three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/math/Octree.js
DELETED
@@ -1,273 +0,0 @@
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import { Vector3, Plane, Line3, Sphere, Box3, Triangle } from "three";
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import { Capsule } from "./Capsule.js";
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const _v1 = /* @__PURE__ */ new Vector3();
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const _v2 = /* @__PURE__ */ new Vector3();
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const _plane = /* @__PURE__ */ new Plane();
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const _line1 = /* @__PURE__ */ new Line3();
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const _line2 = /* @__PURE__ */ new Line3();
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const _sphere = /* @__PURE__ */ new Sphere();
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const _capsule = /* @__PURE__ */ new Capsule();
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class Octree {
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constructor(box) {
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this.triangles = [];
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this.box = box;
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this.subTrees = [];
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}
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addTriangle(triangle) {
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if (!this.bounds)
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this.bounds = new Box3();
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this.bounds.min.x = Math.min(this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x);
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this.bounds.min.y = Math.min(this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y);
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this.bounds.min.z = Math.min(this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z);
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this.bounds.max.x = Math.max(this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x);
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this.bounds.max.y = Math.max(this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y);
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this.bounds.max.z = Math.max(this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z);
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this.triangles.push(triangle);
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return this;
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}
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calcBox() {
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this.box = this.bounds.clone();
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this.box.min.x -= 0.01;
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this.box.min.y -= 0.01;
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this.box.min.z -= 0.01;
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return this;
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}
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split(level) {
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if (!this.box)
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return;
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const subTrees = [];
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const halfsize = _v2.copy(this.box.max).sub(this.box.min).multiplyScalar(0.5);
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for (let x = 0; x < 2; x++) {
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for (let y = 0; y < 2; y++) {
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for (let z = 0; z < 2; z++) {
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const box = new Box3();
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const v = _v1.set(x, y, z);
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box.min.copy(this.box.min).add(v.multiply(halfsize));
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box.max.copy(box.min).add(halfsize);
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subTrees.push(new Octree(box));
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}
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}
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}
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let triangle;
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while (triangle = this.triangles.pop()) {
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for (let i = 0; i < subTrees.length; i++) {
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if (subTrees[i].box.intersectsTriangle(triangle)) {
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subTrees[i].triangles.push(triangle);
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}
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}
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}
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for (let i = 0; i < subTrees.length; i++) {
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const len = subTrees[i].triangles.length;
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if (len > 8 && level < 16) {
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subTrees[i].split(level + 1);
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}
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if (len !== 0) {
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this.subTrees.push(subTrees[i]);
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}
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}
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return this;
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}
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build() {
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this.calcBox();
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this.split(0);
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return this;
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}
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getRayTriangles(ray, triangles) {
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for (let i = 0; i < this.subTrees.length; i++) {
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const subTree = this.subTrees[i];
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if (!ray.intersectsBox(subTree.box))
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continue;
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if (subTree.triangles.length > 0) {
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for (let j = 0; j < subTree.triangles.length; j++) {
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if (triangles.indexOf(subTree.triangles[j]) === -1)
