three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
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  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
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  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,49 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- const THREE = require("three");
11
- const DotScreenShader = require("../shaders/DotScreenShader.cjs");
12
- class DotScreenPass extends Pass.Pass {
13
- constructor(center, angle, scale) {
14
- super();
15
- __publicField(this, "material");
16
- __publicField(this, "fsQuad");
17
- __publicField(this, "uniforms");
18
- if (DotScreenShader.DotScreenShader === void 0)
19
- console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
20
- const shader = DotScreenShader.DotScreenShader;
21
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
22
- if (center !== void 0)
23
- this.uniforms["center"].value.copy(center);
24
- if (angle !== void 0)
25
- this.uniforms["angle"].value = angle;
26
- if (scale !== void 0)
27
- this.uniforms["scale"].value = scale;
28
- this.material = new THREE.ShaderMaterial({
29
- uniforms: this.uniforms,
30
- vertexShader: shader.vertexShader,
31
- fragmentShader: shader.fragmentShader
32
- });
33
- this.fsQuad = new Pass.FullScreenQuad(this.material);
34
- }
35
- render(renderer, writeBuffer, readBuffer) {
36
- this.uniforms["tDiffuse"].value = readBuffer.texture;
37
- this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
38
- if (this.renderToScreen) {
39
- renderer.setRenderTarget(null);
40
- this.fsQuad.render(renderer);
41
- } else {
42
- renderer.setRenderTarget(writeBuffer);
43
- if (this.clear)
44
- renderer.clear();
45
- this.fsQuad.render(renderer);
46
- }
47
- }
48
- }
49
- exports.DotScreenPass = DotScreenPass;
@@ -1,49 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass, FullScreenQuad } from "./Pass.js";
8
- import { UniformsUtils, ShaderMaterial } from "three";
9
- import { DotScreenShader } from "../shaders/DotScreenShader.js";
10
- class DotScreenPass extends Pass {
11
- constructor(center, angle, scale) {
12
- super();
13
- __publicField(this, "material");
14
- __publicField(this, "fsQuad");
15
- __publicField(this, "uniforms");
16
- if (DotScreenShader === void 0)
17
- console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
18
- const shader = DotScreenShader;
19
- this.uniforms = UniformsUtils.clone(shader.uniforms);
20
- if (center !== void 0)
21
- this.uniforms["center"].value.copy(center);
22
- if (angle !== void 0)
23
- this.uniforms["angle"].value = angle;
24
- if (scale !== void 0)
25
- this.uniforms["scale"].value = scale;
26
- this.material = new ShaderMaterial({
27
- uniforms: this.uniforms,
28
- vertexShader: shader.vertexShader,
29
- fragmentShader: shader.fragmentShader
30
- });
31
- this.fsQuad = new FullScreenQuad(this.material);
32
- }
33
- render(renderer, writeBuffer, readBuffer) {
34
- this.uniforms["tDiffuse"].value = readBuffer.texture;
35
- this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
36
- if (this.renderToScreen) {
37
- renderer.setRenderTarget(null);
38
- this.fsQuad.render(renderer);
39
- } else {
40
- renderer.setRenderTarget(writeBuffer);
41
- if (this.clear)
42
- renderer.clear();
43
- this.fsQuad.render(renderer);
44
- }
45
- }
46
- }
47
- export {
48
- DotScreenPass
49
- };
@@ -1,157 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const CopyShader = require("../shaders/CopyShader.cjs");
11
- const ShaderPass = require("./ShaderPass.cjs");
12
- const MaskPass = require("./MaskPass.cjs");
13
- class EffectComposer {
14
- constructor(renderer, renderTarget) {
15
- __publicField(this, "renderer");
16
- __publicField(this, "_pixelRatio");
17
- __publicField(this, "_width");
18
- __publicField(this, "_height");
19
- __publicField(this, "renderTarget1");
20
- __publicField(this, "renderTarget2");
21
- __publicField(this, "writeBuffer");
