@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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vertexShader: /* glsl */`
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varying vec2 vUv;
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fragmentShader: /* glsl */`
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uniform float amount;
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void main() {
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vec4 color = texture2D( tDiffuse, vUv );
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color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
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color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
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vertexShader: /* glsl */`
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fragmentShader: /* glsl */`
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float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;
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float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;
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float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;
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// gradient value in x direction
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float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 +
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Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 +
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Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2;
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// gradient value in y direction
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float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 +
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Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 +
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Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2;
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import {
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Color,
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ShaderChunk,
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|
4
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+
ShaderLib,
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5
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+
UniformsUtils
|
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6
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+
} from 'three';
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7
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+
|
|
8
|
+
function replaceAll( string, find, replace ) {
|
|
9
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+
|
|
10
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+
return string.split( find ).join( replace );
|
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11
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+
|
|
12
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+
}
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|
13
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+
|
|
14
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+
const meshphong_frag_head = ShaderChunk[ 'meshphong_frag' ].slice( 0, ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
|
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15
|
+
const meshphong_frag_body = ShaderChunk[ 'meshphong_frag' ].slice( ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
|
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16
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+
|
|
17
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+
/**
|
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18
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+
* @module SubsurfaceScatteringShader
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19
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+
* @three_import import { SubsurfaceScatteringShader } from 'three/addons/shaders/SubsurfaceScatteringShader.js';
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20
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+
*/
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21
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+
|
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22
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+
/**
|
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23
|
+
* Subsurface Scattering shader.
|
|
24
|
+
*
|
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25
|
+
* Based on GDC 2011 – [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look](https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/)
|
|
26
|
+
*
|
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27
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+
* @constant
|
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28
|
+
* @type {ShaderMaterial~Shader}
|
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29
|
+
*/
|
|
30
|
+
const SubsurfaceScatteringShader = {
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31
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+
|
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32
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+
name: 'SubsurfaceScatteringShader',
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33
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+
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|
34
|
+
uniforms: UniformsUtils.merge( [
|
|
35
|
+
ShaderLib[ 'phong' ].uniforms,
|
|
36
|
+
{
|
|
37
|
+
'thicknessMap': { value: null },
|
|
38
|
+
'thicknessColor': { value: new Color( 0xffffff ) },
|
|
39
|
+
'thicknessDistortion': { value: 0.1 },
|
|
40
|
+
'thicknessAmbient': { value: 0.0 },
|
|
41
|
+
'thicknessAttenuation': { value: 0.1 },
|
|
42
|
+
'thicknessPower': { value: 2.0 },
|
|
43
|
+
'thicknessScale': { value: 10.0 }
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
] ),
|
|
47
|
+
|
|
48
|
+
vertexShader: [
|
|
49
|
+
'#define USE_UV',
|
|
50
|
+
ShaderChunk[ 'meshphong_vert' ],
|
|
51
|
+
].join( '\n' ),
|
|
52
|
+
|
|
53
|
+
fragmentShader: [
|
|
54
|
+
'#define USE_UV',
|
|
55
|
+
'#define SUBSURFACE',
|
|
56
|
+
|
|
57
|
+
meshphong_frag_head,
|
|
58
|
+
|
|
59
|
+
'uniform sampler2D thicknessMap;',
|
|
60
|
+
'uniform float thicknessPower;',
|
|
61
|
+
'uniform float thicknessScale;',
|
|
62
|
+
'uniform float thicknessDistortion;',
|
|
63
|
+
'uniform float thicknessAmbient;',
|
|
64
|
+
'uniform float thicknessAttenuation;',
|
|
65
|
+
'uniform vec3 thicknessColor;',
|
|
66
|
+
|
|
67
|
+
'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, inout ReflectedLight reflectedLight) {',
|
|
68
|
+
' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;',
|
|
69
|
+
' vec3 scatteringHalf = normalize(directLight.direction + (geometryNormal * thicknessDistortion));',
|
|
70
|
+
' float scatteringDot = pow(saturate(dot(geometryViewDir, -scatteringHalf)), thicknessPower) * thicknessScale;',
|
|
71
|
+
' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;',
|
|
72
|
+
' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;',
|
|
73
|
+
'}',
|
|
74
|
+
|
|
75
|
+
meshphong_frag_body.replace( '#include <lights_fragment_begin>',
|
|
76
|
+
|
|
77
|
+
replaceAll(
|
|
78
|
+
ShaderChunk[ 'lights_fragment_begin' ],
|
|
79
|
+
'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',
|
|
80
|
+
[
|
|
81
|
+
'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',
|
|
82
|
+
|
|
83
|
+
'#if defined( SUBSURFACE ) && defined( USE_UV )',
|
|
84
|
+
' RE_Direct_Scattering(directLight, vUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, reflectedLight);',
|
|
85
|
+
'#endif',
|
|
86
|
+
].join( '\n' )
|
|
87
|
+
),
|
|
88
|
+
|
|
89
|
+
),
|
|
90
|
+
|
|
91
|
+
].join( '\n' ),
|
|
92
|
+
|
|
93
|
+
};
|
|
94
|
+
|
|
95
|
+
export { SubsurfaceScatteringShader };
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module TriangleBlurShader
|
|
3
|
+
* @three_import import { TriangleBlurShader } from 'three/addons/shaders/TriangleBlurShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Simulates the look of the two-strip technicolor process popular in early 20th century films.
|
|
8
|
+
* More historical info here: {@link http://www.widescreenmuseum.com/oldcolor/technicolor1.htm}
|
|
9
|
+
* Demo here: {@link http://charliehoey.com/technicolor_shader/shader_test.html}
|
|
10
|
+
*
|
|
11
|
+
* @constant
|
|
12
|
+
* @type {ShaderMaterial~Shader}
|
|
13
|
+
*/
|
|
14
|
+
const TechnicolorShader = {
|
|
15
|
+
|
|
16
|
+
name: 'TechnicolorShader',
|
|
17
|
+
|
|
18
|
+
uniforms: {
|
|
19
|
+
|
|
20
|
+
'tDiffuse': { value: null }
|
|
21
|
+
|
|
22
|
+
},
|
|
23
|
+
|
|
24
|
+
vertexShader: /* glsl */`
|
|
25
|
+
|
|
26
|
+
varying vec2 vUv;
|
|
27
|
+
|
|
28
|
+
void main() {
|
|
29
|
+
|
|
30
|
+
vUv = uv;
|
|
31
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
32
|
+
|
|
33
|
+
}`,
|
|
34
|
+
|
|
35
|
+
fragmentShader: /* glsl */`
|
|
36
|
+
|
|
37
|
+
uniform sampler2D tDiffuse;
|
|
38
|
+
varying vec2 vUv;
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
|
|
42
|
+
vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
|
|
43
|
+
vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
|
|
44
|
+
|
|
45
|
+
gl_FragColor = newTex;
|
|
46
|
+
|
|
47
|
+
}`
|
|
48
|
+
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
export { TechnicolorShader };
|
|
@@ -0,0 +1,349 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Vector3
|
|
4
|
+
} from 'three';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Collection of toon shaders.
|
|
8
|
+
*
|
|
9
|
+
* @module TriangleBlurShader
|
|
10
|
+
* @three_import import * as ToonShader from 'three/addons/shaders/ToonShader.js';
|
|
11
|
+
*/
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Toon1 shader.
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const ToonShader1 = {
|
|
20
|
+
|
|
21
|
+
name: 'ToonShader1',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'uDirLightPos': { value: new Vector3() },
|
|
26
|
+
'uDirLightColor': { value: new Color( 0xeeeeee ) },
|
|
27
|
+
|
|
28
|
+
'uAmbientLightColor': { value: new Color( 0x050505 ) },
|
|
29
|
+
|
|
30
|
+
'uBaseColor': { value: new Color( 0xffffff ) }
|
|
31
|
+
|
|
32
|
+
},
|
|
33
|
+
|
|
34
|
+
vertexShader: /* glsl */`
|
|
35
|
+
|
|
36
|
+
varying vec3 vNormal;
|
|
37
|
+
varying vec3 vRefract;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
42
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
|
43
|
+
vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
|
|
44
|
+
|
|
45
|
+
vNormal = normalize( normalMatrix * normal );
|
|
46
|
+
|
|
47
|
+
vec3 I = worldPosition.xyz - cameraPosition;
|
|
48
|
+
vRefract = refract( normalize( I ), worldNormal, 1.02 );
|
|
49
|
+
|
|
50
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
51
|
+
|
|
52
|
+
}`,
|
|
53
|
+
|
|
54
|
+
fragmentShader: /* glsl */`
|
|
55
|
+
|
|
56
|
+
uniform vec3 uBaseColor;
|
|
57
|
+
|
|
58
|
+
uniform vec3 uDirLightPos;
|
|
59
|
+
uniform vec3 uDirLightColor;
|
|
60
|
+
|
|
61
|
+
uniform vec3 uAmbientLightColor;
|
|
62
|
+
|
|
63
|
+
varying vec3 vNormal;
|
|
64
|
+
|
|
65
|
+
varying vec3 vRefract;
|
|
66
|
+
|
|
67
|
+
void main() {
|
|
68
|
+
|
|
69
|
+
float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
|
|
70
|
+
vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
|
|
71
|
+
|
|
72
|
+
float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );
|
|
73
|
+
intensity += length(lightWeighting) * 0.2;
|
|
74
|
+
|
|
75
|
+
float cameraWeighting = dot( normalize( vNormal ), vRefract );
|
|
76
|
+
intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );
|
|
77
|
+
intensity = intensity * 0.2 + 0.3;
|
|
78
|
+
|
|
79
|
+
if ( intensity < 0.50 ) {
|
|
80
|
+
|
|
81
|
+
gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );
|
|
82
|
+
|
|
83
|
+
} else {
|
|
84
|
+
|
|
85
|
+
gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
|
|
86
|
+
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
#include <colorspace_fragment>
|
|
90
|
+
|
|
91
|
+
}`
|
|
92
|
+
|
|
93
|
+
};
|
|
94
|
+
/**
|
|
95
|
+
* Toon2 shader.
|
|
96
|
+
*
|
|
97
|
+
* @constant
|
|
98
|
+
* @type {Object}
|
|
99
|
+
*/
|
|
100
|
+
const ToonShader2 = {
|
|
101
|
+
|
|
102
|
+
uniforms: {
|
|
103
|
+
|
|
104
|
+
'uDirLightPos': { value: new Vector3() },
|
|
105
|
+
'uDirLightColor': { value: new Color( 0xeeeeee ) },
|
|
106
|
+
|
|
107
|
+
'uAmbientLightColor': { value: new Color( 0x050505 ) },
|
|
108
|
+
|
|
109
|
+
'uBaseColor': { value: new Color( 0xeeeeee ) },
|
|
110
|
+
'uLineColor1': { value: new Color( 0x808080 ) },
|
|
111
|
+
'uLineColor2': { value: new Color( 0x000000 ) },
|
|
112
|
+
'uLineColor3': { value: new Color( 0x000000 ) },
|
|
113
|
+
'uLineColor4': { value: new Color( 0x000000 ) }
|
|
114
|
+
|
|
115
|
+
},
|
|
116
|
+
|
|
117
|
+
vertexShader: /* glsl */`
|
|
118
|
+
|
|
119
|
+
varying vec3 vNormal;
|
|
120
|
+
|
|
121
|
+
void main() {
|
|
122
|
+
|
|
123
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
124
|
+
vNormal = normalize( normalMatrix * normal );
|
|
125
|
+
|
|
126
|
+
}`,
|
|
127
|
+
|
|
128
|
+
fragmentShader: /* glsl */`
|
|
129
|
+
|
|
130
|
+
uniform vec3 uBaseColor;
|
|
131
|
+
uniform vec3 uLineColor1;
|
|
132
|
+
uniform vec3 uLineColor2;
|
|
133
|
+
uniform vec3 uLineColor3;
|
|
134
|
+
uniform vec3 uLineColor4;
|
|
135
|
+
|
|
136
|
+
uniform vec3 uDirLightPos;
|
|
137
|
+
uniform vec3 uDirLightColor;
|
|
138
|
+
|
|
139
|
+
uniform vec3 uAmbientLightColor;
|
|
140
|
+
|
|
141
|
+
varying vec3 vNormal;
|
|
142
|
+
|
|
143
|
+
void main() {
|
|
144
|
+
|
|
145
|
+
float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);
|
|
146
|
+
float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
|
|
147
|
+
|
|
148
|
+
gl_FragColor = vec4( uBaseColor, 1.0 );
|
|
149
|
+
|
|
150
|
+
if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {
|
|
151
|
+
|
|
152
|
+
gl_FragColor *= vec4( uLineColor1, 1.0 );
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {
|
|
157
|
+
|
|
158
|
+
gl_FragColor *= vec4( uLineColor2, 1.0 );
|
|
159
|
+
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
#include <colorspace_fragment>
|
|
163
|
+
|
|
164
|
+
}`
|
|
165
|
+
|
|
166
|
+
};
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Toon Hatching shader.
|
|
170
|
+
*
|
|
171
|
+
* @constant
|
|
172
|
+
* @type {Object}
|
|
173
|
+
*/
|
|
174
|
+
const ToonShaderHatching = {
|
|
175
|
+
|
|
176
|
+
uniforms: {
|
|
177
|
+
|
|
178
|
+
'uDirLightPos': { value: new Vector3() },
|
|
179
|
+
'uDirLightColor': { value: new Color( 0xeeeeee ) },
|
|
180
|
+
|
|
181
|
+
'uAmbientLightColor': { value: new Color( 0x050505 ) },
|
|
182
|
+
|
|
183
|
+
'uBaseColor': { value: new Color( 0xffffff ) },
|
|
184
|
+
'uLineColor1': { value: new Color( 0x000000 ) },
|
|
185
|
+
'uLineColor2': { value: new Color( 0x000000 ) },
|
|
186
|
+
'uLineColor3': { value: new Color( 0x000000 ) },
|
|
187
|
+
'uLineColor4': { value: new Color( 0x000000 ) }
|
|
188
|
+
|
|
189
|
+
},
|
|
190
|
+
|
|
191
|
+
vertexShader: /* glsl */`
|
|
192
|
+
|
|
193
|
+
varying vec3 vNormal;
|
|
194
|
+
|
|
195
|
+
void main() {
|
|
196
|
+
|
|
197
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
198
|
+
vNormal = normalize( normalMatrix * normal );
|
|
199
|
+
|
|
200
|
+
}`,
|
|
201
|
+
|
|
202
|
+
fragmentShader: /* glsl */`
|
|
203
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+
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204
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+
uniform vec3 uBaseColor;
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205
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+
uniform vec3 uLineColor1;
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206
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+
uniform vec3 uLineColor2;
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207
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+
uniform vec3 uLineColor3;
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208
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+
uniform vec3 uLineColor4;
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209
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+
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210
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+
uniform vec3 uDirLightPos;
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211
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+
uniform vec3 uDirLightColor;
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212
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+
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213
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+
uniform vec3 uAmbientLightColor;
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214
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+
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215
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+
varying vec3 vNormal;
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216
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+
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217
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+
void main() {
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218
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+
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219
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+
float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
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220
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+
vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
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221
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+
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222
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+
gl_FragColor = vec4( uBaseColor, 1.0 );
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223
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+
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224
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+
if ( length(lightWeighting) < 1.00 ) {
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225
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+
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226
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+
if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {
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227
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+
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228
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+
gl_FragColor = vec4( uLineColor1, 1.0 );
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229
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+
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230
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+
}
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231
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+
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232
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+
}
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233
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+
|
|
234
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+
if ( length(lightWeighting) < 0.75 ) {
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|
235
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+
|
|
236
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+
if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {
|
|
237
|
+
|
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238
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+
gl_FragColor = vec4( uLineColor2, 1.0 );
|
|
239
|
+
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
if ( length(lightWeighting) < 0.50 ) {
|
|
245
|
+
|
|
246
|
+
if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {
|
|
247
|
+
|
|
248
|
+
gl_FragColor = vec4( uLineColor3, 1.0 );
|
|
249
|
+
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
if ( length(lightWeighting) < 0.3465 ) {
|
|
255
|
+
|
|
256
|
+
if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {
|
|
257
|
+
|
|
258
|
+
gl_FragColor = vec4( uLineColor4, 1.0 );
|
|
259
|
+
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
#include <colorspace_fragment>
|
|
265
|
+
|
|
266
|
+
}`
|
|
267
|
+
|
|
268
|
+
};
|
|
269
|
+
|
|
270
|
+
/**
|
|
271
|
+
* Toon Dotted shader.
|
|
272
|
+
*
|
|
273
|
+
* @constant
|
|
274
|
+
* @type {Object}
|
|
275
|
+
*/
|
|
276
|
+
const ToonShaderDotted = {
|
|
277
|
+
|
|
278
|
+
uniforms: {
|
|
279
|
+
|
|
280
|
+
'uDirLightPos': { value: new Vector3() },
|
|
281
|
+
'uDirLightColor': { value: new Color( 0xeeeeee ) },
|
|
282
|
+
|
|
283
|
+
'uAmbientLightColor': { value: new Color( 0x050505 ) },
|
|
284
|
+
|
|
285
|
+
'uBaseColor': { value: new Color( 0xffffff ) },
|
|
286
|
+
'uLineColor1': { value: new Color( 0x000000 ) }
|
|
287
|
+
|
|
288
|
+
},
|
|
289
|
+
|
|
290
|
+
vertexShader: /* glsl */`
|
|
291
|
+
|
|
292
|
+
varying vec3 vNormal;
|
|
293
|
+
|
|
294
|
+
void main() {
|
|
295
|
+
|
|
296
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
297
|
+
vNormal = normalize( normalMatrix * normal );
|
|
298
|
+
|
|
299
|
+
}`,
|
|
300
|
+
|
|
301
|
+
fragmentShader: /* glsl */`
|
|
302
|
+
|
|
303
|
+
uniform vec3 uBaseColor;
|
|
304
|
+
uniform vec3 uLineColor1;
|
|
305
|
+
uniform vec3 uLineColor2;
|
|
306
|
+
uniform vec3 uLineColor3;
|
|
307
|
+
uniform vec3 uLineColor4;
|
|
308
|
+
|
|
309
|
+
uniform vec3 uDirLightPos;
|
|
310
|
+
uniform vec3 uDirLightColor;
|
|
311
|
+
|
|
312
|
+
uniform vec3 uAmbientLightColor;
|
|
313
|
+
|
|
314
|
+
varying vec3 vNormal;
|
|
315
|
+
|
|
316
|
+
void main() {
|
|
317
|
+
|
|
318
|
+
float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
|
|
319
|
+
vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
|
|
320
|
+
|
|
321
|
+
gl_FragColor = vec4( uBaseColor, 1.0 );
|
|
322
|
+
|
|
323
|
+
if ( length(lightWeighting) < 1.00 ) {
|
|
324
|
+
|
|
325
|
+
if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
|
|
326
|
+
|
|
327
|
+
gl_FragColor = vec4( uLineColor1, 1.0 );
|
|
328
|
+
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
if ( length(lightWeighting) < 0.50 ) {
|
|
334
|
+
|
|
335
|
+
if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {
|
|
336
|
+
|
|
337
|
+
gl_FragColor = vec4( uLineColor1, 1.0 );
|
|
338
|
+
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
#include <colorspace_fragment>
|
|
344
|
+
|
|
345
|
+
}`
|
|
346
|
+
|
|
347
|
+
};
|
|
348
|
+
|
|
349
|
+
export { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted };
|