@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  277. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
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@@ -0,0 +1,661 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ Quaternion,
6
+ Raycaster,
7
+ SRGBColorSpace,
8
+ Vector3
9
+ } from 'three';
10
+
11
+ /**
12
+ * A procedural roller coaster geometry.
13
+ *
14
+ * @augments BufferGeometry
15
+ * @three_import import { RollerCoasterGeometry } from 'three/addons/misc/RollerCoaster.js';
16
+ */
17
+ class RollerCoasterGeometry extends BufferGeometry {
18
+
19
+ /**
20
+ * Constructs a new geometry.
21
+ *
22
+ * @param {Curve} curve - The curve to generate the geometry along.
23
+ * @param {number} divisions - The number of divisions which defines the detail of the geometry.
24
+ */
25
+ constructor( curve, divisions ) {
26
+
27
+ super();
28
+
29
+ const vertices = [];
30
+ const normals = [];
31
+ const colors = [];
32
+
33
+ const color1 = [ 1, 1, 1 ];
34
+ const color2 = [ 1, 1, 0 ];
35
+
36
+ const up = new Vector3( 0, 1, 0 );
37
+ const forward = new Vector3();
38
+ const right = new Vector3();
39
+
40
+ const quaternion = new Quaternion();
41
+ const prevQuaternion = new Quaternion();
42
+ prevQuaternion.setFromAxisAngle( up, Math.PI / 2 );
43
+
44
+ const point = new Vector3();
45
+ const prevPoint = new Vector3();
46
+ prevPoint.copy( curve.getPointAt( 0 ) );
47
+
48
+ // shapes
49
+
50
+ const step = [
51
+ new Vector3( - 0.225, 0, 0 ),
52
+ new Vector3( 0, - 0.050, 0 ),
53
+ new Vector3( 0, - 0.175, 0 ),
54
+
55
+ new Vector3( 0, - 0.050, 0 ),
56
+ new Vector3( 0.225, 0, 0 ),
57
+ new Vector3( 0, - 0.175, 0 )
58
+ ];
59
+
60
+ const PI2 = Math.PI * 2;
61
+
62
+ let sides = 5;
63
+ const tube1 = [];
64
+
65
+ for ( let i = 0; i < sides; i ++ ) {
66
+
67
+ const angle = ( i / sides ) * PI2;
68
+ tube1.push( new Vector3( Math.sin( angle ) * 0.06, Math.cos( angle ) * 0.06, 0 ) );
69
+
70
+ }
71
+
72
+ sides = 6;
73
+ const tube2 = [];
74
+
75
+ for ( let i = 0; i < sides; i ++ ) {
76
+
77
+ const angle = ( i / sides ) * PI2;
78
+ tube2.push( new Vector3( Math.sin( angle ) * 0.025, Math.cos( angle ) * 0.025, 0 ) );
79
+
80
+ }
81
+
82
+ const vector = new Vector3();
83
+ const normal = new Vector3();
84
+
85
+ function drawShape( shape, color ) {
86
+
87
+ normal.set( 0, 0, - 1 ).applyQuaternion( quaternion );
88
+
89
+ for ( let j = 0; j < shape.length; j ++ ) {
90
+
91
+ vector.copy( shape[ j ] );
92
+ vector.applyQuaternion( quaternion );
93
+ vector.add( point );
94
+
95
+ vertices.push( vector.x, vector.y, vector.z );
96
+ normals.push( normal.x, normal.y, normal.z );
97
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
98
+
99
+ }
100
+
101
+ normal.set( 0, 0, 1 ).applyQuaternion( quaternion );
102
+
103
+ for ( let j = shape.length - 1; j >= 0; j -- ) {
104
+
105
+ vector.copy( shape[ j ] );
106
+ vector.applyQuaternion( quaternion );
107
+ vector.add( point );
108
+
109
+ vertices.push( vector.x, vector.y, vector.z );
110
+ normals.push( normal.x, normal.y, normal.z );
111
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
112
+
113
+ }
114
+
115
+ }
116
+
117
+ const vector1 = new Vector3();
118
+ const vector2 = new Vector3();
119
