three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/misc/VolumeSlice.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class VolumeSlice {
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constructor(volume, index, axis) {
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const slice = this;
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this.volume = volume;
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index = index || 0;
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Object.defineProperty(this, "index", {
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get: function() {
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return index;
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},
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set: function(value) {
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index = value;
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slice.geometryNeedsUpdate = true;
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return index;
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}
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});
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this.axis = axis || "z";
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this.canvas = document.createElement("canvas");
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this.canvasBuffer = document.createElement("canvas");
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this.updateGeometry();
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const canvasMap = new THREE.Texture(this.canvas);
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canvasMap.minFilter = THREE.LinearFilter;
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canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
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if ("colorSpace" in canvasMap)
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canvasMap.colorSpace = "srgb";
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else
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canvasMap.encoding = 3001;
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const material = new THREE.MeshBasicMaterial({ map: canvasMap, side: THREE.DoubleSide, transparent: true });
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this.mesh = new THREE.Mesh(this.geometry, material);
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this.mesh.matrixAutoUpdate = false;
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this.geometryNeedsUpdate = true;
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this.repaint();
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}
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/**
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* @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
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* @memberof VolumeSlice
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*/
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repaint() {
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if (this.geometryNeedsUpdate) {
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this.updateGeometry();
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}
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const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
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const imgData = ctx.getImageData(0, 0, iLength, jLength);
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const data = imgData.data;
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const volumeData = volume.data;
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const upperThreshold = volume.upperThreshold;
|
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const lowerThreshold = volume.lowerThreshold;
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const windowLow = volume.windowLow;
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51
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const windowHigh = volume.windowHigh;
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let pixelCount = 0;
|
