three-stdlib 2.25.0 → 2.26.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,479 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Pass, FullScreenQuad } from "./Pass.js";
8
- import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from "three";
9
- import { CopyShader } from "../shaders/CopyShader.js";
10
- class OutlinePass extends Pass {
11
- constructor(resolution, scene, camera, selectedObjects) {
12
- super();
13
- __publicField(this, "renderScene");
14
- __publicField(this, "renderCamera");
15
- __publicField(this, "selectedObjects");
16
- __publicField(this, "visibleEdgeColor");
17
- __publicField(this, "hiddenEdgeColor");
18
- __publicField(this, "edgeGlow");
19
- __publicField(this, "usePatternTexture");
20
- __publicField(this, "edgeThickness");
21
- __publicField(this, "edgeStrength");
22
- __publicField(this, "downSampleRatio");
23
- __publicField(this, "pulsePeriod");
24
- __publicField(this, "resolution");
25
- __publicField(this, "renderTargetMaskBuffer");
26
- __publicField(this, "depthMaterial");
27
- __publicField(this, "prepareMaskMaterial");
28
- __publicField(this, "renderTargetDepthBuffer");
29
- __publicField(this, "renderTargetMaskDownSampleBuffer");
30
- __publicField(this, "renderTargetBlurBuffer1");
31
- __publicField(this, "renderTargetBlurBuffer2");
32
- __publicField(this, "edgeDetectionMaterial");
33
- __publicField(this, "renderTargetEdgeBuffer1");
34
- __publicField(this, "renderTargetEdgeBuffer2");
35
- __publicField(this, "separableBlurMaterial1");
36
- __publicField(this, "separableBlurMaterial2");
37
- __publicField(this, "overlayMaterial");
38
- __publicField(this, "materialCopy");
39
- __publicField(this, "oldClearAlpha");
40
- __publicField(this, "fsQuad");
41
- __publicField(this, "tempPulseColor1");
42
- __publicField(this, "tempPulseColor2");
43
- __publicField(this, "textureMatrix");
44
- __publicField(this, "patternTexture");
45
- __publicField(this, "_visibilityCache");
46
- __publicField(this, "_oldClearColor");
47
- __publicField(this, "copyUniforms");
48
- __publicField(this, "BlurDirectionX", new Vector2(1, 0));
49
- __publicField(this, "BlurDirectionY", new Vector2(0, 1));
50
- this.renderScene = scene;
51
- this.renderCamera = camera;
52
- this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
53
- this.visibleEdgeColor = new Color(1, 1, 1);
54
- this.hiddenEdgeColor = new Color(0.1, 0.04, 0.02);
55
- this.edgeGlow = 0;
56
- this.usePatternTexture = false;
57
- this.edgeThickness = 1;
58
- this.edgeStrength = 3;
59
- this.downSampleRatio = 2;
60
- this.pulsePeriod = 0;
61
- this._visibilityCache = /* @__PURE__ */ new Map();
62
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
63
- const resx = Math.round(this.resolution.x / this.downSampleRatio);
64
- const resy = Math.round(this.resolution.y / this.downSampleRatio);
65
- this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
66
- this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
67
- this.renderTargetMaskBuffer.texture.generateMipmaps = false;
68
- this.depthMaterial = new MeshDepthMaterial();
69
- this.depthMaterial.side = DoubleSide;
70
- this.depthMaterial.depthPacking = RGBADepthPacking;
71
- this.depthMaterial.blending = NoBlending;
72
- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
73
- this.prepareMaskMaterial.side = DoubleSide;
74
- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
75
- this.prepareMaskMaterial.fragmentShader,
76
- this.renderCamera
77
- );
78
- this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
79
- this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
80
- this.renderTargetDepthBuffer.texture.generateMipmaps = false;
81
- this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
82
- this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
83
- this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
84
- this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
85
- this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
86
- this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
87
- this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
88
- this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
89
- this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
90
- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
91
- this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
92
- this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
93
- this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
94
- this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
95
- this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
96
- this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
97
- const MAX_EDGE_THICKNESS = 4;
98
- const MAX_EDGE_GLOW = 4;
99
- this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
100
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
101
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
102
- this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
103
- this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
104
- this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
105
- this.overlayMaterial = this.getOverlayMaterial();
106
- if (CopyShader === void 0)
107
- console.error("THREE.OutlinePass relies on CopyShader");
108
- const copyShader = CopyShader;
109
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
110
- this.copyUniforms["opacity"].value = 1;
111
- this.materialCopy = new ShaderMaterial({
112
- uniforms: this.copyUniforms,
113
- vertexShader: copyShader.vertexShader,
114
- fragmentShader: copyShader.fragmentShader,
115
- blending: NoBlending,
116
- depthTest: false,
117
- depthWrite: false,
118
- transparent: true
119
- });
120
- this.enabled = true;
121
- this.needsSwap = false;
122
- this._oldClearColor = new Color();
123
- this.oldClearAlpha = 1;
124
- this.fsQuad = new FullScreenQuad(this.materialCopy);
125
- this.tempPulseColor1 = new Color();
126
- this.tempPulseColor2 = new Color();
127
- this.textureMatrix = new Matrix4();
128
- function replaceDepthToViewZ(string, camera2) {
129
- const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
130
- return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
131
- }
132
- }
133
- dispose() {
134
- this.renderTargetMaskBuffer.dispose();
135
- this.renderTargetDepthBuffer.dispose();
136
- this.renderTargetMaskDownSampleBuffer.dispose();
137
- this.renderTargetBlurBuffer1.dispose();
138
- this.renderTargetBlurBuffer2.dispose();
139
- this.renderTargetEdgeBuffer1.dispose();
140
- this.renderTargetEdgeBuffer2.dispose();
141
- }
142
- setSize(width, height) {
143
- this.renderTargetMaskBuffer.setSize(width, height);
144
- this.renderTargetDepthBuffer.setSize(width, height);
145
- let resx = Math.round(width / this.downSampleRatio);
146
- let resy = Math.round(height / this.downSampleRatio);
147
- this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
148
- this.renderTargetBlurBuffer1.setSize(resx, resy);
149
- this.renderTargetEdgeBuffer1.setSize(resx, resy);
150
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
151
- resx = Math.round(resx / 2);
152
- resy = Math.round(resy / 2);
153
- this.renderTargetBlurBuffer2.setSize(resx, resy);
154
- this.renderTargetEdgeBuffer2.setSize(resx, resy);
155
- this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
156
- }
157
- changeVisibilityOfSelectedObjects(bVisible) {
158
- const cache = this._visibilityCache;
159
- function gatherSelectedMeshesCallBack(object) {
160
- if (object.isMesh) {
161
- if (bVisible === true) {
162
- object.visible = cache.get(object);
163
- } else {
164
- cache.set(object, object.visible);
165
- object.visible = bVisible;
166
- }
167
- }
168
- }
169
- for (let i = 0; i < this.selectedObjects.length; i++) {
170
- const selectedObject = this.selectedObjects[i];
171
- selectedObject.traverse(gatherSelectedMeshesCallBack);
172
- }
173
- }
174
- changeVisibilityOfNonSelectedObjects(bVisible) {
175
- const cache = this._visibilityCache;
176
- const selectedMeshes = [];
177
- function gatherSelectedMeshesCallBack(object) {
178
- if (object.isMesh)
179
- selectedMeshes.push(object);
180
- }
181
- for (let i = 0; i < this.selectedObjects.length; i++) {
182
- const selectedObject = this.selectedObjects[i];
183
- selectedObject.traverse(gatherSelectedMeshesCallBack);
184
- }
185
- function VisibilityChangeCallBack(object) {
186
- if (object.isMesh || object.isSprite) {
187
- let bFound = false;
188
- for (let i = 0; i < selectedMeshes.length; i++) {
189
- const selectedObjectId = selectedMeshes[i].id;
190
- if (selectedObjectId === object.id) {
191
- bFound = true;
192
- break;
193
- }
194
- }
195
- if (bFound === false) {
196
- const visibility = object.visible;
197
- if (bVisible === false || cache.get(object) === true) {
198
- object.visible = bVisible;
199
- }
200
- cache.set(object, visibility);
201
- }
202
- } else if (object.isPoints || object.isLine) {
203
- if (bVisible === true) {
204
- object.visible = cache.get(object);
205
- } else {
206
- cache.set(object, object.visible);
207
- object.visible = bVisible;
208
- }
209
- }
210
- }
211
- this.renderScene.traverse(VisibilityChangeCallBack);
212
- }
213
- updateTextureMatrix() {
214
- this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
215
- this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
216
- this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
217
- }
218
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
219
- if (this.selectedObjects.length > 0) {
220
- renderer.getClearColor(this._oldClearColor);
221
- this.oldClearAlpha = renderer.getClearAlpha();
222
- const oldAutoClear = renderer.autoClear;
223
- renderer.autoClear = false;
224
- if (maskActive)
225
- renderer.state.buffers.stencil.setTest(false);
226
- renderer.setClearColor(16777215, 1);
227
- this.changeVisibilityOfSelectedObjects(false);
228
- const currentBackground = this.renderScene.background;
229
- this.renderScene.background = null;
230
- this.renderScene.overrideMaterial = this.depthMaterial;
231
- renderer.setRenderTarget(this.renderTargetDepthBuffer);
232
- renderer.clear();
233
- renderer.render(this.renderScene, this.renderCamera);
234
- this.changeVisibilityOfSelectedObjects(true);
235
- this._visibilityCache.clear();
236
- this.updateTextureMatrix();
237
- this.changeVisibilityOfNonSelectedObjects(false);
238
- this.renderScene.overrideMaterial = this.prepareMaskMaterial;
239
- this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
240
- this.renderCamera.near,
241
- this.renderCamera.far
242
- );
243
- this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
244
- this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
245
- renderer.setRenderTarget(this.renderTargetMaskBuffer);
246
- renderer.clear();
247
- renderer.render(this.renderScene, this.renderCamera);
248
- this.renderScene.overrideMaterial = null;
249
- this.changeVisibilityOfNonSelectedObjects(true);
250
- this._visibilityCache.clear();
251
- this.renderScene.background = currentBackground;
252
- this.fsQuad.material = this.materialCopy;
253
- this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
254
- renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
255
- renderer.clear();
256
- this.fsQuad.render(renderer);
257
- this.tempPulseColor1.copy(this.visibleEdgeColor);
258
- this.tempPulseColor2.copy(this.hiddenEdgeColor);
259
- if (this.pulsePeriod > 0) {
260
- const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
261
- this.tempPulseColor1.multiplyScalar(scalar);
262
- this.tempPulseColor2.multiplyScalar(scalar);
263
- }
264
- this.fsQuad.material = this.edgeDetectionMaterial;
265
- this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
266
- this.edgeDetectionMaterial.uniforms["texSize"].value.set(
267
- this.renderTargetMaskDownSampleBuffer.width,
268
- this.renderTargetMaskDownSampleBuffer.height
269
- );
270
- this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
271
- this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
272
- renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
273
- renderer.clear();
274
- this.fsQuad.render(renderer);
275
- this.fsQuad.material = this.separableBlurMaterial1;
276
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
277
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
278
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
279
- renderer.setRenderTarget(this.renderTargetBlurBuffer1);
280
- renderer.clear();
281
- this.fsQuad.render(renderer);
282
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
283
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
284
- renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
285
- renderer.clear();
286
- this.fsQuad.render(renderer);
287
- this.fsQuad.material = this.separableBlurMaterial2;
288
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
289
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
290
- renderer.setRenderTarget(this.renderTargetBlurBuffer2);
291
- renderer.clear();
292
- this.fsQuad.render(renderer);
293
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
294
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
295
- renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
296
- renderer.clear();
297
- this.fsQuad.render(renderer);
298
- this.fsQuad.material = this.overlayMaterial;
299
- this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
300
- this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
301
- this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
302
- this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
303
- this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
304
- this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
305
- this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
306
- if (maskActive)
307
- renderer.state.buffers.stencil.setTest(true);
308
- renderer.setRenderTarget(readBuffer);
309
- this.fsQuad.render(renderer);
310
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
311
- renderer.autoClear = oldAutoClear;
312
- }
313
- if (this.renderToScreen) {
314
- this.fsQuad.material = this.materialCopy;
315
- this.copyUniforms["tDiffuse"].value = readBuffer.texture;
316
- renderer.setRenderTarget(null);
317
- this.fsQuad.render(renderer);
318
- }
319
- }
320
- getPrepareMaskMaterial() {
321
- return new ShaderMaterial({
322
- uniforms: {
323
- depthTexture: { value: null },
324
- cameraNearFar: { value: new Vector2(0.5, 0.5) },
325
- textureMatrix: { value: null }
326
- },
327
- vertexShader: `#include <morphtarget_pars_vertex>
328
- #include <skinning_pars_vertex>
329
- varying vec4 projTexCoord;
330
- varying vec4 vPosition;
331
- uniform mat4 textureMatrix;
332
- void main() {
333
- #include <skinbase_vertex>
334
- #include <begin_vertex>
335
- #include <morphtarget_vertex>
336
- #include <skinning_vertex>
337
- #include <project_vertex>
338
- vPosition = mvPosition;
339
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
340
- projTexCoord = textureMatrix * worldPosition;
341
- }`,
342
- fragmentShader: `#include <packing>
343
- varying vec4 vPosition;
344
- varying vec4 projTexCoord;
345
- uniform sampler2D depthTexture;
346
- uniform vec2 cameraNearFar;
347
- void main() {
348
- float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
349
- float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
350
- float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
351
- gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
352
- }`
353
- });
354
- }
355
- getEdgeDetectionMaterial() {
356
- return new ShaderMaterial({
357
- uniforms: {
358
- maskTexture: { value: null },
359
- texSize: { value: new Vector2(0.5, 0.5) },
360
- visibleEdgeColor: { value: new Vector3(1, 1, 1) },
361
- hiddenEdgeColor: { value: new Vector3(1, 1, 1) }
362
- },
363
- vertexShader: `varying vec2 vUv;
364
- void main() {
365
- vUv = uv;
366
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
367
- }`,
368
- fragmentShader: `varying vec2 vUv;
369
- uniform sampler2D maskTexture;
370
- uniform vec2 texSize;
371
- uniform vec3 visibleEdgeColor;
372
- uniform vec3 hiddenEdgeColor;
373
- void main() {
374
- vec2 invSize = 1.0 / texSize;
375
- vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
376
- vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
377
- vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
378
- vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
379
- vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
380
- float diff1 = (c1.r - c2.r)*0.5;
381
- float diff2 = (c3.r - c4.r)*0.5;
382
- float d = length( vec2(diff1, diff2) );
383
- float a1 = min(c1.g, c2.g);
384
- float a2 = min(c3.g, c4.g);
385
- float visibilityFactor = min(a1, a2);
386
- vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
387
- gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
388
- }`
389
- });
390
- }
391
- getSeperableBlurMaterial(maxRadius) {
392
- return new ShaderMaterial({
393
- defines: {
394
- MAX_RADIUS: maxRadius
395
- },
396
- uniforms: {
397
- colorTexture: { value: null },
398
- texSize: { value: new Vector2(0.5, 0.5) },
399
- direction: { value: new Vector2(0.5, 0.5) },
400
- kernelRadius: { value: 1 }
401
- },
402
- vertexShader: `varying vec2 vUv;
403
- void main() {
404
- vUv = uv;
405
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
406
- }`,
407
- fragmentShader: `#include <common>
408
- varying vec2 vUv;
409
- uniform sampler2D colorTexture;
410
- uniform vec2 texSize;
411
- uniform vec2 direction;
412
- uniform float kernelRadius;
413
- float gaussianPdf(in float x, in float sigma) {
414
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
415
- }
416
- void main() {
417
- vec2 invSize = 1.0 / texSize;
418
- float weightSum = gaussianPdf(0.0, kernelRadius);
419
- vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
420
- vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
421
- vec2 uvOffset = delta;
422
- for( int i = 1; i <= MAX_RADIUS; i ++ ) {
423
- float w = gaussianPdf(uvOffset.x, kernelRadius);
424
- vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
425
- vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
426
- diffuseSum += ((sample1 + sample2) * w);
427
- weightSum += (2.0 * w);
428
- uvOffset += delta;
429
- }
430
- gl_FragColor = diffuseSum/weightSum;
431
- }`
432
- });
433
- }
434
- getOverlayMaterial() {
435
- return new ShaderMaterial({
436
- uniforms: {
437
- maskTexture: { value: null },
438
- edgeTexture1: { value: null },
439
- edgeTexture2: { value: null },
440
- patternTexture: { value: null },
441
- edgeStrength: { value: 1 },
442
- edgeGlow: { value: 1 },
443
- usePatternTexture: { value: 0 }
444
- },
445
- vertexShader: `varying vec2 vUv;
446
- void main() {
447
- vUv = uv;
448
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
449
- }`,
450
- fragmentShader: `varying vec2 vUv;
451
- uniform sampler2D maskTexture;
452
- uniform sampler2D edgeTexture1;
453
- uniform sampler2D edgeTexture2;
454
- uniform sampler2D patternTexture;
455
- uniform float edgeStrength;
456
- uniform float edgeGlow;
457
- uniform bool usePatternTexture;
458
- void main() {
459
- vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
460
- vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
461
- vec4 maskColor = texture2D(maskTexture, vUv);
462
- vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
463
- float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
464
- vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
465
- vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
466
- if(usePatternTexture)
467
- finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