+ const vector3 = new Vector3();
120
+ const vector4 = new Vector3();
121
+
122
+ const normal1 = new Vector3();
123
+ const normal2 = new Vector3();
124
+ const normal3 = new Vector3();
125
+ const normal4 = new Vector3();
126
+
127
+ function extrudeShape( shape, offset, color ) {
128
+
129
+ for ( let j = 0, jl = shape.length; j < jl; j ++ ) {
130
+
131
+ const point1 = shape[ j ];
132
+ const point2 = shape[ ( j + 1 ) % jl ];
133
+
134
+ vector1.copy( point1 ).add( offset );
135
+ vector1.applyQuaternion( quaternion );
136
+ vector1.add( point );
137
+
138
+ vector2.copy( point2 ).add( offset );
139
+ vector2.applyQuaternion( quaternion );
140
+ vector2.add( point );
141
+
142
+ vector3.copy( point2 ).add( offset );
143
+ vector3.applyQuaternion( prevQuaternion );
144
+ vector3.add( prevPoint );
145
+
146
+ vector4.copy( point1 ).add( offset );
147
+ vector4.applyQuaternion( prevQuaternion );
148
+ vector4.add( prevPoint );
149
+
150
+ vertices.push( vector1.x, vector1.y, vector1.z );
151
+ vertices.push( vector2.x, vector2.y, vector2.z );
152
+ vertices.push( vector4.x, vector4.y, vector4.z );
153
+
154
+ vertices.push( vector2.x, vector2.y, vector2.z );
155
+ vertices.push( vector3.x, vector3.y, vector3.z );
156
+ vertices.push( vector4.x, vector4.y, vector4.z );
157
+
158
+ //
159
+
160
+ normal1.copy( point1 );
161
+ normal1.applyQuaternion( quaternion );
162
+ normal1.normalize();
163
+
164
+ normal2.copy( point2 );
165
+ normal2.applyQuaternion( quaternion );
166
+ normal2.normalize();
167
+
168
+ normal3.copy( point2 );
169
+ normal3.applyQuaternion( prevQuaternion );
170
+ normal3.normalize();
171
+
172
+ normal4.copy( point1 );
173
+ normal4.applyQuaternion( prevQuaternion );
174
+ normal4.normalize();
175
+
176
+ normals.push( normal1.x, normal1.y, normal1.z );
177
+ normals.push( normal2.x, normal2.y, normal2.z );
178
+ normals.push( normal4.x, normal4.y, normal4.z );
179
+
180
+ normals.push( normal2.x, normal2.y, normal2.z );
181
+ normals.push( normal3.x, normal3.y, normal3.z );
182
+ normals.push( normal4.x, normal4.y, normal4.z );
183
+
184
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
185
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
186
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
187
+
188
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
189
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
190
+ colors.push( color[ 0 ], color[ 1 ], color[ 2 ] );
191
+
192
+ }
193
+
194
+ }
195
+
196
+ const offset = new Vector3();
197
+
198
+ const sample1 = new Vector3();
199
+ const sample2 = new Vector3();
200
+ const rollQuaternion = new Quaternion();
201
+
202
+ for ( let i = 1; i <= divisions; i ++ ) {
203
+
204
+ point.copy( curve.getPointAt( i / divisions ) );
205
+
206
+ up.set( 0, 1, 0 );
207
+
208
+ forward.subVectors( point, prevPoint ).normalize();
209
+ right.crossVectors( up, forward ).normalize();
210
+ up.crossVectors( forward, right );
211
+
212
+ const angle = Math.atan2( forward.x, forward.z );
213
+
214
+ quaternion.setFromAxisAngle( up, angle );
215
+
216
+ // banking
217
+
218
+ const bankDelta = 0.01;
219
+ const t = i / divisions;
220
+
221
+ sample1.copy( curve.getTangentAt( ( ( t - bankDelta ) % 1 + 1 ) % 1 ) );