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if (volume.dataType === "label") {
|
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for (let j = 0; j < jLength; j++) {
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for (let i = 0; i < iLength; i++) {
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let label = volumeData[sliceAccess(i, j)];
|
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label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
|
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const color = this.colorMap[label];
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data[4 * pixelCount] = color >> 24 & 255;
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60
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data[4 * pixelCount + 1] = color >> 16 & 255;
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data[4 * pixelCount + 2] = color >> 8 & 255;
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data[4 * pixelCount + 3] = color & 255;
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pixelCount++;
|
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}
|
65
|
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}
|
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} else {
|
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for (let j = 0; j < jLength; j++) {
|
68
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for (let i = 0; i < iLength; i++) {
|
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let value = volumeData[sliceAccess(i, j)];
|
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let alpha = 255;
|
71
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alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
|
72
|
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value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
|
73
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-
value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
|
74
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data[4 * pixelCount] = value;
|
75
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data[4 * pixelCount + 1] = value;
|
76
|
-
data[4 * pixelCount + 2] = value;
|
77
|
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data[4 * pixelCount + 3] = alpha;
|
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pixelCount++;
|
79
|
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}
|
80
|
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}
|
81
|
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}
|
82
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-
ctx.putImageData(imgData, 0, 0);
|
83
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this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
|
84
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this.mesh.material.map.needsUpdate = true;
|
85
|
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}
|
86
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/**
|
87
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* @member {Function} Refresh the geometry according to axis and index
|
88
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* @see Volume.extractPerpendicularPlane
|
89
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* @memberof VolumeSlice
|
90
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*/
|
91
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updateGeometry() {
|
92
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const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
|
93
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this.sliceAccess = extracted.sliceAccess;
|
94
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this.jLength = extracted.jLength;
|
95
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this.iLength = extracted.iLength;
|
96
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-
this.matrix = extracted.matrix;
|
97
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this.canvas.width = extracted.planeWidth;
|
98
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this.canvas.height = extracted.planeHeight;
|
99
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-
this.canvasBuffer.width = this.iLength;
|
100
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this.canvasBuffer.height = this.jLength;
|
101
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-
this.ctx = this.canvas.getContext("2d");
|
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this.ctxBuffer = this.canvasBuffer.getContext("2d");
|
103
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if (this.geometry)
|
104
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this.geometry.dispose();
|
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this.geometry = new THREE.PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
|
106
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if (this.mesh) {
|
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this.mesh.geometry = this.geometry;
|
108
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this.mesh.matrix.identity();
|
109
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this.mesh.applyMatrix4(this.matrix);
|
110
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-
}
|
111
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this.geometryNeedsUpdate = false;
|
112
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-
}
|
113
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-
}
|
114
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-
exports.VolumeSlice = VolumeSlice;
|
package/misc/VolumeSlice.js
DELETED
@@ -1,114 +0,0 @@
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1
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import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
|
2
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class VolumeSlice {
|
3
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constructor(volume, index, axis) {
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4
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const slice = this;
|
5
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this.volume = volume;
|
6
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index = index || 0;
|
7
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Object.defineProperty(this, "index", {
|
8
|
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get: function() {
|
9
|
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return index;
|
10
|
-
},
|
11
|
-
set: function(value) {
|
12
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-
index = value;
|
13
|
-
slice.geometryNeedsUpdate = true;
|
14
|
-
return index;
|
15
|
-
}
|
16
|
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});
|
17
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-
this.axis = axis || "z";
|
18
|
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this.canvas = document.createElement("canvas");
|
19
|
-
this.canvasBuffer = document.createElement("canvas");
|
20
|
-
this.updateGeometry();
|
21
|
-
const canvasMap = new Texture(this.canvas);
|
22
|
-
canvasMap.minFilter = LinearFilter;
|
23
|
-
canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
|
24
|
-
if ("colorSpace" in canvasMap)
|
25
|
-
canvasMap.colorSpace = "srgb";
|
26
|
-
else
|
27
|
-
canvasMap.encoding = 3001;
|
28
|
-
const material = new MeshBasicMaterial({ map: canvasMap, side: DoubleSide, transparent: true });
|
29
|
-
this.mesh = new Mesh(this.geometry, material);
|
30
|
-
this.mesh.matrixAutoUpdate = false;
|
31
|
-
this.geometryNeedsUpdate = true;
|
32
|
-
this.repaint();
|
33
|
-
}
|
34
|
-
/**
|
35
|
-
* @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
|
36
|
-
* @memberof VolumeSlice
|
37
|
-
*/
|
38
|
-
repaint() {
|
39
|
-
if (this.geometryNeedsUpdate) {
|
40
|
-
this.updateGeometry();
|
41
|
-
}
|
42
|
-
const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
|
43
|
-
const imgData = ctx.getImageData(0, 0, iLength, jLength);
|
44
|
-
const data = imgData.data;
|
45
|
-
const volumeData = volume.data;
|
46
|
-
const upperThreshold = volume.upperThreshold;
|
47
|
-
const lowerThreshold = volume.lowerThreshold;
|
48
|
-
const windowLow = volume.windowLow;
|
49
|
-
const windowHigh = volume.windowHigh;
|
50
|
-
let pixelCount = 0;
|
51
|
-
if (volume.dataType === "label") {
|
52
|
-
for (let j = 0; j < jLength; j++) {
|
53
|
-
for (let i = 0; i < iLength; i++) {
|
54
|
-
let label = volumeData[sliceAccess(i, j)];
|
55
|
-
label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
|
56
|
-
const color = this.colorMap[label];
|
57
|
-
data[4 * pixelCount] = color >> 24 & 255;
|
58
|
-
data[4 * pixelCount + 1] = color >> 16 & 255;
|
59
|
-
data[4 * pixelCount + 2] = color >> 8 & 255;
|
60
|
-
data[4 * pixelCount + 3] = color & 255;
|
61
|
-
pixelCount++;
|
62
|
-
}
|
63
|
-
}
|
64
|
-
} else {
|
65
|
-
for (let j = 0; j < jLength; j++) {
|
66
|
-
for (let i = 0; i < iLength; i++) {
|
67
|
-
let value = volumeData[sliceAccess(i, j)];
|
68
|
-
let alpha = 255;
|
69
|
-
alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
|
70
|
-
value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
|
71
|
-
value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
|
72
|
-
data[4 * pixelCount] = value;
|
73
|
-
data[4 * pixelCount + 1] = value;
|
74
|
-
data[4 * pixelCount + 2] = value;
|
75
|
-
data[4 * pixelCount + 3] = alpha;
|
76
|
-
pixelCount++;
|
77
|
-
}
|
78
|
-
}
|
79
|
-
}
|
80
|
-
ctx.putImageData(imgData, 0, 0);
|
81
|
-
this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
|
82
|
-
this.mesh.material.map.needsUpdate = true;
|
83
|
-
}
|
84
|
-
/**
|
85
|
-
* @member {Function} Refresh the geometry according to axis and index
|
86
|
-
* @see Volume.extractPerpendicularPlane
|
87
|
-
* @memberof VolumeSlice
|
88
|
-
*/
|
89
|
-
updateGeometry() {
|
90
|
-
const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
|
91
|
-
this.sliceAccess = extracted.sliceAccess;
|
92
|
-
this.jLength = extracted.jLength;
|
93
|
-
this.iLength = extracted.iLength;
|
94
|
-
this.matrix = extracted.matrix;
|
95
|
-
this.canvas.width = extracted.planeWidth;
|
96
|
-
this.canvas.height = extracted.planeHeight;
|
97
|
-
this.canvasBuffer.width = this.iLength;
|
98
|
-
this.canvasBuffer.height = this.jLength;
|
99
|
-
this.ctx = this.canvas.getContext("2d");
|
100
|
-
this.ctxBuffer = this.canvasBuffer.getContext("2d");
|
101
|
-
if (this.geometry)
|
102
|
-
this.geometry.dispose();
|
103
|
-
this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
|
104
|
-
if (this.mesh) {
|
105
|
-
this.mesh.geometry = this.geometry;
|
106
|
-
this.mesh.matrix.identity();
|
107
|
-
this.mesh.applyMatrix4(this.matrix);
|
108
|
-
}
|
109
|
-
this.geometryNeedsUpdate = false;
|
110
|
-
}
|
111
|
-
}
|
112
|
-
export {
|
113
|
-
VolumeSlice
|
114
|
-
};
|
package/misc/WebGL.cjs
DELETED
@@ -1,74 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
let webGLAvailable, webGL2Available;
|
4
|
-
function isWebGLAvailable() {
|
5
|
-
var _a;
|
6
|
-
if (webGLAvailable !== void 0)
|
7
|
-
return webGLAvailable;
|
8
|
-
try {
|
9
|
-
let gl;
|
10
|
-
const canvas = document.createElement("canvas");
|
11
|
-
webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
|
12
|
-
if (gl)
|
13
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
14
|
-
return webGLAvailable;
|
15
|
-
} catch (e) {
|
16
|
-
return webGLAvailable = false;
|
17
|
-
}
|
18
|
-
}
|
19
|
-
function isWebGL2Available() {
|
20
|
-
var _a;
|
21
|
-
if (webGL2Available !== void 0)
|
22
|
-
return webGL2Available;
|
23
|
-
try {
|
24
|
-
let gl;
|
25
|
-
const canvas = document.createElement("canvas");
|
26
|
-
webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
|
27
|
-
if (gl)
|
28
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
29
|
-
return webGL2Available;
|
30
|
-
} catch (e) {
|
31
|
-
return webGL2Available = false;
|
32
|
-
}
|
33
|
-
}
|
34
|
-
function getWebGLErrorMessage() {
|
35
|
-
return getErrorMessage(1);
|
36
|
-
}
|
37
|
-
function getWebGL2ErrorMessage() {
|
38
|
-
return getErrorMessage(2);
|
39
|
-
}
|
40
|
-
function getErrorMessage(version) {
|
41
|
-
const names = {
|
42
|
-
1: "WebGL",
|
43
|
-
2: "WebGL 2"
|
44
|
-
};
|
45
|
-
const contexts = {
|
46
|
-
1: window.WebGLRenderingContext,
|
47
|
-
2: window.WebGL2RenderingContext
|
48
|
-
};
|
49
|
-
const element = document.createElement("div");
|
50
|
-
element.id = "webglmessage";
|
51
|
-
element.style.fontFamily = "monospace";
|
52
|
-
element.style.fontSize = "13px";
|
53
|
-
element.style.fontWeight = "normal";
|
54
|
-
element.style.textAlign = "center";
|
55
|
-
element.style.background = "#fff";
|
56
|
-
element.style.color = "#000";
|
57
|
-
element.style.padding = "1.5em";
|
58
|
-
element.style.width = "400px";
|
59
|
-
element.style.margin = "5em auto 0";
|
60
|
-
let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
|
61
|
-
if (contexts[version]) {
|
62
|
-
message = message.replace("$0", "graphics card");
|
63
|
-
} else {
|
64
|
-
message = message.replace("$0", "browser");
|
65
|
-
}
|
66
|
-
message = message.replace("$1", names[version]);
|
67
|
-
element.innerHTML = message;
|
68
|
-
return element;
|
69
|
-
}
|
70
|
-
exports.getErrorMessage = getErrorMessage;
|
71
|
-
exports.getWebGL2ErrorMessage = getWebGL2ErrorMessage;
|
72
|
-
exports.getWebGLErrorMessage = getWebGLErrorMessage;
|
73
|
-
exports.isWebGL2Available = isWebGL2Available;
|
74
|
-
exports.isWebGLAvailable = isWebGLAvailable;
|
package/misc/WebGL.js
DELETED
@@ -1,74 +0,0 @@
|
|
1
|
-
let webGLAvailable, webGL2Available;
|
2
|
-
function isWebGLAvailable() {
|
3
|
-
var _a;
|
4
|
-
if (webGLAvailable !== void 0)
|
5
|
-
return webGLAvailable;
|
6
|
-
try {
|
7
|
-
let gl;
|
8
|
-
const canvas = document.createElement("canvas");
|
9
|
-
webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
|
10
|
-
if (gl)
|
11
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
12
|
-
return webGLAvailable;
|
13
|
-
} catch (e) {
|
14
|
-
return webGLAvailable = false;
|
15
|
-
}
|
16
|
-
}
|
17
|
-
function isWebGL2Available() {
|
18
|
-
var _a;
|
19
|
-
if (webGL2Available !== void 0)
|
20
|
-
return webGL2Available;
|
21
|
-
try {
|
22
|
-
let gl;
|
23
|
-
const canvas = document.createElement("canvas");
|
24
|
-
webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
|
25
|
-
if (gl)
|
26
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
27
|
-
return webGL2Available;
|
28
|
-
} catch (e) {
|
29
|
-
return webGL2Available = false;
|
30
|
-
}
|
31
|
-
}
|
32
|
-
function getWebGLErrorMessage() {
|
33
|
-
return getErrorMessage(1);
|
34
|
-
}
|
35
|
-
function getWebGL2ErrorMessage() {
|
36
|
-
return getErrorMessage(2);
|
37
|
-
}
|
38
|
-
function getErrorMessage(version) {
|
39
|
-
const names = {
|
40
|
-
1: "WebGL",
|
41
|
-
2: "WebGL 2"
|
42
|
-
};
|
43
|
-
const contexts = {
|
44
|
-
1: window.WebGLRenderingContext,
|
45
|
-
2: window.WebGL2RenderingContext
|
46
|
-
};
|
47
|
-
const element = document.createElement("div");
|
48
|
-
element.id = "webglmessage";
|
49
|
-
element.style.fontFamily = "monospace";
|
50
|
-
element.style.fontSize = "13px";
|
51
|
-
element.style.fontWeight = "normal";
|
52
|
-
element.style.textAlign = "center";
|
53
|
-
element.style.background = "#fff";
|
54
|
-
element.style.color = "#000";
|
55
|
-
element.style.padding = "1.5em";
|
56
|
-
element.style.width = "400px";
|
57
|
-
element.style.margin = "5em auto 0";
|
58
|
-
let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
|
59
|
-
if (contexts[version]) {
|
60
|
-
message = message.replace("$0", "graphics card");
|
61
|
-
} else {
|
62
|
-
message = message.replace("$0", "browser");
|
63
|
-
}
|
64
|
-
message = message.replace("$1", names[version]);
|
65
|
-
element.innerHTML = message;
|
66
|
-
return element;
|
67
|
-
}
|
68
|
-
export {
|
69
|
-
getErrorMessage,
|
70
|
-
getWebGL2ErrorMessage,
|
71
|
-
getWebGLErrorMessage,
|
72
|
-
isWebGL2Available,
|
73
|
-
isWebGLAvailable
|
74
|
-
};
|
@@ -1,232 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const CHANNELS = 4;
|
11
|
-
const TEXTURE_WIDTH = 1024;
|
12
|
-
const TEXTURE_HEIGHT = 4;
|
13
|
-
const initSplineTexture = (numberOfCurves = 1) => {
|
14
|
-
const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
|
15
|
-
const dataTexture = new THREE.DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType);
|
16
|
-
dataTexture.wrapS = THREE.RepeatWrapping;
|
17
|
-
dataTexture.wrapT = THREE.RepeatWrapping;
|
18
|
-
dataTexture.magFilter = THREE.NearestFilter;
|
19
|
-
dataTexture.needsUpdate = true;
|
20
|
-
return dataTexture;
|
21
|
-
};
|
22
|
-
const updateSplineTexture = (texture, splineCurve, offset = 0) => {
|
23
|
-
const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
|
24
|
-
splineCurve.arcLengthDivisions = numberOfPoints / 2;
|
25
|
-
splineCurve.updateArcLengths();
|
26
|
-
const points = splineCurve.getSpacedPoints(numberOfPoints);
|
27
|
-
const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
|
28
|
-
for (let i = 0; i < numberOfPoints; i++) {
|
29
|
-
const rowOffset = Math.floor(i / TEXTURE_WIDTH);
|
30
|
-
const rowIndex = i % TEXTURE_WIDTH;
|
31
|
-
let pt = points[i];
|
32
|
-
setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
|
33
|
-
pt = frenetFrames.tangents[i];
|
34
|
-
setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
|
35
|
-
pt = frenetFrames.normals[i];
|
36
|
-
setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
|
37
|
-
pt = frenetFrames.binormals[i];
|
38
|
-
setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
|
39
|
-
}
|
40
|
-
texture.needsUpdate = true;
|
41
|
-
};
|
42
|
-
const setTextureValue = (texture, index, x, y, z, o) => {
|
43
|
-
const image = texture.image;
|
44
|
-
const { data } = image;
|
45
|
-
const i = CHANNELS * TEXTURE_WIDTH * o;
|
46
|
-
data[index * CHANNELS + i + 0] = x;
|
47
|
-
data[index * CHANNELS + i + 1] = y;
|
48
|
-
data[index * CHANNELS + i + 2] = z;
|
49
|
-
data[index * CHANNELS + i + 3] = 1;
|
50
|
-
};
|
51
|
-
const getUniforms = (splineTexture) => ({
|
52
|
-
spineTexture: { value: splineTexture },
|
53
|
-
pathOffset: { type: "f", value: 0 },
|
54
|
-
// time of path curve
|
55
|
-
pathSegment: { type: "f", value: 1 },
|
56
|
-
// fractional length of path
|
57
|
-
spineOffset: { type: "f", value: 161 },
|
58
|
-
spineLength: { type: "f", value: 400 },
|
59
|
-
flow: { type: "i", value: 1 }
|
60
|
-
});
|
61
|
-
function modifyShader(material, uniforms, numberOfCurves = 1) {
|
62
|
-
if (material.__ok)
|
63
|
-
return;
|
64
|
-
material.__ok = true;
|
65
|
-
material.onBeforeCompile = (shader) => {
|
66
|
-
if (shader.__modified)
|
67
|
-
return;
|
68
|
-
shader.__modified = true;
|
69
|
-
Object.assign(shader.uniforms, uniforms);
|
70
|
-
const vertexShader = (
|
71
|
-
/* glsl */
|
72
|
-
`
|
73
|
-
uniform sampler2D spineTexture;
|
74
|
-
uniform float pathOffset;
|
75
|
-
uniform float pathSegment;
|
76
|
-
uniform float spineOffset;
|
77
|
-
uniform float spineLength;
|
78
|
-
uniform int flow;
|
79
|
-
|
80
|
-
float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
|
81
|
-
float textureStacks = ${TEXTURE_HEIGHT / 4}.;
|
82
|
-
|
83
|
-
${shader.vertexShader}
|
84
|
-
`.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
|
85
|
-
/void\s*main\s*\(\)\s*\{/,
|
86
|
-
/* glsl */
|
87
|
-
`
|
88
|
-
void main() {
|
89
|
-
#include <beginnormal_vertex>
|
90
|
-
|
91
|
-
vec4 worldPos = modelMatrix * vec4(position, 1.);
|
92
|
-
|
93
|
-
bool bend = flow > 0;
|
94
|
-
float xWeight = bend ? 0. : 1.;
|
95
|
-
|
96
|
-
#ifdef USE_INSTANCING
|
97
|
-
float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
|
98
|
-
float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
|
99
|
-
float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
|
100
|
-
float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
|
101
|
-
#else
|
102
|
-
float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
|
103
|
-
float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
|
104
|
-
#endif
|
105
|
-
|
106
|
-
mt = mod(mt, textureStacks);
|
107
|
-
float rowOffset = floor(mt);
|
108
|
-
|
109
|
-
#ifdef USE_INSTANCING
|
110
|
-
rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
|
111
|
-
#endif
|
112
|
-
|
113
|
-
vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
|
114
|
-
vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
|
115
|
-
vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
|
116
|
-
vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
|
117
|
-
mat3 basis = mat3(a, b, c);
|
118
|
-
|
119
|
-
vec3 transformed = basis
|
120
|
-
* vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
|
121
|
-
+ spinePos;
|
122
|
-
|
123
|
-
vec3 transformedNormal = normalMatrix * (basis * objectNormal);
|
124
|
-
`
|
125
|
-
).replace(
|
126
|
-
"#include <project_vertex>",
|
127
|
-
/* glsl */
|
128
|
-
`vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
|
129
|
-
gl_Position = projectionMatrix * mvPosition;`
|
130
|
-
)
|
131
|
-
);
|
132
|
-
shader.vertexShader = vertexShader;
|
133
|
-
};
|
134
|
-
}
|
135
|
-
class Flow {
|
136
|
-
/**
|
137
|
-
* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
|
138
|
-
* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
|
139
|
-
*/
|
140
|
-
constructor(mesh, numberOfCurves = 1) {
|
141
|
-
__publicField(this, "curveArray");
|
142
|
-
__publicField(this, "curveLengthArray");
|
143
|
-
__publicField(this, "object3D");
|
144
|
-
__publicField(this, "splineTexure");
|
145
|
-
__publicField(this, "uniforms");
|
146
|
-
const obj3D = mesh.clone();
|
147
|
-
const splineTexure = initSplineTexture(numberOfCurves);
|
148
|
-
const uniforms = getUniforms(splineTexure);
|
149
|
-
obj3D.traverse((child) => {
|
150
|
-
if (child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh) {
|
151
|
-
child.material = child.material.clone();
|
152
|
-
modifyShader(child.material, uniforms, numberOfCurves);
|
153
|
-
}
|
154
|
-
});
|
155
|
-
this.curveArray = new Array(numberOfCurves);
|
156
|
-
this.curveLengthArray = new Array(numberOfCurves);
|
157
|
-
this.object3D = obj3D;
|
158
|
-
this.splineTexure = splineTexure;
|
159
|
-
this.uniforms = uniforms;
|
160
|
-
}
|
161
|
-
updateCurve(index, curve) {
|
162
|
-
if (index >= this.curveArray.length)
|
163
|
-
throw Error("Index out of range for Flow");
|
164
|
-
const curveLength = curve.getLength();
|
165
|
-
this.uniforms.spineLength.value = curveLength;
|
166
|
-
this.curveLengthArray[index] = curveLength;
|
167
|
-
this.curveArray[index] = curve;
|
168
|
-
updateSplineTexture(this.splineTexure, curve, index);
|
169
|
-
}
|
170
|
-
moveAlongCurve(amount) {
|
171
|
-
this.uniforms.pathOffset.value += amount;
|
172
|
-
}
|
173
|
-
}
|
174
|
-
const matrix = /* @__PURE__ */ new THREE.Matrix4();
|
175
|
-
class InstancedFlow extends Flow {
|
176
|
-
/**
|
177
|
-
*
|
178
|
-
* @param {number} count The number of instanced elements
|
179
|
-
* @param {number} curveCount The number of curves to preallocate for
|
180
|
-
* @param {Geometry} geometry The geometry to use for the instanced mesh
|
181
|
-
* @param {Material} material The material to use for the instanced mesh
|
182
|
-
*/
|
183
|
-
constructor(count, curveCount, geometry, material) {
|
184
|
-
const mesh = new THREE.InstancedMesh(geometry, material, count);
|
185
|
-
mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
186
|
-
mesh.frustumCulled = false;
|
187
|
-
super(mesh, curveCount);
|
188
|
-
__publicField(this, "offsets");
|
189
|
-
__publicField(this, "whichCurve");
|
190
|
-
this.offsets = new Array(count).fill(0);
|
191
|
-
this.whichCurve = new Array(count).fill(0);
|
192
|
-
}
|
193
|
-
/**
|
194
|
-
* The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
|
195
|
-
* This writes that information to the matrix and marks it as needing update.
|
196
|
-
*
|
197
|
-
* @param {number} index of the instanced element to update
|
198
|
-
*/
|
199
|
-
writeChanges(index) {
|
200
|
-
matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
|
201
|
-
this.object3D.setMatrixAt(index, matrix);
|
202
|
-
this.object3D.instanceMatrix.needsUpdate = true;
|
203
|
-
}
|
204
|
-
/**
|
205
|
-
* Move an individual element along the curve by a specific amount
|
206
|
-
*
|
207
|
-
* @param {number} index Which element to update
|
208
|
-
* @param {number} offset Move by how much
|
209
|
-
*/
|
210
|
-
moveIndividualAlongCurve(index, offset) {
|
211
|
-
this.offsets[index] += offset;
|
212
|
-
this.writeChanges(index);
|
213
|
-
}
|
214
|
-
/**
|
215
|
-
* Select which curve to use for an element
|
216
|
-
*
|
217
|
-
* @param {number} index the index of the instanced element to update
|
218
|
-
* @param {number} curveNo the index of the curve it should use
|
219
|
-
*/
|
220
|
-
setCurve(index, curveNo) {
|
221
|
-
if (isNaN(curveNo))
|
222
|
-
throw Error("curve index being set is Not a Number (NaN)");
|
223
|
-
this.whichCurve[index] = curveNo;
|
224
|
-
this.writeChanges(index);
|
225
|
-
}
|
226
|
-
}
|
227
|
-
exports.Flow = Flow;
|
228
|
-
exports.InstancedFlow = InstancedFlow;
|
229
|
-
exports.getUniforms = getUniforms;
|
230
|
-
exports.initSplineTexture = initSplineTexture;
|
231
|
-
exports.modifyShader = modifyShader;
|
232
|
-
exports.updateSplineTexture = updateSplineTexture;
|