three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  523. package/webxr/OculusHandModel.cjs +0 -82
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  526. package/webxr/OculusHandPointerModel.js +0 -224
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  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,215 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Mesh, REVISION, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
- const _Refractor = class extends Mesh {
9
- constructor(geometry, options = {}) {
10
- super(geometry);
11
- this.isRefractor = true;
12
- this.type = "Refractor";
13
- this.camera = new PerspectiveCamera();
14
- const scope = this;
15
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
16
- const textureWidth = options.textureWidth || 512;
17
- const textureHeight = options.textureHeight || 512;
18
- const clipBias = options.clipBias || 0;
19
- const shader = options.shader || _Refractor.RefractorShader;
20
- const multisample = options.multisample !== void 0 ? options.multisample : 4;
21
- const virtualCamera = this.camera;
22
- virtualCamera.matrixAutoUpdate = false;
23
- virtualCamera.userData.refractor = true;
24
- const refractorPlane = new Plane();
25
- const textureMatrix = new Matrix4();
26
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
27
- samples: multisample,
28
- type: HalfFloatType
29
- });
30
- this.material = new ShaderMaterial({
31
- uniforms: UniformsUtils.clone(shader.uniforms),
32
- vertexShader: shader.vertexShader,
33
- fragmentShader: shader.fragmentShader,
34
- transparent: true
35
- // ensures, refractors are drawn from farthest to closest
36
- });
37
- this.material.uniforms["color"].value = color;
38
- this.material.uniforms["tDiffuse"].value = renderTarget.texture;
39
- this.material.uniforms["textureMatrix"].value = textureMatrix;
40
- const visible = function() {
41
- const refractorWorldPosition = new Vector3();
42
- const cameraWorldPosition = new Vector3();
43
- const rotationMatrix = new Matrix4();
44
- const view = new Vector3();
45
- const normal = new Vector3();
46
- return function visible2(camera) {
47
- refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
48
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
49
- view.subVectors(refractorWorldPosition, cameraWorldPosition);
50
- rotationMatrix.extractRotation(scope.matrixWorld);
51
- normal.set(0, 0, 1);
52
- normal.applyMatrix4(rotationMatrix);
53
- return view.dot(normal) < 0;
54
- };
55
- }();
56
- const updateRefractorPlane = function() {
57
- const normal = new Vector3();
58
- const position = new Vector3();
59
- const quaternion = new Quaternion();
60
- const scale = new Vector3();
61
- return function updateRefractorPlane2() {
62
- scope.matrixWorld.decompose(position, quaternion, scale);
63
- normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
64
- normal.negate();
65
- refractorPlane.setFromNormalAndCoplanarPoint(normal, position);
66
- };
67
- }();
68
- const updateVirtualCamera = function() {
69
- const clipPlane = new Plane();
70
- const clipVector = new Vector4();
71
- const q = new Vector4();
72
- return function updateVirtualCamera2(camera) {
73
- virtualCamera.matrixWorld.copy(camera.matrixWorld);
74
- virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
75
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
76
- virtualCamera.far = camera.far;
77
- clipPlane.copy(refractorPlane);
78
- clipPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
79
- clipVector.set(clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant);
80
- const projectionMatrix = virtualCamera.projectionMatrix;
81
- q.x = (Math.sign(clipVector.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
82
- q.y = (Math.sign(clipVector.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
83
- q.z = -1;
84
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
85
- clipVector.multiplyScalar(2 / clipVector.dot(q));
86
- projectionMatrix.elements[2] = clipVector.x;
87
- projectionMatrix.elements[6] = clipVector.y;
88
- projectionMatrix.elements[10] = clipVector.z + 1 - clipBias;
89
- projectionMatrix.elements[14] = clipVector.w;
90
- };
91
- }();
92
- function updateTextureMatrix(camera) {
93
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
94
- textureMatrix.multiply(camera.projectionMatrix);
95
- textureMatrix.multiply(camera.matrixWorldInverse);
96
