@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,365 @@
1
+ import {
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+ HalfFloatType,
3
+ NoBlending,
4
+ Timer,
5
+ Vector2,
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+ WebGLRenderTarget
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+ } from 'three';
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+ import { CopyShader } from '../shaders/CopyShader.js';
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+ import { ShaderPass } from './ShaderPass.js';
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+ import { ClearMaskPass, MaskPass } from './MaskPass.js';
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+
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+ /**
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+ * Used to implement post-processing effects in three.js.
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+ * The class manages a chain of post-processing passes to produce the final visual result.
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+ * Post-processing passes are executed in order of their addition/insertion.
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+ * The last pass is automatically rendered to screen.
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+ *
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+ * This module can only be used with {@link WebGLRenderer}.
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+ *
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+ * ```js
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+ * const composer = new EffectComposer( renderer );
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+ *
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+ * // adding some passes
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+ * const renderPass = new RenderPass( scene, camera );
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+ * composer.addPass( renderPass );
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+ *
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+ * const glitchPass = new GlitchPass();
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+ * composer.addPass( glitchPass );
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+ *
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+ * const outputPass = new OutputPass()
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+ * composer.addPass( outputPass );
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+ *
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+ * function animate() {
34
+ *
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+ * composer.render(); // instead of renderer.render()
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+ *
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+ * }
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+ * ```
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+ *
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+ * @three_import import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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+ */
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+ class EffectComposer {
43
+
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+ /**
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+ * Constructs a new effect composer.
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+ *
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+ * @param {WebGLRenderer} renderer - The renderer.
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+ * @param {WebGLRenderTarget} [renderTarget] - This render target and a clone will
49
+ * be used as the internal read and write buffers. If not given, the composer creates
50
+ * the buffers automatically.
51
+ */
52
+ constructor( renderer, renderTarget ) {
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+
54
+ /**
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+ * The renderer.
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+ *
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+ * @type {WebGLRenderer}
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+ */
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+ this.renderer = renderer;
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+
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+ this._pixelRatio = renderer.getPixelRatio();
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+
63
+ if ( renderTarget === undefined ) {
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+
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+ const size = renderer.getSize( new Vector2() );
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+ this._width = size.width;
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+ this._height = size.height;
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+
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+ renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
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+ renderTarget.texture.name = 'EffectComposer.rt1';
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+
72
+ } else {
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+
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+ this._width = renderTarget.width;
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+ this._height = renderTarget.height;
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+
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+ }
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+
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+ this.renderTarget1 = renderTarget;
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+ this.renderTarget2 = renderTarget.clone();
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+ this.renderTarget2.texture.name = 'EffectComposer.rt2';
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+
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+ /**
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+ * A reference to the internal write buffer. Passes usually write
85
+ * their result into this buffer.
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+ *
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+ * @type {WebGLRenderTarget}
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+ */
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+ this.writeBuffer = this.renderTarget1;
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+
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+ /**
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+ * A reference to the internal read buffer. Passes usually read
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+ * the previous render result from this buffer.
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+ *
95
+ * @type {WebGLRenderTarget}
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+ */
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+ this.readBuffer = this.renderTarget2;
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+
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+ /**
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+ * Whether the final pass is rendered to the screen (default framebuffer) or not.
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+ *
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+ * @type {boolean}
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+ * @default true
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+ */
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+ this.renderToScreen = true;
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+
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+ /**
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+ * An array representing the (ordered) chain of post-processing passes.
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+ *
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+ * @type {Array<Pass>}
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+ */
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+ this.passes = [];
113
+
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+ /**
115
+ * A copy pass used for internal swap operations.
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+ *
117
+ * @private
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+ * @type {ShaderPass}
119
+ */
120
+ this.copyPass = new ShaderPass( CopyShader );
121
+ this.copyPass.material.blending = NoBlending;
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+
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+ /**
124
+ * The internal timer for managing time data.
125
+ *
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+ * @private
127
+ * @type {Timer}
128
+ */
129
+ this.timer = new Timer();
130
+
131
+ }
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+
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+ /**
134
+ * Swaps the internal read/write buffers.
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+ */
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+ swapBuffers() {
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+
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+ const tmp = this.readBuffer;
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+ this.readBuffer = this.writeBuffer;
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+ this.writeBuffer = tmp;
141
+
142
+ }
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+
144
+ /**
145
+ * Adds the given pass to the pass chain.
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+ *
147
+ * @param {Pass} pass - The pass to add.
148
+ */
149
+ addPass( pass ) {
150
+
151
+ this.passes.push( pass );
152
+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
153
+
154
+ }
155
+
156
+ /**
157
+ * Inserts the given pass at a given index.
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+ *
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+ * @param {Pass} pass - The pass to insert.
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+ * @param {number} index - The index into the pass chain.
161
+ */
162
+ insertPass( pass, index ) {
163
+
164
+ this.passes.splice( index, 0, pass );
165
+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
166
+
167
+ }
168
+
169
+ /**
170
+ * Removes the given pass from the pass chain.
171
+ *
172
+ * @param {Pass} pass - The pass to remove.
173
+ */
174
+ removePass( pass ) {
175
+
176
+ const index = this.passes.indexOf( pass );
177
+
178
+ if ( index !== - 1 ) {
179
+
180
+ this.passes.splice( index, 1 );
181
+
182
+ }
183
+
184
+ }
185
+
186
+ /**
187
+ * Returns `true` if the pass for the given index is the last enabled pass in the pass chain.
188
+ *
189
+ * @param {number} passIndex - The pass index.
190
+ * @return {boolean} Whether the pass for the given index is the last pass in the pass chain.
191
+ */
192
+ isLastEnabledPass( passIndex ) {
193
+
194
+ for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
195
+
196
+ if ( this.passes[ i ].enabled ) {
197
+
198
+ return false;
199
+
200
+ }
201
+
202
+ }
203
+
204
+ return true;
205
+
206
+ }
207
+
208
+ /**
209
+ * Executes all enabled post-processing passes in order to produce the final frame.
210
+ *
211
+ * @param {number} deltaTime - The delta time in seconds. If not given, the composer computes
212
+ * its own time delta value.
213
+ */
214
+ render( deltaTime ) {
215
+
216
+ // deltaTime value is in seconds
217
+
218
+ this.timer.update();
219
+
220
+ if ( deltaTime === undefined ) {
221
+
222
+ deltaTime = this.timer.getDelta();
223
+
224
+ }
225
+
226
+ const currentRenderTarget = this.renderer.getRenderTarget();
227
+
228
+ let maskActive = false;
229
+
230
+ for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
231
+
232
+ const pass = this.passes[ i ];
233
+
234
+ if ( pass.enabled === false ) continue;
235
+
236
+ pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
237
+ pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
238
+
239
+ if ( pass.needsSwap ) {
240
+
241
+ if ( maskActive ) {
242
+
243
+ const context = this.renderer.getContext();
244
+ const stencil = this.renderer.state.buffers.stencil;
245
+
246
+ //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
247
+ stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
248
+
249
+ this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
250
+
251
+ //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
252
+ stencil.setFunc( context.EQUAL, 1, 0xffffffff );
253
+
254
+ }
255
+
256
+ this.swapBuffers();
257
+
258
+ }
259
+
260
+ if ( MaskPass !== undefined ) {
261
+
262
+ if ( pass instanceof MaskPass ) {
263
+
264
+ maskActive = true;
265
+
266
+ } else if ( pass instanceof ClearMaskPass ) {
267
+
268
+ maskActive = false;
269
+
270
+ }
271
+
272
+ }
273
+
274
+ }
275
+
276
+ this.renderer.setRenderTarget( currentRenderTarget );
277
+
278
+ }
279
+
280
+ /**
281
+ * Resets the internal state of the EffectComposer.
282
+ *
283
+ * @param {WebGLRenderTarget} [renderTarget] - This render target has the same purpose like
284
+ * the one from the constructor. If set, it is used to setup the read and write buffers.
285
+ */
286
+ reset( renderTarget ) {
287
+
288
+ if ( renderTarget === undefined ) {
289
+
290
+ const size = this.renderer.getSize( new Vector2() );
291
+ this._pixelRatio = this.renderer.getPixelRatio();
292
+ this._width = size.width;
293
+ this._height = size.height;
294
+
295
+ renderTarget = this.renderTarget1.clone();
296
+ renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
297
+
298
+ }
299
+
300
+ this.renderTarget1.dispose();
301
+ this.renderTarget2.dispose();
302
+ this.renderTarget1 = renderTarget;
303
+ this.renderTarget2 = renderTarget.clone();
304
+
305
+ this.writeBuffer = this.renderTarget1;
306
+ this.readBuffer = this.renderTarget2;
307
+
308
+ }
309
+
310
+ /**
311
+ * Resizes the internal read and write buffers as well as all passes. Similar to {@link WebGLRenderer#setSize},
312
+ * this method honors the current pixel ration.
313
+ *
314
+ * @param {number} width - The width in logical pixels.
315
+ * @param {number} height - The height in logical pixels.
316
+ */
317
+ setSize( width, height ) {
318
+
319
+ this._width = width;
320
+ this._height = height;
321
+
322
+ const effectiveWidth = this._width * this._pixelRatio;
323
+ const effectiveHeight = this._height * this._pixelRatio;
324
+
325
+ this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
326
+ this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
327
+
328
+ for ( let i = 0; i < this.passes.length; i ++ ) {
329
+
330
+ this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
331
+
332
+ }
333
+
334
+ }
335
+
336
+ /**
337
+ * Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.
338
+ * Setting the pixel ratio will automatically resize the composer.
339
+ *
340
+ * @param {number} pixelRatio - The pixel ratio to set.
341
+ */
342
+ setPixelRatio( pixelRatio ) {
343
+
344
+ this._pixelRatio = pixelRatio;
345
+
346
+ this.setSize( this._width, this._height );
347
+
348
+ }
349
+
350
+ /**
351
+ * Frees the GPU-related resources allocated by this instance. Call this
352
+ * method whenever the composer is no longer used in your app.
