three-stdlib 2.25.0 → 2.26.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,146 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- class STLExporter {
11
- constructor() {
12
- __publicField(this, "binary");
13
- __publicField(this, "output");
14
- __publicField(this, "offset");
15
- __publicField(this, "objects");
16
- __publicField(this, "triangles");
17
- __publicField(this, "vA");
18
- __publicField(this, "vB");
19
- __publicField(this, "vC");
20
- __publicField(this, "cb");
21
- __publicField(this, "ab");
22
- __publicField(this, "normal");
23
- this.binary = false;
24
- this.output = "";
25
- this.offset = 80;
26
- this.objects = [];
27
- this.triangles = 0;
28
- this.vA = new THREE.Vector3();
29
- this.vB = new THREE.Vector3();
30
- this.vC = new THREE.Vector3();
31
- this.cb = new THREE.Vector3();
32
- this.ab = new THREE.Vector3();
33
- this.normal = new THREE.Vector3();
34
- }
35
- parse(scene, options) {
36
- this.binary = options.binary !== void 0 ? options.binary : false;
37
- scene.traverse((object) => {
38
- if (object instanceof THREE.Mesh && object.isMesh) {
39
- const geometry = object.geometry;
40
- if (!geometry.isBufferGeometry) {
41
- throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
42
- }
43
- const index = geometry.index;
44
- const positionAttribute = geometry.getAttribute("position");
45
- this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
46
- this.objects.push({
47
- object3d: object,
48
- geometry
49
- });
50
- }
51
- });
52
- if (this.binary) {
53
- const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
54
- const arrayBuffer = new ArrayBuffer(bufferLength);
55
- this.output = new DataView(arrayBuffer);
56
- this.output.setUint32(this.offset, this.triangles, true);
57
- this.offset += 4;
58
- } else {
59
- this.output = "";
60
- this.output += "solid exported\n";
61
- }
62
- for (let i = 0, il = this.objects.length; i < il; i++) {
63
- const object = this.objects[i].object3d;
64
- const geometry = this.objects[i].geometry;
65
- const index = geometry.index;
66
- const positionAttribute = geometry.getAttribute("position");
67
- if (object instanceof THREE.SkinnedMesh) {
68
- if (index !== null) {
69
- for (let j = 0; j < index.count; j += 3) {
70
- const a = index.getX(j + 0);
71
- const b = index.getX(j + 1);
72
- const c = index.getX(j + 2);
73
- this.writeFace(a, b, c, positionAttribute, object);
74
- }
75
- } else {
76
- for (let j = 0; j < positionAttribute.count; j += 3) {
77
- const a = j + 0;
78
- const b = j + 1;
79
- const c = j + 2;
80
- this.writeFace(a, b, c, positionAttribute, object);
81
- }
82
- }
83
- }
84
- }
85
- if (!this.binary) {
86
- this.output += "endsolid exported\n";
87
- }
88
- return this.output;
89
- }
90
- writeFace(a, b, c, positionAttribute, object) {
91
- this.vA.fromBufferAttribute(positionAttribute, a);
92
- this.vB.fromBufferAttribute(positionAttribute, b);
93
- this.vC.fromBufferAttribute(positionAttribute, c);
94
- if (object.isSkinnedMesh) {
95
- object.boneTransform(a, this.vA);
96
- object.boneTransform(b, this.vB);
97
- object.boneTransform(c, this.vC);
98
- }
99
- this.vA.applyMatrix4(object.matrixWorld);
100
- this.vB.applyMatrix4(object.matrixWorld);
101
- this.vC.applyMatrix4(object.matrixWorld);
102
- this.writeNormal(this.vA, this.vB, this.vC);
103
- this.writeVertex(this.vA);
104
- this.writeVertex(this.vB);
105
- this.writeVertex(this.vC);
106
- if (this.binary && this.output instanceof DataView) {
107
- this.output.setUint16(this.offset, 0, true);
108
- this.offset += 2;
109
- } else {
110
- this.output += " endloop\n";
111
- this.output += " endfacet\n";
112
- }
113
- }
114
- writeNormal(vA, vB, vC) {
115
- this.cb.subVectors(vC, vB);
116
- this.ab.subVectors(vA, vB);
117
- this.cb.cross(this.ab).normalize();
118
- this.normal.copy(this.cb).normalize();
119
- if (this.binary && this.output instanceof DataView) {
120
- this.output.setFloat32(this.offset, this.normal.x, true);
121
- this.offset += 4;
122
- this.output.setFloat32(this.offset, this.normal.y, true);
123
- this.offset += 4;
124
- this.output.setFloat32(this.offset, this.normal.z, true);
125
- this.offset += 4;
126
- } else {
127
- this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
128
- `;
129
- this.output += " outer loop\n";
130
- }
131
- }
132
- writeVertex(vertex) {
133
- if (this.binary && this.output instanceof DataView) {
134
- this.output.setFloat32(this.offset, vertex.x, true);
135
- this.offset += 4;
136
- this.output.setFloat32(this.offset, vertex.y, true);
137
- this.offset += 4;
138
- this.output.setFloat32(this.offset, vertex.z, true);
139
- this.offset += 4;
140
- } else {
141
- this.output += ` vertex vertex.x vertex.y vertex.z
142
- `;
143
- }
144
- }
145
- }
146
- exports.STLExporter = STLExporter;
@@ -1,146 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Vector3, Mesh, SkinnedMesh } from "three";
8
- class STLExporter {
9
- constructor() {
10
- __publicField(this, "binary");
11
- __publicField(this, "output");
12
- __publicField(this, "offset");
13
- __publicField(this, "objects");
14
- __publicField(this, "triangles");
15
- __publicField(this, "vA");
16
- __publicField(this, "vB");
17
- __publicField(this, "vC");
18
- __publicField(this, "cb");
19
- __publicField(this, "ab");
20
- __publicField(this, "normal");
21
- this.binary = false;
22
- this.output = "";
23
- this.offset = 80;
24
- this.objects = [];
25
- this.triangles = 0;
26
- this.vA = new Vector3();
27
- this.vB = new Vector3();
28
- this.vC = new Vector3();
29
- this.cb = new Vector3();
30
- this.ab = new Vector3();
31
- this.normal = new Vector3();
32
- }
33
- parse(scene, options) {
34
- this.binary = options.binary !== void 0 ? options.binary : false;
35
- scene.traverse((object) => {
36
- if (object instanceof Mesh && object.isMesh) {
37
- const geometry = object.geometry;
38
- if (!geometry.isBufferGeometry) {
39
- throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
40
- }
41
- const index = geometry.index;
42
- const positionAttribute = geometry.getAttribute("position");
43
- this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
44
- this.objects.push({
45
- object3d: object,
46
- geometry
47
- });
48
- }
49
- });
50
- if (this.binary) {
51
- const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
52
- const arrayBuffer = new ArrayBuffer(bufferLength);
53
- this.output = new DataView(arrayBuffer);
54
- this.output.setUint32(this.offset, this.triangles, true);
55
- this.offset += 4;
56
- } else {
57
- this.output = "";
58
- this.output += "solid exported\n";
59
- }
60
- for (let i = 0, il = this.objects.length; i < il; i++) {
61
- const object = this.objects[i].object3d;
62
- const geometry = this.objects[i].geometry;
63
- const index = geometry.index;
64
- const positionAttribute = geometry.getAttribute("position");
65
- if (object instanceof SkinnedMesh) {
66
- if (index !== null) {
67
- for (let j = 0; j < index.count; j += 3) {
68
- const a = index.getX(j + 0);
69
- const b = index.getX(j + 1);
70
- const c = index.getX(j + 2);
71
- this.writeFace(a, b, c, positionAttribute, object);
72
- }
73
- } else {
74
- for (let j = 0; j < positionAttribute.count; j += 3) {
75
- const a = j + 0;
76
- const b = j + 1;
77
- const c = j + 2;
78
- this.writeFace(a, b, c, positionAttribute, object);
79
- }
80
- }
81
- }
82
- }
83
- if (!this.binary) {
84
- this.output += "endsolid exported\n";
85
- }
86
- return this.output;
87
- }
88
- writeFace(a, b, c, positionAttribute, object) {
89
- this.vA.fromBufferAttribute(positionAttribute, a);
90
- this.vB.fromBufferAttribute(positionAttribute, b);
91
- this.vC.fromBufferAttribute(positionAttribute, c);
92
- if (object.isSkinnedMesh) {
93
- object.boneTransform(a, this.vA);
94
- object.boneTransform(b, this.vB);
95
- object.boneTransform(c, this.vC);
96
- }
97
- this.vA.applyMatrix4(object.matrixWorld);
98
- this.vB.applyMatrix4(object.matrixWorld);
99
- this.vC.applyMatrix4(object.matrixWorld);
100
- this.writeNormal(this.vA, this.vB, this.vC);
101
- this.writeVertex(this.vA);
102
- this.writeVertex(this.vB);
103
- this.writeVertex(this.vC);
104
- if (this.binary && this.output instanceof DataView) {
105
- this.output.setUint16(this.offset, 0, true);
106
- this.offset += 2;
107
- } else {
108
- this.output += " endloop\n";
109
- this.output += " endfacet\n";
110
- }
111
- }
112
- writeNormal(vA, vB, vC) {
113
- this.cb.subVectors(vC, vB);
114
- this.ab.subVectors(vA, vB);
115
- this.cb.cross(this.ab).normalize();
116
- this.normal.copy(this.cb).normalize();
117
- if (this.binary && this.output instanceof DataView) {
118
- this.output.setFloat32(this.offset, this.normal.x, true);
119
- this.offset += 4;
120
- this.output.setFloat32(this.offset, this.normal.y, true);
121
- this.offset += 4;
122
- this.output.setFloat32(this.offset, this.normal.z, true);
123
- this.offset += 4;
124
- } else {
125
- this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
126
- `;
127
- this.output += " outer loop\n";
128
- }
129
- }
130
- writeVertex(vertex) {
131
- if (this.binary && this.output instanceof DataView) {
132
- this.output.setFloat32(this.offset, vertex.x, true);
133
- this.offset += 4;
134
- this.output.setFloat32(this.offset, vertex.y, true);
135
- this.offset += 4;
136
- this.output.setFloat32(this.offset, vertex.z, true);
137
- this.offset += 4;
138
- } else {
139
- this.output += ` vertex vertex.x vertex.y vertex.z
140
- `;
141
- }
142
- }
143
- }
144
- export {
145
- STLExporter
146
- };
@@ -1,340 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const fflate = require("fflate");
10
- const THREE = require("three");
11
- class USDZExporter {
12
- constructor() {
13
- __publicField(this, "PRECISION", 7);
14
- __publicField(this, "materials");
15
- __publicField(this, "textures");
16
- __publicField(this, "files");
17
- this.materials = {};
18
- this.textures = {};
19
- this.files = {};
20
- }
21
- async parse(scene) {
22
- const modelFileName = "model.usda";
23
- this.files[modelFileName] = null;
24
- let output = this.buildHeader();
25
- scene.traverseVisible((object) => {
26
- if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
27
- const geometry = object.geometry;
28
- const material = object.material;
29
- const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
30
- if (!(geometryFileName in this.files)) {
31
- const meshObject = this.buildMeshObject(geometry);
32
- this.files[geometryFileName] = this.buildUSDFileAsString(meshObject);
33
- }
34
- if (!(material.uuid in this.materials)) {
35
- this.materials[material.uuid] = material;
36
- }
37
- output += this.buildXform(object, geometry, material);
