three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,146 +0,0 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class STLExporter {
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constructor() {
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__publicField(this, "binary");
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__publicField(this, "output");
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__publicField(this, "offset");
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__publicField(this, "objects");
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__publicField(this, "triangles");
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__publicField(this, "vA");
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__publicField(this, "vB");
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__publicField(this, "vC");
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__publicField(this, "cb");
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__publicField(this, "ab");
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__publicField(this, "normal");
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this.binary = false;
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this.output = "";
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this.offset = 80;
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this.objects = [];
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this.vA = new THREE.Vector3();
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this.vB = new THREE.Vector3();
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this.vC = new THREE.Vector3();
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this.cb = new THREE.Vector3();
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this.ab = new THREE.Vector3();
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this.normal = new THREE.Vector3();
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}
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parse(scene, options) {
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this.binary = options.binary !== void 0 ? options.binary : false;
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scene.traverse((object) => {
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if (object instanceof THREE.Mesh && object.isMesh) {
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const geometry = object.geometry;
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if (!geometry.isBufferGeometry) {
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throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
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}
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const index = geometry.index;
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const positionAttribute = geometry.getAttribute("position");
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this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
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this.objects.push({
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object3d: object,
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geometry
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});
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});
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const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
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const arrayBuffer = new ArrayBuffer(bufferLength);
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this.output = new DataView(arrayBuffer);
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this.output.setUint32(this.offset, this.triangles, true);
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this.offset += 4;
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} else {
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this.output = "";
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this.output += "solid exported\n";
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}
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for (let i = 0, il = this.objects.length; i < il; i++) {
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const object = this.objects[i].object3d;
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const geometry = this.objects[i].geometry;
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const index = geometry.index;
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const positionAttribute = geometry.getAttribute("position");
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if (object instanceof THREE.SkinnedMesh) {
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if (index !== null) {
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for (let j = 0; j < index.count; j += 3) {
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const a = index.getX(j + 0);
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const b = index.getX(j + 1);
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const c = index.getX(j + 2);
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this.writeFace(a, b, c, positionAttribute, object);
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}
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} else {
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for (let j = 0; j < positionAttribute.count; j += 3) {
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const a = j + 0;
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const b = j + 1;
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const c = j + 2;
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this.writeFace(a, b, c, positionAttribute, object);
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}