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triangles.push(subTree.triangles[j]);
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}
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} else {
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subTree.getRayTriangles(ray, triangles);
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}
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}
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return triangles;
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}
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triangleCapsuleIntersect(capsule, triangle) {
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triangle.getPlane(_plane);
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const d1 = _plane.distanceToPoint(capsule.start) - capsule.radius;
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const d2 = _plane.distanceToPoint(capsule.end) - capsule.radius;
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if (d1 > 0 && d2 > 0 || d1 < -capsule.radius && d2 < -capsule.radius) {
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return false;
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}
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const delta = Math.abs(d1 / (Math.abs(d1) + Math.abs(d2)));
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const intersectPoint = _v1.copy(capsule.start).lerp(capsule.end, delta);
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if (triangle.containsPoint(intersectPoint)) {
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return { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs(Math.min(d1, d2)) };
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}
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const r2 = capsule.radius * capsule.radius;
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const line1 = _line1.set(capsule.start, capsule.end);
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const lines = [
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[triangle.a, triangle.b],
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[triangle.b, triangle.c],
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[triangle.c, triangle.a]
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];
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for (let i = 0; i < lines.length; i++) {
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const line2 = _line2.set(lines[i][0], lines[i][1]);
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const [point1, point2] = capsule.lineLineMinimumPoints(line1, line2);
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if (point1.distanceToSquared(point2) < r2) {
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return {
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normal: point1.clone().sub(point2).normalize(),
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point: point2.clone(),
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depth: capsule.radius - point1.distanceTo(point2)
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};
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}
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}
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return false;
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}
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triangleSphereIntersect(sphere, triangle) {
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triangle.getPlane(_plane);
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if (!sphere.intersectsPlane(_plane))
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return false;
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const depth = Math.abs(_plane.distanceToSphere(sphere));
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const r2 = sphere.radius * sphere.radius - depth * depth;
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const plainPoint = _plane.projectPoint(sphere.center, _v1);
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if (triangle.containsPoint(sphere.center)) {
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return {
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normal: _plane.normal.clone(),
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point: plainPoint.clone(),
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depth: Math.abs(_plane.distanceToSphere(sphere))
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};
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}
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const lines = [
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[triangle.a, triangle.b],
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[triangle.b, triangle.c],
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[triangle.c, triangle.a]
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];
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for (let i = 0; i < lines.length; i++) {
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_line1.set(lines[i][0], lines[i][1]);
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_line1.closestPointToPoint(plainPoint, true, _v2);
|
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const d = _v2.distanceToSquared(sphere.center);
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if (d < r2) {
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return {
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normal: sphere.center.clone().sub(_v2).normalize(),
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point: _v2.clone(),
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depth: sphere.radius - Math.sqrt(d)
|
151
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};
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}
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}
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return false;
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}
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156
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getSphereTriangles(sphere, triangles) {
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157
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for (let i = 0; i < this.subTrees.length; i++) {
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const subTree = this.subTrees[i];
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159
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if (!sphere.intersectsBox(subTree.box))
|
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continue;
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161
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if (subTree.triangles.length > 0) {
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162
