@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,57 @@
1
+ /**
2
+ * @module SepiaShader
3
+ * @three_import import { SepiaShader } from 'three/addons/shaders/SepiaShader.js';
4
+ */
5
+
6
+ /**
7
+ * Sepia tone shader based on [glfx.js sepia shader](https://github.com/evanw/glfx.js).
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+ *
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+ * @constant
10
+ * @type {ShaderMaterial~Shader}
11
+ */
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+ const SepiaShader = {
13
+
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+ name: 'SepiaShader',
15
+
16
+ uniforms: {
17
+
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+ 'tDiffuse': { value: null },
19
+ 'amount': { value: 1.0 }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ uniform float amount;
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+
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+ uniform sampler2D tDiffuse;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vec4 color = texture2D( tDiffuse, vUv );
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+ vec3 c = color.rgb;
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+
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+ color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
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+ color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
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+ color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
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+
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+ gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
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+
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+ }`
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+
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+ };
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+
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+ export { SepiaShader };
@@ -0,0 +1,98 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * @module SobelOperatorShader
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+ * @three_import import { SobelOperatorShader } from 'three/addons/shaders/SobelOperatorShader.js';
8
+ */
9
+
10
+ /**
11
+ * Sobel Edge Detection (see {@link https://youtu.be/uihBwtPIBxM}).
12
+ *
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+ * As mentioned in the video the Sobel operator expects a grayscale image as input.
14
+ *
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+ * @constant
16
+ * @type {ShaderMaterial~Shader}
17
+ */
18
+ const SobelOperatorShader = {
19
+
20
+ name: 'SobelOperatorShader',
21
+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null },
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+ 'resolution': { value: new Vector2() }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ uniform sampler2D tDiffuse;
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+ uniform vec2 resolution;
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+ varying vec2 vUv;
46
+
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+ void main() {
48
+
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+ vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );
50
+
51
+ // kernel definition (in glsl matrices are filled in column-major order)
52
+
53
+ const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
54
+ const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
55
+
56
+ // fetch the 3x3 neighbourhood of a fragment
57
+
58
+ // first column
59
+
60
+ float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;
61
+ float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;
62
+ float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;
63
+
64
+ // second column
65
+
66
+ float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;
67
+ float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;
68
+ float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;
69
+
70
+ // third column
71
+
72
+ float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;
73
+ float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;
74
+ float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;
75
+
76
+ // gradient value in x direction
77
+
78
+ float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 +
79
+ Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 +
80
+ Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2;
81
+
82
+ // gradient value in y direction
83
+
84
+ float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 +
85
+ Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 +
86
+ Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2;
87
+
88
+ // magnitude of the total gradient
89
+
90
+ float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );
91
+
92
+ gl_FragColor = vec4( vec3( G ), 1 );
93
+
94
+ }`
95
+
96
+ };
97
+
98
+ export { SobelOperatorShader };
@@ -0,0 +1,95 @@
1
+ import {
2
+ Color,
3
+ ShaderChunk,
4
+ ShaderLib,
5
+ UniformsUtils
6
+ } from 'three';
7
+
8
+ function replaceAll( string, find, replace ) {
9
+
10
+ return string.split( find ).join( replace );
11
+
12
+ }
13
+
14
+ const meshphong_frag_head = ShaderChunk[ 'meshphong_frag' ].slice( 0, ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
15
+ const meshphong_frag_body = ShaderChunk[ 'meshphong_frag' ].slice( ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
16
+
17
+ /**
18
+ * @module SubsurfaceScatteringShader
19
+ * @three_import import { SubsurfaceScatteringShader } from 'three/addons/shaders/SubsurfaceScatteringShader.js';
20
+ */
21
+
22
+ /**
23
+ * Subsurface Scattering shader.
24
+ *
25
+ * Based on GDC 2011 – [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look](https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/)
26
+ *
27
+ * @constant
28
+ * @type {ShaderMaterial~Shader}
29
+ */
30
+ const SubsurfaceScatteringShader = {
31
+
32
+ name: 'SubsurfaceScatteringShader',
33
+
34
+ uniforms: UniformsUtils.merge( [
35
+ ShaderLib[ 'phong' ].uniforms,
36
+ {
37
+ 'thicknessMap': { value: null },
38
+ 'thicknessColor': { value: new Color( 0xffffff ) },
39
+ 'thicknessDistortion': { value: 0.1 },
40
+ 'thicknessAmbient': { value: 0.0 },
41
+ 'thicknessAttenuation': { value: 0.1 },
42
+ 'thicknessPower': { value: 2.0 },
43
+ 'thicknessScale': { value: 10.0 }
44
+ }
45
+
46
+ ] ),
47
+
48
+ vertexShader: [
49
+ '#define USE_UV',
50
+ ShaderChunk[ 'meshphong_vert' ],
51
+ ].join( '\n' ),
52
+
53
+ fragmentShader: [
54
+ '#define USE_UV',
55
+ '#define SUBSURFACE',
56
+
57
+ meshphong_frag_head,
58
+
59
+ 'uniform sampler2D thicknessMap;',
60
+ 'uniform float thicknessPower;',
61
+ 'uniform float thicknessScale;',
62
+ 'uniform float thicknessDistortion;',
63
+ 'uniform float thicknessAmbient;',
64
+ 'uniform float thicknessAttenuation;',
65
+ 'uniform vec3 thicknessColor;',
66
+
67
+ 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, inout ReflectedLight reflectedLight) {',
68
+ ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;',
69
+ ' vec3 scatteringHalf = normalize(directLight.direction + (geometryNormal * thicknessDistortion));',
70
+ ' float scatteringDot = pow(saturate(dot(geometryViewDir, -scatteringHalf)), thicknessPower) * thicknessScale;',
71
+ ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;',
72
+ ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;',
73
+ '}',
74
+
75
+ meshphong_frag_body.replace( '#include <lights_fragment_begin>',
76
+
77
+ replaceAll(
78
+ ShaderChunk[ 'lights_fragment_begin' ],
79
+ 'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',
80
+ [
81
+ 'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',
82
+
83
+ '#if defined( SUBSURFACE ) && defined( USE_UV )',
84
+ ' RE_Direct_Scattering(directLight, vUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, reflectedLight);',
85
+ '#endif',
86
+ ].join( '\n' )
87
+ ),
88
+
89
+ ),
90
+
91
+ ].join( '\n' ),
92
+
93
+ };
94
+
95
+ export { SubsurfaceScatteringShader };
@@ -0,0 +1,51 @@
1
+ /**
2
+ * @module TriangleBlurShader
3
+ * @three_import import { TriangleBlurShader } from 'three/addons/shaders/TriangleBlurShader.js';
4
+ */
5
+
6
+ /**
7
+ * Simulates the look of the two-strip technicolor process popular in early 20th century films.
8
+ * More historical info here: {@link http://www.widescreenmuseum.com/oldcolor/technicolor1.htm}
9
+ * Demo here: {@link http://charliehoey.com/technicolor_shader/shader_test.html}
10
+ *
11
+ * @constant
12
+ * @type {ShaderMaterial~Shader}
13
+ */
14
+ const TechnicolorShader = {
15
+
16
+ name: 'TechnicolorShader',
17
+
18
+ uniforms: {
19
+
20
+ 'tDiffuse': { value: null }
21
+
22
+ },
23
+
24
+ vertexShader: /* glsl */`
25
+
26
+ varying vec2 vUv;
27
+
28
+ void main() {
29
+
30
+ vUv = uv;
31
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
+
33
+ }`,
34
+
35
+ fragmentShader: /* glsl */`
36
+
37
+ uniform sampler2D tDiffuse;
38
+ varying vec2 vUv;
39
+
40
+ void main() {
41
+
42
+ vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
43
+ vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
44
+
45
+ gl_FragColor = newTex;
46
+
47
+ }`
48
+
49
+ };
50
+
51
+ export { TechnicolorShader };
@@ -0,0 +1,349 @@
1
+ import {
2
+ Color,
3
+ Vector3
4
+ } from 'three';
5
+
6
+ /**
7
+ * Collection of toon shaders.
8
+ *
9
+ * @module TriangleBlurShader
10
+ * @three_import import * as ToonShader from 'three/addons/shaders/ToonShader.js';
11
+ */
12
+
13
+ /**
14
+ * Toon1 shader.
15
+ *
16
+ * @constant
17
+ * @type {ShaderMaterial~Shader}
18
+ */
19
+ const ToonShader1 = {
20
+
21
+ name: 'ToonShader1',
22
+
23
+ uniforms: {
24
+
25
+ 'uDirLightPos': { value: new Vector3() },
26
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
27
+
28
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
29
+
30
+ 'uBaseColor': { value: new Color( 0xffffff ) }
31
+
32
+ },
33
+
34
+ vertexShader: /* glsl */`
35
+
36
+ varying vec3 vNormal;
37
+ varying vec3 vRefract;
38
+
39
+ void main() {
40
+
41
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
42
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
43
+ vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
44
+
45
+ vNormal = normalize( normalMatrix * normal );
46
+
47
+ vec3 I = worldPosition.xyz - cameraPosition;
48
+ vRefract = refract( normalize( I ), worldNormal, 1.02 );
49
+
50
+ gl_Position = projectionMatrix * mvPosition;
51
+
52
+ }`,
53
+
54
+ fragmentShader: /* glsl */`
55
+
56
+ uniform vec3 uBaseColor;
57
+
58
+ uniform vec3 uDirLightPos;
59
+ uniform vec3 uDirLightColor;
60
+
61
+ uniform vec3 uAmbientLightColor;
62
+
63
+ varying vec3 vNormal;
64
+
65
+ varying vec3 vRefract;
66
+
67
+ void main() {
68
+
69
+ float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
70
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
71
+
72
+ float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );
73
+ intensity += length(lightWeighting) * 0.2;
74
+
75
+ float cameraWeighting = dot( normalize( vNormal ), vRefract );
76
+ intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );
77
+ intensity = intensity * 0.2 + 0.3;
78
+
79
+ if ( intensity < 0.50 ) {
80
+
81
+ gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );
82
+
83
+ } else {
84
+
85
+ gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
86
+
87
+ }
88
+
89
+ #include <colorspace_fragment>
90
+
91
+ }`
92
+
93
+ };
94
+ /**
95
+ * Toon2 shader.
96
+ *
97
+ * @constant
98
+ * @type {Object}
99
+ */
100
+ const ToonShader2 = {
101
+
102
+ uniforms: {
103
+
104
+ 'uDirLightPos': { value: new Vector3() },
105
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
106
+
107
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
108
+
109
+ 'uBaseColor': { value: new Color( 0xeeeeee ) },
110
+ 'uLineColor1': { value: new Color( 0x808080 ) },
111
+ 'uLineColor2': { value: new Color( 0x000000 ) },
112
+ 'uLineColor3': { value: new Color( 0x000000 ) },
113
+ 'uLineColor4': { value: new Color( 0x000000 ) }
114
+
115
+ },
116
+
117
+ vertexShader: /* glsl */`
118
+
119
+ varying vec3 vNormal;
120
+
121
+ void main() {
122
+
123
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
124
+ vNormal = normalize( normalMatrix * normal );
125
+
126
+ }`,
127
+
128
+ fragmentShader: /* glsl */`
129
+
130
+ uniform vec3 uBaseColor;
131
+ uniform vec3 uLineColor1;
132
+ uniform vec3 uLineColor2;
133
+ uniform vec3 uLineColor3;
134
+ uniform vec3 uLineColor4;
135
+
136
+ uniform vec3 uDirLightPos;
137
+ uniform vec3 uDirLightColor;
138
+
139
+ uniform vec3 uAmbientLightColor;
140
+
141
+ varying vec3 vNormal;
142
+
143
+ void main() {
144
+
145
+ float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);
146
+ float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
147
+
148
+ gl_FragColor = vec4( uBaseColor, 1.0 );
149
+
150
+ if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {
151
+
152
+ gl_FragColor *= vec4( uLineColor1, 1.0 );
153
+
154
+ }
155
+
156
+ if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {
157
+
158
+ gl_FragColor *= vec4( uLineColor2, 1.0 );
159
+
160
+ }
161
+
162
+ #include <colorspace_fragment>
163
+
164
+ }`
165
+
166
+ };
167
+
168
+ /**
169
+ * Toon Hatching shader.
