three-stdlib 2.25.0 → 2.26.0
Sign up to get free protection for your applications and to get access to all the features.
- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/loaders/AssimpLoader.js
DELETED
@@ -1,1434 +0,0 @@
|
|
1
|
-
import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Bone, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Color, Object3D, MeshPhongMaterial } from "three";
|
2
|
-
class AssimpLoader extends Loader {
|
3
|
-
load(url, onLoad, onProgress, onError) {
|
4
|
-
var scope = this;
|
5
|
-
var path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
|
6
|
-
var loader = new FileLoader(scope.manager);
|
7
|
-
loader.setPath(scope.path);
|
8
|
-
loader.setResponseType("arraybuffer");
|
9
|
-
loader.setRequestHeader(scope.requestHeader);
|
10
|
-
loader.setWithCredentials(scope.withCredentials);
|
11
|
-
loader.load(
|
12
|
-
url,
|
13
|
-
function(buffer) {
|
14
|
-
try {
|
15
|
-
onLoad(scope.parse(buffer, path));
|
16
|
-
} catch (e) {
|
17
|
-
if (onError) {
|
18
|
-
onError(e);
|
19
|
-
} else {
|
20
|
-
console.error(e);
|
21
|
-
}
|
22
|
-
scope.manager.itemError(url);
|
23
|
-
}
|
24
|
-
},
|
25
|
-
onProgress,
|
26
|
-
onError
|
27
|
-
);
|
28
|
-
}
|
29
|
-
parse(buffer, path) {
|
30
|
-
var textureLoader = new TextureLoader(this.manager);
|
31
|
-
textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
|
32
|
-
var Virtulous = {};
|
33
|
-
Virtulous.KeyFrame = class {
|
34
|
-
constructor(time, matrix) {
|
35
|
-
this.time = time;
|
36
|
-
this.matrix = matrix.clone();
|
37
|
-
this.position = new Vector3();
|
38
|
-
this.quaternion = new Quaternion();
|
39
|
-
this.scale = new Vector3(1, 1, 1);
|
40
|
-
this.matrix.decompose(this.position, this.quaternion, this.scale);
|
41
|
-
this.clone = function() {
|
42
|
-
var n = new Virtulous.KeyFrame(this.time, this.matrix);
|
43
|
-
return n;
|
44
|
-
};
|
45
|
-
this.lerp = function(nextKey, time2) {
|
46
|
-
time2 -= this.time;
|
47
|
-
var dist = nextKey.time - this.time;
|
48
|
-
var l = time2 / dist;
|
49
|
-
var l2 = 1 - l;
|
50
|
-
var keypos = this.position;
|
51
|
-
var keyrot = this.quaternion;
|
52
|
-
var key2pos = nextKey.position;
|
53
|
-
var key2rot = nextKey.quaternion;
|
54
|
-
Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
|
55
|
-
Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
|
56
|
-
Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
|
57
|
-
Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
|
58
|
-
Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
|
59
|
-
return Virtulous.KeyFrame.tempAniMatrix.compose(
|
60
|
-
Virtulous.KeyFrame.tempAniPos,
|
61
|
-
Virtulous.KeyFrame.tempAniQuat,
|
62
|
-
Virtulous.KeyFrame.tempAniScale
|
63
|
-
);
|
64
|
-
};
|
65
|
-
}
|
66
|
-
};
|
67
|
-
Virtulous.KeyFrame.tempAniPos = new Vector3();
|
68
|
-
Virtulous.KeyFrame.tempAniQuat = new Quaternion();
|
69
|
-
Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
|
70
|
-
Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
|
71
|
-
Virtulous.KeyFrameTrack = function() {
|
72
|
-
this.keys = [];
|
73
|
-
this.target = null;
|
74
|
-
this.time = 0;
|
75
|
-
this.length = 0;
|
76
|
-
this._accelTable = {};
|
77
|
-
this.fps = 20;
|
78
|
-
this.addKey = function(key) {
|
79
|
-
this.keys.push(key);
|
80
|
-
};
|
81
|
-
this.init = function() {
|
82
|
-
this.sortKeys();
|
83
|
-
if (this.keys.length > 0)
|
84
|
-
this.length = this.keys[this.keys.length - 1].time;
|
85
|
-
else
|
86
|
-
this.length = 0;
|
87
|
-
if (!this.fps)
|
88
|
-
return;
|
89
|
-
for (let j = 0; j < this.length * this.fps; j++) {
|
90
|
-
for (let i = 0; i < this.keys.length; i++) {
|
91
|
-
if (this.keys[i].time == j) {
|
92
|
-
this._accelTable[j] = i;
|
93
|
-
break;
|
94
|
-
} else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
|
95
|
-
this._accelTable[j] = i;
|
96
|
-
break;
|
97
|
-
}
|
98
|
-
}
|
99
|
-
}
|
100
|
-
};
|
101
|
-
this.parseFromThree = function(data) {
|
102
|
-
var fps = data.fps;
|
103
|
-
this.target = data.node;
|
104
|
-
var track = data.hierarchy[0].keys;
|
105
|
-
for (let i = 0; i < track.length; i++) {
|
106
|
-
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
|
107
|
-
}
|
108
|
-
this.init();
|
109
|
-
};
|
110
|
-
this.parseFromCollada = function(data) {
|
111
|
-
var track = data.keys;
|
112
|
-
var fps = this.fps;
|
113
|
-
for (let i = 0; i < track.length; i++) {
|
114
|
-
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
|
115
|
-
}
|
116
|
-
this.init();
|
117
|
-
};
|
118
|
-
this.sortKeys = function() {
|
119
|
-
this.keys.sort(this.keySortFunc);
|
120
|
-
};
|
121
|
-
this.keySortFunc = function(a, b) {
|
122
|
-
return a.time - b.time;
|
123
|
-
};
|
124
|
-
this.clone = function() {
|
125
|
-
var t = new Virtulous.KeyFrameTrack();
|
126
|
-
t.target = this.target;
|
127
|
-
t.time = this.time;
|
128
|
-
t.length = this.length;
|
129
|
-
for (let i = 0; i < this.keys.length; i++) {
|
130
|
-
t.addKey(this.keys[i].clone());
|
131
|
-
}
|
132
|
-
t.init();
|
133
|
-
return t;
|
134
|
-
};
|
135
|
-
this.reTarget = function(root, compareitor) {
|
136
|
-
if (!compareitor)
|
137
|
-
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
138
|
-
this.target = compareitor(root, this.target);
|
139
|
-
};
|
140
|
-
this.keySearchAccel = function(time) {
|
141
|
-
time *= this.fps;
|
142
|
-
time = Math.floor(time);
|
143
|
-
return this._accelTable[time] || 0;
|
144
|
-
};
|
145
|
-
this.setTime = function(time) {
|
146
|
-
time = Math.abs(time);
|
147
|
-
if (this.length)
|
148
|
-
time = time % this.length + 0.05;
|
149
|
-
var key0 = null;
|
150
|
-
var key1 = null;
|
151
|
-
for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
|
152
|
-
if (this.keys[i].time == time) {
|
153
|
-
key0 = this.keys[i];
|
154
|
-
key1 = this.keys[i];
|
155
|
-
break;
|
156
|
-
} else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
|
157
|
-
key0 = this.keys[i];
|
158
|
-
key1 = this.keys[i + 1];
|
159
|
-
break;
|
160
|
-
} else if (this.keys[i].time < time && i == this.keys.length - 1) {
|
161
|
-
key0 = this.keys[i];
|
162
|
-
key1 = this.keys[0].clone();
|
163
|
-
key1.time += this.length + 0.05;
|
164
|
-
break;
|
165
|
-
}
|
166
|
-
}
|
167
|
-
if (key0 && key1 && key0 !== key1) {
|
168
|
-
this.target.matrixAutoUpdate = false;
|
169
|
-
this.target.matrix.copy(key0.lerp(key1, time));
|
170
|
-
this.target.matrixWorldNeedsUpdate = true;
|
171
|
-
return;
|
172
|
-
}
|
173
|
-
if (key0 && key1 && key0 == key1) {
|
174
|
-
this.target.matrixAutoUpdate = false;
|
175
|
-
this.target.matrix.copy(key0.matrix);
