three-stdlib 2.25.0 → 2.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
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  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,53 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FilmShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- time: { value: 0 },
7
- nIntensity: { value: 0.5 },
8
- sIntensity: { value: 0.05 },
9
- sCount: { value: 4096 },
10
- grayscale: { value: 1 }
11
- },
12
- vertexShader: [
13
- "varying vec2 vUv;",
14
- "void main() {",
15
- " vUv = uv;",
16
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
- "}"
18
- ].join("\n"),
19
- fragmentShader: [
20
- "#include <common>",
21
- // control parameter
22
- "uniform float time;",
23
- "uniform bool grayscale;",
24
- // noise effect intensity value (0 = no effect, 1 = full effect)
25
- "uniform float nIntensity;",
26
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
27
- "uniform float sIntensity;",
28
- // scanlines effect count value (0 = no effect, 4096 = full effect)
29
- "uniform float sCount;",
30
- "uniform sampler2D tDiffuse;",
31
- "varying vec2 vUv;",
32
- "void main() {",
33
- // sample the source
34
- " vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
35
- // make some noise
36
- " float dx = rand( vUv + time );",
37
- // add noise
38
- " vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
39
- // get us a sine and cosine
40
- " vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
41
- // add scanlines
42
- " cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
43
- // interpolate between source and result by intensity
44
- " cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
45
- // convert to grayscale if desired
46
- " if( grayscale ) {",
47
- " cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
48
- " }",
49
- " gl_FragColor = vec4( cResult, cTextureScreen.a );",
50
- "}"
51
- ].join("\n")
52
- };
53
- exports.FilmShader = FilmShader;
@@ -1,53 +0,0 @@
1
- const FilmShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- time: { value: 0 },
5
- nIntensity: { value: 0.5 },
6
- sIntensity: { value: 0.05 },
7
- sCount: { value: 4096 },
8
- grayscale: { value: 1 }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "#include <common>",
19
- // control parameter
20
- "uniform float time;",
21
- "uniform bool grayscale;",
22
- // noise effect intensity value (0 = no effect, 1 = full effect)
23
- "uniform float nIntensity;",
24
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
25
- "uniform float sIntensity;",
26
- // scanlines effect count value (0 = no effect, 4096 = full effect)
27
- "uniform float sCount;",
28
- "uniform sampler2D tDiffuse;",
29
- "varying vec2 vUv;",
30
- "void main() {",
31
- // sample the source
32
- " vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
33
- // make some noise
34
- " float dx = rand( vUv + time );",
35
- // add noise
36
- " vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
37
- // get us a sine and cosine
38
- " vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
39
- // add scanlines
40
- " cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
41
- // interpolate between source and result by intensity
42
- " cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
43
- // convert to grayscale if desired
44
- " if( grayscale ) {",
45
- " cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
46
- " }",
47
- " gl_FragColor = vec4( cResult, cTextureScreen.a );",
48
- "}"
49
- ].join("\n")
50
- };
51
- export {
52
- FilmShader
53
- };
@@ -1,55 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FocusShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- screenWidth: { value: 1024 },
7
- screenHeight: { value: 1024 },
8
- sampleDistance: { value: 0.94 },
9
- waveFactor: { value: 125e-5 }
10
- },
11
- vertexShader: [
12
- "varying vec2 vUv;",
13
- "void main() {",
14
- " vUv = uv;",
15
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
- "}"
17
- ].join("\n"),
18
- fragmentShader: [
19
- "uniform float screenWidth;",
20
- "uniform float screenHeight;",
21
- "uniform float sampleDistance;",
22
- "uniform float waveFactor;",
23
- "uniform sampler2D tDiffuse;",
24
- "varying vec2 vUv;",
25
- "void main() {",
26
- " vec4 color, org, tmp, add;",
27
- " float sample_dist, f;",
28
- " vec2 vin;",
29
- " vec2 uv = vUv;",
30
- " add = color = org = texture2D( tDiffuse, uv );",
31
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
32
- " sample_dist = dot( vin, vin ) * 2.0;",
33
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
34
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
35
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
36
- " if( tmp.b < color.b ) color = tmp;",
37
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
38
- " if( tmp.b < color.b ) color = tmp;",
39
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
40
- " if( tmp.b < color.b ) color = tmp;",
41
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
42
- " if( tmp.b < color.b ) color = tmp;",
43
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
44
- " if( tmp.b < color.b ) color = tmp;",
45
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
46
- " if( tmp.b < color.b ) color = tmp;",
47