170
+ *
171
+ * @constant
172
+ * @type {Object}
173
+ */
174
+ const ToonShaderHatching = {
175
+
176
+ uniforms: {
177
+
178
+ 'uDirLightPos': { value: new Vector3() },
179
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
180
+
181
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
182
+
183
+ 'uBaseColor': { value: new Color( 0xffffff ) },
184
+ 'uLineColor1': { value: new Color( 0x000000 ) },
185
+ 'uLineColor2': { value: new Color( 0x000000 ) },
186
+ 'uLineColor3': { value: new Color( 0x000000 ) },
187
+ 'uLineColor4': { value: new Color( 0x000000 ) }
188
+
189
+ },
190
+
191
+ vertexShader: /* glsl */`
192
+
193
+ varying vec3 vNormal;
194
+
195
+ void main() {
196
+
197
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
198
+ vNormal = normalize( normalMatrix * normal );
199
+
200
+ }`,
201
+
202
+ fragmentShader: /* glsl */`
203
+
204
+ uniform vec3 uBaseColor;
205
+ uniform vec3 uLineColor1;
206
+ uniform vec3 uLineColor2;
207
+ uniform vec3 uLineColor3;
208
+ uniform vec3 uLineColor4;
209
+
210
+ uniform vec3 uDirLightPos;
211
+ uniform vec3 uDirLightColor;
212
+
213
+ uniform vec3 uAmbientLightColor;
214
+
215
+ varying vec3 vNormal;
216
+
217
+ void main() {
218
+
219
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
220
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
221
+
222
+ gl_FragColor = vec4( uBaseColor, 1.0 );
223
+
224
+ if ( length(lightWeighting) < 1.00 ) {
225
+
226
+ if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {
227
+
228
+ gl_FragColor = vec4( uLineColor1, 1.0 );
229
+
230
+ }
231
+
232
+ }
233
+
234
+ if ( length(lightWeighting) < 0.75 ) {
235
+
236
+ if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {
237
+
238
+ gl_FragColor = vec4( uLineColor2, 1.0 );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ if ( length(lightWeighting) < 0.50 ) {
245
+
246
+ if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {
247
+
248
+ gl_FragColor = vec4( uLineColor3, 1.0 );
249
+
250
+ }
251
+
252
+ }
253
+
254
+ if ( length(lightWeighting) < 0.3465 ) {
255
+
256
+ if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {
257
+
258
+ gl_FragColor = vec4( uLineColor4, 1.0 );
259
+
260
+ }
261
+
262
+ }
263
+
264
+ #include <colorspace_fragment>
265
+
266
+ }`
267
+
268
+ };
269
+
270
+ /**
271
+ * Toon Dotted shader.
272
+ *
273
+ * @constant
274
+ * @type {Object}
275
+ */
276
+ const ToonShaderDotted = {
277
+
278
+ uniforms: {
279
+
280
+ 'uDirLightPos': { value: new Vector3() },
281
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
282
+
283
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
284
+
285
+ 'uBaseColor': { value: new Color( 0xffffff ) },
286
+ 'uLineColor1': { value: new Color( 0x000000 ) }
287
+
288
+ },
289
+
290
+ vertexShader: /* glsl */`
291
+
292
+ varying vec3 vNormal;
293
+
294
+ void main() {
295
+
296
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
297
+ vNormal = normalize( normalMatrix * normal );
298
+
299
+ }`,
300
+
301
+ fragmentShader: /* glsl */`
302
+
303
+ uniform vec3 uBaseColor;
304
+ uniform vec3 uLineColor1;
305
+ uniform vec3 uLineColor2;
306
+ uniform vec3 uLineColor3;
307
+ uniform vec3 uLineColor4;
308
+
309
+ uniform vec3 uDirLightPos;
310
+ uniform vec3 uDirLightColor;
311
+
312
+ uniform vec3 uAmbientLightColor;
313
+
314
+ varying vec3 vNormal;
315
+
316
+ void main() {
317
+
318
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
319
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
320
+
321
+ gl_FragColor = vec4( uBaseColor, 1.0 );
322
+
323
+ if ( length(lightWeighting) < 1.00 ) {
324
+
325
+ if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
326
+
327
+ gl_FragColor = vec4( uLineColor1, 1.0 );
328
+
329
+ }
330
+
331
+ }
332
+
333
+ if ( length(lightWeighting) < 0.50 ) {
334
+
335
+ if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {
336
+
337
+ gl_FragColor = vec4( uLineColor1, 1.0 );
338
+
339
+ }
340
+
341
+ }
342
+
343
+ #include <colorspace_fragment>
344
+
345
+ }`
346
+
347
+ };
348
+
349
+ export { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted };