three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/objects/Refractor.js
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Mesh, REVISION, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
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const _Refractor = class extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.isRefractor = true;
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this.type = "Refractor";
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this.camera = new PerspectiveCamera();
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const scope = this;
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const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const shader = options.shader || _Refractor.RefractorShader;
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const multisample = options.multisample !== void 0 ? options.multisample : 4;
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const virtualCamera = this.camera;
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virtualCamera.matrixAutoUpdate = false;
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virtualCamera.userData.refractor = true;
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const refractorPlane = new Plane();
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const textureMatrix = new Matrix4();
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
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samples: multisample,
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type: HalfFloatType
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});
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this.material = new ShaderMaterial({
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uniforms: UniformsUtils.clone(shader.uniforms),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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transparent: true
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// ensures, refractors are drawn from farthest to closest
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});
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this.material.uniforms["color"].value = color;
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this.material.uniforms["tDiffuse"].value = renderTarget.texture;
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this.material.uniforms["textureMatrix"].value = textureMatrix;
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const visible = function() {
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const refractorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const view = new Vector3();
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const normal = new Vector3();
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return function visible2(camera) {
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refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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view.subVectors(refractorWorldPosition, cameraWorldPosition);
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rotationMatrix.extractRotation(scope.matrixWorld);
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normal.set(0, 0, 1);
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normal.applyMatrix4(rotationMatrix);
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return view.dot(normal) < 0;
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};
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}();
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const updateRefractorPlane = function() {
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const normal = new Vector3();
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const position = new Vector3();
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const quaternion = new Quaternion();
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const scale = new Vector3();
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return function updateRefractorPlane2() {
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scope.matrixWorld.decompose(position, quaternion, scale);
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normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
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normal.negate();
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refractorPlane.setFromNormalAndCoplanarPoint(normal, position);
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};
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}();
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const updateVirtualCamera = function() {
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const clipPlane = new Plane();
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const clipVector = new Vector4();
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const q = new Vector4();
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return function updateVirtualCamera2(camera) {
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virtualCamera.matrixWorld.copy(camera.matrixWorld);
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virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
