r = reader.getFloat32(0, true);
588
- return !!r;
589
- };
590
- this.dataAsString = function() {
591
- var s = new aiString();
592
- s.data = this.mData;
593
- return s.toString();
594
- };
595
- this.dataAsMap = function() {
596
- var s = new aiString();
597
- s.data = this.mData;
598
- var path2 = s.toString();
599
- path2 = path2.replace(/\\/g, "/");
600
- if (path2.indexOf("/") != -1) {
601
- path2 = path2.substr(path2.lastIndexOf("/") + 1);
602
- }
603
- return textureLoader.load(path2);
604
- };
605
- }
606
- }
607
- var namePropMapping = {
608
- "?mat.name": "name",
609
- "$mat.shadingm": "shading",
610
- "$mat.twosided": "twoSided",
611
- "$mat.wireframe": "wireframe",
612
- "$clr.ambient": "ambient",
613
- "$clr.diffuse": "color",
614
- "$clr.specular": "specular",
615
- "$clr.emissive": "emissive",
616
- "$clr.transparent": "transparent",
617
- "$clr.reflective": "reflect",
618
- "$mat.shininess": "shininess",
619
- "$mat.reflectivity": "reflectivity",
620
- "$mat.refracti": "refraction",
621
- "$tex.file": "map"
622
- };
623
- var nameTypeMapping = {
624
- "?mat.name": "string",
625
- "$mat.shadingm": "bool",
626
- "$mat.twosided": "bool",
627
- "$mat.wireframe": "bool",
628
- "$clr.ambient": "color",
629
- "$clr.diffuse": "color",
630
- "$clr.specular": "color",
631
- "$clr.emissive": "color",
632
- "$clr.transparent": "color",
633
- "$clr.reflective": "color",
634
- "$mat.shininess": "float",
635
- "$mat.reflectivity": "float",
636
- "$mat.refracti": "float",
637
- "$tex.file": "map"
638
- };
639
- class aiMaterial {
640
- constructor() {
641
- this.mNumAllocated = 0;
642
- this.mNumProperties = 0;
643
- this.mProperties = [];
644
- this.toTHREE = function() {
645
- var mat = new THREE.MeshPhongMaterial();
646
- for (let i = 0; i < this.mProperties.length; i++) {
647
- if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
648
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
649
- }
650
- if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
651
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
652
- }
653
- if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
654
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
655
- }
656
- if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
657
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
658
- }
659
- if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
660
- var prop = this.mProperties[i];
661
- if (prop.mSemantic == aiTextureType_DIFFUSE)
662
- mat.map = this.mProperties[i].dataAsMap();
663
- if (prop.mSemantic == aiTextureType_NORMALS)
664
- mat.normalMap = this.mProperties[i].dataAsMap();
665
- if (prop.mSemantic == aiTextureType_LIGHTMAP)
666
- mat.lightMap = this.mProperties[i].dataAsMap();
667
- if (prop.mSemantic == aiTextureType_OPACITY)
668
- mat.alphaMap = this.mProperties[i].dataAsMap();
669
- }
670
- }
671
- mat.ambient.r = 0.53;
672
- mat.ambient.g = 0.53;
673
- mat.ambient.b = 0.53;
674
- mat.color.r = 1;
675
- mat.color.g = 1;
676
- mat.color.b = 1;
677
- return mat;
678
- };
679
- }
680
- }
681
- function veclerp(v1, v2, l) {
682
- var v = new THREE.Vector3();
683
- var lm1 = 1 - l;
684
- v.x = v1.x * l + v2.x * lm1;
685
- v.y = v1.y * l + v2.y * lm1;
686
- v.z = v1.z * l + v2.z * lm1;
687
- return v;
688
- }
689
- function quatlerp(q1, q2, l) {
690
- return q1.clone().slerp(q2, 1 - l);
691
- }
692
- function sampleTrack(keys, time, lne, lerp) {
693
- if (keys.length == 1)
694
- return keys[0].mValue.toTHREE();
695
