three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
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  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
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  428. package/shaders/FilmShader.js +0 -53
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  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
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  515. package/utils/SkeletonUtils.cjs +0 -211
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  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
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  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
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  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
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  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
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  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
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  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,573 +0,0 @@
1
- import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk, REVISION } from "three";
2
- var GeometryCompressionUtils = {
3
- /**
4
- * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
5
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
6
- *
7
- * @param {THREE.Mesh} mesh
8
- * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
9
- *
10
- */
11
- compressNormals: function(mesh, encodeMethod) {
12
- if (!mesh.geometry) {
13
- console.error("Mesh must contain geometry. ");
14
- }
15
- const normal = mesh.geometry.attributes.normal;
16
- if (!normal) {
17
- console.error("Geometry must contain normal attribute. ");
18
- }
19
- if (normal.isPacked)
20
- return;
21
- if (normal.itemSize != 3) {
22
- console.error("normal.itemSize is not 3, which cannot be encoded. ");
23
- }
24
- const array = normal.array;
25
- const count = normal.count;
26
- let result;
27
- if (encodeMethod == "DEFAULT") {
28
- result = new Uint8Array(count * 3);
29
- for (let idx = 0; idx < array.length; idx += 3) {
30
- const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
31
- result[idx + 0] = encoded[0];
32
- result[idx + 1] = encoded[1];
33
- result[idx + 2] = encoded[2];
34
- }
35
- mesh.geometry.setAttribute("normal", new BufferAttribute(result, 3, true));
36
- mesh.geometry.attributes.normal.bytes = result.length * 1;
37
- } else if (encodeMethod == "OCT1Byte") {
38
- result = new Int8Array(count * 2);
39
- for (let idx = 0; idx < array.length; idx += 3) {
40
- const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
41
- result[idx / 3 * 2 + 0] = encoded[0];
42
- result[idx / 3 * 2 + 1] = encoded[1];
43
- }
44
- mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
45
- mesh.geometry.attributes.normal.bytes = result.length * 1;
46
- } else if (encodeMethod == "OCT2Byte") {
47
- result = new Int16Array(count * 2);
48
- for (let idx = 0; idx < array.length; idx += 3) {
49
- const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
50
- result[idx / 3 * 2 + 0] = encoded[0];
51
- result[idx / 3 * 2 + 1] = encoded[1];
52
- }
53
- mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
54
- mesh.geometry.attributes.normal.bytes = result.length * 2;
55
- } else if (encodeMethod == "ANGLES") {
56
- result = new Uint16Array(count * 2);
57
- for (let idx = 0; idx < array.length; idx += 3) {
58
- const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
59
- result[idx / 3 * 2 + 0] = encoded[0];
60
- result[idx / 3 * 2 + 1] = encoded[1];
61
- }
62
- mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
63
- mesh.geometry.attributes.normal.bytes = result.length * 2;
64
- } else {
65
- console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
66
- }
67
- mesh.geometry.attributes.normal.needsUpdate = true;
68
- mesh.geometry.attributes.normal.isPacked = true;
69
- mesh.geometry.attributes.normal.packingMethod = encodeMethod;
70
- if (!(mesh.material instanceof PackedPhongMaterial)) {
71
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
72
- }
73
- if (encodeMethod == "ANGLES") {
74
- mesh.material.defines.USE_PACKED_NORMAL = 0;
75
- }
76
- if (encodeMethod == "OCT1Byte") {
77
- mesh.material.defines.USE_PACKED_NORMAL = 1;
78
- }
79
- if (encodeMethod == "OCT2Byte") {
80
- mesh.material.defines.USE_PACKED_NORMAL = 1;
81
- }
82
- if (encodeMethod == "DEFAULT") {
83
- mesh.material.defines.USE_PACKED_NORMAL = 2;
84
- }
85
- },
86
- /**
87
- * Make the input mesh.geometry's position attribute encoded and compressed.
88
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
89
- *
90
- * @param {THREE.Mesh} mesh
91
- *
92
- */
93
- compressPositions: function(mesh) {
94
- if (!mesh.geometry) {
95
- console.error("Mesh must contain geometry. ");
96
- }
97
- const position = mesh.geometry.attributes.position;
98
- if (!position) {
99
- console.error("Geometry must contain position attribute. ");
100
- }
101
- if (position.isPacked)
102
- return;
103
- if (position.itemSize != 3) {
104
- console.error("position.itemSize is not 3, which cannot be packed. ");
105
- }
106
- const array = position.array;
107
- const encodingBytes = 2;
108
- const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
109
- const quantized = result.quantized;
110
- const decodeMat = result.decodeMat;
111
- if (mesh.geometry.boundingBox == null)
112
- mesh.geometry.computeBoundingBox();
113
- if (mesh.geometry.boundingSphere == null)
114
- mesh.geometry.computeBoundingSphere();
115
- mesh.geometry.setAttribute("position", new BufferAttribute(quantized, 3));
116
- mesh.geometry.attributes.position.isPacked = true;
117
- mesh.geometry.attributes.position.needsUpdate = true;
118
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
119
- if (!(mesh.material instanceof PackedPhongMaterial)) {
120
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
121
- }
122
- mesh.material.defines.USE_PACKED_POSITION = 0;
123
- mesh.material.uniforms.quantizeMatPos.value = decodeMat;
124
- mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
125
- },
126
- /**
127
- * Make the input mesh.geometry's uv attribute encoded and compressed.
128
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
129
- *
130
- * @param {THREE.Mesh} mesh
131
- *
132
- */
133
- compressUvs: function(mesh) {
134
- if (!mesh.geometry) {
135
- console.error("Mesh must contain geometry property. ");
136
- }
137
- const uvs = mesh.geometry.attributes.uv;
138
- if (!uvs) {
139
- console.error("Geometry must contain uv attribute. ");
140
- }
141
- if (uvs.isPacked)
142
- return;
143
- const range = { min: Infinity, max: -Infinity };
144
- const array = uvs.array;
145
- for (let i = 0; i < array.length; i++) {
146
- range.min = Math.min(range.min, array[i]);
147
- range.max = Math.max(range.max, array[i]);
148
- }
149
- let result;
150
- if (range.min >= -1 && range.max <= 1) {
151
- result = new Uint16Array(array.length);
152
- for (let i = 0; i < array.length; i += 2) {
153
- const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
154
- result[i] = encoded[0];
155
- result[i + 1] = encoded[1];
156
- }
157
- mesh.geometry.setAttribute("uv", new BufferAttribute(result, 2, true));
158
- mesh.geometry.attributes.uv.isPacked = true;
159
- mesh.geometry.attributes.uv.needsUpdate = true;
160
- mesh.geometry.attributes.uv.bytes = result.length * 2;
161
- if (!(mesh.material instanceof PackedPhongMaterial)) {
162
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
163
- }
164
- mesh.material.defines.USE_PACKED_UV = 0;
165
- } else {
166
- result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
167
- mesh.geometry.setAttribute("uv", new BufferAttribute(result.quantized, 2));
168
- mesh.geometry.attributes.uv.isPacked = true;
169
- mesh.geometry.attributes.uv.needsUpdate = true;
170
- mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
171
- if (!(mesh.material instanceof PackedPhongMaterial)) {
172
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
173
- }
174
- mesh.material.defines.USE_PACKED_UV = 1;
175
- mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
176
- mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
177
- }
178
- },
179
- EncodingFuncs: {
180
- defaultEncode: function(x, y, z, bytes) {
181
- if (bytes == 1) {
182
- const tmpx = Math.round((x + 1) * 0.5 * 255);
183
- const tmpy = Math.round((y + 1) * 0.5 * 255);
184
- const tmpz = Math.round((z + 1) * 0.5 * 255);
185
- return new Uint8Array([tmpx, tmpy, tmpz]);
186
- } else if (bytes == 2) {
187
- const tmpx = Math.round((x + 1) * 0.5 * 65535);
188
- const tmpy = Math.round((y + 1) * 0.5 * 65535);
189
- const tmpz = Math.round((z + 1) * 0.5 * 65535);
