three-stdlib 2.25.0 → 2.26.0

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +1 -0
  2. package/index.cjs +116465 -611
  3. package/index.js +116101 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -791
  32. package/controls/OrbitControls.js +0 -791
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
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  347. package/postprocessing/GlitchPass.cjs +0 -84
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  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  387. package/renderers/CSS3DRenderer.cjs +0 -167
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
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  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
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  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,232 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from "three";
8
- const CHANNELS = 4;
9
- const TEXTURE_WIDTH = 1024;
10
- const TEXTURE_HEIGHT = 4;
11
- const initSplineTexture = (numberOfCurves = 1) => {
12
- const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
13
- const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
14
- dataTexture.wrapS = RepeatWrapping;
15
- dataTexture.wrapT = RepeatWrapping;
16
- dataTexture.magFilter = NearestFilter;
17
- dataTexture.needsUpdate = true;
18
- return dataTexture;
19
- };
20
- const updateSplineTexture = (texture, splineCurve, offset = 0) => {
21
- const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
22
- splineCurve.arcLengthDivisions = numberOfPoints / 2;
23
- splineCurve.updateArcLengths();
24
- const points = splineCurve.getSpacedPoints(numberOfPoints);
25
- const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
26
- for (let i = 0; i < numberOfPoints; i++) {
27
- const rowOffset = Math.floor(i / TEXTURE_WIDTH);
28
- const rowIndex = i % TEXTURE_WIDTH;
29
- let pt = points[i];
30
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
31
- pt = frenetFrames.tangents[i];
32
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
33
- pt = frenetFrames.normals[i];
34
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
35
- pt = frenetFrames.binormals[i];
36
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
37
- }
38
- texture.needsUpdate = true;
39
- };
40
- const setTextureValue = (texture, index, x, y, z, o) => {
41
- const image = texture.image;
42
- const { data } = image;
43
- const i = CHANNELS * TEXTURE_WIDTH * o;
44
- data[index * CHANNELS + i + 0] = x;
45
- data[index * CHANNELS + i + 1] = y;
46
- data[index * CHANNELS + i + 2] = z;
47
- data[index * CHANNELS + i + 3] = 1;
48
- };
49
- const getUniforms = (splineTexture) => ({
50
- spineTexture: { value: splineTexture },
51
- pathOffset: { type: "f", value: 0 },
52
- // time of path curve
53
- pathSegment: { type: "f", value: 1 },
54
- // fractional length of path
55
- spineOffset: { type: "f", value: 161 },
56
- spineLength: { type: "f", value: 400 },
57
- flow: { type: "i", value: 1 }
58
- });
59
- function modifyShader(material, uniforms, numberOfCurves = 1) {
60
- if (material.__ok)
61
- return;
62
- material.__ok = true;
63
- material.onBeforeCompile = (shader) => {
64
- if (shader.__modified)
65
- return;
66
- shader.__modified = true;
67
- Object.assign(shader.uniforms, uniforms);
68
- const vertexShader = (
69
- /* glsl */
70
- `
71
- uniform sampler2D spineTexture;
72
- uniform float pathOffset;
73
- uniform float pathSegment;
74
- uniform float spineOffset;
75
- uniform float spineLength;
76
- uniform int flow;
77
-
78
- float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
79
- float textureStacks = ${TEXTURE_HEIGHT / 4}.;
80
-
81
- ${shader.vertexShader}
82
- `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
83
- /void\s*main\s*\(\)\s*\{/,
84
- /* glsl */
85
- `
86
- void main() {
87
- #include <beginnormal_vertex>
88
-
89
- vec4 worldPos = modelMatrix * vec4(position, 1.);
90
-
91
- bool bend = flow > 0;
92
- float xWeight = bend ? 0. : 1.;
93
-
94
- #ifdef USE_INSTANCING
95
- float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
96
- float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
97
- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
98
- float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
99
- #else
100
- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
101
- float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
102
- #endif
103
-
104
- mt = mod(mt, textureStacks);
105
- float rowOffset = floor(mt);
106
-
107
- #ifdef USE_INSTANCING
108
- rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
109
- #endif
110
-
111
- vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
112
- vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
113
- vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
114
- vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
115
- mat3 basis = mat3(a, b, c);
116
-
117
- vec3 transformed = basis
118
- * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
119
- + spinePos;
120
-
121
- vec3 transformedNormal = normalMatrix * (basis * objectNormal);
122
- `
123
- ).replace(
124
- "#include <project_vertex>",
125
- /* glsl */
126
- `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
127
- gl_Position = projectionMatrix * mvPosition;`
128
- )
129
- );
130
- shader.vertexShader = vertexShader;
131
- };
132
- }
133
- class Flow {
134
- /**
135
- * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
136
- * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
137
- */
138
- constructor(mesh, numberOfCurves = 1) {
139
- __publicField(this, "curveArray");
140
- __publicField(this, "curveLengthArray");
141
- __publicField(this, "object3D");
142
- __publicField(this, "splineTexure");
143
- __publicField(this, "uniforms");
144
- const obj3D = mesh.clone();
145
- const splineTexure = initSplineTexture(numberOfCurves);
146
- const uniforms = getUniforms(splineTexure);
147
- obj3D.traverse((child) => {
148
- if (child instanceof Mesh || child instanceof InstancedMesh) {
149
- child.material = child.material.clone();
150
- modifyShader(child.material, uniforms, numberOfCurves);
151
- }
152
- });
153
- this.curveArray = new Array(numberOfCurves);
154
- this.curveLengthArray = new Array(numberOfCurves);
155
- this.object3D = obj3D;
156
- this.splineTexure = splineTexure;
157
- this.uniforms = uniforms;
158
- }
159
- updateCurve(index, curve) {
160
- if (index >= this.curveArray.length)
161
- throw Error("Index out of range for Flow");
162
- const curveLength = curve.getLength();
163
- this.uniforms.spineLength.value = curveLength;
164
- this.curveLengthArray[index] = curveLength;
165
- this.curveArray[index] = curve;
166
- updateSplineTexture(this.splineTexure, curve, index);
167
- }
168
- moveAlongCurve(amount) {
169
- this.uniforms.pathOffset.value += amount;
170
- }
171
- }
172
- const matrix = /* @__PURE__ */ new Matrix4();
173
- class InstancedFlow extends Flow {
174
- /**
175
- *
176
- * @param {number} count The number of instanced elements
177
- * @param {number} curveCount The number of curves to preallocate for
178
- * @param {Geometry} geometry The geometry to use for the instanced mesh
179
- * @param {Material} material The material to use for the instanced mesh
180
- */
181
- constructor(count, curveCount, geometry, material) {
182
- const mesh = new InstancedMesh(geometry, material, count);
183
- mesh.instanceMatrix.setUsage(DynamicDrawUsage);
184
- mesh.frustumCulled = false;
185
- super(mesh, curveCount);
186
- __publicField(this, "offsets");
187
- __publicField(this, "whichCurve");
188
- this.offsets = new Array(count).fill(0);
189
- this.whichCurve = new Array(count).fill(0);
190
- }
191
- /**
192
- * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
193
- * This writes that information to the matrix and marks it as needing update.
194
- *
195
- * @param {number} index of the instanced element to update
196
- */
197
- writeChanges(index) {
198
- matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
199
- this.object3D.setMatrixAt(index, matrix);
200
- this.object3D.instanceMatrix.needsUpdate = true;
201
- }
202
- /**
203
- * Move an individual element along the curve by a specific amount
204
- *
205
- * @param {number} index Which element to update
206
- * @param {number} offset Move by how much
207
- */
208
- moveIndividualAlongCurve(index, offset) {
209
- this.offsets[index] += offset;
210
- this.writeChanges(index);
211
- }
212
- /**
213
- * Select which curve to use for an element
214
- *
215
- * @param {number} index the index of the instanced element to update
216
- * @param {number} curveNo the index of the curve it should use
217
- */
218
- setCurve(index, curveNo) {
219
- if (isNaN(curveNo))
220
- throw Error("curve index being set is Not a Number (NaN)");
221
- this.whichCurve[index] = curveNo;
222
- this.writeChanges(index);
223
- }
224
- }
225
- export {
226
- Flow,
227
- InstancedFlow,
228
- getUniforms,
229
- initSplineTexture,
230
- modifyShader,
231
- updateSplineTexture
232
- };
@@ -1,167 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const BufferGeometryUtils = require("../utils/BufferGeometryUtils.cjs");
11
- class EdgeSplitModifier {
12
- constructor() {
13
- __publicField(this, "A", new THREE.Vector3());
14
- __publicField(this, "B", new THREE.Vector3());
15
- __publicField(this, "C", new THREE.Vector3());
16
- __publicField(this, "positions", []);
17
- __publicField(this, "normals", new Float32Array());
18
- __publicField(this, "indexes", []);
19
- __publicField(this, "pointToIndexMap", []);
20
- __publicField(this, "splitIndexes", []);
21
- __publicField(this, "oldNormals", []);
22
- __publicField(this, "computeNormals", () => {
23
- this.normals = new Float32Array(this.indexes.length * 3);
24
- for (let i = 0; i < this.indexes.length; i += 3) {
25
- let index = this.indexes[i];
26
- this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
27
- index = this.indexes[i + 1];
28
- this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
29
- index = this.indexes[i + 2];
30
- this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
31
- this.C.sub(this.B);
32
- this.A.sub(this.B);
33
- const normal = this.C.cross(this.A).normalize();
34
- for (let j = 0; j < 3; j++) {
35
- this.normals[3 * (i + j)] = normal.x;
36
- this.normals[3 * (i + j) + 1] = normal.y;
37
- this.normals[3 * (i + j) + 2] = normal.z;
38
- }
39
- }
40
- });
41
- __publicField(this, "mapPositionsToIndexes", () => {
42
- this.pointToIndexMap = Array(this.positions.length / 3);
43
- for (let i = 0; i < this.indexes.length; i++) {
44
- const index = this.indexes[i];
45
- if (this.pointToIndexMap[index] == null) {
46
- this.pointToIndexMap[index] = [];
47
- }
48
- this.pointToIndexMap[index].push(i);
49
- }
50
- });
51
- __publicField(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
52
- this.A.set(
53
- this.normals[3 * firstIndex],
54
- this.normals[3 * firstIndex + 1],
55
- this.normals[3 * firstIndex + 2]
56
- ).normalize();
57
- const result = {
58
- splitGroup: [],
59
- currentGroup: [firstIndex]
60
- };
61
- for (let j of indexes) {
62
- if (j !== firstIndex) {
63
- this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
64
- if (this.B.dot(this.A) < cutOff) {
65
- result.splitGroup.push(j);
66
- } else {
67
- result.currentGroup.push(j);
68
- }
69
- }
70
- }
71
- return result;
72
- });
73
- __publicField(this, "edgeSplit", (indexes, cutOff, original = null) => {
74
- if (indexes.length === 0)
75
- return;
76
- const groupResults = [];
77
- for (let index of indexes) {
78
- groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
79
- }
80
- let result = groupResults[0];
81
- for (let groupResult of groupResults) {
82
- if (groupResult.currentGroup.length > result.currentGroup.length) {
83
- result = groupResult;
84
- }
85
- }
86
- if (original != null) {
87
- this.splitIndexes.push({
88
- original,
89
- indexes: result.currentGroup
90
- });
91
- }
92
- if (result.splitGroup.length) {
93
- this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
94
- }
95
- });
96
- __publicField(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
97
- let hadNormals = false;
98
- if (geometry.attributes.normal) {
99
- hadNormals = true;
100
- geometry = geometry.clone();
101
- if (tryKeepNormals === true && geometry.index !== null) {
102
- this.oldNormals = geometry.attributes.normal.array;
103
- }
104
- geometry.deleteAttribute("normal");
105
- }
106
- if (geometry.index == null) {
107
- if (BufferGeometryUtils === void 0) {
108
- throw "THREE.EdgeSplitModifier relies on BufferGeometryUtils";
109
- }
110
- geometry = BufferGeometryUtils.mergeVertices(geometry);
111
- }
112
- this.indexes = geometry.index.array;
113
- this.positions = geometry.getAttribute("position").array;
114
- this.computeNormals();
115
- this.mapPositionsToIndexes();
116
- this.splitIndexes = [];
117
- for (let vertexIndexes of this.pointToIndexMap) {
118
- this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 1e-3);
119
- }
120
- const newAttributes = {};
121
- for (let name of Object.keys(geometry.attributes)) {
122
- const oldAttribute = geometry.attributes[name];
123
- const newArray = new oldAttribute.array.constructor(
124
- (this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize
125
- );
126
- newArray.set(oldAttribute.array);
127
- newAttributes[name] = new THREE.BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
128
- }
129
- const newIndexes = new Uint32Array(this.indexes.length);
130
- newIndexes.set(this.indexes);
131
- for (let i = 0; i < this.splitIndexes.length; i++) {
132
- const split = this.splitIndexes[i];
133
- const index = this.indexes[split.original];
134
- for (let attribute of Object.values(newAttributes)) {
135
- for (let j = 0; j < attribute.itemSize; j++) {
136
- attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
137
- }
138
- }
139
- for (let j of split.indexes) {
140
- newIndexes[j] = this.indexes.length + i;
141
- }
142
- }
143
- geometry = new THREE.BufferGeometry();
144
- geometry.setIndex(new THREE.BufferAttribute(newIndexes, 1));
145
- for (let name of Object.keys(newAttributes)) {
146
- geometry.setAttribute(name, newAttributes[name]);
147
- }
148
- if (hadNormals) {
149
- geometry.computeVertexNormals();
150
- if (this.oldNormals !== null) {
151
- const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
152
- for (let splitData of this.splitIndexes)
153
- changedNormals[splitData.original] = true;
154
- for (let i = 0; i < changedNormals.length; i++) {
155
- if (changedNormals[i] === false) {
156
- for (let j = 0; j < 3; j++) {
157
- geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
158
- }
159
- }
160
- }
161
- }
162
- }
163
- return geometry;
164
- });
165
- }
166
- }
167
- exports.EdgeSplitModifier = EdgeSplitModifier;
@@ -1,168 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Vector3, BufferAttribute, BufferGeometry } from "three";
8
- import * as BufferGeometryUtils from "../utils/BufferGeometryUtils.js";
9
- import { mergeVertices } from "../utils/BufferGeometryUtils.js";
10
- class EdgeSplitModifier {
11
- constructor() {
12
- __publicField(this, "A", new Vector3());
13
- __publicField(this, "B", new Vector3());
14
- __publicField(this, "C", new Vector3());
15
- __publicField(this, "positions", []);
16
- __publicField(this, "normals", new Float32Array());
17
- __publicField(this, "indexes", []);
18
- __publicField(this, "pointToIndexMap", []);
19
- __publicField(this, "splitIndexes", []);
20
- __publicField(this, "oldNormals", []);
21
- __publicField(this, "computeNormals", () => {
22
- this.normals = new Float32Array(this.indexes.length * 3);
23
- for (let i = 0; i < this.indexes.length; i += 3) {
24
- let index = this.indexes[i];
25
- this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
26
- index = this.indexes[i + 1];
27
- this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
28
- index = this.indexes[i + 2];
29
- this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
30
- this.C.sub(this.B);
31
- this.A.sub(this.B);
32
- const normal = this.C.cross(this.A).normalize();
33
- for (let j = 0; j < 3; j++) {
34
- this.normals[3 * (i + j)] = normal.x;
35
- this.normals[3 * (i + j) + 1] = normal.y;
36
- this.normals[3 * (i + j) + 2] = normal.z;
37
- }
38
- }
39
- });
40
- __publicField(this, "mapPositionsToIndexes", () => {
41
- this.pointToIndexMap = Array(this.positions.length / 3);
42
- for (let i = 0; i < this.indexes.length; i++) {
43
- const index = this.indexes[i];
44
- if (this.pointToIndexMap[index] == null) {
45
- this.pointToIndexMap[index] = [];
46
- }
47
- this.pointToIndexMap[index].push(i);
48
- }
49
- });
50
- __publicField(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
51
- this.A.set(
52
- this.normals[3 * firstIndex],
53
- this.normals[3 * firstIndex + 1],
54
- this.normals[3 * firstIndex + 2]
55
- ).normalize();
56
- const result = {
57
- splitGroup: [],
58
- currentGroup: [firstIndex]
59
- };
60
- for (let j of indexes) {
61
- if (j !== firstIndex) {
62
- this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
63
- if (this.B.dot(this.A) < cutOff) {
64
- result.splitGroup.push(j);
65
- } else {
66
- result.currentGroup.push(j);
67
- }
68
- }
69
- }
70
- return result;
71
- });
72
- __publicField(this, "edgeSplit", (indexes, cutOff, original = null) => {
73
- if (indexes.length === 0)
74
- return;
75
- const groupResults = [];
76
- for (let index of indexes) {
77
- groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
78
- }
79
- let result = groupResults[0];
80
- for (let groupResult of groupResults) {
81
- if (groupResult.currentGroup.length > result.currentGroup.length) {
82
- result = groupResult;
83
- }
84
- }
85
- if (original != null) {
86
- this.splitIndexes.push({
87
- original,
88
- indexes: result.currentGroup
89
- });
90
- }
91
- if (result.splitGroup.length) {
92
- this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
93
- }
94
- });
95
- __publicField(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
96
- let hadNormals = false;
97
- if (geometry.attributes.normal) {
98
- hadNormals = true;
99
- geometry = geometry.clone();
100
- if (tryKeepNormals === true && geometry.index !== null) {
101
- this.oldNormals = geometry.attributes.normal.array;
102
- }
103
- geometry.deleteAttribute("normal");
104
- }
105
- if (geometry.index == null) {
106
- if (BufferGeometryUtils === void 0) {
107
- throw "THREE.EdgeSplitModifier relies on BufferGeometryUtils";
108
- }
109
- geometry = mergeVertices(geometry);
110
- }
111
- this.indexes = geometry.index.array;
112
- this.positions = geometry.getAttribute("position").array;
113
- this.computeNormals();
114
- this.mapPositionsToIndexes();
115
- this.splitIndexes = [];
116
- for (let vertexIndexes of this.pointToIndexMap) {
117
- this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 1e-3);
118
- }
119
- const newAttributes = {};
120
- for (let name of Object.keys(geometry.attributes)) {
121
- const oldAttribute = geometry.attributes[name];
122
- const newArray = new oldAttribute.array.constructor(
123
- (this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize
124
- );
125
- newArray.set(oldAttribute.array);
126
- newAttributes[name] = new BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
127
- }
128
- const newIndexes = new Uint32Array(this.indexes.length);
129
- newIndexes.set(this.indexes);
130
- for (let i = 0; i < this.splitIndexes.length; i++) {
131
- const split = this.splitIndexes[i];
132
- const index = this.indexes[split.original];
133
- for (let attribute of Object.values(newAttributes)) {
134
- for (let j = 0; j < attribute.itemSize; j++) {
135
- attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
136
- }
137
- }
138
- for (let j of split.indexes) {
139
- newIndexes[j] = this.indexes.length + i;
140
- }
141
- }
142
- geometry = new BufferGeometry();
143
- geometry.setIndex(new BufferAttribute(newIndexes, 1));
144
- for (let name of Object.keys(newAttributes)) {
145
- geometry.setAttribute(name, newAttributes[name]);
146
- }
147
- if (hadNormals) {
148
- geometry.computeVertexNormals();
149
- if (this.oldNormals !== null) {
150
- const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
151
- for (let splitData of this.splitIndexes)
152
- changedNormals[splitData.original] = true;
153
- for (let i = 0; i < changedNormals.length; i++) {
154
- if (changedNormals[i] === false) {
155
- for (let j = 0; j < 3; j++) {
156
- geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
157
- }
158
- }
159
- }
160
- }
161
- }
162
- return geometry;
163
- });
164
- }
165
- }
166
- export {
167
- EdgeSplitModifier
168
- };