three-stdlib 2.25.0 → 2.26.0
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- package/controls/OrbitControls.d.ts +1 -0
- package/index.cjs +116465 -611
- package/index.js +116101 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/physics/AmmoPhysics.js
DELETED
@@ -1,166 +0,0 @@
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async function AmmoPhysics() {
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if ("Ammo" in window === false) {
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console.error("AmmoPhysics: Couldn't find Ammo.js");
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return;
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}
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const AmmoLib = await Ammo();
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const frameRate = 60;
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const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
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const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
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const broadphase = new AmmoLib.btDbvtBroadphase();
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const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
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const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
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world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
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const worldTransform = new AmmoLib.btTransform();
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function getShape(geometry) {
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const parameters = geometry.parameters;
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if (geometry.type === "BoxGeometry") {
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const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
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const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
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const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
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const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
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shape.setMargin(0.05);
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return shape;
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} else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
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const radius = parameters.radius !== void 0 ? parameters.radius : 1;
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const shape = new AmmoLib.btSphereShape(radius);
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shape.setMargin(0.05);
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return shape;
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}
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return null;
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}
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const meshes = [];
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const meshMap = /* @__PURE__ */ new WeakMap();
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function addMesh(mesh, mass = 0) {
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const shape = getShape(mesh.geometry);
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if (shape !== null) {
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if (mesh.isInstancedMesh) {
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handleInstancedMesh(mesh, mass, shape);
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} else if (mesh.isMesh) {
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handleMesh(mesh, mass, shape);
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}
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}
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}
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function handleMesh(mesh, mass, shape) {
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const position = mesh.position;
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const quaternion = mesh.quaternion;
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const transform = new AmmoLib.btTransform();
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transform.setIdentity();
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transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
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transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
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const motionState = new AmmoLib.btDefaultMotionState(transform);
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const localInertia = new AmmoLib.btVector3(0, 0, 0);
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shape.calculateLocalInertia(mass, localInertia);
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const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
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const body = new AmmoLib.btRigidBody(rbInfo);
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world.addRigidBody(body);
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if (mass > 0) {
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meshes.push(mesh);
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meshMap.set(mesh, body);
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}
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}
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function handleInstancedMesh(mesh, mass, shape) {
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const array = mesh.instanceMatrix.array;
