@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,75 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module DotScreenShader
7
+ * @three_import import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
8
+ */
9
+
10
+ /**
11
+ * Dot screen shader based on [glfx.js sepia shader](https://github.com/evanw/glfx.js).
12
+ *
13
+ * @constant
14
+ * @type {ShaderMaterial~Shader}
15
+ */
16
+ const DotScreenShader = {
17
+
18
+ name: 'DotScreenShader',
19
+
20
+ uniforms: {
21
+
22
+ 'tDiffuse': { value: null },
23
+ 'tSize': { value: new Vector2( 256, 256 ) },
24
+ 'center': { value: new Vector2( 0.5, 0.5 ) },
25
+ 'angle': { value: 1.57 },
26
+ 'scale': { value: 1.0 }
27
+
28
+ },
29
+
30
+ vertexShader: /* glsl */`
31
+
32
+ varying vec2 vUv;
33
+
34
+ void main() {
35
+
36
+ vUv = uv;
37
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
38
+
39
+ }`,
40
+
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+ fragmentShader: /* glsl */`
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+
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+ uniform vec2 center;
44
+ uniform float angle;
45
+ uniform float scale;
46
+ uniform vec2 tSize;
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+
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+ uniform sampler2D tDiffuse;
49
+
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+ varying vec2 vUv;
51
+
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+ float pattern() {
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+
54
+ float s = sin( angle ), c = cos( angle );
55
+
56
+ vec2 tex = vUv * tSize - center;
57
+ vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
58
+
59
+ return ( sin( point.x ) * sin( point.y ) ) * 4.0;
60
+
61
+ }
62
+
63
+ void main() {
64
+
65
+ vec4 color = texture2D( tDiffuse, vUv );
66
+
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+ float average = ( color.r + color.g + color.b ) / 3.0;
68
+
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+ gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
70
+
71
+ }`
72
+
73
+ };
74
+
75
+ export { DotScreenShader };
@@ -0,0 +1,51 @@
1
+ /**
2
+ * @module ExposureShader
3
+ * @three_import import { ExposureShader } from 'three/addons/shaders/ExposureShader.js';
4
+ */
5
+
6
+ /**
7
+ * Exposure shader that scales the image color by an exposure factor.
8
+ *
9
+ * @constant
10
+ * @type {ShaderMaterial~Shader}
11
+ */
12
+ const ExposureShader = {
13
+
14
+ name: 'ExposureShader',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null },
19
+ 'exposure': { value: 1.0 }
20
+
21
+ },
22
+
23
+ vertexShader: /* glsl */`
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vUv = uv;
30
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
+
32
+ }`,
33
+
34
+ fragmentShader: /* glsl */`
35
+
36
+ uniform float exposure;
37
+
38
+ uniform sampler2D tDiffuse;
39
+
40
+ varying vec2 vUv;
41
+
42
+ void main() {
43
+
44
+ gl_FragColor = texture2D( tDiffuse, vUv );
45
+ gl_FragColor.rgb *= exposure;
46
+
47
+ }`
48
+
49
+ };
50
+
51
+ export { ExposureShader };
@@ -0,0 +1,298 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module FXAAShader
7
+ * @three_import import { FXAAShader } from 'three/addons/shaders/FXAAShader.js';
8
+ */
9
+
10
+ /**
11
+ * FXAA algorithm from NVIDIA, C# implementation by Jasper Flick, GLSL port by Dave Hoskins.
12
+ *
13
+ * References:
14
+ * - {@link http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf}.
15
+ * - {@link https://catlikecoding.com/unity/tutorials/advanced-rendering/fxaa/}.
16
+ *
17
+ * @constant
18
+ * @type {ShaderMaterial~Shader}
19
+ */
20
+ const FXAAShader = {
21
+
22
+ name: 'FXAAShader',
23
+
24
+ uniforms: {
25
+
26
+ 'tDiffuse': { value: null },
27
+ 'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }
28
+
29
+ },
30
+
31
+ vertexShader: /* glsl */`
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vUv = uv;
38
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
39
+
40
+ }`,
41
+
42
+ fragmentShader: /* glsl */`
43
+
44
+ uniform sampler2D tDiffuse;
45
+ uniform vec2 resolution;
46
+ varying vec2 vUv;
47
+
48
+ #define EDGE_STEP_COUNT 6
49
+ #define EDGE_GUESS 8.0
50
+ #define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0
51
+ const float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );
52
+
53
+ float _ContrastThreshold = 0.0312;
54
+ float _RelativeThreshold = 0.063;
55
+ float _SubpixelBlending = 1.0;
56
+
57
+ vec4 Sample( sampler2D tex2D, vec2 uv ) {
58
+
59
+ return texture( tex2D, uv );
60
+
61
+ }
62
+
63
+ float SampleLuminance( sampler2D tex2D, vec2 uv ) {
64
+
65
+ return dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );
66
+
67
+ }
68
+
69
+ float SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {
70
+
71
+ uv += texSize * vec2(uOffset, vOffset);
72
+ return SampleLuminance(tex2D, uv);
73
+
74
+ }
75
+
76
+ struct LuminanceData {
77
+
78
+ float m, n, e, s, w;
79
+ float ne, nw, se, sw;
80
+ float highest, lowest, contrast;
81
+
82
+ };
83
+
84
+ LuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {
85
+
86
+ LuminanceData l;
87
+ l.m = SampleLuminance( tex2D, uv );
88
+ l.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );
89
+ l.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );
90
+ l.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );
91
+ l.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );
92
+
93
+ l.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );
94
+ l.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );
95
+ l.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );
96
+ l.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );
97
+
98
+ l.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );
99
+ l.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );
100
+ l.contrast = l.highest - l.lowest;
101
+ return l;
102
+
103
+ }
104
+
105
+ bool ShouldSkipPixel( LuminanceData l ) {
106
+
107
+ float threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );
108
+ return l.contrast < threshold;
109
+
110
+ }
111
+
112
+ float DeterminePixelBlendFactor( LuminanceData l ) {
113
+
114
+ float f = 2.0 * ( l.n + l.e + l.s + l.w );
115
+ f += l.ne + l.nw + l.se + l.sw;
116
+ f *= 1.0 / 12.0;
117
+ f = abs( f - l.m );
118
+ f = clamp( f / l.contrast, 0.0, 1.0 );
119
+
120
+ float blendFactor = smoothstep( 0.0, 1.0, f );
121
+ return blendFactor * blendFactor * _SubpixelBlending;
122
+
123
+ }
124
+
125
+ struct EdgeData {
126
+
127
+ bool isHorizontal;
128
+ float pixelStep;
129
+ float oppositeLuminance, gradient;
130
+
131
+ };
132
+
133
+ EdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {
134
+
135
+ EdgeData e;
136
+ float horizontal =
137
+ abs( l.n + l.s - 2.0 * l.m ) * 2.0 +
138
+ abs( l.ne + l.se - 2.0 * l.e ) +
139
+ abs( l.nw + l.sw - 2.0 * l.w );
140
+ float vertical =
141
+ abs( l.e + l.w - 2.0 * l.m ) * 2.0 +
142
+ abs( l.ne + l.nw - 2.0 * l.n ) +
143
+ abs( l.se + l.sw - 2.0 * l.s );
144
+ e.isHorizontal = horizontal >= vertical;
145
+
146
+ float pLuminance = e.isHorizontal ? l.n : l.e;
147
+ float nLuminance = e.isHorizontal ? l.s : l.w;
148
+ float pGradient = abs( pLuminance - l.m );
149
+ float nGradient = abs( nLuminance - l.m );
150
+
151
+ e.pixelStep = e.isHorizontal ? texSize.y : texSize.x;
152
+
153
+ if (pGradient < nGradient) {
154
+
155
+ e.pixelStep = -e.pixelStep;
156
+ e.oppositeLuminance = nLuminance;
157
+ e.gradient = nGradient;
158
+
159
+ } else {
160
+
161
+ e.oppositeLuminance = pLuminance;
162
+ e.gradient = pGradient;
163
+
164
+ }
165
+
166
+ return e;
167
+
168
+ }
169
+
170
+ float DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {
171
+
172
+ vec2 uvEdge = uv;
173
+ vec2 edgeStep;
174
+ if (e.isHorizontal) {
175
+
176
+ uvEdge.y += e.pixelStep * 0.5;
177
+ edgeStep = vec2( texSize.x, 0.0 );
178
+
179
+ } else {
180
+
181
+ uvEdge.x += e.pixelStep * 0.5;
182
+ edgeStep = vec2( 0.0, texSize.y );
183
+
184
+ }
185
+
186
+ float edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;
187
+ float gradientThreshold = e.gradient * 0.25;
188
+
189
+ vec2 puv = uvEdge + edgeStep * edgeSteps[0];
190
+ float pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
191
+ bool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
192
+
193
+ for ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {
194
+
195
+ puv += edgeStep * edgeSteps[i];
196
+ pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
197
+ pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
198
+
199
+ }
200
+
201
+ if ( !pAtEnd ) {
202
+
203
+ puv += edgeStep * EDGE_GUESS;
204
+
205
+ }
206
+
207
+ vec2 nuv = uvEdge - edgeStep * edgeSteps[0];
208
+ float nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
209
+ bool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
210
+
211
+ for ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {
212
+
213
+ nuv -= edgeStep * edgeSteps[i];
214
+ nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
215
+ nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
216
+
217
+ }
218
+
219
+ if ( !nAtEnd ) {
220
+
221
+ nuv -= edgeStep * EDGE_GUESS;
222
+
223
+ }
224
+
225
+ float pDistance, nDistance;
226
+ if ( e.isHorizontal ) {
227
+
228
+ pDistance = puv.x - uv.x;
229
+ nDistance = uv.x - nuv.x;
230
+
231
+ } else {
232
+
233
+ pDistance = puv.y - uv.y;
234
+ nDistance = uv.y - nuv.y;
235
+
236
+ }
237
+
238
+ float shortestDistance;
239
+ bool deltaSign;
240
+ if ( pDistance <= nDistance ) {
241
+
242
+ shortestDistance = pDistance;
243
+ deltaSign = pLuminanceDelta >= 0.0;
244
+
245
+ } else {
246
+
247
+ shortestDistance = nDistance;
248
+ deltaSign = nLuminanceDelta >= 0.0;
249
+
250
+ }
251
+
252
+ if ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {
253
+
254
+ return 0.0;
255
+
256
+ }
257
+
258
+ return 0.5 - shortestDistance / ( pDistance + nDistance );
259
+
260
+ }
261
+
262
+ vec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {
263
+
264
+ LuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );
265
+ if ( ShouldSkipPixel( luminance ) ) {
266
+
267
+ return Sample( tex2D, uv );
268
+
269
+ }
270
+
271
+ float pixelBlend = DeterminePixelBlendFactor( luminance );
272
+ EdgeData edge = DetermineEdge( texSize, luminance );
273
+ float edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );
274
+ float finalBlend = max( pixelBlend, edgeBlend );
275
+
276
+ if (edge.isHorizontal) {
277
+
278
+ uv.y += edge.pixelStep * finalBlend;
279
+
280
+ } else {
281
+
282
+ uv.x += edge.pixelStep * finalBlend;
283
+
284
+ }
285
+
286
+ return Sample( tex2D, uv );
287
+
288
+ }
289
+
290
+ void main() {
291
+
292
+ gl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );
293
+
294
+ }`
295
+
296
+ };
297
+
298
+ export { FXAAShader };
@@ -0,0 +1,73 @@
1
+ /**
2
+ * @module FilmShader
3
+ * @three_import import { FilmShader } from 'three/addons/shaders/FilmShader.js';
4
+ */
5
+
6
+ /**
7
+ * Film grain shader that adds animated noise to the image, with an optional
8
+ * grayscale conversion.
9
+ *
10
+ * Used by {@link FilmPass}.
11
+ *
12
+ * @constant
13
+ * @type {ShaderMaterial~Shader}
14
+ */
15
+ const FilmShader = {
16
+
17
+ name: 'FilmShader',
18
+
19
+ uniforms: {
20
+
21
+ 'tDiffuse': { value: null },
22
+ 'time': { value: 0.0 },
23
+ 'intensity': { value: 0.5 },
24
+ 'grayscale': { value: false }
25
+
26
+ },
27
+
28
+ vertexShader: /* glsl */`
29
+
30
+ varying vec2 vUv;
31
+
32
+ void main() {
33
+
34
+ vUv = uv;
35
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
+
37
+ }`,
38
+
39
+ fragmentShader: /* glsl */`
40
+
41
+ #include <common>
42
+
43
+ uniform float intensity;
44
+ uniform bool grayscale;
45
+ uniform float time;
46
+
47
+ uniform sampler2D tDiffuse;
48
+
49
+ varying vec2 vUv;
50
+
51
+ void main() {
52
+
53
+ vec4 base = texture2D( tDiffuse, vUv );
54
+
55
+ float noise = rand( fract( vUv + time ) );
56
+
57
+ vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
58
+
59
+ color = mix( base.rgb, color, intensity );
60
+
61
+ if ( grayscale ) {
62
+
63
+ color = vec3( luminance( color ) ); // assuming linear-srgb
64
+
65
+ }
66
+
67
+ gl_FragColor = vec4( color, base.a );
68
+
69
+ }`,
70
+
71
+ };
72
+
73
+ export { FilmShader };
@@ -0,0 +1,94 @@
1
+ /**
2
+ * @module FocusShader
3
+ * @three_import import { FocusShader } from 'three/addons/shaders/FocusShader.js';
4
+ */
5
+
6
+ /**
7
+ * Focus shader based on [PaintEffect postprocess from ro.me](http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js).
