three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,205 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class GPUComputationRenderer {
5
- constructor(sizeX, sizeY, renderer) {
6
- this.variables = [];
7
- this.currentTextureIndex = 0;
8
- let dataType = THREE.FloatType;
9
- const scene = new THREE.Scene();
10
- const camera = new THREE.Camera();
11
- camera.position.z = 1;
12
- const passThruUniforms = {
13
- passThruTexture: { value: null }
14
- };
15
- const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
16
- const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
17
- scene.add(mesh);
18
- this.setDataType = function(type) {
19
- dataType = type;
20
- return this;
21
- };
22
- this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
23
- const material = this.createShaderMaterial(computeFragmentShader);
24
- const variable = {
25
- name: variableName,
26
- initialValueTexture,
27
- material,
28
- dependencies: null,
29
- renderTargets: [],
30
- wrapS: null,
31
- wrapT: null,
32
- minFilter: THREE.NearestFilter,
33
- magFilter: THREE.NearestFilter
34
- };
35
- this.variables.push(variable);
36
- return variable;
37
- };
38
- this.setVariableDependencies = function(variable, dependencies) {
39
- variable.dependencies = dependencies;
40
- };
41
- this.init = function() {
42
- if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
43
- return "No OES_texture_float support for float textures.";
44
- }
45
- if (renderer.capabilities.maxVertexTextures === 0) {
46
- return "No support for vertex shader textures.";
47
- }
48
- for (let i = 0; i < this.variables.length; i++) {
49
- const variable = this.variables[i];
50
- variable.renderTargets[0] = this.createRenderTarget(
51
- sizeX,
52
- sizeY,
53
- variable.wrapS,
54
- variable.wrapT,
55
- variable.minFilter,
56
- variable.magFilter
57
- );
58
- variable.renderTargets[1] = this.createRenderTarget(
59
- sizeX,
60
- sizeY,
61
- variable.wrapS,
62
- variable.wrapT,
63
- variable.minFilter,
64
- variable.magFilter
65
- );
66
- this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
67
- this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
68
- const material = variable.material;
69
- const uniforms = material.uniforms;
70
- if (variable.dependencies !== null) {
71
- for (let d = 0; d < variable.dependencies.length; d++) {
72
- const depVar = variable.dependencies[d];
73
- if (depVar.name !== variable.name) {
74
- let found = false;
75
- for (let j = 0; j < this.variables.length; j++) {
76
- if (depVar.name === this.variables[j].name) {
77
- found = true;
78
- break;
79
- }
80
- }
81
- if (!found) {
82
- return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
83
- }
84
- }
85
- uniforms[depVar.name] = { value: null };
86
- material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
87
- }
88
- }
89
- }
90
- this.currentTextureIndex = 0;
91
- return null;
92
- };
93
- this.compute = function() {
94
- const currentTextureIndex = this.currentTextureIndex;
95
- const nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
96
- for (let i = 0, il = this.variables.length; i < il; i++) {
97
- const variable = this.variables[i];
98
- if (variable.dependencies !== null) {
99
- const uniforms = variable.material.uniforms;
100
- for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
101
- const depVar = variable.dependencies[d];
102
- uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
103
- }
104
- }
105
- this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
106
- }
107
- this.currentTextureIndex = nextTextureIndex;
108
- };
109
- this.getCurrentRenderTarget = function(variable) {
110
- return variable.renderTargets[this.currentTextureIndex];
111
- };
112
- this.getAlternateRenderTarget = function(variable) {
113
- return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
114
- };
115
- this.dispose = function() {
116
- mesh.geometry.dispose();
117
- mesh.material.dispose();
118
- const variables = this.variables;
119
- for (let i = 0; i < variables.length; i++) {
120
- const variable = variables[i];
121
- if (variable.initialValueTexture)
122
- variable.initialValueTexture.dispose();
123
- const renderTargets = variable.renderTargets;
124
- for (let j = 0; j < renderTargets.length; j++) {
125
- const renderTarget = renderTargets[j];
126
- renderTarget.dispose();
127
- }
128
- }
129
- };
130
- function addResolutionDefine(materialShader) {
131
- materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
132
- }
133
- this.addResolutionDefine = addResolutionDefine;