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for (let j = 0; j < subTree.triangles.length; j++) {
|
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if (triangles.indexOf(subTree.triangles[j]) === -1)
|
164
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triangles.push(subTree.triangles[j]);
|
165
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}
|
166
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} else {
|
167
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subTree.getSphereTriangles(sphere, triangles);
|
168
|
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}
|
169
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}
|
170
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}
|
171
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getCapsuleTriangles(capsule, triangles) {
|
172
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for (let i = 0; i < this.subTrees.length; i++) {
|
173
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const subTree = this.subTrees[i];
|
174
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if (!capsule.intersectsBox(subTree.box))
|
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continue;
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if (subTree.triangles.length > 0) {
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for (let j = 0; j < subTree.triangles.length; j++) {
|
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if (triangles.indexOf(subTree.triangles[j]) === -1)
|
179
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triangles.push(subTree.triangles[j]);
|
180
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}
|
181
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} else {
|
182
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subTree.getCapsuleTriangles(capsule, triangles);
|
183
|
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}
|
184
|
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}
|
185
|
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}
|
186
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sphereIntersect(sphere) {
|
187
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_sphere.copy(sphere);
|
188
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const triangles = [];
|
189
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-
let result, hit = false;
|
190
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this.getSphereTriangles(sphere, triangles);
|
191
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for (let i = 0; i < triangles.length; i++) {
|
192
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if (result = this.triangleSphereIntersect(_sphere, triangles[i])) {
|
193
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hit = true;
|
194
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_sphere.center.add(result.normal.multiplyScalar(result.depth));
|
195
|
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}
|
196
|
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}
|
197
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if (hit) {
|
198
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const collisionVector = _sphere.center.clone().sub(sphere.center);
|
199
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const depth = collisionVector.length();
|
200
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return { normal: collisionVector.normalize(), depth };
|
201
|
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}
|
202
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return false;
|
203
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}
|
204
|
-
capsuleIntersect(capsule) {
|
205
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_capsule.copy(capsule);
|
206
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-
const triangles = [];
|
207
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-
let result, hit = false;
|
208
|
-
this.getCapsuleTriangles(_capsule, triangles);
|
209
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for (let i = 0; i < triangles.length; i++) {
|
210
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if (result = this.triangleCapsuleIntersect(_capsule, triangles[i])) {
|
211
|
-
hit = true;
|
212
|
-
_capsule.translate(result.normal.multiplyScalar(result.depth));
|
213
|
-
}
|
214
|
-
}
|
215
|
-
if (hit) {
|
216
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-
const collisionVector = _capsule.getCenter(new Vector3()).sub(capsule.getCenter(_v1));
|
217
|
-
const depth = collisionVector.length();
|
218
|
-
return { normal: collisionVector.normalize(), depth };
|
219
|
-
}
|
220
|
-
return false;
|
221
|
-
}
|
222
|
-
rayIntersect(ray) {
|
223
|
-
if (ray.direction.length() === 0)
|
224
|
-
return;
|
225
|
-
const triangles = [];
|
226
|
-
let triangle, position, distance = 1e100;
|
227
|
-
this.getRayTriangles(ray, triangles);
|
228
|
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for (let i = 0; i < triangles.length; i++) {
|
229
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-
const result = ray.intersectTriangle(triangles[i].a, triangles[i].b, triangles[i].c, true, _v1);
|
230
|
-
if (result) {
|
231
|
-
const newdistance = result.sub(ray.origin).length();
|
232
|
-
if (distance > newdistance) {
|
233
|
-
position = result.clone().add(ray.origin);
|
234
|
-
distance = newdistance;
|
235
|
-
triangle = triangles[i];
|
236
|
-
}
|
237
|
-
}
|
238
|
-
}
|
239
|
-
return distance < 1e100 ? { distance, triangle, position } : false;
|
240
|
-
}
|
241
|
-
fromGraphNode(group) {
|
242
|
-
group.updateWorldMatrix(true, true);
|
243
|
-
group.traverse((obj) => {
|
244
|
-
if (obj.isMesh === true) {
|
245
|
-
let geometry, isTemp = false;
|
246
|
-
if (obj.geometry.index !== null) {
|
247
|
-
isTemp = true;
|
248
|
-
geometry = obj.geometry.toNonIndexed();
|
249
|
-
} else {
|
250
|
-
geometry = obj.geometry;
|
251
|
-
}
|
252
|
-
const positionAttribute = geometry.getAttribute("position");
|
253
|
-
for (let i = 0; i < positionAttribute.count; i += 3) {
|
254
|
-
const v1 = new Vector3().fromBufferAttribute(positionAttribute, i);
|
255
|
-
const v2 = new Vector3().fromBufferAttribute(positionAttribute, i + 1);
|
256
|
-
const v3 = new Vector3().fromBufferAttribute(positionAttribute, i + 2);
|
257
|
-
v1.applyMatrix4(obj.matrixWorld);
|
258
|
-
v2.applyMatrix4(obj.matrixWorld);
|
259
|
-
v3.applyMatrix4(obj.matrixWorld);
|
260
|
-
this.addTriangle(new Triangle(v1, v2, v3));
|
261
|
-
}
|
262
|
-
if (isTemp) {
|
263
|
-
geometry.dispose();
|
264
|
-
}
|
265
|
-
}
|
266
|
-
});
|
267
|
-
this.build();
|
268
|
-
return this;
|
269
|
-
}
|
270
|
-
}
|
271
|
-
export {
|
272
|
-
Octree
|
273
|
-
};
|
package/math/SimplexNoise.cjs
DELETED
@@ -1,440 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
class SimplexNoise {
|
10
|
-
/**
|
11
|
-
* You can pass in a random number generator object if you like.
|
12
|
-
* It is assumed to have a random() method.
|
13
|
-
*/
|
14
|
-
constructor(r = Math) {
|
15
|
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__publicField(this, "grad3", [
|
16
|
-
[1, 1, 0],
|
17
|
-
[-1, 1, 0],
|
18
|
-
[1, -1, 0],
|
19
|
-
[-1, -1, 0],
|
20
|
-
[1, 0, 1],
|
21
|
-
[-1, 0, 1],
|
22
|
-
[1, 0, -1],
|
23
|
-
[-1, 0, -1],
|
24
|
-
[0, 1, 1],
|
25
|
-
[0, -1, 1],
|
26
|
-
[0, 1, -1],
|
27
|
-
[0, -1, -1]
|
28
|
-
]);
|
29
|
-
__publicField(this, "grad4", [
|
30
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-
[0, 1, 1, 1],
|
31
|
-
[0, 1, 1, -1],
|
32
|
-
[0, 1, -1, 1],
|
33
|
-
[0, 1, -1, -1],
|
34
|
-
[0, -1, 1, 1],
|
35
|
-
[0, -1, 1, -1],
|
36
|
-
[0, -1, -1, 1],
|
37
|
-
[0, -1, -1, -1],
|
38
|
-
[1, 0, 1, 1],
|
39
|
-
[1, 0, 1, -1],
|
40
|
-
[1, 0, -1, 1],
|
41
|
-
[1, 0, -1, -1],
|
42
|
-
[-1, 0, 1, 1],
|
43
|
-
[-1, 0, 1, -1],
|
44
|
-
[-1, 0, -1, 1],
|
45
|
-
[-1, 0, -1, -1],
|
46
|
-
[1, 1, 0, 1],
|
47
|
-
[1, 1, 0, -1],
|
48
|
-
[1, -1, 0, 1],
|
49
|
-
[1, -1, 0, -1],
|
50
|
-
[-1, 1, 0, 1],
|
51
|
-
[-1, 1, 0, -1],
|
52
|
-
[-1, -1, 0, 1],
|
53
|
-
[-1, -1, 0, -1],
|
54
|
-
[1, 1, 1, 0],
|
55
|
-
[1, 1, -1, 0],
|
56
|
-
[1, -1, 1, 0],
|
57
|
-
[1, -1, -1, 0],
|
58
|
-
[-1, 1, 1, 0],
|
59
|
-
[-1, 1, -1, 0],
|
60
|
-
[-1, -1, 1, 0],
|
61
|
-
[-1, -1, -1, 0]
|
62
|
-
]);
|
63
|
-
__publicField(this, "p", []);
|
64
|
-
// To remove the need for index wrapping, double the permutation table length
|
65
|
-
__publicField(this, "perm", []);
|
66
|
-
// A lookup table to traverse the simplex around a given point in 4D.
|
67
|
-
// Details can be found where this table is used, in the 4D noise method.
|
68
|
-
__publicField(this, "simplex", [
|
69
|
-
[0, 1, 2, 3],
|
70
|
-
[0, 1, 3, 2],
|
71
|
-
[0, 0, 0, 0],
|
72
|
-
[0, 2, 3, 1],
|
73
|
-
[0, 0, 0, 0],
|
74
|
-
[0, 0, 0, 0],
|
75
|
-
[0, 0, 0, 0],
|
76
|
-
[1, 2, 3, 0],
|
77
|
-
[0, 2, 1, 3],
|
78
|
-
[0, 0, 0, 0],
|
79
|
-
[0, 3, 1, 2],
|
80
|
-
[0, 3, 2, 1],
|
81
|
-
[0, 0, 0, 0],
|
82
|
-
[0, 0, 0, 0],
|
83
|
-
[0, 0, 0, 0],
|
84
|
-
[1, 3, 2, 0],
|
85
|
-
[0, 0, 0, 0],
|
86
|
-
[0, 0, 0, 0],
|
87
|
-
[0, 0, 0, 0],
|
88
|
-
[0, 0, 0, 0],
|
89
|
-
[0, 0, 0, 0],
|
90
|
-
[0, 0, 0, 0],
|
91
|
-
[0, 0, 0, 0],
|
92
|
-
[0, 0, 0, 0],
|
93
|
-
[1, 2, 0, 3],
|
94
|
-
[0, 0, 0, 0],
|
95
|
-
[1, 3, 0, 2],
|
96
|
-
[0, 0, 0, 0],
|
97
|
-
[0, 0, 0, 0],
|
98
|
-
[0, 0, 0, 0],
|
99
|
-
[2, 3, 0, 1],
|
100
|
-
[2, 3, 1, 0],
|
101
|
-
[1, 0, 2, 3],
|
102
|
-
[1, 0, 3, 2],
|
103
|
-
[0, 0, 0, 0],
|
104
|
-
[0, 0, 0, 0],
|
105
|
-
[0, 0, 0, 0],
|
106
|
-
[2, 0, 3, 1],
|
107
|
-
[0, 0, 0, 0],
|
108
|