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
48
- " if( tmp.b < color.b ) color = tmp;",
49
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
50
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
51
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
52
- "}"
53
- ].join("\n")
54
- };
55
- exports.FocusShader = FocusShader;
@@ -1,55 +0,0 @@
1
- const FocusShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- screenWidth: { value: 1024 },
5
- screenHeight: { value: 1024 },
6
- sampleDistance: { value: 0.94 },
7
- waveFactor: { value: 125e-5 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float screenWidth;",
18
- "uniform float screenHeight;",
19
- "uniform float sampleDistance;",
20
- "uniform float waveFactor;",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "void main() {",
24
- " vec4 color, org, tmp, add;",
25
- " float sample_dist, f;",
26
- " vec2 vin;",
27
- " vec2 uv = vUv;",
28
- " add = color = org = texture2D( tDiffuse, uv );",
29
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
30
- " sample_dist = dot( vin, vin ) * 2.0;",
31
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
32
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
33
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
34
- " if( tmp.b < color.b ) color = tmp;",
35
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
36
- " if( tmp.b < color.b ) color = tmp;",
37
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
38
- " if( tmp.b < color.b ) color = tmp;",
39
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
40
- " if( tmp.b < color.b ) color = tmp;",
41
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
42
- " if( tmp.b < color.b ) color = tmp;",
43
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
44
- " if( tmp.b < color.b ) color = tmp;",
45
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
46
- " if( tmp.b < color.b ) color = tmp;",
47
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
48
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
49
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
50
- "}"
51
- ].join("\n")
52
- };
53
- export {
54
- FocusShader
55
- };
@@ -1,64 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const FreiChenShader = {
5
- uniforms: {
6
- tDiffuse: { value: null },
7
- aspect: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "uniform vec2 aspect;",
20
- "vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
21
- "mat3 G[9];",
22
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
23
- "const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
24
- "const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
25
- "const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
26
- "const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
27
- "const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
28
- "const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
29
- "const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
30
- "const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
31
- "const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
32
- "void main(void)",
33
- "{",
34
- " G[0] = g0,",
35
- " G[1] = g1,",
36
- " G[2] = g2,",
37
- " G[3] = g3,",
38
- " G[4] = g4,",
39
- " G[5] = g5,",
40
- " G[6] = g6,",
41
- " G[7] = g7,",
42
- " G[8] = g8;",
43
- " mat3 I;",
44
- " float cnv[9];",
45
- " vec3 sample;",
46
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
47
- " for (float i=0.0; i<3.0; i++) {",
48
- " for (float j=0.0; j<3.0; j++) {",
49
- " sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
50
- " I[int(i)][int(j)] = length(sample);",
51
- " }",
52
- " }",
53
- /* calculate the convolution values for all the masks */
54
- " for (int i=0; i<9; i++) {",
55
- " float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
56
- " cnv[i] = dp3 * dp3;",
57
- " }",
58
- " float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
59
- " float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
60
- " gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
61
- "}"
62
- ].join("\n")
63
- };
64
- exports.FreiChenShader = FreiChenShader;
@@ -1,64 +0,0 @@
1
- import { Vector2 } from "three";
2
- const FreiChenShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- aspect: { value: /* @__PURE__ */ new Vector2(512, 512) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "uniform vec2 aspect;",
18
- "vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
19
- "mat3 G[9];",
20
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
21
- "const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
22
- "const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
23
- "const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
24
- "const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
25
- "const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
26
- "const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
27
- "const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
28
- "const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
29
- "const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
30
- "void main(void)",
31
- "{",
32
- " G[0] = g0,",
33
- " G[1] = g1,",
34
- " G[2] = g2,",
35
- " G[3] = g3,",
36
- " G[4] = g4,",
37