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}
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}
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}
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this.output += "endsolid exported\n";
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}
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return this.output;
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}
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writeFace(a, b, c, positionAttribute, object) {
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this.vA.fromBufferAttribute(positionAttribute, a);
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this.vB.fromBufferAttribute(positionAttribute, b);
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this.vC.fromBufferAttribute(positionAttribute, c);
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if (object.isSkinnedMesh) {
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object.boneTransform(a, this.vA);
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object.boneTransform(b, this.vB);
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object.boneTransform(c, this.vC);
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}
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this.vA.applyMatrix4(object.matrixWorld);
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this.vB.applyMatrix4(object.matrixWorld);
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this.vC.applyMatrix4(object.matrixWorld);
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this.writeNormal(this.vA, this.vB, this.vC);
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this.writeVertex(this.vA);
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this.writeVertex(this.vB);
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this.writeVertex(this.vC);
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if (this.binary && this.output instanceof DataView) {
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this.output.setUint16(this.offset, 0, true);
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this.offset += 2;
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} else {
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this.output += " endloop\n";
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this.output += " endfacet\n";
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}
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}
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writeNormal(vA, vB, vC) {
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this.cb.subVectors(vC, vB);
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this.ab.subVectors(vA, vB);
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this.cb.cross(this.ab).normalize();
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this.normal.copy(this.cb).normalize();
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if (this.binary && this.output instanceof DataView) {
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this.output.setFloat32(this.offset, this.normal.x, true);
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this.offset += 4;
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this.output.setFloat32(this.offset, this.normal.y, true);
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this.offset += 4;
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this.output.setFloat32(this.offset, this.normal.z, true);
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this.offset += 4;
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} else {
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this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
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`;
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this.output += " outer loop\n";
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}
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}
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writeVertex(vertex) {
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this.output.setFloat32(this.offset, vertex.x, true);
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this.offset += 4;
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this.output.setFloat32(this.offset, vertex.y, true);
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this.offset += 4;
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this.output.setFloat32(this.offset, vertex.z, true);
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this.offset += 4;
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} else {
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this.output += ` vertex vertex.x vertex.y vertex.z
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`;
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}
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}
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}
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exports.STLExporter = STLExporter;
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DELETED
@@ -1,146 +0,0 @@
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Vector3, Mesh, SkinnedMesh } from "three";
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class STLExporter {
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constructor() {
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__publicField(this, "binary");
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__publicField(this, "output");
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__publicField(this, "offset");
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__publicField(this, "objects");
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__publicField(this, "triangles");