222
+ sample2.copy( curve.getTangentAt( ( t + bankDelta ) % 1 ) );
223
+
224
+ let headingChange = Math.atan2( sample2.x, sample2.z ) - Math.atan2( sample1.x, sample1.z );
225
+ if ( headingChange > Math.PI ) headingChange -= Math.PI * 2;
226
+ if ( headingChange < - Math.PI ) headingChange += Math.PI * 2;
227
+
228
+ quaternion.premultiply( rollQuaternion.setFromAxisAngle( forward, - Math.atan( headingChange * 8 ) * 0.5 ) );
229
+
230
+ if ( i % 2 === 0 ) {
231
+
232
+ drawShape( step, color2 );
233
+
234
+ }
235
+
236
+ extrudeShape( tube1, offset.set( 0, - 0.125, 0 ), color2 );
237
+ extrudeShape( tube2, offset.set( 0.2, 0, 0 ), color1 );
238
+ extrudeShape( tube2, offset.set( - 0.2, 0, 0 ), color1 );
239
+
240
+ prevPoint.copy( point );
241
+ prevQuaternion.copy( quaternion );
242
+
243
+ }
244
+
245
+ // console.log( vertices.length );
246
+
247
+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
248
+ this.setAttribute( 'normal', new BufferAttribute( new Float32Array( normals ), 3 ) );
249
+ this.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 3 ) );
250
+
251
+ }
252
+
253
+ }
254
+
255
+ /**
256
+ * A procedural roller coaster lifters geometry.
257
+ *
258
+ * @augments BufferGeometry
259
+ * @three_import import { RollerCoasterLiftersGeometry } from 'three/addons/misc/RollerCoaster.js';
260
+ */
261
+ class RollerCoasterLiftersGeometry extends BufferGeometry {
262
+
263
+ /**
264
+ * Constructs a new geometry.
265
+ *
266
+ * @param {Curve} curve - The curve to generate the geometry along.
267
+ * @param {number} divisions - The number of divisions which defines the detail of the geometry.
268
+ */
269
+ constructor( curve, divisions ) {
270
+
271
+ super();
272
+
273
+ const vertices = [];
274
+ const normals = [];
275
+
276
+ const quaternion = new Quaternion();
277
+
278
+ const up = new Vector3( 0, 1, 0 );
279
+
280
+ const point = new Vector3();
281
+ const tangent = new Vector3();
282
+
283
+ // shapes
284
+
285
+ const tube1 = [
286
+ new Vector3( 0, 0.05, - 0.05 ),
287
+ new Vector3( 0, 0.05, 0.05 ),
288
+ new Vector3( 0, - 0.05, 0 )
289
+ ];
290
+
291
+ const tube2 = [
292
+ new Vector3( - 0.05, 0, 0.05 ),
293
+ new Vector3( - 0.05, 0, - 0.05 ),
294
+ new Vector3( 0.05, 0, 0 )
295
+ ];
296
+
297
+ const tube3 = [
298
+ new Vector3( 0.05, 0, - 0.05 ),
299
+ new Vector3( 0.05, 0, 0.05 ),
300
+ new Vector3( - 0.05, 0, 0 )
301
+ ];
302
+
303
+ const vector1 = new Vector3();
304
+ const vector2 = new Vector3();
305
+ const vector3 = new Vector3();
306
+ const vector4 = new Vector3();
307
+
308
+ const normal1 = new Vector3();
309
+ const normal2 = new Vector3();
310
+ const normal3 = new Vector3();
311
+ const normal4 = new Vector3();
312
+
313
+ function extrudeShape( shape, fromPoint, toPoint ) {
314
+
315
+ for ( let j = 0, jl = shape.length; j < jl; j ++ ) {
316
+
317
+ const point1 = shape[ j ];
318
+ const point2 = shape[ ( j + 1 ) % jl ];
319
+
320
+ vector1.copy( point1 );
321
+ vector1.applyQuaternion( quaternion );
322
+ vector1.add( fromPoint );
323
+
324
+ vector2.copy( point2 );
325
+ vector2.applyQuaternion( quaternion );
326
+ vector2.add( fromPoint );
327
+
328
+ vector3.copy( point2 );
329
+ vector3.applyQuaternion( quaternion );
330