134
- function createShaderMaterial(computeFragmentShader, uniforms) {
135
- uniforms = uniforms || {};
136
- const material = new THREE.ShaderMaterial({
137
- uniforms,
138
- vertexShader: getPassThroughVertexShader(),
139
- fragmentShader: computeFragmentShader
140
- });
141
- addResolutionDefine(material);
142
- return material;
143
- }
144
- this.createShaderMaterial = createShaderMaterial;
145
- this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
146
- sizeXTexture = sizeXTexture || sizeX;
147
- sizeYTexture = sizeYTexture || sizeY;
148
- wrapS = wrapS || THREE.ClampToEdgeWrapping;
149
- wrapT = wrapT || THREE.ClampToEdgeWrapping;
150
- minFilter = minFilter || THREE.NearestFilter;
151
- magFilter = magFilter || THREE.NearestFilter;
152
- const renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
153
- wrapS,
154
- wrapT,
155
- minFilter,
156
- magFilter,
157
- format: THREE.RGBAFormat,
158
- type: dataType,
159
- depthBuffer: false
160
- });
161
- return renderTarget;
162
- };
163
- this.createTexture = function() {
164
- const data = new Float32Array(sizeX * sizeY * 4);
165
- const texture = new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
166
- texture.needsUpdate = true;
167
- return texture;
168
- };
169
- this.renderTexture = function(input, output) {
170
- passThruUniforms.passThruTexture.value = input;
171
- this.doRenderTarget(passThruShader, output);
172
- passThruUniforms.passThruTexture.value = null;
173
- };
174
- this.doRenderTarget = function(material, output) {
175
- const currentRenderTarget = renderer.getRenderTarget();
176
- const currentXrEnabled = renderer.xr.enabled;
177
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
178
- const currentOutputColorSpace = renderer.outputColorSpace;
179
- const currentToneMapping = renderer.toneMapping;
180
- renderer.xr.enabled = false;
181
- renderer.shadowMap.autoUpdate = false;
182
- if ("outputColorSpace" in renderer)
183
- renderer.outputColorSpace = "srgb-linear";
184
- else
185
- renderer.encoding = 3e3;
186
- renderer.toneMapping = THREE.NoToneMapping;
187
- mesh.material = material;
188
- renderer.setRenderTarget(output);
189
- renderer.render(scene, camera);
190
- mesh.material = passThruShader;
191
- renderer.xr.enabled = currentXrEnabled;
192
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
193
- renderer.outputColorSpace = currentOutputColorSpace;
194
- renderer.toneMapping = currentToneMapping;
195
- renderer.setRenderTarget(currentRenderTarget);
196
- };
197
- function getPassThroughVertexShader() {
198
- return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
199
- }
200
- function getPassThroughFragmentShader() {
201
- return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
202
- }
203
- }
204
- }
205
- exports.GPUComputationRenderer = GPUComputationRenderer;
@@ -1,205 +0,0 @@
1
- import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture, NoToneMapping } from "three";
2
- class GPUComputationRenderer {
3
- constructor(sizeX, sizeY, renderer) {
4
- this.variables = [];
5
- this.currentTextureIndex = 0;
6
- let dataType = FloatType;
7
- const scene = new Scene();
8
- const camera = new Camera();
9
- camera.position.z = 1;
10
- const passThruUniforms = {
11
- passThruTexture: { value: null }
12
- };
13
- const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
14
- const mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
15
- scene.add(mesh);
16
- this.setDataType = function(type) {
17
- dataType = type;
18
- return this;
19
- };
20
- this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
21
- const material = this.createShaderMaterial(computeFragmentShader);
22
- const variable = {
23
- name: variableName,
24
- initialValueTexture,
25
- material,
26
- dependencies: null,
27
- renderTargets: [],
28
- wrapS: null,
29
- wrapT: null,
30
- minFilter: NearestFilter,
31
- magFilter: NearestFilter
32
- };
33
- this.variables.push(variable);
34
- return variable;
35
- };
36
- this.setVariableDependencies = function(variable, dependencies) {
37
- variable.dependencies = dependencies;
38
- };
39
- this.init = function() {
40
- if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
41
- return "No OES_texture_float support for float textures.";
42
- }
43
- if (renderer.capabilities.maxVertexTextures === 0) {
44
- return "No support for vertex shader textures.";
45
- }
46
- for (let i = 0; i < this.variables.length; i++) {
47
- const variable = this.variables[i];
48
- variable.renderTargets[0] = this.createRenderTarget(
49
- sizeX,
50
- sizeY,
51
- variable.wrapS,
52
- variable.wrapT,
53
- variable.minFilter,
54
- variable.magFilter
55
- );
56
- variable.renderTargets[1] = this.createRenderTarget(
57
- sizeX,
58
- sizeY,
59
- variable.wrapS,
60
- variable.wrapT,
61
- variable.minFilter,
62
- variable.magFilter
63
- );
64
- this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
65
- this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
66
- const material = variable.material;
67
- const uniforms = material.uniforms;
68
- if (variable.dependencies !== null) {
69
- for (let d = 0; d < variable.dependencies.length; d++) {
70
- const depVar = variable.dependencies[d];
71
- if (depVar.name !== variable.name) {
72
- let found = false;
73
- for (let j = 0; j < this.variables.length; j++) {
74
- if (depVar.name === this.variables[j].name) {
75
- found = true;
76
- break;
77
- }
78
- }
79
- if (!found) {
80
- return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
81
- }
82
- }
83
- uniforms[depVar.name] = { value: null };
84
- material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
85
- }
86
- }
87
- }
88
- this.currentTextureIndex = 0;
89
- return null;
90
- };
91
- this.compute = function() {
92
- const currentTextureIndex = this.currentTextureIndex;
93
- const nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
94
- for (let i = 0, il = this.variables.length; i < il; i++) {
95
- const variable = this.variables[i];
96
- if (variable.dependencies !== null) {
97
- const uniforms = variable.material.uniforms;
98
- for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
99
- const depVar = variable.dependencies[d];
100
- uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
101
- }
102
- }
103
- this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
104
- }
105
- this.currentTextureIndex = nextTextureIndex;
106
- };
107
- this.getCurrentRenderTarget = function(variable) {
108
- return variable.renderTargets[this.currentTextureIndex];
109
- };
110
- this.getAlternateRenderTarget = function(variable) {
111
- return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
112
- };
113
- this.dispose = function() {
114
- mesh.geometry.dispose();
115
- mesh.material.dispose();
116
- const variables = this.variables;
117
- for (let i = 0; i < variables.length; i++) {
118
- const variable = variables[i];
119
- if (variable.initialValueTexture)
120
- variable.initialValueTexture.dispose();
121
- const renderTargets = variable.renderTargets;
122
- for (let j = 0; j < renderTargets.length; j++) {
123
- const renderTarget = renderTargets[j];
124
- renderTarget.dispose();
125
- }
126
- }
127
- };
128
- function addResolutionDefine(materialShader) {
129
- materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
130
- }
131
- this.addResolutionDefine = addResolutionDefine;
132
- function createShaderMaterial(computeFragmentShader, uniforms) {
133
- uniforms = uniforms || {};
134
- const material = new ShaderMaterial({
135
- uniforms,
136
- vertexShader: getPassThroughVertexShader(),
137
- fragmentShader: computeFragmentShader
138
- });
139
- addResolutionDefine(material);
140
- return material;
141
- }
142
- this.createShaderMaterial = createShaderMaterial;
143
- this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
144
- sizeXTexture = sizeXTexture || sizeX;
145
- sizeYTexture = sizeYTexture || sizeY;
146
- wrapS = wrapS || ClampToEdgeWrapping;
147
- wrapT = wrapT || ClampToEdgeWrapping;
148
- minFilter = minFilter || NearestFilter;
149
- magFilter = magFilter || NearestFilter;
150
- const renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
151
- wrapS,
152
- wrapT,
153
- minFilter,
154
- magFilter,
155
- format: RGBAFormat,
156
- type: dataType,
157
- depthBuffer: false
158
- });
159
- return renderTarget;
160
- };
161
- this.createTexture = function() {
162
- const data = new Float32Array(sizeX * sizeY * 4);
163
- const texture = new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
164
- texture.needsUpdate = true;
165
- return texture;
166
- };
167
- this.renderTexture = function(input, output) {
168
- passThruUniforms.passThruTexture.value = input;
169
- this.doRenderTarget(passThruShader, output);
170
- passThruUniforms.passThruTexture.value = null;
171
- };
172
- this.doRenderTarget = function(material, output) {
173
- const currentRenderTarget = renderer.getRenderTarget();
174
- const currentXrEnabled = renderer.xr.enabled;
175
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
176
- const currentOutputColorSpace = renderer.outputColorSpace;
177
- const currentToneMapping = renderer.toneMapping;
178
- renderer.xr.enabled = false;
179
- renderer.shadowMap.autoUpdate = false;
180
- if ("outputColorSpace" in renderer)
181
- renderer.outputColorSpace = "srgb-linear";
182
- else
183
- renderer.encoding = 3e3;
184
- renderer.toneMapping = NoToneMapping;
185
- mesh.material = material;
186
- renderer.setRenderTarget(output);
187
- renderer.render(scene, camera);
188
- mesh.material = passThruShader;
189
- renderer.xr.enabled = currentXrEnabled;
190
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
191
- renderer.outputColorSpace = currentOutputColorSpace;
192
- renderer.toneMapping = currentToneMapping;
193
- renderer.setRenderTarget(currentRenderTarget);
194
- };
195
- function getPassThroughVertexShader() {
196
- return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
197
- }
198
- function getPassThroughFragmentShader() {
199
- return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
200
- }
201
- }
202
- }
203
- export {
204
- GPUComputationRenderer
205
- };
@@ -1,33 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _translationObject = /* @__PURE__ */ new THREE.Vector3();
5
- const _quaternionObject = /* @__PURE__ */ new THREE.Quaternion();
6
- const _scaleObject = /* @__PURE__ */ new THREE.Vector3();
7
- const _translationWorld = /* @__PURE__ */ new THREE.Vector3();
8
- const _quaternionWorld = /* @__PURE__ */ new THREE.Quaternion();
9
- const _scaleWorld = /* @__PURE__ */ new THREE.Vector3();
10
- class Gyroscope extends THREE.Object3D {
11
- constructor() {
12
- super();
13
- }
14
- updateMatrixWorld(force) {
15
- this.matrixAutoUpdate && this.updateMatrix();
16
- if (this.matrixWorldNeedsUpdate || force) {
17
- if (this.parent !== null) {
18
- this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
19
- this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
20
- this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
21
- this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
22
- } else {
23
- this.matrixWorld.copy(this.matrix);
24
- }
25
- this.matrixWorldNeedsUpdate = false;
26
- force = true;
27
- }
28
- for (let i = 0, l = this.children.length; i < l; i++) {
29
- this.children[i].updateMatrixWorld(force);
30
- }
31
- }
32
- }
33
- exports.Gyroscope = Gyroscope;
package/misc/Gyroscope.js DELETED
@@ -1,33 +0,0 @@
1
- import { Vector3, Quaternion, Object3D } from "three";
2
- const _translationObject = /* @__PURE__ */ new Vector3();
3
- const _quaternionObject = /* @__PURE__ */ new Quaternion();
4
- const _scaleObject = /* @__PURE__ */ new Vector3();
5
- const _translationWorld = /* @__PURE__ */ new Vector3();
6
- const _quaternionWorld = /* @__PURE__ */ new Quaternion();
7
- const _scaleWorld = /* @__PURE__ */ new Vector3();
8
- class Gyroscope extends Object3D {
9
- constructor() {
10
- super();
11
- }
12
- updateMatrixWorld(force) {
13
- this.matrixAutoUpdate && this.updateMatrix();
14
- if (this.matrixWorldNeedsUpdate || force) {
15
- if (this.parent !== null) {
16
- this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
17
- this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
18
- this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
19
- this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
20
- } else {
21
- this.matrixWorld.copy(this.matrix);
22
- }
23
- this.matrixWorldNeedsUpdate = false;
24
- force = true;
25
- }
26
- for (let i = 0, l = this.children.length; i < l; i++) {
27
- this.children[i].updateMatrixWorld(force);
28
- }
29
- }
30
- }
31
- export {
32
- Gyroscope
33
- };
@@ -1,167 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.cjs");
5
- class MD2Character {
6
- constructor() {
7
- this.scale = 1;
8
- this.animationFPS = 6;
9
- this.root = new THREE.Object3D();
10
- this.meshBody = null;
11
- this.meshWeapon = null;
12
- this.skinsBody = [];
13
- this.skinsWeapon = [];
14
- this.weapons = [];
15
- this.activeAnimation = null;
16
- this.mixer = null;
17
- this.onLoadComplete = function() {
18
- };
19
- this.loadCounter = 0;
20
- }
21
- loadParts(config) {
22
- const scope = this;
23
- function createPart(geometry, skinMap) {
24
- const materialWireframe = new THREE.MeshLambertMaterial({
25
- color: 16755200,
26
- wireframe: true,
27
- morphTargets: true,
28
- morphNormals: true
29
- });
30
- const materialTexture = new THREE.MeshLambertMaterial({
31
- color: 16777215,
32
- wireframe: false,
33
- map: skinMap,
34
- morphTargets: true,
35
- morphNormals: true
36
- });
37
- const mesh = new THREE.Mesh(geometry, materialTexture);
38
- mesh.rotation.y = -Math.PI / 2;
39
- mesh.castShadow = true;
40
- mesh.receiveShadow = true;
41
- mesh.materialTexture = materialTexture;
42
- mesh.materialWireframe = materialWireframe;
43
- return mesh;
44
- }
45
- function loadTextures(baseUrl, textureUrls) {
46
- const textureLoader = new THREE.TextureLoader();
47
- const textures = [];
48
- for (let i = 0; i < textureUrls.length; i++) {
49
- textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
50
- textures[i].mapping = THREE.UVMapping;
51
- textures[i].name = textureUrls[i];
52
- if ("colorSpace" in textures[i])
53
- textures[i].colorSpace = "srgb";
54
- else
55
- textures[i].encoding = 3001;
56
- }
57
- return textures;
58
- }
59
- function checkLoadingComplete() {
60
- scope.loadCounter -= 1;
61
- if (scope.loadCounter === 0)
62
- scope.onLoadComplete();
63
- }
64
- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
65
- const weaponsTextures = [];
66
- for (let i = 0; i < config.weapons.length; i++)
67
- weaponsTextures[i] = config.weapons[i][1];
68
- this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
69
- this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
70
- const loader = new MD2Loader.MD2Loader();
71
- loader.load(config.baseUrl + config.body, function(geo) {
72
- const boundingBox = new THREE.Box3();
73
- boundingBox.setFromBufferAttribute(geo.attributes.position);
74
- scope.root.position.y = -scope.scale * boundingBox.min.y;
75
- const mesh = createPart(geo, scope.skinsBody[0]);
76
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
77
- scope.root.add(mesh);
78
- scope.meshBody = mesh;
79
- scope.meshBody.clipOffset = 0;
80
- scope.activeAnimationClipName = mesh.geometry.animations[0].name;
81
- scope.mixer = new THREE.AnimationMixer(mesh);
82
- checkLoadingComplete();
83
- });
84
- const generateCallback = function(index, name) {
85
- return function(geo) {
86
- const mesh = createPart(geo, scope.skinsWeapon[index]);
87
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
88
- mesh.visible = false;
89
- mesh.name = name;
90
- scope.root.add(mesh);
91
- scope.weapons[index] = mesh;
92
- scope.meshWeapon = mesh;
93
- checkLoadingComplete();
94
- };
95
- };
96
- for (let i = 0; i < config.weapons.length; i++) {
97
- loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
98
- }
99
- }
100
- setPlaybackRate(rate) {
101
- if (rate !== 0) {
102
- this.mixer.timeScale = 1 / rate;
103
- } else {
104
- this.mixer.timeScale = 0;
105
- }
106
- }
107
- setWireframe(wireframeEnabled) {
108
- if (wireframeEnabled) {
109
- if (this.meshBody)
110
- this.meshBody.material = this.meshBody.materialWireframe;
111
- if (this.meshWeapon)
112
- this.meshWeapon.material = this.meshWeapon.materialWireframe;
113
- } else {
114
- if (this.meshBody)
115
- this.meshBody.material = this.meshBody.materialTexture;
116
- if (this.meshWeapon)
117
- this.meshWeapon.material = this.meshWeapon.materialTexture;
118
- }
119
- }
120
- setSkin(index) {
121
- if (this.meshBody && this.meshBody.material.wireframe === false) {
122
- this.meshBody.material.map = this.skinsBody[index];
123
- }
124
- }
125
- setWeapon(index) {
126
- for (let i = 0; i < this.weapons.length; i++)
127
- this.weapons[i].visible = false;
128
- const activeWeapon = this.weapons[index];
129
- if (activeWeapon) {
130
- activeWeapon.visible = true;
131
- this.meshWeapon = activeWeapon;
132
- this.syncWeaponAnimation();
133
- }
134
- }
135
- setAnimation(clipName) {
136
- if (this.meshBody) {
137
- if (this.meshBody.activeAction) {
138
- this.meshBody.activeAction.stop();
139
- this.meshBody.activeAction = null;
140
- }
141
- const action = this.mixer.clipAction(clipName, this.meshBody);
142
- if (action) {
143
- this.meshBody.activeAction = action.play();
144
- }
145
- }
146
- this.activeClipName = clipName;
147
- this.syncWeaponAnimation();
148
- }
149
- syncWeaponAnimation() {
150
- const clipName = this.activeClipName;
151
- if (this.meshWeapon) {
152
- if (this.meshWeapon.activeAction) {
153
- this.meshWeapon.activeAction.stop();
154
- this.meshWeapon.activeAction = null;
155
- }
156
- const action = this.mixer.clipAction(clipName, this.meshWeapon);
157
- if (action) {
158
- this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
159
- }
160
- }
161
- }
162
- update(delta) {
163
- if (this.mixer)
164
- this.mixer.update(delta);
165
- }
166
- }
167
- exports.MD2Character = MD2Character;