190
- return new Uint16Array([tmpx, tmpy, tmpz]);
191
- } else {
192
- console.error("number of bytes must be 1 or 2");
193
- }
194
- },
195
- defaultDecode: function(array, bytes) {
196
- if (bytes == 1) {
197
- return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
198
- } else if (bytes == 2) {
199
- return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
200
- } else {
201
- console.error("number of bytes must be 1 or 2");
202
- }
203
- },
204
- // for `Angles` encoding
205
- anglesEncode: function(x, y, z) {
206
- const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
207
- const normal1 = parseInt(0.5 * (1 + z) * 65535);
208
- return new Uint16Array([normal0, normal1]);
209
- },
210
- // for `Octahedron` encoding
211
- octEncodeBest: function(x, y, z, bytes) {
212
- var oct, dec, best, currentCos, bestCos;
213
- best = oct = octEncodeVec3(x, y, z, "floor", "floor");
214
- dec = octDecodeVec2(oct);
215
- bestCos = dot(x, y, z, dec);
216
- oct = octEncodeVec3(x, y, z, "ceil", "floor");
217
- dec = octDecodeVec2(oct);
218
- currentCos = dot(x, y, z, dec);
219
- if (currentCos > bestCos) {
220
- best = oct;
221
- bestCos = currentCos;
222
- }
223
- oct = octEncodeVec3(x, y, z, "floor", "ceil");
224
- dec = octDecodeVec2(oct);
225
- currentCos = dot(x, y, z, dec);
226
- if (currentCos > bestCos) {
227
- best = oct;
228
- bestCos = currentCos;
229
- }
230
- oct = octEncodeVec3(x, y, z, "ceil", "ceil");
231
- dec = octDecodeVec2(oct);
232
- currentCos = dot(x, y, z, dec);
233
- if (currentCos > bestCos) {
234
- best = oct;
235
- }
236
- return best;
237
- function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
238
- var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
239
- var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
240
- if (z < 0) {
241
- var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
242
- var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
243
- x2 = tempx;
244
- y2 = tempy;
245
- var diff = 1 - Math.abs(x2) - Math.abs(y2);
246
- if (diff > 0) {
247
- diff += 1e-3;
248
- x2 += x2 > 0 ? diff / 2 : -diff / 2;
249
- y2 += y2 > 0 ? diff / 2 : -diff / 2;
250
- }
251
- }
252
- if (bytes == 1) {
253
- return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
254
- }
255
- if (bytes == 2) {
256
- return new Int16Array([
257
- Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
258
- Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
259
- ]);
260
- }
261
- }
262
- function octDecodeVec2(oct2) {
263
- var x2 = oct2[0];
264
- var y2 = oct2[1];
265
- if (bytes == 1) {
266
- x2 /= x2 < 0 ? 127 : 128;
267
- y2 /= y2 < 0 ? 127 : 128;
268
- } else if (bytes == 2) {
269
- x2 /= x2 < 0 ? 32767 : 32768;
270
- y2 /= y2 < 0 ? 32767 : 32768;
271
- }
272
- var z2 = 1 - Math.abs(x2) - Math.abs(y2);
273
- if (z2 < 0) {
274
- var tmpx = x2;
275
- x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
276
- y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
277
- }
278
- var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
279
- return [x2 / length, y2 / length, z2 / length];
280
- }
281
- function dot(x2, y2, z2, vec3) {
282
- return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
283
- }
284
- },
285
- quantizedEncode: function(array, bytes) {
286
- let quantized, segments;
287
- if (bytes == 1) {
288
- quantized = new Uint8Array(array.length);
289
- segments = 255;
290
- } else if (bytes == 2) {
291
- quantized = new Uint16Array(array.length);
292
- segments = 65535;
293
- } else {
294
- console.error("number of bytes error! ");
295
- }
296
- const decodeMat = new Matrix4();
297
- const min = new Float32Array(3);
298
- const max = new Float32Array(3);
299
- min[0] = min[1] = min[2] = Number.MAX_VALUE;
300
- max[0] = max[1] = max[2] = -Number.MAX_VALUE;
301
- for (let i = 0; i < array.length; i += 3) {
302
- min[0] = Math.min(min[0], array[i + 0]);
303
- min[1] = Math.min(min[1], array[i + 1]);
304
- min[2] = Math.min(min[2], array[i + 2]);
305
- max[0] = Math.max(max[0], array[i + 0]);
306
- max[1] = Math.max(max[1], array[i + 1]);
307