38
- }
39
- });
40
- output += this.buildMaterials(this.materials);
41
- this.files[modelFileName] = fflate.strToU8(output);
42
- output = null;
43
- for (const id in this.textures) {
44
- const texture = this.textures[id];
45
- const color = id.split("_")[1];
46
- const isRGBA = texture.format === 1023;
47
- const canvas = this.imageToCanvas(texture.image, color);
48
- const blob = await new Promise(
49
- (resolve) => canvas == null ? void 0 : canvas.toBlob(resolve, isRGBA ? "image/png" : "image/jpeg", 1)
50
- );
51
- if (blob) {
52
- this.files[`textures/Texture_${id}.${isRGBA ? "png" : "jpg"}`] = new Uint8Array(await blob.arrayBuffer());
53
- }
54
- }
55
- let offset = 0;
56
- for (const filename in this.files) {
57
- const file = this.files[filename];
58
- const headerSize = 34 + filename.length;
59
- offset += headerSize;
60
- const offsetMod64 = offset & 63;
61
- if (offsetMod64 !== 4 && file !== null && file instanceof Uint8Array) {
62
- const padLength = 64 - offsetMod64;
63
- const padding = new Uint8Array(padLength);
64
- this.files[filename] = [file, { extra: { 12345: padding } }];
65
- }
66
- if (file && typeof file.length === "number") {
67
- offset = file.length;
68
- }
69
- }
70
- return fflate.zipSync(this.files, { level: 0 });
71
- }
72
- imageToCanvas(image, color) {
73
- if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
74
- const scale = 1024 / Math.max(image.width, image.height);
75
- const canvas = document.createElement("canvas");
76
- canvas.width = image.width * Math.min(1, scale);
77
- canvas.height = image.height * Math.min(1, scale);
78
- const context = canvas.getContext("2d");
79
- context == null ? void 0 : context.drawImage(image, 0, 0, canvas.width, canvas.height);
80
- if (color !== void 0) {
81
- const hex = parseInt(color, 16);
82
- const r = (hex >> 16 & 255) / 255;
83
- const g = (hex >> 8 & 255) / 255;
84
- const b = (hex & 255) / 255;
85
- const imagedata = context == null ? void 0 : context.getImageData(0, 0, canvas.width, canvas.height);
86
- if (imagedata) {
87
- const data = imagedata == null ? void 0 : imagedata.data;
88
- for (let i = 0; i < data.length; i += 4) {
89
- data[i + 0] = data[i + 0] * r;
90
- data[i + 1] = data[i + 1] * g;
91
- data[i + 2] = data[i + 2] * b;
92
- }
93
- context == null ? void 0 : context.putImageData(imagedata, 0, 0);
94
- }
95
- }
96
- return canvas;
97
- }
98
- }
99
- buildHeader() {
100
- return `#usda 1.0
101
- (
102
- customLayerData = {
103
- string creator = "Three.js USDZExporter"
104
- }
105
- metersPerUnit = 1
106
- upAxis = "Y"
107
- )
108
- `;
109
- }
110
- buildUSDFileAsString(dataToInsert) {
111
- let output = this.buildHeader();
112
- output += dataToInsert;
113
- return fflate.strToU8(output);
114
- }
115
- // Xform
116
- buildXform(object, geometry, material) {
117
- const name = "Object_" + object.id;
118
- const transform = this.buildMatrix(object.matrixWorld);
119
- if (object.matrixWorld.determinant() < 0) {
120
- console.warn("THREE.USDZExporter: USDZ does not support negative scales", object);
121
- }
122
- return `def Xform "${name}" (
123
- prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
124
- )
125
- {
126
- matrix4d xformOp:transform = ${transform}
127
- uniform token[] xformOpOrder = ["xformOp:transform"]
128
- rel material:binding = </Materials/Material_${material.id}>
129
- }
130
- `;
131
- }
132
- buildMatrix(matrix) {
133
- const array = matrix.elements;
134
- return `( ${this.buildMatrixRow(array, 0)}, ${this.buildMatrixRow(array, 4)}, ${this.buildMatrixRow(