353
+ */
354
+ dispose() {
355
+
356
+ this.renderTarget1.dispose();
357
+ this.renderTarget2.dispose();
358
+
359
+ this.copyPass.dispose();
360
+
361
+ }
362
+
363
+ }
364
+
365
+ export { EffectComposer };
@@ -0,0 +1,40 @@
1
+ import { FXAAShader } from '../shaders/FXAAShader.js';
2
+ import { ShaderPass } from './ShaderPass.js';
3
+
4
+ /**
5
+ * A pass for applying FXAA.
6
+ *
7
+ * ```js
8
+ * const fxaaPass = new FXAAPass();
9
+ * composer.addPass( fxaaPass );
10
+ * ```
11
+ *
12
+ * @augments ShaderPass
13
+ * @three_import import { FXAAPass } from 'three/addons/postprocessing/FXAAPass.js';
14
+ */
15
+ class FXAAPass extends ShaderPass {
16
+
17
+ /**
18
+ * Constructs a new FXAA pass.
19
+ */
20
+ constructor() {
21
+
22
+ super( FXAAShader );
23
+
24
+ }
25
+
26
+ /**
27
+ * Sets the size of the pass.
28
+ *
29
+ * @param {number} width - The width to set.
30
+ * @param {number} height - The height to set.
31
+ */
32
+ setSize( width, height ) {
33
+
34
+ this.material.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
35
+
36
+ }
37
+
38
+ }
39
+
40
+ export { FXAAPass };
@@ -0,0 +1,113 @@
1
+ import {
2
+ ShaderMaterial,
3
+ UniformsUtils
4
+ } from 'three';
5
+ import { Pass, FullScreenQuad } from './Pass.js';
6
+ import { FilmShader } from '../shaders/FilmShader.js';
7
+
8
+ /**
9
+ * This pass can be used to create a film grain effect.
10
+ *
11
+ * ```js
12
+ * const filmPass = new FilmPass();
13
+ * composer.addPass( filmPass );
14
+ * ```
15
+ *
16
+ * @augments Pass
17
+ * @three_import import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
18
+ */
19
+ class FilmPass extends Pass {
20
+
21
+ /**
22
+ * Constructs a new film pass.
23
+ *
24
+ * @param {number} [intensity=0.5] - The grain intensity in the range `[0,1]` (0 = no effect, 1 = full effect).
25
+ * @param {boolean} [grayscale=false] - Whether to apply a grayscale effect or not.
26
+ */
27
+ constructor( intensity = 0.5, grayscale = false ) {
28
+
29
+ super();
30
+
31
+ const shader = FilmShader;
32
+
33
+ /**
34
+ * The pass uniforms. Use this object if you want to update the
35
+ * `intensity` or `grayscale` values at runtime.
36
+ * ```js
37
+ * pass.uniforms.intensity.value = 1;
38
+ * pass.uniforms.grayscale.value = true;
39
+ * ```
40
+ *
41
+ * @type {Object}
42
+ */
43
+ this.uniforms = UniformsUtils.clone( shader.uniforms );
44
+
45
+ /**
46
+ * The pass material.
47
+ *
48
+ * @type {ShaderMaterial}
49
+ */
50
+ this.material = new ShaderMaterial( {
51
+
52
+ name: shader.name,
53
+ uniforms: this.uniforms,
54
+ vertexShader: shader.vertexShader,
55
+ fragmentShader: shader.fragmentShader
56
+
57
+ } );
58
+
59
+ this.uniforms.intensity.value = intensity;
60
+ this.uniforms.grayscale.value = grayscale;
61
+
62
+ // internals
63
+
64
+ this._fsQuad = new FullScreenQuad( this.material );
65
+
66
+ }
67
+
68
+ /**
69
+ * Performs the film pass.
70
+ *
71
+ * @param {WebGLRenderer} renderer - The renderer.
72
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
73
+ * destination for the pass.
74
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
75
+ * previous pass from this buffer.
76
+ * @param {number} deltaTime - The delta time in seconds.
77
+ * @param {boolean} maskActive - Whether masking is active or not.
78
+ */
79
+ render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
80
+
81
+ this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
82
+ this.uniforms[ 'time' ].value += deltaTime;
83
+
84
+ if ( this.renderToScreen ) {
85
+
86
+ renderer.setRenderTarget( null );
87
+ this._fsQuad.render( renderer );
88
+
89
+ } else {
90
+
91
+ renderer.setRenderTarget( writeBuffer );
92
+ if ( this.clear ) renderer.clear();
93
+ this._fsQuad.render( renderer );
94
+
95
+ }
96
+
97
+ }
98
+
99
+ /**
100
+ * Frees the GPU-related resources allocated by this instance. Call this
101
+ * method whenever the pass is no longer used in your app.
102
+ */
103
+ dispose() {
104
+
105
+ this.material.dispose();
106
+
107
+ this._fsQuad.dispose();
108
+
109
+ }
110
+
111
+ }
112
+
113
+ export { FilmPass };