22
- __publicField(this, "readBuffer");
23
- __publicField(this, "renderToScreen");
24
- __publicField(this, "passes", []);
25
- __publicField(this, "copyPass");
26
- __publicField(this, "clock");
27
- this.renderer = renderer;
28
- if (renderTarget === void 0) {
29
- const parameters = {
30
- minFilter: THREE.LinearFilter,
31
- magFilter: THREE.LinearFilter,
32
- format: THREE.RGBAFormat
33
- };
34
- const size = renderer.getSize(new THREE.Vector2());
35
- this._pixelRatio = renderer.getPixelRatio();
36
- this._width = size.width;
37
- this._height = size.height;
38
- renderTarget = new THREE.WebGLRenderTarget(
39
- this._width * this._pixelRatio,
40
- this._height * this._pixelRatio,
41
- parameters
42
- );
43
- renderTarget.texture.name = "EffectComposer.rt1";
44
- } else {
45
- this._pixelRatio = 1;
46
- this._width = renderTarget.width;
47
- this._height = renderTarget.height;
48
- }
49
- this.renderTarget1 = renderTarget;
50
- this.renderTarget2 = renderTarget.clone();
51
- this.renderTarget2.texture.name = "EffectComposer.rt2";
52
- this.writeBuffer = this.renderTarget1;
53
- this.readBuffer = this.renderTarget2;
54
- this.renderToScreen = true;
55
- if (CopyShader.CopyShader === void 0) {
56
- console.error("THREE.EffectComposer relies on CopyShader");
57
- }
58
- if (ShaderPass.ShaderPass === void 0) {
59
- console.error("THREE.EffectComposer relies on ShaderPass");
60
- }
61
- this.copyPass = new ShaderPass.ShaderPass(CopyShader.CopyShader);
62
- this.copyPass.material.blending = THREE.NoBlending;
63
- this.clock = new THREE.Clock();
64
- }
65
- swapBuffers() {
66
- const tmp = this.readBuffer;
67
- this.readBuffer = this.writeBuffer;
68
- this.writeBuffer = tmp;
69
- }
70
- addPass(pass) {
71
- this.passes.push(pass);
72
- pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
73
- }
74
- insertPass(pass, index) {
75
- this.passes.splice(index, 0, pass);
76
- pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
77
- }
78
- removePass(pass) {
79
- const index = this.passes.indexOf(pass);
80
- if (index !== -1) {
81
- this.passes.splice(index, 1);
82
- }
83
- }
84
- isLastEnabledPass(passIndex) {
85
- for (let i = passIndex + 1; i < this.passes.length; i++) {
86
- if (this.passes[i].enabled) {
87
- return false;
88
- }
89
- }
90
- return true;
91
- }
92
- render(deltaTime) {
93
- if (deltaTime === void 0) {
94
- deltaTime = this.clock.getDelta();
95
- }
96
- const currentRenderTarget = this.renderer.getRenderTarget();
97
- let maskActive = false;
98
- const il = this.passes.length;
99
- for (let i = 0; i < il; i++) {
100
- const pass = this.passes[i];
101
- if (pass.enabled === false)
102
- continue;
103
- pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
104
- pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
105
- if (pass.needsSwap) {
106
- if (maskActive) {
107
- const context = this.renderer.getContext();
108
- const stencil = this.renderer.state.buffers.stencil;
109
- stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
110
- this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
111
- stencil.setFunc(context.EQUAL, 1, 4294967295);
112
- }
113
- this.swapBuffers();
114
- }
115
- if (MaskPass.MaskPass !== void 0) {
116
- if (pass instanceof MaskPass.MaskPass) {
117
- maskActive = true;
118
- } else if (pass instanceof MaskPass.ClearMaskPass) {
119
- maskActive = false;
120
- }
121
- }
122
- }
123
- this.renderer.setRenderTarget(currentRenderTarget);
124
- }
125
- reset(renderTarget) {
126
- if (renderTarget === void 0) {
127
- const size = this.renderer.getSize(new THREE.Vector2());
128
- this._pixelRatio = this.renderer.getPixelRatio();
129
- this._width = size.width;
130
- this._height = size.height;
131
- renderTarget = this.renderTarget1.clone();
132
- renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
133
- }
134
- this.renderTarget1.dispose();
135
- this.renderTarget2.dispose();
136