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virtualCamera.far = camera.far;
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clipPlane.copy(refractorPlane);
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clipPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
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clipVector.set(clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant);
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const projectionMatrix = virtualCamera.projectionMatrix;
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q.x = (Math.sign(clipVector.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
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q.y = (Math.sign(clipVector.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
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q.z = -1;
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q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
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clipVector.multiplyScalar(2 / clipVector.dot(q));
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projectionMatrix.elements[2] = clipVector.x;
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projectionMatrix.elements[6] = clipVector.y;
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projectionMatrix.elements[10] = clipVector.z + 1 - clipBias;
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projectionMatrix.elements[14] = clipVector.w;
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};
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}();
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function updateTextureMatrix(camera) {
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textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
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textureMatrix.multiply(camera.projectionMatrix);
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textureMatrix.multiply(camera.matrixWorldInverse);
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textureMatrix.multiply(scope.matrixWorld);
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}
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function render(renderer, scene, camera) {
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scope.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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const currentToneMapping = renderer.toneMapping;
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let isSRGB = false;
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if ("outputColorSpace" in renderer)
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isSRGB = renderer.outputColorSpace === "srgb";
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else
|
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isSRGB = renderer.outputEncoding === 3001;
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renderer.xr.enabled = false;
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renderer.shadowMap.autoUpdate = false;
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if ("outputColorSpace" in renderer)
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renderer.outputColorSpace = "linear-srgb";
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else
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renderer.outputEncoding = 3e3;
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renderer.toneMapping = NoToneMapping;
|
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renderer.setRenderTarget(renderTarget);
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if (renderer.autoClear === false)
|
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renderer.clear();
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renderer.render(scene, virtualCamera);
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.toneMapping = currentToneMapping;
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renderer.setRenderTarget(currentRenderTarget);
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if ("outputColorSpace" in renderer)
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renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
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else
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renderer.outputEncoding = isSRGB ? 3001 : 3e3;
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const viewport = camera.viewport;
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if (viewport !== void 0) {
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renderer.state.viewport(viewport);
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}
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scope.visible = true;
|
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}
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134
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this.onBeforeRender = function(renderer, scene, camera) {
|
135
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if (camera.userData.refractor === true)
|
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return;
|
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if (!visible(camera) === true)
|
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return;
|
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updateRefractorPlane();
|
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updateTextureMatrix(camera);
|
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updateVirtualCamera(camera);
|
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render(renderer, scene, camera);
|
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};
|
144
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this.getRenderTarget = function() {
|
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return renderTarget;
|
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};
|
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this.dispose = function() {
|
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renderTarget.dispose();
|
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scope.material.dispose();
|
150
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};
|
151
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}
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};
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let Refractor = _Refractor;
|
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__publicField(Refractor, "RefractorShader", {
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uniforms: {
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color: {
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value: null
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},
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tDiffuse: {
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value: null
|
161
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},
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textureMatrix: {
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value: null
|
164
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}
|
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},
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166
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vertexShader: (
|
167
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/* glsl */
|
168
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`
|
169
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-
|
170
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uniform mat4 textureMatrix;
|
171
|
-
|
172
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varying vec4 vUv;
|
173
|
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|
174
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void main() {
|
175
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|
176
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vUv = textureMatrix * vec4( position, 1.0 );
|
177
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
178
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|
179
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}`
|
180
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),
|
181
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fragmentShader: (
|
182
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/* glsl */
|
183
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`
|
184
|
-
|
185
|
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uniform vec3 color;
|
186
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-
uniform sampler2D tDiffuse;
|
187
|
-
|
188
|
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varying vec4 vUv;
|
189
|
-
|
190
|
-
float blendOverlay( float base, float blend ) {
|
191
|
-
|
192
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return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
193
|
-
|
194
|
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}
|
195
|
-
|
196
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
197
|
-
|
198
|
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return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
199
|
-
|
200
|
-
}
|
201
|
-
|
202
|
-
void main() {
|
203
|
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|
204
|
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vec4 base = texture2DProj( tDiffuse, vUv );
|
205
|
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
206
|
-
|
207
|
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#include <tonemapping_fragment>
|
208
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
209
|
-
|
210
|
-
}`
|
211
|
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)
|
212
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});
|
213
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export {
|
214
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Refractor
|
215
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-
};
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package/objects/ShadowMesh.cjs
DELETED
@@ -1,45 +0,0 @@
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"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
|
5
|
-
class ShadowMesh extends THREE.Mesh {
|
6
|
-
constructor(mesh) {
|
7
|
-
const shadowMaterial = new THREE.MeshBasicMaterial({
|
8
|
-
color: 0,
|
9
|
-
transparent: true,
|
10
|
-
opacity: 0.6,
|
11
|
-
depthWrite: false,
|
12
|
-
stencilWrite: true,
|
13
|
-
stencilFunc: THREE.EqualStencilFunc,
|
14
|
-
stencilRef: 0,
|
15
|
-
stencilZPass: THREE.IncrementStencilOp
|
16
|
-
});
|
17
|