- " G[5] = g5,",
38
- " G[6] = g6,",
39
- " G[7] = g7,",
40
- " G[8] = g8;",
41
- " mat3 I;",
42
- " float cnv[9];",
43
- " vec3 sample;",
44
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
45
- " for (float i=0.0; i<3.0; i++) {",
46
- " for (float j=0.0; j<3.0; j++) {",
47
- " sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
48
- " I[int(i)][int(j)] = length(sample);",
49
- " }",
50
- " }",
51
- /* calculate the convolution values for all the masks */
52
- " for (int i=0; i<9; i++) {",
53
- " float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
54
- " cnv[i] = dp3 * dp3;",
55
- " }",
56
- " float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
57
- " float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
58
- " gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
59
- "}"
60
- ].join("\n")
61
- };
62
- export {
63
- FreiChenShader
64
- };
@@ -1,47 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FresnelShader = {
4
- uniforms: {
5
- mRefractionRatio: { value: 1.02 },
6
- mFresnelBias: { value: 0.1 },
7
- mFresnelPower: { value: 2 },
8
- mFresnelScale: { value: 1 },
9
- tCube: { value: null }
10
- },
11
- vertexShader: [
12
- "uniform float mRefractionRatio;",
13
- "uniform float mFresnelBias;",
14
- "uniform float mFresnelScale;",
15
- "uniform float mFresnelPower;",
16
- "varying vec3 vReflect;",
17
- "varying vec3 vRefract[3];",
18
- "varying float vReflectionFactor;",
19
- "void main() {",
20
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
21
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
22
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
23
- " vec3 I = worldPosition.xyz - cameraPosition;",
24
- " vReflect = reflect( I, worldNormal );",
25
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
26
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
27
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
28
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform samplerCube tCube;",
34
- "varying vec3 vReflect;",
35
- "varying vec3 vRefract[3];",
36
- "varying float vReflectionFactor;",
37
- "void main() {",
38
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
39
- " vec4 refractedColor = vec4( 1.0 );",
40
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
41
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
42
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
43
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
44
- "}"
45
- ].join("\n")
46
- };
47
- exports.FresnelShader = FresnelShader;
@@ -1,47 +0,0 @@
1
- const FresnelShader = {
2
- uniforms: {
3
- mRefractionRatio: { value: 1.02 },
4
- mFresnelBias: { value: 0.1 },
5
- mFresnelPower: { value: 2 },
6
- mFresnelScale: { value: 1 },
7
- tCube: { value: null }
8
- },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
44
- };
45
- export {
46
- FresnelShader
47
- };
@@ -1,23 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const GammaCorrectionShader = {
4
- uniforms: {
5
- tDiffuse: { value: null }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vUv );",
19
- " gl_FragColor = LinearTosRGB( tex );",
20
- "}"
21
- ].join("\n")
22
- };
23
- exports.GammaCorrectionShader = GammaCorrectionShader;
@@ -1,23 +0,0 @@
1
- const GammaCorrectionShader = {
2
- uniforms: {
3
- tDiffuse: { value: null }
4
- },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " gl_FragColor = LinearTosRGB( tex );",
18
- "}"
19
- ].join("\n")
20
- };
21
- export {
22
- GammaCorrectionShader
23
- };
@@ -1,183 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const GodRaysDepthMaskShader = {
5
- uniforms: {
6
- tInput: {
7
- value: null
8
- }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "varying vec2 vUv;",
19
- "uniform sampler2D tInput;",
20
- "void main() {",
21
- " gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
22
- "}"
23
- ].join("\n")
24
- };
25
- const GodRaysGenerateShader = {
26
- uniforms: {
27
- tInput: {
28
- value: null
29
- },
30
- fStepSize: {
31
- value: 1
32
- },
33
- vSunPositionScreenSpace: {
34
- value: /* @__PURE__ */ new THREE.Vector3()
35
- }
36
- },
37
- vertexShader: [
38
- "varying vec2 vUv;",
39
- "void main() {",
40
- " vUv = uv;",
41
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
42
- "}"
43
- ].join("\n"),
44
- fragmentShader: [
45
- "#define TAPS_PER_PASS 6.0",
46
- "varying vec2 vUv;",
47
- "uniform sampler2D tInput;",
48
- "uniform vec3 vSunPositionScreenSpace;",
49
- "uniform float fStepSize;",
50
- // filter step size
51
- "void main() {",
52
- // delta from current pixel to "sun" position
53
- " vec2 delta = vSunPositionScreenSpace.xy - vUv;",
54
- " float dist = length( delta );",
55
- // Step vector (uv space)
56
- " vec2 stepv = fStepSize * delta / dist;",
57
- // Number of iterations between pixel and sun
58
- " float iters = dist/fStepSize;",
59
- " vec2 uv = vUv.xy;",
60
- " float col = 0.0;",
61
- // This breaks ANGLE in Chrome 22
62
- // - see http://code.google.com/p/chromium/issues/detail?id=153105
63
- /*
64
- // Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
65
- // so i've just left the loop
66
-
67
- "for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
68
-
69
- // Accumulate samples, making sure we dont walk past the light source.