+ vector3.add( toPoint );
331
+
332
+ vector4.copy( point1 );
333
+ vector4.applyQuaternion( quaternion );
334
+ vector4.add( toPoint );
335
+
336
+ vertices.push( vector1.x, vector1.y, vector1.z );
337
+ vertices.push( vector2.x, vector2.y, vector2.z );
338
+ vertices.push( vector4.x, vector4.y, vector4.z );
339
+
340
+ vertices.push( vector2.x, vector2.y, vector2.z );
341
+ vertices.push( vector3.x, vector3.y, vector3.z );
342
+ vertices.push( vector4.x, vector4.y, vector4.z );
343
+
344
+ //
345
+
346
+ normal1.copy( point1 );
347
+ normal1.applyQuaternion( quaternion );
348
+ normal1.normalize();
349
+
350
+ normal2.copy( point2 );
351
+ normal2.applyQuaternion( quaternion );
352
+ normal2.normalize();
353
+
354
+ normal3.copy( point2 );
355
+ normal3.applyQuaternion( quaternion );
356
+ normal3.normalize();
357
+
358
+ normal4.copy( point1 );
359
+ normal4.applyQuaternion( quaternion );
360
+ normal4.normalize();
361
+
362
+ normals.push( normal1.x, normal1.y, normal1.z );
363
+ normals.push( normal2.x, normal2.y, normal2.z );
364
+ normals.push( normal4.x, normal4.y, normal4.z );
365
+
366
+ normals.push( normal2.x, normal2.y, normal2.z );
367
+ normals.push( normal3.x, normal3.y, normal3.z );
368
+ normals.push( normal4.x, normal4.y, normal4.z );
369
+
370
+ }
371
+
372
+ }
373
+
374
+ const fromPoint = new Vector3();
375
+ const toPoint = new Vector3();
376
+
377
+ const sample1 = new Vector3();
378
+ const sample2 = new Vector3();
379
+ const bankedQuaternion = new Quaternion();
380
+ const rollQuaternion = new Quaternion();
381
+
382
+ for ( let i = 1; i <= divisions; i ++ ) {
383
+
384
+ point.copy( curve.getPointAt( i / divisions ) );
385
+ tangent.copy( curve.getTangentAt( i / divisions ) );
386
+
387
+ const angle = Math.atan2( tangent.x, tangent.z );
388
+
389
+ quaternion.setFromAxisAngle( up, angle );
390
+
391
+ // banking
392
+
393
+ const bankDelta = 0.01;
394
+ const t = i / divisions;
395
+
396
+ sample1.copy( curve.getTangentAt( ( ( t - bankDelta ) % 1 + 1 ) % 1 ) );
397
+ sample2.copy( curve.getTangentAt( ( t + bankDelta ) % 1 ) );
398
+
399
+ let headingChange = Math.atan2( sample2.x, sample2.z ) - Math.atan2( sample1.x, sample1.z );
400
+ if ( headingChange > Math.PI ) headingChange -= Math.PI * 2;
401
+ if ( headingChange < - Math.PI ) headingChange += Math.PI * 2;
402
+
403
+ bankedQuaternion.copy( quaternion );
404
+ rollQuaternion.setFromAxisAngle( tangent, - Math.atan( headingChange * 8 ) * 0.5 );
405
+ bankedQuaternion.premultiply( rollQuaternion );
406
+
407
+ //
408
+
409
+ if ( point.y > 10 ) {
410
+
411
+ fromPoint.set( - 0.75, - 0.35, 0 );
412
+ fromPoint.applyQuaternion( quaternion );
413
+ fromPoint.add( point );
414
+
415
+ toPoint.set( 0.75, - 0.35, 0 );
416
+ toPoint.applyQuaternion( quaternion );
417
+ toPoint.add( point );
418
+
419
+ extrudeShape( tube1, fromPoint, toPoint );
420
+
421
+ fromPoint.set( - 0.7, - 0.3, 0 );
422
+ fromPoint.applyQuaternion( quaternion );
423
+ fromPoint.add( point );
424
+
425
+ toPoint.set( - 0.7, - point.y, 0 );
426
+ toPoint.applyQuaternion( quaternion );
427
+ toPoint.add( point );
428
+
429
+ extrudeShape( tube2, fromPoint, toPoint );
430
+
431
+ fromPoint.set( 0.7, - 0.3, 0 );
432