8
+ *
9
+ * @constant
10
+ * @type {ShaderMaterial~Shader}
11
+ */
12
+ const FocusShader = {
13
+
14
+ name: 'FocusShader',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null },
19
+ 'screenWidth': { value: 1024 },
20
+ 'screenHeight': { value: 1024 },
21
+ 'sampleDistance': { value: 0.94 },
22
+ 'waveFactor': { value: 0.00125 }
23
+
24
+ },
25
+
26
+ vertexShader: /* glsl */`
27
+
28
+ varying vec2 vUv;
29
+
30
+ void main() {
31
+
32
+ vUv = uv;
33
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
34
+
35
+ }`,
36
+
37
+ fragmentShader: /* glsl */`
38
+
39
+ uniform float screenWidth;
40
+ uniform float screenHeight;
41
+ uniform float sampleDistance;
42
+ uniform float waveFactor;
43
+
44
+ uniform sampler2D tDiffuse;
45
+
46
+ varying vec2 vUv;
47
+
48
+ void main() {
49
+
50
+ vec4 color, org, tmp, add;
51
+ float sample_dist, f;
52
+ vec2 vin;
53
+ vec2 uv = vUv;
54
+
55
+ add = color = org = texture2D( tDiffuse, uv );
56
+
57
+ vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
58
+ sample_dist = dot( vin, vin ) * 2.0;
59
+
60
+ f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
61
+
62
+ vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
63
+
64
+ add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
65
+ if( tmp.b < color.b ) color = tmp;
66
+
67
+ add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
68
+ if( tmp.b < color.b ) color = tmp;
69
+
70
+ add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
71
+ if( tmp.b < color.b ) color = tmp;
72
+
73
+ add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
74
+ if( tmp.b < color.b ) color = tmp;
75
+
76
+ add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
77
+ if( tmp.b < color.b ) color = tmp;
78
+
79
+ add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
80
+ if( tmp.b < color.b ) color = tmp;
81
+
82
+ add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
83
+ if( tmp.b < color.b ) color = tmp;
84
+
85
+ color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
86
+ color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
87
+
88
+ gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
89
+
90
+ }`
91
+
92
+ };
93
+
94
+ export { FocusShader };
@@ -0,0 +1,103 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module FreiChenShader
7
+ * @three_import import { FreiChenShader } from 'three/addons/shaders/FreiChenShader.js';
8
+ */
9
+
10
+ /**
11
+ * Edge Detection Shader using Frei-Chen filter.
12
+ * Based on {@link http://rastergrid.com/blog/2011/01/frei-chen-edge-detector}.
13
+ *
14
+ * aspect: vec2 of (1/width, 1/height)
15
+ *
16
+ * @constant
17
+ * @type {ShaderMaterial~Shader}
18
+ */
19
+ const FreiChenShader = {
20
+
21
+ name: 'FreiChenShader',
22
+
23
+ uniforms: {
24
+
25
+ 'tDiffuse': { value: null },
26
+ 'aspect': { value: new Vector2( 512, 512 ) }
27
+ },
28
+
29
+ vertexShader: /* glsl */`
30
+
31
+ varying vec2 vUv;
32
+
33
+ void main() {
34
+
35
+ vUv = uv;
36
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
+
38
+ }`,
39
+
40
+ fragmentShader: /* glsl */`
41
+
42
+ uniform sampler2D tDiffuse;
43
+ varying vec2 vUv;
44
+
45
+ uniform vec2 aspect;
46
+
47
+ vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
48
+
49
+
50
+ mat3 G[9];
51
+
52
+ // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
53
+
54
+ const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
55
+ const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
56
+ const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
57
+ const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
58
+ const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
59
+ const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
60
+ const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
61
+ const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
62
+ const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
63
+
64
+ void main(void)
65
+ {
66
+
67
+ G[0] = g0,
68
+ G[1] = g1,
69
+ G[2] = g2,
70
+ G[3] = g3,
71
+ G[4] = g4,
72
+ G[5] = g5,
73
+ G[6] = g6,
74
+ G[7] = g7,
75
+ G[8] = g8;
76
+
77
+ mat3 I;
78
+ float cnv[9];
79
+ vec3 sample;
80
+
81
+ /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
82
+ for (float i=0.0; i<3.0; i++) {
83
+ for (float j=0.0; j<3.0; j++) {
84
+ sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
85
+ I[int(i)][int(j)] = length(sample);
86
+ }
87
+ }
88
+
89
+ /* calculate the convolution values for all the masks */
90
+ for (int i=0; i<9; i++) {
91
+ float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
92
+ cnv[i] = dp3 * dp3;
93
+ }
94
+
95
+ float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
96
+ float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
97
+
98
+ gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
99
+ }`
100
+
101
+ };
102
+
103
+ export { FreiChenShader };