70
-
71
- // The check for uv.y < 1 would not be necessary with "border" UV wrap
72
- // mode, with a black border color. I don't think this is currently
73
- // exposed by three.js. As a result there might be artifacts when the
74
- // sun is to the left, right or bottom of screen as these cases are
75
- // not specifically handled.
76
-
77
- " col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
78
- " uv += stepv;",
79
-
80
- "}",
81
- */
82
- // Unrolling loop manually makes it work in ANGLE
83
- " float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
84
- // used to fade out godrays
85
- " if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
86
- " uv += stepv;",
87
- " if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
88
- " uv += stepv;",
89
- " if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
90
- " uv += stepv;",
91
- " if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
92
- " uv += stepv;",
93
- " if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
94
- " uv += stepv;",
95
- " if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
96
- " uv += stepv;",
97
- // Should technically be dividing by 'iters', but 'TAPS_PER_PASS' smooths out
98
- // objectionable artifacts, in particular near the sun position. The side
99
- // effect is that the result is darker than it should be around the sun, as
100
- // TAPS_PER_PASS is greater than the number of samples actually accumulated.
101
- // When the result is inverted (in the shader 'godrays_combine', this produces
102
- // a slight bright spot at the position of the sun, even when it is occluded.
103
- " gl_FragColor = vec4( col/TAPS_PER_PASS );",
104
- " gl_FragColor.a = 1.0;",
105
- "}"
106
- ].join("\n")
107
- };
108
- const GodRaysCombineShader = {
109
- uniforms: {
110
- tColors: {
111
- value: null
112
- },
113
- tGodRays: {
114
- value: null
115
- },
116
- fGodRayIntensity: {
117
- value: 0.69
118
- }
119
- },
120
- vertexShader: [
121
- "varying vec2 vUv;",
122
- "void main() {",
123
- " vUv = uv;",
124
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
125
- "}"
126
- ].join("\n"),
127
- fragmentShader: [
128
- "varying vec2 vUv;",
129
- "uniform sampler2D tColors;",
130
- "uniform sampler2D tGodRays;",
131
- "uniform float fGodRayIntensity;",
132
- "void main() {",
133
- // Since THREE.MeshDepthMaterial renders foreground objects white and background
134
- // objects black, the god-rays will be white streaks. Therefore value is inverted
135
- // before being combined with tColors
136
- " gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
137
- " gl_FragColor.a = 1.0;",
138
- "}"
139
- ].join("\n")
140
- };
141
- const GodRaysFakeSunShader = {
142
- uniforms: {
143
- vSunPositionScreenSpace: {
144
- value: /* @__PURE__ */ new THREE.Vector3()
145
- },
146
- fAspect: {
147
- value: 1
148
- },
149
- sunColor: {
150
- value: /* @__PURE__ */ new THREE.Color(16772608)
151
- },
152
- bgColor: {
153
- value: /* @__PURE__ */ new THREE.Color(0)
154
- }
155
- },
156
- vertexShader: [
157
- "varying vec2 vUv;",
158
- "void main() {",
159
- " vUv = uv;",
160
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
161
- "}"
162
- ].join("\n"),
163
- fragmentShader: [
164
- "varying vec2 vUv;",
165
- "uniform vec3 vSunPositionScreenSpace;",
166
- "uniform float fAspect;",
167
- "uniform vec3 sunColor;",
168
- "uniform vec3 bgColor;",
169
- "void main() {",
170
- " vec2 diff = vUv - vSunPositionScreenSpace.xy;",
171
- // Correct for aspect ratio
172
- " diff.x *= fAspect;",
173
- " float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
174
- " prop = 0.35 * pow( 1.0 - prop, 3.0 );",
175
- " gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
176
- " gl_FragColor.w = 1.0;",
177
- "}"
178
- ].join("\n")
179
- };
180
- exports.GodRaysCombineShader = GodRaysCombineShader;
181
- exports.GodRaysDepthMaskShader = GodRaysDepthMaskShader;
182
- exports.GodRaysFakeSunShader = GodRaysFakeSunShader;
183
- exports.GodRaysGenerateShader = GodRaysGenerateShader;