-
[2, 1, 3, 0],
|
109
|
-
[0, 0, 0, 0],
|
110
|
-
[0, 0, 0, 0],
|
111
|
-
[0, 0, 0, 0],
|
112
|
-
[0, 0, 0, 0],
|
113
|
-
[0, 0, 0, 0],
|
114
|
-
[0, 0, 0, 0],
|
115
|
-
[0, 0, 0, 0],
|
116
|
-
[0, 0, 0, 0],
|
117
|
-
[2, 0, 1, 3],
|
118
|
-
[0, 0, 0, 0],
|
119
|
-
[0, 0, 0, 0],
|
120
|
-
[0, 0, 0, 0],
|
121
|
-
[3, 0, 1, 2],
|
122
|
-
[3, 0, 2, 1],
|
123
|
-
[0, 0, 0, 0],
|
124
|
-
[3, 1, 2, 0],
|
125
|
-
[2, 1, 0, 3],
|
126
|
-
[0, 0, 0, 0],
|
127
|
-
[0, 0, 0, 0],
|
128
|
-
[0, 0, 0, 0],
|
129
|
-
[3, 1, 0, 2],
|
130
|
-
[0, 0, 0, 0],
|
131
|
-
[3, 2, 0, 1],
|
132
|
-
[3, 2, 1, 0]
|
133
|
-
]);
|
134
|
-
__publicField(this, "dot", (g, x, y) => {
|
135
|
-
return g[0] * x + g[1] * y;
|
136
|
-
});
|
137
|
-
__publicField(this, "dot3", (g, x, y, z) => {
|
138
|
-
return g[0] * x + g[1] * y + g[2] * z;
|
139
|
-
});
|
140
|
-
__publicField(this, "dot4", (g, x, y, z, w) => {
|
141
|
-
return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
|
142
|
-
});
|
143
|
-
__publicField(this, "noise", (xin, yin) => {
|
144
|
-
let n0;
|
145
|
-
let n1;
|
146
|
-
let n2;
|
147
|
-
const F2 = 0.5 * (Math.sqrt(3) - 1);
|
148
|
-
const s = (xin + yin) * F2;
|
149
|
-
const i = Math.floor(xin + s);
|
150
|
-
const j = Math.floor(yin + s);
|
151
|
-
const G2 = (3 - Math.sqrt(3)) / 6;
|
152
|
-
const t = (i + j) * G2;
|
153
|
-
const X0 = i - t;
|
154
|
-
const Y0 = j - t;
|
155
|
-
const x0 = xin - X0;
|
156
|
-
const y0 = yin - Y0;
|
157
|
-
let i1 = 0;
|
158
|
-
let j1 = 1;
|
159
|
-
if (x0 > y0) {
|
160
|
-
i1 = 1;
|
161
|
-
j1 = 0;
|
162
|
-
}
|
163
|
-
const x1 = x0 - i1 + G2;
|
164
|
-
const y1 = y0 - j1 + G2;
|
165
|
-
const x2 = x0 - 1 + 2 * G2;
|
166
|
-
const y2 = y0 - 1 + 2 * G2;
|
167
|
-
const ii = i & 255;
|
168
|
-
const jj = j & 255;
|
169
|
-
const gi0 = this.perm[ii + this.perm[jj]] % 12;
|
170
|
-
const gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
|
171
|
-
const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12;
|
172
|
-
let t0 = 0.5 - x0 * x0 - y0 * y0;
|
173
|
-
if (t0 < 0) {
|
174
|
-
n0 = 0;
|
175
|
-
} else {
|
176
|
-
t0 *= t0;
|
177
|
-
n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0);
|
178
|
-
}
|
179
|
-
let t1 = 0.5 - x1 * x1 - y1 * y1;
|
180
|
-
if (t1 < 0) {
|
181
|
-
n1 = 0;
|
182
|
-
} else {
|
183
|
-
t1 *= t1;
|
184
|
-
n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
|
185
|
-
}
|
186
|
-
let t2 = 0.5 - x2 * x2 - y2 * y2;
|
187
|
-
if (t2 < 0) {
|
188
|
-
n2 = 0;
|
189
|
-
} else {
|
190
|
-
t2 *= t2;
|
191
|
-
n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
|
192
|
-
}
|
193
|
-
return 70 * (n0 + n1 + n2);
|
194
|
-
});
|
195
|
-
// 3D simplex noise
|
196
|
-
__publicField(this, "noise3d", (xin, yin, zin) => {
|
197
|
-
let n0;
|
198
|
-
let n1;
|
199
|
-
let n2;
|
200
|
-
let n3;
|
201
|
-
const F3 = 1 / 3;
|
202
|
-
const s = (xin + yin + zin) * F3;
|
203
|
-
const i = Math.floor(xin + s);
|
204
|
-
const j = Math.floor(yin + s);
|
205
|
-
const k = Math.floor(zin + s);
|
206
|
-
const G3 = 1 / 6;
|
207
|
-
const t = (i + j + k) * G3;
|
208
|
-
const X0 = i - t;
|
209
|
-
const Y0 = j - t;
|
210
|
-
const Z0 = k - t;
|
211
|
-
const x0 = xin - X0;
|
212
|
-
const y0 = yin - Y0;
|
213
|
-
const z0 = zin - Z0;
|
214
|
-
let i1;
|
215
|
-
let j1;
|
216
|
-
let k1;
|
217
|
-
let i2;
|
218
|
-
let j2;
|
219
|
-
let k2;
|
220
|
-
if (x0 >= y0) {
|
221
|
-
if (y0 >= z0) {
|
222
|
-
i1 = 1;
|
223
|
-
j1 = 0;
|
224
|
-
k1 = 0;
|
225
|
-
i2 = 1;
|
226
|
-
j2 = 1;
|
227
|
-
k2 = 0;
|
228
|
-
} else if (x0 >= z0) {
|
229
|
-
i1 = 1;
|
230
|
-
j1 = 0;
|
231
|
-
k1 = 0;
|
232
|
-
i2 = 1;
|
233
|
-
j2 = 0;
|
234
|
-
k2 = 1;
|
235
|
-
} else {
|
236
|
-
i1 = 0;
|
237
|
-
j1 = 0;
|
238
|
-
k1 = 1;
|
239
|
-
i2 = 1;
|
240
|
-
j2 = 0;
|
241
|
-
k2 = 1;
|
242
|
-
}
|
243
|
-
} else {
|
244
|
-
if (y0 < z0) {
|
245
|
-
i1 = 0;
|
246
|
-
j1 = 0;
|
247
|
-
k1 = 1;
|
248
|
-
i2 = 0;
|
249
|
-
j2 = 1;
|
250
|
-
k2 = 1;
|
251
|
-
} else if (x0 < z0) {
|
252
|
-
i1 = 0;
|
253
|
-
j1 = 1;
|
254
|
-
k1 = 0;
|
255
|
-
i2 = 0;
|
256
|
-
j2 = 1;
|
257
|
-
k2 = 1;
|
258
|
-
} else {
|
259
|
-
i1 = 0;
|
260
|
-
j1 = 1;
|
261
|
-
k1 = 0;
|
262
|
-
i2 = 1;
|
263
|
-
j2 = 1;
|
264
|
-
k2 = 0;
|
265
|
-
}
|
266
|
-
}
|
267
|
-
const x1 = x0 - i1 + G3;
|
268
|
-
const y1 = y0 - j1 + G3;
|
269
|
-
const z1 = z0 - k1 + G3;
|
270
|
-
const x2 = x0 - i2 + 2 * G3;
|
271
|
-
const y2 = y0 - j2 + 2 * G3;
|
272
|
-
const z2 = z0 - k2 + 2 * G3;
|
273
|
-
const x3 = x0 - 1 + 3 * G3;
|
274
|
-
const y3 = y0 - 1 + 3 * G3;
|
275
|
-
const z3 = z0 - 1 + 3 * G3;
|
276
|
-
const ii = i & 255;
|
277
|
-
const jj = j & 255;
|
278
|
-
const kk = k & 255;
|
279
|
-
const gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
|
280
|
-
const gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
|
281
|
-
const gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
|
282
|
-
const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12;
|
283
|
-
let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
|
284
|
-
if (t0 < 0) {
|
285
|
-
n0 = 0;
|
286
|
-
} else {
|
287
|
-
t0 *= t0;
|
288
|
-
n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
|
289
|
-
}
|
290
|
-
let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
|
291
|
-
if (t1 < 0) {
|
292
|
-
n1 = 0;
|
293
|
-
} else {
|
294
|
-
t1 *= t1;
|
295
|
-
n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
|
296
|
-
}
|
297
|
-
let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
|
298
|
-
if (t2 < 0) {
|
299
|
-
n2 = 0;
|
300
|
-
} else {
|
301
|
-
t2 *= t2;
|
302
|
-
n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
|
303
|
-
}
|
304
|
-
let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
|
305
|
-
if (t3 < 0) {
|
306
|
-
n3 = 0;
|
307
|
-
} else {
|
308
|
-
t3 *= t3;
|
309
|
-
n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
|
310
|
-
}
|
311
|
-
return 32 * (n0 + n1 + n2 + n3);
|
312
|
-
});
|
313
|
-
// 4D simplex noise
|
314
|
-
__publicField(this, "noise4d", (x, y, z, w) => {
|
315
|
-
const grad4 = this.grad4;
|
316
|
-
const simplex = this.simplex;
|
317
|
-
const perm = this.perm;
|
318
|
-
const F4 = (Math.sqrt(5) - 1) / 4;
|
319
|
-
const G4 = (5 - Math.sqrt(5)) / 20;
|
320
|
-
let n0;
|
321
|
-
let n1;
|
322
|
-
let n2;
|
323
|
-
let n3;
|
324
|
-
let n4;
|
325
|
-
const s = (x + y + z + w) * F4;
|
326
|
-
const i = Math.floor(x + s);
|
327
|
-
const j = Math.floor(y + s);
|
328
|
-
const k = Math.floor(z + s);
|
329
|
-
const l = Math.floor(w + s);
|
330
|
-
const t = (i + j + k + l) * G4;
|
331
|
-
const X0 = i - t;
|
332
|
-
const Y0 = j - t;
|
333
|
-
const Z0 = k - t;
|
334
|
-
const W0 = l - t;
|
335
|
-
const x0 = x - X0;
|
336
|
-
const y0 = y - Y0;
|
337
|
-
const z0 = z - Z0;
|
338
|
-
const w0 = w - W0;
|
339
|
-
const c1 = x0 > y0 ? 32 : 0;
|
340
|
-
const c2 = x0 > z0 ? 16 : 0;
|
341
|
-
const c3 = y0 > z0 ? 8 : 0;
|
342
|
-
const c4 = x0 > w0 ? 4 : 0;
|
343
|
-
const c5 = y0 > w0 ? 2 : 0;
|
344
|
-
const c6 = z0 > w0 ? 1 : 0;
|
345
|
-
const c = c1 + c2 + c3 + c4 + c5 + c6;
|
346
|
-
let i1;
|
347
|
-
let j1;
|
348
|
-
let k1;
|
349
|
-
let l1;
|
350
|
-
let i2;
|
351
|
-
let j2;
|
352
|
-
let k2;
|
353
|
-
let l2;
|
354
|
-
let i3;
|
355
|
-
let j3;
|
356
|
-
let k3;
|
357
|
-
let l3;
|
358
|
-
i1 = simplex[c][0] >= 3 ? 1 : 0;
|
359
|
-
j1 = simplex[c][1] >= 3 ? 1 : 0;
|
360
|
-
k1 = simplex[c][2] >= 3 ? 1 : 0;
|
361
|
-
l1 = simplex[c][3] >= 3 ? 1 : 0;
|
362
|
-
i2 = simplex[c][0] >= 2 ? 1 : 0;
|
363
|
-
j2 = simplex[c][1] >= 2 ? 1 : 0;
|
364
|
-
k2 = simplex[c][2] >= 2 ? 1 : 0;
|
365
|
-
l2 = simplex[c][3] >= 2 ? 1 : 0;
|
366
|
-
i3 = simplex[c][0] >= 1 ? 1 : 0;
|
367
|
-
j3 = simplex[c][1] >= 1 ? 1 : 0;
|
368
|
-
k3 = simplex[c][2] >= 1 ? 1 : 0;
|
369
|
-
l3 = simplex[c][3] >= 1 ? 1 : 0;
|
370
|
-
const x1 = x0 - i1 + G4;
|
371
|
-
const y1 = y0 - j1 + G4;
|
372
|
-
const z1 = z0 - k1 + G4;
|
373
|
-
const w1 = w0 - l1 + G4;
|
374
|
-
const x2 = x0 - i2 + 2 * G4;
|
375
|
-
const y2 = y0 - j2 + 2 * G4;
|
376
|
-
const z2 = z0 - k2 + 2 * G4;
|
377
|
-
const w2 = w0 - l2 + 2 * G4;
|
378
|
-
const x3 = x0 - i3 + 3 * G4;
|
379
|
-
const y3 = y0 - j3 + 3 * G4;
|
380
|
-
const z3 = z0 - k3 + 3 * G4;
|
381
|
-
const w3 = w0 - l3 + 3 * G4;
|
382
|
-
const x4 = x0 - 1 + 4 * G4;
|
383
|
-
const y4 = y0 - 1 + 4 * G4;
|
384
|
-
const z4 = z0 - 1 + 4 * G4;
|
385
|
-
const w4 = w0 - 1 + 4 * G4;
|
386
|
-
const ii = i & 255;
|
387
|
-
const jj = j & 255;
|
388
|
-
const kk = k & 255;
|
389
|
-
const ll = l & 255;
|
390
|
-
const gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
|
391
|
-
const gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
|
392
|
-
const gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
|
393
|
-
const gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
|
394
|
-
const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
395
|
-
let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
|
396
|
-
if (t0 < 0) {
|
397
|
-
n0 = 0;
|
398
|
-
} else {
|
399
|
-
t0 *= t0;
|
400
|
-
n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
|
401
|
-
}
|
402
|
-
let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
|
403
|
-
if (t1 < 0) {
|
404
|
-
n1 = 0;
|
405
|
-
} else {
|
406
|
-
t1 *= t1;
|
407
|
-
n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
|
408
|
-
}
|
409
|
-
let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
|
410
|
-
if (t2 < 0) {
|
411
|
-
n2 = 0;
|
412
|
-
} else {
|
413
|
-
t2 *= t2;
|
414
|
-
n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
|
415
|
-
}
|
416
|
-
let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
|
417
|
-
if (t3 < 0) {
|
418
|
-
n3 = 0;
|
419
|
-
} else {
|
420
|
-
t3 *= t3;
|
421
|
-
n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
|
422
|
-
}
|
423
|
-
let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
|
424
|
-
if (t4 < 0) {
|
425
|
-
n4 = 0;
|
426
|
-
} else {
|
427
|
-
t4 *= t4;
|
428
|
-
n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
|
429
|
-
}
|
430
|
-
return 27 * (n0 + n1 + n2 + n3 + n4);
|
431
|
-
});
|
432
|
-
for (let i = 0; i < 256; i++) {
|
433
|
-
this.p[i] = Math.floor(r.random() * 256);
|
434
|
-
}
|
435
|
-
for (let i = 0; i < 512; i++) {
|
436
|
-
this.perm[i] = this.p[i & 255];
|
437
|
-
}
|
438
|
-
}
|
439
|
-
}
|
440
|
-
exports.SimplexNoise = SimplexNoise;
|