- var dist = Infinity;
696
- var key = null;
697
- var nextKey = null;
698
- for (let i = 0; i < keys.length; i++) {
699
- var timeDist = Math.abs(keys[i].mTime - time);
700
- if (timeDist < dist && keys[i].mTime <= time) {
701
- dist = timeDist;
702
- key = keys[i];
703
- nextKey = keys[i + 1];
704
- }
705
- }
706
- if (!key) {
707
- return null;
708
- } else if (nextKey) {
709
- var dT = nextKey.mTime - key.mTime;
710
- var T = key.mTime - time;
711
- var l = T / dT;
712
- return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
713
- } else {
714
- nextKey = keys[0].clone();
715
- nextKey.mTime += lne;
716
- var dT = nextKey.mTime - key.mTime;
717
- var T = key.mTime - time;
718
- var l = T / dT;
719
- return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
720
- }
721
- }
722
- class aiNodeAnim {
723
- constructor() {
724
- this.mNodeName = "";
725
- this.mNumPositionKeys = 0;
726
- this.mNumRotationKeys = 0;
727
- this.mNumScalingKeys = 0;
728
- this.mPositionKeys = [];
729
- this.mRotationKeys = [];
730
- this.mScalingKeys = [];
731
- this.mPreState = "";
732
- this.mPostState = "";
733
- this.init = function(tps) {
734
- if (!tps)
735
- tps = 1;
736
- function t(t2) {
737
- t2.mTime /= tps;
738
- }
739
- this.mPositionKeys.forEach(t);
740
- this.mRotationKeys.forEach(t);
741
- this.mScalingKeys.forEach(t);
742
- };
743
- this.sortKeys = function() {
744
- function comp(a, b) {
745
- return a.mTime - b.mTime;
746
- }
747
- this.mPositionKeys.sort(comp);
748
- this.mRotationKeys.sort(comp);
749
- this.mScalingKeys.sort(comp);
750
- };
751
- this.getLength = function() {
752
- return Math.max(
753
- Math.max.apply(
754
- null,
755
- this.mPositionKeys.map(function(a) {
756
- return a.mTime;
757
- })
758
- ),
759
- Math.max.apply(
760
- null,
761
- this.mRotationKeys.map(function(a) {
762
- return a.mTime;
763
- })
764
- ),
765
- Math.max.apply(
766
- null,
767
- this.mScalingKeys.map(function(a) {
768
- return a.mTime;
769
- })
770
- )
771
- );
772
- };
773
- this.toTHREE = function(o) {
774
- this.sortKeys();
775
- var length = this.getLength();
776
- var track = new Virtulous.KeyFrameTrack();
777
- for (let i = 0; i < length; i += 0.05) {
778
- var matrix = new THREE.Matrix4();
779
- var time = i;
780
- var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
781
- var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
782
- var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
783
- matrix.compose(pos, rotation, scale);
784
- var key = new Virtulous.KeyFrame(time, matrix);
785
- track.addKey(key);
786
- }
787
- track.target = o.findNode(this.mNodeName).toTHREE();
788
- var tracks = [track];
789
- if (o.nodeToBoneMap[this.mNodeName]) {
790
- for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
791
- var t2 = track.clone();
792
- t2.target = o.nodeToBoneMap[this.mNodeName][i];
793
- tracks.push(t2);
794
- }
795
- }
796
- return tracks;
797
- };
798
- }
799
- }
800
- class aiAnimation {
801
- constructor() {
802
- this.mName = "";
803
- this.mDuration = 0;
804
- this.mTicksPerSecond = 0;
805
- this.mNumChannels = 0;
806
- this.mChannels = [];
807
- this.toTHREE = function(root) {
808
- var animationHandle = new Virtulous.Animation();
809
- for (let i in this.mChannels) {
810
- this.mChannels[i].init(this.mTicksPerSecond);
811
- var tracks = this.mChannels[i].toTHREE(root);
812
- for (let j in tracks) {
813
- tracks[j].init();
814
- animationHandle.addTrack(tracks[j]);
815
- }
816
- }
817
- animationHandle.length = Math.max.apply(
818
- null,
819
- animationHandle.tracks.map(function(e) {
820
- return e.length;
821
- })
822
- );
823
- return animationHandle;
824
- };
825
- }
826
- }
827
- class aiTexture {
828
- constructor() {
829
- this.mWidth = 0;
830
- this.mHeight = 0;
831
- this.texAchFormatHint = [];
832
- this.pcData = [];
833
- }
834
- }
835
- class aiLight {
836
- constructor() {
837
- this.mName = "";
838
- this.mType = 0;
839
- this.mAttenuationConstant = 0;
840
- this.mAttenuationLinear = 0;
841
- this.mAttenuationQuadratic = 0;
842
- this.mAngleInnerCone = 0;
843
- this.mAngleOuterCone = 0;
844
- this.mColorDiffuse = null;
845
- this.mColorSpecular = null;
846
- this.mColorAmbient = null;
847
- }
848
- }
849
- class aiCamera {
850
- constructor() {
851
- this.mName = "";
852
- this.mPosition = null;
853
- this.mLookAt = null;
854
- this.mUp = null;
855
- this.mHorizontalFOV = 0;
856
- this.mClipPlaneNear = 0;
857
- this.mClipPlaneFar = 0;
858
- this.mAspect = 0;
859
- }
860
- }
861
- class aiScene {
862
- constructor() {
863
- this.versionMajor = 0;
864
- this.versionMinor = 0;
865
- this.versionRevision = 0;
866
- this.compileFlags = 0;
867
- this.mFlags = 0;
868
- this.mNumMeshes = 0;
869
- this.mNumMaterials = 0;
870
- this.mNumAnimations = 0;
871
- this.mNumTextures = 0;
872
- this.mNumLights = 0;
873
- this.mNumCameras = 0;
874
- this.mRootNode = null;
875
- this.mMeshes = [];
876
- this.mMaterials = [];
877
- this.mAnimations = [];
878
- this.mLights = [];
879
- this.mCameras = [];
880
- this.nodeToBoneMap = {};
881
- this.findNode = function(name, root) {
882
- if (!root) {
883
- root = this.mRootNode;
884
- }
885
- if (root.mName == name) {
886
- return root;
887
- }
888
- for (let i = 0; i < root.mChildren.length; i++) {
889
- var ret = this.findNode(name, root.mChildren[i]);
890
- if (ret)
891
- return ret;
892
- }
893
- return null;
894
- };
895
- this.toTHREE = function() {
896
- this.nodeCount = 0;
897
- markBones(this);
898
- var o = this.mRootNode.toTHREE(this);
899
- for (let i in this.mMeshes)
900
- this.mMeshes[i].hookupSkeletons(this);
901
- if (this.mAnimations.length > 0) {
902
- var a = this.mAnimations[0].toTHREE(this);
903
- }
904
- return { object: o, animation: a };
905
- };
906
- }
907
- }
908
- class aiMatrix4 {
909
- constructor() {
910
- this.elements = [[], [], [], []];
911
- this.toTHREE = function() {
912
- var m = new THREE.Matrix4();
913
- for (let i = 0; i < 4; ++i) {
914
- for (let i2 = 0; i2 < 4; ++i2) {
915
- m.elements[i * 4 + i2] = this.elements[i2][i];
916
- }
917
- }
918
- return m;
919
- };
920
- }
921
- }
922
- var littleEndian = true;
923
- function readFloat(dataview) {
924
- var val = dataview.getFloat32(dataview.readOffset, littleEndian);
925
- dataview.readOffset += 4;
926
- return val;
927
- }
928
- function Read_double(dataview) {
929
- var val = dataview.getFloat64(dataview.readOffset, littleEndian);
930
- dataview.readOffset += 8;
931
- return val;
932
- }
933
- function Read_uint8_t(dataview) {
934
- var val = dataview.getUint8(dataview.readOffset);
935
- dataview.readOffset += 1;
936
- return val;
937
- }
938
- function Read_uint16_t(dataview) {
939
- var val = dataview.getUint16(dataview.readOffset, littleEndian);
940
- dataview.readOffset += 2;
941
- return val;
942
- }
943
- function Read_unsigned_int(dataview) {
944
- var val = dataview.getUint32(dataview.readOffset, littleEndian);
945
- dataview.readOffset += 4;
946
- return val;
947
- }
948
- function Read_uint32_t(dataview) {
949
- var val = dataview.getUint32(dataview.readOffset, littleEndian);
950
- dataview.readOffset += 4;
951
- return val;
952
- }
953
- function Read_aiVector3D(stream) {
954
- var v = new aiVector3D();
955
- v.x = readFloat(stream);
956
- v.y = readFloat(stream);
957
- v.z = readFloat(stream);
958
- return v;
959
- }
960
- function Read_aiColor3D(stream) {
961
- var c = new aiColor3D();
962
- c.r = readFloat(stream);
963
- c.g = readFloat(stream);
964
- c.b = readFloat(stream);
965
- return c;
966
- }
967
- function Read_aiQuaternion(stream) {
968
- var v = new aiQuaternion();
969
- v.w = readFloat(stream);
970
- v.x = readFloat(stream);
971
- v.y = readFloat(stream);
972
- v.z = readFloat(stream);
973
- return v;
974
- }
975
- function Read_aiString(stream) {
976
- var s = new aiString();
977
- var stringlengthbytes = Read_unsigned_int(stream);
978
- stream.ReadBytes(s.data, 1, stringlengthbytes);
979
- return s.toString();
980
- }
981
- function Read_aiVertexWeight(stream) {
982
- var w = new aiVertexWeight();
983
- w.mVertexId = Read_unsigned_int(stream);
984
- w.mWeight = readFloat(stream);
985
- return w;
986
- }
987
- function Read_aiMatrix4x4(stream) {
988
- var m = new aiMatrix4();
989
- for (let i = 0; i < 4; ++i) {
990
- for (let i2 = 0; i2 < 4; ++i2) {
991
- m.elements[i][i2] = readFloat(stream);
992
- }
993
- }
994
- return m;
995
- }
996
- function Read_aiVectorKey(stream) {
997
- var v = new aiVectorKey();
998
- v.mTime = Read_double(stream);
999
- v.mValue = Read_aiVector3D(stream);
1000
- return v;
1001
- }
1002
- function Read_aiQuatKey(stream) {
1003
- var v = new aiQuatKey();
1004
- v.mTime = Read_double(stream);
1005
- v.mValue = Read_aiQuaternion(stream);
1006
- return v;
1007
- }
1008
- function ReadArray_aiVertexWeight(stream, data, size) {
1009
- for (let i = 0; i < size; i++)
1010
- data[i] = Read_aiVertexWeight(stream);
1011
- }
1012
- function ReadArray_aiVectorKey(stream, data, size) {
1013
- for (let i = 0; i < size; i++)
1014
- data[i] = Read_aiVectorKey(stream);
1015
- }
1016
- function ReadArray_aiQuatKey(stream, data, size) {
1017
- for (let i = 0; i < size; i++)
1018
- data[i] = Read_aiQuatKey(stream);
1019
- }
1020
- function ReadBounds(stream, T, n) {
1021
- return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
1022
- }
1023
- function ai_assert(bool) {
1024
- if (!bool)
1025
- throw "asset failed";
1026
- }
1027
- function ReadBinaryNode(stream, parent, depth) {
1028
- var chunkID = Read_uint32_t(stream);
1029
- ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
1030
- Read_uint32_t(stream);
1031
- var node = new aiNode();
1032
- node.mParent = parent;
1033
- node.mDepth = depth;
1034
- node.mName = Read_aiString(stream);
1035
- node.mTransformation = Read_aiMatrix4x4(stream);
1036
- node.mNumChildren = Read_unsigned_int(stream);
1037
- node.mNumMeshes = Read_unsigned_int(stream);
1038
- if (node.mNumMeshes) {
1039
- node.mMeshes = [];
1040
- for (let i = 0; i < node.mNumMeshes; ++i) {
1041
- node.mMeshes[i] = Read_unsigned_int(stream);
1042
- }
1043
- }
1044
- if (node.mNumChildren) {
1045
- node.mChildren = [];
1046
- for (let i = 0; i < node.mNumChildren; ++i) {
1047
- var node2 = ReadBinaryNode(stream, node, depth++);
1048
- node.mChildren[i] = node2;
1049
- }
1050
- }
1051
- return node;
1052
- }
1053
- function ReadBinaryBone(stream, b) {
1054
- var chunkID = Read_uint32_t(stream);
1055
- ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1056
- Read_uint32_t(stream);
1057
- b.mName = Read_aiString(stream);
1058
- b.mNumWeights = Read_unsigned_int(stream);
1059
- b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1060
- if (shortened) {
1061
- ReadBounds(stream, b.mWeights, b.mNumWeights);
1062
- } else {
1063
- b.mWeights = [];
1064
- ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1065
- }
1066
- return b;
1067
- }
1068
- function ReadBinaryMesh(stream, mesh) {
1069
- var chunkID = Read_uint32_t(stream);
1070
- ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1071
- Read_uint32_t(stream);
1072
- mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1073
- mesh.mNumVertices = Read_unsigned_int(stream);
1074
- mesh.mNumFaces = Read_unsigned_int(stream);
1075
- mesh.mNumBones = Read_unsigned_int(stream);
1076
- mesh.mMaterialIndex = Read_unsigned_int(stream);
1077
- mesh.mNumUVComponents = [];
1078
- var c = Read_unsigned_int(stream);
1079
- if (c & ASSBIN_MESH_HAS_POSITIONS) {
1080
- if (shortened) {
1081
- ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1082
- } else {
1083
- mesh.mVertices = [];
1084
- mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1085
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1086
- }
1087
- }
1088
- if (c & ASSBIN_MESH_HAS_NORMALS) {
1089
- if (shortened) {
1090
- ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1091
- } else {
1092
- mesh.mNormals = [];
1093
- mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1094
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1095
- }
1096
- }
1097
- if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1098
- if (shortened) {
1099
- ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1100
- ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1101
- } else {
1102
- mesh.mTangents = [];
1103
- mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1104
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1105
- mesh.mBitangents = [];
1106
- mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1107
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1108
- }
1109
- }
1110
- for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1111
- if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1112
- break;
1113
- if (shortened) {
1114
- ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1115
- } else {
1116
- mesh.mColors[n] = [];
1117
- mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1118
- stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1119
- }
1120
- }
1121
- mesh.mTexCoordsBuffers = [];
1122
- for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1123
- if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1124
- break;
1125
- mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1126
- if (shortened) {
1127
- ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1128
- } else {
1129
- mesh.mTextureCoords[n] = [];
1130
- mesh.mTexCoordsBuffers[n] = [];
1131
- for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1132
- mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1133
- mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1134
- readFloat(stream);
1135
- }
1136
- }
1137
- }
1138
- if (shortened) {
1139
- Read_unsigned_int(stream);
1140
- } else {
1141
- mesh.mFaces = [];
1142
- mesh.mIndexArray = [];
1143
- for (let i = 0; i < mesh.mNumFaces; ++i) {
1144
- var f = mesh.mFaces[i] = new aiFace();
1145
- f.mNumIndices = Read_uint16_t(stream);
1146
- f.mIndices = [];
1147
- for (let a = 0; a < f.mNumIndices; ++a) {
1148
- if (mesh.mNumVertices < 1 << 16) {
1149
- f.mIndices[a] = Read_uint16_t(stream);
1150
- } else {
1151
- f.mIndices[a] = Read_unsigned_int(stream);
1152
- }
1153
- }
1154
- if (f.mNumIndices === 3) {
1155
- mesh.mIndexArray.push(f.mIndices[0]);
1156
- mesh.mIndexArray.push(f.mIndices[1]);
1157
- mesh.mIndexArray.push(f.mIndices[2]);
1158
- } else if (f.mNumIndices === 4) {
1159
- mesh.mIndexArray.push(f.mIndices[0]);
1160
- mesh.mIndexArray.push(f.mIndices[1]);
1161
- mesh.mIndexArray.push(f.mIndices[2]);
1162
- mesh.mIndexArray.push(f.mIndices[2]);
1163
- mesh.mIndexArray.push(f.mIndices[3]);
1164
- mesh.mIndexArray.push(f.mIndices[0]);
1165
- } else {
1166
- throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1167
- }
1168
- }
1169
- }
1170
- if (mesh.mNumBones) {
1171
- mesh.mBones = [];
1172
- for (let a = 0; a < mesh.mNumBones; ++a) {
1173
- mesh.mBones[a] = new aiBone();
1174
- ReadBinaryBone(stream, mesh.mBones[a]);
1175
- }
1176
- }
1177
- }
1178
- function ReadBinaryMaterialProperty(stream, prop) {
1179
- var chunkID = Read_uint32_t(stream);
1180
- ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1181
- Read_uint32_t(stream);
1182
- prop.mKey = Read_aiString(stream);
1183
- prop.mSemantic = Read_unsigned_int(stream);
1184
- prop.mIndex = Read_unsigned_int(stream);
1185
- prop.mDataLength = Read_unsigned_int(stream);
1186
- prop.mType = Read_unsigned_int(stream);
1187
- prop.mData = [];
1188
- stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1189
- }
1190
- function ReadBinaryMaterial(stream, mat) {
1191
- var chunkID = Read_uint32_t(stream);
1192
- ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1193
- Read_uint32_t(stream);
1194
- mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1195
- if (mat.mNumProperties) {
1196
- if (mat.mProperties) {
1197
- delete mat.mProperties;
1198
- }
1199
- mat.mProperties = [];
1200
- for (let i = 0; i < mat.mNumProperties; ++i) {
1201
- mat.mProperties[i] = new aiMaterialProperty();
1202
- ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1203
- }
1204
- }
1205
- }
1206
- function ReadBinaryNodeAnim(stream, nd) {
1207
- var chunkID = Read_uint32_t(stream);
1208
- ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1209
- Read_uint32_t(stream);
1210
- nd.mNodeName = Read_aiString(stream);
1211
- nd.mNumPositionKeys = Read_unsigned_int(stream);
1212
- nd.mNumRotationKeys = Read_unsigned_int(stream);
1213
- nd.mNumScalingKeys = Read_unsigned_int(stream);
1214
- nd.mPreState = Read_unsigned_int(stream);
1215
- nd.mPostState = Read_unsigned_int(stream);
1216
- if (nd.mNumPositionKeys) {
1217
- if (shortened) {
1218
- ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1219
- } else {
1220
- nd.mPositionKeys = [];
1221
- ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1222
- }
1223
- }
1224
- if (nd.mNumRotationKeys) {
1225
- if (shortened) {
1226
- ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1227
- } else {
1228
- nd.mRotationKeys = [];
1229
- ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1230
- }
1231
- }
1232
- if (nd.mNumScalingKeys) {
1233
- if (shortened) {
1234
- ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1235
- } else {
1236
- nd.mScalingKeys = [];
1237
- ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1238
- }
1239
- }
1240
- }
1241
- function ReadBinaryAnim(stream, anim) {
1242
- var chunkID = Read_uint32_t(stream);
1243
- ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1244
- Read_uint32_t(stream);
1245
- anim.mName = Read_aiString(stream);
1246
- anim.mDuration = Read_double(stream);
1247
- anim.mTicksPerSecond = Read_double(stream);
1248
- anim.mNumChannels = Read_unsigned_int(stream);
1249
- if (anim.mNumChannels) {
1250
- anim.mChannels = [];
1251
- for (let a = 0; a < anim.mNumChannels; ++a) {
1252
- anim.mChannels[a] = new aiNodeAnim();
1253
- ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1254
- }
1255
- }
1256
- }
1257
- function ReadBinaryTexture(stream, tex) {
1258
- var chunkID = Read_uint32_t(stream);
1259
- ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1260
- Read_uint32_t(stream);
1261
- tex.mWidth = Read_unsigned_int(stream);
1262
- tex.mHeight = Read_unsigned_int(stream);
1263
- stream.ReadBytes(tex.achFormatHint, 1, 4);
1264
- if (!shortened) {
1265
- if (!tex.mHeight) {
1266
- tex.pcData = [];
1267
- stream.ReadBytes(tex.pcData, 1, tex.mWidth);
1268
- } else {
1269
- tex.pcData = [];
1270
- stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
1271
- }
1272
- }
1273
- }
1274
- function ReadBinaryLight(stream, l) {
1275
- var chunkID = Read_uint32_t(stream);
1276
- ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1277
- Read_uint32_t(stream);
1278
- l.mName = Read_aiString(stream);
1279
- l.mType = Read_unsigned_int(stream);
1280
- if (l.mType != aiLightSource_DIRECTIONAL) {
1281
- l.mAttenuationConstant = readFloat(stream);
1282
- l.mAttenuationLinear = readFloat(stream);
1283
- l.mAttenuationQuadratic = readFloat(stream);
1284
- }
1285
- l.mColorDiffuse = Read_aiColor3D(stream);
1286
- l.mColorSpecular = Read_aiColor3D(stream);
1287
- l.mColorAmbient = Read_aiColor3D(stream);
1288
- if (l.mType == aiLightSource_SPOT) {
1289
- l.mAngleInnerCone = readFloat(stream);
1290
- l.mAngleOuterCone = readFloat(stream);
1291
- }
1292
- }
1293
- function ReadBinaryCamera(stream, cam) {
1294
- var chunkID = Read_uint32_t(stream);
1295
- ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1296
- Read_uint32_t(stream);
1297
- cam.mName = Read_aiString(stream);
1298
- cam.mPosition = Read_aiVector3D(stream);
1299
- cam.mLookAt = Read_aiVector3D(stream);
1300
- cam.mUp = Read_aiVector3D(stream);
1301
- cam.mHorizontalFOV = readFloat(stream);
1302
- cam.mClipPlaneNear = readFloat(stream);
1303
- cam.mClipPlaneFar = readFloat(stream);
1304
- cam.mAspect = readFloat(stream);
1305
- }
1306
- function ReadBinaryScene(stream, scene) {
1307
- var chunkID = Read_uint32_t(stream);
1308
- ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1309
- Read_uint32_t(stream);
1310
- scene.mFlags = Read_unsigned_int(stream);
1311
- scene.mNumMeshes = Read_unsigned_int(stream);
1312
- scene.mNumMaterials = Read_unsigned_int(stream);
1313
- scene.mNumAnimations = Read_unsigned_int(stream);
1314
- scene.mNumTextures = Read_unsigned_int(stream);
1315
- scene.mNumLights = Read_unsigned_int(stream);
1316
- scene.mNumCameras = Read_unsigned_int(stream);
1317
- scene.mRootNode = new aiNode();
1318
- scene.mRootNode = ReadBinaryNode(stream, null, 0);
1319
- if (scene.mNumMeshes) {
1320
- scene.mMeshes = [];
1321
- for (let i = 0; i < scene.mNumMeshes; ++i) {
1322
- scene.mMeshes[i] = new aiMesh();
1323
- ReadBinaryMesh(stream, scene.mMeshes[i]);
1324
- }
1325
- }
1326
- if (scene.mNumMaterials) {
1327
- scene.mMaterials = [];
1328
- for (let i = 0; i < scene.mNumMaterials; ++i) {
1329
- scene.mMaterials[i] = new aiMaterial();
1330
- ReadBinaryMaterial(stream, scene.mMaterials[i]);
1331
- }
1332
- }
1333
- if (scene.mNumAnimations) {