|
176
|
-
this.target.matrixWorldNeedsUpdate = true;
|
177
|
-
return;
|
178
|
-
}
|
179
|
-
};
|
180
|
-
};
|
181
|
-
Virtulous.TrackTargetNodeNameCompare = function(root, target) {
|
182
|
-
function find(node, name) {
|
183
|
-
if (node.name == name)
|
184
|
-
return node;
|
185
|
-
for (let i = 0; i < node.children.length; i++) {
|
186
|
-
var r = find(node.children[i], name);
|
187
|
-
if (r)
|
188
|
-
return r;
|
189
|
-
}
|
190
|
-
return null;
|
191
|
-
}
|
192
|
-
return find(root, target.name);
|
193
|
-
};
|
194
|
-
Virtulous.Animation = function() {
|
195
|
-
this.tracks = [];
|
196
|
-
this.length = 0;
|
197
|
-
this.addTrack = function(track) {
|
198
|
-
this.tracks.push(track);
|
199
|
-
this.length = Math.max(track.length, this.length);
|
200
|
-
};
|
201
|
-
this.setTime = function(time) {
|
202
|
-
this.time = time;
|
203
|
-
for (let i = 0; i < this.tracks.length; i++)
|
204
|
-
this.tracks[i].setTime(time);
|
205
|
-
};
|
206
|
-
this.clone = function(target, compareitor) {
|
207
|
-
if (!compareitor)
|
208
|
-
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
209
|
-
var n = new Virtulous.Animation();
|
210
|
-
n.target = target;
|
211
|
-
for (let i = 0; i < this.tracks.length; i++) {
|
212
|
-
var track = this.tracks[i].clone();
|
213
|
-
track.reTarget(target, compareitor);
|
214
|
-
n.addTrack(track);
|
215
|
-
}
|
216
|
-
return n;
|
217
|
-
};
|
218
|
-
};
|
219
|
-
var ASSBIN_CHUNK_AICAMERA = 4660;
|
220
|
-
var ASSBIN_CHUNK_AILIGHT = 4661;
|
221
|
-
var ASSBIN_CHUNK_AITEXTURE = 4662;
|
222
|
-
var ASSBIN_CHUNK_AIMESH = 4663;
|
223
|
-
var ASSBIN_CHUNK_AINODEANIM = 4664;
|
224
|
-
var ASSBIN_CHUNK_AISCENE = 4665;
|
225
|
-
var ASSBIN_CHUNK_AIBONE = 4666;
|
226
|
-
var ASSBIN_CHUNK_AIANIMATION = 4667;
|
227
|
-
var ASSBIN_CHUNK_AINODE = 4668;
|
228
|
-
var ASSBIN_CHUNK_AIMATERIAL = 4669;
|
229
|
-
var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
|
230
|
-
var ASSBIN_MESH_HAS_POSITIONS = 1;
|
231
|
-
var ASSBIN_MESH_HAS_NORMALS = 2;
|
232
|
-
var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
|
233
|
-
var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
|
234
|
-
var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
|
235
|
-
var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
|
236
|
-
var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
|
237
|
-
//! A directional light source has a well-defined direction
|
238
|
-
//! but is infinitely far away. That's quite a good
|
239
|
-
//! approximation for sun light.
|
240
|
-
var aiLightSource_DIRECTIONAL = 1;
|
241
|
-
//! A point light source has a well-defined position
|
242
|
-
//! in space but no direction - it emits light in all
|
243
|
-
//! directions. A normal bulb is a point light.
|
244
|
-
//! A spot light source emits light in a specific
|
245
|
-
//! angle. It has a position and a direction it is pointing to.
|
246
|
-
//! A good example for a spot light is a light spot in
|
247
|
-
//! sport arenas.
|
248
|
-
var aiLightSource_SPOT = 3;
|
249
|
-
//! The generic light level of the world, including the bounces
|
250
|
-
//! of all other lightsources.
|
251
|
-
//! Typically, there's at most one ambient light in a scene.
|
252
|
-
//! This light type doesn't have a valid position, direction, or
|
253
|
-
//! other properties, just a color.
|
254
|
-
var aiTextureType_DIFFUSE = 1;
|
255
|
-
var aiTextureType_NORMALS = 6;
|
256
|
-
var aiTextureType_OPACITY = 8;
|
257
|
-
var aiTextureType_LIGHTMAP = 10;
|
258
|
-
var BONESPERVERT = 4;
|
259
|
-
function ASSBIN_MESH_HAS_TEXCOORD(n) {
|
260
|
-
return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
|
261
|
-
}
|
262
|
-
function ASSBIN_MESH_HAS_COLOR(n) {
|
263
|
-
return ASSBIN_MESH_HAS_COLOR_BASE << n;
|
264
|
-
}
|
265
|
-
function markBones(scene) {
|
266
|
-
for (let i in scene.mMeshes) {
|
267
|
-
var mesh = scene.mMeshes[i];
|
268
|
-
for (let k in mesh.mBones) {
|
269
|
-
var boneNode = scene.findNode(mesh.mBones[k].mName);
|
270
|
-
if (boneNode)
|
271
|
-
boneNode.isBone = true;
|
272
|
-
}
|
273
|
-
}
|
274
|
-
}
|
275
|
-
function cloneTreeToBones(root, scene) {
|
276
|
-
var rootBone = new Bone();
|
277
|
-
rootBone.matrix.copy(root.matrix);
|
278
|
-
rootBone.matrixWorld.copy(root.matrixWorld);
|
279
|
-
rootBone.position.copy(root.position);
|
280
|
-
rootBone.quaternion.copy(root.quaternion);
|
281
|
-
rootBone.scale.copy(root.scale);
|
282
|
-
scene.nodeCount++;
|
283
|
-
rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
|
284
|
-
if (!scene.nodeToBoneMap[root.name])
|
285
|
-
scene.nodeToBoneMap[root.name] = [];
|
286
|
-
scene.nodeToBoneMap[root.name].push(rootBone);
|
287
|
-
for (let i in root.children) {
|
288
|
-
var child = cloneTreeToBones(root.children[i], scene);
|
289
|
-
rootBone.add(child);
|
290
|
-
}
|
291
|
-
return rootBone;
|
292
|
-
}
|
293
|
-
function sortWeights(indexes, weights) {
|
294
|
-
var pairs = [];
|
295
|
-
for (let i = 0; i < indexes.length; i++) {
|
296
|
-
pairs.push({
|
297
|
-
i: indexes[i],
|
298
|
-
w: weights[i]
|
299
|
-
});
|
300
|
-
}
|
301
|
-
pairs.sort(function(a, b) {
|
302
|
-
return b.w - a.w;
|
303
|
-
});
|
304
|
-
while (pairs.length < 4) {
|
305
|
-
pairs.push({
|
306
|
-
i: 0,
|
307
|
-
w: 0
|
308
|
-
});
|
309
|
-
}
|
310
|
-
if (pairs.length > 4)
|
311
|
-
pairs.length = 4;
|
312
|
-
var sum = 0;
|
313
|
-
for (let i = 0; i < 4; i++) {
|
314
|
-
sum += pairs[i].w * pairs[i].w;
|
315
|
-
}
|
316
|
-
sum = Math.sqrt(sum);
|
317
|
-
for (let i = 0; i < 4; i++) {
|
318
|
-
pairs[i].w = pairs[i].w / sum;
|
319
|
-
indexes[i] = pairs[i].i;
|
320
|
-
weights[i] = pairs[i].w;
|
321
|
-
}
|
322
|
-
}
|
323
|
-
function findMatchingBone(root, name) {
|
324
|
-
if (root.name.indexOf("bone_" + name) == 0)
|
325
|
-
return root;
|
326
|
-
for (let i in root.children) {
|
327
|
-
var ret = findMatchingBone(root.children[i], name);
|
328
|
-
if (ret)
|
329
|
-
return ret;
|
330
|
-
}
|
331
|
-
return void 0;
|
332
|
-
}
|
333
|
-
class aiMesh {
|
334
|
-
constructor() {
|
335
|
-
this.mPrimitiveTypes = 0;
|
336
|
-
this.mNumVertices = 0;
|
337
|
-
this.mNumFaces = 0;
|
338
|
-
this.mNumBones = 0;
|
339
|
-
this.mMaterialIndex = 0;
|
340
|
-
this.mVertices = [];
|
341
|
-
this.mNormals = [];
|
342
|
-
this.mTangents = [];
|
343
|
-
this.mBitangents = [];
|
344
|
-
this.mColors = [[]];
|
345
|
-
this.mTextureCoords = [[]];
|
346
|
-
this.mFaces = [];
|
347
|
-
this.mBones = [];
|
348
|
-
this.hookupSkeletons = function(scene) {
|
349
|
-
if (this.mBones.length == 0)
|
350
|
-
return;
|
351
|
-
var allBones = [];
|
352
|
-
var offsetMatrix = [];
|
353
|
-
var skeletonRoot = scene.findNode(this.mBones[0].mName);
|
354
|
-
while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
|
355
|
-
skeletonRoot = skeletonRoot.mParent;
|
356
|
-
}
|
357
|
-
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
358
|
-
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
359
|
-
this.threeNode.add(threeSkeletonRootBone);
|
360
|
-
for (let i = 0; i < this.mBones.length; i++) {
|
361
|
-
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
362
|
-
if (bone) {
|
363
|
-
var tbone = bone;
|
364
|
-
allBones.push(tbone);
|
365
|
-
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
366
|
-
} else {
|
367
|
-
var skeletonRoot = scene.findNode(this.mBones[i].mName);
|
368
|
-
if (!skeletonRoot)
|
369
|
-
return;
|
370
|
-
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
371
|
-
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
372
|
-
this.threeNode.add(threeSkeletonRootBone);
|
373
|
-
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
374
|
-
var tbone = bone;
|
375
|
-
allBones.push(tbone);
|
376
|
-
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
377
|
-
}
|
378
|
-
}
|
379
|
-
var skeleton = new Skeleton(allBones, offsetMatrix);
|
380
|
-
this.threeNode.bind(skeleton, new Matrix4());
|
381
|
-
this.threeNode.material.skinning = true;
|
382
|
-
};
|
383
|
-
this.toTHREE = function(scene) {
|
384
|
-
if (this.threeNode)
|
385
|
-
return this.threeNode;
|
386
|
-
var geometry = new BufferGeometry();
|
387
|
-
var mat;
|
388
|
-
if (scene.mMaterials[this.mMaterialIndex])
|
389
|
-
mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
|
390
|
-
else
|
391
|
-
mat = new MeshLambertMaterial();
|
392
|
-
geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
393
|
-
geometry.setAttribute("position", new BufferAttribute(this.mVertexBuffer, 3));
|
394
|
-
if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
|
395
|
-
geometry.setAttribute("normal", new BufferAttribute(this.mNormalBuffer, 3));
|
396
|
-
}
|
397
|
-
if (this.mColorBuffer && this.mColorBuffer.length > 0) {
|
398
|
-
geometry.setAttribute("color", new BufferAttribute(this.mColorBuffer, 4));
|
399
|
-
}
|
400
|
-
if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
|
401
|
-
geometry.setAttribute("uv", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
|
402
|
-
}
|
403
|
-
if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
|
404
|
-
geometry.setAttribute("uv1", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
|
405
|
-
}
|
406
|
-
if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
|
407
|
-
geometry.setAttribute("tangents", new BufferAttribute(this.mTangentBuffer, 3));
|
408
|
-
}
|
409
|
-
if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
|
410
|
-
geometry.setAttribute("bitangents", new BufferAttribute(this.mBitangentBuffer, 3));
|
411
|
-
}
|
412
|
-
if (this.mBones.length > 0) {
|
413
|
-
var weights = [];
|
414
|
-
var bones = [];
|
415
|
-
for (let i = 0; i < this.mBones.length; i++) {
|
416
|
-
for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
|
417
|
-
var weight = this.mBones[i].mWeights[j];
|
418
|
-
if (weight) {
|
419
|
-
if (!weights[weight.mVertexId])
|
420
|
-
weights[weight.mVertexId] = [];
|
421
|
-
if (!bones[weight.mVertexId])
|
422
|
-
bones[weight.mVertexId] = [];
|
423
|
-
weights[weight.mVertexId].push(weight.mWeight);
|
424
|
-
bones[weight.mVertexId].push(parseInt(i));
|
425
|
-
}
|
426
|
-
}
|
427
|
-
}
|
428
|
-
for (let i in bones) {
|
429
|
-
sortWeights(bones[i], weights[i]);
|
430
|
-
}
|
431
|
-
var _weights = [];
|
432
|
-
var _bones = [];
|
433
|
-
for (let i = 0; i < weights.length; i++) {
|
434
|
-
for (let j = 0; j < 4; j++) {
|
435
|
-
if (weights[i] && bones[i]) {
|
436
|
-
_weights.push(weights[i][j]);
|
437
|
-
_bones.push(bones[i][j]);
|
438
|
-
} else {
|
439
|
-
_weights.push(0);
|
440
|
-
_bones.push(0);
|
441
|
-
}
|
442
|
-
}
|
443
|
-
}
|
444
|
-
geometry.setAttribute("skinWeight", new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
|
445
|
-
geometry.setAttribute("skinIndex", new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
|
446
|
-
}
|
447
|
-
var mesh;
|
448
|
-
if (this.mBones.length == 0)
|
449
|
-
mesh = new Mesh(geometry, mat);
|
450
|
-
if (this.mBones.length > 0) {
|
451
|
-
mesh = new SkinnedMesh(geometry, mat);
|
452
|
-
mesh.normalizeSkinWeights();
|
453
|
-
}
|
454
|
-
this.threeNode = mesh;
|
455
|
-
return mesh;
|
456
|
-
};
|
457
|
-
}
|
458
|
-
}
|
459
|
-
class aiFace {
|
460
|
-
constructor() {
|
461
|
-
this.mNumIndices = 0;
|
462
|
-
this.mIndices = [];
|
463
|
-
}
|
464
|
-
}
|
465
|
-
class aiVector3D {
|
466
|
-
constructor() {
|
467
|
-
this.x = 0;
|
468
|
-
this.y = 0;
|
469
|
-
this.z = 0;
|
470
|
-
this.toTHREE = function() {
|
471
|
-
return new Vector3(this.x, this.y, this.z);
|
472
|
-
};
|
473
|
-
}
|
474
|
-
}
|
475
|
-
class aiColor3D {
|
476
|
-
constructor() {
|
477
|
-
this.r = 0;
|
478
|
-
this.g = 0;
|
479
|
-
this.b = 0;
|
480
|
-
this.a = 0;
|
481
|
-
this.toTHREE = function() {
|
482
|
-
return new Color(this.r, this.g, this.b);
|
483
|
-
};
|
484
|
-
}
|
485
|
-
}
|
486
|
-
class aiQuaternion {
|
487
|
-
constructor() {
|
488
|
-
this.x = 0;
|
489
|
-
this.y = 0;
|
490
|
-
this.z = 0;
|
491
|
-
this.w = 0;
|
492
|
-
this.toTHREE = function() {
|
493
|
-
return new Quaternion(this.x, this.y, this.z, this.w);
|
494
|
-
};
|
495
|
-
}
|
496
|
-
}
|
497
|
-
class aiVertexWeight {
|
498
|
-
constructor() {
|
499
|
-
this.mVertexId = 0;
|
500
|
-
this.mWeight = 0;
|
501
|
-
}
|
502
|
-
}
|
503
|
-
class aiString {
|
504
|
-
constructor() {
|
505
|
-
this.data = [];
|
506
|
-
this.toString = function() {
|
507
|
-
var str = "";
|
508
|
-
this.data.forEach(function(i) {
|
509
|
-
str += String.fromCharCode(i);
|
510
|
-
});
|
511
|
-
return str.replace(/[^\x20-\x7E]+/g, "");
|
512
|
-
};
|
513
|
-
}
|
514
|
-
}
|
515
|
-
class aiVectorKey {
|
516
|
-
constructor() {
|
517
|
-
this.mTime = 0;
|
518
|
-
this.mValue = null;
|
519
|
-
}
|
520
|
-
}
|
521
|
-
class aiQuatKey {
|
522
|
-
constructor() {
|
523
|
-
this.mTime = 0;
|
524
|
-
this.mValue = null;
|
525
|
-
}
|
526
|
-
}
|
527
|
-
class aiNode {
|
528
|
-
constructor() {
|
529
|
-
this.mName = "";
|
530
|
-
this.mTransformation = [];
|
531
|
-
this.mNumChildren = 0;
|
532
|
-
this.mNumMeshes = 0;
|
533
|
-
this.mMeshes = [];
|
534
|
-
this.mChildren = [];
|
535
|
-
this.toTHREE = function(scene) {
|
536
|
-
if (this.threeNode)
|
537
|
-
return this.threeNode;
|
538
|
-
var o = new Object3D();
|
539
|
-
o.name = this.mName;
|
540
|
-
o.matrix = this.mTransformation.toTHREE();
|
541
|
-
for (let i = 0; i < this.mChildren.length; i++) {
|
542
|
-
o.add(this.mChildren[i].toTHREE(scene));
|
543
|
-
}
|
544
|
-
for (let i = 0; i < this.mMeshes.length; i++) {
|
545
|
-
o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
|
546
|
-
}
|
547
|
-
this.threeNode = o;
|
548
|
-
o.matrix.decompose(o.position, o.quaternion, o.scale);
|
549
|
-
return o;
|
550
|
-
};
|
551
|
-
}
|
552
|
-
}
|
553
|
-
class aiBone {
|
554
|
-
constructor() {
|
555
|
-
this.mName = "";
|
556
|
-
this.mNumWeights = 0;
|
557
|
-
this.mOffsetMatrix = 0;
|
558
|
-
}
|
559
|
-
}
|
560
|
-
class aiMaterialProperty {
|
561
|
-
constructor() {
|
562
|
-
this.mKey = "";
|
563
|
-
this.mSemantic = 0;
|
564
|
-
this.mIndex = 0;
|
565
|
-
this.mData = [];
|
566
|
-
this.mDataLength = 0;
|
567
|
-
this.mType = 0;
|
568
|
-
this.dataAsColor = function() {
|
569
|
-
var array = new Uint8Array(this.mData).buffer;
|
570
|
-
var reader = new DataView(array);
|
571
|
-
var r = reader.getFloat32(0, true);
|
572
|
-
var g = reader.getFloat32(4, true);
|
573
|
-
var b = reader.getFloat32(8, true);
|
574
|
-
return new Color(r, g, b);
|
575
|
-
};
|
576
|
-
this.dataAsFloat = function() {
|
577
|
-
var array = new Uint8Array(this.mData).buffer;
|
578
|
-
var reader = new DataView(array);
|
579
|
-
var r = reader.getFloat32(0, true);
|
580
|
-
return r;
|
581
|
-
};
|
582
|
-
this.dataAsBool = function() {
|
583
|
-
var array = new Uint8Array(this.mData).buffer;
|
584
|
-
var reader = new DataView(array);
|
585
|
-
var r = reader.getFloat32(0, true);
|
586
|
-
return !!r;
|
587
|
-
};
|
588
|
-
this.dataAsString = function() {
|
589
|
-
var s = new aiString();
|
590
|
-
s.data = this.mData;
|
591
|
-
return s.toString();
|
592
|
-
};
|
593
|
-
this.dataAsMap = function() {
|
594
|
-
var s = new aiString();
|
595
|
-
s.data = this.mData;
|
596
|
-
var path2 = s.toString();
|
597
|
-
path2 = path2.replace(/\\/g, "/");
|
598
|
-
if (path2.indexOf("/") != -1) {
|
599
|
-
path2 = path2.substr(path2.lastIndexOf("/") + 1);
|
600
|
-
}
|
601
|
-
return textureLoader.load(path2);
|
602
|
-
};
|
603
|
-
}
|
604
|
-
}
|
605
|
-
var namePropMapping = {
|
606
|
-
"?mat.name": "name",
|
607
|
-
"$mat.shadingm": "shading",
|
608
|
-
"$mat.twosided": "twoSided",
|
609
|
-
"$mat.wireframe": "wireframe",
|
610
|
-
"$clr.ambient": "ambient",
|
611
|
-
"$clr.diffuse": "color",
|
612
|
-
"$clr.specular": "specular",
|
613
|
-
"$clr.emissive": "emissive",
|
614
|
-
"$clr.transparent": "transparent",
|
615
|
-
"$clr.reflective": "reflect",
|
616
|
-
"$mat.shininess": "shininess",
|
617
|
-
"$mat.reflectivity": "reflectivity",
|
618
|
-
"$mat.refracti": "refraction",
|
619
|
-
"$tex.file": "map"
|
620
|
-
};
|
621
|
-
var nameTypeMapping = {
|
622
|
-
"?mat.name": "string",
|
623
|
-
"$mat.shadingm": "bool",
|
624
|
-
"$mat.twosided": "bool",
|
625
|
-
"$mat.wireframe": "bool",
|
626
|
-
"$clr.ambient": "color",
|
627
|
-
"$clr.diffuse": "color",
|
628
|
-
"$clr.specular": "color",
|
629
|
-
"$clr.emissive": "color",
|
630
|
-
"$clr.transparent": "color",
|
631
|
-
"$clr.reflective": "color",
|
632
|
-
"$mat.shininess": "float",
|
633
|
-
"$mat.reflectivity": "float",
|
634
|
-
"$mat.refracti": "float",
|
635
|
-
"$tex.file": "map"
|
636
|
-
};
|
637
|
-
class aiMaterial {
|
638
|
-
constructor() {
|
639
|
-
this.mNumAllocated = 0;
|
640
|
-
this.mNumProperties = 0;
|
641
|
-
this.mProperties = [];
|
642
|
-
this.toTHREE = function() {
|
643
|
-
var mat = new MeshPhongMaterial();
|
644
|
-
for (let i = 0; i < this.mProperties.length; i++) {
|
645
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
|
646
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
|
647
|
-
}
|
648
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
|
649
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
|
650
|
-
}
|
651
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
|
652
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
|
653
|
-
}
|
654
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
|
655
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
|
656
|
-
}
|
657
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
|
658
|
-
var prop = this.mProperties[i];
|
659
|
-
if (prop.mSemantic == aiTextureType_DIFFUSE)
|
660
|
-
mat.map = this.mProperties[i].dataAsMap();
|
661
|
-
if (prop.mSemantic == aiTextureType_NORMALS)
|
662
|
-
mat.normalMap = this.mProperties[i].dataAsMap();
|
663
|
-
if (prop.mSemantic == aiTextureType_LIGHTMAP)
|
664
|
-
mat.lightMap = this.mProperties[i].dataAsMap();
|
665
|
-
if (prop.mSemantic == aiTextureType_OPACITY)
|
666
|
-
mat.alphaMap = this.mProperties[i].dataAsMap();
|
667
|
-
}
|
668
|
-
}
|
669
|
-
mat.ambient.r = 0.53;
|
670
|
-
mat.ambient.g = 0.53;
|
671
|
-
mat.ambient.b = 0.53;
|
672
|
-
mat.color.r = 1;
|
673
|
-
mat.color.g = 1;
|
674
|
-
mat.color.b = 1;
|
675
|
-
return mat;
|
676
|
-
};
|
677
|
-
}
|
678
|
-
}
|
679
|
-
function veclerp(v1, v2, l) {
|
680
|
-
var v = new Vector3();
|
681
|
-
var lm1 = 1 - l;
|
682
|
-
v.x = v1.x * l + v2.x * lm1;
|
683
|
-
v.y = v1.y * l + v2.y * lm1;
|
684
|
-
v.z = v1.z * l + v2.z * lm1;
|
685
|
-
return v;
|
686
|
-
}
|
687
|
-
function quatlerp(q1, q2, l) {
|
688
|
-
return q1.clone().slerp(q2, 1 - l);
|
689
|
-
}
|
690
|
-
function sampleTrack(keys, time, lne, lerp) {
|
691
|
-
if (keys.length == 1)
|
692
|
-
return keys[0].mValue.toTHREE();
|
693
|
-
var dist = Infinity;
|
694
|
-
var key = null;
|
695
|
-
var nextKey = null;
|
696
|
-
for (let i = 0; i < keys.length; i++) {
|
697
|
-
var timeDist = Math.abs(keys[i].mTime - time);
|
698
|
-
if (timeDist < dist && keys[i].mTime <= time) {
|
699
|
-
dist = timeDist;
|
700
|
-
key = keys[i];
|
701
|
-
nextKey = keys[i + 1];
|
702
|
-
}
|
703
|
-
}
|
704
|
-
if (!key) {
|
705
|
-
return null;
|
706
|
-
} else if (nextKey) {
|
707
|
-
var dT = nextKey.mTime - key.mTime;
|
708
|
-
var T = key.mTime - time;
|
709
|
-
var l = T / dT;
|
710
|
-
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
711
|
-
} else {
|
712
|
-
nextKey = keys[0].clone();
|
713
|
-
nextKey.mTime += lne;
|
714
|
-
var dT = nextKey.mTime - key.mTime;
|
715
|
-
var T = key.mTime - time;
|
716
|
-
var l = T / dT;
|
717
|
-
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
718
|
-
}
|
719
|
-
}
|
720
|
-
class aiNodeAnim {
|
721
|
-
constructor() {
|
722
|
-
this.mNodeName = "";
|
723
|
-
this.mNumPositionKeys = 0;
|
724
|
-
this.mNumRotationKeys = 0;
|
725
|
-
this.mNumScalingKeys = 0;
|
726
|
-
this.mPositionKeys = [];
|
727
|
-
this.mRotationKeys = [];
|
728
|
-
this.mScalingKeys = [];
|
729
|
-
this.mPreState = "";
|
730
|
-
this.mPostState = "";
|
731
|
-
this.init = function(tps) {
|
732
|
-
if (!tps)
|
733
|
-
tps = 1;
|
734
|
-
function t(t2) {
|
735
|
-
t2.mTime /= tps;
|
736
|
-
}
|
737
|
-
this.mPositionKeys.forEach(t);
|
738
|
-
this.mRotationKeys.forEach(t);
|
739
|
-
this.mScalingKeys.forEach(t);
|
740
|
-
};
|
741
|
-
this.sortKeys = function() {
|
742
|
-
function comp(a, b) {
|
743
|
-
return a.mTime - b.mTime;
|
744
|
-
}
|
745
|
-
this.mPositionKeys.sort(comp);
|
746
|
-
this.mRotationKeys.sort(comp);
|
747
|
-
this.mScalingKeys.sort(comp);
|
748
|
-
};
|
749
|
-
this.getLength = function() {
|
750
|
-
return Math.max(
|
751
|
-
Math.max.apply(
|
752
|
-
null,
|
753
|
-
this.mPositionKeys.map(function(a) {
|
754
|
-
return a.mTime;
|
755
|
-
})
|
756
|
-
),
|
757
|
-
Math.max.apply(
|
758
|
-
null,
|
759
|
-
this.mRotationKeys.map(function(a) {
|
760
|
-
return a.mTime;
|
761
|
-
})
|
762
|
-
),
|
763
|
-
Math.max.apply(
|
764
|
-
null,
|
765
|
-
this.mScalingKeys.map(function(a) {
|
766
|
-
return a.mTime;
|
767
|
-
})
|
768
|
-
)
|
769
|
-
);
|
770
|
-
};
|
771
|
-
this.toTHREE = function(o) {
|
772
|
-
this.sortKeys();
|
773
|
-
var length = this.getLength();
|
774
|
-
var track = new Virtulous.KeyFrameTrack();
|
775
|
-
for (let i = 0; i < length; i += 0.05) {
|
776
|
-
var matrix = new Matrix4();
|
777
|
-
var time = i;
|
778
|
-
var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
|
779
|
-
var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
|
780
|
-
var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
|
781
|
-
matrix.compose(pos, rotation, scale);
|
782
|
-
var key = new Virtulous.KeyFrame(time, matrix);
|
783
|
-
track.addKey(key);
|
784
|
-
}
|
785
|
-
track.target = o.findNode(this.mNodeName).toTHREE();
|
786
|
-
var tracks = [track];
|
787
|
-
if (o.nodeToBoneMap[this.mNodeName]) {
|
788
|
-
for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
|
789
|
-
var t2 = track.clone();
|
790
|
-
t2.target = o.nodeToBoneMap[this.mNodeName][i];
|
791
|
-
tracks.push(t2);
|
792
|
-
}
|
793
|
-
}
|
794
|
-
return tracks;
|
795
|
-
};
|
796
|
-
}
|
797
|
-
}
|
798
|
-
class aiAnimation {
|
799
|
-
constructor() {
|
800
|
-
this.mName = "";
|
801
|
-
this.mDuration = 0;
|
802
|
-
this.mTicksPerSecond = 0;
|
803
|
-
this.mNumChannels = 0;
|
804
|
-
this.mChannels = [];
|
805
|
-
this.toTHREE = function(root) {
|
806
|
-
var animationHandle = new Virtulous.Animation();
|
807
|
-
for (let i in this.mChannels) {
|
808
|
-
this.mChannels[i].init(this.mTicksPerSecond);
|
809
|
-
var tracks = this.mChannels[i].toTHREE(root);
|
810
|
-
for (let j in tracks) {
|
811
|
-
tracks[j].init();
|
812
|
-
animationHandle.addTrack(tracks[j]);
|
813
|
-
}
|
814
|
-
}
|
815
|
-
animationHandle.length = Math.max.apply(
|
816
|
-
null,
|
817
|
-
animationHandle.tracks.map(function(e) {
|
818
|
-
return e.length;
|
819
|
-
})
|
820
|
-
);
|
821
|
-
return animationHandle;
|
822
|
-
};
|
823
|
-
}
|
824
|
-
}
|
825
|
-
class aiTexture {
|
826
|
-
constructor() {
|
827
|
-
this.mWidth = 0;
|
828
|
-
this.mHeight = 0;
|
829
|
-
this.texAchFormatHint = [];
|
830
|
-
this.pcData = [];
|
831
|
-
}
|
832
|
-
}
|
833
|
-
class aiLight {
|
834
|
-
constructor() {
|
835
|
-
this.mName = "";
|
836
|
-
this.mType = 0;
|
837
|
-
this.mAttenuationConstant = 0;
|
838
|
-
this.mAttenuationLinear = 0;
|
839
|
-
this.mAttenuationQuadratic = 0;
|
840
|
-
this.mAngleInnerCone = 0;
|
841
|
-
this.mAngleOuterCone = 0;
|
842
|
-
this.mColorDiffuse = null;
|
843
|
-
this.mColorSpecular = null;
|
844
|
-
this.mColorAmbient = null;
|
845
|
-
}
|
846
|
-
}
|
847
|
-
class aiCamera {
|
848
|
-
constructor() {
|
849
|
-
this.mName = "";
|
850
|
-
this.mPosition = null;
|
851
|
-
this.mLookAt = null;
|
852
|
-
this.mUp = null;
|
853
|
-
this.mHorizontalFOV = 0;
|
854
|
-
this.mClipPlaneNear = 0;
|
855
|
-
this.mClipPlaneFar = 0;
|
856
|
-
this.mAspect = 0;
|
857
|
-
}
|
858
|
-
}
|
859
|
-
class aiScene {
|
860
|
-
constructor() {
|
861
|
-
this.versionMajor = 0;
|
862
|
-
this.versionMinor = 0;
|
863
|
-
this.versionRevision = 0;
|
864
|
-
this.compileFlags = 0;
|
865
|
-
this.mFlags = 0;
|
866
|
-
this.mNumMeshes = 0;
|
867
|
-
this.mNumMaterials = 0;
|
868
|
-
this.mNumAnimations = 0;
|
869
|
-
this.mNumTextures = 0;
|
870
|
-
this.mNumLights = 0;
|
871
|
-
this.mNumCameras = 0;
|
872
|
-
this.mRootNode = null;
|
873
|
-
this.mMeshes = [];
|
874
|
-
this.mMaterials = [];
|
875
|
-
this.mAnimations = [];
|
876
|
-
this.mLights = [];
|
877
|
-
this.mCameras = [];
|
878
|
-
this.nodeToBoneMap = {};
|
879
|
-
this.findNode = function(name, root) {
|
880
|
-
if (!root) {
|
881
|
-
root = this.mRootNode;
|
882
|
-
}
|
883
|
-
if (root.mName == name) {
|
884
|
-
return root;
|
885
|
-
}
|
886
|
-
for (let i = 0; i < root.mChildren.length; i++) {
|
887
|
-
var ret = this.findNode(name, root.mChildren[i]);
|
888
|
-
if (ret)
|
889
|
-
return ret;
|
890
|
-
}
|
891
|
-
return null;
|
892
|
-
};
|
893
|
-
this.toTHREE = function() {
|
894
|
-
this.nodeCount = 0;
|
895
|
-
markBones(this);
|
896
|
-
var o = this.mRootNode.toTHREE(this);
|
897
|
-
for (let i in this.mMeshes)
|
898
|
-
this.mMeshes[i].hookupSkeletons(this);
|
899
|
-
if (this.mAnimations.length > 0) {
|
900
|
-
var a = this.mAnimations[0].toTHREE(this);
|
901
|
-
}
|
902
|
-
return { object: o, animation: a };
|
903
|
-
};
|
904
|
-
}
|
905
|
-
}
|
906
|
-
class aiMatrix4 {
|
907
|
-
constructor() {
|
908
|
-
this.elements = [[], [], [], []];
|
909
|
-
this.toTHREE = function() {
|
910
|
-
var m = new Matrix4();
|
911
|
-
for (let i = 0; i < 4; ++i) {
|
912
|
-
for (let i2 = 0; i2 < 4; ++i2) {
|
913
|
-
m.elements[i * 4 + i2] = this.elements[i2][i];
|
914
|
-
}
|
915
|
-
}
|
916
|
-
return m;
|
917
|
-
};
|
918
|
-
}
|
919
|
-
}
|
920
|
-
var littleEndian = true;
|
921
|
-
function readFloat(dataview) {
|
922
|
-
var val = dataview.getFloat32(dataview.readOffset, littleEndian);
|
923
|
-
dataview.readOffset += 4;
|
924
|
-
return val;
|
925
|
-
}
|
926
|
-
function Read_double(dataview) {
|
927
|
-
var val = dataview.getFloat64(dataview.readOffset, littleEndian);
|
928
|
-
dataview.readOffset += 8;
|
929
|
-
return val;
|
930
|
-
}
|
931
|
-
function Read_uint8_t(dataview) {
|
932
|
-
var val = dataview.getUint8(dataview.readOffset);
|
933
|
-
dataview.readOffset += 1;
|
934
|
-
return val;
|
935
|
-
}
|
936
|
-
function Read_uint16_t(dataview) {
|
937
|
-
var val = dataview.getUint16(dataview.readOffset, littleEndian);
|
938
|
-
dataview.readOffset += 2;
|
939
|
-
return val;
|
940
|
-
}
|
941
|
-
function Read_unsigned_int(dataview) {
|
942
|
-
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
943
|
-
dataview.readOffset += 4;
|
944
|
-
return val;
|
945
|
-
}
|
946
|
-
function Read_uint32_t(dataview) {
|
947
|
-
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
948
|
-
dataview.readOffset += 4;
|
949
|
-
return val;
|
950
|
-
}
|
951
|
-
function Read_aiVector3D(stream) {
|
952
|
-
var v = new aiVector3D();
|
953
|
-
v.x = readFloat(stream);
|
954
|
-
v.y = readFloat(stream);
|
955
|
-
v.z = readFloat(stream);
|
956
|
-
return v;
|
957
|
-
}
|
958
|
-
function Read_aiColor3D(stream) {
|
959
|
-
var c = new aiColor3D();
|
960
|
-
c.r = readFloat(stream);
|
961
|
-
c.g = readFloat(stream);
|
962
|
-
c.b = readFloat(stream);
|
963
|
-
return c;
|
964
|
-
}
|
965
|
-
function Read_aiQuaternion(stream) {
|
966
|
-
var v = new aiQuaternion();
|
967
|
-
v.w = readFloat(stream);
|
968
|
-
v.x = readFloat(stream);
|
969
|
-
v.y = readFloat(stream);
|
970
|
-
v.z = readFloat(stream);
|
971
|
-
return v;
|
972
|
-
}
|
973
|
-
function Read_aiString(stream) {
|
974
|
-
var s = new aiString();
|
975
|
-
var stringlengthbytes = Read_unsigned_int(stream);
|
976
|
-
stream.ReadBytes(s.data, 1, stringlengthbytes);
|
977
|
-
return s.toString();
|
978
|
-
}
|
979
|
-
function Read_aiVertexWeight(stream) {
|
980
|
-
var w = new aiVertexWeight();
|
981
|
-
w.mVertexId = Read_unsigned_int(stream);
|
982
|
-
w.mWeight = readFloat(stream);
|
983
|
-
return w;
|
984
|
-
}
|
985
|
-
function Read_aiMatrix4x4(stream) {
|
986
|
-
var m = new aiMatrix4();
|
987
|
-
for (let i = 0; i < 4; ++i) {
|
988
|
-
for (let i2 = 0; i2 < 4; ++i2) {
|
989
|
-
m.elements[i][i2] = readFloat(stream);
|
990
|
-
}
|
991
|
-
}
|
992
|
-
return m;
|
993
|
-
}
|
994
|
-
function Read_aiVectorKey(stream) {
|
995
|
-
var v = new aiVectorKey();
|
996
|
-
v.mTime = Read_double(stream);
|
997
|
-
v.mValue = Read_aiVector3D(stream);
|
998
|
-
return v;
|
999
|
-
}
|
1000
|
-
function Read_aiQuatKey(stream) {
|
1001
|
-
var v = new aiQuatKey();
|
1002
|
-
v.mTime = Read_double(stream);
|
1003
|
-
v.mValue = Read_aiQuaternion(stream);
|
1004
|
-
return v;
|
1005
|
-
}
|
1006
|
-
function ReadArray_aiVertexWeight(stream, data, size) {
|
1007
|
-
for (let i = 0; i < size; i++)
|
1008
|
-
data[i] = Read_aiVertexWeight(stream);
|
1009
|
-
}
|
1010
|
-
function ReadArray_aiVectorKey(stream, data, size) {
|
1011
|
-
for (let i = 0; i < size; i++)
|
1012
|
-
data[i] = Read_aiVectorKey(stream);
|
1013
|
-
}
|
1014
|
-
function ReadArray_aiQuatKey(stream, data, size) {
|
1015
|
-
for (let i = 0; i < size; i++)
|
1016
|
-
data[i] = Read_aiQuatKey(stream);
|
1017
|
-
}
|
1018
|
-
function ReadBounds(stream, T, n) {
|
1019
|
-
return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
|
1020
|
-
}
|
1021
|
-
function ai_assert(bool) {
|
1022
|
-
if (!bool)
|
1023
|
-
throw "asset failed";
|
1024
|
-
}
|
1025
|
-
function ReadBinaryNode(stream, parent, depth) {
|
1026
|
-
var chunkID = Read_uint32_t(stream);
|
1027
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
1028
|
-
Read_uint32_t(stream);
|
1029
|
-
var node = new aiNode();
|
1030
|
-
node.mParent = parent;
|
1031
|
-
node.mDepth = depth;
|
1032
|
-
node.mName = Read_aiString(stream);
|
1033
|
-
node.mTransformation = Read_aiMatrix4x4(stream);
|
1034
|
-
node.mNumChildren = Read_unsigned_int(stream);
|
1035
|
-
node.mNumMeshes = Read_unsigned_int(stream);
|
1036
|
-
if (node.mNumMeshes) {
|
1037
|
-
node.mMeshes = [];
|
1038
|
-
for (let i = 0; i < node.mNumMeshes; ++i) {
|
1039
|
-
node.mMeshes[i] = Read_unsigned_int(stream);
|
1040
|
-
}
|
1041
|
-
}
|
1042
|
-
if (node.mNumChildren) {
|
1043
|
-
node.mChildren = [];
|
1044
|
-
for (let i = 0; i < node.mNumChildren; ++i) {
|
1045
|
-
var node2 = ReadBinaryNode(stream, node, depth++);
|
1046
|
-
node.mChildren[i] = node2;
|
1047
|
-
}
|
1048
|
-
}
|
1049
|
-
return node;
|
1050
|
-
}
|
1051
|
-
function ReadBinaryBone(stream, b) {
|
1052
|
-
var chunkID = Read_uint32_t(stream);
|
1053
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
1054
|
-
Read_uint32_t(stream);
|
1055
|
-
b.mName = Read_aiString(stream);
|
1056
|
-
b.mNumWeights = Read_unsigned_int(stream);
|
1057
|
-
b.mOffsetMatrix = Read_aiMatrix4x4(stream);
|
1058
|
-
if (shortened) {
|
1059
|
-
ReadBounds(stream, b.mWeights, b.mNumWeights);
|
1060
|
-
} else {
|
1061
|
-
b.mWeights = [];
|
1062
|
-
ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
|
1063
|
-
}
|
1064
|
-
return b;
|
1065
|
-
}
|
1066
|
-
function ReadBinaryMesh(stream, mesh) {
|
1067
|
-
var chunkID = Read_uint32_t(stream);
|
1068
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
1069
|
-
Read_uint32_t(stream);
|
1070
|
-
mesh.mPrimitiveTypes = Read_unsigned_int(stream);
|
1071
|
-
mesh.mNumVertices = Read_unsigned_int(stream);
|
1072
|
-
mesh.mNumFaces = Read_unsigned_int(stream);
|
1073
|
-
mesh.mNumBones = Read_unsigned_int(stream);
|
1074
|
-
mesh.mMaterialIndex = Read_unsigned_int(stream);
|
1075
|
-
mesh.mNumUVComponents = [];
|
1076
|
-
var c = Read_unsigned_int(stream);
|
1077
|
-
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
1078
|
-
if (shortened) {
|
1079
|
-
ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
|
1080
|
-
} else {
|
1081
|
-
mesh.mVertices = [];
|
1082
|
-
mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1083
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1084
|
-
}
|
1085
|
-
}
|
1086
|
-
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
1087
|
-
if (shortened) {
|
1088
|
-
ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
|
1089
|
-
} else {
|
1090
|
-
mesh.mNormals = [];
|
1091
|
-
mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1092
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1093
|
-
}
|
1094
|
-
}
|
1095
|
-
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
1096
|
-
if (shortened) {
|
1097
|
-
ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
|
1098
|
-
ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
|
1099
|
-
} else {
|
1100
|
-
mesh.mTangents = [];
|
1101
|
-
mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1102
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1103
|
-
mesh.mBitangents = [];
|
1104
|
-
mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1105
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1106
|
-
}
|
1107
|
-
}
|
1108
|
-
for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
|
1109
|
-
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
1110
|
-
break;
|
1111
|
-
if (shortened) {
|
1112
|
-
ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
|
1113
|
-
} else {
|
1114
|
-
mesh.mColors[n] = [];
|
1115
|
-
mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
|
1116
|
-
stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
|
1117
|
-
}
|
1118
|
-
}
|
1119
|
-
mesh.mTexCoordsBuffers = [];
|
1120
|
-
for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
|
1121
|
-
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
1122
|
-
break;
|
1123
|
-
mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
|
1124
|
-
if (shortened) {
|
1125
|
-
ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
|
1126
|
-
} else {
|
1127
|
-
mesh.mTextureCoords[n] = [];
|
1128
|
-
mesh.mTexCoordsBuffers[n] = [];
|
1129
|
-
for (let uv = 0; uv < mesh.mNumVertices; uv++) {
|
1130
|
-
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1131
|
-
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1132
|
-
readFloat(stream);
|
1133
|
-
}
|
1134
|
-
}
|
1135
|
-
}
|
1136
|
-
if (shortened) {
|
1137
|
-
Read_unsigned_int(stream);
|
1138
|
-
} else {
|
1139
|
-
mesh.mFaces = [];
|
1140
|
-
mesh.mIndexArray = [];
|
1141
|
-
for (let i = 0; i < mesh.mNumFaces; ++i) {
|
1142
|
-
var f = mesh.mFaces[i] = new aiFace();
|
1143
|
-
f.mNumIndices = Read_uint16_t(stream);
|
1144
|
-
f.mIndices = [];
|
1145
|
-
for (let a = 0; a < f.mNumIndices; ++a) {
|
1146
|
-
if (mesh.mNumVertices < 1 << 16) {
|
1147
|
-
f.mIndices[a] = Read_uint16_t(stream);
|
1148
|
-
} else {
|
1149
|
-
f.mIndices[a] = Read_unsigned_int(stream);
|
1150
|
-
}
|
1151
|
-
}
|
1152
|
-
if (f.mNumIndices === 3) {
|
1153
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1154
|
-
mesh.mIndexArray.push(f.mIndices[1]);
|
1155
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1156
|
-
} else if (f.mNumIndices === 4) {
|
1157
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1158
|
-
mesh.mIndexArray.push(f.mIndices[1]);
|
1159
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1160
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1161
|
-
mesh.mIndexArray.push(f.mIndices[3]);
|
1162
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1163
|
-
} else {
|
1164
|
-
throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
|
1165
|
-
}
|
1166
|
-
}
|
1167
|
-
}
|
1168
|
-
if (mesh.mNumBones) {
|
1169
|
-
mesh.mBones = [];
|
1170
|
-
for (let a = 0; a < mesh.mNumBones; ++a) {
|
1171
|
-
mesh.mBones[a] = new aiBone();
|
1172
|
-
ReadBinaryBone(stream, mesh.mBones[a]);
|
1173
|
-
}
|
1174
|
-
}
|
1175
|
-
}
|
1176
|
-
function ReadBinaryMaterialProperty(stream, prop) {
|
1177
|
-
var chunkID = Read_uint32_t(stream);
|
1178
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
1179
|
-
Read_uint32_t(stream);
|
1180
|
-
prop.mKey = Read_aiString(stream);
|
1181
|
-
prop.mSemantic = Read_unsigned_int(stream);
|
1182
|
-
prop.mIndex = Read_unsigned_int(stream);
|
1183
|
-
prop.mDataLength = Read_unsigned_int(stream);
|
1184
|
-
prop.mType = Read_unsigned_int(stream);
|
1185
|
-
prop.mData = [];
|
1186
|
-
stream.ReadBytes(prop.mData, 1, prop.mDataLength);
|
1187
|
-
}
|
1188
|
-
function ReadBinaryMaterial(stream, mat) {
|
1189
|
-
var chunkID = Read_uint32_t(stream);
|
1190
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
1191
|
-
Read_uint32_t(stream);
|
1192
|
-
mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
|
1193
|
-
if (mat.mNumProperties) {
|
1194
|
-
if (mat.mProperties) {
|
1195
|
-
delete mat.mProperties;
|
1196
|
-
}
|
1197
|
-
mat.mProperties = [];
|
1198
|
-
for (let i = 0; i < mat.mNumProperties; ++i) {
|
1199
|
-
mat.mProperties[i] = new aiMaterialProperty();
|
1200
|
-
ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
|
1201
|
-
}
|
1202
|
-
}
|
1203
|
-
}
|
1204
|
-
function ReadBinaryNodeAnim(stream, nd) {
|
1205
|
-
var chunkID = Read_uint32_t(stream);
|
1206
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
1207
|
-
Read_uint32_t(stream);
|
1208
|
-
nd.mNodeName = Read_aiString(stream);
|
1209
|
-
nd.mNumPositionKeys = Read_unsigned_int(stream);
|
1210
|
-
nd.mNumRotationKeys = Read_unsigned_int(stream);
|
1211
|
-
nd.mNumScalingKeys = Read_unsigned_int(stream);
|
1212
|
-
nd.mPreState = Read_unsigned_int(stream);
|
1213
|
-
nd.mPostState = Read_unsigned_int(stream);
|
1214
|
-
if (nd.mNumPositionKeys) {
|
1215
|
-
if (shortened) {
|
1216
|
-
ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1217
|
-
} else {
|
1218
|
-
nd.mPositionKeys = [];
|
1219
|
-
ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1220
|
-
}
|
1221
|
-
}
|
1222
|
-
if (nd.mNumRotationKeys) {
|
1223
|
-
if (shortened) {
|
1224
|
-
ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1225
|
-
} else {
|
1226
|
-
nd.mRotationKeys = [];
|
1227
|
-
ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1228
|
-
}
|
1229
|
-
}
|
1230
|
-
if (nd.mNumScalingKeys) {
|
1231
|
-
if (shortened) {
|
1232
|
-
ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1233
|
-
} else {
|
1234
|
-
nd.mScalingKeys = [];
|
1235
|
-
ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1236
|
-
}
|
1237
|
-
}
|
1238
|
-
}
|
1239
|
-
function ReadBinaryAnim(stream, anim) {
|
1240
|
-
var chunkID = Read_uint32_t(stream);
|
1241
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
1242
|
-
Read_uint32_t(stream);
|
1243
|
-
anim.mName = Read_aiString(stream);
|
1244
|
-
anim.mDuration = Read_double(stream);
|
1245
|
-
anim.mTicksPerSecond = Read_double(stream);
|
1246
|
-
anim.mNumChannels = Read_unsigned_int(stream);
|
1247
|
-
if (anim.mNumChannels) {
|
1248
|
-
anim.mChannels = [];
|
1249
|
-
for (let a = 0; a < anim.mNumChannels; ++a) {
|
1250
|
-
anim.mChannels[a] = new aiNodeAnim();
|
1251
|
-
ReadBinaryNodeAnim(stream, anim.mChannels[a]);
|
1252
|
-
}
|
1253
|
-
}
|
1254
|
-
}
|
1255
|
-
function ReadBinaryTexture(stream, tex) {
|
1256
|
-
var chunkID = Read_uint32_t(stream);
|
1257
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
1258
|
-
Read_uint32_t(stream);
|
1259
|
-
tex.mWidth = Read_unsigned_int(stream);
|
1260
|
-
tex.mHeight = Read_unsigned_int(stream);
|
1261
|
-
stream.ReadBytes(tex.achFormatHint, 1, 4);
|
1262
|
-
if (!shortened) {
|
1263
|
-
if (!tex.mHeight) {
|
1264
|
-
tex.pcData = [];
|
1265
|
-
stream.ReadBytes(tex.pcData, 1, tex.mWidth);
|
1266
|
-
} else {
|
1267
|
-
tex.pcData = [];
|
1268
|
-
stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
|
1269
|
-
}
|
1270
|
-
}
|
1271
|
-
}
|
1272
|
-
function ReadBinaryLight(stream, l) {
|
1273
|
-
var chunkID = Read_uint32_t(stream);
|
1274
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
1275
|
-
Read_uint32_t(stream);
|
1276
|
-
l.mName = Read_aiString(stream);
|
1277
|
-
l.mType = Read_unsigned_int(stream);
|
1278
|
-
if (l.mType != aiLightSource_DIRECTIONAL) {
|
1279
|
-
l.mAttenuationConstant = readFloat(stream);
|
1280
|
-
l.mAttenuationLinear = readFloat(stream);
|
1281
|
-
l.mAttenuationQuadratic = readFloat(stream);
|
1282
|
-
}
|
1283
|
-
l.mColorDiffuse = Read_aiColor3D(stream);
|
1284
|
-
l.mColorSpecular = Read_aiColor3D(stream);
|
1285
|
-
l.mColorAmbient = Read_aiColor3D(stream);
|
1286
|
-
if (l.mType == aiLightSource_SPOT) {
|
1287
|
-
l.mAngleInnerCone = readFloat(stream);
|
1288
|
-
l.mAngleOuterCone = readFloat(stream);
|
1289
|
-
}
|
1290
|
-
}
|
1291
|
-
function ReadBinaryCamera(stream, cam) {
|
1292
|
-
var chunkID = Read_uint32_t(stream);
|
1293
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
1294
|
-
Read_uint32_t(stream);
|
1295
|
-
cam.mName = Read_aiString(stream);
|
1296
|
-
cam.mPosition = Read_aiVector3D(stream);
|
1297
|
-
cam.mLookAt = Read_aiVector3D(stream);
|
1298
|
-
cam.mUp = Read_aiVector3D(stream);
|
1299
|
-
cam.mHorizontalFOV = readFloat(stream);
|
1300
|
-
cam.mClipPlaneNear = readFloat(stream);
|
1301
|
-
cam.mClipPlaneFar = readFloat(stream);
|
1302
|
-
cam.mAspect = readFloat(stream);
|
1303
|
-
}
|
1304
|
-
function ReadBinaryScene(stream, scene) {
|
1305
|
-
var chunkID = Read_uint32_t(stream);
|
1306
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
1307
|
-
Read_uint32_t(stream);
|
1308
|
-
scene.mFlags = Read_unsigned_int(stream);
|
1309
|
-
scene.mNumMeshes = Read_unsigned_int(stream);
|
1310
|
-
scene.mNumMaterials = Read_unsigned_int(stream);
|
1311
|
-
scene.mNumAnimations = Read_unsigned_int(stream);
|
1312
|
-
scene.mNumTextures = Read_unsigned_int(stream);
|
1313
|
-
scene.mNumLights = Read_unsigned_int(stream);
|
1314
|
-
scene.mNumCameras = Read_unsigned_int(stream);
|
1315
|
-
scene.mRootNode = new aiNode();
|
1316
|
-
scene.mRootNode = ReadBinaryNode(stream, null, 0);
|
1317
|
-
if (scene.mNumMeshes) {
|
1318
|
-
scene.mMeshes = [];
|
1319
|
-
for (let i = 0; i < scene.mNumMeshes; ++i) {
|
1320
|
-
scene.mMeshes[i] = new aiMesh();
|
1321
|
-
ReadBinaryMesh(stream, scene.mMeshes[i]);
|
1322
|
-
}
|
1323
|
-
}
|
1324
|
-
if (scene.mNumMaterials) {
|
1325
|
-
scene.mMaterials = [];
|
1326
|
-
for (let i = 0; i < scene.mNumMaterials; ++i) {
|
1327
|
-
scene.mMaterials[i] = new aiMaterial();
|
1328
|
-
ReadBinaryMaterial(stream, scene.mMaterials[i]);
|
1329
|
-
}
|
1330
|
-
}
|
1331
|
-
if (scene.mNumAnimations) {
|
1332
|
-
scene.mAnimations = [];
|
1333
|
-
for (let i = 0; i < scene.mNumAnimations; ++i) {
|
1334
|
-
scene.mAnimations[i] = new aiAnimation();
|
1335
|
-
ReadBinaryAnim(stream, scene.mAnimations[i]);
|
1336
|
-
}
|
1337
|
-
}
|
1338
|
-
if (scene.mNumTextures) {
|
1339
|
-
scene.mTextures = [];
|
1340
|
-
for (let i = 0; i < scene.mNumTextures; ++i) {
|
1341
|
-
scene.mTextures[i] = new aiTexture();
|
1342
|
-
ReadBinaryTexture(stream, scene.mTextures[i]);
|
1343
|
-
}
|
1344
|
-
}
|
1345
|
-
if (scene.mNumLights) {
|
1346
|
-
scene.mLights = [];
|
1347
|
-
for (let i = 0; i < scene.mNumLights; ++i) {
|
1348
|
-
scene.mLights[i] = new aiLight();
|
1349
|
-
ReadBinaryLight(stream, scene.mLights[i]);
|
1350
|
-
}
|
1351
|
-
}
|
1352
|
-
if (scene.mNumCameras) {
|
1353
|
-
scene.mCameras = [];
|
1354
|
-
for (let i = 0; i < scene.mNumCameras; ++i) {
|
1355
|
-
scene.mCameras[i] = new aiCamera();
|
1356
|
-
ReadBinaryCamera(stream, scene.mCameras[i]);
|
1357
|
-
}
|
1358
|
-
}
|
1359
|
-
}
|
1360
|
-
var aiOrigin_CUR = 0;
|
1361
|
-
var aiOrigin_BEG = 1;
|
1362
|
-
function extendStream(stream) {
|
1363
|
-
stream.readOffset = 0;
|
1364
|
-
stream.Seek = function(off, ori) {
|
1365
|
-
if (ori == aiOrigin_CUR) {
|
1366
|
-
stream.readOffset += off;
|
1367
|
-
}
|
1368
|
-
if (ori == aiOrigin_BEG) {
|
1369
|
-
stream.readOffset = off;
|
1370
|
-
}
|
1371
|
-
};
|
1372
|
-
stream.ReadBytes = function(buff, size, n) {
|
1373
|
-
var bytes = size * n;
|
1374
|
-
for (let i = 0; i < bytes; i++)
|
1375
|
-
buff[i] = Read_uint8_t(this);
|
1376
|
-
};
|
1377
|
-
stream.subArray32 = function(start, end) {
|
1378
|
-
var buff = this.buffer;
|
1379
|
-
var newbuff = buff.slice(start, end);
|
1380
|
-
return new Float32Array(newbuff);
|
1381
|
-
};
|
1382
|
-
stream.subArrayUint16 = function(start, end) {
|
1383
|
-
var buff = this.buffer;
|
1384
|
-
var newbuff = buff.slice(start, end);
|
1385
|
-
return new Uint16Array(newbuff);
|
1386
|
-
};
|
1387
|
-
stream.subArrayUint8 = function(start, end) {
|
1388
|
-
var buff = this.buffer;
|
1389
|
-
var newbuff = buff.slice(start, end);
|
1390
|
-
return new Uint8Array(newbuff);
|
1391
|
-
};
|
1392
|
-
stream.subArrayUint32 = function(start, end) {
|
1393
|
-
var buff = this.buffer;
|
1394
|
-
var newbuff = buff.slice(start, end);
|
1395
|
-
return new Uint32Array(newbuff);
|
1396
|
-
};
|
1397
|
-
}
|
1398
|
-
var shortened, compressed;
|
1399
|
-
function InternReadFile(pFiledata) {
|
1400
|
-
var pScene = new aiScene();
|
1401
|
-
var stream = new DataView(pFiledata);
|
1402
|
-
extendStream(stream);
|
1403
|
-
stream.Seek(44, aiOrigin_CUR);
|
1404
|
-
pScene.versionMajor = Read_unsigned_int(stream);
|
1405
|
-
pScene.versionMinor = Read_unsigned_int(stream);
|
1406
|
-
pScene.versionRevision = Read_unsigned_int(stream);
|
1407
|
-
pScene.compileFlags = Read_unsigned_int(stream);
|
1408
|
-
shortened = Read_uint16_t(stream) > 0;
|
1409
|
-
compressed = Read_uint16_t(stream) > 0;
|
1410
|
-
if (shortened)
|
1411
|
-
throw "Shortened binaries are not supported!";
|
1412
|
-
stream.Seek(256, aiOrigin_CUR);
|
1413
|
-
stream.Seek(128, aiOrigin_CUR);
|
1414
|
-
stream.Seek(64, aiOrigin_CUR);
|
1415
|
-
if (compressed) {
|
1416
|
-
var uncompressedSize = Read_uint32_t(stream);
|
1417
|
-
var compressedSize = stream.FileSize() - stream.Tell();
|
1418
|
-
var compressedData = [];
|
1419
|
-
stream.Read(compressedData, 1, compressedSize);
|
1420
|
-
var uncompressedData = [];
|
1421
|
-
uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
|
1422
|
-
var buff = new ArrayBuffer(uncompressedData);
|
1423
|
-
ReadBinaryScene(buff, pScene);
|
1424
|
-
} else {
|
1425
|
-
ReadBinaryScene(stream, pScene);
|
1426
|
-
}
|
1427
|
-
return pScene.toTHREE();
|
1428
|
-
}
|
1429
|
-
return InternReadFile(buffer);
|
1430
|
-
}
|
1431
|
-
}
|
1432
|
-
export {
|
1433
|
-
AssimpLoader
|
1434
|
-
};
|