- textureMatrix.multiply(scope.matrixWorld);
97
- }
98
- function render(renderer, scene, camera) {
99
- scope.visible = false;
100
- const currentRenderTarget = renderer.getRenderTarget();
101
- const currentXrEnabled = renderer.xr.enabled;
102
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
103
- const currentToneMapping = renderer.toneMapping;
104
- let isSRGB = false;
105
- if ("outputColorSpace" in renderer)
106
- isSRGB = renderer.outputColorSpace === "srgb";
107
- else
108
- isSRGB = renderer.outputEncoding === 3001;
109
- renderer.xr.enabled = false;
110
- renderer.shadowMap.autoUpdate = false;
111
- if ("outputColorSpace" in renderer)
112
- renderer.outputColorSpace = "linear-srgb";
113
- else
114
- renderer.outputEncoding = 3e3;
115
- renderer.toneMapping = NoToneMapping;
116
- renderer.setRenderTarget(renderTarget);
117
- if (renderer.autoClear === false)
118
- renderer.clear();
119
- renderer.render(scene, virtualCamera);
120
- renderer.xr.enabled = currentXrEnabled;
121
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
122
- renderer.toneMapping = currentToneMapping;
123
- renderer.setRenderTarget(currentRenderTarget);
124
- if ("outputColorSpace" in renderer)
125
- renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
126
- else
127
- renderer.outputEncoding = isSRGB ? 3001 : 3e3;
128
- const viewport = camera.viewport;
129
- if (viewport !== void 0) {
130
- renderer.state.viewport(viewport);
131
- }
132
- scope.visible = true;
133
- }
134
- this.onBeforeRender = function(renderer, scene, camera) {
135
- if (camera.userData.refractor === true)
136
- return;
137
- if (!visible(camera) === true)
138
- return;
139
- updateRefractorPlane();
140
- updateTextureMatrix(camera);
141
- updateVirtualCamera(camera);
142
- render(renderer, scene, camera);
143
- };
144
- this.getRenderTarget = function() {
145
- return renderTarget;
146
- };
147
- this.dispose = function() {
148
- renderTarget.dispose();
149
- scope.material.dispose();
150
- };
151
- }
152
- };
153
- let Refractor = _Refractor;
154
- __publicField(Refractor, "RefractorShader", {
155
- uniforms: {
156
- color: {
157
- value: null
158
- },
159
- tDiffuse: {
160
- value: null
161
- },
162
- textureMatrix: {
163
- value: null
164
- }
165
- },
166
- vertexShader: (
167
- /* glsl */
168
- `
169
-
170
- uniform mat4 textureMatrix;
171
-
172
- varying vec4 vUv;
173
-
174
- void main() {
175
-
176
- vUv = textureMatrix * vec4( position, 1.0 );
177
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
178
-
179
- }`
180
- ),
181
- fragmentShader: (
182
- /* glsl */
183
- `
184
-
185
- uniform vec3 color;
186
- uniform sampler2D tDiffuse;
187
-
188
- varying vec4 vUv;
189
-
190
- float blendOverlay( float base, float blend ) {
191
-
192
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
193
-
194
- }
195
-
196
- vec3 blendOverlay( vec3 base, vec3 blend ) {
197
-
198
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
199
-
200
- }
201
-
202
- void main() {
203
-
204
- vec4 base = texture2DProj( tDiffuse, vUv );
205
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
206
-
207
- #include <tonemapping_fragment>
208
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
209
-
210
- }`
211
- )
212
- });
213
- export {
214
- Refractor
215
- };
@@ -1,45 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
- class ShadowMesh extends THREE.Mesh {
6
- constructor(mesh) {
7
- const shadowMaterial = new THREE.MeshBasicMaterial({
8
- color: 0,
9
- transparent: true,
10
- opacity: 0.6,
11
- depthWrite: false,
12
- stencilWrite: true,
13
- stencilFunc: THREE.EqualStencilFunc,
14
- stencilRef: 0,
15
- stencilZPass: THREE.IncrementStencilOp
16
- });
17
- super(mesh.geometry, shadowMaterial);
18
- this.isShadowMesh = true;
19
- this.meshMatrix = mesh.matrixWorld;
20
- this.frustumCulled = false;
21
- this.matrixAutoUpdate = false;
22
- }
23
- update(plane, lightPosition4D) {
24
- const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
25
- const sme = _shadowMatrix.elements;
26
- sme[0] = dot - lightPosition4D.x * plane.normal.x;
27
- sme[4] = -lightPosition4D.x * plane.normal.y;
28
- sme[8] = -lightPosition4D.x * plane.normal.z;
29
- sme[12] = -lightPosition4D.x * -plane.constant;
30
- sme[1] = -lightPosition4D.y * plane.normal.x;
31
- sme[5] = dot - lightPosition4D.y * plane.normal.y;
32
- sme[9] = -lightPosition4D.y * plane.normal.z;