+ fromPoint.applyQuaternion( quaternion );
433
+ fromPoint.add( point );
434
+
435
+ toPoint.set( 0.7, - point.y, 0 );
436
+ toPoint.applyQuaternion( quaternion );
437
+ toPoint.add( point );
438
+
439
+ extrudeShape( tube3, fromPoint, toPoint );
440
+
441
+ } else {
442
+
443
+ fromPoint.set( 0, - 0.2, 0 );
444
+ fromPoint.applyQuaternion( bankedQuaternion );
445
+ fromPoint.add( point );
446
+
447
+ toPoint.copy( fromPoint );
448
+ toPoint.y = 0;
449
+
450
+ extrudeShape( tube3, fromPoint, toPoint );
451
+
452
+ }
453
+
454
+ }
455
+
456
+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
457
+ this.setAttribute( 'normal', new BufferAttribute( new Float32Array( normals ), 3 ) );
458
+
459
+ }
460
+
461
+ }
462
+
463
+ /**
464
+ * A procedural roller coaster shadow geometry.
465
+ *
466
+ * @augments BufferGeometry
467
+ * @three_import import { RollerCoasterShadowGeometry } from 'three/addons/misc/RollerCoaster.js';
468
+ */
469
+ class RollerCoasterShadowGeometry extends BufferGeometry {
470
+
471
+ /**
472
+ * Constructs a new geometry.
473
+ *
474
+ * @param {Curve} curve - The curve to generate the geometry along.
475
+ * @param {number} divisions - The number of divisions which defines the detail of the geometry.
476
+ */
477
+ constructor( curve, divisions ) {
478
+
479
+ super();
480
+
481
+ const vertices = [];
482
+
483
+ const up = new Vector3( 0, 1, 0 );
484
+ const forward = new Vector3();
485
+
486
+ const quaternion = new Quaternion();
487
+ const prevQuaternion = new Quaternion();
488
+ prevQuaternion.setFromAxisAngle( up, Math.PI / 2 );
489
+
490
+ const point = new Vector3();
491
+
492
+ const prevPoint = new Vector3();
493
+ prevPoint.copy( curve.getPointAt( 0 ) );
494
+ prevPoint.y = 0;
495
+
496
+ const vector1 = new Vector3();
497
+ const vector2 = new Vector3();
498
+ const vector3 = new Vector3();
499
+ const vector4 = new Vector3();
500
+
501
+ for ( let i = 1; i <= divisions; i ++ ) {
502
+
503
+ point.copy( curve.getPointAt( i / divisions ) );
504
+ point.y = 0;
505
+
506
+ forward.subVectors( point, prevPoint );
507
+
508
+ const angle = Math.atan2( forward.x, forward.z );
509
+
510
+ quaternion.setFromAxisAngle( up, angle );
511
+
512
+ vector1.set( - 0.3, 0, 0 );
513
+ vector1.applyQuaternion( quaternion );
514
+ vector1.add( point );
515
+
516
+ vector2.set( 0.3, 0, 0 );
517
+ vector2.applyQuaternion( quaternion );
518
+ vector2.add( point );
519
+
520
+ vector3.set( 0.3, 0, 0 );
521
+ vector3.applyQuaternion( prevQuaternion );
522
+ vector3.add( prevPoint );
523
+
524
+ vector4.set( - 0.3, 0, 0 );
525
+ vector4.applyQuaternion( prevQuaternion );
526
+ vector4.add( prevPoint );
527
+
528
+ vertices.push( vector1.x, vector1.y, vector1.z );
529
+ vertices.push( vector2.x, vector2.y, vector2.z );
530
+ vertices.push( vector4.x, vector4.y, vector4.z );
531
+
532
+ vertices.push( vector2.x, vector2.y, vector2.z );
533
+ vertices.push( vector3.x, vector3.y, vector3.z );
534
+ vertices.push( vector4.x, vector4.y, vector4.z );
535
+
536
+ prevPoint.copy( point );
537
+ prevQuaternion.copy( quaternion );
538
+
539
+ }
540
+
541
+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
542
+
543
+ }
544
+
545
+ }
546
+
547
+ /**
548
+ * A procedural sky geometry.