- max[2] = Math.max(max[2], array[i + 2]);
308
- }
309
- decodeMat.scale(
310
- new Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
311
- );
312
- decodeMat.elements[12] = min[0];
313
- decodeMat.elements[13] = min[1];
314
- decodeMat.elements[14] = min[2];
315
- decodeMat.transpose();
316
- const multiplier = new Float32Array([
317
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
318
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
319
- max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
320
- ]);
321
- for (let i = 0; i < array.length; i += 3) {
322
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
323
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
324
- quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
325
- }
326
- return {
327
- quantized,
328
- decodeMat
329
- };
330
- },
331
- quantizedEncodeUV: function(array, bytes) {
332
- let quantized, segments;
333
- if (bytes == 1) {
334
- quantized = new Uint8Array(array.length);
335
- segments = 255;
336
- } else if (bytes == 2) {
337
- quantized = new Uint16Array(array.length);
338
- segments = 65535;
339
- } else {
340
- console.error("number of bytes error! ");
341
- }
342
- const decodeMat = new Matrix3();
343
- const min = new Float32Array(2);
344
- const max = new Float32Array(2);
345
- min[0] = min[1] = Number.MAX_VALUE;
346
- max[0] = max[1] = -Number.MAX_VALUE;
347
- for (let i = 0; i < array.length; i += 2) {
348
- min[0] = Math.min(min[0], array[i + 0]);
349
- min[1] = Math.min(min[1], array[i + 1]);
350
- max[0] = Math.max(max[0], array[i + 0]);
351
- max[1] = Math.max(max[1], array[i + 1]);
352
- }
353
- decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
354
- decodeMat.elements[6] = min[0];
355
- decodeMat.elements[7] = min[1];
356
- decodeMat.transpose();
357
- const multiplier = new Float32Array([
358
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
359
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
360
- ]);
361
- for (let i = 0; i < array.length; i += 2) {
362
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
363
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
364
- }
365
- return {
366
- quantized,
367
- decodeMat
368
- };
369
- }
370
- }
371
- };
372
- class PackedPhongMaterial extends MeshPhongMaterial {
373
- constructor(parameters) {
374
- super();
375
- this.defines = {};
376
- this.type = "PackedPhongMaterial";
377
- this.uniforms = UniformsUtils.merge([
378
- ShaderLib.phong.uniforms,
379
- {
380
- quantizeMatPos: { value: null },
381
- quantizeMatUV: { value: null }
382
- }
383
- ]);
384
- this.vertexShader = [
385
- "#define PHONG",
386
- "varying vec3 vViewPosition;",
387
- "#ifndef FLAT_SHADED",
388
- "varying vec3 vNormal;",
389
- "#endif",
390
- ShaderChunk.common,
391
- ShaderChunk.uv_pars_vertex,
392
- ShaderChunk.uv2_pars_vertex,
393
- ShaderChunk.displacementmap_pars_vertex,
394
- ShaderChunk.envmap_pars_vertex,
395
- ShaderChunk.color_pars_vertex,
396
- ShaderChunk.fog_pars_vertex,
397
- ShaderChunk.morphtarget_pars_vertex,
398
- ShaderChunk.skinning_pars_vertex,
399
- ShaderChunk.shadowmap_pars_vertex,
400
- ShaderChunk.logdepthbuf_pars_vertex,
401
- ShaderChunk.clipping_planes_pars_vertex,
402
- `#ifdef USE_PACKED_NORMAL
403
- #if USE_PACKED_NORMAL == 0
404
- vec3 decodeNormal(vec3 packedNormal)
405
- {
406
- float x = packedNormal.x * 2.0 - 1.0;
407
- float y = packedNormal.y * 2.0 - 1.0;
408
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
409
- vec2 scphi = vec2(sqrt(1.0 - y * y), y);
410
- return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
411
- }
412
- #endif
413
-
414
- #if USE_PACKED_NORMAL == 1
415
- vec3 decodeNormal(vec3 packedNormal)
416
- {
417
- vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
418
- if (v.z < 0.0)
419
- {
420
- v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
421
- }
422
- return normalize(v);
423
- }
424
- #endif
425
-
426
- #if USE_PACKED_NORMAL == 2
427
- vec3 decodeNormal(vec3 packedNormal)
428
- {
429
- vec3 v = (packedNormal * 2.0) - 1.0;
430
- return normalize(v);
431
- }
432
- #endif
433
- #endif`,
434
- `#ifdef USE_PACKED_POSITION
435
- #if USE_PACKED_POSITION == 0
436
- uniform mat4 quantizeMatPos;
437
- #endif
438
- #endif`,
439
- `#ifdef USE_PACKED_UV
440
- #if USE_PACKED_UV == 1
441
- uniform mat3 quantizeMatUV;
442
- #endif
443
- #endif`,
444
- `#ifdef USE_PACKED_UV
445
- #if USE_PACKED_UV == 0
446
- vec2 decodeUV(vec2 packedUV)
447
- {
448
- vec2 uv = (packedUV * 2.0) - 1.0;
449
- return uv;
450
- }
451
- #endif
452
-
453
- #if USE_PACKED_UV == 1
454
- vec2 decodeUV(vec2 packedUV)
455
- {
456
- vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
457
- return uv;
458
- }
459
- #endif
460
- #endif`,
461
- "void main() {",
462
- ShaderChunk.uv_vertex,
463
- `#ifdef USE_UV
464
- #ifdef USE_PACKED_UV
465
- vUv = decodeUV(vUv);
466
- #endif
467
- #endif`,
468
- ShaderChunk.uv2_vertex,
469
- ShaderChunk.color_vertex,
470
- ShaderChunk.beginnormal_vertex,
471
- `#ifdef USE_PACKED_NORMAL
472
- objectNormal = decodeNormal(objectNormal);
473
- #endif
474
-
475
- #ifdef USE_TANGENT
476
- vec3 objectTangent = vec3( tangent.xyz );
477
- #endif
478
- `,
479
- ShaderChunk.morphnormal_vertex,
480
- ShaderChunk.skinbase_vertex,
481
- ShaderChunk.skinnormal_vertex,
482
- ShaderChunk.defaultnormal_vertex,
483
- "#ifndef FLAT_SHADED",
484
- " vNormal = normalize( transformedNormal );",
485
- "#endif",
486
- ShaderChunk.begin_vertex,
487
- `#ifdef USE_PACKED_POSITION
488
- #if USE_PACKED_POSITION == 0
489
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
490
- #endif
491
- #endif`,
492
- ShaderChunk.morphtarget_vertex,
493
- ShaderChunk.skinning_vertex,
494
- ShaderChunk.displacementmap_vertex,
495
- ShaderChunk.project_vertex,
496
- ShaderChunk.logdepthbuf_vertex,
497
- ShaderChunk.clipping_planes_vertex,
498
- "vViewPosition = - mvPosition.xyz;",
499
- ShaderChunk.worldpos_vertex,
500
- ShaderChunk.envmap_vertex,
501
- ShaderChunk.shadowmap_vertex,
502
- ShaderChunk.fog_vertex,
503
- "}"
504
- ].join("\n");
505
- this.fragmentShader = [
506
- "#define PHONG",
507
- "uniform vec3 diffuse;",
508
- "uniform vec3 emissive;",
509
- "uniform vec3 specular;",
510
- "uniform float shininess;",
511
- "uniform float opacity;",
512
- ShaderChunk.common,
513
- ShaderChunk.packing,
514
- ShaderChunk.dithering_pars_fragment,
515
- ShaderChunk.color_pars_fragment,
516
- ShaderChunk.uv_pars_fragment,
517
- ShaderChunk.uv2_pars_fragment,
518
- ShaderChunk.map_pars_fragment,
519
- ShaderChunk.alphamap_pars_fragment,
520
- ShaderChunk.aomap_pars_fragment,
521
- ShaderChunk.lightmap_pars_fragment,
522
- ShaderChunk.emissivemap_pars_fragment,
523
- ShaderChunk.envmap_common_pars_fragment,
524
- ShaderChunk.envmap_pars_fragment,
525
- ShaderChunk.cube_uv_reflection_fragment,
526
- ShaderChunk.fog_pars_fragment,
527
- ShaderChunk.bsdfs,
528
- ShaderChunk.lights_pars_begin,
529
- ShaderChunk.lights_phong_pars_fragment,
530
- ShaderChunk.shadowmap_pars_fragment,
531
- ShaderChunk.bumpmap_pars_fragment,
532
- ShaderChunk.normalmap_pars_fragment,
533
- ShaderChunk.specularmap_pars_fragment,
534
- ShaderChunk.logdepthbuf_pars_fragment,
535
- ShaderChunk.clipping_planes_pars_fragment,
536
- "void main() {",
537
- ShaderChunk.clipping_planes_fragment,
538
- "vec4 diffuseColor = vec4( diffuse, opacity );",
539
- "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
540
- "vec3 totalEmissiveRadiance = emissive;",
541
- ShaderChunk.logdepthbuf_fragment,
542
- ShaderChunk.map_fragment,
543
- ShaderChunk.color_fragment,
544
- ShaderChunk.alphamap_fragment,
545
- ShaderChunk.alphatest_fragment,
546
- ShaderChunk.specularmap_fragment,
547
- ShaderChunk.normal_fragment_begin,
548
- ShaderChunk.normal_fragment_maps,
549
- ShaderChunk.emissivemap_fragment,
550
- // accumulation
551
- ShaderChunk.lights_phong_fragment,
552
- ShaderChunk.lights_fragment_begin,
553
- ShaderChunk.lights_fragment_maps,
554
- ShaderChunk.lights_fragment_end,
555
- // modulation
556
- ShaderChunk.aomap_fragment,
557
- "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
558
- ShaderChunk.envmap_fragment,
559
- "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
560
- ShaderChunk.tonemapping_fragment,
