@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,282 @@
1
+ import { RenderTarget, Vector2, Node, NodeUpdateType, QuadMesh, RendererUtils, NodeMaterial } from 'three/webgpu';
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+ import { convertToTexture, nodeObject, Fn, passTexture, uv, vec2, vec3, vec4, max, float, sub, int, Loop, fract, pow, distance, context } from 'three/tsl';
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+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
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+ const _size = /*@__PURE__*/ new Vector2();
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+ let _rendererState;
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+
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+ /**
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+ * Post processing node for adding a bloom-based lens flare effect. This effect
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+ * requires that you extract the bloom of the scene via a bloom pass first.
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+ *
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+ * References:
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+ * - {@link https://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html}.
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+ * - {@link https://john-chapman.github.io/2017/11/05/pseudo-lens-flare.html}.
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+ *
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+ * @augments Node
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+ * @three_import import { lensflare } from 'three/addons/tsl/display/LensflareNode.js';
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+ */
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+ class LensflareNode extends Node {
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+
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+ static get type() {
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+
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+ return 'LensflareNode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new lens flare node.
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+ *
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+ * @param {TextureNode} textureNode - The texture node that represents the scene's bloom.
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+ * @param {Object} params - The parameter object for configuring the effect.
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+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
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+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
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+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
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+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
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+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
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+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
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+ */
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+ constructor( textureNode, params = {} ) {
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+
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+ super( 'vec4' );
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+
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+ /**
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+ * The texture node that represents the scene's bloom.
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+ *
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+ * @type {TextureNode}
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+ */
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+ this.textureNode = textureNode;
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+
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+ const {
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+ ghostTint = vec3( 1, 1, 1 ),
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+ threshold = float( 0.5 ),
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+ ghostSamples = float( 4 ),
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+ ghostSpacing = float( 0.25 ),
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+ ghostAttenuationFactor = float( 25 ),
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+ downSampleRatio = 4
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+ } = params;
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+
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+ /**
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+ * Defines the tint of the flare/ghosts.
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+ *
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+ * @type {Node<vec3>}
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+ */
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+ this.ghostTintNode = nodeObject( ghostTint );
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+
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+ /**
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+ * Controls the size and strength of the effect. A higher threshold results in smaller flares.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.thresholdNode = nodeObject( threshold );
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+
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+ /**
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+ * Represents the number of flares/ghosts per bright spot which pivot around the center.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostSamplesNode = nodeObject( ghostSamples );
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+
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+ /**
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+ * Defines the spacing of the flares/ghosts.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostSpacingNode = nodeObject( ghostSpacing );
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+
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+ /**
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+ * Defines the attenuation factor of flares/ghosts.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostAttenuationFactorNode = nodeObject( ghostAttenuationFactor );
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+
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+ /**
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+ * Defines how downsampling since the effect is usually not rendered at full resolution.
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+ *
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+ * @type {number}
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+ */
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+ this.downSampleRatio = downSampleRatio;
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+
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+ /**
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+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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+ * its effect once per frame in `updateBefore()`.
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+ *
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+ * @type {string}
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+ * @default 'frame'
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+ */
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ /**
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+ * The internal render target of the effect.
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+ *
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+ * @private
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+ * @type {RenderTarget}
115
+ */
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+ this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
117
+ this._renderTarget.texture.name = 'LensflareNode';
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+
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+ /**
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+ * The node material that holds the effect's TSL code.
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+ *
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+ * @private
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+ * @type {NodeMaterial}
124
+ */
125
+ this._material = new NodeMaterial();
126
+ this._material.name = 'LensflareNode';
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+
128
+ /**
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+ * The result of the effect is represented as a separate texture node.
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+ *
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+ * @private
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+ * @type {PassTextureNode}
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+ */
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+ this._textureNode = passTexture( this, this._renderTarget.texture );
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+
136
+ }
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+
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+ /**
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+ * Returns the result of the effect as a texture node.
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+ *
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+ * @return {PassTextureNode} A texture node that represents the result of the effect.
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+ */
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+ getTextureNode() {
144
+
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+ return this._textureNode;
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+
147
+ }
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+
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+ /**
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+ * Sets the size of the effect.
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+ *
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+ * @param {number} width - The width of the effect.
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+ * @param {number} height - The height of the effect.