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const bodies = [];
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for (let i = 0; i < mesh.count; i++) {
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const index = i * 16;
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const transform = new AmmoLib.btTransform();
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transform.setFromOpenGLMatrix(array.slice(index, index + 16));
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const motionState = new AmmoLib.btDefaultMotionState(transform);
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const localInertia = new AmmoLib.btVector3(0, 0, 0);
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shape.calculateLocalInertia(mass, localInertia);
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const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
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const body = new AmmoLib.btRigidBody(rbInfo);
|
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world.addRigidBody(body);
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bodies.push(body);
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}
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if (mass > 0) {
|
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mesh.instanceMatrix.setUsage(35048);
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meshes.push(mesh);
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meshMap.set(mesh, bodies);
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}
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}
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function setMeshPosition(mesh, position, index = 0) {
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if (mesh.isInstancedMesh) {
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const bodies = meshMap.get(mesh);
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const body = bodies[index];
|
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body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
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body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
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worldTransform.setIdentity();
|
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worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
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body.setWorldTransform(worldTransform);
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} else if (mesh.isMesh) {
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const body = meshMap.get(mesh);
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body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
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body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
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worldTransform.setIdentity();
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worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
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body.setWorldTransform(worldTransform);
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}
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}
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let lastTime = 0;
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function step() {
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const time = performance.now();
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if (lastTime > 0) {
|
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const delta = (time - lastTime) / 1e3;
|
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world.stepSimulation(delta, 10);
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}
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lastTime = time;
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for (let i = 0, l = meshes.length; i < l; i++) {
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const mesh = meshes[i];
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if (mesh.isInstancedMesh) {
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const array = mesh.instanceMatrix.array;
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const bodies = meshMap.get(mesh);
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for (let j = 0; j < bodies.length; j++) {
|
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const body = bodies[j];
|
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const motionState = body.getMotionState();
|
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motionState.getWorldTransform(worldTransform);
|
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const position = worldTransform.getOrigin();
|
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const quaternion = worldTransform.getRotation();
|
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compose(position, quaternion, array, j * 16);
|
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}
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mesh.instanceMatrix.needsUpdate = true;
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} else if (mesh.isMesh) {
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const body = meshMap.get(mesh);
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const motionState = body.getMotionState();
|
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motionState.getWorldTransform(worldTransform);
|
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const position = worldTransform.getOrigin();
|
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const quaternion = worldTransform.getRotation();
|
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mesh.position.set(position.x(), position.y(), position.z());
|
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mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