561
- parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? ShaderChunk.colorspace_fragment : ShaderChunk.encodings_fragment,
562
- ShaderChunk.fog_fragment,
563
- ShaderChunk.premultiplied_alpha_fragment,
564
- ShaderChunk.dithering_fragment,
565
- "}"
566
- ].join("\n");
567
- this.setValues(parameters);
568
- }
569
- }
570
- export {
571
- GeometryCompressionUtils,
572
- PackedPhongMaterial
573
- };
@@ -1,109 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const hilbert2D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
5
- const half = size / 2;
6
- const vec_s = [
7
- new THREE.Vector3(center.x - half, center.y, center.z - half),
8
- new THREE.Vector3(center.x - half, center.y, center.z + half),
9
- new THREE.Vector3(center.x + half, center.y, center.z + half),
10
- new THREE.Vector3(center.x + half, center.y, center.z - half)
11
- ];
12
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
13
- if (0 <= --iterations) {
14
- const tmp = [];
15
- Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
16
- Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
17
- Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
18
- Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
19
- return tmp;
20
- }
21
- return vec;
22
- };
23
- const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
24
- const half = size / 2;
25
- const vec_s = [
26
- new THREE.Vector3(center.x - half, center.y + half, center.z - half),
27
- new THREE.Vector3(center.x - half, center.y + half, center.z + half),
28
- new THREE.Vector3(center.x - half, center.y - half, center.z + half),
29
- new THREE.Vector3(center.x - half, center.y - half, center.z - half),
30
- new THREE.Vector3(center.x + half, center.y - half, center.z - half),
31
- new THREE.Vector3(center.x + half, center.y - half, center.z + half),
32
- new THREE.Vector3(center.x + half, center.y + half, center.z + half),
33
- new THREE.Vector3(center.x + half, center.y + half, center.z - half)
34
- ];
35
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]];
36
- if (--iterations >= 0) {
37
- const tmp = [];
38
- Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
39
- Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
40
- Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
41
- Array.prototype.push.apply(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
42
- Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
43
- Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
44
- Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
45
- Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7));
46
- return tmp;
47
- }
48
- return vec;
49
- };
50
- const gosper = (size = 1) => {
51
- function fractalize(config) {
52
- let output = "";
53
- let input = config.axiom;
54
- for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
55
- output = "";
56
- for (let j = 0, jl = input.length; j < jl; j++) {
57
- const char = input[j];
58
- if (char in config.rules) {
59
- output += config.rules[char];
60
- } else {
61
- output += char;
62
- }
63
- }
64
- input = output;
65
- }
66
- return output;
67
- }
68
- function toPoints(config) {
69
- let currX = 0;
70
- let currY = 0;
71
- let angle = 0;
72
- const path = [0, 0, 0];
73
- const fractal = config.fractal;
74
- for (let i = 0, l = fractal.length; i < l; i++) {
75
- const char = fractal[i];
76
- if (char === "+") {
77
- angle += config.angle;
78
- } else if (char === "-") {
79
- angle -= config.angle;
80
- } else if (char === "F") {
81
- currX += config.size * Math.cos(angle);
82
- currY += -config.size * Math.sin(angle);
83
- path.push(currX, currY, 0);
84
- }
85
- }
86
- return path;
87
- }
88
- const gosper2 = fractalize({
89
- axiom: "A",
90
- steps: 4,
91
- rules: {
92
- A: "A+BF++BF-FA--FAFA-BF+",
93
- B: "-FA+BFBF++BF+FA--FA-B"
94
- }
95
- });
96
- const points = toPoints({
97
- fractal: gosper2,
98
- size,
99
- angle: Math.PI / 3
100
- // 60 degrees
101
- });
102
- return points;
103
- };
104
- const GeometryUtils = {
105
- hilbert3D,
106
- gosper,
107
- hilbert2D
108
- };
109
- exports.GeometryUtils = GeometryUtils;