@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
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const LuminosityShader = {
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name: 'LuminosityShader',
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uniforms: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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fragmentShader: /* glsl */`
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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float l = luminance( texel.rgb );
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vertexShader: /* glsl */`
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform int side;
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void main() {
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vec2 p = vUv;
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'heightMap': { value: null },
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'scale': { value: new Vector2( 1, 1 ) },
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vertexShader: /* glsl */`
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}`,
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fragmentShader: /* glsl */`
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void main() {
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float val = texture2D( heightMap, vUv ).x;
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float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
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float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
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gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
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* @three_import import { OutputShader } from 'three/addons/shaders/OutputShader.js';
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4
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+
*/
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5
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+
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6
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+
/**
|
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7
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+
* Performs tone mapping and color space conversion for
|
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8
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+
* FX workflows.
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9
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+
*
|
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10
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+
* Used by {@link OutputPass}.
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11
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+
*
|
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12
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+
* @constant
|
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13
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+
* @type {ShaderMaterial~Shader}
|
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14
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+
*/
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15
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+
const OutputShader = {
|
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16
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+
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17
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+
name: 'OutputShader',
|
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18
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+
|
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+
uniforms: {
|
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20
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+
|
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21
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+
'tDiffuse': { value: null },
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+
'toneMappingExposure': { value: 1 }
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+
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+
},
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+
|
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+
vertexShader: /* glsl */`
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+
precision highp float;
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28
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+
|
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+
uniform mat4 modelViewMatrix;
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+
uniform mat4 projectionMatrix;
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+
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+
attribute vec3 position;
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+
attribute vec2 uv;
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+
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35
|
+
varying vec2 vUv;
|
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36
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+
|
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37
|
+
void main() {
|
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38
|
+
|
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|
+
vUv = uv;
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40
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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41
|
+
|
|
42
|
+
}`,
|
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43
|
+
|
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44
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+
fragmentShader: /* glsl */`
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45
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+
|
|
46
|
+
precision highp float;
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47
|
+
|
|
48
|
+
uniform sampler2D tDiffuse;
|
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49
|
+
|
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50
|
+
#include <tonemapping_pars_fragment>
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|
51
|
+
#include <colorspace_pars_fragment>
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+
|
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53
|
+
varying vec2 vUv;
|
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54
|
+
|
|
55
|
+
void main() {
|
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56
|
+
|
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+
gl_FragColor = texture2D( tDiffuse, vUv );
|
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58
|
+
|
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59
|
+
// tone mapping
|
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60
|
+
|
|
61
|
+
#ifdef LINEAR_TONE_MAPPING
|
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62
|
+
|
|
63
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+
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
64
|
+
|
|
65
|
+
#elif defined( REINHARD_TONE_MAPPING )
|
|
66
|
+
|
|
67
|
+
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
68
|
+
|
|
69
|
+
#elif defined( CINEON_TONE_MAPPING )
|
|
70
|
+
|
|
71
|
+
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
72
|
+
|
|
73
|
+
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
74
|
+
|
|
75
|
+
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
76
|
+
|
|
77
|
+
#elif defined( AGX_TONE_MAPPING )
|
|
78
|
+
|
|
79
|
+
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
80
|
+
|
|
81
|
+
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
82
|
+
|
|
83
|
+
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
84
|
+
|
|
85
|
+
#elif defined( CUSTOM_TONE_MAPPING )
|
|
86
|
+
|
|
87
|
+
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
|
|
88
|
+
|
|
89
|
+
#endif
|
|
90
|
+
|
|
91
|
+
// color space
|
|
92
|
+
|
|
93
|
+
#ifdef SRGB_TRANSFER
|
|
94
|
+
|
|
95
|
+
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
96
|
+
|
|
97
|
+
#endif
|
|
98
|
+
|
|
99
|
+
}`
|
|
100
|
+
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
export { OutputShader };
|
|
@@ -0,0 +1,230 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Matrix4,
|
|
3
|
+
Vector2,
|
|
4
|
+
Vector3,
|
|
5
|
+
} from 'three';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @module PoissonDenoiseShader
|
|
9
|
+
* @three_import import { PoissonDenoiseShader } from 'three/addons/shaders/PoissonDenoiseShader.js';
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Poisson Denoise Shader.
|
|
14
|
+
*
|
|
15
|
+
* References:
|
|
16
|
+
* - [Self-Supervised Poisson-Gaussian Denoising](https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf).
|
|
17
|
+
* - [Poisson2Sparse: Self-Supervised Poisson Denoising From a Single Image](https://arxiv.org/pdf/2206.01856.pdf)
|
|
18
|
+
*
|
|
19
|
+
* @constant
|
|
20
|
+
* @type {ShaderMaterial~Shader}
|
|
21
|
+
*/
|
|
22
|
+
const PoissonDenoiseShader = {
|
|
23
|
+
|
|
24
|
+
name: 'PoissonDenoiseShader',
|
|
25
|
+
|
|
26
|
+
defines: {
|
|
27
|
+
'SAMPLES': 16,
|
|
28
|
+
'SAMPLE_VECTORS': generatePdSamplePointInitializer( 16, 2, 1 ),
|
|
29
|
+
'NORMAL_VECTOR_TYPE': 1,
|
|
30
|
+
},
|
|
31
|
+
|
|
32
|
+
uniforms: {
|
|
33
|
+
'tDiffuse': { value: null },
|
|
34
|
+
'tNormal': { value: null },
|
|
35
|
+
'tDepth': { value: null },
|
|
36
|
+
'tNoise': { value: null },
|
|
37
|
+
'resolution': { value: new Vector2() },
|
|
38
|
+
'cameraProjectionMatrixInverse': { value: new Matrix4() },
|
|
39
|
+
'lumaPhi': { value: 5. },
|
|
40
|
+
'depthPhi': { value: 5. },
|
|
41
|
+
'normalPhi': { value: 5. },
|
|
42
|
+
'radius': { value: 4. },
|
|
43
|
+
'index': { value: 0 }
|
|
44
|
+
},
|
|
45
|
+
|
|
46
|
+
vertexShader: /* glsl */`
|
|
47
|
+
|
|
48
|
+
varying vec2 vUv;
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
vUv = uv;
|
|
52
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
53
|
+
}`,
|
|
54
|
+
|
|
55
|
+
fragmentShader: /* glsl */`
|
|
56
|
+
|
|
57
|
+
varying vec2 vUv;
|
|
58
|
+
|
|
59
|
+
uniform sampler2D tDiffuse;
|
|
60
|
+
uniform sampler2D tNormal;
|
|
61
|
+
uniform sampler2D tDepth;
|
|
62
|
+
uniform sampler2D tNoise;
|
|
63
|
+
uniform vec2 resolution;
|
|
64
|
+
uniform mat4 cameraProjectionMatrixInverse;
|
|
65
|
+
uniform float lumaPhi;
|
|
66
|
+
uniform float depthPhi;
|
|
67
|
+
uniform float normalPhi;
|
|
68
|
+
uniform float radius;
|
|
69
|
+
uniform int index;
|
|
70
|
+
|
|
71
|
+
#include <common>
|
|
72
|
+
#include <packing>
|
|
73
|
+
|
|
74
|
+
#ifndef SAMPLE_LUMINANCE
|
|
75
|
+
#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)
|
|
76
|
+
#endif
|
|
77
|
+
|
|
78
|
+
#ifndef FRAGMENT_OUTPUT
|
|
79
|
+
#define FRAGMENT_OUTPUT vec4(denoised, 1.)
|
|
80
|
+
#endif
|
|
81
|
+
|
|
82
|
+
float getLuminance(const in vec3 a) {
|
|
83
|
+
return SAMPLE_LUMINANCE;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
const vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;
|
|
87
|
+
|
|
88
|
+
vec3 getViewPosition( const in vec2 screenPosition, const in float depth ) {
|
|
89
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
90
|
+
vec4 clipSpacePosition = vec4( vec2( screenPosition ) * 2.0 - 1.0, depth, 1.0 );
|
|
91
|
+
#else
|
|
92
|
+
vec4 clipSpacePosition = vec4( vec3( screenPosition, depth ) * 2.0 - 1.0, 1.0 );
|
|
93
|
+
#endif
|
|
94
|
+
vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
|
|
95
|
+
return viewSpacePosition.xyz / viewSpacePosition.w;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
float getDepth(const vec2 uv) {
|
|
99
|
+
return textureLod(tDepth, uv.xy, 0.0).r;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
float fetchDepth(const ivec2 uv) {
|
|
103
|
+
return texelFetch(tDepth, uv.xy, 0).r;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
vec3 computeNormalFromDepth(const vec2 uv) {
|
|
107
|
+
vec2 size = vec2(textureSize(tDepth, 0));
|
|
108
|
+
ivec2 p = ivec2(uv * size);
|
|
109
|
+
float c0 = fetchDepth(p);
|
|
110
|
+
float l2 = fetchDepth(p - ivec2(2, 0));
|
|
111
|
+
float l1 = fetchDepth(p - ivec2(1, 0));
|
|
112
|
+
float r1 = fetchDepth(p + ivec2(1, 0));
|
|
113
|
+
float r2 = fetchDepth(p + ivec2(2, 0));
|
|
114
|
+
float b2 = fetchDepth(p - ivec2(0, 2));
|
|
115
|
+
float b1 = fetchDepth(p - ivec2(0, 1));
|
|
116
|
+
float t1 = fetchDepth(p + ivec2(0, 1));
|
|
117
|
+
float t2 = fetchDepth(p + ivec2(0, 2));
|
|
118
|
+
float dl = abs((2.0 * l1 - l2) - c0);
|
|
119
|
+
float dr = abs((2.0 * r1 - r2) - c0);
|
|
120
|
+
float db = abs((2.0 * b1 - b2) - c0);
|
|
121
|
+
float dt = abs((2.0 * t1 - t2) - c0);
|
|
122
|
+
vec3 ce = getViewPosition(uv, c0).xyz;
|
|
123
|
+
vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz
|
|
124
|
+
: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
|
|
125
|
+
vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz
|
|
126
|
+
: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
|
|
127
|
+
return normalize(cross(dpdx, dpdy));
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
vec3 getViewNormal(const vec2 uv) {
|
|
131
|
+
#if NORMAL_VECTOR_TYPE == 2
|
|
132
|
+
return normalize(textureLod(tNormal, uv, 0.).rgb);
|
|
133
|
+
#elif NORMAL_VECTOR_TYPE == 1
|
|
134
|
+
return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
|
|
135
|
+
#else
|
|
136
|
+
return computeNormalFromDepth(uv);
|
|
137
|
+
#endif
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
void denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {
|
|
141
|
+
vec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);
|
|
142
|
+
float sampleDepth = getDepth(sampleUv);
|
|
143
|
+
vec3 sampleNormal = getViewNormal(sampleUv);
|
|
144
|
+
vec3 neighborColor = sampleTexel.rgb;
|
|
145
|
+
vec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);
|
|
146
|
+
|
|
147
|
+
float normalDiff = dot(viewNormal, sampleNormal);
|
|
148
|
+
float normalSimilarity = pow(max(normalDiff, 0.), normalPhi);
|
|
149
|
+
float lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));
|
|
150
|
+
float lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);
|
|
151
|
+
float depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));
|
|
152
|
+
float depthSimilarity = max(1. - depthDiff / depthPhi, 0.);
|
|
153
|
+
float w = lumaSimilarity * depthSimilarity * normalSimilarity;
|
|
154
|
+
|
|
155
|
+
denoised += w * neighborColor;
|
|
156
|
+
totalWeight += w;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
void main() {
|
|
160
|
+
float depth = getDepth(vUv.xy);
|
|
161
|
+
vec3 viewNormal = getViewNormal(vUv);
|
|
162
|
+
if (depth == 1. || dot(viewNormal, viewNormal) == 0.) {
|
|
163
|
+
discard;
|
|
164
|
+
return;
|
|
165
|
+
}
|
|
166
|
+
vec4 texel = textureLod(tDiffuse, vUv, 0.0);
|
|
167
|
+
vec3 center = texel.rgb;
|
|
168
|
+
vec3 viewPos = getViewPosition(vUv, depth);
|
|
169
|
+
|
|
170
|
+
vec2 noiseResolution = vec2(textureSize(tNoise, 0));
|
|
171
|
+
vec2 noiseUv = vUv * resolution / noiseResolution;
|
|
172
|
+
vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
|
|
173
|
+
vec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));
|
|
174
|
+
mat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);
|
|
175
|
+
|
|
176
|
+
float totalWeight = 1.0;
|
|
177
|
+
vec3 denoised = texel.rgb;
|
|
178
|
+
for (int i = 0; i < SAMPLES; i++) {
|
|
179
|
+
vec3 sampleDir = poissonDisk[i];
|
|
180
|
+
vec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);
|
|
181
|
+
vec2 sampleUv = vUv + offset;
|
|
182
|
+
denoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
if (totalWeight > 0.) {
|
|
186
|
+
denoised /= totalWeight;
|
|
187
|
+
}
|
|
188
|
+
gl_FragColor = FRAGMENT_OUTPUT;
|
|
189
|
+
}`
|
|
190
|
+
|
|
191
|
+
};
|
|
192
|
+
|
|
193
|
+
function generatePdSamplePointInitializer( samples, rings, radiusExponent ) {
|
|
194
|
+
|
|
195
|
+
const poissonDisk = generateDenoiseSamples(
|
|
196
|
+
samples,
|
|
197
|
+
rings,
|
|
198
|
+
radiusExponent,
|
|
199
|
+
);
|
|
200
|
+
|
|
201
|
+
let glslCode = 'vec3[SAMPLES](';
|
|
202
|
+
|
|
203
|
+
for ( let i = 0; i < samples; i ++ ) {
|
|
204
|
+
|
|
205
|
+
const sample = poissonDisk[ i ];
|
|
206
|
+
glslCode += `vec3(${sample.x}, ${sample.y}, ${sample.z})${( i < samples - 1 ) ? ',' : ')'}`;
|
|
207
|
+
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
return glslCode;
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
|
|
215
|
+
|
|
216
|
+
const samples = [];
|
|
217
|
+
|
|
218
|
+
for ( let i = 0; i < numSamples; i ++ ) {
|
|
219
|
+
|
|
220
|
+
const angle = 2 * Math.PI * numRings * i / numSamples;
|
|
221
|
+
const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
|
|
222
|
+
samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
return samples;
|
|
227
|
+
|
|
228
|
+
}
|
|
229
|
+
|
|
230
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+
export { generatePdSamplePointInitializer, PoissonDenoiseShader };
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/**
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* @module RGBShiftShader
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* @three_import import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
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*/
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/**
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* RGB Shift Shader
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* Shifts red and blue channels from center in opposite directions
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* Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
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* by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
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*
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* amount: shift distance (1 is width of input)
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* angle: shift angle in radians
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const RGBShiftShader = {
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name: 'RGBShiftShader',
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uniforms: {
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'tDiffuse': { value: null },
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'amount': { value: 0.005 },
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'angle': { value: 0.0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform float amount;
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uniform float angle;
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varying vec2 vUv;
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void main() {
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vec2 offset = amount * vec2( cos(angle), sin(angle));
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vec4 cr = texture2D(tDiffuse, vUv + offset);
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vec4 cga = texture2D(tDiffuse, vUv);
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vec4 cb = texture2D(tDiffuse, vUv - offset);
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gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
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}`
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};
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export { RGBShiftShader };
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