154
+ */
155
+ setSize( width, height ) {
156
+
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+ const resx = Math.round( width / this.downSampleRatio );
158
+ const resy = Math.round( height / this.downSampleRatio );
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+
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+ this._renderTarget.setSize( resx, resy );
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+
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+ }
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+
164
+ /**
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+ * This method is used to render the effect once per frame.
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+ *
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+ * @param {NodeFrame} frame - The current node frame.
168
+ */
169
+ updateBefore( frame ) {
170
+
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+ const { renderer } = frame;
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+
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+ const size = renderer.getDrawingBufferSize( _size );
174
+ this.setSize( size.width, size.height );
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+
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+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
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+
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+ _quadMesh.material = this._material;
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+
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+ // clear
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+
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+ renderer.setMRT( null );
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+
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+ // lensflare
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+
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+ renderer.setRenderTarget( this._renderTarget );
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+ _quadMesh.render( renderer );
188
+
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+ // restore
190
+
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+ RendererUtils.restoreRendererState( renderer, _rendererState );
192
+
193
+ }
194
+
195
+ /**
196
+ * This method is used to setup the effect's TSL code.
197
+ *
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+ * @param {NodeBuilder} builder - The current node builder.
199
+ * @return {PassTextureNode}
200
+ */
201
+ setup( builder ) {
202
+
203
+ const lensflare = Fn( () => {
204
+
205
+ // flip uvs so lens flare pivot around the image center
206
+
207
+ const texCoord = uv().oneMinus().toVar();
208
+
209
+ // ghosts are positioned along this vector
210
+
211
+ const ghostVec = sub( vec2( 0.5 ), texCoord ).mul( this.ghostSpacingNode ).toVar();
212
+
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+ // sample ghosts
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+
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+ const result = vec4().toVar();
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+
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+ Loop( { start: int( 0 ), end: int( this.ghostSamplesNode ), type: 'int', condition: '<' }, ( { i } ) => {
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+
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+ // use fract() to ensure that the texture coordinates wrap around
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+
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+ const sampleUv = fract( texCoord.add( ghostVec.mul( float( i ) ) ) ).toVar();
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+
223
+ // reduce contributions from samples at the screen edge
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+
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+ const d = distance( sampleUv, vec2( 0.5 ) );
226
+ const weight = pow( d.oneMinus(), this.ghostAttenuationFactorNode );
227
+
228
+ // accumulate
229
+
230
+ let sample = this.textureNode.sample( sampleUv ).rgb;
231
+
232
+ sample = max( sample.sub( this.thresholdNode ), vec3( 0 ) ).mul( this.ghostTintNode );
233
+
234
+ result.addAssign( sample.mul( weight ) );
235
+
236
+ } );
237
+
238
+ return result;
239
+
240
+ } );
241
+
242
+ this._material.contextNode = context( builder.getSharedContext() );
243
+ this._material.fragmentNode = lensflare();
244
+ this._material.needsUpdate = true;
245
+
246
+ return this._textureNode;
247
+
248
+ }
249
+
250
+ /**
251
+ * Frees internal resources. This method should be called
252
+ * when the effect is no longer required.
253
+ */
254
+ dispose() {
255
+
256
+ super.dispose();
257
+
258
+ this._renderTarget.dispose();
259
+ this._material.dispose();
260
+
261
+ }
262
+
263
+ }
264
+
265
+ export default LensflareNode;
266
+
267
+ /**
268
+ * TSL function for creating a bloom-based lens flare effect.
269
+ *
270
+ * @tsl
271
+ * @function
272
+ * @param {TextureNode} node - The node that represents the scene's bloom.
273
+ * @param {Object} params - The parameter object for configuring the effect.
274
+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
275
+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
276
+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
277
+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
278
+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
279
+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
280
+ * @returns {LensflareNode}
281
+ */
282
+ export const lensflare = ( node, params ) => new LensflareNode( convertToTexture( node ), params );
@@ -0,0 +1,109 @@
1
+ import { Node } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uniform, vec3, vec4, mix } from 'three/tsl';
3
+
4
+ /**
5
+ * A post processing node for color grading via lookup tables.
6
+ *
7
+ * @augments Node
8
+ * @three_import import { lut3D } from 'three/addons/tsl/display/Lut3DNode.js';
9
+ */
10
+ class Lut3DNode extends Node {
11
+
12
+ static get type() {
13
+
14
+ return 'Lut3DNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new LUT node.