33
- sme[13] = -lightPosition4D.y * -plane.constant;
34
- sme[2] = -lightPosition4D.z * plane.normal.x;
35
- sme[6] = -lightPosition4D.z * plane.normal.y;
36
- sme[10] = dot - lightPosition4D.z * plane.normal.z;
37
- sme[14] = -lightPosition4D.z * -plane.constant;
38
- sme[3] = -lightPosition4D.w * plane.normal.x;
39
- sme[7] = -lightPosition4D.w * plane.normal.y;
40
- sme[11] = -lightPosition4D.w * plane.normal.z;
41
- sme[15] = dot - lightPosition4D.w * -plane.constant;
42
- this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
43
- }
44
- }
45
- exports.ShadowMesh = ShadowMesh;
@@ -1,45 +0,0 @@
1
- import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
- const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
- class ShadowMesh extends Mesh {
4
- constructor(mesh) {
5
- const shadowMaterial = new MeshBasicMaterial({
6
- color: 0,
7
- transparent: true,
8
- opacity: 0.6,
9
- depthWrite: false,
10
- stencilWrite: true,
11
- stencilFunc: EqualStencilFunc,
12
- stencilRef: 0,
13
- stencilZPass: IncrementStencilOp
14
- });
15
- super(mesh.geometry, shadowMaterial);
16
- this.isShadowMesh = true;
17
- this.meshMatrix = mesh.matrixWorld;
18
- this.frustumCulled = false;
19
- this.matrixAutoUpdate = false;
20
- }
21
- update(plane, lightPosition4D) {
22
- const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
23
- const sme = _shadowMatrix.elements;
24
- sme[0] = dot - lightPosition4D.x * plane.normal.x;
25
- sme[4] = -lightPosition4D.x * plane.normal.y;
26
- sme[8] = -lightPosition4D.x * plane.normal.z;
27
- sme[12] = -lightPosition4D.x * -plane.constant;
28
- sme[1] = -lightPosition4D.y * plane.normal.x;
29
- sme[5] = dot - lightPosition4D.y * plane.normal.y;
30
- sme[9] = -lightPosition4D.y * plane.normal.z;
31
- sme[13] = -lightPosition4D.y * -plane.constant;
32
- sme[2] = -lightPosition4D.z * plane.normal.x;
33
- sme[6] = -lightPosition4D.z * plane.normal.y;
34
- sme[10] = dot - lightPosition4D.z * plane.normal.z;
35
- sme[14] = -lightPosition4D.z * -plane.constant;
36
- sme[3] = -lightPosition4D.w * plane.normal.x;
37
- sme[7] = -lightPosition4D.w * plane.normal.y;
38
- sme[11] = -lightPosition4D.w * plane.normal.z;
39
- sme[15] = dot - lightPosition4D.w * -plane.constant;
40
- this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
41
- }
42
- }
43
- export {
44
- ShadowMesh
45
- };
package/objects/Sky.cjs DELETED
@@ -1,200 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const SkyShader = {
11
- uniforms: {
12
- turbidity: { value: 2 },
13
- rayleigh: { value: 1 },
14
- mieCoefficient: { value: 5e-3 },
15
- mieDirectionalG: { value: 0.8 },
16
- sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
17
- up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
18
- },
19
- vertexShader: (
20
- /* glsl */
21
- `
22
- uniform vec3 sunPosition;
23
- uniform float rayleigh;
24
- uniform float turbidity;
25
- uniform float mieCoefficient;
26
- uniform vec3 up;
27
-
28
- varying vec3 vWorldPosition;
29
- varying vec3 vSunDirection;
30
- varying float vSunfade;
31
- varying vec3 vBetaR;
32
- varying vec3 vBetaM;
33
- varying float vSunE;
34
-
35
- // constants for atmospheric scattering
36
- const float e = 2.71828182845904523536028747135266249775724709369995957;
37
- const float pi = 3.141592653589793238462643383279502884197169;
38
-
39
- // wavelength of used primaries, according to preetham
40
- const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
41
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
42
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
43
- const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
44
-
45
- // mie stuff
46
- // K coefficient for the primaries
47
- const float v = 4.0;
48
- const vec3 K = vec3( 0.686, 0.678, 0.666 );
49
- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
50
- const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
51
-
52
- // earth shadow hack
53
- // cutoffAngle = pi / 1.95;
54
- const float cutoffAngle = 1.6110731556870734;
55
- const float steepness = 1.5;
56
- const float EE = 1000.0;
57
-
58
- float sunIntensity( float zenithAngleCos ) {
59
- zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
60
- return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
61
- }
62
-
63
- vec3 totalMie( float T ) {
64
- float c = ( 0.2 * T ) * 10E-18;
65
- return 0.434 * c * MieConst;
66
- }
67
-
68
- void main() {
69
-
70
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
71
- vWorldPosition = worldPosition.xyz;
72
-
73
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
74
- gl_Position.z = gl_Position.w; // set z to camera.far
75
-
76
- vSunDirection = normalize( sunPosition );
77
-
78
- vSunE = sunIntensity( dot( vSunDirection, up ) );
79
-
80
- vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
81
-
82
- float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
83
-
84
- // extinction (absorbtion + out scattering)
85
- // rayleigh coefficients
86
- vBetaR = totalRayleigh * rayleighCoefficient;
87
-
88
- // mie coefficients
89
- vBetaM = totalMie( turbidity ) * mieCoefficient;
90
-
91
- }
92
- `
93
- ),
94
- fragmentShader: (
95
- /* glsl */
96
- `
97
- varying vec3 vWorldPosition;
98
- varying vec3 vSunDirection;
99
- varying float vSunfade;
100
- varying vec3 vBetaR;
101
- varying vec3 vBetaM;
102
- varying float vSunE;
103
-
104
- uniform float mieDirectionalG;
105
- uniform vec3 up;
106
-
107
- const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
108
-
109
- // constants for atmospheric scattering
110
- const float pi = 3.141592653589793238462643383279502884197169;
111
-
112
- const float n = 1.0003; // refractive index of air
113
- const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
114
-
115
- // optical length at zenith for molecules
116
- const float rayleighZenithLength = 8.4E3;
117
- const float mieZenithLength = 1.25E3;
118
- // 66 arc seconds -> degrees, and the cosine of that
119
- const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
120
-
121
- // 3.0 / ( 16.0 * pi )
122
- const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
123
- // 1.0 / ( 4.0 * pi )
124
- const float ONE_OVER_FOURPI = 0.07957747154594767;
125
-
126
- float rayleighPhase( float cosTheta ) {
127
- return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
128
- }
129
-
130
- float hgPhase( float cosTheta, float g ) {
131
- float g2 = pow( g, 2.0 );
132
- float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
133
- return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
134
- }
135
-
136
- void main() {
137
-
138
- vec3 direction = normalize( vWorldPosition - cameraPos );
139
-
140
- // optical length
141
- // cutoff angle at 90 to avoid singularity in next formula.
142
- float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
143
- float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
144
- float sR = rayleighZenithLength * inverse;
145
- float sM = mieZenithLength * inverse;
146
-
147
- // combined extinction factor
148
- vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
149
-
150
- // in scattering
151
- float cosTheta = dot( direction, vSunDirection );
152
-
153
- float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
154
- vec3 betaRTheta = vBetaR * rPhase;
155
-
156
- float mPhase = hgPhase( cosTheta, mieDirectionalG );
157
- vec3 betaMTheta = vBetaM * mPhase;
158
-
159
- vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
160
- Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
161
-
162
- // nightsky
163
- float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
164
- float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
165
- vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
166
- vec3 L0 = vec3( 0.1 ) * Fex;
167
-
168
- // composition + solar disc
169
- float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
170
- L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
171
-
172
- vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
173
-
174
- vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
175
-
176
- gl_FragColor = vec4( retColor, 1.0 );
177
-
178
- #include <tonemapping_fragment>
179
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
180
-
181
- }
182
- `
183
- )
184
- };
185
- const material = /* @__PURE__ */ new THREE.ShaderMaterial({
186
- name: "SkyShader",
187
- fragmentShader: SkyShader.fragmentShader,
188
- vertexShader: SkyShader.vertexShader,
189
- uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
190
- side: THREE.BackSide,
191
- depthWrite: false
192
- });
193
- class Sky extends THREE.Mesh {
194
- constructor() {
195
- super(new THREE.BoxGeometry(1, 1, 1), material);
196
- }
197
- }
198
- __publicField(Sky, "SkyShader", SkyShader);
199
- __publicField(Sky, "material", material);
200
- exports.Sky = Sky;