468
- gl_FragColor = finalColor;
469
- }`,
470
- blending: AdditiveBlending,
471
- depthTest: false,
472
- depthWrite: false,
473
- transparent: true
474
- });
475
- }
476
- }
477
- export {
478
- OutlinePass
479
- };
@@ -1,48 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- class Pass {
11
- constructor() {
12
- // if set to true, the pass is processed by the composer
13
- __publicField(this, "enabled", true);
14
- // if set to true, the pass indicates to swap read and write buffer after rendering
15
- __publicField(this, "needsSwap", true);
16
- // if set to true, the pass clears its buffer before rendering
17
- __publicField(this, "clear", false);
18
- // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
19
- __publicField(this, "renderToScreen", false);
20
- }
21
- setSize(width, height) {
22
- }
23
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
24
- console.error("THREE.Pass: .render() must be implemented in derived pass.");
25
- }
26
- }
27
- class FullScreenQuad {
28
- constructor(material) {
29
- __publicField(this, "camera", new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1));
30
- __publicField(this, "geometry", new THREE.PlaneGeometry(2, 2));
31
- __publicField(this, "mesh");
32
- this.mesh = new THREE.Mesh(this.geometry, material);
33
- }
34
- get material() {
35
- return this.mesh.material;
36
- }
37
- set material(value) {
38
- this.mesh.material = value;
39
- }
40
- dispose() {
41
- this.mesh.geometry.dispose();
42
- }
43
- render(renderer) {
44
- renderer.render(this.mesh, this.camera);
45
- }
46
- }
47
- exports.FullScreenQuad = FullScreenQuad;
48
- exports.Pass = Pass;
@@ -1,48 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { OrthographicCamera, PlaneGeometry, Mesh } from "three";
8
- class Pass {
9
- constructor() {
10
- // if set to true, the pass is processed by the composer
11
- __publicField(this, "enabled", true);
12
- // if set to true, the pass indicates to swap read and write buffer after rendering
13
- __publicField(this, "needsSwap", true);
14
- // if set to true, the pass clears its buffer before rendering
15
- __publicField(this, "clear", false);
16
- // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
17
- __publicField(this, "renderToScreen", false);
18
- }
19
- setSize(width, height) {
20
- }
21
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
22
- console.error("THREE.Pass: .render() must be implemented in derived pass.");
23
- }
24
- }
25
- class FullScreenQuad {
26
- constructor(material) {
27
- __publicField(this, "camera", new OrthographicCamera(-1, 1, 1, -1, 0, 1));
28
- __publicField(this, "geometry", new PlaneGeometry(2, 2));
29
- __publicField(this, "mesh");
30
- this.mesh = new Mesh(this.geometry, material);
31
- }
32
- get material() {
33
- return this.mesh.material;
34
- }
35
- set material(value) {
36
- this.mesh.material = value;
37
- }
38
- dispose() {
39
- this.mesh.geometry.dispose();
40
- }
41
- render(renderer) {
42
- renderer.render(this.mesh, this.camera);
43
- }
44
- }
45
- export {
46
- FullScreenQuad,
47
- Pass
48
- };
@@ -1,59 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- class RenderPass extends Pass.Pass {
12
- constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
13
- super();
14
- __publicField(this, "scene");
15
- __publicField(this, "camera");
16
- __publicField(this, "overrideMaterial");
17
- __publicField(this, "clearColor");
18
- __publicField(this, "clearAlpha");
19
- __publicField(this, "clearDepth", false);
20
- __publicField(this, "_oldClearColor", new THREE.Color());
21
- this.scene = scene;
22
- this.camera = camera;
23
- this.overrideMaterial = overrideMaterial;
24
- this.clearColor = clearColor;
25
- this.clearAlpha = clearAlpha;
26
- this.clear = true;
27
- this.needsSwap = false;
28
- }
29
- render(renderer, writeBuffer, readBuffer) {
30
- let oldAutoClear = renderer.autoClear;
31
- renderer.autoClear = false;
32
- let oldClearAlpha;
33
- let oldOverrideMaterial = null;
34
- if (this.overrideMaterial !== void 0) {
35
- oldOverrideMaterial = this.scene.overrideMaterial;
36
- this.scene.overrideMaterial = this.overrideMaterial;
37
- }
38
- if (this.clearColor) {
39
- renderer.getClearColor(this._oldClearColor);
40
- oldClearAlpha = renderer.getClearAlpha();
41
- renderer.setClearColor(this.clearColor, this.clearAlpha);
42
- }
43
- if (this.clearDepth) {
44
- renderer.clearDepth();
45
- }
46
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
47
- if (this.clear)
48
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
49
- renderer.render(this.scene, this.camera);
50
- if (this.clearColor) {
51
- renderer.setClearColor(this._oldClearColor, oldClearAlpha);
52
- }
53
- if (this.overrideMaterial !== void 0) {
54
- this.scene.overrideMaterial = oldOverrideMaterial;
55
- }
56
- renderer.autoClear = oldAutoClear;
57
- }
58
- }
59
- exports.RenderPass = RenderPass;