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__publicField(this, "vA");
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__publicField(this, "vB");
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__publicField(this, "vC");
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__publicField(this, "cb");
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__publicField(this, "ab");
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__publicField(this, "normal");
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this.binary = false;
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this.output = "";
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this.offset = 80;
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this.objects = [];
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this.triangles = 0;
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this.vA = new Vector3();
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this.vB = new Vector3();
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this.vC = new Vector3();
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this.cb = new Vector3();
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this.ab = new Vector3();
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this.normal = new Vector3();
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}
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parse(scene, options) {
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this.binary = options.binary !== void 0 ? options.binary : false;
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scene.traverse((object) => {
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if (object instanceof Mesh && object.isMesh) {
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const geometry = object.geometry;
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if (!geometry.isBufferGeometry) {
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throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
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}
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const index = geometry.index;
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const positionAttribute = geometry.getAttribute("position");
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this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
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this.objects.push({
|
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object3d: object,
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geometry
|
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});
|
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}
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});
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if (this.binary) {
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const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
|
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const arrayBuffer = new ArrayBuffer(bufferLength);
|
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this.output = new DataView(arrayBuffer);
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this.output.setUint32(this.offset, this.triangles, true);
|
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this.offset += 4;
|
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} else {
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this.output = "";
|
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this.output += "solid exported\n";
|
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}
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for (let i = 0, il = this.objects.length; i < il; i++) {
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const object = this.objects[i].object3d;
|
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const geometry = this.objects[i].geometry;
|
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const index = geometry.index;
|
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const positionAttribute = geometry.getAttribute("position");
|
65
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if (object instanceof SkinnedMesh) {
|
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if (index !== null) {
|
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for (let j = 0; j < index.count; j += 3) {
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const a = index.getX(j + 0);
|
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const b = index.getX(j + 1);
|
70
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const c = index.getX(j + 2);
|
71
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this.writeFace(a, b, c, positionAttribute, object);
|
72
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}
|
73
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} else {
|
74
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for (let j = 0; j < positionAttribute.count; j += 3) {
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const a = j + 0;
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const b = j + 1;
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const c = j + 2;
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this.writeFace(a, b, c, positionAttribute, object);
|
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}
|
80
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}
|
81
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}
|
82
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}
|
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if (!this.binary) {
|
84
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this.output += "endsolid exported\n";
|
85
|
-
}
|
86
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return this.output;