|
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}
|
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}
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}
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setInterval(step, 1e3 / frameRate);
|
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return {
|
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addMesh,
|
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setMeshPosition
|
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// addCompoundMesh
|
139
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};
|
140
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}
|
141
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function compose(position, quaternion, array, index) {
|
142
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const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
|
143
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const x2 = x + x, y2 = y + y, z2 = z + z;
|
144
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const xx = x * x2, xy = x * y2, xz = x * z2;
|
145
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const yy = y * y2, yz = y * z2, zz = z * z2;
|
146
|
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const wx = w * x2, wy = w * y2, wz = w * z2;
|
147
|
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array[index + 0] = 1 - (yy + zz);
|
148
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array[index + 1] = xy + wz;
|
149
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array[index + 2] = xz - wy;
|
150
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array[index + 3] = 0;
|
151
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array[index + 4] = xy - wz;
|
152
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array[index + 5] = 1 - (xx + zz);
|
153
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array[index + 6] = yz + wx;
|
154
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array[index + 7] = 0;
|
155
|
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array[index + 8] = xz + wy;
|
156
|
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array[index + 9] = yz - wx;
|
157
|
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array[index + 10] = 1 - (xx + yy);
|
158
|
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array[index + 11] = 0;
|
159
|
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array[index + 12] = position.x();
|
160
|
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array[index + 13] = position.y();
|
161
|
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array[index + 14] = position.z();
|
162
|
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array[index + 15] = 1;
|
163
|
-
}
|
164
|
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export {
|
165
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-
AmmoPhysics
|
166
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-
};
|
@@ -1,218 +0,0 @@
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"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
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const THREE = require("three");
|
4
|
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const Pass = require("./Pass.cjs");
|
5
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const CopyShader = require("../shaders/CopyShader.cjs");
|
6
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const LuminosityShader = require("../shaders/LuminosityShader.cjs");
|
7
|
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const ToneMapShader = require("../shaders/ToneMapShader.cjs");
|
8
|
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class AdaptiveToneMappingPass extends Pass.Pass {
|
9
|
-
constructor(adaptive, resolution) {
|
10
|
-
super();
|
11
|
-
this.resolution = resolution !== void 0 ? resolution : 256;
|
12
|
-
this.needsInit = true;
|
13
|
-
this.adaptive = adaptive !== void 0 ? !!adaptive : true;
|
14
|
-
this.luminanceRT = null;
|
15
|
-
this.previousLuminanceRT = null;
|
16
|
-
this.currentLuminanceRT = null;
|
17
|
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const copyShader = CopyShader.CopyShader;
|
18
|
-
this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
|
19
|
-
this.materialCopy = new THREE.ShaderMaterial({
|
20
|
-
uniforms: this.copyUniforms,
|
21
|
-
vertexShader: copyShader.vertexShader,
|
22
|
-
fragmentShader: copyShader.fragmentShader,
|
23
|
-
blending: THREE.NoBlending,
|
24
|
-
depthTest: false
|
25
|
-
});
|
26
|
-
this.materialLuminance = new THREE.ShaderMaterial({
|
27
|
-
uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
|
28
|
-
vertexShader: LuminosityShader.LuminosityShader.vertexShader,
|
29
|
-
fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
|
30
|
-
blending: THREE.NoBlending
|
31
|
-
});
|
32
|
-
this.adaptLuminanceShader = {
|
33
|
-
defines: {
|
34
|
-
MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
|
35
|
-
},
|
36
|
-
uniforms: {
|
37
|
-
lastLum: { value: null },
|
38
|
-
currentLum: { value: null },
|
39
|
-
minLuminance: { value: 0.01 },
|
40
|
-
delta: { value: 0.016 },
|
41
|
-
tau: { value: 1 }
|
42
|
-
},
|
43
|
-
vertexShader: `varying vec2 vUv;
|
44
|
-
|
45
|
-
void main() {
|
46
|
-
|
47
|
-
vUv = uv;
|
48
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
49
|
-
|
50
|
-
}`,
|
51
|
-
fragmentShader: `varying vec2 vUv;
|
52
|
-
|
53
|
-
uniform sampler2D lastLum;
|
54
|
-
uniform sampler2D currentLum;
|
55
|
-
uniform float minLuminance;
|
56
|
-
uniform float delta;
|
57
|
-
uniform float tau;
|
58
|
-
|
59
|
-
void main() {
|
60
|
-
|
61
|
-
vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );
|
62
|
-
vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );
|
63
|
-
|
64
|
-
float fLastLum = max( minLuminance, lastLum.r );
|
65
|
-
float fCurrentLum = max( minLuminance, currentLum.r );
|
66
|
-
|
67
|
-
//The adaption seems to work better in extreme lighting differences
|
68
|
-
//if the input luminance is squared.
|
69
|
-
fCurrentLum *= fCurrentLum;
|
70
|
-
|
71
|
-
// Adapt the luminance using Pattanaik's technique
|
72
|
-
float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));
|
73
|
-
// "fAdaptedLum = sqrt(fAdaptedLum);
|
74
|
-
gl_FragColor.r = fAdaptedLum;
|
75
|
-
}`
|
76
|
-
};
|
77
|
-
this.materialAdaptiveLum = new THREE.ShaderMaterial({
|
78
|
-
uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
79
|
-
vertexShader: this.adaptLuminanceShader.vertexShader,
|
80
|
-
fragmentShader: this.adaptLuminanceShader.fragmentShader,
|
81
|
-
defines: Object.assign({}, this.adaptLuminanceShader.defines),
|
82
|
-
blending: THREE.NoBlending
|
83
|
-
});
|
84
|
-
this.materialToneMap = new THREE.ShaderMaterial({
|
85
|
-
uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
|
86
|
-
vertexShader: ToneMapShader.ToneMapShader.vertexShader,
|
87
|
-
fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
|
88
|
-
blending: THREE.NoBlending
|
89
|
-
});
|
90
|
-
this.fsQuad = new Pass.FullScreenQuad(null);
|
91
|
-
}
|
92
|
-
render(renderer, writeBuffer, readBuffer, deltaTime) {
|
93
|
-
if (this.needsInit) {
|
94
|
-
this.reset(renderer);
|
95
|
-
this.luminanceRT.texture.type = readBuffer.texture.type;
|
96
|
-
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
97
|
-
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
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98
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this.needsInit = false;
|
99
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}
|
100
|
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if (this.adaptive) {
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101
|
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this.fsQuad.material = this.materialLuminance;
|
102
|
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this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
103
|
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renderer.setRenderTarget(this.currentLuminanceRT);
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104
|
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this.fsQuad.render(renderer);
|
105
|
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this.fsQuad.material = this.materialAdaptiveLum;
|
106
|
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this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
107
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this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
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|
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this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
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109
|
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renderer.setRenderTarget(this.luminanceRT);
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110
|
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this.fsQuad.render(renderer);
|
111
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this.fsQuad.material = this.materialCopy;
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112
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this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
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|
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renderer.setRenderTarget(this.previousLuminanceRT);
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114
|
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this.fsQuad.render(renderer);
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115
|
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}
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this.fsQuad.material = this.materialToneMap;
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117
|
-
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
118
|
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if (this.renderToScreen) {
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119
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renderer.setRenderTarget(null);
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120
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this.fsQuad.render(renderer);
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121
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} else {
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122
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear();
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125
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this.fsQuad.render(renderer);
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126
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}
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127
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}
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reset() {
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129
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if (this.luminanceRT) {
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130
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this.luminanceRT.dispose();
|
131
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}
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if (this.currentLuminanceRT) {
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this.currentLuminanceRT.dispose();
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}
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|
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if (this.previousLuminanceRT) {
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|
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this.previousLuminanceRT.dispose();
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}
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this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
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|
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this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
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this.luminanceRT.texture.generateMipmaps = false;
|
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|
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this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
|
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|
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this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
|
143
|
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this.previousLuminanceRT.texture.generateMipmaps = false;
|
144
|
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const pars = { minFilter: THREE.LinearMipmapLinearFilter, generateMipmaps: true };
|
145
|
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this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
|
146
|
-
this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
|
147
|
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if (this.adaptive) {
|
148
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
149
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
150
|
-
}
|
151
|
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this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
|
152
|
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this.materialLuminance.needsUpdate = true;
|
153
|
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this.materialAdaptiveLum.needsUpdate = true;
|
154
|
-
this.materialToneMap.needsUpdate = true;
|
155
|
-
}
|
156
|
-
setAdaptive(adaptive) {
|
157
|
-
if (adaptive) {
|
158
|
-
this.adaptive = true;
|
159
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
160
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
161
|
-
} else {
|
162
|
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this.adaptive = false;
|
163
|
-
delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
|
164
|
-
this.materialToneMap.uniforms.luminanceMap.value = null;
|
165
|
-
}
|
166
|
-
this.materialToneMap.needsUpdate = true;
|
167
|
-
}
|
168
|
-
setAdaptionRate(rate) {
|
169
|
-
if (rate) {
|
170
|
-
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
171
|
-
}
|
172
|
-
}
|
173
|
-
setMinLuminance(minLum) {
|
174
|
-
if (minLum) {
|
175
|
-
this.materialToneMap.uniforms.minLuminance.value = minLum;
|
176
|
-
this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
177
|
-
}
|
178
|
-
}
|
179
|
-
setMaxLuminance(maxLum) {
|
180
|
-
if (maxLum) {
|
181
|
-
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
182
|
-
}
|
183
|
-
}
|
184
|
-
setAverageLuminance(avgLum) {
|
185
|
-
if (avgLum) {
|
186
|
-
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
187
|
-
}
|
188
|
-
}
|
189
|
-
setMiddleGrey(middleGrey) {
|
190
|
-
if (middleGrey) {
|
191
|
-
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
192
|
-
}
|
193
|
-
}
|
194
|
-
dispose() {
|
195
|
-
if (this.luminanceRT) {
|
196
|
-
this.luminanceRT.dispose();
|
197
|
-
}
|
198
|
-
if (this.previousLuminanceRT) {
|
199
|
-
this.previousLuminanceRT.dispose();
|
200
|
-
}
|
201
|
-
if (this.currentLuminanceRT) {
|
202
|
-
this.currentLuminanceRT.dispose();
|
203
|
-
}
|
204
|
-
if (this.materialLuminance) {
|
205
|
-
this.materialLuminance.dispose();
|
206
|
-
}
|
207
|
-
if (this.materialAdaptiveLum) {
|
208
|
-
this.materialAdaptiveLum.dispose();
|
209
|
-
}
|
210
|
-
if (this.materialCopy) {
|
211
|
-
this.materialCopy.dispose();
|
212
|
-
}
|
213
|
-
if (this.materialToneMap) {
|
214
|
-
this.materialToneMap.dispose();
|
215
|
-
}
|
216
|
-
}
|
217
|
-
}
|
218
|
-
exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;
|
@@ -1,218 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
|
2
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
3
|
-
import { CopyShader } from "../shaders/CopyShader.js";
|
4
|
-
import { LuminosityShader } from "../shaders/LuminosityShader.js";
|
5
|
-
import { ToneMapShader } from "../shaders/ToneMapShader.js";
|
6
|
-
class AdaptiveToneMappingPass extends Pass {
|
7
|
-
constructor(adaptive, resolution) {
|
8
|
-
super();
|
9
|
-
this.resolution = resolution !== void 0 ? resolution : 256;
|
10
|
-
this.needsInit = true;
|
11
|
-
this.adaptive = adaptive !== void 0 ? !!adaptive : true;
|
12
|
-
this.luminanceRT = null;
|
13
|
-
this.previousLuminanceRT = null;
|
14
|
-
this.currentLuminanceRT = null;
|
15
|
-
const copyShader = CopyShader;
|
16
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
17
|
-
this.materialCopy = new ShaderMaterial({
|
18
|
-
uniforms: this.copyUniforms,
|
19
|
-
vertexShader: copyShader.vertexShader,
|
20
|
-
fragmentShader: copyShader.fragmentShader,
|
21
|
-
blending: NoBlending,
|
22
|
-
depthTest: false
|
23
|
-
});
|
24
|
-
this.materialLuminance = new ShaderMaterial({
|
25
|
-
uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
|
26
|
-
vertexShader: LuminosityShader.vertexShader,
|
27
|
-
fragmentShader: LuminosityShader.fragmentShader,
|
28
|
-
blending: NoBlending
|
29
|
-
});
|
30
|
-
this.adaptLuminanceShader = {
|
31
|
-
defines: {
|
32
|
-
MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
|
33
|
-
},
|
34
|
-
uniforms: {
|
35
|
-
lastLum: { value: null },
|
36
|
-
currentLum: { value: null },
|
37
|
-
minLuminance: { value: 0.01 },
|
38
|
-
delta: { value: 0.016 },
|
39
|
-
tau: { value: 1 }
|
40
|
-
},
|
41
|
-
vertexShader: `varying vec2 vUv;
|
42
|
-
|
43
|
-
void main() {
|
44
|
-
|
45
|
-
vUv = uv;
|
46
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
47
|
-
|
48
|
-
}`,
|
49
|
-
fragmentShader: `varying vec2 vUv;
|
50
|
-
|
51
|
-
uniform sampler2D lastLum;
|
52
|
-
uniform sampler2D currentLum;
|
53
|
-
uniform float minLuminance;
|
54
|
-
uniform float delta;
|
55
|
-
uniform float tau;
|
56
|
-
|
57
|
-
void main() {
|
58
|
-
|
59
|
-
vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );
|
60
|
-
vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );
|
61
|
-
|
62
|
-
float fLastLum = max( minLuminance, lastLum.r );
|
63
|
-
float fCurrentLum = max( minLuminance, currentLum.r );
|
64
|
-
|
65
|
-
//The adaption seems to work better in extreme lighting differences
|
66
|
-
//if the input luminance is squared.
|
67
|
-
fCurrentLum *= fCurrentLum;
|
68
|
-
|
69
|
-
// Adapt the luminance using Pattanaik's technique
|
70
|
-
float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));
|
71
|
-
// "fAdaptedLum = sqrt(fAdaptedLum);
|
72
|
-
gl_FragColor.r = fAdaptedLum;
|
73
|
-
}`
|
74
|
-
};
|
75
|
-
this.materialAdaptiveLum = new ShaderMaterial({
|
76
|
-
uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
77
|
-
vertexShader: this.adaptLuminanceShader.vertexShader,
|
78
|
-
fragmentShader: this.adaptLuminanceShader.fragmentShader,
|
79
|
-
defines: Object.assign({}, this.adaptLuminanceShader.defines),
|
80
|
-
blending: NoBlending
|
81
|
-
});
|
82
|
-
this.materialToneMap = new ShaderMaterial({
|
83
|
-
uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
|
84
|
-
vertexShader: ToneMapShader.vertexShader,
|
85
|
-
fragmentShader: ToneMapShader.fragmentShader,
|
86
|
-
blending: NoBlending
|
87
|
-
});
|
88
|
-
this.fsQuad = new FullScreenQuad(null);
|
89
|
-
}
|
90
|
-
render(renderer, writeBuffer, readBuffer, deltaTime) {
|
91
|
-
if (this.needsInit) {
|
92
|
-
this.reset(renderer);
|
93
|
-
this.luminanceRT.texture.type = readBuffer.texture.type;
|
94
|
-
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
95
|
-
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
96
|
-
this.needsInit = false;
|
97
|
-
}
|
98
|
-
if (this.adaptive) {
|
99
|
-
this.fsQuad.material = this.materialLuminance;
|
100
|
-
this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
101
|
-
renderer.setRenderTarget(this.currentLuminanceRT);
|
102
|
-
this.fsQuad.render(renderer);
|
103
|
-
this.fsQuad.material = this.materialAdaptiveLum;
|
104
|
-
this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
105
|
-
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
|
106
|
-
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
|
107
|
-
renderer.setRenderTarget(this.luminanceRT);
|
108
|
-
this.fsQuad.render(renderer);
|
109
|
-
this.fsQuad.material = this.materialCopy;
|
110
|
-
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
111
|
-
renderer.setRenderTarget(this.previousLuminanceRT);
|
112
|
-
this.fsQuad.render(renderer);
|
113
|
-
}
|
114
|
-
this.fsQuad.material = this.materialToneMap;
|
115
|
-
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
116
|
-
if (this.renderToScreen) {
|
117
|
-
renderer.setRenderTarget(null);
|
118
|
-
this.fsQuad.render(renderer);
|
119
|
-
} else {
|
120
|
-
renderer.setRenderTarget(writeBuffer);
|
121
|
-
if (this.clear)
|
122
|
-
renderer.clear();
|
123
|
-
this.fsQuad.render(renderer);
|
124
|
-
}
|
125
|
-
}
|
126
|
-
reset() {
|
127
|
-
if (this.luminanceRT) {
|
128
|
-
this.luminanceRT.dispose();
|
129
|
-
}
|
130
|
-
if (this.currentLuminanceRT) {
|
131
|
-
this.currentLuminanceRT.dispose();
|
132
|
-
}
|
133
|
-
if (this.previousLuminanceRT) {
|
134
|
-
this.previousLuminanceRT.dispose();
|
135
|
-
}
|
136
|
-
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
|
137
|
-
this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
|
138
|
-
this.luminanceRT.texture.generateMipmaps = false;
|
139
|
-
this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
|
140
|
-
this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
|
141
|
-
this.previousLuminanceRT.texture.generateMipmaps = false;
|
142
|
-
const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
|
143
|
-
this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
144
|
-
this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
|
145
|
-
if (this.adaptive) {
|
146
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
147
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
148
|
-
}
|
149
|
-
this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
|
150
|
-
this.materialLuminance.needsUpdate = true;
|
151
|
-
this.materialAdaptiveLum.needsUpdate = true;
|
152
|
-
this.materialToneMap.needsUpdate = true;
|
153
|
-
}
|
154
|
-
setAdaptive(adaptive) {
|
155
|
-
if (adaptive) {
|
156
|
-
this.adaptive = true;
|
157
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
158
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
159
|
-
} else {
|
160
|
-
this.adaptive = false;
|
161
|
-
delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
|
162
|
-
this.materialToneMap.uniforms.luminanceMap.value = null;
|
163
|
-
}
|
164
|
-
this.materialToneMap.needsUpdate = true;
|
165
|
-
}
|
166
|
-
setAdaptionRate(rate) {
|
167
|
-
if (rate) {
|
168
|
-
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
169
|
-
}
|
170
|
-
}
|
171
|
-
setMinLuminance(minLum) {
|
172
|
-
if (minLum) {
|
173
|
-
this.materialToneMap.uniforms.minLuminance.value = minLum;
|
174
|
-
this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
175
|
-
}
|
176
|
-
}
|
177
|
-
setMaxLuminance(maxLum) {
|
178
|
-
if (maxLum) {
|
179
|
-
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
180
|
-
}
|
181
|
-
}
|
182
|
-
setAverageLuminance(avgLum) {
|
183
|
-
if (avgLum) {
|
184
|
-
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
185
|
-
}
|
186
|
-
}
|
187
|
-
setMiddleGrey(middleGrey) {
|
188
|
-
if (middleGrey) {
|
189
|
-
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
190
|
-
}
|
191
|
-
}
|
192
|
-
dispose() {
|
193
|
-
if (this.luminanceRT) {
|
194
|
-
this.luminanceRT.dispose();
|
195
|
-
}
|
196
|
-
if (this.previousLuminanceRT) {
|
197
|
-
this.previousLuminanceRT.dispose();
|
198
|
-
}
|
199
|
-
if (this.currentLuminanceRT) {
|
200
|
-
this.currentLuminanceRT.dispose();
|
201
|
-
}
|
202
|
-
if (this.materialLuminance) {
|
203
|
-
this.materialLuminance.dispose();
|
204
|
-
}
|
205
|
-
if (this.materialAdaptiveLum) {
|
206
|
-
this.materialAdaptiveLum.dispose();
|
207
|
-
}
|
208
|
-
if (this.materialCopy) {
|
209
|
-
this.materialCopy.dispose();
|
210
|
-
}
|
211
|
-
if (this.materialToneMap) {
|
212
|
-
this.materialToneMap.dispose();
|
213
|
-
}
|
214
|
-
}
|
215
|
-
}
|
216
|
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export {
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217
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AdaptiveToneMappingPass
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218
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};
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@@ -1,68 +0,0 @@
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1
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"use strict";
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2
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-
var __defProp = Object.defineProperty;
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3
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-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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4
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var __publicField = (obj, key, value) => {
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5
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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6
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return value;
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7
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-
};
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8
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-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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9
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-
const THREE = require("three");
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10
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-
const Pass = require("./Pass.cjs");
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11
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const AfterimageShader = require("../shaders/AfterimageShader.cjs");
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12
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-
class AfterimagePass extends Pass.Pass {
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13
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constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
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14
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-
super();
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15
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-
__publicField(this, "shader");
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16
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-
__publicField(this, "uniforms");
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17
|
-
__publicField(this, "textureComp");
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18
|
-
__publicField(this, "textureOld");
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19
|
-
__publicField(this, "shaderMaterial");
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20
|
-
__publicField(this, "compFsQuad");
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21
|
-
__publicField(this, "copyFsQuad");
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22
|
-
this.shader = shader;
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23
|
-
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
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24
|
-
this.uniforms["damp"].value = damp;
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25
|
-
this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
26
|
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minFilter: THREE.LinearFilter,
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27
|
-
magFilter: THREE.NearestFilter,
|
28
|
-
format: THREE.RGBAFormat
|
29
|
-
});
|
30
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-
this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
31
|
-
minFilter: THREE.LinearFilter,
|
32
|
-
magFilter: THREE.NearestFilter,
|
33
|
-
format: THREE.RGBAFormat
|
34
|
-
});
|
35
|
-
this.shaderMaterial = new THREE.ShaderMaterial({
|
36
|
-
uniforms: this.uniforms,
|
37
|
-
vertexShader: this.shader.vertexShader,
|
38
|
-
fragmentShader: this.shader.fragmentShader
|
39
|
-
});
|
40
|
-
this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
|
41
|
-
let material = new THREE.MeshBasicMaterial();
|
42
|
-
this.copyFsQuad = new Pass.FullScreenQuad(material);
|
43
|
-
}
|
44
|
-
render(renderer, writeBuffer, readBuffer) {
|
45
|
-
this.uniforms["tOld"].value = this.textureOld.texture;
|
46
|
-
this.uniforms["tNew"].value = readBuffer.texture;
|
47
|
-
renderer.setRenderTarget(this.textureComp);
|
48
|
-
this.compFsQuad.render(renderer);
|
49
|
-
this.copyFsQuad.material.map = this.textureComp.texture;
|
50
|
-
if (this.renderToScreen) {
|
51
|
-
renderer.setRenderTarget(null);
|
52
|
-
this.copyFsQuad.render(renderer);
|
53
|
-
} else {
|
54
|
-
renderer.setRenderTarget(writeBuffer);
|
55
|
-
if (this.clear)
|
56
|
-
renderer.clear();
|
57
|
-
this.copyFsQuad.render(renderer);
|
58
|
-
}
|
59
|
-
let temp = this.textureOld;
|
60
|
-
this.textureOld = this.textureComp;
|
61
|
-
this.textureComp = temp;
|
62
|
-
}
|
63
|
-
setSize(width, height) {
|
64
|
-
this.textureComp.setSize(width, height);
|
65
|
-
this.textureOld.setSize(width, height);
|
66
|
-
}
|
67
|
-
}
|
68
|
-
exports.AfterimagePass = AfterimagePass;
|