@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,62 @@
1
+ /**
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+ * @module BrightnessContrastShader
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+ * @three_import import { BrightnessContrastShader } from 'three/addons/shaders/BrightnessContrastShader.js';
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+ */
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+
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+ /**
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+ * Brightness and contrast adjustment {@link https://github.com/evanw/glfx.js}.
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+ * Brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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+ * Contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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+ *
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+ * @constant
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+ * @type {ShaderMaterial~Shader}
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+ */
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+ const BrightnessContrastShader = {
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+
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+ name: 'BrightnessContrastShader',
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+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null },
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+ 'brightness': { value: 0 },
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+ 'contrast': { value: 0 }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ uniform sampler2D tDiffuse;
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+ uniform float brightness;
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+ uniform float contrast;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ gl_FragColor = texture2D( tDiffuse, vUv );
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+
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+ gl_FragColor.rgb += brightness;
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+
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+ if (contrast > 0.0) {
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+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
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+ } else {
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+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
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+ }
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+
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+ }`
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+
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+ };
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+
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+ export { BrightnessContrastShader };
@@ -0,0 +1,59 @@
1
+ import {
2
+ Vector3
3
+ } from 'three';
4
+
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+ /**
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+ * @module ColorCorrectionShader
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+ * @three_import import { ColorCorrectionShader } from 'three/addons/shaders/ColorCorrectionShader.js';
8
+ */
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+
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+ /**
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+ * Color correction shader.
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+ *
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+ * @constant
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+ * @type {ShaderMaterial~Shader}
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+ */
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+ const ColorCorrectionShader = {
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+
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+ name: 'ColorCorrectionShader',
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+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null },
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+ 'powRGB': { value: new Vector3( 2, 2, 2 ) },
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+ 'mulRGB': { value: new Vector3( 1, 1, 1 ) },
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+ 'addRGB': { value: new Vector3( 0, 0, 0 ) }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ uniform sampler2D tDiffuse;
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+ uniform vec3 powRGB;
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+ uniform vec3 mulRGB;
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+ uniform vec3 addRGB;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ gl_FragColor = texture2D( tDiffuse, vUv );
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+ gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
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+
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+ }`
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+
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+ };
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+
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+ export { ColorCorrectionShader };
@@ -0,0 +1,57 @@
1
+ import {
2
+ Color
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module ColorifyShader
7
+ * @three_import import { ColorifyShader } from 'three/addons/shaders/ColorifyShader.js';
8
+ */
9
+
10
+ /**
11
+ * Colorify shader.
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+ *
13
+ * @constant
14
+ * @type {ShaderMaterial~Shader}
15
+ */
16
+ const ColorifyShader = {
17
+
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+ name: 'ColorifyShader',
19
+
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+ uniforms: {
21
+
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+ 'tDiffuse': { value: null },
23
+ 'color': { value: new Color( 0xffffff ) }
24
+
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+ },
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+
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+ vertexShader: /* glsl */`
28
+
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+ varying vec2 vUv;
30
+
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+ void main() {
32
+
33
+ vUv = uv;
34
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
+
36
+ }`,
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+
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+ fragmentShader: /* glsl */`
39
+
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+ uniform vec3 color;
41
+ uniform sampler2D tDiffuse;
42
+
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+ varying vec2 vUv;
44
+
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+ void main() {
46
+
47
+ vec4 texel = texture2D( tDiffuse, vUv );
48
+
49
+ float v = luminance( texel.xyz );
50
+
51
+ gl_FragColor = vec4( v * color, texel.w );
52
+
53
+ }`
54
+
55
+ };
56
+
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+ export { ColorifyShader };
@@ -0,0 +1,74 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module ConvolutionShader
7
+ * @three_import import { ConvolutionShader } from 'three/addons/shaders/ConvolutionShader.js';
8
+ */
9
+
10
+ /**
11
+ * Convolution shader ported from o3d sample to WebGL / GLSL.