- this.renderTarget1 = renderTarget;
137
- this.renderTarget2 = renderTarget.clone();
138
- this.writeBuffer = this.renderTarget1;
139
- this.readBuffer = this.renderTarget2;
140
- }
141
- setSize(width, height) {
142
- this._width = width;
143
- this._height = height;
144
- const effectiveWidth = this._width * this._pixelRatio;
145
- const effectiveHeight = this._height * this._pixelRatio;
146
- this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
147
- this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
148
- for (let i = 0; i < this.passes.length; i++) {
149
- this.passes[i].setSize(effectiveWidth, effectiveHeight);
150
- }
151
- }
152
- setPixelRatio(pixelRatio) {
153
- this._pixelRatio = pixelRatio;
154
- this.setSize(this._width, this._height);
155
- }
156
- }
157
- exports.EffectComposer = EffectComposer;
@@ -1,157 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { LinearFilter, RGBAFormat, Vector2, WebGLRenderTarget, NoBlending, Clock } from "three";
8
- import { CopyShader } from "../shaders/CopyShader.js";
9
- import { ShaderPass } from "./ShaderPass.js";
10
- import { MaskPass, ClearMaskPass } from "./MaskPass.js";
11
- class EffectComposer {
12
- constructor(renderer, renderTarget) {
13
- __publicField(this, "renderer");
14
- __publicField(this, "_pixelRatio");
15
- __publicField(this, "_width");
16
- __publicField(this, "_height");
17
- __publicField(this, "renderTarget1");
18
- __publicField(this, "renderTarget2");
19
- __publicField(this, "writeBuffer");
20
- __publicField(this, "readBuffer");
21
- __publicField(this, "renderToScreen");
22
- __publicField(this, "passes", []);
23
- __publicField(this, "copyPass");
24
- __publicField(this, "clock");
25
- this.renderer = renderer;
26
- if (renderTarget === void 0) {
27
- const parameters = {
28
- minFilter: LinearFilter,
29
- magFilter: LinearFilter,
30
- format: RGBAFormat
31
- };
32
- const size = renderer.getSize(new Vector2());
33
- this._pixelRatio = renderer.getPixelRatio();
34
- this._width = size.width;
35
- this._height = size.height;
36
- renderTarget = new WebGLRenderTarget(
37
- this._width * this._pixelRatio,
38
- this._height * this._pixelRatio,
39
- parameters
40
- );
41
- renderTarget.texture.name = "EffectComposer.rt1";
42
- } else {
43
- this._pixelRatio = 1;
44
- this._width = renderTarget.width;
45
- this._height = renderTarget.height;
46
- }
47
- this.renderTarget1 = renderTarget;
48
- this.renderTarget2 = renderTarget.clone();
49
- this.renderTarget2.texture.name = "EffectComposer.rt2";
50
- this.writeBuffer = this.renderTarget1;
51
- this.readBuffer = this.renderTarget2;
52
- this.renderToScreen = true;
53
- if (CopyShader === void 0) {
54
- console.error("THREE.EffectComposer relies on CopyShader");
55
- }
56
- if (ShaderPass === void 0) {
57
- console.error("THREE.EffectComposer relies on ShaderPass");
58
- }
59
- this.copyPass = new ShaderPass(CopyShader);
60
- this.copyPass.material.blending = NoBlending;
61
- this.clock = new Clock();
62
- }
63
- swapBuffers() {
64
- const tmp = this.readBuffer;
65
- this.readBuffer = this.writeBuffer;
66
- this.writeBuffer = tmp;
67
- }
68
- addPass(pass) {
69
- this.passes.push(pass);
70
- pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
71
- }
72
- insertPass(pass, index) {
73
- this.passes.splice(index, 0, pass);
74
- pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
75
- }
76
- removePass(pass) {
77
- const index = this.passes.indexOf(pass);
78
- if (index !== -1) {
79
- this.passes.splice(index, 1);
80
- }
81
- }
82
- isLastEnabledPass(passIndex) {
83
- for (let i = passIndex + 1; i < this.passes.length; i++) {
84
- if (this.passes[i].enabled) {
85
- return false;
86
- }
87
- }
88
- return true;
89
- }
90
- render(deltaTime) {
91
- if (deltaTime === void 0) {
92
- deltaTime = this.clock.getDelta();
93
- }
94
- const currentRenderTarget = this.renderer.getRenderTarget();
95
- let maskActive = false;
96
