three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,288 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- const SAOShader = require("../shaders/SAOShader.cjs");
12
- const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.cjs");
13
- const CopyShader = require("../shaders/CopyShader.cjs");
14
- const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.cjs");
15
- class SAOPass extends Pass.Pass {
16
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
17
- super();
18
- this.scene = scene;
19
- this.camera = camera;
20
- this.clear = true;
21
- this.needsSwap = false;
22
- this.supportsDepthTextureExtension = useDepthTexture;
23
- this.supportsNormalTexture = useNormals;
24
- this.originalClearColor = new THREE.Color();
25
- this._oldClearColor = new THREE.Color();
26
- this.oldClearAlpha = 1;
27
- this.params = {
28
- output: 0,
29
- saoBias: 0.5,
30
- saoIntensity: 0.18,
31
- saoScale: 1,
32
- saoKernelRadius: 100,
33
- saoMinResolution: 0,
34
- saoBlur: true,
35
- saoBlurRadius: 8,
36
- saoBlurStdDev: 4,
37
- saoBlurDepthCutoff: 0.01
38
- };
39
- this.resolution = new THREE.Vector2(resolution.x, resolution.y);
40
- this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
41
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
42
- this.beautyRenderTarget = this.saoRenderTarget.clone();
43
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
44
- minFilter: THREE.NearestFilter,
45
- magFilter: THREE.NearestFilter,
46
- type: THREE.HalfFloatType
47
- });
48
- this.depthRenderTarget = this.normalRenderTarget.clone();
49
- let depthTexture;
50
- if (this.supportsDepthTextureExtension) {
51
- depthTexture = new THREE.DepthTexture();
52
- depthTexture.type = THREE.UnsignedShortType;
53
- this.beautyRenderTarget.depthTexture = depthTexture;
54
- this.beautyRenderTarget.depthBuffer = true;
55
- }
56
- this.depthMaterial = new THREE.MeshDepthMaterial();
57
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
58
- this.depthMaterial.blending = THREE.NoBlending;
59
- this.normalMaterial = new THREE.MeshNormalMaterial();
60
- this.normalMaterial.blending = THREE.NoBlending;
61
- this.saoMaterial = new THREE.ShaderMaterial({
62
- defines: Object.assign({}, SAOShader.SAOShader.defines),
63
- fragmentShader: SAOShader.SAOShader.fragmentShader,
64
- vertexShader: SAOShader.SAOShader.vertexShader,
65
- uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
66
- });
67
- this.saoMaterial.extensions.derivatives = true;
68
- this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
69
- this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
70
- this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
71
- this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
72
- this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
73
- this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
74
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
75
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
76
- this.saoMaterial.blending = THREE.NoBlending;
77
- this.vBlurMaterial = new THREE.ShaderMaterial({
78
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
79
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
80
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
81
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
82
- });
83
- this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
84
- this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
85
- this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
86
- this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
87
- this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
88
- this.vBlurMaterial.blending = THREE.NoBlending;
89
- this.hBlurMaterial = new THREE.ShaderMaterial({
90
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
91
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
92
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
93
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
94
- });
95
- this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
96
- this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
97
- this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
98
- this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
99
- this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
100
- this.hBlurMaterial.blending = THREE.NoBlending;
101
- this.materialCopy = new THREE.ShaderMaterial({
102
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
103
- vertexShader: CopyShader.CopyShader.vertexShader,
104
- fragmentShader: CopyShader.CopyShader.fragmentShader,
105
- blending: THREE.NoBlending
106
- });
107
- this.materialCopy.transparent = true;
108
- this.materialCopy.depthTest = false;
109
- this.materialCopy.depthWrite = false;
110
- this.materialCopy.blending = THREE.CustomBlending;
111
- this.materialCopy.blendSrc = THREE.DstColorFactor;
112
- this.materialCopy.blendDst = THREE.ZeroFactor;
113
- this.materialCopy.blendEquation = THREE.AddEquation;
114
- this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
115
- this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
116
- this.materialCopy.blendEquationAlpha = THREE.AddEquation;
117
- this.depthCopy = new THREE.ShaderMaterial({
118
- uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
119
- vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
120
- fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
121
- blending: THREE.NoBlending
122
- });
123
- this.fsQuad = new Pass.FullScreenQuad(null);
124
- }
125
- render(renderer, writeBuffer, readBuffer) {
126
- if (this.renderToScreen) {
127
- this.materialCopy.blending = THREE.NoBlending;
128
- this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
129
- this.materialCopy.needsUpdate = true;
130
- this.renderPass(renderer, this.materialCopy, null);
131
- }
132
- if (this.params.output === 1) {
133
- return;
134
- }
135
- renderer.getClearColor(this._oldClearColor);
136
- this.oldClearAlpha = renderer.getClearAlpha();
137
- const oldAutoClear = renderer.autoClear;
138
- renderer.autoClear = false;
139
- renderer.setRenderTarget(this.depthRenderTarget);
140
- renderer.clear();
141
- this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
142
- this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
143
- this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
144
- this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
145
- this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
146
- this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
147
- this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
148
- const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
149
- this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
150
- this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
151
- this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
152
- this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
153
- this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
154
- this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
155
- this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
156
- if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
157
- DepthLimitedBlurShader.BlurShaderUtils.configure(
158
- this.vBlurMaterial,
159
- this.params.saoBlurRadius,
160
- this.params.saoBlurStdDev,
161
- new THREE.Vector2(0, 1)
162
- );
163
- DepthLimitedBlurShader.BlurShaderUtils.configure(
164
- this.hBlurMaterial,
165
- this.params.saoBlurRadius,
166
- this.params.saoBlurStdDev,
167
- new THREE.Vector2(1, 0)
168
- );
169
- this.prevStdDev = this.params.saoBlurStdDev;
170
- this.prevNumSamples = this.params.saoBlurRadius;
171
- }
172
- renderer.setClearColor(0);
173
- renderer.setRenderTarget(this.beautyRenderTarget);
174
- renderer.clear();
175
- renderer.render(this.scene, this.camera);
176
- if (!this.supportsDepthTextureExtension) {
177
- this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
178
- }
179
- if (this.supportsNormalTexture) {
180
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
181
- }
182
- this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
183
- if (this.params.saoBlur) {
184
- this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
185
- this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
186
- }
187
- let outputMaterial = this.materialCopy;
188
- if (this.params.output === 3) {
189
- if (this.supportsDepthTextureExtension) {
190
- this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
191
- this.materialCopy.needsUpdate = true;
192
- } else {
193
- this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
194
- this.depthCopy.needsUpdate = true;
195
- outputMaterial = this.depthCopy;
196
- }
197
- } else if (this.params.output === 4) {
198
- this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
199
- this.materialCopy.needsUpdate = true;
200
- } else {
201
- this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
202
- this.materialCopy.needsUpdate = true;
203
- }
204
- if (this.params.output === 0) {
205
- outputMaterial.blending = THREE.CustomBlending;
206
- } else {
207
- outputMaterial.blending = THREE.NoBlending;
208
- }
209
- this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
210
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
211
- renderer.autoClear = oldAutoClear;
212
- }
213
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
214
- renderer.getClearColor(this.originalClearColor);
215
- const originalClearAlpha = renderer.getClearAlpha();
216
- const originalAutoClear = renderer.autoClear;
217
- renderer.setRenderTarget(renderTarget);
218
- renderer.autoClear = false;
219
- if (clearColor !== void 0 && clearColor !== null) {
220
- renderer.setClearColor(clearColor);
221
- renderer.setClearAlpha(clearAlpha || 0);
222
- renderer.clear();
223
- }
224
- this.fsQuad.material = passMaterial;
225
- this.fsQuad.render(renderer);
226
- renderer.autoClear = originalAutoClear;
227
- renderer.setClearColor(this.originalClearColor);
228
- renderer.setClearAlpha(originalClearAlpha);
229
- }
230
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
231
- renderer.getClearColor(this.originalClearColor);
232
- const originalClearAlpha = renderer.getClearAlpha();
233
- const originalAutoClear = renderer.autoClear;
234
- renderer.setRenderTarget(renderTarget);
235
- renderer.autoClear = false;
236
- clearColor = overrideMaterial.clearColor || clearColor;
237
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
238
- if (clearColor !== void 0 && clearColor !== null) {
239
- renderer.setClearColor(clearColor);
240
- renderer.setClearAlpha(clearAlpha || 0);
241
- renderer.clear();
242
- }
243
- this.scene.overrideMaterial = overrideMaterial;
244
- renderer.render(this.scene, this.camera);
245
- this.scene.overrideMaterial = null;
246
- renderer.autoClear = originalAutoClear;
247
- renderer.setClearColor(this.originalClearColor);
248
- renderer.setClearAlpha(originalClearAlpha);
249
- }
250
- setSize(width, height) {
251
- this.beautyRenderTarget.setSize(width, height);
252
- this.saoRenderTarget.setSize(width, height);
253
- this.blurIntermediateRenderTarget.setSize(width, height);
254
- this.normalRenderTarget.setSize(width, height);
255
- this.depthRenderTarget.setSize(width, height);
256
- this.saoMaterial.uniforms["size"].value.set(width, height);
257
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
258
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
259
- this.saoMaterial.needsUpdate = true;
260
- this.vBlurMaterial.uniforms["size"].value.set(width, height);
261
- this.vBlurMaterial.needsUpdate = true;
262
- this.hBlurMaterial.uniforms["size"].value.set(width, height);
263
- this.hBlurMaterial.needsUpdate = true;
264
- }
265
- dispose() {
266
- this.saoRenderTarget.dispose();
267
- this.blurIntermediateRenderTarget.dispose();
268
- this.beautyRenderTarget.dispose();
269
- this.normalRenderTarget.dispose();
270
- this.depthRenderTarget.dispose();
271
- this.depthMaterial.dispose();
272
- this.normalMaterial.dispose();
273
- this.saoMaterial.dispose();
274
- this.vBlurMaterial.dispose();
275
- this.hBlurMaterial.dispose();
276
- this.materialCopy.dispose();
277
- this.depthCopy.dispose();
278
- this.fsQuad.dispose();
279
- }
280
- }
281
- __publicField(SAOPass, "OUTPUT", {
282
- Beauty: 1,
283
- Default: 0,
284
- SAO: 2,
285
- Depth: 3,
286
- Normal: 4
287
- });
288
- exports.SAOPass = SAOPass;
@@ -1,288 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.js";
9
- import { SAOShader } from "../shaders/SAOShader.js";
10
- import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.js";
11
- import { CopyShader } from "../shaders/CopyShader.js";
12
- import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.js";
13
- class SAOPass extends Pass {
14
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
15
- super();
16
- this.scene = scene;
17
- this.camera = camera;
18
- this.clear = true;
19
- this.needsSwap = false;
20
- this.supportsDepthTextureExtension = useDepthTexture;
21
- this.supportsNormalTexture = useNormals;
22
- this.originalClearColor = new Color();
23
- this._oldClearColor = new Color();
24
- this.oldClearAlpha = 1;
25
- this.params = {
26
- output: 0,
27
- saoBias: 0.5,
28
- saoIntensity: 0.18,
29
- saoScale: 1,
30
- saoKernelRadius: 100,
31
- saoMinResolution: 0,
32
- saoBlur: true,
33
- saoBlurRadius: 8,
34
- saoBlurStdDev: 4,
35
- saoBlurDepthCutoff: 0.01
36
- };
37
- this.resolution = new Vector2(resolution.x, resolution.y);
38
- this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
39
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
40
- this.beautyRenderTarget = this.saoRenderTarget.clone();
41
- this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
42
- minFilter: NearestFilter,
43
- magFilter: NearestFilter,
44
- type: HalfFloatType
45
- });
46
- this.depthRenderTarget = this.normalRenderTarget.clone();
47
- let depthTexture;
48
- if (this.supportsDepthTextureExtension) {
49
- depthTexture = new DepthTexture();
50
- depthTexture.type = UnsignedShortType;
51
- this.beautyRenderTarget.depthTexture = depthTexture;
52
- this.beautyRenderTarget.depthBuffer = true;
53
- }
54
- this.depthMaterial = new MeshDepthMaterial();
55
- this.depthMaterial.depthPacking = RGBADepthPacking;
56
- this.depthMaterial.blending = NoBlending;
57
- this.normalMaterial = new MeshNormalMaterial();
58
- this.normalMaterial.blending = NoBlending;
59
- this.saoMaterial = new ShaderMaterial({
60
- defines: Object.assign({}, SAOShader.defines),
61
- fragmentShader: SAOShader.fragmentShader,
62
- vertexShader: SAOShader.vertexShader,
63
- uniforms: UniformsUtils.clone(SAOShader.uniforms)
64
- });
65
- this.saoMaterial.extensions.derivatives = true;
66
- this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
67
- this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
68
- this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
69
- this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
70
- this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
71
- this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
72
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
73
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
74
- this.saoMaterial.blending = NoBlending;
75
- this.vBlurMaterial = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
77
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
78
- vertexShader: DepthLimitedBlurShader.vertexShader,
79
- fragmentShader: DepthLimitedBlurShader.fragmentShader
80
- });
81
- this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
82
- this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
83
- this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
84
- this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
85
- this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
86
- this.vBlurMaterial.blending = NoBlending;
87
- this.hBlurMaterial = new ShaderMaterial({
88
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
89
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
90
- vertexShader: DepthLimitedBlurShader.vertexShader,
91
- fragmentShader: DepthLimitedBlurShader.fragmentShader
92
- });
93
- this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
94
- this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
95
- this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
96
- this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
97
- this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
98
- this.hBlurMaterial.blending = NoBlending;
99
- this.materialCopy = new ShaderMaterial({
100
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
101
- vertexShader: CopyShader.vertexShader,
102
- fragmentShader: CopyShader.fragmentShader,
103
- blending: NoBlending
104
- });
105
- this.materialCopy.transparent = true;
106
- this.materialCopy.depthTest = false;
107
- this.materialCopy.depthWrite = false;
108
- this.materialCopy.blending = CustomBlending;
109
- this.materialCopy.blendSrc = DstColorFactor;
110
- this.materialCopy.blendDst = ZeroFactor;
111
- this.materialCopy.blendEquation = AddEquation;
112
- this.materialCopy.blendSrcAlpha = DstAlphaFactor;
113
- this.materialCopy.blendDstAlpha = ZeroFactor;
114
- this.materialCopy.blendEquationAlpha = AddEquation;
115
- this.depthCopy = new ShaderMaterial({
116
- uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
117
- vertexShader: UnpackDepthRGBAShader.vertexShader,
118
- fragmentShader: UnpackDepthRGBAShader.fragmentShader,
119
- blending: NoBlending
120
- });
121
- this.fsQuad = new FullScreenQuad(null);
122
- }
123
- render(renderer, writeBuffer, readBuffer) {
124
- if (this.renderToScreen) {
125
- this.materialCopy.blending = NoBlending;
126
- this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
127
- this.materialCopy.needsUpdate = true;
128
- this.renderPass(renderer, this.materialCopy, null);
129
- }
130
- if (this.params.output === 1) {
131
- return;
132
- }
133
- renderer.getClearColor(this._oldClearColor);
134
- this.oldClearAlpha = renderer.getClearAlpha();
135
- const oldAutoClear = renderer.autoClear;
136
- renderer.autoClear = false;
137
- renderer.setRenderTarget(this.depthRenderTarget);
138
- renderer.clear();
139
- this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
140
- this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
141
- this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
142
- this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
143
- this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
144
- this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
145
- this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
146
- const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
147
- this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
148
- this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
149
- this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
150
- this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
151
- this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
152
- this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
153
- this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
154
- if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
155
- BlurShaderUtils.configure(
156
- this.vBlurMaterial,
157
- this.params.saoBlurRadius,
158
- this.params.saoBlurStdDev,
159
- new Vector2(0, 1)
160
- );
161
- BlurShaderUtils.configure(
162
- this.hBlurMaterial,
163
- this.params.saoBlurRadius,
164
- this.params.saoBlurStdDev,
165
- new Vector2(1, 0)
166
- );
167
- this.prevStdDev = this.params.saoBlurStdDev;
168
- this.prevNumSamples = this.params.saoBlurRadius;
169
- }
170
- renderer.setClearColor(0);
171
- renderer.setRenderTarget(this.beautyRenderTarget);
172
- renderer.clear();
173
- renderer.render(this.scene, this.camera);
174
- if (!this.supportsDepthTextureExtension) {
175
- this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
176
- }
177
- if (this.supportsNormalTexture) {
178
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
179
- }
180
- this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
181
- if (this.params.saoBlur) {
182
- this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
183
- this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
184
- }
185
- let outputMaterial = this.materialCopy;
186
- if (this.params.output === 3) {
187
- if (this.supportsDepthTextureExtension) {
188
- this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
189
- this.materialCopy.needsUpdate = true;
190
- } else {
191
- this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
192
- this.depthCopy.needsUpdate = true;
193
- outputMaterial = this.depthCopy;
194
- }
195
- } else if (this.params.output === 4) {
196
- this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
197
- this.materialCopy.needsUpdate = true;
198
- } else {
199
- this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
200
- this.materialCopy.needsUpdate = true;
201
- }
202
- if (this.params.output === 0) {
203
- outputMaterial.blending = CustomBlending;
204
- } else {
205
- outputMaterial.blending = NoBlending;
206
- }
207
- this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
208
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
209
- renderer.autoClear = oldAutoClear;
210
- }
211
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
212
- renderer.getClearColor(this.originalClearColor);
213
- const originalClearAlpha = renderer.getClearAlpha();
214
- const originalAutoClear = renderer.autoClear;
215
- renderer.setRenderTarget(renderTarget);
216
- renderer.autoClear = false;
217
- if (clearColor !== void 0 && clearColor !== null) {
218
- renderer.setClearColor(clearColor);
219
- renderer.setClearAlpha(clearAlpha || 0);
220
- renderer.clear();
221
- }
222
- this.fsQuad.material = passMaterial;
223
- this.fsQuad.render(renderer);
224
- renderer.autoClear = originalAutoClear;
225
- renderer.setClearColor(this.originalClearColor);
226
- renderer.setClearAlpha(originalClearAlpha);
227
- }
228
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
229
- renderer.getClearColor(this.originalClearColor);
230
- const originalClearAlpha = renderer.getClearAlpha();
231
- const originalAutoClear = renderer.autoClear;
232
- renderer.setRenderTarget(renderTarget);
233
- renderer.autoClear = false;
234
- clearColor = overrideMaterial.clearColor || clearColor;
235
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
236
- if (clearColor !== void 0 && clearColor !== null) {
237
- renderer.setClearColor(clearColor);
238
- renderer.setClearAlpha(clearAlpha || 0);
239
- renderer.clear();
240
- }
241
- this.scene.overrideMaterial = overrideMaterial;
242
- renderer.render(this.scene, this.camera);
243
- this.scene.overrideMaterial = null;
244
- renderer.autoClear = originalAutoClear;
245
- renderer.setClearColor(this.originalClearColor);
246
- renderer.setClearAlpha(originalClearAlpha);
247
- }
248
- setSize(width, height) {
249
- this.beautyRenderTarget.setSize(width, height);
250
- this.saoRenderTarget.setSize(width, height);
251
- this.blurIntermediateRenderTarget.setSize(width, height);
252
- this.normalRenderTarget.setSize(width, height);
253
- this.depthRenderTarget.setSize(width, height);
254
- this.saoMaterial.uniforms["size"].value.set(width, height);
255
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
256
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
257
- this.saoMaterial.needsUpdate = true;
258
- this.vBlurMaterial.uniforms["size"].value.set(width, height);
259
- this.vBlurMaterial.needsUpdate = true;
260
- this.hBlurMaterial.uniforms["size"].value.set(width, height);
261
- this.hBlurMaterial.needsUpdate = true;
262
- }
263
- dispose() {
264
- this.saoRenderTarget.dispose();
265
- this.blurIntermediateRenderTarget.dispose();
266
- this.beautyRenderTarget.dispose();
267
- this.normalRenderTarget.dispose();
268
- this.depthRenderTarget.dispose();
269
- this.depthMaterial.dispose();
270
- this.normalMaterial.dispose();
271
- this.saoMaterial.dispose();
272
- this.vBlurMaterial.dispose();
273
- this.hBlurMaterial.dispose();
274
- this.materialCopy.dispose();
275
- this.depthCopy.dispose();
276
- this.fsQuad.dispose();
277
- }
278
- }
279
- __publicField(SAOPass, "OUTPUT", {
280
- Beauty: 1,
281
- Default: 0,
282
- SAO: 2,
283
- Depth: 3,
284
- Normal: 4
285
- });
286
- export {
287
- SAOPass
288
- };