20
+ *
21
+ * @param {Node} inputNode - The node that represents the input of the effect.
22
+ * @param {TextureNode} lutNode - A texture node that represents the lookup table.
23
+ * @param {number} size - The size of the lookup table.
24
+ * @param {Node<float>} intensityNode - Controls the intensity of the effect.
25
+ */
26
+ constructor( inputNode, lutNode, size, intensityNode ) {
27
+
28
+ super( 'vec4' );
29
+
30
+ /**
31
+ * The node that represents the input of the effect.
32
+ *
33
+ * @type {Node}
34
+ */
35
+ this.inputNode = inputNode;
36
+
37
+ /**
38
+ * A texture node that represents the lookup table.
39
+ *
40
+ * @type {TextureNode}
41
+ */
42
+ this.lutNode = lutNode;
43
+
44
+ /**
45
+ * The size of the lookup table.
46
+ *
47
+ * @type {UniformNode<float>}
48
+ */
49
+ this.size = uniform( size );
50
+
51
+ /**
52
+ * Controls the intensity of the effect.
53
+ *
54
+ * @type {Node<float>}
55
+ */
56
+ this.intensityNode = intensityNode;
57
+
58
+ }
59
+
60
+ /**
61
+ * This method is used to setup the effect's TSL code.
62
+ *
63
+ * @param {NodeBuilder} builder - The current node builder.
64
+ * @return {ShaderCallNodeInternal}
65
+ */
66
+ setup() {
67
+
68
+ const { inputNode, lutNode } = this;
69
+
70
+ const sampleLut = ( uv ) => lutNode.sample( uv );
71
+
72
+ const lut3D = Fn( () => {
73
+
74
+ const base = inputNode;
75
+
76
+ // pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
77
+
78
+ const pixelWidth = float( 1.0 ).div( this.size );
79
+ const halfPixelWidth = float( 0.5 ).div( this.size );
80
+ const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
81
+
82
+ const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
83
+
84
+ return vec4( mix( base, lutValue, this.intensityNode ) );
85
+
86
+ } );
87
+
88
+ const outputNode = lut3D();
89
+
90
+ return outputNode;
91
+
92
+ }
93
+
94
+ }
95
+
96
+ export default Lut3DNode;
97
+
98
+ /**
99
+ * TSL function for creating a LUT node for color grading via post processing.
100
+ *
101
+ * @tsl
102
+ * @function
103
+ * @param {Node} node - The node that represents the input of the effect.
104
+ * @param {TextureNode} lut - A texture node that represents the lookup table.
105
+ * @param {number} size - The size of the lookup table.
106
+ * @param {Node<float> | number} intensity - Controls the intensity of the effect.
107
+ * @returns {Lut3DNode}
108
+ */
109
+ export const lut3D = ( node, lut, size, intensity ) => new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) );
@@ -0,0 +1,33 @@
1
+ import { Fn, float, uv, Loop, int } from 'three/tsl';
2
+
3
+ /**
4
+ * Applies a motion blur effect to the given input node.
5
+ *
6
+ * @tsl
7
+ * @function
8
+ * @param {Node<vec4>} inputNode - The input node to apply the motion blur for.
9
+ * @param {Node<vec2>} velocity - The motion vectors of the beauty pass.
10
+ * @param {Node<int>} [numSamples=int(16)] - How many samples the effect should use. A higher value results in better quality but is also more expensive.
11
+ * @return {Node<vec4>} The input node with the motion blur effect applied.
12
+ */
13
+ export const motionBlur = /*@__PURE__*/ Fn( ( [ inputNode, velocity, numSamples = int( 16 ) ] ) => {
14
+
15
+ const sampleColor = ( uv ) => inputNode.sample( uv );
16
+
17
+ const uvs = uv();
18
+
19
+ const colorResult = sampleColor( uvs ).toVar();
20
+ const fSamples = float( numSamples );
21
+
22
+ Loop( { start: int( 1 ), end: numSamples, type: 'int', condition: '<=' }, ( { i } ) => {
23
+
24
+ const offset = velocity.mul( float( i ).div( fSamples.sub( 1 ) ).sub( 0.5 ) );
25
+ colorResult.addAssign( sampleColor( uvs.add( offset ) ) );
26
+
27
+ } );
28
+
29
+ colorResult.divAssign( fSamples );
30
+
31
+ return colorResult;
32
+
33
+ } );