- const il = this.passes.length;
97
- for (let i = 0; i < il; i++) {
98
- const pass = this.passes[i];
99
- if (pass.enabled === false)
100
- continue;
101
- pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
102
- pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
103
- if (pass.needsSwap) {
104
- if (maskActive) {
105
- const context = this.renderer.getContext();
106
- const stencil = this.renderer.state.buffers.stencil;
107
- stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
108
- this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
109
- stencil.setFunc(context.EQUAL, 1, 4294967295);
110
- }
111
- this.swapBuffers();
112
- }
113
- if (MaskPass !== void 0) {
114
- if (pass instanceof MaskPass) {
115
- maskActive = true;
116
- } else if (pass instanceof ClearMaskPass) {
117
- maskActive = false;
118
- }
119
- }
120
- }
121
- this.renderer.setRenderTarget(currentRenderTarget);
122
- }
123
- reset(renderTarget) {
124
- if (renderTarget === void 0) {
125
- const size = this.renderer.getSize(new Vector2());
126
- this._pixelRatio = this.renderer.getPixelRatio();
127
- this._width = size.width;
128
- this._height = size.height;
129
- renderTarget = this.renderTarget1.clone();
130
- renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
131
- }
132
- this.renderTarget1.dispose();
133
- this.renderTarget2.dispose();
134
- this.renderTarget1 = renderTarget;
135
- this.renderTarget2 = renderTarget.clone();
136
- this.writeBuffer = this.renderTarget1;
137
- this.readBuffer = this.renderTarget2;
138
- }
139
- setSize(width, height) {
140
- this._width = width;
141
- this._height = height;
142
- const effectiveWidth = this._width * this._pixelRatio;
143
- const effectiveHeight = this._height * this._pixelRatio;
144
- this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
145
- this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
146
- for (let i = 0; i < this.passes.length; i++) {
147
- this.passes[i].setSize(effectiveWidth, effectiveHeight);
148
- }
149
- }
150
- setPixelRatio(pixelRatio) {
151
- this._pixelRatio = pixelRatio;
152
- this.setSize(this._width, this._height);
153
- }
154
- }
155
- export {
156
- EffectComposer
157
- };
@@ -1,51 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- const THREE = require("three");
11
- const FilmShader = require("../shaders/FilmShader.cjs");
12
- class FilmPass extends Pass.Pass {
13
- constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
14
- super();
15
- __publicField(this, "material");
16
- __publicField(this, "fsQuad");
17
- __publicField(this, "uniforms");
18
- if (FilmShader.FilmShader === void 0)
19
- console.error("THREE.FilmPass relies on FilmShader");
20
- const shader = FilmShader.FilmShader;
21
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
22
- this.material = new THREE.ShaderMaterial({
23
- uniforms: this.uniforms,
24
- vertexShader: shader.vertexShader,
25
- fragmentShader: shader.fragmentShader
26
- });
27
- if (grayscale !== void 0)
28
- this.uniforms.grayscale.value = grayscale;
29
- if (noiseIntensity !== void 0)
30
- this.uniforms.nIntensity.value = noiseIntensity;
31
- if (scanlinesIntensity !== void 0)
32
- this.uniforms.sIntensity.value = scanlinesIntensity;
33
- if (scanlinesCount !== void 0)
34
- this.uniforms.sCount.value = scanlinesCount;
35
- this.fsQuad = new Pass.FullScreenQuad(this.material);
36
- }
37
- render(renderer, writeBuffer, readBuffer, deltaTime) {
38
- this.uniforms["tDiffuse"].value = readBuffer.texture;
39
- this.uniforms["time"].value += deltaTime;
40
- if (this.renderToScreen) {
41
- renderer.setRenderTarget(null);
42
- this.fsQuad.render(renderer);
43
- } else {
44
- renderer.setRenderTarget(writeBuffer);
45
- if (this.clear)
46
- renderer.clear();
47
- this.fsQuad.render(renderer);
48
- }
49
- }
50
- }
51
- exports.FilmPass = FilmPass;
@@ -1,51 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass, FullScreenQuad } from "./Pass.js";
8
- import { UniformsUtils, ShaderMaterial } from "three";
9
- import { FilmShader } from "../shaders/FilmShader.js";
10
- class FilmPass extends Pass {
11
- constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
12
- super();
13
- __publicField(this, "material");
14
- __publicField(this, "fsQuad");
15
- __publicField(this, "uniforms");
16
- if (FilmShader === void 0)
17
- console.error("THREE.FilmPass relies on FilmShader");
18
- const shader = FilmShader;
19
- this.uniforms = UniformsUtils.clone(shader.uniforms);
20
- this.material = new ShaderMaterial({
21
- uniforms: this.uniforms,
22
- vertexShader: shader.vertexShader,
23
- fragmentShader: shader.fragmentShader
24
- });
25
- if (grayscale !== void 0)
26
- this.uniforms.grayscale.value = grayscale;
27
- if (noiseIntensity !== void 0)
28
- this.uniforms.nIntensity.value = noiseIntensity;
29
- if (scanlinesIntensity !== void 0)
30
- this.uniforms.sIntensity.value = scanlinesIntensity;
31
- if (scanlinesCount !== void 0)
32
- this.uniforms.sCount.value = scanlinesCount;
33
- this.fsQuad = new FullScreenQuad(this.material);
34
- }
35
- render(renderer, writeBuffer, readBuffer, deltaTime) {
36
- this.uniforms["tDiffuse"].value = readBuffer.texture;
37
- this.uniforms["time"].value += deltaTime;
38
- if (this.renderToScreen) {
39
- renderer.setRenderTarget(null);
40
- this.fsQuad.render(renderer);
41
- } else {
42
- renderer.setRenderTarget(writeBuffer);
43
- if (this.clear)
44
- renderer.clear();
45
- this.fsQuad.render(renderer);
46
- }
47
- }
48
- }
49
- export {
50
- FilmPass
51
- };
@@ -1,84 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- const THREE = require("three");
11
- const DigitalGlitch = require("../shaders/DigitalGlitch.cjs");
12
- class GlitchPass extends Pass.Pass {
13
- constructor(dt_size = 64) {
14
- super();
15
- __publicField(this, "material");
16
- __publicField(this, "fsQuad");
17
- __publicField(this, "goWild");
18
- __publicField(this, "curF");
19
- __publicField(this, "randX");
20
- __publicField(this, "uniforms");
21
- this.uniforms = THREE.UniformsUtils.clone(DigitalGlitch.DigitalGlitch.uniforms);
22
- this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
23
- this.material = new THREE.ShaderMaterial({
24
- uniforms: this.uniforms,
25
- vertexShader: DigitalGlitch.DigitalGlitch.vertexShader,
26
- fragmentShader: DigitalGlitch.DigitalGlitch.fragmentShader
27
- });
28
- this.fsQuad = new Pass.FullScreenQuad(this.material);
29
- this.goWild = false;
30
- this.curF = 0;
31
- this.generateTrigger();
32
- }
33
- render(renderer, writeBuffer, readBuffer) {
34
- if (renderer.capabilities.isWebGL2 === false)
35
- this.uniforms["tDisp"].value.format = THREE.LuminanceFormat;
36
- this.uniforms["tDiffuse"].value = readBuffer.texture;
37
- this.uniforms["seed"].value = Math.random();
38
- this.uniforms["byp"].value = 0;
39
- if (this.curF % this.randX == 0 || this.goWild == true) {
40
- this.uniforms["amount"].value = Math.random() / 30;
41
- this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
42
- this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-1, 1);
43
- this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-1, 1);
44
- this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
45
- this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
46
- this.curF = 0;
47
- this.generateTrigger();
48
- } else if (this.curF % this.randX < this.randX / 5) {
49
- this.uniforms["amount"].value = Math.random() / 90;
50
- this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
51
- this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
52
- this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
53
- this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
54
- this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
55
- } else if (this.goWild == false) {
56
- this.uniforms["byp"].value = 1;
57
- }
58
- this.curF++;
59
- if (this.renderToScreen) {
60
- renderer.setRenderTarget(null);
61
- this.fsQuad.render(renderer);
62
- } else {
63
- renderer.setRenderTarget(writeBuffer);
64
- if (this.clear)
65
- renderer.clear();
66
- this.fsQuad.render(renderer);
67
- }
68
- }
69
- generateTrigger() {
70
- this.randX = THREE.MathUtils.randInt(120, 240);
71
- }
72
- generateHeightmap(dt_size) {
73
- const data_arr = new Float32Array(dt_size * dt_size);
74
- const length = dt_size * dt_size;
75
- for (let i = 0; i < length; i++) {
76
- const val = THREE.MathUtils.randFloat(0, 1);
77
- data_arr[i] = val;
78
- }
79
- const texture = new THREE.DataTexture(data_arr, dt_size, dt_size, THREE.RedFormat, THREE.FloatType);
80
- texture.needsUpdate = true;
81
- return texture;
82
- }
83
- }
84
- exports.GlitchPass = GlitchPass;
@@ -1,84 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass, FullScreenQuad } from "./Pass.js";
8
- import { UniformsUtils, ShaderMaterial, LuminanceFormat, MathUtils, DataTexture, RedFormat, FloatType } from "three";
9
- import { DigitalGlitch } from "../shaders/DigitalGlitch.js";
10
- class GlitchPass extends Pass {
11
- constructor(dt_size = 64) {
12
- super();
13
- __publicField(this, "material");
14
- __publicField(this, "fsQuad");
15
- __publicField(this, "goWild");
16
- __publicField(this, "curF");
17
- __publicField(this, "randX");
18
- __publicField(this, "uniforms");
19
- this.uniforms = UniformsUtils.clone(DigitalGlitch.uniforms);
20
- this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
21
- this.material = new ShaderMaterial({
22
- uniforms: this.uniforms,
23
- vertexShader: DigitalGlitch.vertexShader,
24
- fragmentShader: DigitalGlitch.fragmentShader
25
- });
26
- this.fsQuad = new FullScreenQuad(this.material);
27
- this.goWild = false;
28
- this.curF = 0;
29
- this.generateTrigger();
30
- }
31
- render(renderer, writeBuffer, readBuffer) {
32
- if (renderer.capabilities.isWebGL2 === false)
33
- this.uniforms["tDisp"].value.format = LuminanceFormat;
34
- this.uniforms["tDiffuse"].value = readBuffer.texture;
35
- this.uniforms["seed"].value = Math.random();
36
- this.uniforms["byp"].value = 0;
37
- if (this.curF % this.randX == 0 || this.goWild == true) {
38
- this.uniforms["amount"].value = Math.random() / 30;
39
- this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
40
- this.uniforms["seed_x"].value = MathUtils.randFloat(-1, 1);
41
- this.uniforms["seed_y"].value = MathUtils.randFloat(-1, 1);
42
- this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
43
- this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
44
- this.curF = 0;
45
- this.generateTrigger();
46
- } else if (this.curF % this.randX < this.randX / 5) {
47
- this.uniforms["amount"].value = Math.random() / 90;
48
- this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
49
- this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
50
- this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
51
- this.uniforms["seed_x"].value = MathUtils.randFloat(-0.3, 0.3);
52
- this.uniforms["seed_y"].value = MathUtils.randFloat(-0.3, 0.3);
53
- } else if (this.goWild == false) {
54
- this.uniforms["byp"].value = 1;
55
- }
56
- this.curF++;
57
- if (this.renderToScreen) {
58
- renderer.setRenderTarget(null);
59
- this.fsQuad.render(renderer);
60
- } else {
61
- renderer.setRenderTarget(writeBuffer);
62
- if (this.clear)
63
- renderer.clear();
64
- this.fsQuad.render(renderer);
65
- }
66
- }
67
- generateTrigger() {
68
- this.randX = MathUtils.randInt(120, 240);
69
- }
70
- generateHeightmap(dt_size) {
71
- const data_arr = new Float32Array(dt_size * dt_size);
72
- const length = dt_size * dt_size;
73
- for (let i = 0; i < length; i++) {
74
- const val = MathUtils.randFloat(0, 1);
75
- data_arr[i] = val;
76
- }
77
- const texture = new DataTexture(data_arr, dt_size, dt_size, RedFormat, FloatType);
78
- texture.needsUpdate = true;
79
- return texture;
80
- }
81
- }
82
- export {
83
- GlitchPass
84
- };