12
+ *
13
+ * @constant
14
+ * @type {ShaderMaterial~Shader}
15
+ */
16
+ const ConvolutionShader = {
17
+
18
+ name: 'ConvolutionShader',
19
+
20
+ defines: {
21
+
22
+ 'KERNEL_SIZE_FLOAT': '25.0',
23
+ 'KERNEL_SIZE_INT': '25'
24
+
25
+ },
26
+
27
+ uniforms: {
28
+
29
+ 'tDiffuse': { value: null },
30
+ 'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },
31
+ 'cKernel': { value: [] }
32
+
33
+ },
34
+
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+ vertexShader: /* glsl */`
36
+
37
+ uniform vec2 uImageIncrement;
38
+
39
+ varying vec2 vUv;
40
+
41
+ void main() {
42
+
43
+ vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
44
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
45
+
46
+ }`,
47
+
48
+ fragmentShader: /* glsl */`
49
+
50
+ uniform float cKernel[ KERNEL_SIZE_INT ];
51
+
52
+ uniform sampler2D tDiffuse;
53
+ uniform vec2 uImageIncrement;
54
+
55
+ varying vec2 vUv;
56
+
57
+ void main() {
58
+
59
+ vec2 imageCoord = vUv;
60
+ vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
61
+
62
+ for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
63
+
64
+ sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
65
+ imageCoord += uImageIncrement;
66
+
67
+ }
68
+
69
+ gl_FragColor = sum;
70
+
71
+ }`
72
+ };
73
+
74
+ export { ConvolutionShader };
@@ -0,0 +1,52 @@
1
+ /**
2
+ * @module CopyShader
3
+ * @three_import import { CopyShader } from 'three/addons/shaders/CopyShader.js';
4
+ */
5
+
6
+ /**
7
+ * Full-screen copy shader pass.
8
+ *
9
+ * @constant
10
+ * @type {ShaderMaterial~Shader}
11
+ */
12
+ const CopyShader = {
13
+
14
+ name: 'CopyShader',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null },
19
+ 'opacity': { value: 1.0 }
20
+
21
+ },
22
+
23
+ vertexShader: /* glsl */`
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vUv = uv;
30
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
+
32
+ }`,
33
+
34
+ fragmentShader: /* glsl */`
35
+
36
+ uniform float opacity;
37
+
38
+ uniform sampler2D tDiffuse;
39
+
40
+ varying vec2 vUv;
41
+
42
+ void main() {
43
+
44
+ vec4 texel = texture2D( tDiffuse, vUv );
45
+ gl_FragColor = opacity * texel;
46
+
47
+
48
+ }`
49
+
50
+ };
51
+
52
+ export { CopyShader };
@@ -0,0 +1,63 @@
1
+ /**
2
+ * @module DOFMipMapShader
3
+ * @three_import import { DOFMipMapShader } from 'three/addons/shaders/DOFMipMapShader.js';
4
+ */
5
+
6
+ /**
7
+ * Depth-of-field shader using mipmaps from Matt Handley @applmak.
8
+ *
9
+ * Requires power-of-2 sized render target with enabled mipmaps.
10
+ *
11
+ * @constant
12
+ * @type {ShaderMaterial~Shader}
13
+ */
14
+ const DOFMipMapShader = {
15
+
16
+ name: 'DOFMipMapShader',
17
+
18
+ uniforms: {
19
+
20
+ 'tColor': { value: null },
21
+ 'tDepth': { value: null },
22
+ 'focus': { value: 1.0 },
23
+ 'maxblur': { value: 1.0 }
24
+
25
+ },
26
+
27
+ vertexShader: /* glsl */`
28
+
29
+ varying vec2 vUv;
30
+
31
+ void main() {
32
+
33
+ vUv = uv;
34
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
+
36
+ }`,
37
+
38
+ fragmentShader: /* glsl */`
39
+
40
+ uniform float focus;
41
+ uniform float maxblur;
42
+
43
+ uniform sampler2D tColor;
44
+ uniform sampler2D tDepth;
45
+
46
+ varying vec2 vUv;
47
+
48
+ void main() {
49
+
50
+ vec4 depth = texture2D( tDepth, vUv );
51
+
52
+ float factor = depth.x - focus;
53
+
54
+ vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
55
+
56
+ gl_FragColor = col;
57
+ gl_FragColor.a = 1.0;
58
+
59
+ }`
60
+
61
+ };
62
+
63
+ export { DOFMipMapShader };
@@ -0,0 +1,183 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module DepthLimitedBlurShader
7
+ * @three_import import { DepthLimitedBlurShader, BlurShaderUtils } from 'three/addons/shaders/DepthLimitedBlurShader.js';
8
+ */
9
+
10
+ /**
11
+ * A separable Gaussian blur shader that limits blurring across depth
12
+ * discontinuities, stopping when the view-space depth difference to a
13
+ * neighboring sample exceeds `depthCutoff`. This preserves edges and
14
+ * avoids bleeding across them.
15
+ *
16
+ * Used by {@link SAOPass}.
17
+ *
18
+ * @constant
19
+ * @type {ShaderMaterial~Shader}
20
+ */
21
+ const DepthLimitedBlurShader = {
22
+
23
+ name: 'DepthLimitedBlurShader',
24
+
25
+ defines: {
26
+ 'KERNEL_RADIUS': 4,
27
+ 'DEPTH_PACKING': 1,
28
+ 'PERSPECTIVE_CAMERA': 1
29
+ },
30
+
31
+ uniforms: {
32
+ 'tDiffuse': { value: null },
33
+ 'size': { value: new Vector2( 512, 512 ) },
34
+ 'sampleUvOffsets': { value: [ new Vector2( 0, 0 ) ] },
35
+ 'sampleWeights': { value: [ 1.0 ] },
36
+ 'tDepth': { value: null },
37
+ 'cameraNear': { value: 10 },
38
+ 'cameraFar': { value: 1000 },
39
+ 'depthCutoff': { value: 10 },
40
+ },
41
+
42
+ vertexShader: /* glsl */`
43
+
44
+ #include <common>
45
+
46
+ uniform vec2 size;
47
+
48
+ varying vec2 vUv;
49
+ varying vec2 vInvSize;
50
+
51
+ void main() {
52
+ vUv = uv;
53
+ vInvSize = 1.0 / size;
54
+
55
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
56
+ }`,
57
+
58
+ fragmentShader: /* glsl */`
59
+
60
+ #include <common>
61
+ #include <packing>
62
+
63
+ uniform sampler2D tDiffuse;
64
+ uniform sampler2D tDepth;
65
+
66
+ uniform float cameraNear;
67
+ uniform float cameraFar;
68
+ uniform float depthCutoff;
69
+
70
+ uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
71
+ uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
72
+
73
+ varying vec2 vUv;
74
+ varying vec2 vInvSize;
75
+
76
+ float getDepth( const in vec2 screenPosition ) {
77
+ #if DEPTH_PACKING == 1
78
+ return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
79
+ #else
80
+ return texture2D( tDepth, screenPosition ).x;
81
+ #endif
82
+ }
83
+
84
+ float getViewZ( const in float depth ) {
85
+ #if PERSPECTIVE_CAMERA == 1
86
+ return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
87
+ #else
88
+ return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
89
+ #endif
90
+ }
91
+
92
+ void main() {
93
+ float depth = getDepth( vUv );
94
+ if( depth >= ( 1.0 - EPSILON ) ) {
95
+ discard;
96
+ }
97
+
98
+ float centerViewZ = -getViewZ( depth );
99
+ bool rBreak = false, lBreak = false;
100
+
101
+ float weightSum = sampleWeights[0];
102
+ vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
103
+
104
+ for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
105
+
106
+ float sampleWeight = sampleWeights[i];
107
+ vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
108
+
109
+ vec2 sampleUv = vUv + sampleUvOffset;
110
+ float viewZ = -getViewZ( getDepth( sampleUv ) );
111
+
112
+ if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
113
+
114
+ if( ! rBreak ) {
115
+ diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
116
+ weightSum += sampleWeight;
117
+ }
118
+
119
+ sampleUv = vUv - sampleUvOffset;
120
+ viewZ = -getViewZ( getDepth( sampleUv ) );
121
+
122
+ if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
123
+
124
+ if( ! lBreak ) {
125
+ diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
126
+ weightSum += sampleWeight;
127
+ }
128
+
129
+ }
130
+
131
+ gl_FragColor = diffuseSum / weightSum;
132
+ }`
133
+
134
+ };
135
+
136
+ const BlurShaderUtils = {
137
+
138
+ createSampleWeights: function ( kernelRadius, stdDev ) {
139
+
140
+ const weights = [];
141
+
142
+ for ( let i = 0; i <= kernelRadius; i ++ ) {
143
+
144
+ weights.push( gaussian( i, stdDev ) );
145
+
146
+ }
147
+
148
+ return weights;
149
+
150
+ },
151
+
152
+ createSampleOffsets: function ( kernelRadius, uvIncrement ) {
153
+
154
+ const offsets = [];
155
+
156
+ for ( let i = 0; i <= kernelRadius; i ++ ) {
157
+
158
+ offsets.push( uvIncrement.clone().multiplyScalar( i ) );
159
+
160
+ }
161
+
162
+ return offsets;
163
+
164
+ },
165
+
166
+ configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
167
+
168
+ material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
169
+ material.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
170
+ material.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
171
+ material.needsUpdate = true;
172
+
173
+ }
174
+
175
+ };
176
+
177
+ function gaussian( x, stdDev ) {
178
+
179
+ return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
180
+
181
+ }
182
+
183
+ export { DepthLimitedBlurShader, BlurShaderUtils };
@@ -0,0 +1,104 @@
1
+ /**
2
+ * @module DigitalGlitch
3
+ * @three_import import { DigitalGlitch } from 'three/addons/shaders/DigitalGlitch.js';
4
+ */
5
+
6
+ /**
7
+ * Digital glitch shader.
