three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  445. package/shaders/HueSaturationShader.cjs +0 -43
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  447. package/shaders/KaleidoShader.cjs +0 -34
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  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
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  457. package/shaders/ParallaxShader.cjs +0 -133
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  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
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  471. package/shaders/SepiaShader.cjs +0 -29
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  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
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  481. package/shaders/ToonShader.cjs +0 -188
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  526. package/webxr/OculusHandPointerModel.js +0 -224
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  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,342 +0,0 @@
1
- import { Vector2, Matrix4 } from "three";
2
- const SSRShader = {
3
- defines: {
4
- MAX_STEP: 0,
5
- isPerspectiveCamera: true,
6
- isDistanceAttenuation: true,
7
- isFresnel: true,
8
- isInfiniteThick: false,
9
- isSelective: false
10
- },
11
- uniforms: {
12
- tDiffuse: { value: null },
13
- tNormal: { value: null },
14
- tMetalness: { value: null },
15
- tDepth: { value: null },
16
- cameraNear: { value: null },
17
- cameraFar: { value: null },
18
- resolution: { value: /* @__PURE__ */ new Vector2() },
19
- cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
- cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
21
- opacity: { value: 0.5 },
22
- maxDistance: { value: 180 },
23
- cameraRange: { value: 0 },
24
- surfDist: { value: 7e-3 },
25
- thickTolerance: { value: 0.03 }
26
- },
27
- vertexShader: (
28
- /* glsl */
29
- `
30
-
31
- varying vec2 vUv;
32
-
33
- void main() {
34
-
35
- vUv = uv;
36
-
37
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
38
-
39
- }
40
-
41
- `
42
- ),
43
- fragmentShader: (
44
- /* glsl */
45
- `
46
- // precision highp float;
47
- precision highp sampler2D;
48
- varying vec2 vUv;
49
- uniform sampler2D tDepth;
50
- uniform sampler2D tNormal;
51
- uniform sampler2D tMetalness;
52
- uniform sampler2D tDiffuse;
53
- uniform float cameraRange;
54
- uniform vec2 resolution;
55
- uniform float opacity;
56
- uniform float cameraNear;
57
- uniform float cameraFar;
58
- uniform float maxDistance;
59
- uniform float surfDist;
60
- uniform mat4 cameraProjectionMatrix;
61
- uniform mat4 cameraInverseProjectionMatrix;
62
- uniform float thickTolerance;
63
- #include <packing>
64
- float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
65
- //x0: point, x1: linePointA, x2: linePointB
66
- //https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
67
- return length(cross(x0-x1,x0-x2))/length(x2-x1);
68
- }
69
- float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
70
- // https://mathworld.wolfram.com/Point-PlaneDistance.html
71
- //// https://en.wikipedia.org/wiki/Plane_(geometry)
72
- //// http://paulbourke.net/geometry/pointlineplane/
73
- float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
74
- float x0=point.x,y0=point.y,z0=point.z;
75
- float x=planePoint.x,y=planePoint.y,z=planePoint.z;
76
- float d=-(a*x+b*y+c*z);
77
- float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
78
- return distance;
79
- }
80
- float getDepth( const in vec2 uv ) {
81
- return texture2D( tDepth, uv ).x;
82
- }
83
- float getViewZ( const in float depth ) {
84
- #ifdef isPerspectiveCamera
85
- return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
86
- #else
87
- return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
88
- #endif
89
- }
90
- vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
91
- vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
92
- clipPosition *= clipW; //clip
93
- return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
94
- }
95
- vec3 getViewNormal( const in vec2 uv ) {
96
- return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
97
- }
98
- vec2 viewPositionToXY(vec3 viewPosition){
99
- vec2 xy;
100
- vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
101
- xy=clip.xy;//clip
102
- float clipW=clip.w;
103
- xy/=clipW;//NDC
104
- xy=(xy+1.)/2.;//uv
105
- xy*=resolution;//screen
106
- return xy;
107
- }
108
- void main(){
109
- #ifdef isSelective
110
- float metalness=texture2D(tMetalness,vUv).r;
111
- if(metalness==0.) return;
112
- #endif
113
-
114
- float depth = getDepth( vUv );
115
- float viewZ = getViewZ( depth );
116
- if(-viewZ>=cameraFar) return;
117
-
118
