three-stdlib 2.25.0 → 2.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
package/lines/Line2.cjs DELETED
@@ -1,13 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const LineSegments2 = require("./LineSegments2.cjs");
4
- const LineGeometry = require("./LineGeometry.cjs");
5
- const LineMaterial = require("./LineMaterial.cjs");
6
- class Line2 extends LineSegments2.LineSegments2 {
7
- constructor(geometry = new LineGeometry.LineGeometry(), material = new LineMaterial.LineMaterial({ color: Math.random() * 16777215 })) {
8
- super(geometry, material);
9
- this.isLine2 = true;
10
- this.type = "Line2";
11
- }
12
- }
13
- exports.Line2 = Line2;
package/lines/Line2.js DELETED
@@ -1,13 +0,0 @@
1
- import { LineSegments2 } from "./LineSegments2.js";
2
- import { LineGeometry } from "./LineGeometry.js";
3
- import { LineMaterial } from "./LineMaterial.js";
4
- class Line2 extends LineSegments2 {
5
- constructor(geometry = new LineGeometry(), material = new LineMaterial({ color: Math.random() * 16777215 })) {
6
- super(geometry, material);
7
- this.isLine2 = true;
8
- this.type = "Line2";
9
- }
10
- }
11
- export {
12
- Line2
13
- };
@@ -1,44 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.cjs");
4
- class LineGeometry extends LineSegmentsGeometry.LineSegmentsGeometry {
5
- constructor() {
6
- super();
7
- this.isLineGeometry = true;
8
- this.type = "LineGeometry";
9
- }
10
- setPositions(array) {
11
- const length = array.length - 3;
12
- const points = new Float32Array(2 * length);
13
- for (let i = 0; i < length; i += 3) {
14
- points[2 * i] = array[i];
15
- points[2 * i + 1] = array[i + 1];
16
- points[2 * i + 2] = array[i + 2];
17
- points[2 * i + 3] = array[i + 3];
18
- points[2 * i + 4] = array[i + 4];
19
- points[2 * i + 5] = array[i + 5];
20
- }
21
- super.setPositions(points);
22
- return this;
23
- }
24
- setColors(array) {
25
- const length = array.length - 3;
26
- const colors = new Float32Array(2 * length);
27
- for (let i = 0; i < length; i += 3) {
28
- colors[2 * i] = array[i];
29
- colors[2 * i + 1] = array[i + 1];
30
- colors[2 * i + 2] = array[i + 2];
31
- colors[2 * i + 3] = array[i + 3];
32
- colors[2 * i + 4] = array[i + 4];
33
- colors[2 * i + 5] = array[i + 5];
34
- }
35
- super.setColors(colors);
36
- return this;
37
- }
38
- fromLine(line) {
39
- const geometry = line.geometry;
40
- this.setPositions(geometry.attributes.position.array);
41
- return this;
42
- }
43
- }
44
- exports.LineGeometry = LineGeometry;
@@ -1,44 +0,0 @@
1
- import { LineSegmentsGeometry } from "./LineSegmentsGeometry.js";
2
- class LineGeometry extends LineSegmentsGeometry {
3
- constructor() {
4
- super();
5
- this.isLineGeometry = true;
6
- this.type = "LineGeometry";
7
- }
8
- setPositions(array) {
9
- const length = array.length - 3;
10
- const points = new Float32Array(2 * length);
11
- for (let i = 0; i < length; i += 3) {
12
- points[2 * i] = array[i];
13
- points[2 * i + 1] = array[i + 1];
14
- points[2 * i + 2] = array[i + 2];
15
- points[2 * i + 3] = array[i + 3];
16
- points[2 * i + 4] = array[i + 4];
17
- points[2 * i + 5] = array[i + 5];
18
- }
19
- super.setPositions(points);
20
- return this;
21
- }
22
- setColors(array) {
23
- const length = array.length - 3;
24
- const colors = new Float32Array(2 * length);
25
- for (let i = 0; i < length; i += 3) {
26
- colors[2 * i] = array[i];
27
- colors[2 * i + 1] = array[i + 1];
28
- colors[2 * i + 2] = array[i + 2];
29
- colors[2 * i + 3] = array[i + 3];
30
- colors[2 * i + 4] = array[i + 4];
31
- colors[2 * i + 5] = array[i + 5];
32
- }
33
- super.setColors(colors);
34
- return this;
35
- }
36
- fromLine(line) {
37
- const geometry = line.geometry;
38
- this.setPositions(geometry.attributes.position.array);
39
- return this;
40
- }
41
- }
42
- export {
43
- LineGeometry
44
- };
@@ -1,547 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class LineMaterial extends THREE.ShaderMaterial {
5
- constructor(parameters) {
6
- super({
7
- type: "LineMaterial",
8
- uniforms: THREE.UniformsUtils.clone(
9
- THREE.UniformsUtils.merge([
10
- THREE.UniformsLib.common,
11
- THREE.UniformsLib.fog,
12
- {
13
- worldUnits: { value: 1 },
14
- linewidth: { value: 1 },
15
- resolution: { value: new THREE.Vector2(1, 1) },
16
- dashOffset: { value: 0 },
17
- dashScale: { value: 1 },
18
- dashSize: { value: 1 },
19
- gapSize: { value: 1 }
20
- // todo FIX - maybe change to totalSize
21
- }
22
- ])
23
- ),
24
- vertexShader: (
25
- /* glsl */
26
- `
27
- #include <common>
28
- #include <color_pars_vertex>
29
- #include <fog_pars_vertex>
30
- #include <logdepthbuf_pars_vertex>
31
- #include <clipping_planes_pars_vertex>
32
-
33
- uniform float linewidth;
34
- uniform vec2 resolution;
35
-
36
- attribute vec3 instanceStart;
37
- attribute vec3 instanceEnd;
38
-
39
- attribute vec3 instanceColorStart;
40
- attribute vec3 instanceColorEnd;
41
-
42
- #ifdef WORLD_UNITS
43
-
44
- varying vec4 worldPos;
45
- varying vec3 worldStart;
46
- varying vec3 worldEnd;
47
-
48
- #ifdef USE_DASH
49
-
50
- varying vec2 vUv;
51
-
52
- #endif
53
-
54
- #else
55
-
56
- varying vec2 vUv;
57
-
58
- #endif
59
-
60
- #ifdef USE_DASH
61
-
62
- uniform float dashScale;
63
- attribute float instanceDistanceStart;
64
- attribute float instanceDistanceEnd;
65
- varying float vLineDistance;
66
-
67
- #endif
68
-
69
- void trimSegment( const in vec4 start, inout vec4 end ) {
70
-
71
- // trim end segment so it terminates between the camera plane and the near plane
72
-
73
- // conservative estimate of the near plane
74
- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
75
- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
76
- float nearEstimate = - 0.5 * b / a;
77
-
78
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
79
-
80
- end.xyz = mix( start.xyz, end.xyz, alpha );
81
-
82
- }
83
-
84
- void main() {
85
-
86
- #ifdef USE_COLOR
87
-
88
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
89
-
90
- #endif
91
-
92
- #ifdef USE_DASH
93
-
94
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
95
- vUv = uv;
96
-
97
- #endif
98
-
99
- float aspect = resolution.x / resolution.y;
100
-
101
- // camera space
102
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
103
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
104
-
105
- #ifdef WORLD_UNITS
106
-
107
- worldStart = start.xyz;
108
- worldEnd = end.xyz;
109
-
110
- #else
111
-
112
- vUv = uv;
113
-
114
- #endif
115
-
116
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
117
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
118
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
119
- // perhaps there is a more elegant solution -- WestLangley
120
-
121
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
122
-
123
- if ( perspective ) {
124
-
125
- if ( start.z < 0.0 && end.z >= 0.0 ) {
126
-
127
- trimSegment( start, end );
128
-
129
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
130
-
131
- trimSegment( end, start );
132
-
133
- }
134
-
135
- }
136
-
137
- // clip space
138
- vec4 clipStart = projectionMatrix * start;
139
- vec4 clipEnd = projectionMatrix * end;
140
-
141
- // ndc space
142
- vec3 ndcStart = clipStart.xyz / clipStart.w;
143
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
144
-
145
- // direction
146
- vec2 dir = ndcEnd.xy - ndcStart.xy;
147
-
148
- // account for clip-space aspect ratio
149
- dir.x *= aspect;
150
- dir = normalize( dir );
151
-
152
- #ifdef WORLD_UNITS
153
-
154
- // get the offset direction as perpendicular to the view vector
155
- vec3 worldDir = normalize( end.xyz - start.xyz );
156
- vec3 offset;
157
- if ( position.y < 0.5 ) {
158
-
159
- offset = normalize( cross( start.xyz, worldDir ) );
160
-
161
- } else {
162
-
163
- offset = normalize( cross( end.xyz, worldDir ) );
164
-
165
- }
166
-
167
- // sign flip
168
- if ( position.x < 0.0 ) offset *= - 1.0;
169
-
170
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
171
-
172
- // don't extend the line if we're rendering dashes because we
173
- // won't be rendering the endcaps
174
- #ifndef USE_DASH
175
-
176
- // extend the line bounds to encompass endcaps
177
- start.xyz += - worldDir * linewidth * 0.5;
178
- end.xyz += worldDir * linewidth * 0.5;
179
-
180
- // shift the position of the quad so it hugs the forward edge of the line
181
- offset.xy -= dir * forwardOffset;
182
- offset.z += 0.5;
183
-
184
- #endif
185
-
186
- // endcaps
187
- if ( position.y > 1.0 || position.y < 0.0 ) {
188
-
189
- offset.xy += dir * 2.0 * forwardOffset;
190
-
191
- }
192
-
193
- // adjust for linewidth
194
- offset *= linewidth * 0.5;
195
-
196
- // set the world position
197
- worldPos = ( position.y < 0.5 ) ? start : end;
198
- worldPos.xyz += offset;
199
-
200
- // project the worldpos
201
- vec4 clip = projectionMatrix * worldPos;
202
-
203
- // shift the depth of the projected points so the line
204
- // segments overlap neatly
205
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
206
- clip.z = clipPose.z * clip.w;
207
-
208
- #else
209
-
210
- vec2 offset = vec2( dir.y, - dir.x );
211
- // undo aspect ratio adjustment
212
- dir.x /= aspect;
213
- offset.x /= aspect;
214
-
215
- // sign flip
216
- if ( position.x < 0.0 ) offset *= - 1.0;
217
-
218
- // endcaps
219
- if ( position.y < 0.0 ) {
220
-
221
- offset += - dir;
222
-
223
- } else if ( position.y > 1.0 ) {
224
-
225
- offset += dir;
226
-
227
- }
228
-
229
- // adjust for linewidth
230
- offset *= linewidth;
231
-
232
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
233
- offset /= resolution.y;
234
-
235
- // select end
236
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
237
-
238
- // back to clip space
239
- offset *= clip.w;
240
-
241
- clip.xy += offset;
242
-
243
- #endif
244
-
245
- gl_Position = clip;
246
-
247
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
248
-
249
- #include <logdepthbuf_vertex>
250
- #include <clipping_planes_vertex>
251
- #include <fog_vertex>
252
-
253
- }
254
- `
255
- ),
256
- fragmentShader: (
257
- /* glsl */
258
- `
259
- uniform vec3 diffuse;
260
- uniform float opacity;
261
- uniform float linewidth;
262
-
263
- #ifdef USE_DASH
264
-
265
- uniform float dashOffset;
266
- uniform float dashSize;
267
- uniform float gapSize;
268
-
269
- #endif
270
-
271
- varying float vLineDistance;
272
-
273
- #ifdef WORLD_UNITS
274
-
275
- varying vec4 worldPos;
276
- varying vec3 worldStart;
277
- varying vec3 worldEnd;
278
-
279
- #ifdef USE_DASH
280
-
281
- varying vec2 vUv;
282
-
283
- #endif
284
-
285
- #else
286
-
287
- varying vec2 vUv;
288
-
289
- #endif
290
-
291
- #include <common>
292
- #include <color_pars_fragment>
293
- #include <fog_pars_fragment>
294
- #include <logdepthbuf_pars_fragment>
295
- #include <clipping_planes_pars_fragment>
296
-
297
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
298
-
299
- float mua;
300
- float mub;
301
-
302
- vec3 p13 = p1 - p3;
303
- vec3 p43 = p4 - p3;
304
-
305
- vec3 p21 = p2 - p1;
306
-
307
- float d1343 = dot( p13, p43 );
308
- float d4321 = dot( p43, p21 );
309
- float d1321 = dot( p13, p21 );
310
- float d4343 = dot( p43, p43 );
311
- float d2121 = dot( p21, p21 );
312
-
313
- float denom = d2121 * d4343 - d4321 * d4321;
314
-
315
- float numer = d1343 * d4321 - d1321 * d4343;
316
-
317
- mua = numer / denom;
318
- mua = clamp( mua, 0.0, 1.0 );
319
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
320
- mub = clamp( mub, 0.0, 1.0 );
321
-
322
- return vec2( mua, mub );
323
-
324
- }
325
-
326
- void main() {
327
-
328
- #include <clipping_planes_fragment>
329
-
330
- #ifdef USE_DASH
331
-
332
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
333
-
334
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
335
-
336
- #endif
337
-
338
- float alpha = opacity;
339
-
340
- #ifdef WORLD_UNITS
341
-
342
- // Find the closest points on the view ray and the line segment
343
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
344
- vec3 lineDir = worldEnd - worldStart;
345
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
346
-
347
- vec3 p1 = worldStart + lineDir * params.x;
348
- vec3 p2 = rayEnd * params.y;
349
- vec3 delta = p1 - p2;
350
- float len = length( delta );
351
- float norm = len / linewidth;
352
-
353
- #ifndef USE_DASH
354
-
355
- #ifdef USE_ALPHA_TO_COVERAGE
356
-
357
- float dnorm = fwidth( norm );
358
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
359
-
360
- #else
361
-
362
- if ( norm > 0.5 ) {
363
-
364
- discard;
365
-
366
- }
367
-
368
- #endif
369
-
370
- #endif
371
-
372
- #else
373
-
374
- #ifdef USE_ALPHA_TO_COVERAGE
375
-
376
- // artifacts appear on some hardware if a derivative is taken within a conditional
377
- float a = vUv.x;
378
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
379
- float len2 = a * a + b * b;
380
- float dlen = fwidth( len2 );
381
-
382
- if ( abs( vUv.y ) > 1.0 ) {
383
-
384
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
385
-
386
- }
387
-
388
- #else
389
-
390
- if ( abs( vUv.y ) > 1.0 ) {
391
-
392
- float a = vUv.x;
393
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
394
- float len2 = a * a + b * b;
395
-
396
- if ( len2 > 1.0 ) discard;
397
-
398
- }
399
-
400
- #endif
401
-
402
- #endif
403
-
404
- vec4 diffuseColor = vec4( diffuse, alpha );
405
-
406
- #include <logdepthbuf_fragment>
407
- #include <color_fragment>
408
-
409
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
410
-
411
- #include <tonemapping_fragment>
412
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
413
- #include <fog_fragment>
414
- #include <premultiplied_alpha_fragment>
415
-
416
- }
417
- `
418
- ),
419
- clipping: true
420
- // required for clipping support
421
- });
422
- this.isLineMaterial = true;
423
- Object.defineProperties(this, {
424
- color: {
425
- enumerable: true,
426
- get: function() {
427
- return this.uniforms.diffuse.value;
428
- },
429
- set: function(value) {
430
- this.uniforms.diffuse.value = value;
431
- }
432
- },
433
- worldUnits: {
434
- enumerable: true,
435
- get: function() {
436
- return "WORLD_UNITS" in this.defines;
437
- },
438
- set: function(value) {
439
- if (value === true) {
440
- this.defines.WORLD_UNITS = "";
441
- } else {
442
- delete this.defines.WORLD_UNITS;
443
- }
444
- }
445
- },
446
- linewidth: {
447
- enumerable: true,
448
- get: function() {
449
- return this.uniforms.linewidth.value;
450
- },
451
- set: function(value) {
452
- this.uniforms.linewidth.value = value;
453
- }
454
- },
455
- dashed: {
456
- enumerable: true,
457
- get: function() {
458
- return Boolean("USE_DASH" in this.defines);
459
- },
460
- set(value) {
461
- if (Boolean(value) !== Boolean("USE_DASH" in this.defines)) {
462
- this.needsUpdate = true;
463
- }
464
- if (value === true) {
465
- this.defines.USE_DASH = "";
466
- } else {
467
- delete this.defines.USE_DASH;
468
- }
469
- }
470
- },
471
- dashScale: {
472
- enumerable: true,
473
- get: function() {
474
- return this.uniforms.dashScale.value;
475
- },
476
- set: function(value) {
477
- this.uniforms.dashScale.value = value;
478
- }
479
- },
480
- dashSize: {
481
- enumerable: true,
482
- get: function() {
483
- return this.uniforms.dashSize.value;
484
- },
485
- set: function(value) {
486
- this.uniforms.dashSize.value = value;
487
- }
488
- },
489
- dashOffset: {
490
- enumerable: true,
491
- get: function() {
492
- return this.uniforms.dashOffset.value;
493
- },
494
- set: function(value) {
495
- this.uniforms.dashOffset.value = value;
496
- }
497
- },
498
- gapSize: {
499
- enumerable: true,
500
- get: function() {
501
- return this.uniforms.gapSize.value;
502
- },
503
- set: function(value) {
504
- this.uniforms.gapSize.value = value;
505
- }
506
- },
507
- opacity: {
508
- enumerable: true,
509
- get: function() {
510
- return this.uniforms.opacity.value;
511
- },
512
- set: function(value) {
513
- this.uniforms.opacity.value = value;
514
- }
515
- },
516
- resolution: {
517
- enumerable: true,
518
- get: function() {
519
- return this.uniforms.resolution.value;
520
- },
521
- set: function(value) {
522
- this.uniforms.resolution.value.copy(value);
523
- }
524
- },
525
- alphaToCoverage: {
526
- enumerable: true,
527
- get: function() {
528
- return Boolean("USE_ALPHA_TO_COVERAGE" in this.defines);
529
- },
530
- set: function(value) {
531
- if (Boolean(value) !== Boolean("USE_ALPHA_TO_COVERAGE" in this.defines)) {
532
- this.needsUpdate = true;
533
- }
534
- if (value === true) {
535
- this.defines.USE_ALPHA_TO_COVERAGE = "";
536
- this.extensions.derivatives = true;
537
- } else {
538
- delete this.defines.USE_ALPHA_TO_COVERAGE;
539
- this.extensions.derivatives = false;
540
- }
541
- }
542
- }
543
- });
544
- this.setValues(parameters);
545
- }
546
- }
547
- exports.LineMaterial = LineMaterial;