135
- array,
136
- 8
137
- )}, ${this.buildMatrixRow(array, 12)} )`;
138
- }
139
- buildMatrixRow(array, offset) {
140
- return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;
141
- }
142
- // Mesh
143
- buildMeshObject(geometry) {
144
- const mesh = this.buildMesh(geometry);
145
- return `
146
- def "Geometry"
147
- {
148
- ${mesh}
149
- }
150
- `;
151
- }
152
- buildMesh(geometry) {
153
- const name = "Geometry";
154
- const attributes = geometry.attributes;
155
- const count = attributes.position.count;
156
- return `
157
- def Mesh "${name}"
158
- {
159
- int[] faceVertexCounts = [${this.buildMeshVertexCount(geometry)}]
160
- int[] faceVertexIndices = [${this.buildMeshVertexIndices(geometry)}]
161
- normal3f[] normals = [${this.buildVector3Array(attributes.normal, count)}] (
162
- interpolation = "vertex"
163
- )
164
- point3f[] points = [${this.buildVector3Array(attributes.position, count)}]
165
- float2[] primvars:st = [${this.buildVector2Array(attributes.uv, count)}] (
166
- interpolation = "vertex"
167
- )
168
- uniform token subdivisionScheme = "none"
169
- }
170
- `;
171
- }
172
- buildMeshVertexCount(geometry) {
173
- const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
174
- return Array(count / 3).fill(3).join(", ");
175
- }
176
- buildMeshVertexIndices(geometry) {
177
- if (geometry.index !== null) {
178
- return geometry.index.array.join(", ");
179
- }
180
- const array = [];
181
- const length = geometry.attributes.position.count;
182
- for (let i = 0; i < length; i++) {
183
- array.push(i);
184
- }
185
- return array.join(", ");
186
- }
187
- buildVector3Array(attribute, count) {
188
- if (attribute === void 0) {
189
- console.warn("USDZExporter: Normals missing.");
190
- return Array(count).fill("(0, 0, 0)").join(", ");
191
- }
192
- const array = [];
193
- const data = attribute.array;
194
- for (let i = 0; i < data.length; i += 3) {
195
- array.push(
196
- `(${data[i + 0].toPrecision(this.PRECISION)}, ${data[i + 1].toPrecision(this.PRECISION)}, ${data[i + 2].toPrecision(this.PRECISION)})`
197
- );
198
- }
199
- return array.join(", ");
200
- }
201
- buildVector2Array(attribute, count) {
202
- if (attribute === void 0) {
203
- console.warn("USDZExporter: UVs missing.");
204
- return Array(count).fill("(0, 0)").join(", ");
205
- }
206
- const array = [];
207
- const data = attribute.array;
208
- for (let i = 0; i < data.length; i += 2) {
209
- array.push(`(${data[i + 0].toPrecision(this.PRECISION)}, ${1 - data[i + 1].toPrecision(this.PRECISION)})`);
210
- }
211
- return array.join(", ");
212
- }
213
- // Materials
214
- buildMaterials(materials) {
215
- const array = [];
216
- for (const uuid in materials) {
217
- const material = materials[uuid];
218
- array.push(this.buildMaterial(material));
219
- }
220
- return `def "Materials"
221
- {
222
- ${array.join("")}
223
- }
224
- `;
225
- }
226
- buildMaterial(material) {
227
- const pad = " ";
228
- const inputs = [];
229
- const samplers = [];
230
- if (material.map !== null) {
231
- inputs.push(
232
- `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`
233
- );
234
- samplers.push(this.buildTexture(material, material.map, "diffuse", material.color));
235
- } else {
236
- inputs.push(`${pad}color3f inputs:diffuseColor = ${this.buildColor(material.color)}`);
237
- }
238
- if (material.emissiveMap !== null) {
239
- inputs.push(
240
- `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`
241
- );
242
- samplers.push(this.buildTexture(material, material.emissiveMap, "emissive"));
243
- } else if (material.emissive.getHex() > 0) {
244
- inputs.push(`${pad}color3f inputs:emissiveColor = ${this.buildColor(material.emissive)}`);
245
- }
246
- if (material.normalMap !== null) {
247
- inputs.push(
248
- `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`
249
- );
250
- samplers.push(this.buildTexture(material, material.normalMap, "normal"));
251
- }
252
- if (material.aoMap !== null) {
253
- inputs.push(
254
- `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`
255
- );
256
- samplers.push(this.buildTexture(material, material.aoMap, "occlusion"));
257
- }
258
- if (material.roughnessMap !== null && material.roughness === 1) {
259
- inputs.push(
260
- `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`
261
- );
262
- samplers.push(this.buildTexture(material, material.roughnessMap, "roughness"));
263
- } else {
264
- inputs.push(`${pad}float inputs:roughness = ${material.roughness}`);
265
- }
266
- if (material.metalnessMap !== null && material.metalness === 1) {
267
- inputs.push(
268
- `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`
269
- );
270
- samplers.push(this.buildTexture(material, material.metalnessMap, "metallic"));
271
- } else {
272
- inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
273
- }
274
- inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
275
- if (material instanceof THREE.MeshPhysicalMaterial) {
276
- inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
277
- inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
278
- inputs.push(`${pad}float inputs:ior = ${material.ior}`);
279
- }
280
- return `
281
- def Material "Material_${material.id}"
282
- {
283
- def Shader "PreviewSurface"
284
- {
285
- uniform token info:id = "UsdPreviewSurface"
286
- ${inputs.join("\n")}
287
- int inputs:useSpecularWorkflow = 0
288
- token outputs:surface
289
- }
290
- token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
291
- token inputs:frame:stPrimvarName = "st"
292
- def Shader "uvReader_st"
293
- {
294
- uniform token info:id = "UsdPrimvarReader_float2"
295
- token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
296
- float2 inputs:fallback = (0.0, 0.0)
297
- float2 outputs:result
298
- }
299
- ${samplers.join("\n")}
300
- }
301
- `;
302
- }
303
- buildTexture(material, texture, mapType, color) {
304
- const id = texture.id + (color ? "_" + color.getHexString() : "");
305
- const isRGBA = texture.format === 1023;
306
- this.textures[id] = texture;
307
- return `
308
- def Shader "Transform2d_${mapType}" (
309
- sdrMetadata = {
310
- string role = "math"
311
- }
312
- )
313
- {
314
- uniform token info:id = "UsdTransform2d"
315
- float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
316
- float2 inputs:scale = ${this.buildVector2(texture.repeat)}
317
- float2 inputs:translation = ${this.buildVector2(texture.offset)}
318
- float2 outputs:result
319
- }
320
- def Shader "Texture_${texture.id}_${mapType}"
321
- {
322
- uniform token info:id = "UsdUVTexture"
323
- asset inputs:file = @textures/Texture_${id}.${isRGBA ? "png" : "jpg"}@
324
- float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
325
- token inputs:wrapS = "repeat"
326
- token inputs:wrapT = "repeat"
327
- float outputs:r
328
- float outputs:g
329
- float outputs:b
330
- float3 outputs:rgb
331
- }`;
332
- }
333
- buildColor(color) {
334
- return `(${color.r}, ${color.g}, ${color.b})`;
335
- }
336
- buildVector2(vector) {
337
- return `(${vector.x}, ${vector.y})`;
338
- }
339
- }
340
- exports.USDZExporter = USDZExporter;