- float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
119
- vec3 viewPosition=getViewPosition( vUv, depth, clipW );
120
-
121
- vec2 d0=gl_FragCoord.xy;
122
- vec2 d1;
123
-
124
- vec3 viewNormal=getViewNormal( vUv );
125
-
126
- #ifdef isPerspectiveCamera
127
- vec3 viewIncidenceDir=normalize(viewPosition);
128
- vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
129
- #else
130
- vec3 viewIncidenceDir=vec3(0,0,-1);
131
- vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
132
- #endif
133
-
134
- float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
135
- // dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
136
- // if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
137
- // maxDistance/maxReflectRayLen=cos(theta)
138
- // maxDistance/maxReflectRayLen==dot(a,b)
139
- // maxReflectRayLen==maxDistance/dot(a,b)
140
-
141
- vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
142
- #ifdef isPerspectiveCamera
143
- if(d1viewPosition.z>-cameraNear){
144
- //https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
145
- float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
146
- d1viewPosition=viewPosition+viewReflectDir*t;
147
- }
148
- #endif
149
- d1=viewPositionToXY(d1viewPosition);
150
-
151
- float totalLen=length(d1-d0);
152
- float xLen=d1.x-d0.x;
153
- float yLen=d1.y-d0.y;
154
- float totalStep=max(abs(xLen),abs(yLen));
155
- float xSpan=xLen/totalStep;
156
- float ySpan=yLen/totalStep;
157
- for(float i=0.;i<MAX_STEP;i++){
158
- if(i>=totalStep) break;
159
- vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
160
- if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
161
- float s=length(xy-d0)/totalLen;
162
- vec2 uv=xy/resolution;
163
-
164
- float d = getDepth(uv);
165
- float vZ = getViewZ( d );
166
- if(-vZ>=cameraFar) continue;
167
- float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
168
- vec3 vP=getViewPosition( uv, d, cW );
169
-
170
- #ifdef isPerspectiveCamera
171
- // https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
172
- float recipVPZ=1./viewPosition.z;
173
- float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
174
- float sD=surfDist*cW;
175
- #else
176
- float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
177
- float sD=surfDist;
178
- #endif
179
- if(viewReflectRayZ-sD>vZ) continue;
180
-
181
- #ifdef isInfiniteThick
182
- if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
183
- #endif
184
- float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
185
-
186
- float op=opacity;
187
-
188
- if(away<sD){
189
- vec3 vN=getViewNormal( uv );
190
- if(dot(viewReflectDir,vN)>=0.) continue;
191
- float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
192
- if(distance>maxDistance) break;
193
- #ifdef isDistanceAttenuation
194
- float ratio=1.-(distance/maxDistance);
195
- float attenuation=ratio*ratio;
196
- op=opacity*attenuation;
197
- #endif
198
- #ifdef isFresnel
199
- float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
200
- op*=fresnel;
201
- #endif
202
- vec4 reflectColor=texture2D(tDiffuse,uv);
203
- gl_FragColor.xyz=reflectColor.xyz;
204
- gl_FragColor.a=op;
205
- break;
206
- }
207
- }
208
- }
209
- `
210
- )
211
- };
212
- const SSRDepthShader = {
213
- defines: {
214
- PERSPECTIVE_CAMERA: 1
215
- },
216
- uniforms: {
217
- tDepth: { value: null },
218
- cameraNear: { value: null },
219
- cameraFar: { value: null }
220
- },
221
- vertexShader: (
222
- /* glsl */
223
- `
224
-
225
- varying vec2 vUv;
226
-
227
- void main() {
228
-
229
- vUv = uv;
230
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
231
-
232
- }
233
-
234
- `
235
- ),
236
- fragmentShader: (
237
- /* glsl */
238
- `
239
-
240
- uniform sampler2D tDepth;
241
-
242
- uniform float cameraNear;
243
- uniform float cameraFar;
244
-
245
- varying vec2 vUv;
246
-
247
- #include <packing>
248
-
249
- float getLinearDepth( const in vec2 uv ) {
250
-
251
- #if PERSPECTIVE_CAMERA == 1
252
-
253
- float fragCoordZ = texture2D( tDepth, uv ).x;
254
- float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
255
- return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
256
-
257
- #else
258
-
259
- return texture2D( tDepth, uv ).x;
260
-
261
- #endif
262
-
263
- }
264
-
265
- void main() {
266
-
267
- float depth = getLinearDepth( vUv );
268
- float d = 1.0 - depth;
269
- // d=(d-.999)*1000.;
270
- gl_FragColor = vec4( vec3( d ), 1.0 );
271
-
272
- }
273
-
274
- `
275
- )
276
- };
277
- const SSRBlurShader = {
278
- uniforms: {
279
- tDiffuse: { value: null },
280
- resolution: { value: /* @__PURE__ */ new Vector2() },
281
- opacity: { value: 0.5 }
282
- },
283
- vertexShader: (
284
- /* glsl */
285
- `
286
-
287
- varying vec2 vUv;
288
-
289
- void main() {
290
-
291
- vUv = uv;
292
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
293
-
294
- }
295
-
296
- `
297
- ),
298
- fragmentShader: (
299
- /* glsl */
300
- `
301
-
302
- uniform sampler2D tDiffuse;
303
- uniform vec2 resolution;
304
- varying vec2 vUv;
305
- void main() {
306
- //reverse engineering from PhotoShop blur filter, then change coefficient
307
-
308
- vec2 texelSize = ( 1.0 / resolution );
309
-
310
- vec4 c=texture2D(tDiffuse,vUv);
311
-
312
- vec2 offset;
313
-
314
- offset=(vec2(-1,0))*texelSize;
315
- vec4 cl=texture2D(tDiffuse,vUv+offset);
316
-
317
- offset=(vec2(1,0))*texelSize;
318
- vec4 cr=texture2D(tDiffuse,vUv+offset);
319
-
320
- offset=(vec2(0,-1))*texelSize;
321
- vec4 cb=texture2D(tDiffuse,vUv+offset);
322
-
323
- offset=(vec2(0,1))*texelSize;
324
- vec4 ct=texture2D(tDiffuse,vUv+offset);
325
-
326
- // float coeCenter=.5;
327
- // float coeSide=.125;
328
- float coeCenter=.2;
329
- float coeSide=.2;
330
- float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
331
- vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
332
- gl_FragColor=vec4(rgb,a);
333
-
334
- }
335
- `
336
- )
337
- };
338
- export {
339
- SSRBlurShader,
340
- SSRDepthShader,
341
- SSRShader
342
- };
@@ -1,29 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const SepiaShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- amount: { value: 1 }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "uniform float amount;",
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 color = texture2D( tDiffuse, vUv );",
21
- " vec3 c = color.rgb;",
22
- " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
23
- " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
24
- " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
25
- " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
26
- "}"
27
- ].join("\n")
28
- };
29
- exports.SepiaShader = SepiaShader;
@@ -1,29 +0,0 @@
1
- const SepiaShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- amount: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "uniform float amount;",
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 color = texture2D( tDiffuse, vUv );",
19
- " vec3 c = color.rgb;",
20
- " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
21
- " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
22
- " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
23
- " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
24
- "}"
25
- ].join("\n")
26
- };
27
- export {
28
- SepiaShader
29
- };
@@ -1,54 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const SobelOperatorShader = {
5
- uniforms: {
6
- tDiffuse: { value: null },
7
- resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform vec2 resolution;",
19
- "varying vec2 vUv;",
20
- "void main() {",
21
- " vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
22
- // kernel definition (in glsl matrices are filled in column-major order)
23
- " const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
24
- // x direction kernel
25
- " const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
26
- // y direction kernel
27
- // fetch the 3x3 neighbourhood of a fragment
28
- // first column
29
- " float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
30
- " float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
31
- " float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
32
- // second column
33
- " float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
34
- " float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
35
- " float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
36
- // third column
37
- " float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
38
- " float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
39
- " float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
40
- // gradient value in x direction
41
- " float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
42
- " Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
43
- " Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
44
- // gradient value in y direction
45
- " float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
46
- " Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
47
- " Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
48
- // magnitute of the total gradient
49
- " float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
50
- " gl_FragColor = vec4( vec3( G ), 1 );",
51
- "}"
52
- ].join("\n")
53
- };
54
- exports.SobelOperatorShader = SobelOperatorShader;
@@ -1,54 +0,0 @@
1
- import { Vector2 } from "three";
2
- const SobelOperatorShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- resolution: { value: /* @__PURE__ */ new Vector2() }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform vec2 resolution;",
17
- "varying vec2 vUv;",
18
- "void main() {",
19
- " vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
20
- // kernel definition (in glsl matrices are filled in column-major order)
21
- " const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
22
- // x direction kernel
23
- " const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
24
- // y direction kernel
25
- // fetch the 3x3 neighbourhood of a fragment
26
- // first column
27
- " float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
28
- " float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
29
- " float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
30
- // second column
31
- " float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
32
- " float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
33
- " float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
34
- // third column
35
- " float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
36
- " float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
37
- " float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
38
- // gradient value in x direction
39
- " float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
40
- " Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
41
- " Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
42
- // gradient value in y direction
43
- " float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
44
- " Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
45
- " Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
46
- // magnitute of the total gradient
47
- " float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
48
- " gl_FragColor = vec4( vec3( G ), 1 );",
49
- "}"
50
- ].join("\n")
51
- };
52
- export {
53
- SobelOperatorShader
54
- };
@@ -1,98 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- let _SubsurfaceScatteringShader;
5
- function get() {
6
- if (_SubsurfaceScatteringShader)
7
- return _SubsurfaceScatteringShader;
8
- const meshphong_frag_head = THREE.ShaderChunk["meshphong_frag"].slice(
9
- 0,
10
- THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
11
- );
12
- const meshphong_frag_body = THREE.ShaderChunk["meshphong_frag"].slice(
13
- THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
14
- );
15
- _SubsurfaceScatteringShader = {
16
- uniforms: /* @__PURE__ */ THREE.UniformsUtils.merge([
17
- THREE.ShaderLib["phong"].uniforms,
18
- {
19
- thicknessMap: { value: null },
20
- thicknessColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
21
- thicknessDistortion: { value: 0.1 },
22
- thicknessAmbient: { value: 0 },
23
- thicknessAttenuation: { value: 0.1 },
24
- thicknessPower: { value: 2 },
25
- thicknessScale: { value: 10 }
26
- }
27
- ]),
28
- vertexShader: (
29
- /* glsl */
30
- `
31
- #define USE_UV
32
- ${THREE.ShaderChunk["meshphong_vert"]}
33
- `
34
- ),
35
- fragmentShader: (
36
- /* glsl */
37
- `
38
- #define USE_UV',
39
- #define SUBSURFACE',
40
-
41
- ${meshphong_frag_head}
42
-
43
- uniform sampler2D thicknessMap;
44
- uniform float thicknessPower;
45
- uniform float thicknessScale;
46
- uniform float thicknessDistortion;
47
- uniform float thicknessAmbient;
48
- uniform float thicknessAttenuation;
49
- uniform vec3 thicknessColor;
50
-
51
- void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
52
- vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
53
- vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
54
- float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
55
- vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
56
- reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
57
- }
58
-
59
- ${meshphong_frag_body.replace(
60
- "#include <lights_fragment_begin>",
61
- THREE.ShaderChunk["lights_fragment_begin"].replace(
62
- /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
63
- /* glsl */
64
- `
65
- RE_Direct( directLight, geometry, material, reflectedLight );
66
-
67
- #if defined( SUBSURFACE ) && defined( USE_UV )
68
- RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
69
- #endif
70
- `
71
- )
72
- )}
73
- `
74
- )
75
- };
76
- return _SubsurfaceScatteringShader;
77
- }
78
- const SubsurfaceScatteringShader = {
79
- get uniforms() {
80
- return get().uniforms;
81
- },
82
- set uniforms(value) {
83
- get().uniforms = value;
84
- },
85
- get vertexShader() {
86
- return get().vertexShader;
87
- },
88
- set vertexShader(value) {
89
- get().vertexShader = value;
90
- },
91
- get fragmentShader() {
92
- return get().vertexShader;
93
- },
94
- set fragmentShader(value) {
95
- get().vertexShader = value;
96
- }
97
- };
98
- exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader;