@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
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'center': { value: new Vector2( 0.5, 0.5 ) },
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fragmentShader: /* glsl */`
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const float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );
|
|
52
|
+
|
|
53
|
+
float _ContrastThreshold = 0.0312;
|
|
54
|
+
float _RelativeThreshold = 0.063;
|
|
55
|
+
float _SubpixelBlending = 1.0;
|
|
56
|
+
|
|
57
|
+
vec4 Sample( sampler2D tex2D, vec2 uv ) {
|
|
58
|
+
|
|
59
|
+
return texture( tex2D, uv );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
float SampleLuminance( sampler2D tex2D, vec2 uv ) {
|
|
64
|
+
|
|
65
|
+
return dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
float SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {
|
|
70
|
+
|
|
71
|
+
uv += texSize * vec2(uOffset, vOffset);
|
|
72
|
+
return SampleLuminance(tex2D, uv);
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
struct LuminanceData {
|
|
77
|
+
|
|
78
|
+
float m, n, e, s, w;
|
|
79
|
+
float ne, nw, se, sw;
|
|
80
|
+
float highest, lowest, contrast;
|
|
81
|
+
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
LuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {
|
|
85
|
+
|
|
86
|
+
LuminanceData l;
|
|
87
|
+
l.m = SampleLuminance( tex2D, uv );
|
|
88
|
+
l.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );
|
|
89
|
+
l.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );
|
|
90
|
+
l.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );
|
|
91
|
+
l.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );
|
|
92
|
+
|
|
93
|
+
l.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );
|
|
94
|
+
l.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );
|
|
95
|
+
l.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );
|
|
96
|
+
l.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );
|
|
97
|
+
|
|
98
|
+
l.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );
|
|
99
|
+
l.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );
|
|
100
|
+
l.contrast = l.highest - l.lowest;
|
|
101
|
+
return l;
|
|
102
|
+
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
bool ShouldSkipPixel( LuminanceData l ) {
|
|
106
|
+
|
|
107
|
+
float threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );
|
|
108
|
+
return l.contrast < threshold;
|
|
109
|
+
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
float DeterminePixelBlendFactor( LuminanceData l ) {
|
|
113
|
+
|
|
114
|
+
float f = 2.0 * ( l.n + l.e + l.s + l.w );
|
|
115
|
+
f += l.ne + l.nw + l.se + l.sw;
|
|
116
|
+
f *= 1.0 / 12.0;
|
|
117
|
+
f = abs( f - l.m );
|
|
118
|
+
f = clamp( f / l.contrast, 0.0, 1.0 );
|
|
119
|
+
|
|
120
|
+
float blendFactor = smoothstep( 0.0, 1.0, f );
|
|
121
|
+
return blendFactor * blendFactor * _SubpixelBlending;
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
struct EdgeData {
|
|
126
|
+
|
|
127
|
+
bool isHorizontal;
|
|
128
|
+
float pixelStep;
|
|
129
|
+
float oppositeLuminance, gradient;
|
|
130
|
+
|
|
131
|
+
};
|
|
132
|
+
|
|
133
|
+
EdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {
|
|
134
|
+
|
|
135
|
+
EdgeData e;
|
|
136
|
+
float horizontal =
|
|
137
|
+
abs( l.n + l.s - 2.0 * l.m ) * 2.0 +
|
|
138
|
+
abs( l.ne + l.se - 2.0 * l.e ) +
|
|
139
|
+
abs( l.nw + l.sw - 2.0 * l.w );
|
|
140
|
+
float vertical =
|
|
141
|
+
abs( l.e + l.w - 2.0 * l.m ) * 2.0 +
|
|
142
|
+
abs( l.ne + l.nw - 2.0 * l.n ) +
|
|
143
|
+
abs( l.se + l.sw - 2.0 * l.s );
|
|
144
|
+
e.isHorizontal = horizontal >= vertical;
|
|
145
|
+
|
|
146
|
+
float pLuminance = e.isHorizontal ? l.n : l.e;
|
|
147
|
+
float nLuminance = e.isHorizontal ? l.s : l.w;
|
|
148
|
+
float pGradient = abs( pLuminance - l.m );
|
|
149
|
+
float nGradient = abs( nLuminance - l.m );
|
|
150
|
+
|
|
151
|
+
e.pixelStep = e.isHorizontal ? texSize.y : texSize.x;
|
|
152
|
+
|
|
153
|
+
if (pGradient < nGradient) {
|
|
154
|
+
|
|
155
|
+
e.pixelStep = -e.pixelStep;
|
|
156
|
+
e.oppositeLuminance = nLuminance;
|
|
157
|
+
e.gradient = nGradient;
|
|
158
|
+
|
|
159
|
+
} else {
|
|
160
|
+
|
|
161
|
+
e.oppositeLuminance = pLuminance;
|
|
162
|
+
e.gradient = pGradient;
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
return e;
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
float DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {
|
|
171
|
+
|
|
172
|
+
vec2 uvEdge = uv;
|
|
173
|
+
vec2 edgeStep;
|
|
174
|
+
if (e.isHorizontal) {
|
|
175
|
+
|
|
176
|
+
uvEdge.y += e.pixelStep * 0.5;
|
|
177
|
+
edgeStep = vec2( texSize.x, 0.0 );
|
|
178
|
+
|
|
179
|
+
} else {
|
|
180
|
+
|
|
181
|
+
uvEdge.x += e.pixelStep * 0.5;
|
|
182
|
+
edgeStep = vec2( 0.0, texSize.y );
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
float edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;
|
|
187
|
+
float gradientThreshold = e.gradient * 0.25;
|
|
188
|
+
|
|
189
|
+
vec2 puv = uvEdge + edgeStep * edgeSteps[0];
|
|
190
|
+
float pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
|
|
191
|
+
bool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
|
|
192
|
+
|
|
193
|
+
for ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {
|
|
194
|
+
|
|
195
|
+
puv += edgeStep * edgeSteps[i];
|
|
196
|
+
pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
|
|
197
|
+
pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
if ( !pAtEnd ) {
|
|
202
|
+
|
|
203
|
+
puv += edgeStep * EDGE_GUESS;
|
|
204
|
+
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
vec2 nuv = uvEdge - edgeStep * edgeSteps[0];
|
|
208
|
+
float nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
|
|
209
|
+
bool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
|
|
210
|
+
|
|
211
|
+
for ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {
|
|
212
|
+
|
|
213
|
+
nuv -= edgeStep * edgeSteps[i];
|
|
214
|
+
nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
|
|
215
|
+
nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
|
|
216
|
+
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
if ( !nAtEnd ) {
|
|
220
|
+
|
|
221
|
+
nuv -= edgeStep * EDGE_GUESS;
|
|
222
|
+
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
float pDistance, nDistance;
|
|
226
|
+
if ( e.isHorizontal ) {
|
|
227
|
+
|
|
228
|
+
pDistance = puv.x - uv.x;
|
|
229
|
+
nDistance = uv.x - nuv.x;
|
|
230
|
+
|
|
231
|
+
} else {
|
|
232
|
+
|
|
233
|
+
pDistance = puv.y - uv.y;
|
|
234
|
+
nDistance = uv.y - nuv.y;
|
|
235
|
+
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
float shortestDistance;
|
|
239
|
+
bool deltaSign;
|
|
240
|
+
if ( pDistance <= nDistance ) {
|
|
241
|
+
|
|
242
|
+
shortestDistance = pDistance;
|
|
243
|
+
deltaSign = pLuminanceDelta >= 0.0;
|
|
244
|
+
|
|
245
|
+
} else {
|
|
246
|
+
|
|
247
|
+
shortestDistance = nDistance;
|
|
248
|
+
deltaSign = nLuminanceDelta >= 0.0;
|
|
249
|
+
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
if ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {
|
|
253
|
+
|
|
254
|
+
return 0.0;
|
|
255
|
+
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
return 0.5 - shortestDistance / ( pDistance + nDistance );
|
|
259
|
+
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
vec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {
|
|
263
|
+
|
|
264
|
+
LuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );
|
|
265
|
+
if ( ShouldSkipPixel( luminance ) ) {
|
|
266
|
+
|
|
267
|
+
return Sample( tex2D, uv );
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
float pixelBlend = DeterminePixelBlendFactor( luminance );
|
|
272
|
+
EdgeData edge = DetermineEdge( texSize, luminance );
|
|
273
|
+
float edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );
|
|
274
|
+
float finalBlend = max( pixelBlend, edgeBlend );
|
|
275
|
+
|
|
276
|
+
if (edge.isHorizontal) {
|
|
277
|
+
|
|
278
|
+
uv.y += edge.pixelStep * finalBlend;
|
|
279
|
+
|
|
280
|
+
} else {
|
|
281
|
+
|
|
282
|
+
uv.x += edge.pixelStep * finalBlend;
|
|
283
|
+
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
return Sample( tex2D, uv );
|
|
287
|
+
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
void main() {
|
|
291
|
+
|
|
292
|
+
gl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );
|
|
293
|
+
|
|
294
|
+
}`
|
|
295
|
+
|
|
296
|
+
};
|
|
297
|
+
|
|
298
|
+
export { FXAAShader };
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module FilmShader
|
|
3
|
+
* @three_import import { FilmShader } from 'three/addons/shaders/FilmShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Film grain shader that adds animated noise to the image, with an optional
|
|
8
|
+
* grayscale conversion.