1334
- scene.mAnimations = [];
1335
- for (let i = 0; i < scene.mNumAnimations; ++i) {
1336
- scene.mAnimations[i] = new aiAnimation();
1337
- ReadBinaryAnim(stream, scene.mAnimations[i]);
1338
- }
1339
- }
1340
- if (scene.mNumTextures) {
1341
- scene.mTextures = [];
1342
- for (let i = 0; i < scene.mNumTextures; ++i) {
1343
- scene.mTextures[i] = new aiTexture();
1344
- ReadBinaryTexture(stream, scene.mTextures[i]);
1345
- }
1346
- }
1347
- if (scene.mNumLights) {
1348
- scene.mLights = [];
1349
- for (let i = 0; i < scene.mNumLights; ++i) {
1350
- scene.mLights[i] = new aiLight();
1351
- ReadBinaryLight(stream, scene.mLights[i]);
1352
- }
1353
- }
1354
- if (scene.mNumCameras) {
1355
- scene.mCameras = [];
1356
- for (let i = 0; i < scene.mNumCameras; ++i) {
1357
- scene.mCameras[i] = new aiCamera();
1358
- ReadBinaryCamera(stream, scene.mCameras[i]);
1359
- }
1360
- }
1361
- }
1362
- var aiOrigin_CUR = 0;
1363
- var aiOrigin_BEG = 1;
1364
- function extendStream(stream) {
1365
- stream.readOffset = 0;
1366
- stream.Seek = function(off, ori) {
1367
- if (ori == aiOrigin_CUR) {
1368
- stream.readOffset += off;
1369
- }
1370
- if (ori == aiOrigin_BEG) {
1371
- stream.readOffset = off;
1372
- }
1373
- };
1374
- stream.ReadBytes = function(buff, size, n) {
1375
- var bytes = size * n;
1376
- for (let i = 0; i < bytes; i++)
1377
- buff[i] = Read_uint8_t(this);
1378
- };
1379
- stream.subArray32 = function(start, end) {
1380
- var buff = this.buffer;
1381
- var newbuff = buff.slice(start, end);
1382
- return new Float32Array(newbuff);
1383
- };
1384
- stream.subArrayUint16 = function(start, end) {
1385
- var buff = this.buffer;
1386
- var newbuff = buff.slice(start, end);
1387
- return new Uint16Array(newbuff);
1388
- };
1389
- stream.subArrayUint8 = function(start, end) {
1390
- var buff = this.buffer;
1391
- var newbuff = buff.slice(start, end);
1392
- return new Uint8Array(newbuff);
1393
- };
1394
- stream.subArrayUint32 = function(start, end) {
1395
- var buff = this.buffer;
1396
- var newbuff = buff.slice(start, end);
1397
- return new Uint32Array(newbuff);
1398
- };
1399
- }
1400
- var shortened, compressed;
1401
- function InternReadFile(pFiledata) {
1402
- var pScene = new aiScene();
1403
- var stream = new DataView(pFiledata);
1404
- extendStream(stream);
1405
- stream.Seek(44, aiOrigin_CUR);
1406
- pScene.versionMajor = Read_unsigned_int(stream);
1407
- pScene.versionMinor = Read_unsigned_int(stream);
1408
- pScene.versionRevision = Read_unsigned_int(stream);
1409
- pScene.compileFlags = Read_unsigned_int(stream);
1410
- shortened = Read_uint16_t(stream) > 0;
1411
- compressed = Read_uint16_t(stream) > 0;
1412
- if (shortened)
1413
- throw "Shortened binaries are not supported!";
1414
- stream.Seek(256, aiOrigin_CUR);
1415
- stream.Seek(128, aiOrigin_CUR);
1416
- stream.Seek(64, aiOrigin_CUR);
1417
- if (compressed) {
1418
- var uncompressedSize = Read_uint32_t(stream);
1419
- var compressedSize = stream.FileSize() - stream.Tell();
1420
- var compressedData = [];
1421
- stream.Read(compressedData, 1, compressedSize);
1422
- var uncompressedData = [];
1423
- uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1424
- var buff = new ArrayBuffer(uncompressedData);
1425
- ReadBinaryScene(buff, pScene);
1426
- } else {
1427
- ReadBinaryScene(stream, pScene);
1428
- }
1429
- return pScene.toTHREE();
1430
- }
1431
- return InternReadFile(buffer);
1432
- }
1433
- }
1434
- exports.AssimpLoader = AssimpLoader;