8
+ *
9
+ * @constant
10
+ * @type {ShaderMaterial~Shader}
11
+ */
12
+ const DigitalGlitch = {
13
+
14
+ name: 'DigitalGlitch',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null }, //diffuse texture
19
+ 'tDisp': { value: null }, //displacement texture for digital glitch squares
20
+ 'byp': { value: 0 }, //apply the glitch ?
21
+ 'amount': { value: 0.08 },
22
+ 'angle': { value: 0.02 },
23
+ 'seed': { value: 0.02 },
24
+ 'seed_x': { value: 0.02 }, //-1,1
25
+ 'seed_y': { value: 0.02 }, //-1,1
26
+ 'distortion_x': { value: 0.5 },
27
+ 'distortion_y': { value: 0.6 },
28
+ 'col_s': { value: 0.05 }
29
+ },
30
+
31
+ vertexShader: /* glsl */`
32
+
33
+ varying vec2 vUv;
34
+ void main() {
35
+ vUv = uv;
36
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
+ }`,
38
+
39
+ fragmentShader: /* glsl */`
40
+
41
+ uniform int byp; //should we apply the glitch ?
42
+
43
+ uniform sampler2D tDiffuse;
44
+ uniform sampler2D tDisp;
45
+
46
+ uniform float amount;
47
+ uniform float angle;
48
+ uniform float seed;
49
+ uniform float seed_x;
50
+ uniform float seed_y;
51
+ uniform float distortion_x;
52
+ uniform float distortion_y;
53
+ uniform float col_s;
54
+
55
+ varying vec2 vUv;
56
+
57
+
58
+ float rand(vec2 co){
59
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
60
+ }
61
+
62
+ void main() {
63
+ if(byp<1) {
64
+ vec2 p = vUv;
65
+ float xs = floor(gl_FragCoord.x / 0.5);
66
+ float ys = floor(gl_FragCoord.y / 0.5);
67
+ //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
68
+ float disp = texture2D(tDisp, p*seed*seed).r;
69
+ if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
70
+ if(seed_x>0.){
71
+ p.y = 1. - (p.y + distortion_y);
72
+ }
73
+ else {
74
+ p.y = distortion_y;
75
+ }
76
+ }
77
+ if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
78
+ if(seed_y>0.){
79
+ p.x=distortion_x;
80
+ }
81
+ else {
82
+ p.x = 1. - (p.x + distortion_x);
83
+ }
84
+ }
85
+ p.x+=disp*seed_x*(seed/5.);
86
+ p.y+=disp*seed_y*(seed/5.);
87
+ //base from RGB shift shader
88
+ vec2 offset = amount * vec2( cos(angle), sin(angle));
89
+ vec4 cr = texture2D(tDiffuse, p + offset);
90
+ vec4 cga = texture2D(tDiffuse, p);
91
+ vec4 cb = texture2D(tDiffuse, p - offset);
92
+ gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
93
+ //add noise
94
+ vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
95
+ gl_FragColor = gl_FragColor+ snow;
96
+ }
97
+ else {
98
+ gl_FragColor=texture2D (tDiffuse, vUv);
99
+ }
100
+ }`
101
+
102
+ };
103
+
104
+ export { DigitalGlitch };