|
|
9
|
+
*
|
|
10
|
+
* Used by {@link FilmPass}.
|
|
11
|
+
*
|
|
12
|
+
* @constant
|
|
13
|
+
* @type {ShaderMaterial~Shader}
|
|
14
|
+
*/
|
|
15
|
+
const FilmShader = {
|
|
16
|
+
|
|
17
|
+
name: 'FilmShader',
|
|
18
|
+
|
|
19
|
+
uniforms: {
|
|
20
|
+
|
|
21
|
+
'tDiffuse': { value: null },
|
|
22
|
+
'time': { value: 0.0 },
|
|
23
|
+
'intensity': { value: 0.5 },
|
|
24
|
+
'grayscale': { value: false }
|
|
25
|
+
|
|
26
|
+
},
|
|
27
|
+
|
|
28
|
+
vertexShader: /* glsl */`
|
|
29
|
+
|
|
30
|
+
varying vec2 vUv;
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
|
|
34
|
+
vUv = uv;
|
|
35
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
36
|
+
|
|
37
|
+
}`,
|
|
38
|
+
|
|
39
|
+
fragmentShader: /* glsl */`
|
|
40
|
+
|
|
41
|
+
#include <common>
|
|
42
|
+
|
|
43
|
+
uniform float intensity;
|
|
44
|
+
uniform bool grayscale;
|
|
45
|
+
uniform float time;
|
|
46
|
+
|
|
47
|
+
uniform sampler2D tDiffuse;
|
|
48
|
+
|
|
49
|
+
varying vec2 vUv;
|
|
50
|
+
|
|
51
|
+
void main() {
|
|
52
|
+
|
|
53
|
+
vec4 base = texture2D( tDiffuse, vUv );
|
|
54
|
+
|
|
55
|
+
float noise = rand( fract( vUv + time ) );
|
|
56
|
+
|
|
57
|
+
vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
|
|
58
|
+
|
|
59
|
+
color = mix( base.rgb, color, intensity );
|
|
60
|
+
|
|
61
|
+
if ( grayscale ) {
|
|
62
|
+
|
|
63
|
+
color = vec3( luminance( color ) ); // assuming linear-srgb
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
gl_FragColor = vec4( color, base.a );
|
|
68
|
+
|
|
69
|
+
}`,
|
|
70
|
+
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
export { FilmShader };
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module FocusShader
|
|
3
|
+
* @three_import import { FocusShader } from 'three/addons/shaders/FocusShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Focus shader based on [PaintEffect postprocess from ro.me](http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js).
|
|
8
|
+
*
|
|
9
|
+
* @constant
|
|
10
|
+
* @type {ShaderMaterial~Shader}
|
|
11
|
+
*/
|
|
12
|
+
const FocusShader = {
|
|
13
|
+
|
|
14
|
+
name: 'FocusShader',
|
|
15
|
+
|
|
16
|
+
uniforms: {
|
|
17
|
+
|
|
18
|
+
'tDiffuse': { value: null },
|
|
19
|
+
'screenWidth': { value: 1024 },
|
|
20
|
+
'screenHeight': { value: 1024 },
|
|
21
|
+
'sampleDistance': { value: 0.94 },
|
|
22
|
+
'waveFactor': { value: 0.00125 }
|
|
23
|
+
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
vertexShader: /* glsl */`
|
|
27
|
+
|
|
28
|
+
varying vec2 vUv;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
|
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32
|
+
vUv = uv;
|
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33
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
34
|
+
|
|
35
|
+
}`,
|
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36
|
+
|
|
37
|
+
fragmentShader: /* glsl */`
|
|
38
|
+
|
|
39
|
+
uniform float screenWidth;
|
|
40
|
+
uniform float screenHeight;
|
|
41
|
+
uniform float sampleDistance;
|
|
42
|
+
uniform float waveFactor;
|
|
43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 color, org, tmp, add;
|
|
51
|
+
float sample_dist, f;
|
|
52
|
+
vec2 vin;
|
|
53
|
+
vec2 uv = vUv;
|
|
54
|
+
|
|
55
|
+
add = color = org = texture2D( tDiffuse, uv );
|
|
56
|
+
|
|
57
|
+
vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
|
|
58
|
+
sample_dist = dot( vin, vin ) * 2.0;
|
|
59
|
+
|
|
60
|
+
f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
|
|
61
|
+
|
|
62
|
+
vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
|
|
63
|
+
|
|
64
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
|
|
65
|
+
if( tmp.b < color.b ) color = tmp;
|
|
66
|
+
|
|
67
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
|
|
68
|
+
if( tmp.b < color.b ) color = tmp;
|
|
69
|
+
|
|
70
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
|
|
71
|
+
if( tmp.b < color.b ) color = tmp;
|
|
72
|
+
|
|
73
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
|
|
74
|
+
if( tmp.b < color.b ) color = tmp;
|
|
75
|
+
|
|
76
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
|
|
77
|
+
if( tmp.b < color.b ) color = tmp;
|
|
78
|
+
|
|
79
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
|
|
80
|
+
if( tmp.b < color.b ) color = tmp;
|
|
81
|
+
|
|
82
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
|
|
83
|
+
if( tmp.b < color.b ) color = tmp;
|
|
84
|
+
|
|
85
|
+
color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
|
|
86
|
+
color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
|
|
87
|
+
|
|
88
|
+
gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
|
|
89
|
+
|
|
90
|
+
}`
|
|
91
|
+
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export { FocusShader };
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @module FreiChenShader
|
|
7
|
+
* @three_import import { FreiChenShader } from 'three/addons/shaders/FreiChenShader.js';
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Edge Detection Shader using Frei-Chen filter.
|
|
12
|
+
* Based on {@link http://rastergrid.com/blog/2011/01/frei-chen-edge-detector}.
|
|
13
|
+
*
|
|
14
|
+
* aspect: vec2 of (1/width, 1/height)
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const FreiChenShader = {
|
|
20
|
+
|
|
21
|
+
name: 'FreiChenShader',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'tDiffuse': { value: null },
|
|
26
|
+
'aspect': { value: new Vector2( 512, 512 ) }
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
vertexShader: /* glsl */`
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
vUv = uv;
|
|
36
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
37
|
+
|
|
38
|
+
}`,
|
|
39
|
+
|
|
40
|
+
fragmentShader: /* glsl */`
|
|
41
|
+
|
|
42
|
+
uniform sampler2D tDiffuse;
|
|
43
|
+
varying vec2 vUv;
|
|
44
|
+
|
|
45
|
+
uniform vec2 aspect;
|
|
46
|
+
|
|
47
|
+
vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
mat3 G[9];
|
|
51
|
+
|
|
52
|
+
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
|
53
|
+
|
|
54
|
+
const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
|
|
55
|
+
const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
|
|
56
|
+
const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
|
|
57
|
+
const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
|
|
58
|
+
const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
|
|
59
|
+
const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
|
|
60
|
+
const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
|
|
61
|
+
const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
|
|
62
|
+
const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
|
|
63
|
+
|
|
64
|
+
void main(void)
|
|
65
|
+
{
|
|
66
|
+
|
|
67
|
+
G[0] = g0,
|
|
68
|
+
G[1] = g1,
|
|
69
|
+
G[2] = g2,
|
|
70
|
+
G[3] = g3,
|
|
71
|
+
G[4] = g4,
|
|
72
|
+
G[5] = g5,
|
|
73
|
+
G[6] = g6,
|
|
74
|
+
G[7] = g7,
|
|
75
|
+
G[8] = g8;
|
|
76
|
+
|
|
77
|
+
mat3 I;
|
|
78
|
+
float cnv[9];
|
|
79
|
+
vec3 sample;
|
|
80
|
+
|
|
81
|
+
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
|
82
|
+
for (float i=0.0; i<3.0; i++) {
|
|
83
|
+
for (float j=0.0; j<3.0; j++) {
|
|
84
|
+
sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
|
|
85
|
+
I[int(i)][int(j)] = length(sample);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
/* calculate the convolution values for all the masks */
|
|
90
|
+
for (int i=0; i<9; i++) {
|
|
91
|
+
float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
|
|
92
|
+
cnv[i] = dp3 * dp3;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
|
|
96
|
+
float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
|
|
97
|
+
|
|
98
|
+
gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
|
|
99
|
+
}`
|
|
100
|
+
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
export { FreiChenShader };
|