-
super(mesh.geometry, shadowMaterial);
|
18
|
-
this.isShadowMesh = true;
|
19
|
-
this.meshMatrix = mesh.matrixWorld;
|
20
|
-
this.frustumCulled = false;
|
21
|
-
this.matrixAutoUpdate = false;
|
22
|
-
}
|
23
|
-
update(plane, lightPosition4D) {
|
24
|
-
const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
|
25
|
-
const sme = _shadowMatrix.elements;
|
26
|
-
sme[0] = dot - lightPosition4D.x * plane.normal.x;
|
27
|
-
sme[4] = -lightPosition4D.x * plane.normal.y;
|
28
|
-
sme[8] = -lightPosition4D.x * plane.normal.z;
|
29
|
-
sme[12] = -lightPosition4D.x * -plane.constant;
|
30
|
-
sme[1] = -lightPosition4D.y * plane.normal.x;
|
31
|
-
sme[5] = dot - lightPosition4D.y * plane.normal.y;
|
32
|
-
sme[9] = -lightPosition4D.y * plane.normal.z;
|
33
|
-
sme[13] = -lightPosition4D.y * -plane.constant;
|
34
|
-
sme[2] = -lightPosition4D.z * plane.normal.x;
|
35
|
-
sme[6] = -lightPosition4D.z * plane.normal.y;
|
36
|
-
sme[10] = dot - lightPosition4D.z * plane.normal.z;
|
37
|
-
sme[14] = -lightPosition4D.z * -plane.constant;
|
38
|
-
sme[3] = -lightPosition4D.w * plane.normal.x;
|
39
|
-
sme[7] = -lightPosition4D.w * plane.normal.y;
|
40
|
-
sme[11] = -lightPosition4D.w * plane.normal.z;
|
41
|
-
sme[15] = dot - lightPosition4D.w * -plane.constant;
|
42
|
-
this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
|
43
|
-
}
|
44
|
-
}
|
45
|
-
exports.ShadowMesh = ShadowMesh;
|
package/objects/ShadowMesh.js
DELETED
@@ -1,45 +0,0 @@
|
|
1
|
-
import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
|
2
|
-
const _shadowMatrix = /* @__PURE__ */ new Matrix4();
|
3
|
-
class ShadowMesh extends Mesh {
|
4
|
-
constructor(mesh) {
|
5
|
-
const shadowMaterial = new MeshBasicMaterial({
|
6
|
-
color: 0,
|
7
|
-
transparent: true,
|
8
|
-
opacity: 0.6,
|
9
|
-
depthWrite: false,
|
10
|
-
stencilWrite: true,
|
11
|
-
stencilFunc: EqualStencilFunc,
|
12
|
-
stencilRef: 0,
|
13
|
-
stencilZPass: IncrementStencilOp
|
14
|
-
});
|
15
|
-
super(mesh.geometry, shadowMaterial);
|
16
|
-
this.isShadowMesh = true;
|
17
|
-
this.meshMatrix = mesh.matrixWorld;
|
18
|
-
this.frustumCulled = false;
|
19
|
-
this.matrixAutoUpdate = false;
|
20
|
-
}
|
21
|
-
update(plane, lightPosition4D) {
|
22
|
-
const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
|
23
|
-
const sme = _shadowMatrix.elements;
|
24
|
-
sme[0] = dot - lightPosition4D.x * plane.normal.x;
|
25
|
-
sme[4] = -lightPosition4D.x * plane.normal.y;
|
26
|
-
sme[8] = -lightPosition4D.x * plane.normal.z;
|
27
|
-
sme[12] = -lightPosition4D.x * -plane.constant;
|
28
|
-
sme[1] = -lightPosition4D.y * plane.normal.x;
|
29
|
-
sme[5] = dot - lightPosition4D.y * plane.normal.y;
|
30
|
-
sme[9] = -lightPosition4D.y * plane.normal.z;
|
31
|
-
sme[13] = -lightPosition4D.y * -plane.constant;
|
32
|
-
sme[2] = -lightPosition4D.z * plane.normal.x;
|
33
|
-
sme[6] = -lightPosition4D.z * plane.normal.y;
|
34
|
-
sme[10] = dot - lightPosition4D.z * plane.normal.z;
|
35
|
-
sme[14] = -lightPosition4D.z * -plane.constant;
|
36
|
-
sme[3] = -lightPosition4D.w * plane.normal.x;
|
37
|
-
sme[7] = -lightPosition4D.w * plane.normal.y;
|
38
|
-
sme[11] = -lightPosition4D.w * plane.normal.z;
|
39
|
-
sme[15] = dot - lightPosition4D.w * -plane.constant;
|
40
|
-
this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
|
41
|
-
}
|
42
|
-
}
|
43
|
-
export {
|
44
|
-
ShadowMesh
|
45
|
-
};
|
package/objects/Sky.cjs
DELETED
@@ -1,200 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const SkyShader = {
|
11
|
-
uniforms: {
|
12
|
-
turbidity: { value: 2 },
|
13
|
-
rayleigh: { value: 1 },
|
14
|
-
mieCoefficient: { value: 5e-3 },
|
15
|
-
mieDirectionalG: { value: 0.8 },
|
16
|
-
sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
|
17
|
-
up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
|
18
|
-
},
|
19
|
-
vertexShader: (
|
20
|
-
/* glsl */
|
21
|
-
`
|
22
|
-
uniform vec3 sunPosition;
|
23
|
-
uniform float rayleigh;
|
24
|
-
uniform float turbidity;
|
25
|
-
uniform float mieCoefficient;
|
26
|
-
uniform vec3 up;
|
27
|
-
|
28
|
-
varying vec3 vWorldPosition;
|
29
|
-
varying vec3 vSunDirection;
|
30
|
-
varying float vSunfade;
|
31
|
-
varying vec3 vBetaR;
|
32
|
-
varying vec3 vBetaM;
|
33
|
-
varying float vSunE;
|
34
|
-
|
35
|
-
// constants for atmospheric scattering
|
36
|
-
const float e = 2.71828182845904523536028747135266249775724709369995957;
|
37
|
-
const float pi = 3.141592653589793238462643383279502884197169;
|
38
|
-
|
39
|
-
// wavelength of used primaries, according to preetham
|
40
|
-
const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
41
|
-
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
42
|
-
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
43
|
-
const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
|
44
|
-
|
45
|
-
// mie stuff
|
46
|
-
// K coefficient for the primaries
|
47
|
-
const float v = 4.0;
|
48
|
-
const vec3 K = vec3( 0.686, 0.678, 0.666 );
|
49
|
-
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
50
|
-
const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
|
51
|
-
|
52
|
-
// earth shadow hack
|
53
|
-
// cutoffAngle = pi / 1.95;
|
54
|
-
const float cutoffAngle = 1.6110731556870734;
|
55
|
-
const float steepness = 1.5;
|
56
|
-
const float EE = 1000.0;
|
57
|
-
|
58
|
-
float sunIntensity( float zenithAngleCos ) {
|
59
|
-
zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
|
60
|
-
return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
|
61
|
-
}
|
62
|
-
|
63
|
-
vec3 totalMie( float T ) {
|
64
|
-
float c = ( 0.2 * T ) * 10E-18;
|
65
|
-
return 0.434 * c * MieConst;
|
66
|
-
}
|
67
|
-
|
68
|
-
void main() {
|
69
|
-
|
70
|
-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
71
|
-
vWorldPosition = worldPosition.xyz;
|
72
|
-
|
73
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
74
|
-
gl_Position.z = gl_Position.w; // set z to camera.far
|
75
|
-
|
76
|
-
vSunDirection = normalize( sunPosition );
|
77
|
-
|
78
|
-
vSunE = sunIntensity( dot( vSunDirection, up ) );
|
79
|
-
|
80
|
-
vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
|
81
|
-
|
82
|
-
float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
|
83
|
-
|
84
|
-
// extinction (absorbtion + out scattering)
|
85
|
-
// rayleigh coefficients
|
86
|
-
vBetaR = totalRayleigh * rayleighCoefficient;
|
87
|
-
|
88
|
-
// mie coefficients
|
89
|
-
vBetaM = totalMie( turbidity ) * mieCoefficient;
|
90
|
-
|
91
|
-
}
|
92
|
-
`
|
93
|
-
),
|
94
|
-
fragmentShader: (
|
95
|
-
/* glsl */
|
96
|
-
`
|
97
|
-
varying vec3 vWorldPosition;
|
98
|
-
varying vec3 vSunDirection;
|
99
|
-
varying float vSunfade;
|
100
|
-
varying vec3 vBetaR;
|
101
|
-
varying vec3 vBetaM;
|
102
|
-
varying float vSunE;
|
103
|
-
|
104
|
-
uniform float mieDirectionalG;
|
105
|
-
uniform vec3 up;
|
106
|
-
|
107
|
-
const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
|
108
|
-
|
109
|
-
// constants for atmospheric scattering
|
110
|
-
const float pi = 3.141592653589793238462643383279502884197169;
|
111
|
-
|
112
|
-
const float n = 1.0003; // refractive index of air
|
113
|
-
const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
114
|
-
|
115
|
-
// optical length at zenith for molecules
|
116
|
-
const float rayleighZenithLength = 8.4E3;
|
117
|
-
const float mieZenithLength = 1.25E3;
|
118
|
-
// 66 arc seconds -> degrees, and the cosine of that
|
119
|
-
const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
|
120
|
-
|
121
|
-
// 3.0 / ( 16.0 * pi )
|
122
|
-
const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
|
123
|
-
// 1.0 / ( 4.0 * pi )
|
124
|
-
const float ONE_OVER_FOURPI = 0.07957747154594767;
|
125
|
-
|
126
|
-
float rayleighPhase( float cosTheta ) {
|
127
|
-
return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
|
128
|
-
}
|
129
|
-
|
130
|
-
float hgPhase( float cosTheta, float g ) {
|
131
|
-
float g2 = pow( g, 2.0 );
|
132
|
-
float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
|
133
|
-
return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
|
134
|
-
}
|
135
|
-
|
136
|
-
void main() {
|
137
|
-
|
138
|
-
vec3 direction = normalize( vWorldPosition - cameraPos );
|
139
|
-
|
140
|
-
// optical length
|
141
|
-
// cutoff angle at 90 to avoid singularity in next formula.
|
142
|
-
float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
|
143
|
-
float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
|
144
|
-
float sR = rayleighZenithLength * inverse;
|
145
|
-
float sM = mieZenithLength * inverse;
|
146
|
-
|
147
|
-
// combined extinction factor
|
148
|
-
vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
|
149
|
-
|
150
|
-
// in scattering
|
151
|
-
float cosTheta = dot( direction, vSunDirection );
|
152
|
-
|
153
|
-
float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
|
154
|
-
vec3 betaRTheta = vBetaR * rPhase;
|
155
|
-
|
156
|
-
float mPhase = hgPhase( cosTheta, mieDirectionalG );
|
157
|
-
vec3 betaMTheta = vBetaM * mPhase;
|
158
|
-
|
159
|
-
vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
|
160
|
-
Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
|
161
|
-
|
162
|
-
// nightsky
|
163
|
-
float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
|
164
|
-
float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
|
165
|
-
vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
|
166
|
-
vec3 L0 = vec3( 0.1 ) * Fex;
|
167
|
-
|
168
|
-
// composition + solar disc
|
169
|
-
float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
|
170
|
-
L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
|
171
|
-
|
172
|
-
vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
|
173
|
-
|
174
|
-
vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
|
175
|
-
|
176
|
-
gl_FragColor = vec4( retColor, 1.0 );
|
177
|
-
|
178
|
-
#include <tonemapping_fragment>
|
179
|
-
#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
180
|
-
|
181
|
-
}
|
182
|
-
`
|
183
|
-
)
|
184
|
-
};
|
185
|
-
const material = /* @__PURE__ */ new THREE.ShaderMaterial({
|
186
|
-
name: "SkyShader",
|
187
|
-
fragmentShader: SkyShader.fragmentShader,
|
188
|
-
vertexShader: SkyShader.vertexShader,
|
189
|
-
uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
|
190
|
-
side: THREE.BackSide,
|
191
|
-
depthWrite: false
|
192
|
-
});
|
193
|
-
class Sky extends THREE.Mesh {
|
194
|
-
constructor() {
|
195
|
-
super(new THREE.BoxGeometry(1, 1, 1), material);
|
196
|
-
}
|
197
|
-
}
|
198
|
-
__publicField(Sky, "SkyShader", SkyShader);
|
199
|
-
__publicField(Sky, "material", material);
|
200
|
-
exports.Sky = Sky;
|