|
87
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}
|
88
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writeFace(a, b, c, positionAttribute, object) {
|
89
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this.vA.fromBufferAttribute(positionAttribute, a);
|
90
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this.vB.fromBufferAttribute(positionAttribute, b);
|
91
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this.vC.fromBufferAttribute(positionAttribute, c);
|
92
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if (object.isSkinnedMesh) {
|
93
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object.boneTransform(a, this.vA);
|
94
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object.boneTransform(b, this.vB);
|
95
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object.boneTransform(c, this.vC);
|
96
|
-
}
|
97
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this.vA.applyMatrix4(object.matrixWorld);
|
98
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this.vB.applyMatrix4(object.matrixWorld);
|
99
|
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this.vC.applyMatrix4(object.matrixWorld);
|
100
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this.writeNormal(this.vA, this.vB, this.vC);
|
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this.writeVertex(this.vA);
|
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this.writeVertex(this.vB);
|
103
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this.writeVertex(this.vC);
|
104
|
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if (this.binary && this.output instanceof DataView) {
|
105
|
-
this.output.setUint16(this.offset, 0, true);
|
106
|
-
this.offset += 2;
|
107
|
-
} else {
|
108
|
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this.output += " endloop\n";
|
109
|
-
this.output += " endfacet\n";
|
110
|
-
}
|
111
|
-
}
|
112
|
-
writeNormal(vA, vB, vC) {
|
113
|
-
this.cb.subVectors(vC, vB);
|
114
|
-
this.ab.subVectors(vA, vB);
|
115
|
-
this.cb.cross(this.ab).normalize();
|
116
|
-
this.normal.copy(this.cb).normalize();
|
117
|
-
if (this.binary && this.output instanceof DataView) {
|
118
|
-
this.output.setFloat32(this.offset, this.normal.x, true);
|
119
|
-
this.offset += 4;
|
120
|
-
this.output.setFloat32(this.offset, this.normal.y, true);
|
121
|
-
this.offset += 4;
|
122
|
-
this.output.setFloat32(this.offset, this.normal.z, true);
|
123
|
-
this.offset += 4;
|
124
|
-
} else {
|
125
|
-
this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
|
126
|
-
`;
|
127
|
-
this.output += " outer loop\n";
|
128
|
-
}
|
129
|
-
}
|
130
|
-
writeVertex(vertex) {
|
131
|
-
if (this.binary && this.output instanceof DataView) {
|
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this.output.setFloat32(this.offset, vertex.x, true);
|
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this.offset += 4;
|
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|
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this.output.setFloat32(this.offset, vertex.y, true);
|
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this.offset += 4;
|
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|
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this.output.setFloat32(this.offset, vertex.z, true);
|
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this.offset += 4;
|
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|
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} else {
|
139
|
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this.output += ` vertex vertex.x vertex.y vertex.z
|
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|
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`;
|
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|
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}
|
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|
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}
|
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|
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}
|
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|
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export {
|
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|
-
STLExporter
|
146
|
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};
|
@@ -1,340 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const fflate = require("fflate");
|
10
|
-
const THREE = require("three");
|
11
|
-
class USDZExporter {
|
12
|
-
constructor() {
|
13
|
-
__publicField(this, "PRECISION", 7);
|
14
|
-
__publicField(this, "materials");
|
15
|
-
__publicField(this, "textures");
|
16
|
-
__publicField(this, "files");
|
17
|
-
this.materials = {};
|
18
|
-
this.textures = {};
|
19
|
-
this.files = {};
|
20
|
-
}
|
21
|
-
async parse(scene) {
|
22
|
-
const modelFileName = "model.usda";
|
23
|
-
this.files[modelFileName] = null;
|
24
|
-
let output = this.buildHeader();
|
25
|
-
scene.traverseVisible((object) => {
|
26
|
-
if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
|
27
|
-
const geometry = object.geometry;
|
28
|
-
const material = object.material;
|
29
|
-
const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
|
30
|
-
if (!(geometryFileName in this.files)) {
|
31
|
-
const meshObject = this.buildMeshObject(geometry);
|
32
|
-
this.files[geometryFileName] = this.buildUSDFileAsString(meshObject);
|
33
|
-
}
|
34
|
-
if (!(material.uuid in this.materials)) {
|
35
|
-
this.materials[material.uuid] = material;
|
36
|
-
}
|
37
|
-
output += this.buildXform(object, geometry, material);
|
38
|
-
}
|
39
|
-
});
|
40
|
-
output += this.buildMaterials(this.materials);
|
41
|
-
this.files[modelFileName] = fflate.strToU8(output);
|
42
|
-
output = null;
|
43
|
-
for (const id in this.textures) {
|
44
|
-
const texture = this.textures[id];
|
45
|
-
const color = id.split("_")[1];
|
46
|
-
const isRGBA = texture.format === 1023;
|
47
|
-
const canvas = this.imageToCanvas(texture.image, color);
|
48
|
-
const blob = await new Promise(
|
49
|
-
(resolve) => canvas == null ? void 0 : canvas.toBlob(resolve, isRGBA ? "image/png" : "image/jpeg", 1)
|
50
|
-
);
|
51
|
-
if (blob) {
|
52
|
-
this.files[`textures/Texture_${id}.${isRGBA ? "png" : "jpg"}`] = new Uint8Array(await blob.arrayBuffer());
|
53
|
-
}
|
54
|
-
}
|
55
|
-
let offset = 0;
|
56
|
-
for (const filename in this.files) {
|
57
|
-
const file = this.files[filename];
|
58
|
-
const headerSize = 34 + filename.length;
|
59
|
-
offset += headerSize;
|
60
|
-
const offsetMod64 = offset & 63;
|
61
|
-
if (offsetMod64 !== 4 && file !== null && file instanceof Uint8Array) {
|
62
|
-
const padLength = 64 - offsetMod64;
|
63
|
-
const padding = new Uint8Array(padLength);
|
64
|
-
this.files[filename] = [file, { extra: { 12345: padding } }];
|
65
|
-
}
|
66
|
-
if (file && typeof file.length === "number") {
|
67
|
-
offset = file.length;
|
68
|
-
}
|
69
|
-
}
|
70
|
-
return fflate.zipSync(this.files, { level: 0 });
|
71
|
-
}
|
72
|
-
imageToCanvas(image, color) {
|
73
|
-
if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
|
74
|
-
const scale = 1024 / Math.max(image.width, image.height);
|
75
|
-
const canvas = document.createElement("canvas");
|
76
|
-
canvas.width = image.width * Math.min(1, scale);
|
77
|
-
canvas.height = image.height * Math.min(1, scale);
|
78
|
-
const context = canvas.getContext("2d");
|
79
|
-
context == null ? void 0 : context.drawImage(image, 0, 0, canvas.width, canvas.height);
|
80
|
-
if (color !== void 0) {
|
81
|
-
const hex = parseInt(color, 16);
|
82
|
-
const r = (hex >> 16 & 255) / 255;
|
83
|
-
const g = (hex >> 8 & 255) / 255;
|
84
|
-
const b = (hex & 255) / 255;
|
85
|
-
const imagedata = context == null ? void 0 : context.getImageData(0, 0, canvas.width, canvas.height);
|
86
|
-
if (imagedata) {
|
87
|
-
const data = imagedata == null ? void 0 : imagedata.data;
|
88
|
-
for (let i = 0; i < data.length; i += 4) {
|
89
|
-
data[i + 0] = data[i + 0] * r;
|
90
|
-
data[i + 1] = data[i + 1] * g;
|
91
|
-
data[i + 2] = data[i + 2] * b;
|
92
|
-
}
|
93
|
-
context == null ? void 0 : context.putImageData(imagedata, 0, 0);
|
94
|
-
}
|
95
|
-
}
|
96
|
-
return canvas;
|
97
|
-
}
|
98
|
-
}
|
99
|
-
buildHeader() {
|
100
|
-
return `#usda 1.0
|
101
|
-
(
|
102
|
-
customLayerData = {
|
103
|
-
string creator = "Three.js USDZExporter"
|
104
|
-
}
|
105
|
-
metersPerUnit = 1
|
106
|
-
upAxis = "Y"
|
107
|
-
)
|
108
|
-
`;
|
109
|
-
}
|
110
|
-
buildUSDFileAsString(dataToInsert) {
|
111
|
-
let output = this.buildHeader();
|
112
|
-
output += dataToInsert;
|
113
|
-
return fflate.strToU8(output);
|
114
|
-
}
|
115
|
-
// Xform
|
116
|
-
buildXform(object, geometry, material) {
|
117
|
-
const name = "Object_" + object.id;
|
118
|
-
const transform = this.buildMatrix(object.matrixWorld);
|
119
|
-
if (object.matrixWorld.determinant() < 0) {
|
120
|
-
console.warn("THREE.USDZExporter: USDZ does not support negative scales", object);
|
121
|
-
}
|
122
|
-
return `def Xform "${name}" (
|
123
|
-
prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
|
124
|
-
)
|
125
|
-
{
|
126
|
-
matrix4d xformOp:transform = ${transform}
|
127
|
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
128
|
-
rel material:binding = </Materials/Material_${material.id}>
|
129
|
-
}
|
130
|
-
`;
|
131
|
-
}
|
132
|
-
buildMatrix(matrix) {
|
133
|
-
const array = matrix.elements;
|
134
|
-
return `( ${this.buildMatrixRow(array, 0)}, ${this.buildMatrixRow(array, 4)}, ${this.buildMatrixRow(
|
135
|
-
array,
|
136
|
-
8
|
137
|
-
)}, ${this.buildMatrixRow(array, 12)} )`;
|
138
|
-
}
|
139
|
-
buildMatrixRow(array, offset) {
|
140
|
-
return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;
|
141
|
-
}
|
142
|
-
// Mesh
|
143
|
-
buildMeshObject(geometry) {
|
144
|
-
const mesh = this.buildMesh(geometry);
|
145
|
-
return `
|
146
|
-
def "Geometry"
|
147
|
-
{
|
148
|
-
${mesh}
|
149
|
-
}
|
150
|
-
`;
|
151
|
-
}
|
152
|
-
buildMesh(geometry) {
|
153
|
-
const name = "Geometry";
|
154
|
-
const attributes = geometry.attributes;
|
155
|
-
const count = attributes.position.count;
|
156
|
-
return `
|
157
|
-
def Mesh "${name}"
|
158
|
-
{
|
159
|
-
int[] faceVertexCounts = [${this.buildMeshVertexCount(geometry)}]
|
160
|
-
int[] faceVertexIndices = [${this.buildMeshVertexIndices(geometry)}]
|
161
|
-
normal3f[] normals = [${this.buildVector3Array(attributes.normal, count)}] (
|
162
|
-
interpolation = "vertex"
|
163
|
-
)
|
164
|
-
point3f[] points = [${this.buildVector3Array(attributes.position, count)}]
|
165
|
-
float2[] primvars:st = [${this.buildVector2Array(attributes.uv, count)}] (
|
166
|
-
interpolation = "vertex"
|
167
|
-
)
|
168
|
-
uniform token subdivisionScheme = "none"
|
169
|
-
}
|
170
|
-
`;
|
171
|
-
}
|
172
|
-
buildMeshVertexCount(geometry) {
|
173
|
-
const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
|
174
|
-
return Array(count / 3).fill(3).join(", ");
|
175
|
-
}
|
176
|
-
buildMeshVertexIndices(geometry) {
|
177
|
-
if (geometry.index !== null) {
|
178
|
-
return geometry.index.array.join(", ");
|
179
|
-
}
|
180
|
-
const array = [];
|
181
|
-
const length = geometry.attributes.position.count;
|
182
|
-
for (let i = 0; i < length; i++) {
|
183
|
-
array.push(i);
|
184
|
-
}
|
185
|
-
return array.join(", ");
|
186
|
-
}
|
187
|
-
buildVector3Array(attribute, count) {
|
188
|
-
if (attribute === void 0) {
|
189
|
-
console.warn("USDZExporter: Normals missing.");
|
190
|
-
return Array(count).fill("(0, 0, 0)").join(", ");
|
191
|
-
}
|
192
|
-
const array = [];
|
193
|
-
const data = attribute.array;
|
194
|
-
for (let i = 0; i < data.length; i += 3) {
|
195
|
-
array.push(
|
196
|
-
`(${data[i + 0].toPrecision(this.PRECISION)}, ${data[i + 1].toPrecision(this.PRECISION)}, ${data[i + 2].toPrecision(this.PRECISION)})`
|
197
|
-
);
|
198
|
-
}
|
199
|
-
return array.join(", ");
|
200
|
-
}
|
201
|
-
buildVector2Array(attribute, count) {
|
202
|
-
if (attribute === void 0) {
|
203
|
-
console.warn("USDZExporter: UVs missing.");
|
204
|
-
return Array(count).fill("(0, 0)").join(", ");
|
205
|
-
}
|
206
|
-
const array = [];
|
207
|
-
const data = attribute.array;
|
208
|
-
for (let i = 0; i < data.length; i += 2) {
|
209
|
-
array.push(`(${data[i + 0].toPrecision(this.PRECISION)}, ${1 - data[i + 1].toPrecision(this.PRECISION)})`);
|
210
|
-
}
|
211
|
-
return array.join(", ");
|
212
|
-
}
|
213
|
-
// Materials
|
214
|
-
buildMaterials(materials) {
|
215
|
-
const array = [];
|
216
|
-
for (const uuid in materials) {
|
217
|
-
const material = materials[uuid];
|
218
|
-
array.push(this.buildMaterial(material));
|
219
|
-
}
|
220
|
-
return `def "Materials"
|
221
|
-
{
|
222
|
-
${array.join("")}
|
223
|
-
}
|
224
|
-
`;
|
225
|
-
}
|
226
|
-
buildMaterial(material) {
|
227
|
-
const pad = " ";
|
228
|
-
const inputs = [];
|
229
|
-
const samplers = [];
|
230
|
-
if (material.map !== null) {
|
231
|
-
inputs.push(
|
232
|
-
`${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`
|
233
|
-
);
|
234
|
-
samplers.push(this.buildTexture(material, material.map, "diffuse", material.color));
|
235
|
-
} else {
|
236
|
-
inputs.push(`${pad}color3f inputs:diffuseColor = ${this.buildColor(material.color)}`);
|
237
|
-
}
|
238
|
-
if (material.emissiveMap !== null) {
|
239
|
-
inputs.push(
|
240
|
-
`${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`
|
241
|
-
);
|
242
|
-
samplers.push(this.buildTexture(material, material.emissiveMap, "emissive"));
|
243
|
-
} else if (material.emissive.getHex() > 0) {
|
244
|
-
inputs.push(`${pad}color3f inputs:emissiveColor = ${this.buildColor(material.emissive)}`);
|
245
|
-
}
|
246
|
-
if (material.normalMap !== null) {
|
247
|
-
inputs.push(
|
248
|
-
`${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`
|
249
|
-
);
|
250
|
-
samplers.push(this.buildTexture(material, material.normalMap, "normal"));
|
251
|
-
}
|
252
|
-
if (material.aoMap !== null) {
|
253
|
-
inputs.push(
|
254
|
-
`${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`
|
255
|
-
);
|
256
|
-
samplers.push(this.buildTexture(material, material.aoMap, "occlusion"));
|
257
|
-
}
|
258
|
-
if (material.roughnessMap !== null && material.roughness === 1) {
|
259
|
-
inputs.push(
|
260
|
-
`${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`
|
261
|
-
);
|
262
|
-
samplers.push(this.buildTexture(material, material.roughnessMap, "roughness"));
|
263
|
-
} else {
|
264
|
-
inputs.push(`${pad}float inputs:roughness = ${material.roughness}`);
|
265
|
-
}
|
266
|
-
if (material.metalnessMap !== null && material.metalness === 1) {
|
267
|
-
inputs.push(
|
268
|
-
`${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`
|
269
|
-
);
|
270
|
-
samplers.push(this.buildTexture(material, material.metalnessMap, "metallic"));
|
271
|
-
} else {
|
272
|
-
inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
|
273
|
-
}
|
274
|
-
inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
|
275
|
-
if (material instanceof THREE.MeshPhysicalMaterial) {
|
276
|
-
inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
|
277
|
-
inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
|
278
|
-
inputs.push(`${pad}float inputs:ior = ${material.ior}`);
|
279
|
-
}
|
280
|
-
return `
|
281
|
-
def Material "Material_${material.id}"
|
282
|
-
{
|
283
|
-
def Shader "PreviewSurface"
|
284
|
-
{
|
285
|
-
uniform token info:id = "UsdPreviewSurface"
|
286
|
-
${inputs.join("\n")}
|
287
|
-
int inputs:useSpecularWorkflow = 0
|
288
|
-
token outputs:surface
|
289
|
-
}
|
290
|
-
token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
|
291
|
-
token inputs:frame:stPrimvarName = "st"
|
292
|
-
def Shader "uvReader_st"
|
293
|
-
{
|
294
|
-
uniform token info:id = "UsdPrimvarReader_float2"
|
295
|
-
token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
|
296
|
-
float2 inputs:fallback = (0.0, 0.0)
|
297
|
-
float2 outputs:result
|
298
|
-
}
|
299
|
-
${samplers.join("\n")}
|
300
|
-
}
|
301
|
-
`;
|
302
|
-
}
|
303
|
-
buildTexture(material, texture, mapType, color) {
|
304
|
-
const id = texture.id + (color ? "_" + color.getHexString() : "");
|
305
|
-
const isRGBA = texture.format === 1023;
|
306
|
-
this.textures[id] = texture;
|
307
|
-
return `
|
308
|
-
def Shader "Transform2d_${mapType}" (
|
309
|
-
sdrMetadata = {
|
310
|
-
string role = "math"
|
311
|
-
}
|
312
|
-
)
|
313
|
-
{
|
314
|
-
uniform token info:id = "UsdTransform2d"
|
315
|
-
float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
|
316
|
-
float2 inputs:scale = ${this.buildVector2(texture.repeat)}
|
317
|
-
float2 inputs:translation = ${this.buildVector2(texture.offset)}
|
318
|
-
float2 outputs:result
|
319
|
-
}
|
320
|
-
def Shader "Texture_${texture.id}_${mapType}"
|
321
|
-
{
|
322
|
-
uniform token info:id = "UsdUVTexture"
|
323
|
-
asset inputs:file = @textures/Texture_${id}.${isRGBA ? "png" : "jpg"}@
|
324
|
-
float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
|
325
|
-
token inputs:wrapS = "repeat"
|
326
|
-
token inputs:wrapT = "repeat"
|
327
|
-
float outputs:r
|
328
|
-
float outputs:g
|
329
|
-
float outputs:b
|
330
|
-
float3 outputs:rgb
|
331
|
-
}`;
|
332
|
-
}
|
333
|
-
buildColor(color) {
|
334
|
-
return `(${color.r}, ${color.g}, ${color.b})`;
|
335
|
-
}
|
336
|
-
buildVector2(vector) {
|
337
|
-
return `(${vector.x}, ${vector.y})`;
|
338
|
-
}
|
339
|
-
}
|
340
|
-
exports.USDZExporter = USDZExporter;
|