549
+ *
550
+ * @augments BufferGeometry
551
+ * @three_import import { SkyGeometry } from 'three/addons/misc/RollerCoaster.js';
552
+ */
553
+ class SkyGeometry extends BufferGeometry {
554
+
555
+ /**
556
+ * Constructs a new geometry.
557
+ */
558
+ constructor() {
559
+
560
+ super();
561
+
562
+ const vertices = [];
563
+
564
+ for ( let i = 0; i < 100; i ++ ) {
565
+
566
+ const x = Math.random() * 800 - 400;
567
+ const y = Math.random() * 50 + 50;
568
+ const z = Math.random() * 800 - 400;
569
+
570
+ const size = Math.random() * 40 + 20;
571
+
572
+ vertices.push( x - size, y, z - size );
573
+ vertices.push( x + size, y, z - size );
574
+ vertices.push( x - size, y, z + size );
575
+
576
+ vertices.push( x + size, y, z - size );
577
+ vertices.push( x + size, y, z + size );
578
+ vertices.push( x - size, y, z + size );
579
+
580
+ }
581
+
582
+
583
+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
584
+
585
+ }
586
+
587
+ }
588
+
589
+ /**
590
+ * A procedural trees geometry.
591
+ *
592
+ * @augments BufferGeometry
593
+ * @three_import import { TreesGeometry } from 'three/addons/misc/RollerCoaster.js';
594
+ */
595
+ class TreesGeometry extends BufferGeometry {
596
+
597
+ /**
598
+ * Constructs a new geometry.
599
+ *
600
+ * @param {Mesh} landscape - A mesh representing the landscape. Trees will be positioned
601
+ * randomly on the landscape's surface.
602
+ */
603
+ constructor( landscape ) {
604
+
605
+ super();
606
+
607
+ const vertices = [];
608
+ const colors = [];
609
+
610
+ const raycaster = new Raycaster();
611
+ raycaster.ray.direction.set( 0, - 1, 0 );
612
+
613
+ const _color = new Color();
614
+
615
+ for ( let i = 0; i < 2000; i ++ ) {
616
+
617
+ const x = Math.random() * 500 - 250;
618
+ const z = Math.random() * 500 - 250;
619
+
620
+ raycaster.ray.origin.set( x, 50, z );
621
+
622
+ const intersections = raycaster.intersectObject( landscape );
623
+
624
+ if ( intersections.length === 0 ) continue;
625
+
626
+ const y = intersections[ 0 ].point.y;
627
+
628
+ const height = Math.random() * 5 + 0.5;
629
+
630
+ let angle = Math.random() * Math.PI * 2;
631
+
632
+ vertices.push( x + Math.sin( angle ), y, z + Math.cos( angle ) );
633
+ vertices.push( x, y + height, z );
634
+ vertices.push( x + Math.sin( angle + Math.PI ), y, z + Math.cos( angle + Math.PI ) );
635
+
636
+ angle += Math.PI / 2;
637
+
638
+ vertices.push( x + Math.sin( angle ), y, z + Math.cos( angle ) );
639
+ vertices.push( x, y + height, z );
640
+ vertices.push( x + Math.sin( angle + Math.PI ), y, z + Math.cos( angle + Math.PI ) );
641
+
642
+ const random = Math.random() * 0.1;
643
+
644
+ for ( let j = 0; j < 6; j ++ ) {
645
+
646
+ _color.setRGB( 0.2 + random, 0.4 + random, 0, SRGBColorSpace );
647
+
648
+ colors.push( _color.r, _color.g, _color.b );
649
+
650
+ }
651
+
652
+ }
653
+
654
+ this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
655
+ this.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 3 ) );
656
+
657
+ }
658
+
659
+ }
660
+
661
+ export { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry };